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The Romulan Fleet sweeps once more into Federation space to crush the Earth federation.
STARBASE (SB) SECTOR 127 (+100%) A+(X3) A+(X3) A+(X3) Fixed Ftr/Stle x 24*, AMH(B), PS, X-CLK,
** ** ** ** SC
BATTLE STATION (BAT) 127 (+50%) A+(X2) A+(X2) A+(X2) Fixed Ftr/Stle x 12*, AMH(B), PS, X-CLK,
BORDER ** ** ** ** SC
MOBILE REPAIR DOCK (MRD) 46 A+ C C 2" Ftr/Stle x 12*, Repairs 3D6 Extra
per End Phase to any docked
vessels.
REPAIR TENDER (RT) 18 C D D 9" Ftr/Stle x 4*, Repairs 2D6 Extra
per End Phase.
FLEET TUG (FT) 27 C C D 8" Fleet Tug, Can tow any vessel.
FLEET COURIER (FC) 7 E E E 12" Cargo. SUB 'C' Class* attack two
salvo No re-arm, QS 'C' class only,
PUL 'E' class only
BULK MINING SHIP (BMS) 17 B E E 6" FRTM mining vessel
These vessels are all Standard designs for the Romulan's and should not be altered. When purchased for a
Romulan fleet cost 15% less than the listed VP.
Notes:
Ftr/Stle = Fighter/Shuttle bays This represents the total number of 'F' Hull Class the ship can carry or recover
and re-arm, The 'F' class Vessels must be purchased with the Admirals scenario VP to be loaded aboard at the
start of a game.
**A Fighters one shot 'C' Class sub-munitions attack can only be fired as a single attack, but maybe fired into
the fighters Forward, Port or Starboard arc.
*** Mega- structure (Optional Rule) these vessels are made of multiple "rings" or modules to destroy each ring
must be completely destroyed! see GFW Galactic wars supplement, If using the mega structure rules multiply
cost and factors by the number indicated.
Cargo - The vessel is worth More VP value to scenario winning conditions if captured, also see Campaigns p76.
A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (©2014)
If building a Romulan Vessel using the vessel design rules the following abilities are added to the options
available for Romulan vessels and replace the normal rules listed in the Standard edition book.
Romulan Honor - Romulan's will never surrender or allow capture of their vessels, if A Romulan vessel is
crippled to 0 HDP and would become a hulk or be captured by boarding a Romulan will self destruct, no
morale check is made and vessel always explodes! so don't board Romulan vessels unless your marines are
suicidal, and don't get to close shooting at them!
(AMH(Class)) Armored Hull - (+25% SVP for armor level purchased ) The vessel has additional hull armor equal
to shield DP purchased, (armor class purchased) add the additional Armor SDP to the vessels HDP (acts as
additional HDP so will not repower), It may also have normal shields. I.e. Armor class C costs 2 Vp and adds 6
HDP.
(CLK) Cloaking Invisibility device - (+ 10% HVP) This vessel can use the cloaking rules to become hidden during
play.
(SC) Scout vessel - (+ 10% HVP) This Vessel may use scout systems (see scout vessel rules p27).
(PS) Plasma Sub-munitions - ( + 25% WCVP) not to be confused with Bombardment Sub-munitions, All
Romulan vessels carry Plasma torpedo's which are more powerful and able to penetrate vessel shields and
massively destructive , but have limited range Vessels gain +1 to shield penetration at medium range and +2
penetration and +50% damage at short range, However the weapon has no long range! The Romulan's can still
fire standard beam weapons over medium range. Plasma Sub-munitions are only available to 'C' Weapon class
higher(which means Romulan fighters can carry a one shop Plasma Sub).
(X- CLK) Improved cloaking shield - (+50% SVP) - Vessel may de-cloak, fire and re-cloak immediately
(but at -1 to hit).
A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (©2014)
A vessel and fleet design app for Pc is also being developed to Speed fleet and vessel design and will be
downloadable from the official website for G.F.W "Fleetdock13" After the websites re-launch as soon as the
app is ready.
This file is not for sale. ©A.c.Lawton 2014.