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Defining Accuracy in the use of Kinect v2 for

Exercise Monitoring
Kirk Woolford
School of Arts
University of Surrey
k.woolford@surrey.ac.uk

ABSTRACT INTRODUCTION

This paper focuses presents a comparison of accuracy and The release of the original Microsoft Kinect sensor in
precision between Kinect v2 (low-cost, markerless) and November 2010, was accompanied by a wave of fitness
Qualisys motion capture (expensive, marker-based system) games. These games focused on engaging users in an
for use in healthcare applications. The paper discusses attempt to get and keep them exercising. As a result, most
differences between marker-based and markerless tracking games prioritised responsiveness and rapid feedback over
through an examination of accuracy (closeness of a tracking accuracy. As the health-related games and motion
measured quantity to its actual value) and precision (or the tracking sensors become more common, healthcare
proximity of repeated measurements) and the difference researchers are exploring the use of sensors such as the
between precisely tracking markers, but inferring the body Microsoft Kinect v2 for exercise monitoring and remote
structure between them vs directly, but imprecisely tracking healthcare. However, as these sensors are brought into
body parts. clinical and healthcare environments, researchers have
questioned to their accuracy against the more common, and
The paper discusses issues detracting from the accuracy of far more expensive optical systems used in clinical
marker-based tracking including human-error in marker- environments.
placement and varying methods of post-processing marker Simple, low-cost, portable, sensors such as Kinect are
data to infer joint or bone centers. The paper then presents a attractive alternatives to conventional motion capture
comparison of the Kinect for Windows V2 (K4Wv2) systems which are inherently expensive to run as they
against a clinical system, and suggests situations where the require a large dedicated space in which to be used, trained
Kinect system may be useable in a healthcare environment. operators, appropriate hardware and software. Marker-
based systems are accepted as being "clinically-accurate",
but their cost and complexity restrict the settings in which
Author Keywords they can be used. Ideally, these systems would be used
Motion Capture, Movement Analysis, Kinect, Exercise frequently for conditions likely to require long term
Monitoring, Remote Healthcare exercise monitoring including Parkinson’s disease, cerebral
palsy, stroke and multiple sclerosis, but this would increase
ACM Classification Keywords healthcare costs, which are already are a concern across the
H.5.2 [Information Interfaces and Presentation]: User world and limit the length and level of long-term feedback a
Interfaces—Screen design; Prototyping; User-centered patient may receive during rehabilitation [1].
design; Graphical user interfaces; Theory and methods I.3.6 The current costs of long term exercise monitoring in the
[Computer Graphics]: Methodology and Techniques— UK are difficult to quantify due to the varieties of exercise
Interaction techniques; I.3.5 monitoring available, the range of conditions requiring
exercise monitoring and the differences in services
available in different UK regions. Estimates suggest that the
Permission to make digital or hard copies of all or part of this work for cost of treating stroke alone across Europe totalled €21,895
personal or classroom use is granted without fee provided that copies are not million in 2004 and rose to €26,641 million in 2010 [2].
made or distributed for profit or commercial advantage and that copies bear Across Europe €36,619 per traumatic brain injury patient is
this notice and the full citation on the first page. Copyrights for components
of this work owned by others than the author(s) must be honored. Abstracting spent on rehabilitation. While the proportion of such figures
with credit is permitted. To copy otherwise, or republish, to post on servers or spent on exercise monitoring and movement rehabilitation
to redistribute to lists, requires prior specific permission and/or a fee. is not available, the average cost of a visit to a
Request permissions from Permissions@acm.org. physiotherapist is £36 - 47 and an occupational therapist
MOCO’15, August 14–15, 2014, Vancouver, Canada.
£74 (as of 2010-11) [3]. Although the exact cost of exercise
Copyright is held by the owner/author(s). Publication rights licensed to ACM. monitoring is not tracked, it is known to be an expensive
ACM 978-1-4503-3457-0/15/08…$15.00 aspect of healthcare, and low-cost alternatives are needed.
DOI: http://dx.doi.org/10.1145/2790994.2791002

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Novel approaches to exercise monitoring, such as use of interaction. However, many clinicians have concerns about
motion tracking sensors developed for video games such as the accuracy of sensors such as the Kinect. The depth
Microsoft's Kinect, are being seriously considered as tools accuracy of the original Kinect for Xbox360 has been
for exercise monitoring. From a healthcare provider’s point evaluated extensively showing that it is capable of depth
of view these systems would allow exercise sessions to be reconstruction in the order of 1-4 cm at the range of 1-4 m
conducted patients’ homes, which would free up space in [5], [6]. The Kinect for Xbox360 has been demonstrated to
clinic, reduce time spent on system set up, and reduce return data similar to a VICON MX-based system in
overall costs [4]. Benefits for the patient would include standing reach and balance tests [7]. Diego-Mas & Alcaide-
reduced travel time and travel costs, convenient access to Marzal investigated the original Kinect sensor through the
equipment and the possibility of real time feedback and measurement of anatomical landmark displacement and

(b) An inaccurate but precise measurement system generates


(a) An inaccurate and imprecise system generates random-like
measurements that are close to each other, but have a systematic
measurements that are essentially useless in practice.
error or bias.

(d) An accurate and modestly precise system generates


(c) An accurate and precise system generates identical measurements that are close to each other and are not
measurements that are close to data in the real world. systematically biased with respect to the data in the real world.
Unfortunately, 100% accurate and precise systems do not exist in This is the level of tracking expected from the Kinect systems.
the real world, because there will always be some error in practice.

Figure 1. Accuracy vs Precision

change to segment angle, with accuracy judged as excellent compared to the measurements of a Vicon system.
based on a Pearson’s product-moment correlation However, the accuracy of measuring small movements such
coefficient (Pearson’s r value) of >0.90 in most movements as hand clasping was judged to be very poor, with toe and
measured, but noted a deficiency in the ability of the Kinect finger tapping unable to be detected. Despite this, the
to determine limb rotation movements, similar to other authors concluded that the Kinect, with an overall Pearson’s
Kinect accuracy studies [8]. In the monitoring of r value of .0.80, could potentially be a useful tool for
Parkinson’s disease patient movement, the Kinect was monitoring individual long term movement changes. [9]
found to be accurate (Pearson’s r> 0.9) in measuring timing
and gross spatial movements, such as side stepping

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A number of further studies demonstrate that the Kinect for into the skeleton of the person being tracked. However, as
Xbox360 is capable of accurate motion tracking within this a particularly invasive technique and frequently alters
limited ranges and forms of movement [8],[9],[10]. The the movement being tracked, most analysis is performed on
number of caveats and constraints listed in the literature motion captured through markers placed on the skin of the
published on the original Kinect for Xbox 360 and Kinect person being tracked. This skin-placement of markers
for Windows sensors make it difficult to quantify the introduces surface motion artefacts from the movement of a
overall accuracy achieved with the Kinect sensor or to patient’s skin in relationship to their skeleton and soft
compare it directly with industry-standard systems such as tissue. As skin looses its elasticity through age or ill health,
Vicon’s MX series [11]. these artefacts increase. The mass of a tracker introduces
additional movement artefacts. A large tracker, or one on an
extension has significant mass and momentum of its own in
DEFINING ACCURACY addition to the movement of the body-part to which it is
Why is there so much disagreement about the accuracy of attached. The adhesive used to attach a marker to skin may
the Microsoft's Kinect systems? Much of this has to do with also loosen, or may become attached or detached to body
the manner in which accuracy is defined. hair and add extraneous movement, shift position or
become separated from the body during a movement
sequence.
Accuracy vs Precision
As explained in Microsoft’s White paper on Skeletal Joint
Smoothing [13], measurement errors and noise are by-
products of almost any system measuring physical
quantities via sensors. The characteristics of these errors are
normally described as the accuracy and precision of the
system. In such cases, accuracy is defined as the degree of
closeness of a measured quantity to its actual value, and
precision is defined as the degree to which repeated
measurements are close to each other. An accurate system
does not have any systematic error in measurements and
therefore does not add a systematic bias. A precise system
results in measurements close to each other when the
measurement is repeated [13],[14]. The accuracy and
precision concepts are illustrated in Figure 1.
The joint positions returned by the Kinect’s Skeleton
Tracking methods are accurate, meaning that there is no
bias in the joint position data relative to the actual positions
in physical space. In other words, if a person is standing
still, then the average of the joint position data over time is
very close to their positions in physical space. However, the
joint position data is not necessarily precise, meaning that
they samples are scattered around the correct positions in
each frame. In practice, the joint positions for the Microsoft
Kinect are accurate to within a centimeter. [12] This is in
contrast to most clinical optical tracking systems which
measure accuracy in millimeters.

Tracking Joints vs Tracking Markers.


However, whereas optical motion capture systems from Table 1: Marker placement (Based on Wu et al (2005) and
companies such as Vicon and Qualisys are capable of Kinect V2 landmark/joint description)
tracking individual markers with sub-millimeter accuracy,
end users are seldom interested in just knowing the position
of the markers. In clinical movement analysis applications, In addition to skin and marker movement artefacts, the
the markers are used to track the movement of bones or placement of markers is complex task prone to human error.
centers of joints. In a very limited number clinical Table 1 and Figures 2 and 3 detail the marker placement
applications, markers can be attached to bone pins inserted used in tests for this paper. Markers for the scapula were

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placed using a scapula locator developed at the University These motion artefacts and misplaced markers significantly
of Surrey [15] and depicted in Figure 2. The International offset the precision and accuracy of optical motion capture
Society of Biomechanics (ISB) set out guidelines for in the tracking of discrete markers.
marker placement and joint coordinate systems for use in
upper limb studies [16]. Essentially, these recommended
the use of individual markers on prominent anatomical
features to define the limb length and joint locations, and
markers in the form of clusters, (Figure 3) towards the
middle of the segment to track movement. In order to
reduce the movement of the markers relative to the
underlying bone, the ISB recommends that markers be
placed together in the form of clusters close to the middle
of the segment of interest, while avoiding the muscle belly.
Such segment markers are normally based on either rigid or
deformable frames with a minimum of three markers,
located on the segment of interest. The center of large
bones or complex joints can be particularly difficult to find
through observation or palpitation, i.e., applying pressure to
skin and muscles to determine the location of underlying
bones and other structures.

Figure 3. An acromion cluster as recommended by the


International Society of Biomechanics (ISB) has enough mass
of its own to generate movement artefacts

Markerless Capture
The Microsoft Kinect family of sensors use a very different
approach to track a user's movement from marker-based
systems such as Vicon's MX or Qualisys' ProReflex. Rather
than tracking individual markers and attempting to calculate
the structures between them, the Kinect sensors generate
volumetric silhouettes which are parsed and reduced to
simplified skeletons. Kinect systems attempt to divide
objects located in front of them into segments, compares
these segments against trained decision trees, or decision
forest, to label and position individual body parts. This
Figure 2. Marker placement for tracking of right arm as
process is repeated continually with each segment matched
recommended by the International Society of Biomechanics
(ISB) to the highest probable counterpart in a sample database
and calculating the front, top and left view of the data to
This complex positioning and clustering increases the produce a 3D skeleton extraction from the depth data as
accuracy of optical tracking, but also increases the risk of described by Shotton et al [19] and illustrated in Figure 4.
human error. Accuracy and precision of tracking is based
on the repeatability of marker placement between patients
and tracking sessions. However, inaccurate marker
placements occur frequently in clinical use of optical
motion capture. In their 2011 study, Snider, Degenhardt, et
al B.F., discovered incorrect marker placements on cervical
vertebrae C2, C4 and C6 were in 12.5% of attempts [17].
More disturbingly, Shotton, Fitzgibbon, et al's 2011 study
of marker placement on the lumbar spine found Figure 4. The Kinect V2 process of body part and joint
inaccuracies in 31% of attempts, and concluded that identification (From Shotton et al. 2013)
differences in clinician experience and background, plus
participant characteristics such as obesity and bony
deformity were contributing factors to inaccuracies [18].

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In other words, the Kinect is running a sequence of very Standardising Frame Rates
rapid pose matching routines across a stream of incoming One area of distinct difference between the Kinect for
depth data in order to make the best guess at the pose of the Windows V2 Software Development Kit (K4Wv2 SDK)
person(s) standing in front of the sensor. The poses are and most optical motion capture systems used in clinical
cross-referenced against a database of millions of images environments is the difference in sampling rates. As the
tagged through a combination of computer vision and K4Wv2 is intended as natural motion user interface, the
manual operation. This tagging process has required human
SDK is optimized to reduce its CPU load and only provide
beings to view and label joints on hundreds-of-thousands of
tracking data when a new pose is detected (i.e. when it
images of human bodies. As a result, where the location of
detects a change in position). The K4Wv2 SDK fires GUI
specific body parts are clearly identifiable, such as with (or NUI) events at unspecified intervals. However, all
wrists, elbows, and knees, the Kinect tends to be very clinical capture position data at set frame rates. Fortunately,
accurate. However, on locations such as shoulders and Microsoft's Open Technology team has worked together
spine, the operator tagging the image has made his/her best- with Open Source developers in the OpenFrameworks and
guess at the centre of the body part. When averaged over Cinder communities to develop an alternative to the
time, these samples do not show a particular bias and are standard K4Wv2 SDK called the Kinect Common Bridge
relatively accurate, but any individual sample will exhibit (KCB). The Kinect Common Bridge allows the Kinect
the lack of precision explained in table 1. sensor to be polled in a timed loop rather than waiting for
the Kinect to fire a NUI event. For the sake of these tests,
the Kinect was sampled at a stable 60 hz.
COMPARING THE KINECT FOR WINDOWS V2 AGAINST
A QUALISYS PROREFLEX SYSTEM
In order to verify the accuracy and precision of the Kinect
for Windows V2 system released in 2014, a number of tests
were conducted at the University of Surrey using a pre-
release system and early betas of the K4Wv2 SDK and a
Qualisys ProReflex marker-based system. These tests were
conducted in collaboration with the University of Surrey's
Dept of Biomedical Engineering. Extensive details of these
tests can be found in Lauren White's MSc Thesis titled, An
Evaluation of the Microsoft Kinect for Windows V2 Motion
Capture Sensor available from the University of Surrey
Library.

Test Protocols (from An Evaluation of the Microsoft


Kinect for Windows V2 Motion Capture Sensor)
The Qualisys ProReflex system is a well-researched formal
motion capture system often referred to as the "gold
standard in accuracy" for clinical motion tracking. Wu et
al's marker and coordinate system [16] based on guidelines
from the International Society of Biomechanics and
detailed in Table 1, was used for the placement of the
Qualisys markers. Three arm movements (shoulder flexion,
shoulder extension and touching the top of the head) were
tracked by both a Kinect V2 sensor and the Qualisys system
simultaneously, at slow and fast self-determined speeds.
The tracking of the shoulder, elbow and wrist joints, and the
lengths of the upper arm and forearm were compared on a
frame by frame and a 0.2 second step (12 frame gap) basis.
A 0.2 second comparison produced larger median errors.
Overall the median mean errors of the Kinect V2 in
tracking the upper limb joints were 1 mm in 1 frame Figure 5. Shoulder movement comparison between Kinect V2
comparisons and between 5-13 mm in 0.2 second and Qualisys Pro Reflex
comparisons.

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Figure 6. Elbow and wrist movement comparisons between Kinect V2 and Qualisys Pro Reflex

Time required for marker placement Results


25 markers were placed on the participants' thorax, arm, The mean difference (error) of the Kinect K2 compared to
hand, and scapula as described in table 2 and figure 1 and the Qualisys measurement was calculated for each
figure 2. An extended set of markers was placed on movement cycle with the absolute peak difference of each
participants and a calibration process was run before several movement cycle noted in Figures 5 and 6.
markers were removed for final capture. The process of
The Kinect system regularly measured a smaller movement
position markes for the Qualisys system took approximately
in the shoulder joint compared to the Qualisys system
30 mins per participant. The Kinect, in contrast, took less
(Figure 5). In 1-frame comparisons the maximum mean
than 10 seconds to acquire a tracking subject and begin
error across all four participants was 3mm (standard
returning skeleton data.
deviation (S.D.) 3mm). The 0.2 sec step-size comparison
produced higher errors, most notably in the fast movements
compared to the 1 frame comparison. The maximum mean
error in 0.2 sec comparison was 34mm (S.D. 38mm). The

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peak difference values were considerably higher in the 0.2 accurately track smaller, clearly defined, joints such as
sec comparison for most participants. The peak differences wrists and elbows, but has difficulty locating the exact
from one subject (001) were noticeably higher than for centre of larger body areas such as shoulders and spine.
other subjects in the 0.2 sec tracking.
The Kinect can monitor the movement of elbows, and
In the elbow, unlike the shoulder, the Kinect V2 regularly wrists with high levels of accuracy while the subject is
over measured the distance moved by the joint (Figure 6). facing the sensor. Systems like the Kinect cannot match the
In 1 frame comparisons the highest mean error was 3mm accuracy and precision with which individual markers can
(S.D. 11mm). The largest mean error in 0.2 sec comparison be tracked, but for specific movements, they can track a
between all other participants was -10mm (S.D. 18mm). limited number of bones and joints with similar accuracy
The errors detected at the wrist are similar to those from the with greatly reduced costs and set up time, while also
the elbow and more often represent an over measurement providing real-time feedback for users.
by the Kinect V2 compared to the Qualisys system. The
mean error remained near constant to the elbow, with a
single larger mean error of -2mm (range 8mm). Mean errors
were again higher in the 0.2 sec comparison.

CONCLUSION
ACKNOWLEDGMENTS
Although these tests were conducted on a small sample of
Lauren White conducted the comparison of Kinect and
only 5 participants, they verify the tendencies reported in
Qualisys movement data as part of her MSc in Biomedical
earlier tests of the first generation of Kinect sensors
[8],[9],[10]. For body parts such as shoulders, whose exact Engineering programmed under supervision from Professor
center of mass cannot be easily identified through sight, David Erwin and Kirk Woolford.
Kinect sensors are accurate, but imprecise. However, for
smaller body parts, whose location can be more easily
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