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Weapon

Base damage
Innate weapon type based bonus

Offensive Affixes
+x-y fire, frost, lightning, poison, physical or arcane damage as weapon damage
10-20% increased weapon damage
+x maximum weapon damage
+5-10% increased overall damage
x% increased attack speed
x% increased damage against elites
increases fire, frost, lightning, arcane, poison or physical damage by x%
x% area damage
x% increased minion damage
x% chance to overpower (attack can't be blocked, dodged, or parried & deals more damage)
x% critical hit chance* (attack deals x% increased damage)
increased damage against CC'ed enemies (x% soft, y% hard)
x% crushing blow* chance (target looses x% of its current health – reduced on elites)*
x% deadly strike (instantly kill enemies below a threshold, f.e. 17% DS = death at 17% life)
ignores x% of targets armor
ignores x% of targets resistances (all)
ignores x% of targets fire resistance
ignores x% of targets frost resistance
ignores x% of targets lightning resistance
ignores x% of targets poison resistance
ignores x% of targets arcane resistance
ignores x% of targets physical resistance
x% increased damage for [random class specific offensive skill]

Other Affixes
+1-3 to class skills (1h weapon)
+3-6 to class skills (2h weapon)
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
+1 point to [random class specific passive skill]
+x life per attack
+x life per kill
+x ward per attack
+x ward per kill
x% resource burn on hit
x% reduced resource costs
chance to parry a melee attack (melee weapon only)
chance that missile pierces (ranged weapon only)
chance to cause bleed
chance to stun/knockback/taunt the target (melee weapon only)
x% increased CC duration on enemies
Magic Find
Gold Find
XP
x% increased shrine & pylon duration
Procs (Buffs)
chance to cast Ignore Pain on attack
chance to cast Blood Fury on attack (drains your life, but increases damage)
chance to cast Taunt on attack
chance to cast Frenzy on attack (increases attack & movement speed)
chance to cast Heal on attack (instantly heals you for 25% max life)

Procs (weaker skills)


chance to cast Magic Missile on attack
chance to cast Fire Waves on attack
chance to cast Charged Bolts on attack
chance to cast Haunt on attack
chance to cast Arrow on hit (bow/crossbow)

Procs (medium strong skills)


chance to cast Chain Lightning on attack
chance to cast Lightning Strike on attack (at a random target)
chance to cast Fist of the Heavens on attack (at a random target)
chance to cast Tornado on attack
chance to cast Bone Spear on attack
chance to cast Fireball on attack

Procs (stronger skills)


chance to cast Flamestrike on attack
chance to cast Meteor on attack
chance to cast Blizzard (various runes) on kill
chance to cast Firewall on kill
chance to cast Volcano on kill

Superior White Weapon


+x to single skill
x% increased weapon damage
x% increased attack speed
x% critical hit chance
x% chance to pierce
x% area damage
ignores x% of targets armor
x% increased damage against CC'ed enemies
x% chance to overpower

Theorycrafting
x% improved buffs
reduces the cooldown of a random specific skill by x% ????
??? x% increased melee skill damage
??? x% increased ranged & spell skill damage
Innate Weapon Bonuses
Sword – chance to parry
Axe – execute (is the same as deadly strike) / chance to cause bleed / crushing blow /
Hammer, Mace & Flail - chance to stun / chance to overpower / armor
Polearm – +x maximum weapon damage / crushing blow chance
Spear -

1h Crossbow – chance to pierce


Crossbow – x% increased weapon damage / +x maximum damage / ignores x% of targets
Bow – critical hit chance

Staves - +1 to all skills

Assassin Daggers – deadly strike – chance to cause bleed


Blademaster Katana – chance to parry
Druid 2h Staves - +1 to all skills / ignores x% of enemies resistances
Guardian War Glaives – x% increased damage against elites / +x ward per attack
Monk Battle Staves – resource cost reduction / elite damage / cooldown reduction
Monk Fist Weapons – critical hit chance
Necromancer Bone Wands & Scythes - drains enemies resource
Necromancer 2h Staves - +1 to all skills
Psion Focus Crystals – ignores x% of enemies resistances
Witch Doctor Daggers - life per attack / reduced resource costs /
Witch Doctor 2h Staves – increases damage
Wizard Wands – area damage / cooldown reduction / resource cost reduction
Wizard 2h Staves – +1 to all skills

Shield – x% block chance (and x% reduced damage ???)


Necromancer Off Hand - reduced resource costs
WD mojo - reduced resource costs / increased healing
Wizard Orb - reduced resource costs

x% increased weapon damage


+x maximum weapon damage
+x% damage
x% increased attack speed
x% increased damage against elites
x% area damage
x% chance to overpower
x% critical hit chance (attack deals x% increased damage)
increased damage against CC'ed enemies (x% soft, y% hard)
x% crushing blow chance (target looses x% of its current health – reduced on elites)
x% deadly strike (instantly kill enemies below a threshold, f.e. 17% DS = death at 17% life)
ignores x% of targets armor
ignores x% of targets resistances (all)
life per attack
cooldown reduction
resource cost reduction
increased healing
+x ward per attack
Gloves

armor (reduces damage taken by a percentage depending on armor value)

Offensive Affixes
+x maximum damage
x% area damage
x% critical hit chance
x% crushing blow chance
x% deadly strike chance
increases damage against enemies under a CC (x% soft, y% hard)
x% chance to overpower (attack can't be blocked, dodged, or parried)
+x% damage to [random class specific offensive skill]
reduces the cooldown of a random specific skill by x% ???

Defensive Affixes
+x armor
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
+x life
+x life per attack
+x life per kill
+x ward per attack
+x ward per kill

Other Affixes
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
Gold Find
Magic Find

Procs
chance to cast Charged Bolt on attack
chance to cast Fire Wave on attack

Superior White Gloves


+x armor
+x life
+x life per second
x% increased attack speed
x% chance to overpower
Bracers

armor (reduces damage taken by a percentage depending on armor value)

Offensive Affixes
x% increased attack speed
x% critical hit chance
x% deadly strike chance
increases fire, frost, lightning, arcane, poison or physical damage by x%
ignores x% of targets resistances (all)
ignores x% of targets fire resistance
ignores x% of targets frost resistance
ignores x% of targets lightning resistance
ignores x% of targets poison resistance
ignores x% of targets arcane resistance
ignores x% of targets physical resistance

Defensive Affixes
+x armor
+x life
+x life per second
x% increased ward gained
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
+x life per health globe
+x life per kill
+x% increased chance that a health globe drops

Other Affixes
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
x% reduced resource costs

Superior White Bracers


+x armor
+x life
+x life per second
Shoulders

armor (reduces damage taken by a percentage depending on armor value)

Offensive Affixes
+x% damage
x% increased damage against elites
x% crushing blow chance
+x% damage to [random class specific offensive skill]

Defensive Affixes
+x armor
+x life
+x life per second
x% increased healing
+x ward per second
x% increased ward gained
+x% increased chance that a health globe drops
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
x% reduced damage taken from elites
x% reduced damage taken from melee attacks
x% reduced damage taken from ranged attacks
increases total armor by x% ??????
gain x life per second while under the influence of a CC
+x life per kill
+x life per health globe

Other Affixes
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
x% reduced cooldowns
x% increased buff duration
+x thorns
reduces the cooldown of a random specific skill by x%
Gold Find

Superior White Shoulders


+x armor
+x life
+x life per second

Procs
chance to cast Lightning Strike when you get hit
chance to cast Flamestrike when you get hit
Helm

armor (reduces damage taken by a percentage depending on armor value)

Defensive Affixes
+x armor
+x life
+x life per second
+x life when you get hit
+x ward per second
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
x% CC resistance
x% reduced damage taken from elites
x% reduced damage taken ???
+x% increased chance that a health globe drops
gain x life per second while under the influence of a CC
+x life per health globe

Other Affixes
+x to tree skills
+x to single skill
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
+1 point to [random class specific passive skill]
x% increased buff duration
+x thorns
Magic Find
XP

Superior White Helm


+x armor
+x life
+x life per second
x% CC resistance
+1 to skill x
Belt

armor (reduces damage taken by a percentage depending on armor value)

Defensive Affixes
+x armor
+x life
+x life per second
+x life per point of resource spend
x% increased healing
+x ward per point of resource spend
x% increased ward gained
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
x% CC resistance
x% reduced damage taken from elites
+x% Dodge chance
x% increased chance that a health globe drops
gain x life per second while under the influence of a CC
+x life per health globe
reduces cooldown of healing potions

Other Affixes
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
x% reduced cooldowns
x% increased buff duration
+1 point to [random class specific passive skill]
+x thorns
Gold Find
Magic Find

Superior White Belt


+x armor
+x life
+x life per second
Body Armor

armor (reduces damage taken by a percentage depending on armor value)

Defensive Affixes
+x armor
+x life
+x life per second
+x life per health globe
+x life when you get hit
x% increased healing
+x ward per second
x% increased ward gained
gain x life per second while under the influence of a CC
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
x% reduced damage taken
x% reduced damage taken from elites
x% reduced damage taken from melee attacks
x% reduced damage taken from ranged attacks
x% CC resistance

Other Affixes
+x to class skills
+x to tree skills
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
+1 point to [random class specific passive skill] ????
+x thorns
chance to stun or fear attacker
XP
Gold Find

Procs
chance to cast Lightning Strike when you get hit
chance to cast Flamestrike when you get hit
chance to cast Ignore Pain when you get hit
chance to cast Nova (various elements) when you get hit

Superior White Body Armor


+x armor
+x life
+x life per second
+x [random single] resistance
x% CC resistance
Pants

armor (reduces damage taken by a percentage depending on armor value)

Defensive Affixes
+x armor
+x life
+x life per second
+x life when you get hit
+x life per health globe
+x ward per second
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
+x% dodge chance

Other Affixes
+x to tree skills
+x to single skill
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
+1 point to [random class specific passive skill]
Movement Speed
x% increased buff duration
Magic Find

Procs
chance to cast Sprint when you get hit

Superior White Pants


+x armor
+x life
+x life per second
Boots

armor (reduces damage taken by a percentage depending on armor value)

Defensive Affixes
+x armor
+x life
+x life per second
+x ward per second
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
+x life per health globe

Other Affixes
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
x% movement speed
Gold Find

Superior White Boots


+x armor
+x life
+x life per second
Shield

armor (reduces damage taken by a percentage depending on armor value)

Defensive Affixes
+x armor
x% increased block chance
+x life
+x life per second
+x life when you get hit
+x life per health globe
x% increased healing
+x ward per second
+x ward per block
x% increased ward gained
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
x% reduced damage taken
x% reduced damage taken from elites
x% reduced damage taken from melee attacks
x% reduced damage taken from ranged attacks
increases total armor by x%
x% CC resistance
+x life per second while under the influence of a CC

Other Affixes
+x to class skills
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
+1 point to [random class specific passive skill]
+x thorns
chance to stun or fear attacker
XP
Magic Find

Superior White Shield


+x armor
+x life
+x life per second
x% increased block chance
x% CC resistance
Ring

Offensive Affixes
+x% attack speed
+x damage
increases fire, frost, lightning, arcane, poison or physical damage by x%
x% area damage

Defensive Affixes
+x life
+x life per point of resource spend
x% increased healing
+x life from health globes
+x ward per second
+x ward per point of resource spend
x% increased ward gained
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance

Other Affixes
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
x% reduced resource costs
increased shrine & pylon duration
reduces the cooldown of a random specific skill by x%
Gold Find
Magic Find
XP

Superior White Ring ???


Amulet

Offensive Affixes
+x% attack speed
increases fire, frost, lightning, arcane, poison or physical damage by x%
ignores x% of targets armor
ignores x% of targets resistances (all)
ignores x% of targets fire resistance
ignores x% of targets frost resistance
ignores x% of targets lightning resistance
ignores x% of targets poison resistance
ignores x% of targets arcane resistance
ignores x% of targets physical resistance

Defensive Affixes
+x life
+x life per second
+x life per point of resource spend
x% increased healing
+x ward per second
+x ward per point of resource spend
x% increased ward gained
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
+x life from health globes
+x armor
reduces cooldown of healing potions

Other Affixes
+1-2 to class skills
+1-2 to tree skills
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
x% improved resource
x% reduced cooldowns
increased shrine & pylon duration
reduces the cooldown of a random specific skill by x%
Gold Find Magic Find
XP

Superior White Amulet ???


Charms

+x to single skill
+x power
+x agility
+x constitution
+x spirit
x% increased fire damage
x% increased frost damage
x% increased lightning damage
x% increased poison damage
x% increased arcane damage
x% increased physical damage
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x arcane resistance
+x physical resistance
x% increased attack speed
x% critical hit chance
x% crushing blow chance
x% area damage
x% increased damage against elites
ignores x% of targets armor
ignores x% of targets resistances (all)
ignores x% of targets fire resistance
ignores x% of targets frost resistance
ignores x% of targets lightning resistance
ignores x% of targets poison resistance
ignores x% of targets arcane resistance
ignores x% of targets physical resistance
x% increased damage against enemies under the effect of a hard CC
attacks burn x% of targets resource
x% improved resource
x% dodge chance
x% movement speed
x% reduced cooldowns
+x thorns
+x armor
+x life per second
+x life per attack
+x life per health globe
x% increased healing
+x ward per second
+x ward per attack
x% increased ward gained
x% melee damage reduction
x% ranged damage reduction
x% spell damage reduction
x% increased CC duration
x% Magic Find
x% Gold Find
XP

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