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A themed fleet list for use with GALAXY FLEET WARS Alpha Standard Edition 1.01 by Andrew C Lawton (©2014)

GALAXY FLEET WARS ROMULAN 24TH CENTURY VESSEL CLASSES & Their Statistic's

Permission granted to copy for personal Game use only. ©A.c.Lawton 2014.

This file is not for sale.

Game use only. ©A.c.Lawton 2014. This file is not for sale. The Romulan Fleet sweeps once

The Romulan Fleet sweeps once more into Federation space to crush the Earth federation.

VESSEL CLASS

VICTOR

HULL

SHIELD

WEAPO

SPEED

NOTES

Y

CLASS

CLASS

N

POINTS

CLASS

STARBASE (SB) FLEET HQ

127

+150%)

A+(X4)

A+(X4)

A+(X4)

Fixed

Ftr/Stle x 36*, AMH(B), PS, X-CLK,

**

**

**

**

SC

STARBASE (SB) SECTOR

127

(+100%)

A+(X3)

A+(X3)

A+(X3)

Fixed

Ftr/Stle x 24*, AMH(B), PS, X-CLK,

**

**

**

**

SC

BATTLE STATION (BAT) BORDER

127

(+50%)

A+(X2)

A+(X2)

A+(X2)

Fixed

Ftr/Stle x 12*, AMH(B), PS, X-CLK,

**

**

**

**

SC

BASE STATION

 

55

A

B

B

Fixed

AMH(B), PS, CLK, SC

DEFENCE SATALITE

 

9

B

B

B

Fixed

AUTO, AMH(B), PS, X-CLK

DERDERIX CLASS WARBIRD (BB)

 

71

A

A

A

4"

AMH(B),OPW, PS, X-CLK, SC

VALDORE CLASS WARBIRD (BB)

 

69

A

A

A

4"

AMH(C),OPW, PS, X-CLK

STORMBIRD CLASS WARBIRD (CA) OLD D7

 

46

B

B

B

5"

AMH(C), PS, CLK

BIRD OF PREY OLD CRUISER CLASS (CL)

 

39

C

B

B

8"

AMH(C), PS, CLK

BIRD OF PREY DESTROYER CLASS (DD)

 

40

C

C

B

8"

AMH(C), PS, X-CLK, SC

A themed fleet list for use with GALAXY FLEET WARS Alpha

Standard Edition 1.01 by Andrew C Lawton (©2014)

VESSEL CLASS

VICTOR

HULL

SHIELD

WEAPO

SPEED

NOTES

Y

CLASS

CLASS

N

POINTS

CLASS

BIRD OF PREY FRIGATE CLASS (FF)

23

D

C

C

9"

AMH(D), PS, X-CLK

BIRD OF PREY SCOUT CLASS (FF)

20

D

D

C

9"

AMH(D), PS, CLK, SC

BIRD OF PREY FIGHTER CLASS (FTR)

7

F

F

F/C

14"

AMH(F), PS 1 x SUB C**, X-CLK

ORBITAL SPACEDOCK (ORD)

40

A+

C

C

Fixed

Repairs 4D6 Extra per End Phase.

MOBILE REPAIR DOCK (MRD)

46

A+

C

C

2"

Ftr/Stle x 12*, Repairs 3D6 Extra per End Phase to any docked vessels.

REPAIR TENDER (RT)

18

C

D

D

9"

Ftr/Stle x 4*, Repairs 2D6 Extra per End Phase.

FLEET TUG (FT)

27

C

C

D

8"

Fleet Tug, Can tow any vessel.

BULK FREIGHTER (BF)

17

B

E

E

6"

Cargo.

LIGHT FREIGHTER (LF)

10

C

E

E

8"

Cargo.

FLEET COURIER (FC)

7

E

E

E

12"

Cargo. SUB 'C' Class* attack two salvo No re-arm, QS 'C' class only, PUL 'E' class only

BULK MINING SHIP (BMS)

17

B

E

E

6"

FRTM mining vessel

SHUTTLE (STLE)

4

F

F

F

12"

Carries +3 MBP.

These vessels are all Standard designs for the Romulan's and should not be altered. When purchased for a Romulan fleet cost 15% less than the listed VP.

Notes:

Ftr/Stle = Fighter/Shuttle bays This represents the total number of 'F' Hull Class the ship can carry or recover and re-arm, The 'F' class Vessels must be purchased with the Admirals scenario VP to be loaded aboard at the start of a game.

* AMH-D(8)* (# = maximum HDP after addition of armor).

**A Fighters one shot 'C' Class sub-munitions attack can only be fired as a single attack, but maybe fired into the fighters Forward, Port or Starboard arc.

*** Mega- structure (Optional Rule) these vessels are made of multiple "rings" or modules to destroy each ring must be completely destroyed! see GFW Galactic wars supplement, If using the mega structure rules multiply cost and factors by the number indicated.

Cargo - The vessel is worth More VP value to scenario winning conditions if captured, also see Campaigns p76.

A themed fleet list for use with GALAXY FLEET WARS Alpha

Standard Edition 1.01 by Andrew C Lawton (©2014)

Vessel Abilities - (Advanced game only) Any vessel may be modified to different roles, how many roles a vessel has only depends on how much a player will spend on it, bear in mind giving a vessel hundreds of abilities or roles will not make it last longer in battle, hulls are only so tough (All VP calculation fractions are rounded to the nearest whole number to min 1 VP). overall cost for Romulan vessel's is calculated at -15% when selecting standard designs from the Romulan vessel list for a Romulan Fleet only.

If building a Romulan Vessel using the vessel design rules the following abilities are added to the options available for Romulan vessels and replace the normal rules listed in the Standard edition book.

Romulan Honor - Romulan's will never surrender or allow capture of their vessels, if A Romulan vessel is crippled to 0 HDP and would become a hulk or be captured by boarding a Romulan will self destruct, no morale check is made and vessel always explodes! so don't board Romulan vessels unless your marines are suicidal, and don't get to close shooting at them!

(AMH(Class)) Armored Hull - (+25% SVP for armor level purchased ) The vessel has additional hull armor equal to shield DP purchased, (armor class purchased) add the additional Armor SDP to the vesselsHDP (acts as additional HDP so will not repower), It may also have normal shields. I.e. Armor class C costs 2 Vpand adds 6 HDP.

(CLK) Cloaking Invisibility device - (+ 10% HVP) This vessel can use the cloaking rules to become hidden during play.

(SC) Scout vessel - (+ 10% HVP) This Vessel may use scout systems (see scout vessel rules p27).

(PS) Plasma Sub-munitions - ( + 25% WCVP) not to be confused with Bombardment Sub-munitions, All Romulan vessels carry Plasma torpedo's which are more powerful and able to penetrate vessel shields and massively destructive , but have limited range Vessels gain +1 to shield penetration at medium range and +2 penetration and +50% damage at short range, However the weapon has no long range! The Romulan's can still fire standard beam weapons over medium range. Plasma Sub-munitions are only available to 'C' Weapon class higher(which means Romulan fighters can carry a one shop Plasma Sub).

(X- CLK) Improved cloaking shield - (+50% SVP) - Vessel may de-cloak, fire and re-cloak immediately (but at -1 to hit).

A themed fleet list for use with GALAXY FLEET WARS Alpha

Standard Edition 1.01 by Andrew C Lawton (©2014)

Vessel Abilities cost table.

Hull/Weapon/Shield class

Ability

A+

A

B

C

D E

 

F

(AMH(Class)) Armored Hull (+25% SVP per )

4

3

2

2

 

1 1

1

(CLK) Cloaking invisibility device (+ 10% HVP)

3

2

2

1

 

1 1

1

(OPW) Optimized weapons (+10% HVP)

3

2

2

1

 

1 1

1

(SC) Scout vessel (+ 10% HVP)

3

2

2

1

 

1 1

1

(PS) Plasma Sub-munitions ( + 25% WVP)

16

8

4

2

 

1 1

1

(X-CLK) X- Cloak (+ 50% SVP)

9

6

4

3

 

2 1

1

A vessel and fleet design app for Pc is also being developed to Speed fleet and vessel design and will be downloadable from the official website for G.F.W "Fleetdock13" After the websites re-launch as soon as the app is ready.

This file is not for sale. ©A.c.Lawton 2014.