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Bladesinger
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Faelwen looked at her sword- walls still stood, there was little
brother Arandur, standing on the wind and all the more garbage.
rising platform. To anyone but her,
he looked utterly calm but she saw With her left hand Faelwen
his eyes moving around in wonder absently used the thumb to ever so
and the tiny twitches of his pointed slightly push her Songblade a
ears told her he was intrigued and fraction out of its scabbard,
appalled at the same time. She unconsciously checking it was free
knew how he felt. The first time she of obstruction. As all Bladesingers,
went up to Kiva, the Floating City, she permanently carried her blade,
she had also gone through all kinds sitting in its reinforced scabbard, in
of wonder. her left hand, ready to spring out in
a heartbeat. That, too, would draw
Wonder at the marvel of magic gazes or even the occasional
that kept the entire city floating, unfriendly questioning by the city
result of a great ritual during the guards, but a few polite words were
Liberation wars, when the rebels usually enough to remedy that.
saved the city from the conquerors.
Wonder at the ingenuity of the She saw Arandur look up and
humans and other races that kept her ears too picked up the growing
the magically floating platforms din of the overcrowded city above.
moving up and down. Wonder at She sighed inwardly. Just a few
the surrounding landscape, visible more minutes and they would have
for miles around. to endure, besides the assault of
scents, the hidden and not-so-
It was a flat land, with remote hidden gazes of the humans,
cloud capped mountains to the dwarves and other races that
north and east, and a single wandered the streets. They would
meandering river that had once be gawking at them with curiosity,
gone through Kiva but had now envy or outright resentment. As she
filled the hole left by the rupturing and her sword-kin were wont to do,
city, making Lake Kiva a fact. they wore as little as possible, for
Around the lake, mirroring where anything could interfere with the
once the city walls had been, a Bladesong and even the tiniest of
number of buildings had sprung up, hindrances could disturb the utter
harboring refugees from the wars to focus and concentration that was
the east, but also stables, needed to weave magic and
alehouses, markets, and more. It movement into the execution.
was a second-city-below-a-city.
Arandur wore just his pants of
For a second the wind subsided course, refusing even to don the
and she wrinkled her nose at the cloak that some Bladesingers would
smell of the unwashed humans that wear outside Aelfin lands. His chest
surrounded her. Blessedly, it lasted and arms showed the intricate
only a few counts before the rising tattoos that indicated where is
platform caught a new breeze and specialties would lie in the
the air was once again clean. She Bladesong. The Roses, the Crane
knew it wouldn’t last though, for in and the Bull in his case. Her sword-
the streets of Kiva, where the old brother’s looks would perhaps raise
When you reach 5’th, 9’th, 13’th and 17’th Blessing of the Ancients
level, you can choose an additional Bladesong When you reach 3rd level, the spirits of the
Manouvre you are proficient in. At level 20, Aelfin Elders notice you and your plight, and
you know all Bladesong Manouvres. grant you a boon. Choose if you will accept a
- The Bull Rushes Down The Hill Blessing of Companionship or a Blessing of
(Damaging Manouvre, Two Handed): Guidance. Your choice grants you features at
you add your Proficiency bonus to your 3rd level and again at 7th, 11th, and 15th
damage. level. See below for further description of the
- Dust in the Wind (Defensive Manouvre): Blessings.
you add half your proficiency bonus to
your AC, but your speed is reduced to 5 Ability Score Improvement
feet. When you reach 4th level, and again at 6th,
- The One Legged Crane (Casting 8th, 12th, 14th, 16th, and 19th level, you can
Manouvre): you add your Intelligence increase one ability score of your choice by 2,
modifier (minimum of +1) to your or you can increase two ability scores of your
Concentration check choice by 1. As normal, you can't increase an
- The Meandering River (Nimble ability score above 20 using this feature.
Manouvre): you have advantage on
Dexterity (Acrobatics) checks Superior Bladesong
- Cat on a Hot Stone (Dashing Manouvre): When you reach level 20, your Bladesong has
Difficult terrain has no effect on your been perfected. You have learned all
© Evil DM. All Rights Reserved 10
Your Co’she uses your proficiency bonus If the Co’she dies, you can request the aid of a
rather than its own. In addition to the areas new one a week later by beseeching the Aelfin
where it normally uses its proficiency bonus Elders with proper humility and offerings
(attack and skills), a Co’she also adds your during an 8 hour ritual.
proficiency bonus to its AC, Saving Throws
and to its damage rolls. Take the Young Capture, not kill
Co’she beast stats and add your proficiency At 3’th level, you can order your Co’she to
bonus instead of its own to the beast’s AC, restrain an enemy, instead of kill it. See the
attack rolls, and damage rolls, as well as to Co’she for a description of this.
saving throws and skills it is proficient in. It’s
hitpoints equal it’s normal maximum, or four Bonded Resilience
times your Bladesinger level, whichever is At 7th level, while your Co’she can see you, it
higher. has advantage on all saving throws.
Protective Guidance
Starting at 3’rd level, at the beginning of your
round as a free action, you can choose one
damage type from the following list: Acid,
Cold, Fire, Force, Lightning, Necrotic,
Radiant or Thunder. You gain Resistance to
© Evil DM. All Rights Reserved 12
New Equipment
AELFIN EQUIPMENT
Name Cost Damage Weight
Martial Melee Weapon
Songblade 50 GP 1d6 slashing 3 lb. Finesse, Versatile (1d8)
New Creature
Co’she
Aelfin hound (Co’she) Medium beast, unaligned