Beruflich Dokumente
Kultur Dokumente
Discussion Questions
10. You are a newly appointed director for a small charity which supports
homeless people. How could innovation improve the ways in which your
charity operates?
Answer:
Innovation will greatly increase the quantum of charity, modes of charity, the
methods of collection, distribution and the overall management and handling of
charity.
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11. Innovation can take many forms. Give examples of product/service,
process, position and paradigm (mental model) innovations.
Answer:
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This product launch is clearly aimed at changing the mind-set of
prospect customers that Hyundai products has improved greatly
and is better of than its Japanese competition.
12. The low-cost airline approach has massively changed the way people
choose and use air-travel – and has been both a source of growth
for new players and live-threatening challenge for some existing
players. What types or innovation have been involved in this?
Answer:
In this particular case, it involves all the four (4) types of innovation:-
a. Product/Service innovation – this is the way the product is offered to its
potential customers.
b. Process innovation - this involves the process or handling of passengers
from ticket bookings, check – in, embarkation and disembarkation, the air-
ports terminals (LCCT) together with cabin services etc.
c. Position Innovation – the advertising and promotional activities
d. Paradigm innovation – it changes the mindset of travelers that air travel is
reserved for the rich. It is cheap and in some cases cheaper than land or
sea transportation when it allows for daily commute compared to staying
overnight.
CHAPTER 1 The Innovation Imperative
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Assignment and Case Study Questions
1. Sector Innovation Patterns – Children Toy Manufacturing
Main market demands
Major Changes in the industry Major New Technologies and how technology How to become a
affects them market leader
Big influence of TV and films – Electronics and Strong price pressure – Close market
increasing tie-ins programmability pushes manufacturing to understanding and
low-cost locations- the ability to
technology relevant in communicate this
keeping costs low while deep into the
enabling consistent quality organization and
configure products to
meet these demands
Price pressures push actual TV/video and computer games Broad knowledge
manufacturing to the far East – as competitors to traditional Major emphasis on design base – especially in
toys but also as complements technologies newer technologies
which can extend their range – like computers and
e.g Lego bricks plus software but also in
computer=programmable toys design of parts
Fashion industry with high risks – Interactive games using TVand Mobile and wearable Access to distribution
and benefits for the right products monitor consoles design trends networks
Costs of new technologies mean Mobile downloadable Multiple functionality Strong design and
fewer players can stay in the game games/Music/video. marketing capability
of new product development – so Games playable on
consolidation of the industry handphones
Interactive and livelike ability Virtual Technology, Hologram Fast changing progress or Miniature Design
improvements
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The industry has evolved along with the biggest single influencing
media that is electronics. From TV to computer consoles to
walkman and MP3 to handphones with its multiple functions.
The handphones is becoming a mini computer with all the multi-
media capabilities built-in.
• What new technologies have emerged
Multi-media, interactive and miniaturization technology
Interactive technology allows communication with modern toys
thereby making them appear ‘alive’. Multi-media capabilities
together with miniaturization technology provide for unthinkable
possibilities as before.
• What are the main market demands – (price, quality, design,
customizations, speed of response etc)
Price - prices have gone down drastically with each advance in the
technology.
Customization is provided for with the advent of programmable
chips. Greater customization is allowed with micro-computer
technology.
Quality and Design improves exponentially during the last decade.
Speed of response is very competitive with each make establishing
its own service centres and online connectivities.
The most important observation is that all makes are almost at par
in terms of product technology, quality and user-friendliness. The
superior or inferior quality associated with each make or brand is
fast diminishing, whereby every make showed no clear advantage
in terms of quality.
However the deciding factor is the ability to provide product
innovation fast using available technology and understanding the
market trends.
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• If a new entrant came into the industry what would he or she have to offer
to become a market leader
Process innovation
- change in the ways (products/services) are created
and delivered to cut cost and maintain competitive
pricing.
Position innovation
- employing innovative products/services introduction
(e.g product launch) and advertising methods.
Paradigm innovation
– employing latest available technology, technique and
methods in its product development. Brainstorming,
workshops, laboratory work-out sessions used to
hatchout new ideas for product development.
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CHAPTER 1 The Innovation Imperative
Case Study Questions
1. Looking at the case study, try and identify which of the changes are architectural and which are component.
What are the implications for different players in terms of the likely threat to them and the ways in which they
could respond?
Player 2 – Home production leading to Does not require permanent Music composition, Micro-computer Digital Format recording and
Production direct production employment. recording and editing at chipped musical editing.
House Working from the house home. instrument.
Do not require specialize Ability to replicate (Home Recording)
equipment or recording orchestral music
studio. at home
Player 3 – Looses authority and General consensus. Real time consensus made On-line internet User groups
Reviews and patronage Reduces bureaucracy and available forums websites
Commentary favoritism
Player 3 – Music Uncontrolled ‘Viral Cheap and fast spreading Open Channel for all to Internet exchange Computer
Industry marketing’ and P2P advertising across the internet participate. Software Application
transaction Incur less advertising costs Chain reaction spreading of
information
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2. Competence-destroying and Competence-enhancing Innovation
Answer:
In the study case therefore, song writers, singers, musical players, lyricists
appear to be the winners and the production house the losers. But in the
end, with innovation everyone will win. Production house will have to
completely revamp their nature of doing business. We are now living in a
completely different era where “only the paranoid will survive”.
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An established A newcomer A music publishing Freelance song
record company wanting to offer company writer
entertainment on (responsible for
the web copyrights on sheet
music, etc.)
Is the change No Yes No Yes
competence-
enhancing?
Why? May loose his The web offer an Difficult to curb Have a wider client
business due to open channel for illegal distribution base. Not binded
high capital outlay business round and piracy by legal contracts
but cannot secure the clock and
sales off the shelves across the globe.
Need to affiliate
with subscription-
base service
provider to create
revenue
Is the change Yes No Yes No
competence-
destroying?
Why? May not be viable to The web offers Survival is at risk Opportunity to
exist anymore unlimited expand worldwide
opportunities.
Limited by own
creativity only
What might you do Venture into e- Capitalise on viral Study into e- Develop world
about this to secure business. marketing distribution of music for the world
and improve your Provide for internet musical digital listeners
position? base music formats. Provide
distribution. Joint consultation and
venture with internet solicitation.
service provider
3. Can you map the different kinds of innovation in the case study? Which
were incremental and which radical/discontinuous?
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Answer:
Internet Channels through which you can obtain latest CDs eg Amazon,
CD-Now ~ incremental
MP3 – allow for fast transfer across the internet ~ radical
Direct music industry against Artist and Repertoire (A&R)~incremental
Napster.com enabled P2P transactions~incremental
US Court of Appeal ruling rejecting P2P violated copyright law~radical
iPod and iTunes – generate download sales~incremental
‘Viral Marketing’~radical
Answer:
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– shifts in what people want and are prepared to pay for? Or is it a mixture
of both? What lessons might that offer to someone wanting to enter the
industry as a new player? And what might an establish player do to
preserve their position?
Answer:
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Lessons to to the establish player:
i. must have creativity
ii. innovative marketing
iii. continuous improvement in quality music materials and quality
recordings
iv. search for new talents and business related technology
v. provide for motivational and improvement courses to staffs
vi. establish joint-ventures with IT service provider
vii. engage competent consultants to provide guidance
viii. establish research team or unit within the establishment.
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