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Unit/Theme:Football
(C) Explain in own words what was the best way to create offense during gameplay by writing down on the exit slip
at the end of class. (N.S.G.L.O S2.M2.8, MCHCF 2.9, exit slip)
(P) Performs at least 2 out of the 3 skill cues of throwing at stations 1 and 3 by the end of the lesson. (N.S.G.L.O
S1.M2.8, MCHCF 2.9, Station 1 &3)
(A) Be aware of the safety concerns that comply with flag football by following the teacher’s instructions during
gameplay. (N.S.G.L.O S4.M7.8, MCHCF 2.14, Station 3)
Check each objective – is it specific? Is it achievable? Is it developmentally appropriate?
1. Provide at least 1 positive specific and 1 corrective specific piece of feedback to each student throughout the
lesson.
2. Assess all students at the end of class with an exit slip , asking questions that go over the skill cues that were
given at each station.
Special Considerations –
1. Some students may not want to have anything to do with catching or throwing the football, reiterate that they
can focus on just defending and pulling the flag of the person holding the ball or even just run the ball if they feel
that unconfident with their skills of catching and throwing.
2. Always consider safety, for example make sure the students are not pushing, holding, slapping, or tripping a
player when attempting to pull a flag. If you do see that, the students should be asked to sit out for the next 5
minutes.
Courtier, L., Chepko, S., Holt/Hale, S., National Standards and Grade Level Outcomes for K-12 Physical
Education. Human Kinetics, Champaign, Il. 2014 (pg. 23)
"The Health and Physical Education Web Site for Teachers/PE Central."The Health and Physical Education
Web Site for Teachers/PE Central. N.p., n.d. Web. 27 Sept. 2015.
Cleveland, J. (n.d.). Physical Activity Cues. Retrieved October 12, 2015, from
http://www.pecentral.org/lessonideas/cues/footballthrowingcues.html
0-2 min Transition: Students will change and come into gym for
attendance. They will go their squat spots on the gym floor.
3:00-3:30 min Transition: Students will stand up and static stretching in their
squads.
*Music will be playing*
Informing:
Throwing Skill Cues
● spread fingers on laces gripping ball toward the back SS S S S S SS SS
(the end closest to you)
● turn sideways to target
● step forward with the foot opposite your throwing arm X X
● bring ball back to your ear
● lead with the throwing elbow and extend arm fully
toward target and follow through
(PE Central)
Catching Skill Cues
● Keep Eye on Ball
● Reach arms towards ball
● Give with ball as ball hits hands (bring ball into body)
(PE Central)
Transition: Students will put the footballs at their feet and wait
for further instruction.
Mini-Closure:
“What was some of the skill cues for catching”
“What was some of the skill cues for throwing”
“Good job with this activity everyone”
X X
18-25 min Activity 2: Sharks and Minnows
The Students will be broken up into two teams. They will be S S S S
given flag football flags to wear. One team will be in the middle
of the field as the sharks, the other will be the minnows. The S S S S S S S
minnows will start at one end of the field and try to run while
holding a football to the other side of the field without getting
their flag pulled by the sharks. After two turns switch the
sharks and minnows. This game will help the students learn
how to correctly pull the flags. Students are not allowed to stiff X S SSSSSSSSSS X
arm, or slap hands away in this game.
(PE Central)
Demonstration: Demonstrate how to pull a flag.
Extension Up: Once you get your flag pulled you become a
shark too.
Transition: Students will put the ball down at their feet and
meet with teachers for Mini-Closure.
Mini-Closure:
“What was effective when running away from the sharks?”
“Can anyone demonstrate how to pull a flag?”
“Good Job everyone!”
26-44 min Activity 3: Flag Football
The students will break up into either two teams with one big
game of flag football or two teams playing one big game of flag X T X
football. The students will be wearing the flags around their
SSSSSS
wastes clearly visible. The objective is to get the ball to the
opposite side of the field. SSSSSS
Offense Team:
● Should have at least three players set on the line of XXXXXXXXXXXXXXXX
scrimmage.
● Only one running play is allowed within four downs. SSSSSS
● Two completions needed for a first down. SSSSSS
● Ball must be snapped to the side of the center.
● QB cannot run until the five second count has expired. X T T X
● When the ball hits the ground it is dead and the
offense team keeps the ball.
Defense Team:
● The ball is dead when a player pulls the flag belt off.
● The defense cannot recover a fumble.
● Any number of players can rush the quarterback AFTER
the 5 second count.
● Pushing, striking, holding, slapping, or tripping a player
when attempting to pull a flag is not permitted.
● When the flag is clearly taken from the player with the
ball, the play is over and the ball is declared dead.
● Only go after the flag of the person who has the ball.
Do not pull flags from anyone who doesn’t have the
ball.
(Birchland Park Flag Football Rules.)
CFU: Ask students what happens when the flag belt is pulled.
Ask students what the objective of the game is.
Extension Up: Have every student have to catch the ball twice
each instead of once each.
Transition: Students jog over and return to the starting line and
form a semi circle for a mini-closure.
Miniclosure:
“Did everyone enjoy this game?”
“Does anyone know why this game was important to learn?”
Transition: Students will collect the remaining equipment on
the field and jog over for a final closure.
Exit Slip
1. List 2 skill cues for throwing.
2. In your own words, what worked well for your team when you were on offense?