Beruflich Dokumente
Kultur Dokumente
Base damage
Innate weapon type based bonus
Offensive Affixes
+x-y fire, frost, lightning, poison, physical or arcane damage as weapon damage
10-20% increased weapon damage
+x maximum weapon damage
+5-10% increased overall damage
x% increased attack speed
x% increased damage against elites
increases fire, frost, lightning, arcane, poison or physical damage by x%
x% area damage
x% increased minion damage
x% chance to overpower (attack can't be blocked, dodged, or parried & deals more damage)
x% critical hit chance* (attack deals x% increased damage)
increased damage against CC'ed enemies (x% soft, y% hard)
x% crushing blow* chance (target looses x% of its current health – reduced on elites)*
x% deadly strike (instantly kill enemies below a threshold, f.e. 17% DS = death at 17% life)
ignores x% of targets armor
ignores x% of targets resistances (all)
ignores x% of targets fire resistance
ignores x% of targets frost resistance
ignores x% of targets lightning resistance
ignores x% of targets poison resistance
ignores x% of targets arcane resistance
ignores x% of targets physical resistance
x% increased damage for [random class specific offensive skill]
Other Affixes
+1-3 to class skills (1h weapon)
+3-6 to class skills (2h weapon)
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
+1 point to [random class specific passive skill]
+x life per attack
+x life per kill
+x ward per attack
+x ward per kill
x% resource burn on hit
x% reduced resource costs
chance to parry a melee attack (melee weapon only)
chance that missile pierces (ranged weapon only)
chance to cause bleed
chance to stun/knockback/taunt the target (melee weapon only)
x% increased CC duration on enemies
Magic Find
Gold Find
XP
x% increased shrine & pylon duration
Procs (Buffs)
chance to cast Ignore Pain on attack
chance to cast Blood Fury on attack (drains your life, but increases damage)
chance to cast Taunt on attack
chance to cast Frenzy on attack (increases attack & movement speed)
chance to cast Heal on attack (instantly heals you for 25% max life)
Theorycrafting
x% improved buffs
reduces the cooldown of a random specific skill by x% ????
??? x% increased melee skill damage
??? x% increased ranged & spell skill damage
Innate Weapon Bonuses
Sword – chance to parry
Axe – execute (is the same as deadly strike) / chance to cause bleed / crushing blow /
Hammer, Mace & Flail - chance to stun / chance to overpower / armor
Polearm – +x maximum weapon damage / crushing blow chance
Spear -
Offensive Affixes
+x maximum damage
x% area damage
x% critical hit chance
x% crushing blow chance
x% deadly strike chance
increases damage against enemies under a CC (x% soft, y% hard)
x% chance to overpower (attack can't be blocked, dodged, or parried)
+x% damage to [random class specific offensive skill]
reduces the cooldown of a random specific skill by x% ???
Defensive Affixes
+x armor
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
+x life
+x life per attack
+x life per kill
+x ward per attack
+x ward per kill
Other Affixes
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
Gold Find
Magic Find
Procs
chance to cast Charged Bolt on attack
chance to cast Fire Wave on attack
Offensive Affixes
x% increased attack speed
x% critical hit chance
x% deadly strike chance
increases fire, frost, lightning, arcane, poison or physical damage by x%
ignores x% of targets resistances (all)
ignores x% of targets fire resistance
ignores x% of targets frost resistance
ignores x% of targets lightning resistance
ignores x% of targets poison resistance
ignores x% of targets arcane resistance
ignores x% of targets physical resistance
Defensive Affixes
+x armor
+x life
+x life per second
x% increased ward gained
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
+x life per health globe
+x life per kill
+x% increased chance that a health globe drops
Other Affixes
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
x% reduced resource costs
Offensive Affixes
+x% damage
x% increased damage against elites
x% crushing blow chance
+x% damage to [random class specific offensive skill]
Defensive Affixes
+x armor
+x life
+x life per second
x% increased healing
+x ward per second
x% increased ward gained
+x% increased chance that a health globe drops
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
x% reduced damage taken from elites
x% reduced damage taken from melee attacks
x% reduced damage taken from ranged attacks
increases total armor by x% ??????
gain x life per second while under the influence of a CC
+x life per kill
+x life per health globe
Other Affixes
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
x% reduced cooldowns
x% increased buff duration
+x thorns
reduces the cooldown of a random specific skill by x%
Gold Find
Procs
chance to cast Lightning Strike when you get hit
chance to cast Flamestrike when you get hit
Helm
Defensive Affixes
+x armor
+x life
+x life per second
+x life when you get hit
+x ward per second
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
x% CC resistance
x% reduced damage taken from elites
x% reduced damage taken ???
+x% increased chance that a health globe drops
gain x life per second while under the influence of a CC
+x life per health globe
Other Affixes
+x to tree skills
+x to single skill
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
+1 point to [random class specific passive skill]
x% increased buff duration
+x thorns
Magic Find
XP
Defensive Affixes
+x armor
+x life
+x life per second
+x life per point of resource spend
x% increased healing
+x ward per point of resource spend
x% increased ward gained
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
x% CC resistance
x% reduced damage taken from elites
+x% Dodge chance
x% increased chance that a health globe drops
gain x life per second while under the influence of a CC
+x life per health globe
reduces cooldown of healing potions
Other Affixes
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
x% reduced cooldowns
x% increased buff duration
+1 point to [random class specific passive skill]
+x thorns
Gold Find
Magic Find
Defensive Affixes
+x armor
+x life
+x life per second
+x life per health globe
+x life when you get hit
x% increased healing
+x ward per second
x% increased ward gained
gain x life per second while under the influence of a CC
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
x% reduced damage taken
x% reduced damage taken from elites
x% reduced damage taken from melee attacks
x% reduced damage taken from ranged attacks
x% CC resistance
Other Affixes
+x to class skills
+x to tree skills
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
+1 point to [random class specific passive skill] ????
+x thorns
chance to stun or fear attacker
XP
Gold Find
Procs
chance to cast Lightning Strike when you get hit
chance to cast Flamestrike when you get hit
chance to cast Ignore Pain when you get hit
chance to cast Nova (various elements) when you get hit
Defensive Affixes
+x armor
+x life
+x life per second
+x life when you get hit
+x life per health globe
+x ward per second
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
+x% dodge chance
Other Affixes
+x to tree skills
+x to single skill
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
+1 point to [random class specific passive skill]
Movement Speed
x% increased buff duration
Magic Find
Procs
chance to cast Sprint when you get hit
Defensive Affixes
+x armor
+x life
+x life per second
+x ward per second
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
+x life per health globe
Other Affixes
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
x% movement speed
Gold Find
Defensive Affixes
+x armor
x% increased block chance
+x life
+x life per second
+x life when you get hit
+x life per health globe
x% increased healing
+x ward per second
+x ward per block
x% increased ward gained
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
x% reduced damage taken
x% reduced damage taken from elites
x% reduced damage taken from melee attacks
x% reduced damage taken from ranged attacks
increases total armor by x%
x% CC resistance
+x life per second while under the influence of a CC
Other Affixes
+x to class skills
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
+1 point to [random class specific passive skill]
+x thorns
chance to stun or fear attacker
XP
Magic Find
Offensive Affixes
+x% attack speed
+x damage
increases fire, frost, lightning, arcane, poison or physical damage by x%
x% area damage
Defensive Affixes
+x life
+x life per point of resource spend
x% increased healing
+x life from health globes
+x ward per second
+x ward per point of resource spend
x% increased ward gained
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
Other Affixes
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
x% reduced resource costs
increased shrine & pylon duration
reduces the cooldown of a random specific skill by x%
Gold Find
Magic Find
XP
Offensive Affixes
+x% attack speed
increases fire, frost, lightning, arcane, poison or physical damage by x%
ignores x% of targets armor
ignores x% of targets resistances (all)
ignores x% of targets fire resistance
ignores x% of targets frost resistance
ignores x% of targets lightning resistance
ignores x% of targets poison resistance
ignores x% of targets arcane resistance
ignores x% of targets physical resistance
Defensive Affixes
+x life
+x life per second
+x life per point of resource spend
x% increased healing
+x ward per second
+x ward per point of resource spend
x% increased ward gained
+x to all resistances
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x physical resistance
+x arcane resistance
+x life from health globes
+x armor
reduces cooldown of healing potions
Other Affixes
+1-2 to class skills
+1-2 to tree skills
+x to all attributes
+x power
+x agility
+x constitution
+x spirit
x% improved resource
x% reduced cooldowns
increased shrine & pylon duration
reduces the cooldown of a random specific skill by x%
Gold Find Magic Find
XP
+x to single skill
+x power
+x agility
+x constitution
+x spirit
x% increased fire damage
x% increased frost damage
x% increased lightning damage
x% increased poison damage
x% increased arcane damage
x% increased physical damage
+x fire resistance
+x frost resistance
+x lightning resistance
+x poison resistance
+x arcane resistance
+x physical resistance
x% increased attack speed
x% critical hit chance
x% crushing blow chance
x% area damage
x% increased damage against elites
ignores x% of targets armor
ignores x% of targets resistances (all)
ignores x% of targets fire resistance
ignores x% of targets frost resistance
ignores x% of targets lightning resistance
ignores x% of targets poison resistance
ignores x% of targets arcane resistance
ignores x% of targets physical resistance
x% increased damage against enemies under the effect of a hard CC
attacks burn x% of targets resource
x% improved resource
x% dodge chance
x% movement speed
x% reduced cooldowns
+x thorns
+x armor
+x life per second
+x life per attack
+x life per health globe
x% increased healing
+x ward per second
+x ward per attack
x% increased ward gained
x% melee damage reduction
x% ranged damage reduction
x% spell damage reduction
x% increased CC duration
x% Magic Find
x% Gold Find
XP