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FBTElryORIl BY KEN LEt|II.IE. .4


WELC(}ME TO COLUMBIA . .6
DETECTIlJE TRAINING .10
GUNS tlF LIBERTY .24
lJr00Rs .52
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TrlE HEIGHT OF COLUMBIA FASHI()N. , r ! , .70


BOOKER'S CAMPAIGN
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ENEMIESOFTllEPEOPLE I I 240
ACHIEI|EMENTS&TROPI|IESI r r. 264
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ETECTIVE TRAINII\G
Welcome to Colurubia!Wbile it seems like a pleasant place, you'll soon fnd owt that the skies
arefil/edwith danger. In this chapten you'll learn the ins and outs of tiuingin Columbia, as

well as how to defeat your enemies with the tools youTe prouided!

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BioShoch Infnite controls from a first-person perspective, which should be familiar if you're experienced with the genre.

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There are four difEculq' modes in Bioshock Infnite, if yot're looking for additional challenge.

The game systems that are affected by increased dilficuIry are:


Cost t0 Respawn-$lhen Booker dies. ),-0u are penalized a c€$ain amount 0f Shield Regen Delay-After taking damage. ljour Shield wails the liste d tiffie
Silvei 5agles. The cosi inrreas€s as the difficulty level tecomes highei. befsre it starts recharging. The higher the difficulty level. the lf:nfei"the iJelay in
the r€chafge.
Damage Taken-f *emy attacks eleal mare or less damage as you raise or iowe r
ihe diffi.u!t-v level. Shield Regen Time-0n hlgher diificuity levels. your Shieid takes ionger t0
regenera{s. The time listed is hor'v long yr:ur Shielrtr
Damage oealt-Your o\.vn yJeapons inllici iess damage on higiler difficLtlties.
takes t0 reg€nerate when e0mpletely br0ken.
Lament@Xbox360iso

T999 MODE
1999 Mode unlocks after you've beaten the game on any difficulty or input a secret code that any true gamer should be familiar

with on the main menu (Up, Up, Down, Down, Left, fught, Left, fught, O/O, O/a) and ofFers an even greater challenge than

Hard difftculry with an added twist: if you can't afford your respawn, itt game overl

If Booker dies in 1 999 Mode with less than $ 100, you return to the Main Menu without the abiliry to respawn. To succeed in 1999

Mode, you'll need to save as much money as you can and make sure Booker is in peak condition before you get into battles.

Aim Assist and the Navigation Aid are completely turned offin 1999 Mode, so you'll need

to work for each kill and know your way around Columbia. Also, once youve started i999

Mode, you cant change difficulty, so once you're in, you're in for the iong haul!

To triumph in 1999 Mode, be sure to save your money-dont buy upgrades for Vigors or

weapons that you dont use very often, and try to keep your health and Salts up by using

items in the environmenr.

@S'HGE{TilNS@
In order to complete your mission and bring Elizabeth to New To pick up a weapon, hold E/@ when close to it. If you

York, you'll need to fight your way through Comstock's army already have the same weapon equipped as the one youre

of Founders and Vigor-enhanced minions, all while civil unrest trying to grab, you won't be able to collect it, but you can walk
is reaching its peak on the floating islands of Columbia. over it to replenish the ammo for that weapon.

Booker has a variery of methods to meet these challenges and Booker can only carry rwo weapons at a time. If you want to

vanquish his foes, including firearms, fantastical Vigors, and change the equipped weapon, you'll need to have Booker drop

the wonderous Sky-Hook. one ftrst. Picking up a weapon while he has two equipped

causes Booker to drop the weapon he's currently using. [t is


You'll do most of your fighting using the guns that can be
very importanr thar you don'r iose rhe weapon rhar you want
found around Columbia that defeated enemies drop. Each gun
to keep in the game. You certainly do not want to run into a
has its own strengths and weaknesses, so be ready to switch
group ofFounders and find out you have been carrying two
your sidearm often to be prepared for any combat situation.
weapons wirhout ammol
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lFhen using a v.eapor, you etn ffre no:mally by pressing S/tr!, or aim down the barrel of your gun by pressing $/@. gs11, lrort

Sights increases Bookerls accuracy but slows down his walking speed and narrows the field of vision. If Aim Assist is turned on,

lron Sighrs will also quick-snap the reticule ro an enemy's

head, allowing for quick and easy headshots. Try not ro use rhe

kon Sights when enemies are close ro keep from being taken

by surprise.

You can knock back extremely close enemies by using Bookert

Sky-Hook and pressing 0/4. The Sky-Hook does not require


a-inmo, but afier swinging it, you cannor fire or attack again

for a briefperiod, so avoid using ir ifyou are surrounded.

SKY-}IGOK DATA

When enemies are low on health, a sku1l icon appears and

you can perform a special melee execurion by holding down

0/6 fo. a brief period. These graphic execurions can only be


employed on normal enemies, Zealots of the Lady, and Beasts,

so don't waste your time trying these attacks on a Motorized Each Vigor has two modes of fire-a srandard attack that is
Patriot or a Fireman. pelformed by pressing p/l! and a secondary attack that is

performed by holding down p/O. For several Vigors, this will


Booker can also fight enemies using the fantastic Vigors found
allow you to place a trap for foes on the ground-Possession,
around Columbia, each of which has unique effects. Every
Devilt Kiss, Murder of Crows, Shock Jockey, Return to
Vigor is tied to an element or effect, and the effect of each
Sender, and Bucking Bronco.
has varying degrees ofsuccess against the different types of
enemies. Check out the Enemies of the People chapter of this These traps trigger whenever an enemy comes close and can

guide for more detail concerning the best attacks against each potentially hit multiple targets with one explosion or effect.
enemy rype. It is advantageous ro set up rraps whenever you are fighting
enemies in an enclosed space where they can't avoid them. Foes
Vigors can only be used as long as you have the Salts to use
will often blissfully run right over rhem, allowing you ro srun
them. To cycle berween your Vigors, tap Gll|E to quickly
your targets and take them out!
switch berween your mosr recenrly used Vigor or hold down

@l@ to open up the radial menu where you can freely select The other Vigors all have their own unique acrions when you
from all your collected Vigors. The game will pause while this hold the Vigor fire button down. For more information on
menu is open, so use this command to take a breather and these miracles of science, check out the in-depth section of this
assess th€ situation while equipping rhe Vigors you'll need. guide that discusses the Vigors in detail.
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SHIELDED FROM THE TRUTH


Shortly after beginning the game, Booker receives a Shield Infusion f-- ,tr. mysterious duo that has been following him around..

Once it is equipped, any damage that is taken will drain the Shield instead of Booker's health as long as the Shield is charged.

\'X/hen the Shield is drained., there is a short delay before it recharges again. This delay resets if you suffer any damagb whfle the
Shield is down. \X/trile the Shield is depleted, it is important to find cover and get to safety so it can completely recharge.

You can increase the potency ofthe Shield by finding Infusions that are located around the world, but you should choose these

Ihfusions wisely, since this choice comes at the expense of increasing the capaciry of the Salts or Health Metersl

DYING IN COLUMBIA
In most difficulry levels, death is only a remporary setback.
tffhen Booker's health is depleted, he'l1 be resuscitated and

moved into a safe place , only suffering a slight monetary

penalry of Silver Eagles. '{4ren you revive, your health won't

be fully restored and some of your enemies' health will be, but

you will be granted additional ammo and Saks.

Unless you are playing rhe game in lq99 Mode. Booker can

still revive even if you don't have rhe amount of Silver Eagles

that the death penalry would drain. If you are having trouble

in a particular encounter, don't worry about it. It may be


frustrating at first, but you can keep trying to complete the

battle until you are able lo overcome it.


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Booker can travel quickly across the landscape of Columbia by using the Sky-Lines that are located around the floating city.

:Io hop oato a Sky-Line, simply look ar it until you see a green arrow indicating the direction that you would like to travel,

then press @/@.

: \X/hile Booker is on the Slg,-Line, the controls for rhe game change slighrly.
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.

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SKY.IINE CGff?ROI,S

It's important to constantly adjust Booker's speed while on a Sky-Line-speed up when

trying to get away from enemies, and slow down to fire on an opponent below.'ff4'rile he

is on a Sky-Line, Booker won'r be able to use the power of Vigors, so make sure you're

not fighting an adversary that requires their use while Booker is riding a Sky-Line.

If you need to have Booker change directions while riding on a Sky-Line, press G)/O,
and he'll quickly jump to a Sky-Line going in the other direction. You can use this

kind of movemenr ro keep an enemy targeted while also moving fast enough to avoid

their attacks!

\flhile on a Slcy-Line, Booker has access to a powerful attack called the Sky-Line

Strike, which aliows him to quickly travel from a Slgr-Line directly onro an enemy!

The Sky-Line Strike deals massive damage, easily enough to instantly kill any normal
foe.

You'Il also find many freight hooks located in the environment that you can jump to by pressing @/8. Th... hooks wont let you

travel, but you can most certainly use them to perform a highly-damaging Sky-Line Strike.
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During your travels in the floating metropolis, you'll find many useful items to help navigate its perils.

Items can be found everl'where-on the bodies of defeated enemies, in barrels and boxes, and often, just lying

around in the openl You should constantly search every nook and cranny for items to keep the Salts and Ifealth

Meters topped ofl to fi11 Bookert pockets with Silver Eagles for purchases, and to provide new upgrades.

Additionally, it is a good idea to search every corpse you find. You should do this to keep ammo stocks at capacity and maintain

a'healthy condition with any food that is scrounged up. Occasionally after defeating an enemy, you might find a lock box on the

ground. Check these special drops for items, as well!

S!LVER TAGLT$

Silver Eagles are the currency of Columbia and they can be

found just about everl-where. Silver Eagles are a very usefui

commodiry since you can use them to restore health and Salts

to buy ammo, and to purchase new upgrades to make your

weapons and Vigors stronger.

However, there is a finite amounr of Silver Eagles in the

world, and even if you collect them all, you wont be able to

afford everwhing you \ /anr. Shop smarr and only buy health,

Salts, and ammo if you absolutely need them, so you can save

the balance ofcurrency to buy precious Vigor and weapon

upgrade. as they become available.

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find a wide array of


ceassmabies around Columbia,

each with their own benefits. These fit


ir:to one offour categories:

A:cchci i-liJhiske:'i, Beer, etr.)-There iiems rest0re a i0! sf


heaith brt also deci-ease Salts a $;l*ificant am*i;iti, These
beverages nh*i;lc cciy be ,.;sed in aB smsrgensy l:ecaus:
ihi arade-qft 0f health lor Saii$ usrlally isn't !,{odh it. These
,= beverages can al;* :::ake 3ocker iiru*k, rr,,hich is requir*d lo
unicik :tf Lrs: y{eekgnd achieve*ert.

Drink$ {56da, etc.}-Ncn-alcoho!!c beverages


resl0re the Salts Mster a small amOilni. When
it crrnes t0 Salis, every iiitl0 bii hslp$" s0 pick
up these supplies vrhenever they are avaiiallle

*igareti*s-Smck;*t restOre$ Salts,


bilt ai tf:s sBSi c{ a largs p0*1n!'r i}f
healih.'lhese are alilosl :isver wo$h
using beca::se $alts a''e lairiy plsrtilill.
Y** pr*hably \rva*:10 ieave thsss aicne,
uniess y*u ar. in a situa:;on where you
;'eaily n*ed the Salts.

F00d {Hot D*gs, Clii*n fandy, etr.}-These items restore


ihs Heaith M*tsr a smail arncunl. You'li ii:rd pienlj of tlern all
around. bui it lr.:lght lake e feiir s{ lhese ::ems l0 {!liy reslore
Book*r's health lf he is really irurtin6.
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lltlEAPONS AIIU AMMO

You can collect weapons either from defeated enemies or from randonl locations around

Columbia. \fatch especially for weapons that are simply placed in the world, as these can provide

a hint about what's coming up soon-if you see a Sniper fufle on the ground, beware of enemy snipers!

You can find ammo for weapons separately. There are boxes of ammunition hidden all over the game world. These generally

restock a large portion of your ammo supplies. It can also be scrounged from the corpses of your enemies, though this rypically

only replenishes your ammo a few shots ar a rime.

MEDICAL KITS AI{D SALTS P}|IA!"$

Food isnt the only way you can restore your health and Salts, since you can also find Medical Kits and Salts

Phials of various sizes located throughout Columbia. Small Medical Kits restore 25o/o of ameter, medium sizes

restore 500/o, and large sizes can fully restore a single meter. Salt Phials can range anywhere from l0-
@ o 100%, but will generally restore more than finding drinla.

There are also many Vigor bottles in various places that can be picked used. If you haven't
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received a particular Vigor before, it will grant a new power for you to use permanently! If you have

already found ir, ir will completely resrore rhe Salrs Meter, so you should pick up any Vigor bottle that

you see in Columbia-you never know, it might power Booker up permanently!

$EAR

Booker can equip up to four pieces of ability-enhancing Gear to boost his powers and give him access ro an

array of new combat options and tactics.

Each piece of Gear attaches to one of four specific slots-Hats, Shirts, Boots, and Pants. Only one piece of
Gear can be affixed to a slot at a time, so even if you have two different Hats, you can only equip one. Of
course, you can just store ary €xtra Gear in'your inventory and swap it out when the need arises.

V4renever Gear is collected, the piece that is actually received is completely 1xnd66-626h time you play 'vC:ti::i!.9...:= ' - .. ,'
I ,,

through the game, you may find a completely different set of Gear! Most Gear is carefully hidden, so you ,:::= .r:,: :::.

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should always keep an eye out for more pieces. AIso, you receive a piece every time you kill a Handyman, so : -,,:,-,'1,-, :,.,.iii
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pay close attention wheneve r you take one of these hearty foes down! :. . ::-.:a.::.,:::.:...:,
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increase your Health, Salts, or Shield Mercr each rime you pic\o11e.q ,Eachlnfu*.id:5b$r!9:, i;=.:i..lfii
allows vou to boost one stat' so keep this in mind before ro11..dc":I,:"..1.'==*."t:1ii'g .r#,,,,,,....
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Lament@Xbox360iso

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,,,Elizabeth has the unique abiliqy to pick various locks located in the world. Many of rhese she can unlock with just her trusry
hairpin, but often the most valuable items are hidden behind doors and safes that require lockpicks to open. These lockpicks are

one-use only.

You rypically find lockpicks one at a time but, occasionally, you'll find bags containing three. Keep an eye out for lockpicks at all

times to open *re locked doors of Columbia and collect hidden items!

l{ilS AilD CIPilTRS

Occasionally, you might run into a chest .h", .rr.n Elizabeth can't open with a lockpick. These chests require special keys that

you'll find elsewhere. Ifyou see one ofthese boxes, you should search the area close ro rhese chests and look for a key. These keys

are also detaiied throughout rhe walkthrough chapters ofthis guide.

There are also encrypted messages that Elizabeth can figure out as long as you have the code book for the message. If you see one
of these messages, look around for a clue: it will point you to where the key to the puzzle is located. \X/hen you have both,

you 11 be handsomely rewardedl


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BLMNGABETTERYOU
If you're looking for a place to spend those hard-earned Silver Eagles, ,i-pty locate one of Columbia's many vending machinesl

There are three rypes of vending machines found in Columbia, each with irs own set of items:

'--"i
J #*+.+ Dollar Bill-This store
replenishes your consurnable

2+-*{
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iterns afld n.:eters, since ii sells
healing itenrs, Salls, and ammo
for any ureapon yot've run into.

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Minuteman's Armory-The armory sells upgi"adss f0r


your weapons, allouring you t0 deal more damage. cany
m0re ammo, and more ! Thesc rpgrades are extremely
imp$fianl, and you'll definitely need theff the further you
get in the game .
Veni! Vidi! Vigor!-This fanciiui vend;ng machine
sells permanent upgrades to your Vigors, giving ihem
enhanced efficiency and {at times) completely new
fil nctionality !

In general, you will want to avoid replenishing your supplies using the Dollar Bill if at all possible: there is only so;much.mon-q)a,

you can find, but you can scrounge up plenry of ammo everylvhere. Instead, you should save your money for new for,,if
your favorite Vigors and weapons.

Whenever you reach a new area, check out any new Venil Vidil Vigor and Minutemant Armory machi"es yo" n"a 6ec
9.!i
receive new stock all the time!
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Through most of the game, you'li be escorting the mysterious Elizabeth around the

perils of Columbia, as you attempt to escape the ciq. in the sky.

V4rile you are her escort, you never need to worry about Elizabeth in combat. She

knows how to stay out of trouble, so you can fight your enemies without stressing

about her safety.

Throughout the game, Elizabeth can assist you in a number of ways and allow you to

reach areas that Booker wouldnt normally be able to traverse.

ASSISTS
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tVhen you're in trouble and running out of health, Salts, or ammo-or perhaps you

even need some extra cash-Elizabeth will help you out by giving you items.

When you see a prompt, pr.rs E/@, and she'll throw the item in question to you.

After Elizabeth throws you an item, she wont be able to help you out for a while, so

you should try to make her gift count.

A1so, whenever you find a lot of money lying around or visit a vending machine ,

keep an eye on Elizabeth-she tends to throw some additional cash your way!

Visit every vending machine you se e, if only to have Elizabeth offer extra cash for
your cause!

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LOCKPI]CKING
There are many doors in the world that only Elizabeth, the

master of unlocking, can open. Look for doors with a large

lock over them-Elizabeth can open rhese, granring you access

to the rare items located behind theml However, Elizabeth will


not pick open any locks while you are in combat.

To open many doors, you ll need to use consumable lockpicks,

which are fairly scarce. Keep an eye out for them so you can

get behind every locked door and collect every Infusion,

Voxophone, and piece ofGear!


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SEGgXTS AISK} S*KJIST}S


AF' C&K"LTlVXMNA
There are several objects located around Columbia that exist to inform the player about the history and cuiture of the ciry, as well
as ways to simply see some beautiful scenic views. Each of these objects enriches the complicated story of BioShoch Infinite and

tells you more about its many characters.

You'll need to find a1l the Kinetoscopes and Telescopes to earn the Sightseer Achievement/Tiophy, and find every Voxophone

to earn the EavesdropperAchievement/Tiophy. The iocations of all of these objects are described in detail throughout the

walkthrough of this guidel

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These inconspicuous boxes house These are usually located along

miniature movie houses that tell railings and allow you ro see some
you about the history of Columbia oF rhe beauriful scenery Iocared
through primitive "films". around each area. To activate
'Io activate one, simply walk up to
a Telescope. move up ro one
it, and press E/O to learn more and press E/O to check our an
about the world of BioShoch Inf,nite. amazing view and earn progress

toward the Sightseer achievement.

1JOX$PHOilES

voxophones are shorr voice recordings rhat give you additional insight into the

story or point you to a secret area you might not otherwise have fouad.

Voxophones are very important for getting the whole story of Columbia and

its secrets, so rry to collect all of them!


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Dttring your stqt in Columbia, you'll fnd a uast drsendl of weapons, each with its own unique

strengths dnd abilities. Euery gun Booker fnrls can also be upgraded up to four titnes, allowing lt gun
to be more fficient, dea/ more tlamage, or ffict tnore enemies.

In this section, you'llJind tlata for each weapon-including rlamage and rate offre-along with tips on

how to use eueryl LtrmlunenL as well as strategy for when and tuhy you sbould upgrade.

Th*r* ar* sp*iiers in thls s**ti*n'Y*u 'thsuld rrot u-se thls


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The Broadsider Pistol is the first weapon you'll find in


, t;.,1.
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Columbia. The Pistol doesn't deal much damage. but its speed
and high ammo count make it a valuable weapon throughout

most of t he game.
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Although it doesn't deal much damage per shot,


rhe lisro[ can fire r ery quick.ly-as lasr as you can

pull rhe rriggerl The Pisrol also reloads quicldy,


so when using the Broadsider, dont be afraid to
spray ammo everywherel

.''

The Pistol deals huge damage on a critical


hir. which is ohen enough ro rake our
many soldiers in one ro rwo shots.
When using the Pistol, aim toward
rhe heads oFyour enemies ro rake rhem
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STATS

Shortly after escaping Raf1le Square, you li find the Rolston


Reciprocating fufle or Triple R, an automatic rifle that
can quickly unioad into your enemies. The.greatesr asset
of this Machine Gun is irs availabiliry-almosr every group
of enemies you'll fight has at least one soldier carrying one,
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Unfortunately, you'll need to replenish its ammo


fairly often, as it chews through your supply almost
immediately. Even though you can carry a reserve of
105 bullers. rhis is only enough to reload rhree rimes,
so you might quickly find yourself 1ow on ammo.

Damage dealt by the Machine Gun is very low, and the critical multiplier
isrit very high, so don't waste your bullets aiming for headshots. Target the
center of mass on enemies to compensare for the Machine Gunk spread
and ensure that all shots fired hit your target.
Lament@Xbox360iso

STATS

:i:::-,:,:r STKAYffiGY i::::::::::,r6.::::::=: l

The China Broom Shotgun, most likely named for the way it
spreads buckshot in a fan-shaped pattern, is a very powerful
weapon that deals prerry good damage From far away and huge
damage up closel This Shotgun is one of the best secondary

weapons you can carry, since it gives you a powerful weapon


Lament@Xbox360iso

Save the China Broom mosdy for close confrontations. From point-blank, the China Broom can deal
I I .tt
I t.
enormous oamager easuy enough to kill a soldier enemy in a single shot and occasionally nvo foes at once!

t ,.,::

The greatest disadvantage ofrhe


China Broom is its lengthy reload
time-it can take a long time to In the middle of a fight, you can
fully reload all four rounds. Once cancel the reload and fire as soon
you can buy Lhe Reload Increase as a single ,or.rr-rd been- loaded
",
upgrade, do it-it'll speed your into the chamber. Dont waste time
reload signifi can rly. nearly removi ng waiting to reload all four,shots unless
shg ggn'i gleate11 .{3ry.!ackf you are safely out cf comba{.
Lament@Xbox360iso

STAg$

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Ifyou need to take our an enemy from a very long distance,

the Bird's Eye Sniper fufle is the perfect weapon. Activating


Iron Sights allows you ro Llse a scope rhat lets you target
opponents from quite far away.
Lament@Xbox360iso

When using the Sniper Rifle, you might be tempted to aim for
headshors, but you should try to a.im at center mass whenever

possible-a single body shot is enough to rake out any soldier


on normal di{ficulry even late in the game.

While the Sniper fufle is great againsr enemies from far away,
it's much harder to use when attackers get close. Aiming while

looking down rhe scope is slow. and ir's very difficult ro use rhe
Bird s Eye while firing from the hip.

ln most situations, itt generally best to not hold on to a Sniper


Rifle for too long-whenever you might need one, you'll
probably be able to find one. If you really want ro carry one
around, keep a secondary weapon constandy stocked to use
when enemies get close.
Lament@Xbox360iso

STATS

:::::::t:::::11 ; €JFlGmerugs

STRATgd;Y
The Barnstormer RPG is an incredibly powerful w.eapon
that fires a slow-moving bur deadiy rocket-propelled grenade
toward your enemies. These rockets infiict incred.ible damage
and can take out several enemies in a single shot or destroy a

hear'y hitter very quickly.


Lament@Xbox360iso

It's best to employ the RPG against adversaries that are

fairly far away, as using it too close can backfire, since


Booker isn't immune to the explosion damage caused by
RPG ammo. Itt also generally not worth the ammo to
use the RPG against single foes-save the RPG for hear.7
hitters or massive groups.

RPG explosions have the same fire effect as the Devilt


Kiss Vigor, which allows rrou ro use it instead of Devil's
Kiss in certain combos. Also. it can set oil slick.s on rhe
ground ablaze. which allous you ro creare a

deva.tating wall o[ flamesl

Be careful when using the RPG against

distant enemies because the grenade itself


doesnt travel very quickly. You might fire a rocket ar your opponents but find theyve
moved out of rhe way long before the rocker reaches theml
Lament@Xbox360iso

$'ge?s

The Huntsman Carbine fuf1e is an incredibly pow.erful


semi-auromatic rifle thar Features a high rate o[fire,
a quick reload speed, and massive damage, especially on
critical hits. From rhe firsl time you find one to rlre final
battle, tle Carbine can easily carry you throggh the end
Lament@Xbox360iso

The Carbine functions similarly to the Pistol, with longer range-rhough


ir fires rapi<Jly. you shoulci mostly atrempr headshots. A crirical hir wirh the
Carbine does massive damage and can fell many soldiers throughout the
game in one or two shots. ;i
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You can also use the Carbine with great accuracy even when firing fiom the

hip. Simply aim toward an enemfs head, and watch them drop.
=-_

The Carbine is a very srrong weapon and should be an integral part of your
arsenal. if you've been using the Pistol or Machine Gun primarily, replace it
with the Carbin-e as soorr as you can.
Lament@Xbox360iso

5TAT5

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STR,qT'$i{;V :
The Pig Volley Gun. is a unique weapon that fires gxplosive
sheils in an aic, allowing you to lob projectiles behind cover,

over obstacles, and into groups ofenemies.- I


Lament@Xbox360iso

Volley Gun projectiles deal big damage, oflen taking out


soldiers in a single shot. \fhile Volley Gun projectiles
do deal splash damage, it's not very much, and iCll take
more rhan a lew hirs to inflicr any significanr damage on
your opponents. You should focus on direct shots instead
of relyi ng on area-ol-effecr explosions.

You can use its low-clamage explosions to your


advantage, however, and employ rhe Volley Gun against

enemies up close without hurting yourself too much.


The Volley Cun also reloads very quickly. making ir a

decent close-range alrernarive ro rhe Shorgun.


Lament@Xbox360iso

$€ATS

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The Paddywhacker Hand Cannon is an immensely powerful


pistol that has a slow rate offire and low accuracy but deals
enormous damage with every shot.
Lament@Xbox360iso

.:

t;-r,;iiii
:!;ll :l

The Hand Cannon ft-rncrions


completely differently than rhe normal
Pistol-its rate of fire is incredibly low,
but irs normal damage is incredibly
high. The Hand Cannon also has a

very long reload time, so you need to


make every shot counr.

Its high damage makes it very useful


against hear,y hitters, especially when

they're stunned. Zap a heavy hirrer

with Shock Jockey and blast them a

lew times wirh rhe Hand Cannon. and


rhey'll be down for the counr.
Lament@Xbox360iso

' UP#RAmffi$ ;i

The Peppermill Crank Gun is the signature weapon of the Motorized Patrior and is a high-powered Gatling gun that chews
through ammo and rears rhrough enemies jusr as Fast.
Lament@Xbox360iso

:;1:::tat
.::r.i:,::-

The Crank Gun is fairly uncommon, however, as it can only be found near defeated Motorized Patriots and in a few Tears located

in the world. You can only replenish its ammo by finding anorher Crank Gun. so ir's difficult ro rry ro finish the game while
-1*.
Booker is equipped with it.

You should generally try to pick up the Crank Gun wheneVer possible. Though you probably shouldnt take
it with you, use it to
easily and quickly dispatch any soldiers or heary hirrers nearby.
Lament@Xbox360iso

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The Burstgun is a modified version of the Huntsrnan that


fires in a thiee-shot burst instead of a single, powerful.shot.

The Burstgun is the most common Vox weapon and is found


everlnvhere in the latter half of the game.
Lament@Xbox360iso

ilt::i:1.:.iit

:iri l'ii.lii:

Compared to the Huntsman, the Burstgun 1:

is considerably weaker: its three 5hs5s-

even if rhey all hiL-deal about as much


damage as one from the Carbine, but with
a chance rhat an individual round mighr
miss. V4ren using the Burstgun, itt best
to aim for center mass to make sure all
rhree hirs connecr rarher rhan risk losing
important crirical damage.

Horvever, since ammunition is plentiful,


ir can be a very useFul tool lare in rhe
game. If you need a weapon, there's a good
chance rhere'll be a Bursrgun lying around
that you can use while you collect more
ammo For your prelerred weapons.
Lament@Xbox360iso

STATS

5Yru,&THil5
This Vox-modified Tiiple R has a much slower rate of fire
but deals significantly more damage per shot. The Repeater
is a very uselul late-game weapon, since ir is very common

throughout the latter stages, giving you many opportunities


to refill your ammo.
Lament@Xbox360iso
':,r11i:. i'!- I r.. ". ::*:tli.:.:l::::lt!!
-ii I

Even though the Repeater

is modified from the


Machine Gun, it functions
much more like the
Carbine, but with a higher
rare oF fire . Ir doesn't deal
quite as much damage on a critical hit,
however. so e nemies will require mulriple

headshots ro take down.

The high rare olfire makes ir very uselrul


against hear.y hitters, especially after theyve
been made r,llnerabie by a Vigor. Put the ..

eitecr on an enemy, rhen lay inro their weak

spots ro quickly rake them down.


Lament@Xbox360iso

STATS

This modified Pig fires projectiies that have the unique abiliry
to bounce offwalls and deronate in mid-air. tff{hile ammo
for the Haii Fire is rare, its unique functionaliry makes it a

powerful weapon.
Lament@Xbox360iso

The projectile fired by the Hail Fire differs


based on how long you hold rhe rrigger-iF
you tap it. rhe projectile bounces oFf walls
until ir hirs an ene my. lFyou hold rhe rrigger
down. the prolectile srill bounces olf walls
untii it hits a target, but w.il1 also explode
when you relea'e rhe rrigger.

ln general, lou should use rhe normal fire


version in most siruarions. However, iFyou're
attacking enemies in a group or behind
cover, lob a shor over cover. rhen release rhe
trigger when the shot is near an adversary to
detonate ir, ignoring their cover!

Unfortunarely, very few enemies carry rhe


Hail Fire, so ammo for it is generally
scarce. If you want to use rhis unique
weapon, you'll often find yourself

buying more ammo from Dollar


8i11, so make sure youve purchased
all the upgrades you can before
committing to it.
t:
Lament@Xbox360iso

S?A-FS

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s€'ruAyHGY'-::;=:-*,:
The Heater is a modified China Broom that only holds a

single bullet, but fires an extremely powerful shot that sets


enemies ablaze and deals massive damage.

Any adversary caught up close is annihilated instantiy by the


HeateE and if the shot,doesn't dispatch them immediarely,'-
Lament@Xbox360iso

Unlike the Shotgun, the Heater is only useful


ar very close ranges. Even rhough it deals huge
damage. be careful using ir againsr heary hirrers

that can seriously injure Booker whenever he


gets too close,

Ammo For rhe Hearer is very scarce.


especialiy iFyou choose ro steal ir while
youie in Soldiert Field. Much like the Hail
Fire, you'il need to visit Dollar Bill for more

Heater ammo. so rry ro use ir sparingly.


Lament@Xbox360iso

he *e a*ry F

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e
l|IGORS
Vigors are fantastical, wondrous tonics that grant a

person who consumes one the ability to do otherworldly

and amazing things. Booker will find a total of eight unique

Vigors during his journey through Columbia, each with its

own special abilities.

Each Vigor (save for Charge) has tu,o separare x11x6[5-

a standard attack that is performed by pressing the Vigor fire

button and an alternate attack when the Vigor fire button

is held down. A meter appears in the crosshair while you're


charging a Vigor, and when it is full, the alternate fire mode of

the Vigor is available.

The first time you collect a Vigor, Booker experiences a short

hallucination, giving you a preview of the Vigort effect and its

abilities-as well as its influence on Booker's mind!

\7hen an enemy is hit by a Vigor, they have a chance of

becoming vulnerable for a few seconds. While an enemy is

reeling from the effects of the Vigor, you deal rwice as much

damage with your normal weaponsl Each adversary is vulnerable

to different Vigors, as illustrated by the following table.

The table describes how vulnerable an enemy is to each Vigor.

If an opponent is 100% or more susceptible to a Vigoq

then they become vulnerable after being hit. Careful use of

Vigors is especially important against heary hitting enemies

tilrdF'ffFnrrffi like The Beast, Zealot of the Lady, and Firemanl


Lament@Xbox360iso
Lament@Xbox360iso

i, 5 Ir."? .l {.1',1
='===
Lament@Xbox360iso

The first Vigor you'11 find in Columbia is the powerful

Possession Vigor, rvhich vou can use to rllrn enemies into allies
for a short period of time. Possession is an extremely powerful

Vigor that has a multitude of uses throughor-Lt the game, both

ir-r and or-rt of combat.

Possession, at the beginning of the game, is only usable on


mechanical enemies like Automatons and Motorized Patriots.

Once possessed, mechanical enemies like these become your

ally for a fer'v seconds, shooting any other opponents for youl

Possessing turrets is a great way to get rid of them-let them


rhin out your attackers rvhile they destroy the turret for youl

If you've been exploring Columbia, you'll soon be able to

purchase an upgrade that lets you possess humans, as well,

allorving you to make most enemies into allies. If you use

Posession a normal soldier, they'Il commit suicide after the


Possession effect expires, causing an instant kill!

Only one enemy can be possessed at a rime. If you possess

a foe while one is already under the influence of Possession,


the Possession efTect immediately ends on the first enemy you

possessed. V4rile this is bad with mechanical rurrers, a human


Even though it will quickly dispatch enemies, this method
you'r'e possessed will instantly commit suicide!
of attack isn't really worrh rhe Salts, howeveq since it costs
Against hear'y hitters like rhe Fireman, Zealor, and Motorized nearly an entire bar of the Salts Meter'just to place one.

Patriots, Possession only l:rsts half as long, and they wont kill However, once you ger rhe Possess for Less upgrade, you may
then-rselves rvhen the etTect is over. Possession doesn't work at consider using mines more often.

all against the Siren or the Handymanr so don't waste your


Outside of combat, if you need some exrra cash, you can cast
Salts trying it.
Possession on one of the many vending machines around

Possession's alternate fire is a mine that can possess multipie Columbia to cause them to spit out free money! This only
foes at the same time-which really means rhar one or rwo works once per vending machine, but it is a free and easy way
enemies might instantly commit suicide when they walk to get more money, especiaily if you have a full Salts Meter or
over it. you know that more Salts are nearby.
Lament@Xbox360iso

=:+1 :3ffi -
Lament@Xbox360iso

STRATEGY
The Devil's Kiss Vigor causes Booker to conjure a ball of The alternate fire of Devilt Kiss causes Booker to rhrow a
magma and fire into his hands, which he can throw at his projecrile rhar sits on rhe ground like a rrap. crearing a high-
enemies. This Vigor essentiaily functions as a grenade, albeit damage landmine. This trap deals massive damage but doesnt
one conjured out ofthe sk1'using fantastic power. cost many Salts, making it a very powerful and deadly tool. you
can't detonate your own mine, but you can backpeda-i toward a
Devil's Kiss is a great way ro use your Salts Meter just to deal
mine to draw any ambitious enemies into it!
damage to your opposition. A normal Devilt Kiss grenade

inflicts a good amounr of damage and is a great way to attack You can also place the Devil's Kiss trap on walls, giving you

your enemies if you need to reload your main weapon. additional ways ro artack adversaries on fie ground or in the

skies. Place a rrap near a wall that a Sky-Line slides by, and any
Lament@Xbox360iso
Lament@Xbox360iso

STRATEGY
Even for a Vigor, Murder of Cror'vs is extremely unique, since using it causes Booker to send a, murder of damaging and annoyilg
cror'vs torvald his enemies. Any adversary hit-as well as any opponent near him-is surrounded by a legion of crows that holds
theminp1aceand1eavesthemvrrlnerab1e,a1lowingyoutodea1additiona1damagewithar-ryweaponsBookerhasequipped.

Against many normal enemies, Murder of Crows is quickly outpaced by ShockJockey, which performs rhe same function but costs

significantly fewer Salts. However, the hardest-hitting enemy, the Handyrnan, is only briefly stunned by ShockJockey but is totally

distracted by Murder of Crows, giving you several valuable seconds to lay into him with gunfire!

Usir-rg the se condarv fire version of Murder of Crows allows you to place a rrap rhar, when approached, unleashes an onslaught of ,+' ; .
crorvs.This allor'vs vou to qr-rickly dispatch any enemy foolish enough to trigger the trap with your equipped weapons. Be careful
."=S- i I
rvhen setting a Murder of Cror'vs mine , however, since it has an extremely high cost in Salts per use. :-.-it#i .
..{,,.._= ,"."_-i i

- ' . :-
. -.
-, -.i:.
, ..... i-T :
Lament@Xbox360iso
Lament@Xbox360iso

STRATEGY
Bucking Bronco is an incredibly powerful Vigor that allows you Since foes that have been levitated by Bucking Bronco are also ,

to turn the tides against any group of enemies attacking you. impaired defensively, you can make short work of any Beast,
Simply pressing the Vigor fire button levitates any enemies in whogeneral1yignoresmanyofyourattacks.A1so,ifyou're
fror.rt of you, allowing you to punish them for- extra damage annvhere near a ledge, simply attack a levitated adversary with
u'hile they f'loat defenselessly in the airl If an enemy reaches less your Sky-Hook to push them ofTof Columbia, ending their
than 25o/o health while under the effect of Bucking Bronco, threar immediatelyl
they will be slammed into the ground and instantly defeatedl
The alternate fire version of Bucking Bronco creates a ffap
I
This Vigor is especially useful against hear,y hitters like the that levitates anyrhing near ir. \While this isnt as useful as the .:;11 i!; .

Beast, Fireman, and Zealot. Stop the Zealot from teleporting normal version, it costs little Salts, allowing you ro crearerhe {$1 i i
' ^
'Av
around you by hoiding him in the air, then attack him with perfecr blend oloffense and defense, especially near any of ." T]
';*'],
your equipped weapon to immediately end himl Columbiat many railings! :,' 'i' :1.*{l: :

: , ,r'.,:.,t;:'\";,1
'' ;;..i,L'-,
,' -'f'
* -r-",'_
Lament@Xbox360iso
Lament@Xbox360iso

STRATEGY
Shock Jockey gives Booker the powel to throw electricity, which is just as powerful as you might imaginel

The normal fire version of ShockJockey is both incredibly powerful and incredibly cheap in terms of Sa1ts, making it a useful tool

thror-rghout the game. Simply press the Vigor fire button, and voila: a stunned enemy rhar can't fighr back and that takes
double
damage for a short period. of timel

The normal fire velsion of ShockJockey is incredibly useful against mechanical adversaries like the Motorized Patriot and any

Automaton emplacement. Shoot Shock Jockey at them to keep them from firing at you, rhen lay into them for double 4amage
while rhey're srunnedl
1E:
The alternate fire version of ShockJockey a11ows zap 51-*
you to lay a series of traps that create a chained lighming effect. These traps
any foe that walks in beween them. Employ multiple alternate fire versions of this Vigor to creare a defensive wall that severely ."t$i
punishes any enemy trying to move toward your positionl . tt
:$* 'a,._l
..""r'-',,:.:
Lament@Xbox360iso
Lament@Xbox360iso

t
j
:

STRATEGY
Unlike most attacks, Charge does not have a normal method of fire; it only has an alternate. \X/hen you use it, you'll see why-
Bookel charges up his Skv-Hook, then flies toward his enemies with a single powerful blow!

Any eneml' hit by Charge is left vulnerabie, so you can continue dealing exrra damage after you hit them. you can also
use Charge
against opponents on different 1evels of eievation-r'each areas you didn't think you could by using Charge to
attack an adversary ;
*i
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*.t;
Be careful when using Charge against hear'y hitter .tr.*i.5-6f1en, rhey won'r be srunned by the effects, and Booker will end up ..$i
lJr"
Foes you should and shouldn't charge. :': b''"#i
'F'"t;
Lament@Xbox360iso
Lament@Xbox360iso

STRATEGY
Undertow, on its own, does not deal damage against most enemies and might be considered useless in many combat scenarios.

However, any enemy hit by Undertow is either propelled forward or pulled toward you, making it an excellent
utiliry tool,
:
especially late in the game.

In any scenario where you are near a ledge, Undertow can instantly end a combat encounrer i1 5s66nd5-5imply use it to fling l

your e nemies off of the confines of Columbial This is e specially useful against he ar,y hitters like the Zealor, Fireman, and the Beasr,
since it can end an encounrer u.ith any ofthese foes in an instant! |

Underrow will do damage to mechanical enemies such as rhe Handyman. Motorized Parrior, and TurrerAuromarons in
addirion
to stunning them, making it a useful attack when squaring off against these mechanized foes. ,,i .
;
The alternate attack of Undertow allows you to pull an enemy toward you from nearly infinite distance. If therek a sniper you
cant i1l.i
defeat with your current weaponry, it's no problem-simply pull him toward youl Any adversary pulled in by Undertow is
- - -r lefr
: t"@j :

vulnerable and held in position, allowing you to unload an arsenal against a defenseless opponenr; t "4
,
.-*qi,= ,i*"ej,:j
:':'': : : ;"t:::fir**:i :'V*':
Zi-..--'.---.--^.-.=',,-.':;:.::t ".,l#l
',, ,, ...1,:""-,,..ii;,.---.r.ri];lll3--! .!::, 1
Lament@Xbox360iso
Lament@Xbox360iso

STRATEGY
Return to Sender gives you the unique ability to both shield Booker while preparing an attack and creare a forcefield
that
replenishes your ammo, depending on which attack you use.

The normal fire version of Return to Sender creates a shield that lasts for four to five seconds that, while active, absorbs
any ammo
fired at you and puts it into your own reserve. This replenishes your ammo while protecting you from damage.

The alternate fire version of Return to Sender also creates a shield but drains your Salts as long button.
you hold the
as -{i j
Releasing the button sends out an explosive projectile that deals a huge amounr of damage. compounded by any bullets sent #1:l
your wavl This is extremely useful against enemies like the Motorized Patriot-absorb a hail of Crank Gun fire, then send it
""4f
back toward your attacker! I (;jl
!:
3*,J
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r1 f.. \,.: {*
f
' '. '"i*"'!"-
-
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. ,"u-..:'i,::*r-.::ffi
-
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i
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.:i.+'-X*
Lament@Xbox360iso

As you journey through Columbia, you'll find many pieces of Gear located
throughout the city, each of which provides a
diFlerenr boo'r or unique abiliry beyond Bookers normal capaciry. In this chaprer.
you'll find a descriprion oFall rhe Gear in rhe
game, as well as their dilferenr ellecrs.

cear is divided into four categories-Hats, shirts, Boots, and Pants. only one
piece of Gear can be equipped, in each slot ar one
time. so you can have a Har and Shirt equipped. but nor ruo Hats.

\x/hen choosing whar


Gear ro equip' consider rwo things-rhe r.nay you like to play, and cear rhar complemenrs rhar sryle.
If you think rneleefirst, guns later, you should equip Gear like the Burning Halo and Gear that
makes you faster. If you like to
use Vigors, consider Gear like Storm and Blood to Salt to make your Vigors
more powerful and the Salts plentiful.

Also' consider not only what you're fighdng, but where-having fuil
a set of Sky-Line Gear equipped ali the time might not
make sense' bur if you're in an area with Sky-Lines evernrhere.
rhen kir up ro take advanrage of rhem. Carefully
-rn""ging yo,r'.
Gear is key ro vicrory your Gear ohen ro take advantage oFevery
-change siruarioni
Lament@Xbox360iso

:: : ::-: ,ri 1r. r: 1


:-

s-
AF- c** a 5&
&r r-R
gs
Most of the Gear you'll find around Columbia is completely randomized. Each time you play through the game, you'll generally

have a completely different set of Gear by the end of the game.

As you progress through the game, you have a better chance of collecting the more powerful Gear, even though you do have a

chance of receiving it the first rime you find a Gear Box.

3d&?g
Lament@Xbox360iso
Lament@Xbox360iso
Lament@Xbox360iso

{Sa
il $ .r.rii:i.:t::

l:iirriilir
:- ,

:::::"'.

G*
Lament@Xbox360iso

€SUAR&ruYKKX} #mAre"tu
V{hile most Gear is random, there are five pieces of Gear you'll always find in the same place and you are guaranteed to have

these pieces every time you play, as long as you are thorough! Check the walkthrough for the locations of where to find this
unique Cear.

-$
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t tt1.
+8"
i;&{
ts:
Lament@Xbox360iso

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€wxJKn g3 KK&lVgptffis @
You might notice that a lot of the Gear in Bioshock Infnite may have limited uses or may not seem that grear on its owi-r.-

However, when you combine certain pieces of Gear with others, you can create powerful and deadly combinations. Here are

a few examples of set-ups that you can create by combining Gear pieces together.

GUNSLINGER DEMOLITION MAN


This build is specially built to emphasize firearm combat, especially using This example build is completely based around explosive weapons like the
weapons that cause critical hits like the Pistol, Carbine or Repeater. RPG and Volley Gun and causing extreme mayhem with them.

With this build, you'll find more ammo, reload faster, and you're y0ur This bulld is mostly centered around the Nitro Vest, which increases any
headshots will connect with extreme power! The buffs on Tunnel Vision and explosive damage you cause. When you combine that with Tunnel Vision,
Head Master stack, causing enormous damage with a critical hit from a gun you'll deal even m0re explosive damage per shotl
that is used with lron Sightsl
Quick Handed is better in this build than Ammo Cap, since the reload time on
Depending on your preference, y0u can switch out Ammo Cap with Quick the RPG and other explosive weapons can be pretty lengthy and you'll need
Handed-both increase your ability t0 reload in different ways, so this choice t0 reload these weapons more often.
mostly comes down t0 personal preference,

BERSERKER
ln this build, Gear is chosen to maximize your efficiency as a melee powerhouse, bent on crushing enemies with the Sky-Hookl

Every piece of Gear in this set is designed to maximize your Sky-Hook


attacks, allowing you t0 attack from farther away, deal fire damage while
striking, steal health after kllling an enemy, and deal more damage
in generall

lf you're fighting stronger enemies like the Siren or Handyman, you can
equip Sheltered Life instead, which gives you invincibility after eating food
or finding a Medical Kit. Be sure t0 search enemies while you're fighting to
maintain invincibilityl
Lament@Xbox360iso

WIZARD DEFENDER
The Wizard build is iocused on efficiently and powerfully attacking with an Defender is a build focused on keeping the Health and Shield Meters from
array of Vigors. This Gear is meant to allow you to primarily attack using draining. This build is better 0n harder difficulties or when you're having
Shock Jockey, Devil's Kiss, and other elemental attacks. trouble advancing through some of the more ditficult points in.tlre story.

To see the lull effects of this build, zap an enemy with Shock Jockey, This build is mostly focused on Urgent Care and Hill Runner's Hat.
then blow ihem away with a Devil's Kiss projectile. You'll spread the effect When combined, you can use the effect of Hill Runneis Hat to get away
to all enemies using Storm and stun them all using 0verkill! f rom foes, making it easy to keep your Health Meter filled.

Once your foes are stunned, take 0ut y0ur enemies with headshots t0 fill 0n the Torso slot, you can use either Shock Jacket or Pyromaniac
your Salts Meter back up and d0 it againl lf you want to limit your gun usage interchangeably, since they both punish any enemy that tries to attack up close
completely, consider Brittle-Skinned to turn your melee attacks into defense Use the one that better suits your play style-Pyromaniac does more overall
draining, debuff strikes! damage, but Shock Jacket keeps enemies in place, allowing you to escape 0r
drain health with Sky-Hook strikes that are charged with Vampire's Embrace.

SKY-LINE I{INJA SKY-LINE SNIPER


This build is focused on striking your enemy and quickly escaping, This is another build focused on being more e.fficient while fighting on and
constantly moving and suffering as little damage as possible. around Sky-Lines, but with guns instead of fists.

Since two of the Gear items in this build require Sky-Lines t0 be effective, When using this build, slow down to shoot a few rounds at grounded
you might not want to use these builds in areas with l;ttle-to-no Sky-Line enemies from a Sky-Line, then speed up to avoid their counter strike.
combat, like Finkton and the first part of Emporia. After killing an enemy, shoot at another while you're invincible!

With this build, you should fly in, use a melee attack 0n an enemy 0nce or lf you're being overwhelmed from the ground, try and jump towards multiple
twice then jump back onto a Sky-Line-you'll be invincible after you jump ofl enemies if possible-Fire Bird wi|l ignite them all! lnstead.0tt4ling to finish,
and again when you jump back onl off the flaming enemies; jump bae k,on thesry-Llne t0 lieep'taking your
enemies out from up high!
Lament@Xbox360iso

IIT THE I\AME OF


THE PROPHET
The details dre ha4t, ,,rrr rr,r'nrr/, must bte pDltid. That much )/ou do know. The year is 1912, andydu,
Booker DerY/itt, find yourself being tossed about in rough se as aboard a rowboat hailing fom an unhnotun port.
Tbe coup/e before you prattles on bach and forth as if you arenT eaen there, /eauing )/ou t0 mull ouer the contents
of the box yoube been giuen: a pistol, a key, a coupl€ ofpostcards, and a message to bring the gir[ unltarmed,
to lVew York Clty. There's d question for euer1 tuhitecap on the horizon, and not dn dnswer in sight.

, 11. .-a- r- :+,\. ? ?


.';.. ., -. j l'"\l :;- 1i ! 1 :Y; - r a
, ,: 'll ,.. il
il'r., ;'l i ' : ,'
,d

Climb the ladder to the dock and search inside the shed for a few loose coins, known locally as Silver Eagles. These coins may nor

be worth much where you've been, but they're the currency of choice where you're going. You'll need as mr-rch of this currencv as

you can find. Ascend the stairs to the base ofthe lighthouse and search the barrel offto the left prior to knocking on the door.

This search should yield additional Silver Eagles and get you started on unlocking the "Coins in the Cushion'Achievement.

::
;ffi
€,
Lament@Xbox360iso

Enter the lighthouse and take a

moment to have a look around.

Get in the habit of scouring the areas

you visit for Silver Eagles, consumables,

various collecribles, and ammunirion.

The majoriry ol rhe iremi you'll

encounter, including ammo, are found

in searchable barrels, crates, pieces of


furniture, and yes, corpses. The wash

basin near the entrance is just one

of the many types of items you


A curious ass0fiment 0l iten.rs bsfittins thi$ most unusual mi$sion".
can interact with that doesnt yield

items. You can also inspect radios,

phonographs, telescopes, and many other devices. Take a moment to interact with each item whenever you see the button prompt.

You never know what may happen.

Make your way up the spiraling staircase to the top of the lighthouse and approach the gate in front of the lamp. One of the

postcards Booker was given reveals a pattern that matches that of the bells on the gate. fung the bells the number of times shown

on the card (Scroll x1, Key x2, and Sword x2, in that order), and watch the lighthouse transform before your very eyes. Take a seat

in the chair whenever vou're readv.

Ring each bell the number Df time$ shouJn 0n the po$tcarrl, in sequenNe 0rder from left to righl
Lament@Xbox360iso

ENTER THE CITY


The lighthouse-turned-rocket blasted you high into the stratosphere, to a place unlike any you ever dreamt possible . It's a city in

the clouds, comprised of floating islands and bridges, where a man named Comstock is deemed a prophet. The rocket touches

dorvn atop a tower, then immediately lowers deep into a holy temple below
Lament@Xbox360iso

T$r l*jgt**ffiil *ilruTflffi

Descend the stairs tor'vard rhe sounds of the choral voices and inspect each of the two chapels flanking the large statue. The small

chapel on the leli contains aVoxophone. Voxophones (80 in total) are personal recordings made by the ciry's residents that often

reveal interesting details concerning the history ar.rd politics of Columbia. Both chapels also contain a number of baskets, gifts,

and orher containers rhat 1.ou can search for Silver Eagles. Don't let the small denominations fool you, for- even these sn-rall

handfuls of coins can vield a tidy sum over time!

Descend the stairs past the robed man to the temple below,

and wade through the r,vater toward the preacher in the

distar-rce. Enter the circle at the end of the sermon to be

Lady Comstock baptized, for only those who have been cleansed ofall sin can

Aprll the 1'r, 1893 enter the wonder of Columbia.

Welcome Center

Love the Prophet, because he loves the stnner. Love


the sinner, because he is you. Without the stnner, what
need ts there for a redeemer? Without srn, what grace
has forgrveness?
Lament@Xbox360iso

A DAY AT THE FAIR


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Lament@Xbox360iso

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Lament@Xbox360iso

:riiiiir' i:!i...

FIND THEMONUMENT
THT GAROE!'{ CIF NTIJ TfiEN

Booker comes to his feet in a sacred

garden where Columbia's devout pay

their respects to Fathers Washington,

Franklin, and Jefrerson. Ascend the

stairs and continue beyond the other

worshippers to the doors ahead.

Throw the doors open to watch as

the Garden of New Eden docks with

New Eden Square. For a nonbeliever

like Booker, it doesn't come a moment

too soon.
Ynu suruirreci the baplisixal elunking only to al.';ake in a land
rr,rhere p*lr!0iisn.r and religion have blended.

Hsl{' snr$ $&t Afir

New Eden Square is a lively area where folks come to shop,

sociaiize, and enjoy a certain recrearion in the leisurely manner


Zachary Hale Comstock
befitting their standing. Enjoy the walk along the path leading
September the 9th, 1895
to the square while making sure to collect any hotdogs or other
New Eden Square
food along the way. Booker still isnt feeling 100 percent after

that dunking, but every bit offood he eats helps replenish his And then, the archangel showed a vision: a city, Ilghter
than air. I asked her, "Why do you show this to me,
condition, which is represented by the Health Meter. archangel? I'm not a strong man. I'm not a righteous
man. I am not a holy man." And she told me the most
remarkable thing: "You're right, Prophet. But if grace is
within the grasp of one such as you, how can anyone
else not see it in themselves?
Lament@Xbox360iso
Lament@Xbox360iso

pro$ h e cy
===ffi-i',',c8fu itoak's fi ift s{
:..=-==$*-fl xl**uou.op. is locateel inside !{uds**ls liille ''

sLop;, at the leli enrl of thc counrer. The elothing


=.=C!cthing
;,,,,,,shdp:-ii dd*ed at'the cul de sac, to rhe righr o{the statue
where lolks are har ing a picrric.

Continue up the path, past the horse and cart, to rhe

drawbridge in time to see the parade floats and learn a little

history about the founding of Columbia, a place where people

can be free from "the Sodom below." Follow the others up the

road to the on-your-honor Grocery and the sign announcing

the fair and raffle today. Inspect the flower shop up the stairs

to the left for additional coins, then proceed toward the

sounds ofthe barbershop quartet, that dock on a floating

stage. Soon, a distant chorus ofbells and applause replaces


the sound oftheir singing. Proceed along the parh to spot the

Angel Columbia monument. A young boy arrives to gives you

a telegram from someone named Lutece: you're not to alert


Comstock to your presence, nor should yort pick #77.

The boy's telegram indicates s0meone


knows ,;ou'r,e arrived. but uJho?
ii: ::=<'
Lament@Xbox360iso

&ewar* t$:* Falsc $hepherd! Zachary Hale Comstock


'fhis i{i*etosccpe is pr:sitiarie<{ **ar th* large poster March the 29th, 1911
*utside the grocen'. \Xrasch rh* sh*rt f,iirn r* learn rn'ho the Parade Crossing
[*!.e 5hc;,herrl i. rrrr.l iru.r ri,r lamh thc llir.rr'l' Lir!ld,
c::r be pr*tecteC ir*m him. One man goes into the waters of baptism. A different
man comes out, born again. But who is that man who
lies submerged? Perhaps that swimmer is both sinner
and saint, until he is revealed unto the eyes of man.

GO TO MONUMENT ISLAND
Thke a moment to look through the Telescope on rhe lefr

after receiving the telegram, then proceed along the road to

the gate up ahead. The policeman there explains that the road
TELESCOPE is closed for the night's fireworks show. It's for your safery, so

ljild the firsr cf I 2 i::leractive Telesc*pes lccareetr on this you'll have to find another way around. That way is through
r*ad, cll ro rhe left. {c's free Lo use and grants the vierven a
the Fairgrounds. Ascend the stairs to the sounds of the
tre*retldcus el<lse-up o{r Monument Tcrrer"
carnival barkers.
Lament@Xbox360iso

TtlE-FfiIfifr*$tll,lfs "-'--'.-----.-::
"

F The Columbia Raffle & Fair is uking place today, July 6'h, m--'
co celebrate Columbiat lndependence Day. And nobody Th* [mvy sf &,1 ${is Feers
has pumped more money into this yeart fair than Fink Fi;:d :his particuNa.r Kilreroscope opposite the Vigor
ManuFacturing, creator oF the drinkable, powerFul Vigors. elemonstratiorr at the lop of rhe srairs. neirr rhe cntrarrce
to the iestival. {}an't be so distracted by those feats of
Stand in slack-jawed amazemenr as the Vigor barkers and their
wenderrrre*a that yn* miss the Kinetcscope oa the righr.
assistants demonstrate the power of Vgors, then step up to
tle "Cast Out the Devil" carnival game to give the Bucking
Bronco Vigor a tryl This game and several others in the fair

give you a chance to try out some cutting-edge technology,

win some money, and have a little fun for no cost at ali.
The Fairgrounds are roughly circular in shape, so take a

moment to explore the area and try each of the three games,
as well as the Voxophone recording demo. Theret also a Veni!

Vidi! Vigor! vending machine selling the Bucking Bronco


Vigor for the lofty price of $375.

After you finish trying out the carnival games (covered on the next page), make your way to th€ ticket vending machine near

the gate by the Handyman exhibit. The talking machine informs you that the raffle is all sold out, and enrrance is reserved for

dignitaries and VIPs only. Lucky for you, theret a free sample of the Possession Vigol just steps awayl Take the bottle of Possession

from the lady on the left to gain the ability to turn machines into allies! Put it to use on the ticket vendor machine, and watch as it
mistakes you for the esteemed Assemblyman Buford and opens the gate on your behalf.

Use the free $arnpie 0l Possession t0 trick the vending machine cantroiitng the gate.
Lament@Xbox360iso
Lament@Xbox360iso

Constance Field
Slry-Hook weaponr to the statue that is phased from male
August the tst, 1902
to female on the right. The plaque says rhar R. Lutece
Path of the Scrol]
"Gave Columbia Her Wings," but more importantly, theret a

Yoxophone on the bench for you to pick up. Proceed toward Madame Lutece-l have read all of your books on
the sciences. Mama says, "lt's not a fit occupation for
the sounds of the singing crowd in the distance. a lady," but I think she's jealous of our cleverness.
Is it true that only you are allowed to visit the girl in
the tower? If the Lamb is lonely too, I should like to
RAFFLT $&{jERT meet her, as we would have much in common.
regards, Constance
-Warmest
Follow the path around the lower level of Raffle Square , along

the scenic walk to the police barricade. The road leading to

Monument Island is closed, so Booker has no choice but to

cut through the park. Head up the stairs near the fountain and

continue down the other side toward the stage in the distance.

'fhe raffle is about to begin, and whether you Iike it or not,

the woman with the raffle numbers is waving you toward her.

Talk to the woman to get your raffle number (#77) andwatch

as the announcer draws that very number out of the bowl.

So much for heeding the advice of the telegram: you win!

As the winner, you're given the honor of making the first

throw. The target: a shackied couple broughr on srage to

jeers and a mocking rendition of "Here Comes the Bride."

Guilty of wanting to marrv outside their race, thefve been

brought to the fair to serve as an example to the rest of


Columbia. Their so-called crime is punishable by death, Approach the ladli with the basket 0f baseballs
io get your raffle numbe:..
and death comes at an agonizing pace when the weapon is a

barrage of thrown baseballs. And so it goes in 1912 Columbia,


a city governed by a narrow-minded class of elites.

You're presented with a choice of throwing the ball at the

couple or at the announcer, or doing nothing. This choice

bears only slight significance that becomes clear in the next


chapter. The immediate outcome is the same: one of the

nearby policemen spors the brand on Bookert right hand.


Booker's quick ihirking relieves this c0[ 0J hi$ $ky-Htlk.
Booker uses some quick thinking to rurn the tables on the a mulli-pur**se vreapr:n that th;n hecomes perntanently attached i0
Sooker'r leit hand t0r the fest 0f ihe 0ame.
cops who snag him. Once armed with the Sky-Hook, quickly

press the Melee button to strike the cop as he approaches.


Lament@Xbox360iso
-FF:! 'rl

DEFEND YOURSELF
The crowd vanishes at the first drop of blood, and the gate leading back the way you came is bolted shut. Youre going to have to

fight your way out of Raffle Squarel Use the Slcy-Hook to hit the fivo cops who come running at you, then search their bodies

before heading up the stairs. The impressive bridge and island that you see dead ahead floats away as you approach. You 11 have to

loop around past the police blockade you saw earlier!

Hold the Melee button to perform an execution-style attack with the Sky-Hook once you've seen a skull icon appear over the

enemyt head. This bloody assault isnt for the faint ofheart, but it is effective! Although you can execure rhese coffee-and-donuts

patrolmen when thefre at full health, you'll need to soften up tougher enemies quite a bit before they'll be susceptibie to a

Sky-Hook execution.

Tap the Melee buiton lor a quick strike, or hold it t0 perform an execution whenever a skull icon appears ovsr the enemy's head,

Continue to assault the cops who approach near the fireworks display with melee attacks and take cov:r near the kiosk in the
centet to stay close to the Health Kit if you need it. One of the cops who attacks in *re area behind the stage di6ps'tPia&f,i
making up for the one you lost during the rocket trip. Booker automatically equips the Pistol,il.his right lrand onge iq olla
it
Lament@Xbox360iso

Fll:'u
ii.
$i l':'Descend the steps to collect the \bxophone and the money
i\-' .

iV lrrom the Silver Eagle Bag near rhe vending machine. Purchase
- the Possession Aid upgrade from the vending machine for
i:-t=
!f
. ..': $50. This upgrade allows you to use the Possession abiliry to

turn humans into allies who commit suicide when the effect

expires. Shoot the fireworks barrel in the corner at the base of


the ramp if any additional police approach.

Possessrcn ArC makes it possible tc rse Pogsession


on hunans as rrreil as a!"it0naton$!

Ascend the ramp to the delivery barge

and quickly Possess the Gun Automaton

at the far end ofthe barge. Fire offa


few rounds at the cops on the Sky-Lines

above, then advance to the end ofthe

barge to draw the cops into the turret's

line of fire. Jump down (mind the gapl)

and use advance and retreat tactics to

pull the enemies back toward the Gun


Automaton. Just be careful not to stay

in this spot too long, because when

the effects of Possession wear offon l\ever hesrlal€ t0 tirik* pO$sr$si0il clf a Guil Aut0matcn 0r 0thsr naNitine

Automatons they do not suicide like

human victims, instead they revert to attacking you!

There's a second Gun Automaton located on a ledge near the flowering bushes on the right. Head up the stairs on the right to

avoid detection, and use Possession on it as soon as you can. You can safely target it from the area near the fountain that is directly
above the vending machine. Sometimes it's worth using Possession on a Gun Automaton not only for the help in defeating
enemies, but as a u.ay of saving you from having to spend ammo destroying it.
Lament@Xbox360iso

Vgors are powered by an

electrochemical reaction that takes

place in the body upon drinking.

Once het ingested a Vigoq that ability


becomes part of Booker's DNA, and

he'll never need to drink that Vigor

again. Nevertheless, Vigors can oniy

be employed if he has enough Salt in

his system. Be on the lookout for Salt

Phials or for bottles of Vigors you have

already consumed to keep the Salt

Meter full. Of course, you can always

purchase additional Salt Phials from a


Tiie graer gllr,'r lefs y0u kil{Jw lhe Glr AL:tcmaton is $iiil Lii.:d*i'ih* f;lle[ts 0f pcssession

vending machine, if necessary.

Booker can only use Possession on one human enemy at a time, but the length of the effect varies berween enemy rypes.

Human foes react to Possession differently. The effect wears offover time (its effect fades much faster on tougher enemies),
but human enemies kill themselves as the effect fades. This makes it possible to eliminate a couple of foes by simply casring
Possession at each one of them. As the effect shifts from one adversary to the other, the enemy no ionger under the Vigor's trance
will kill himseif with his weapon. This is especially helpful when you're low on ammo, provided you have enough Salt to employ
this expensive Vigor.

TAKE THE FIREMAN'S VIGOR


$ffAnY L&#g

Gather up the ammo from the gun lockers in the park and continue pasr rhe police barricade to Shady Lane. Raid the grocery

store on the left for food and do a thorough sweep ofthe area (and backtrack, ifnecessary) to repienish any lost heakh and Salt

before approaching the gare ar rhe end ofthe road. : :


Lament@Xbox360iso
Lament@Xbox360iso
7;Eij:l l! j,

Pick up the Devil's Kiss Vigor that the Fireman drops upon death, and watch as Booker gains rhe abiliry to hurl those very

same fireballs that the Fireman was using. Tap the Switch Vigor button to alternare between Possession and Devil's Kiss,
and note how the graduation on the Salt Meter changes. Devilt Kiss consumes less Salt than Possession and can be cast more

times berween refillsl

Ascend the stairs engulfed in flames on the right to slip behind the white gazebo to get the drop on anorher Gun Auromaton.

Take Possession of it, then approach the edge to draw the cops out of hiding from behind the barricade. Switch to Devil's Kiss and

lob a fireball at the fuei slicks on the ground. Thrget the red, white, and blue fireworks barrels with your Pistol if you run out of

Salt and want to get the mosr bang out of your bullets!

.:wl-

i
$l'
sr:
Aim ilevil's l{iss at the oil slicxs on the graund t0 snare enemies in a pool oi fire.

The path to Monument Island is out, it hasnt docked with Shady Lane and probably wont, given the flaming condition of the
&
Eg
,tc n Resraurant and head inside.
ffi
ffi
als
t#
Lament@Xbox360iso

COMSTOCK
@" "cat{TXR @"

ROOFTOPS

TO IST FLOOfr
TA zND FLOON

LAlts001[ltI RtstnilcE

TA zilA FLAOR
Lament@Xbox360iso

MONTGOMTRY RTslNff{trE

FAATERNAL OR8ER $F TtT RA1fEN


Lament@Xbox360iso
_*:

i1. "= =:
GO TO MONUMENT ISLAND
::€
.,*.f

:i
, ::.:, TF€fr *:"ff€ *:*#*ru gqffi$T&uffi&rut

The restaurant isnt empry, but there aren't any hostiles in the
'
immediate area, either: only the odd couple who asked you to & Lcok Eack at {}pening ilay
flip the coin earlier. The man is busy scrubbing the bar, while Ths Frnnhet Stanus uil ts Fscs:
t&l:rL:* ^*J tat:&t--..i!t
the ladv offers you an aperitif, a Shield. Thke the bottle from SIrEatttt utru Ii:*t!vgL.

her tray and bask in the comfort of knowing that you now l&jp tps.nr{p frnn'r
t€ t, !r(r{rlcet1, hs \rr,t
t I ttElt flllt+ €n-11*ilprl
!!,{,lltCr$ "iininR"
drBlIUll

have an electromagnetic force-field that can absorb incoming

attacks and help to keep you safe from harm. Take cover and i.ir;w;r iiiu i:,rii, 'i-ir*re , *nqicl a ba*r:e l- a****r:ci*g
'""fnre Ris* *.f C*lu;xbia.' .1 o:.i \.c tltrtr Ki*cIc.royc:,
wait for the Shield to recharge whenever the yellow Shield
lil..r'n t;rilr!r\'irt lO \*irl-, clilr iri rl-;.e ilii"*;irr;rf iiinr:"
Meter depletes and you see it "shatter" on the screen. X ;";" ,r,',;,,,1 '.,, ,'',...,{-,irrr. Kirrii,.icri) is ::l}(} lu{'i{i
.lo.alrcri ili {.,,lur*hi:r. \U if tiilrlr i(};ii {:\{:ilr'il}*nr rvirer:
,,,!.,,, ,,,.,,,,.. ,! ,1",..,, L i,,..,,"., ., ...;l: 1.,.

! .;
ittf,!t 5tti!: tilfct.

Artiorcl] the iail]; reat il* i;i:i:l*n tD .rirla;i ti:e Shi*ll ,Jpgr;ce
. ..:

Collect the Voxophone on your way through the kitchen to the doors leading outside. Thele's a wealth of food and alcohol

scattered about the kitchen, but take it easy on the latter. Though they do serve to repienish your health, alcoholic bevelages drain

your Salt and may leave you in the uncomfortable position of being unable to cast anyVigors when you need them most!
Lament@Xbox360iso

TruK FffiHg#MT **ffiffiK$

Itb time to put the Sky-Hook to work in a less violent mannerl


Look toward the freight hook on the adjacent building and
Ed Galnes
press the Jump button when it glows green, signaling that it's
March the 1st, 1912
The Blue Ribbon Restaurant in range. The Sky-Hook's magnetic properties help piopei
Booker through the air from one freight hook to anorher.
Father Comstock called on me today to write his Make your way to the fourth freight hook, then targer rhe
biography. Mel The man pays for exactly 100 pages,
in advance. Now I'm half a lew when I smell silver, so I enemy on the nearby rooftop. Line up the targeting reticle
say, I say "Father, your flock would pay for a thousand,
you know. Why settle for less?" And then, the Prophet with your adversary and press the Jump button to pelform a
Iooks to me and says, "One hundred will suffice, as I
know how it ends." Sky-Line Strike. This rype ofattack is positively lethal against

all but the strongest of foes and can successfully knock most

opponents off buildings.

Pick up the Machine Gun near the crates and descend the

stairs. A Founder with a Machine Gun patrols the area near

the distant stairs and quickly spots Booker just as a police

barge floats in from the left. Use Possession on the Founder

just as the barge deploys its reinforcements. Head up rhe srairs

on the right and slip into the small room where the generaror

is while the enthralled Founder deals with the Gun Auromaton


aboard the barge. Grab the Salt Phial near the door inside, and take Possession of the Gun Automaton on rhe barge. Open fire on

it to destrov it before heading around the corner, else you could find yourself caught in crossfire between two Gun Automatons.

Tiie gree n gl0''r is y0Lri tue ihat B00ks!-is ,..lilhin reach ilse ilrs m;1inte$fincc iriiiidifig k'}r ccver uJher sneaking
oi the {reight ilock rf enr$,t. v.rith!n range 0f pO$sessiitg llr **n AL:irnra.irri.

Round the corner and quickly head up the steps to the left as a fresh batch of Founders approaches from the right. Hit them with

Devil's Kiss and open fire with your Machine Gun before continuing around the corner to the right, toward the roof overlooking ++i
the building with the large skylights. Search the multitude of lockboxes and gather the few Salt Phials you find. Quickly use q'i
Possession on the Gun Automaton that is on the barge near the skylights below, and let it aid you in clearing the roof. Shoot out .,"€*
, {#*
'kylights and jump down to the bedroom below ro enrer lhe Lansdowne Residence.
rhe glass

-i
. ", {+'r \ G;:"-
, . .a*.--"+jjr]*-.'
----:--
".::i:.iL.*!
Lament@Xbox360iso

Sear& the Lansdowne Residenie for supplies and Silver


Eagles' Descend the stairs inside the house to the lower

bedroom and locate the Voxophone on the bookshelf, which

'reveals,the history behind the strange chest on the floor to the Byron Cotswold
right. You cant unlock this chest yet, but trying to yields an June the 23rd, I9I2
optional quest objective. The key to this chest is discussed Lansdowne Residence
later in this walkthrough.
Otis works up at the lodge part-time. He took this
box from one of their secret ceremonies, and I know
Jor sure there is something dear inside. Problem is,
Otrs is more fool than not. He didn't bother to also
secure a key from the feathered brothers to open the
damn thing.

The chesl i; irukcd, birl lryrn$ i0 0:]sn il fi*t$ y0ri


e:r ariional q$esl objeciive

Exit the house via the upstairs balcony and leap to the freight

hook on the adjacent building. From there, target the patio

outside the large building nearby and open the doors to enter

the Montgomery Residence.

This building is home to the ciry's

underground abolitionist movement,

the Columbia Friends of rhe Negro

Sociery a group ofpeople who no

doubt did not participate in todays


raffle. Make your way pasr rhe printing

presses and down the hali on the right

to the library. Exit through the doors on

the ieft.

The replaying messages you've

undoubtedly heard via the cityt public


fl.r, s:1:,0fle iS : l',", tlr:r?t,0 raCb0n ifr rl 00l irrrS CCltpit

address system have plrt rhe police


on alert, and Constitution Square is

crawling with cops. You've got a fight brewing, but there's a vending machine straight outside Montgomery Residence, to the right

of the stage, that sells Health Kits and Salt if you need it. Don't miss the Voxophone on rhe stage.
Lament@Xbox360iso

Take cover behind the planter and cast Possession on the

Gun Automaton far in the distance. It is located on the

rvalls,vay, just beyond the grassy area. This helps draw a lot of
Preston E. Downs the attention away from you, making it easier to pick offthe

Iune the 291h. I9l2 Founders one by one. Hang back until you see the Fireman,

Comstock Center Rooftops and then move inro covel near the pile of crates'to finish him

off. Look for a chance to detonate a barrel ofexpiosives near


Comstock came by the wagon at dawn. Man was just...
he just transfixed by my trophy scalps. Asked about the Fireman, but refrain from spending Salt on Devil's Kiss
the white ones, there. I said, "Well, sir-if your quarry
dwells in the jungle, and beds down with the with the attacks aimed at the Fireman. Fire-based attacks arent effective
local color, why split hairs?" llaughs] Not a chuckle
against him; you're better off opening fire with the Machine
out of him. Either he ain't seen a man go native, or
maybe... maybe too many. Anyhow now he's got me Gun. Another option is to cast Possession on him and shoot
huntin' down this "Daisy Frtzroy." Hope he don't expect
me to stuff and mount her. him while he's under the effects of the Vigor. Detonate the

fireworks barrel to the right of the Gun Automaton to safely

destroy it once the effects of Possession we ar off.

Ficht,vour vray ta rhe crate$ 0n tils iefi. ihen itin and use Possession on
ihe Gun Aut0rilatcn thai i$ stati0ned 0n the walkway lley0*C the teiits.

lrlak* sure y0u've compleie ly destroyerl the Gun Aulomaton, n. your one-i{me aily may ti.;rn again$t you
Lament@Xbox360iso

i' t.
/'" eA a*FRE* a !
,ie,, FH&ggRFq&L #ffiffifffi trf Tffif ffiRHf,ru
:i# 't:
r
' The quiet halls of the Fraternal Order of the Raven provide
. i ,-t a

briefrespite fiom the activiqy on rhe streers, but news ofyour


llanser
sqt!6vt ilfi &ll Sides
il.xit the M*lltgo;trerv Residecce ne*;: rhe $i/i!d Kiesr shorv
: the John -Vilkes Booth statue, and open fire on the men inside
a*d te:l* t* lhe F*ls*elers a*d Cu* ,A$tclmatoxs ig the..rrca,
: $*ce do*e, heaC *p the stairs near the [-]*triar f:iil] r,c,rdir-ri
: as soon as they get to their feet. Vatch out for one who may qrachille ar:ri *r**nd the e*rrlcir tc) {:;!i{i this 1{inet*rrr:pe,
i from the dining room on the other side of the hal1.
:
"tt".k
a mom€nt to collect the Voxophone from atop the bar,
, Jak.
then enter the dining hall on the opposite side of the foyer.

:--:: There arent many enemies here, but the squawking of the

crows and "Order of the Raven' banner suggest the Founders'

Lodge may attract a different clientele than expected.

Head up the stairs and through the double doors to the

balcony overlooking the meeting hall. The leader of the Order

of Black Raven has his audience in rapt attention, making

them quite susceptible to a surprise Devilt Kiss attack.

Hurl a pair of firebalis at the crowd downstairs, then fall back

and wait lor the survivors to charge up the stairs. Keep the

action in front ofyou, and cut each ofthe attackers down

with 1'our Machine Gun as they charge forwald. Some of the


Zachary Hale Comstock
Black Raven Members attack with a Machine Gun or Pistol,
April the 14th, i905
but most simply charge Booker's position in hopes of landing
The Fraternal Order of the Raven
a melee attack. On the left-hand side of the balcony, collect a

small Salt Phial and Health Kit. And when the Angel Columbia gave unto the Founders
the tools to build the new Eden, they did so without
hesitation For 85 years, they prepared the way of the
Lord. But when the Great Apostate came, he brought
war with him, and the fields of Eden were soaked with
the blood of brothers. The only emancipation he had to
offer was death

il!rl vour fireitail: ii0',!r al ihe attenF4es.


ihen Crarrv the ifiachine fi*;: arc iry;rii lor thein tc run Liil the slairs.
Lament@Xbox360iso
-1_,_€1 :a;i

Descend the stairs and raid the lockboxes left behind by your

victims, and locate the Voxophone on the pew. The leader

of the Order fled down the hall to the right, but there is an

Infusion atop the altar that you shouldnt hesitate to grab.


Infusions allow you to gain a small increase to your Maximum

Health, Shield capaciry or Salts capaciry. The key atop the

table might also be of interest to you, because it unlocks the

chest found in Lansdowne Residence.

Zachary Hale Comstock


Aprll the i4th, 1905
The Fraternal Order of the Raven

What exactly was the Great Emancipator emancipating


the Negro from? From his daily bread' From the
nobility of honest work. From wealthy patrons who
sponsored them from cradle to grave. From clothing
and shelter. And what have they done with their
freedom? Why, go to Finkton, and you shall find out.
No animal is born free, except the white man. And it is
our burden to care for the rest of creation.
Lament@Xbox360iso
Lament@Xbox360iso
- .,. . ,-...-,--.."-..,*,,--,. .:t
: ..+*
:,* =-=.,
:
l-.:--....:.,,, '
it-:!'t==:== l1
.,.

".:l:
'.-.:-a
:'\ -:
i i,== Quitkly pick up the Murder of Crows Vigor after defeating
l't* .

, !$=' him-you can hold the Vgor Select button down to bring up
, i=.*t the Vigor Radial-and lay a pair of Murder of Crows traps
::' down. Place cine on either side of the statue in the cenrer of

,
' the aviary to catch the Founders about to descend the stairs.

. Murder of Crows does an exceilent job of debilitating enemies,

, making rhem more vulnerable to weapon fire. Finish them off


: with the Machine Gun or Devil's Kiss, and head up rhe srairs
:
fulurner r:f {lr*ws traps are ex{eiie*i f or n*L;ir';rlirinc
!9 find another piece of Gear. This particular piece of Gear :nd v';eakening muiiiple srl€miss at cnfls.
: is one of five that isnt random. You will always acquire the
Burning Halo hat, which adds a70o/o chance ro add a blast of fire ro your melee attacksl

GO TO THE GONDOLA STATION


Once outside, use the freight hooks to leap across to the second house, where the open doors are, and head inside. Several cops

are interviewing the man and woman of the household here, so watch your aim. The crosshairs rurn green to denote an innocent
target: only shoot an innocent if you wish to draw additional law enforcement to rhe scene. There aren't any collectibles in this

house, but you may find some Silver Eagles.

TELESCO PE
-{'eXescope
This eas:ilv *r.eriooked is orr the borr cf th*
F$*$d*c barge ro thc left o{ t}re roofrops. {-eap t* iL
fi'om t{r* lreight h*ok *n rhe huildi*g bei*re rhe one
rvirh the large pario"

This loi:se dqesr't t0ntalr anythirg vaiLiffitie,


bL:i rlor": l:l
search ii aji ihe *ffie

Continue across rhe rooftops via the freight hooks and leap to

strike the enemy on the Gondola Station with a melee attack.

Fight your way up the stairs, and head inside the Gondola

Srarion entrance.
Lament@Xbox360iso

1B€trruA]rurororu- gStuAroru
g# Aw xE w,&Y 4"
FINDA GONDOLA
Several police and Machine Gun units, as well as a Gun
Automaton, heavily gllard this station. Before you rush in to

combat, use the vending machines on the left to replenish

[fneanny folystery im $s*urrlhia... spent ammo, and to refill your Health and Salt Meters.

l-his Ki*etosc*pe is locatecl oil tire risht-ha*r1 side The Veni! Vidi! Vigor! vending machine carries upgrades for
of the Go:r.lola Station, directly acrcss fr*m t!:e &l,r Murder of Crows and Devil's Kiss, but it is highly unlikely that
vending rxachiaes, l*spect :it be{toi'e ent*rilg the lohby
you ll have enough money to buy either of them.
or yru dur,'t mi:: it.
Enter the main lobby on the right and use Possession on

the Gun Automaton across the room. Switch to Murder of


Crows, and cast it whenever two or more enemies approach

simultaneously. Hang back behind the columns for cover so

you can quickly retreat to the vending machines if you need

more a m mo or Sa lr.

The enemies here destroy the turret, but you shouldnt have

much trouble fending them off with your newfound abiliry

and Machine Gun. Gradually fight your way past the columns

to the police barricade on the other side of the room; these


provide excellent cover against any remaining foes. There are Salt Phials to find throughout the lobby, but you can make quick

work of the Founders with your Sky-Hook melee strike, especially now that you have Burning Hdo equippedl

Search the ticketing offices on the left and right and raid the many desks and cabinets for food, money, and ammo. Exit the srarion
through the rear door and step out onto the balcony near the Sky-Lines.

Flunder Poiic* ar* r0 match J*r a Sul Aui!$aton ilcil't he $iiaie to hit the baton-wieiilin* F*unders with melee attacks
that ,ras brefi !e$$esse.l and Milrdsi 0J Crli^r$. to save ar*mt anC iight them un fire
Lament@Xbox360iso

*MOITUNilHI{T' I STANN GATruWAY*


Lament@Xbox360iso

TffiT T*LI.IHfr

USE THE SKY-LINES

The gondola is out of service, so you're going to have to use

the Sky-Lines to reach Monument Island. The Sky-Hook

you've been using to attach to freight hooks is also capable of


sliding along Sky-Lines, provided there isnt any cargo blocking

the path. Human traffic on Sky-Lines stays to the left so that

you can use the gun in Booker's right hand to fire on enemies

as they pass by. Think of it as jousting, Columbia stylel

Press the Melee button to switch directions, and use the


Leaping on and off Sky-Lines soon beccrnes a valuable skill,
Movement Controls to control the speed of your slide: press

up to increase your speed or down to go slower.

Leap onto the Sky-Line and pull down on the movement

controls to keep from traveling too quickly. \fatch for the lone

Founder on the first rower you slide past, and leap to him for
TELESCOPE
a Sky-Line Strike. Kill his companion ro rhe left and enr€r rhe
Skv-Line Srrike the lone ivorker on the balcon1,"
then inspect the Telescope in the corner before you grab small tower to find an Infusion on the desk and a Telescope

the Infusion inside. Always teap off Sl7-n-ines ro explorc outside. Leap back to the Sky-Line, making sure to continue
any platfonn you see f<;r coilecribles. in a left-ward direction as viewed while exiting the tower.

Target the lone s*ldier 0ulside this maiiltenance building,


then 0o inside to {ind efi lnfusion.
Lament@Xbox360iso

Caaiinue along the rails to rhe upper rower, leap off and kill

the Founder, and grab theVoxophone from the conrrol room

on the right. Pull the lever on the Sky-Line control terminal to

rflove the freiglrt out of the way, then leap back onto the rail Zachary Hale Comstock
and continue to the police barge in the distance. September the 9th, 1895
Gondola to Monument Island
Slqz-Line Strike the lone Founder on the barge, then take

out the three Founders near the srairs. Booker needs to "And the Lord saw the wickedness of man was great.
And He repented He had made man on the Earth."
reach the upper Slq'-Line if he's to get to Monument Island. Rain! Forty days and forty nights of the stuff.
And He left not a thing that walked alive. You see,
Face the large hotel where the enemies were, and leap to the my frlends, even God is entitled to a do-over. And what
is Columbia lf not another Ark. for another time?
freight hook above the balcony. Find the Gear behind the

nightstand as you cut through the hotel and exit via the rear

patio. Continue along the Sky-Line to the next building

in the distance.

,\'0u r;n't sirc; ai*nt iiy-lines lhai iat'* f|eighl *r tl:en'; ?he easresi vyay it
rlakr a giilpiliitl iiismrunt
Fi:li i::: lsvei.t'. inOve ihr:idiqirt tut riti:e v;a'l, is r,.1ter uilh a $iy-l".ifio Sti;k*:

ASCEND THE BUILDING


F#T T&1ffiruffi

Leap down off the Sky-Line near the large squad of kneeling

policemen. Their Prophet has ordered them to stand down.

They're harmless, and you can choose to simply leave them

alone. They also make for easy targets and can be annihilated

with a single Devil's Kiss, even rhough they do not drop loot.

The same goes for the group of kneeling men inside the tower.

Ride the elevator up and follow the signs for rooftop access ro
YaL:'i: qa];: ij0 lcrl frr $laugltriint t;"e;e d*fense!rs$ Filunders
the Sky-Lines. sC i,oid L !r,f f.re

rl i! ;' #ffi
**:- :-' ilrX!.{ft ;==

iil:$
1:l=
==
+1 : *:. :#i=
: '* , ,ii r'
.:.'=,
=:a a13.'! r.$..=.
l'
.i. %?
)!. ,: '6s
il1,ffi1 r i.: 1 .: P;. . ;a.
Lament@Xbox360iso
,r#i* ilt

BOARD THE ZEPPELIN


One of Comstockt zeppelins opens fire on the bell tower and destroys the upper Sky-Lines, leaving you no choice but to board

his airship. Leap to the freight hook, then Slcy-Line Strike the lone Founder on rhe wing. Raid the chests, then head inside,

where several more enemies await your arrival. Open the door on the left to enter the cockpit. The room is empry s4ve
fo; a.
woman robed in white, praying to the painting of Father Comstock. Approach the control terminal and rig the steering.

Leap t0 the zeppeiin, then fight your v,ray inside to the controlsl

Comstock appears before you on a small gondola, and instantly, your zeppelin is set

ablaze. Run to the adjacenr room, ro the escape hatch in the floor, and leap to the
Sky-Line below. This can take Booker where he needs to go.
Lament@Xbox360iso

BRII\G T]S THM STKL


3ja&:'4*l i
''m-
i$ii# & 'tl" r:,
-,ta,i$' - .1 r-
* =: ** :'+.: # j
ist g
,1
gt
t:.ai€41
r*: # .
tla? @'1
g x
''f;., d '$ st: i,{:..{ s},t

FII{D THA GIRI


Leap to the fi'eieht hook high abor.e the locked gates and jump down to the other side to bl.pass thc cleterrenr and enter
the nonuntent, a structurc lvhose interior truth be lies its inspiring faqade . Push open rhc cloors to enter what amollnts to the
scienrists' locliel room ancl collect the Voxophone on rhe left.

\{akc -rour wa\- through rhe series of laboratory rooms, past the grou,th charts and crackling cables oFelectricity, and onward

iitto the are:r cleenecl to be quarantined. Pull the levers under the Siphon P:rssive slgn to u.irness rhc rerlnants of-the girlt past,
three critical svmbols olher cl-rildhoodyears, and then continue on deepcr into che emprvsilence.

pr,Lsh r-our u.:rv through the airlock door or"r the left to flnd anothervoxophone before'ou corrin*e clor,r.n the hall. The darkr.oom

cn the left contains ntlrnerous photos of the girl. Similarll', the theater on the right conrains a film reel sl'rorvir-rg various clips of t6e

girl iean-ring to pick locks, decipher codes, paint, ancl dance. Interact with the projector ro vierv the film. Collect the Voxophone
near the chalkboard ar-rd proceed past the room containing the siphon apparrrtus, then ride the elevator up inro the observation

i,oltion ol- rlrr touer.

;i.@@=ed:
Lament@Xbox360iso

i iil::: t;:a irri::r,.r ircaiti iteifatii tle ri::ikbl;i't ir':::liirii; thr i:lliir': itr.i'r';ef rr'1itIt

Ty Bradley Ty Bradley
April the 8th, 1912 Iuly the Srd,1.912
Monument Island Monument Island

I guess even in a restricted area, these crackers Uh, Mr. Thompson, sir, I replaced the entire fuse bank
need someone to clean the floors, hm? Hmph. as asked, and the lights were all in working order
Those politicians and scientists don't bother 'bout last... Iast night ... there they go again. We go through
what they say 'round me, because I'm some half, boxes of fuses every day as of late, just in the Siphon
lettered colored boy. But I can tell they scared out alone, I don't. Oh! Oh, Lord, something's happening!
of thelr wits by that thing they got locked upstairs, What- lScreamsl
yessir. They got a tiger by the tail, and they don't know
whether to hang on... or run.
Lament@Xbox360iso

!1 :-
:
: j-='

...*.- :

:1

.:: $Frfl !rb{[Fd trffi $rffi v&T!fr ffi

Pull the lever near the shuttered window to reveal the girlt

bedroom and study. Shet not in either of these rooms right


Zachary Hale Comstock
now, so you'll have to keep looking. Follow the green lights Iuiy the sth, 1912
to the specimen tracker to learn that the girl is in the dressing Monument Island
room. Head through the door on the left and lollow the
It is one thing to imagine one's future. And another
wooden walkway to the next observation room. Pull the lever
to see it. For I have seen the seeds of fire that will
to get your first look at the girl through the one-way glass,
prepare the Sodom below for the coming of the Lord.
But Elizabeth shall sow those seeds, not I. I will fa]]
then follow after her to the next observation room in time to before the job is done.. but she shall take up my
mantle. The Lord is calling me home. I feel His love in
see something truly special. every tumor, because they are the train which takes
me to his station. And I go with joy, knowing that
Ellzabeth will take my earthly place. But the False
Shepherd is coming to lead my Lamb astray. I will not
board that train untll she is safe from his deceptions.

ri ii!rlij t:ilt i1 0itl i.iiill, $iii'iiili'g Lir-riltlicvi:litl

Ascend the rvooden ramp to the observation window

overlooking the librarv and collect the Voxophone from the

chair. Proceed through the airlock ro the exterior walkway and

reenter the tower via the door arop the stairs.


Rosalind Lutece
September the Sth, 1909
Specimen Observation

What makes the girl different? I suspect it has less to


do with what she is, and rather more with what she is
not. A small part of her remains from where she came.
It would seem the universe does not like its peas
mixed with its porridge.
Lament@Xbox360iso

ES CAPE THE TOSTER WIT},{ ELTZABETH


Booker crashes through a we ak platform and finds himself face to face with a wild-eyed and heavily frightened girl named.

Elizabeth. It's not until he shows her the key he was given on the rowboat that she realizes he might actually be helpful.

Follow her through the hear,y steel door and back through the observation corridor. Her guardian, a screeching beast whose goal

is to ensure her captiviry is wreaking havoc on the monument. Continue running as best you can amidst the collapsing girders
and ear-splitting noise, and follow Elizabeth to the elevator.

Iiizabeth isn't us*d tc gij*st$ dropping in uaannrLrnlec]

The creature-songbird-is nearly through the wall when the falling elevator blocks

its advance. Drop down onto the wreckage, then head up the stairs to the top of the
t:

tower and exit through the door. Continue up the side of Monument Tower to the

very top. Booker and Eiizabeth are knocked from their perch, but Booker didnt come

this far just to let her die. He catches her hand and manages to latch onto a sky-Line

below. He can't leap to the other sky-Line because of the cargo and, with his right

hand holding onro Elizaberh, he's unable ro rake conrrol or fire any weapons.

The nvo fail from the severed rails and crashJand in a faux ocean below.
Lament@Xbox360iso

tl'',;.'W*.,

le ;tor:,jririi lras ll;r +r: iltJil{iic!: ic lii,risCl ilri }:al lt;1:: icxi$i
Lament@Xbox360iso

*reATT'tr*Kfftffi[n

UPPIR TOAAI1iIIALK

BATTLT$ilIP BAY
Lament@Xbox360iso
4

FIND ELIZABETH -*-ir"-. .


;---'--

Booker escap€s his flashback by once again opening the door

he can't se€m to keep from being knocked upon. This time,

however, he awakes to find Elizabeth staring down at him.

The two crashlanded in a beachside resort, one of Columbiat

greater engineering feats. Music lures her away while Booker

struggles to shake the cobwebs from his mind.

A4"ke you, way up the beach while stopping to ask the

sunbathers ifthey have seen the girl. Search the baskets


il/rth e,r6s tiriri m;i1r'lr the sky
for money and food as you proceed past the maintenance

structure on the right. Note the Voxophone on the ground

beneath the cart.

Ed Gaines
March the 6th. 1912
Battleship &ay
Battleship Bay
Thi' Kinetnsr,rpe is ,rn thr smrli ret titr cf rhe BnrrdrraiL
separating f he t-ltr'{i beaches" trt's arounct tirs eocner t* tnle The Prophet may know how his own biography's going
riglrr. agairr:t the olher.iJ. rithc *rli ,rhc., *{},!L(t sl}ot\ to end-but I can scarcely fathom how I'm going to
start it. Other than that the kid's stuff you get at the
thr airship poster.
Hall of Heroes, anything prior to his baptism was,
and here I quote, hang on, "left on the riverside."
They'lI call me a plagiarist, but I'm going to spend the
first 30 pages regurgitating scrlpture.

Make your way across the sand and onto the pier to find

Elizabeth dancing to the music. It's a shame you have to

interrupt her pleasure, especially with it being her first time

outside Monument Island, but you must keep moving. And

the First LadyAerodrome might just be the ticket out of here.

Foljalv the s0unds 0f the musir Out Ontil the pier iil Jind ilizabcih.
Lament@Xbox360iso

TAKE ELIZABETH TO THEAIRSHIP


#pFg& m&&ft#w&LK

Make your way offthe sand and through the tur.nstile to

the Gift Shop. Head up the stairs to the i-Lpper level of the

Boardwalk and make your way pasr the souvenir carrs to rhe

familiar couple you've encountered several times previously.

Theyve snared Elizabetht attention with a pair of cameos,


and she wants your help choosing: bird or cage? This choice,

unlike the one you made at the raffle, has only superficial

significance: which pendant would you like dangling from

Elizabeth'.s choker?

\7a1k past the securiry checkpoint to the locked door at the

end of the hall and watch as Elizabeth unveils her lock,picking

skill. Elizabeth is a lock-picking experr, but she can't always

work without the proper tools (though she can somerimes

unlock doors with he r hairpin). Keep your eyes peeled for

lockpicks and try to keep ar least five ofthem on hand ar

all times. Depending on rhe difEculty of the lock, she may

require one, three, or five lockpicks in order to open ir.


iirzai:tih can open ihe nrEt iilpcrt_rri d*rrs wi;h h*r hairpil
but lrou'ii reeil lcchpirks ra a.Jae-qs tri€ cii!r:lai aiaas
Search the desks and filing cabinets in the office, and continue
llei oft6n rilntair ici;ertill;es.
on through the sma1l srorage room beyond the door.

TFIH AH$A#T

Elizabeth is just the g,pe of proactive companion who can I

rea1lycomeinhandy.Notonlycanshepicklocks,butshe,Il
periodicaily toss you money, foocl, Salts, and ammunition.

Lisren for her audible cues, and press rhe Reload button to
l*i i
catch what she has ready to throw you. An icon appears j
;J*
on the lower porrion of the screen to let you know what she
G$ ;
The rcLrf le fi-ori: tie iallls giv€s you ;1 lltcte !f Gear if l:tu il!led has on hand. ' '?\{
il* anlcriiitel
t+ ili!'c!d :i"tB tali at i\3ll -

.=1,",1#,i
;'' :t '';t='" -
Lament@Xbox360iso

Continue to the far end of the hall and collect the Gear and
the Yoxophone from the washroom. Make a lefi past the

segregated restrooms. and enter the main arcade arer rhrough

the doors in the distance. Depending on how you handled

rvinning first throrv at the raffle-you did try to throw the ball,

right?-you'll receive a piece of Gear either in the hallway or

just inside the entrance to the main arcade area.

The arcade is abuzz with holidaymakers, and there are some


f"liinbeail. Mr, Fir':x's asri$t*ill, pre$iirts y-ilr with a piec* ri Sear
ihteresting conv€rsations to eavesdrop on ifyou seek them rnsice ihe ariiede ii -v0:.r wanted 1r throi,,J the ball at iite ctrpie.

out. Have a look around, gather up the stray Silver Eagles, and

search the restrooms on the far side of the room for a Voxophone and Kinetoscope (the three Kinetoscopes you first saw in
The Biue fubbon Restauranr are present here, as well). Once you're done looking around, head up the stairs flanking the

Motorized Patriot photo exhibit and make your way to the turnstiles, where a peculiar lady mistakes Elizabeth for someone

named Annabelle. Follorv the ticketing signs up the stairs and down the hall. With any luck, you'll both be on the next gondola

to the First Ladv Aerodromel

Daisy Fitzroy Zachary Hale Comstock


February lhe 1.21h, 1.9L2 December the 18th, 1899
The Arcade The Arcade

When I first see Columbia, that sky was the brightest, As a boy, I had a dog named Bill. And like all dogs,
bluest sky that ever was. Seemed like... heaven. Bill was a loyal friend. If we had not fed him, Bill would
Then your eyes adjusted to the light and you saw that have been loyal. If we had struck him, Bill would have
sea of white faces lookin'hard back at you... been loyal. Only when the colored man can make that
claim wlll he take his place in society.

$*ru**t& $TeTs*F€

Cross the lobbl' to the ticket counter and ring the bell. The man behind the counter quickly reaches for the telephone as you draw

near and seems to intentionally ignore you. Bookert instincts tell him something isn't right, and het quickly given the choice of
drawing his weapon-a risky move when trying to remain incognito-or demanding the tickets.
Lament@Xbox360iso

Regardless of your choice, it's quickly made apparent that this


was indeed a trap. The gares are immediately slammed shut,

thp windows shuttered, and the people in the room all draw
$olving the lnish Frobleml
their weapons.
Cantinue dolvn the hall past cbe "lvhites" restl:{}or11i tc rlle
windorvs in ehe distancc. The Kinercscope is li*eti up irr Tirrn and cast Murder of Crows ar the men near-the violin
the center ofthe hall, facing ilccker as he approaches. cases, and. open fire with the Machine Gun. Swap o.r, ,h.
Pistol for the China Broom Shotgun near rhe violin case on

the bench and set to blasting aw^y at your would-be captufers.

Use the counter ofTto the right for cover if necessary, and

continue to stun and distract the assailants with Murder of

Crows while using firearms to finish them off.

Fa!lure to draw a weapcn {irst aiiours ihe Uuv


behind the cou.rief l0 get the drop iln Bolksr,
Esther Mailer
Iuly the 6th, 1912
Park Ticketing

This is the moment we trained for. The False Shepherd


is here. The day was not exact, but... the Prophet's
sight proves out again. The specimen must be taken
alive If she dies, I suspect they witl give us to the bird.
And whatever pieces it leaves behind will bear no
names ... That was cigarette number six. This waiting
is insufferable

Unieash MLrrder 0f Cr0ws 0fl the 0an0 0f aitacksfs.


then open {ii'e at r:ncel

Elizabeth, having never seen violence before, reacrs as one

might expect: shet horrified and quickly runs away. Ser a

Murder of Crows trap in the center of the room and remain

in cover behind the columns. Hold your ground as a brighr


floodlight shines through the right-hand gate, and continue
to defend yourselfagainst the cops who charge in from the

adjacent security office. Loot the bodies and desks for goodies .

and search the security office for a Voxophone


Lament@Xbox360iso
i --
i':=1*:*+=:=====:=*,:'===:= .:

..1 '6

: s7/
d"
-:r3
,, Elizabeth managed ro slip rhrough the
-:r:t
;1't= gate and g€r a prerry good head starr on i
Booker while he was busy trying to stay

alive. Head down the hall after her, but

first duck into the ticket office on the

1eft to find the Infusion you most likely

sporred behind rhe ricketing agent.

The whitewashed stairwell beyond the

door in the far corner leads down to

aVoxophone and several bundles of

Silver Eagles.
Fii:abt;h *rii! L':ndagr yi lr stab r*riunti if y*it chc$ss th* "Demand Tickeis"
olt!r:n when elealint with the clerk
Head out onto the platform to find

Elizabeth near the gondola, atop the

right-hand stairs. Board the gondola and pull the lever in the wheelhouse to reunite with her. This wont get you to the

First Lady, but it does get you one srep closer to it. Exit the gondola and scour the area for searchabie gifts and the Telescope.

Proceed through the turnstiles beneath the giant tank drawing to enter Soldiert Field.

TELESCOPE
Zachary Hale Comstock
.Ascend the stairs from rhe gondola and take a mornent t{} September the 9th, 1893
use the telescope near t&e railing" 'T'his set o* higtrr-por.vered Park Ticketing
*ptics grants y*lr a great vierv across the sk3', lccLing back
dt [titi!el!eld 5J].
As the months and years turned to memories,
so clid the men of Congress turn to righteousness.
And through the technology of men, the dollars of
Washington, the Lord worked his w111 upon Columbla
and raised her high above the Sodom below.
Lament@Xbox360iso

- S€FK"g3KKru9S S-Kffifuffi@
TAKE ELIZABETH TO THEAIRSHIP
$$Lffit[ffi's F!rL{} W[tfiSh4H $gt{Taffi

Soldier's Field is Columbia's twist on the amusement park.

It's a place where kids can play games, ride a carousel, and

spend all day awash in patriotic propaganda. Luckily for

Booker, Soldiert Field has plenty offun for big kids, too!

Lead Elizabeth to the locked door (one lockpick) on the

left, and instruct her to open it. You can find a lockpick
on the floor near the locked door. Snag even more near

the Minuteman's Armory vending machine. Gather up the

Infusion and Voxophone inside the office, and spot the safe
on the floor in the back room. llelrrn cn** _vou have {ive l*ckpicks l,J get the hunelreds
cf $ilver !a-c1les inside.

Locate the lockpick in the ofEce to bring your total ro three.

You'll need to return here later, once you've collected the

necessaly five lockpicks it takes to unlock the safe.

Daisy Fitzroy Safes qrpically contain large sums of Silver Eagles, ammo,

February lhe L2Ih, 1,912 and Salts. Unlocking them all isnt paramount, but they're

Soldier's Field Greeting Pavillion worth backtracking for once you have enough lockpicks.

This is a great time to swap our rhe Shotgun or Machine Gun


Days at Comstock House was simple. Hard work,
sure-but simple. Wringin'the linens, scrubbing the for the Carbine, as well. The Carbine is a powerful semi-
floors... Lady Comstock, she even had a kind word,
now and then. Almost enough to make me think I had automatic rifle with pinpoint accuracy-just watch for the
a place in their world. God made foolish girls so HE
targeting reticle to turn red, and fire.
could have something to play with.

}lf€3Nt-$YglWAlS'S Am&tlSKY: IWKW ST0trK I


Lament@Xbox360iso

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Lament@Xbox360iso

& $ity lll the $ky? lrnposslble!


machine around the corner-one whiff from the effervescent Explcre the lVelcome Center ftallv a&d l<;cate tire
concoction is all it takes to replenish your Salt lv{61s1- Ki:retoscope be3,'ond the diorama off ro the righr&axd
sicie. It's r-L:wn the stairs, behind tke Minuten:ran's
and head out onto the Boardwalk. Booker and Elizabeth arrive
Arm*rv *rachine
just in time to catch a giimpse of the First Lady airship as she

heads to the dock. Booker and Elizabeth must ride a gondola

from the pier to the airship if thefre to board her.

The pa,,re r's rL;i, i:r;t Eooker cail 0pe* gales


wlth openings 1r'l the t01tcx} hy
fand

$*Lffit[R'$ riHE"ffi

Despite the gate from the \Telcome Center being sealed shut,

the Soldier's Field amusemenr area is busy entertaining dozens


Zachary Hale Comstock
of families when you arrive. Stealing is a big no-no in this
September the 9th, 1893
family-friendly place, so keep your sticky fingers to yourself if Soldier's Field
you dont want to start a shootoutl Pick up a snack from the

shops on the left while you look for the Voxophone in the ice And when I came to Washlngton, there were few in
Congress who saw my vision for Columbia. But it
cream parlor before exploring rhe area to the right. rs the burden of the Prophet to bring the wicked to
righteousness. For what am I, if not a mirror to reflect
the face of God?
There are several vending machines near rhe dead-end leading

to the currenrly closed Hall of Heroes exhibit. Be sure to locate

the Voxophone inside Founders Books, and give the roy srore

near the carousel a look. The showcase weapon on the back

wall, the Heater, is a devastatingly powerful shotgun you can

steal, if desired.
Lament@Xbox360iso
,3:1r,11 1:;

Just keep in mind that the security guard standing next to it

ffi
Mighty Sangbird Fatrsls the Skies!
will be quick to open fire if you take it. One shot from the

Fleater (a China Broom replica) is all it takes to drop him,

but youre going to set the park on high alert ifyou take it.

This Kinetoscope is located betwee* the Weicome Center The owner and five additional police will attack, as well.
gate and the ice cream parlor to the lefi of it.
Behcld the earliest foctage ofthe Songbird,
protector of the true patriotsl

The Heater is exliemely slow to reload, but it's incredibly polver{ul


and capable c{ killing enernies ur'lh a sinsle sheil.

Continue on your way-peacefully-toward the "Gondola

to Aerodrome" sign located to the left of the carousel.

Pull the lever at the end of the dock to summon the gondola.

Unfortunately, this leads to another blown power source.


Elizabeth spots a nearby poster advertising a Shock Jockey

Rosalind Lutece display at the Hall of Heroes-it might not be all that stable ,

August the 1Oth, 1890 but it will have to dol


Soldier's Field

When I was a girl, I dreamt of standing in a room


looking at a girl who was and was not myself, who
stood looking at another girl, who also was and was
not myself. My mother took this for a nightmare. I saw
it as the beginning of a career in physics.

Where uroirlcl we be ulithout advertising?


Tirfle 1o see the fulure of polver at the Hall of {he !-lercesi
Lament@Xbox360iso

FIND SHOCKJOCKEY
Make your way back pasr rhe shops and the hotel roward rhe

signs leading the way to the Hall of Heroes. Provided you

found the lockpick near rhe carousel, the one on the ground

to the lefi ofthe elevator should bring your total to five, just

enough to open the safe back at the Welcome Centerl A half-

dozen Founders with Machine Guns and Shotguns atrack as

Booker gets closer to rhe elevaror. Lob a Devilt Kiss fireball at


Use th* Carbi*e f0r ilrslant enemies, th*n srnritch back
them, then open fire on the survivors with the Carbine. Ir lhe $h019ilil lor lonel Founders al cl0se ranEe.

The crates that had earlier blocked offthe elevator to the

Hall of Heroes have since been removed. fude the elevator


I ili

until it comes to a halt, then access the fuse box on the left to

get it working again.

Exit the elevator and have a look near the resrrooms on

the right. Grab the lockpick near the dolly in the center of the

area and be ready for the Shotgun-wieiding Founder in the


toilet stall of the men's 16611-1hs one standing at the urinal
;;;it;;;;;;;; ;; ;; ;;,;;;;;; -t;;;;;;
cf the .rf{ic", then lrlep gili 0t iir line af sight

isnt alone in therel Eiizabeth alerrs you to lockpicks that

might escape your norice, such as the one in the stall in the
ladies' restroom.

Have Elizabeth unlock the door ro rhe Vereran's AJfairs Office


Captain Cornelius Slate
and quickly take Possession of the Gun Automaton in rhe
May the 30th, 1912
back corner of the office. Don't waste any ammo trying to
Soldier's Fleld
destroy it; just stay out of its line of fire while you collect the

Voxophone and Gear on the right-hand side of the offices. I served two-score years of soldiering. And every
heathen land I've known is less peopled for my
You wont have enough lockpicks (five required) to unlock the passing. I hated no special enemy. Until now. Comstock.
He's made a vaudeville travesty of my battles, and cast
floor safe in the back ofEce, nexr to the Gun Auromaron,
himself as the white knight. I called him out over it,
but you'I1 be back through here soon enough. and he stripped me of my rank. That man has never
seen the savage face of war. But he wi1].
gKY R**S

Obtain the Bucking Bronco Vigor on your way our onro

Sk7 Road. Bucking Bronco catapults enemies into the air,

where they are briefly suspended for your shooting pleasure.

Adversaries suspended in the air by Bucking Bronco take more

damage when shot and cannot fire back.


Lament@Xbox360iso

Take cor.er behind the crates ar the bottom of the stairs and listen to tl-re rallying speech being given to the Founders up ahead.

Cast your neu-found Bucking Bror.rco ability at the group, and quickly lob a Devil's Kiss to engulf them in flame while they hover,

helplesslr., above the grour.rd. Use the Skv-Hook to leap to the freigl'rt.hook on the balcony to the right, kill the Founder stationed
there, tl-ren sr.riitch to Possessior-r and use it on the distant Gun Automaton. Maintain this upper position and use the Carbine to

pick off those Four-rders th:rt er.ade 1'our deputized Cun Automaton. Cast Possession a second time if the Founders hadn't already

destroyed the Gun Auromrlton.

i: i:':,.1: i,:'' r'.'-:ll jiiai;i.ri,l i-lii:lrii:)

Elizabeth alerts r.ou to an incoming crow, otherrvise knor'vn as a Zealot. Lcad the Zealot into the large pavillion on the right-hand

side of Ski. Road, and blast it rvith the Heater (or China Broom Shotgun) and Bucking Br-onco. Step back outside and finish off
anr- renaining Founders ir-on-r the relative safety of the balcony abor.e the pavillion entrance.
Lament@Xbox360iso

E oy' the calm ofa silenced Sky Roid and have a look
:'

around The FellowThaveller bar and Patriott Pride Pavillion.

The Minuteman's Armory vending machine. locared in rhe

candy store in the pavillion, has a number of new weapon


Sergeant Leander Maniey
upgrades for sale. Theret also a namber of Voxophones to luly the 6th, 1912
find, as well as a Kinetoscope and piece of Gear, provided Soldler's Field
you have the three lockpicks necessary to pick the lock on the
Manley: "Got a tip there were contraband guns hidden in
:icket offfce inside the pavillion. the Fellow Traveller. Didn't flnd 'em, but-funny thing-
we found some old uniforms under the floorboards from
.IUTT\'T3T€:VSAI\?,S the war. Took guesses as to why they were there but-
ARMCIRY: T\$g1T STS#K !
fDoor Opens] Who's there? You're Slate, right? Slr?
Put the guns downl lGunfirel [Screams]"

Slate: "Did you hear that, Comstock? That is the sound


you have never heard-the sound of a soldier's end.
Come to your 'Hall of Heroes.' Prove me a liar."

Dalsy Fitzroy Lance Corporai Vivian Monroe


May the 1st, 1912 April the 1Oth, 191 1
Soldier's Field Patriot's Pavillion

The one thing people need to learn is that fear is the God makes all kinds of soldiers, but he only made one
antidote to fear. I don't want to be a part of their world. Cornelius S1ate. My father followed him up San Juan
I don't want to be a part of their culture, their politics, Hlll, through the legations in Peklng, and, as he put it,"
their people. The sun is settlng on their world, and through hell, the order was given." At today's muster,
soon enough, all they gon'see... is the dark. Slate asked me if I was Sergeant Monroe's daughter.
I said, "Yes, sir. I am." Slate said, "Your father always
wanted a son. I hope the fool has wisdom enough to
recognize hls good Jortune."
Lament@Xbox360iso

Booker likely encounters a pair of Shotgun-wielding Founders

as he exits the Vox hideaway. Hit them with Bucking Bronco

and a few rounds of the Carbine. Do the same to the two who
It{hs are the tfox Fcpuli? approach from outside, and approach the Sky-Lines at the end

Learn who the trtox Populi are, in the eyes of Co:nstock, of the Boardwalk.
ar the Kinetoscope on the grouad fioor
of the Patrict's Pr:ide Par,illian. It's locared lacing A massive amolrnt of cargo biocks the Sky-Lines. Pull the
*ie coucires near the eandv sfclre" lever on the control terminal to get the freight moving.

Once clear, Booker and Elizabeth can leap up onto the rail

on the right-hand side of the control platform to get moving.

Keep your eyes straight ahead and leap to the next Sky-Line as

soon as you see the prompt signaling that it's okay to make the

leap. Elizabeth found a Sky-Hook of her own and slides along

behind Booker, enabling you to make use of his weapons while

he's riding the Sky-Lines, if necessary.

Fuli the iever t0 tlear ihe $ky-Line oi caroo Rlde the $ky-Lins uir ihe slope.
r',rhlie ilizabetli comr-nandeers the Skv-Hock 0n the leil then leap acrsss t0 the recond lrack anci iide il i0 the plat{crffi

t.lAtt 0F ffirffi&g$ pl&z}*.

Descend the stairs toward the gondola and consider swapping out your Shotgun or Machine Gun for the RPG. Dont miss the

RPG ammo on the floor near the weapon. Collect the Voxophone in the pilot house of the gondola, then head up the stairs on

the lelr roward the Hall of Heroes.

The sounds of sniper fire ring out as you make your way to the stairs. Listen for Elizabeth's shouts and take the Birdt Eye Sniper

Rifle she throws you, making sure to hold onto the RPG you just acquired. Sprint up the stairs to the defaced statue-sacrilege!-

and rake cover behind ir.

,*'\. t-*t;
Lament@Xbox360iso

!Fher.', a Founder with a Sniper Rifle high on rhe roof to the

left. Strafe in and out ofcover behind the large statre and duel

ir out with your new Sniper Rifle. Zoom in for a precision


shot-one bullet is all it takes to kill him. Unfortunately, Captaln Cornelius Slate
his weapon is equally powerful. One shot from his rifle Iikely Iuly the 6th, 1912
depletes your shield enrirely, and depending on rhe difficulty Hall of Heroes Plaza
level you're playing on, may even inflict some hear.y damage,
Veteransl You shed your hearts' blood for Columbia,
too.'Take cover, pop out after he fires, then headshot him with lost limb and viscera in the godless Orient! Comstock
did nothing! And yet-look upl Whose image squats
y.our Sniper Rifle . Enemy snipers are easy to spot thanks to the above you, even now? At every angie an insult! If the
Prophet would make a painted whore of our past, what
sun I ight refl ecring oll rheir scopes.
fresh rape does our future hold? Let us now make our
stand, and fill yonder hall with true Heroes!

Swltch to the Carbire before accepting the $niper Rifle


from Flizabeth s0 you rlrn't drop ihe RPG.

Whm hleeds thc Fmwer &mmpamy?


*nce the {igfrL is over, loot Ltre ene m,l, c*rp6e$ and heai{ up
the stairs to rhe entrarce to tXle Hall of F{eroes. You find
this Ki*el*scope off r* rh* riglit of, rhe entrarrce.

and watch ihe gleam of ihe eneny's sniper sccpe.

Once you've killed the sniper, a large number of Founders

attacks with Shotguns and Machine Guns. Quickly deploy

Devil's Kiss rraps at the base of the stairs and under the

wooden bridge just beyond the statue . This prevents any

enemies from getting the drop on Booker while he conrinues

sniping those in the distance. Elizabeth likely lobs more

Sniper Rifle ammo your way, but there's a Carbine to the far

rlght should you need it. Stay behind the large statue while
reloading the Sniper Rifle, then srep our of cover, zoom in,

and shoot any adversaries you see on the Llpper waikways.


Lament@Xbox360iso
- l
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Lament@Xbox360iso
; '
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t# FIND SHOCKJOCKEY
l{i
.i..c'TheHallofHeroesappearsemprv.butVoucanbetthesilenceE
.l-/n

, a*.f
'a,., 'wont last for long. Head down the hail on the left and enter
the office next to the Minutemant Armory vending machine

(no new items available). Find the Voxophone behind the


Captain Cornelius Siate
door and lay low inside the office as two of Slatet men with July the 6th, 1912
Machine Guns patrol the area outside. Bounce them into the The Hall of Heroes
air with Bucking Bronco, and shoot them dead.
The Fltzroy woman and her Vox are my comrades...
but only of necessity. I doubt all the men who
Approach the Father Comstock statue in the next room and reddened Caesar's toga would stlll be seen breaking
listen in as one of Bookert former colleagues in the military bread together in peacetime. With Comstock gone, my
men's past deeds will be sacred they will claim
- and
the spoils due them. I need not live to see it.
addresses him from a remote location. His name is Slate,

and he's waging a war against Comstock's revisionist history.

Booker's sudden arrival on the scene is a wildcard Slate is all

too happy to see revealed. Slate will give Booker the Shock

Jockey Vigor, but het going to have to fight his men for it
first. Slate would much rather see his men die an honorable

death at the hands of a real soldier than by those of a man

like Comstock.

Place a Devil's Kiss rrap on the floor in front of the door to


your right along with a Bucking Bronco trap, in anticipation

ur
of the
rilq soldiers
)ururcr5 who ctil(rgc from
wtro emerge trorn behind tocKeo ooor.
the locked
Dcnlno fne door.
#
Helpyourselftothelnfusionartherearofthestorageroom, - '; j.i:' :tjfii.,f,j*fl'_t u*l fl, n-, t€
l+.$f"i= i;
:-+F::i
and definitely pick up the wo lockpicks also present'
.F-
*;=i-$h
n: ' ro"*ii j
fr*',*-n +*, ffift
Return to the vending machines if necessary, then advance . .44J'r,.: ; ;i= _ frf=C:-'i'i ;,fti ,"-f f,!
$Tl*t."it.. ?&;\-;i! g f
= ' -id 4.F"-; ".
to the rotunda, where a large plinth reveals the timeline
of the City of Columbia. Slatet men are srarioned in rhe

Boxer Rebellion and Battle of \Wounded Knee wings of the

Hall of Heroes.

You'II no doubt notice that there are plenry of Vigor bottles

scattered around the Hall of Heroes, and nearly all of them

are for Vigors you already have. Though you won'r be able to
gain a new abiliry picking up a Vigor you already have is every
bit as good as gerting a full bottle of Salts. Vigors completely

restore your Salt Meter and should not be overlooked!


Placina lraps frlm iuro diffe rrnl Vigors not oniy *liminates Slate't
,'Csmbinati0n
mrln bui altc c0*nts tO\nrard the $hock" bnnr;s.
Lament@Xbox360iso

DEFEAT SLATE'S MEN


psKrtrffi HXF!$$!T

Enter the Boxer Rebellion wing and continue down the hail,

through the display to where the path makes a liard furn


to the left. Enter the storage room on the right to find a piece

of Gear. Dispatch the soldier who attacks outside the room,

and continue past the room with the George Washington

display to the main Boxer Rebellion battle exhibit.

As Booker eil€f$. su.iar rui ihe Carbin6 iar thc Silii:sr Rifle
ilie iork
nunini ihe
irehinc iqrk or
0r thc left.
lnc le{i The doors lock behind Booker, and wooden cutouts block

access to the pagoda on the right. Head up the rocky path on


the left and swap out your Machine Gun or Carbine for the Sniper fufle leaning against the rocks. Plant a Devilt Kiss trap on the

floor at each side of the room, near the cutoLrts-thefll soon retract into the floor and allow Slate's men to charge forward.

A Fireman takes position irr the pagoda


just as several ofSlatet men attack from

the wo sides. Your traps hold off the


attackers, giving you time to focus on

the Fireman with the Sniper Rifle.

Sray behind the faux rocks for cover and


pick off the remaining men with the

Sniper Rifle. The Fireman is unlikely

to cross the entire room during its

self-destruct charge, but you can use

Bucking Bronco on him if it happens.


Be sure to loot the Fireman's corpse iire the $ninei'Ri{ie al the iireruan, then l00t his corpse for a iockpick

(or lockbox), as it contains a lockpick.

Recover your Carbine or Machine Gun and fight your way back to the rotunda. Restock your ammo and Salt supplies at the

vending machines there before entering the second exhibit.


Lament@Xbox360iso

.!g.0tlt{$E$ }f{ff EXHIB tT


.

Make your way through Comstocks distorted rendition oFLhe


,' : -
Battle of tWounded Knee. and enrer rhe storage room on rhe

left,to find another piece of Gear. Continue on toward the

flickering :ed iights and the main room beyond the doors.

Once again, the doors lock behind Booker, and het forced

to fend off a number of Slate's men. Head up the sreps on

the right and lay Devilt Kiss or Bucking Bronco traps on the

j
ground at the base of the stairs. Slatet men charge Bookert
HeaiJ to the right when you enter and lay muliiple traps
at the base 0f the stairs on either side of the rocks.
position from both directions, and. these rraps go a long way

toward holding them off. Consider swapping the Carbine for

one of the dropped Shotguns, and blast away any of the Founders who make it past your traps. Stay in cover to avoid incoming

fire from the soldiers with Machine Guns on the cawalk high above the floor on the other

side of the room. Pop out of cover, Iine up your shot, and take them down with one or

two shots from the Carbine.

Once Booker has eliminated all these opponents, aZealot of the Lady attacks.

Use Bucking Bronco or Devil's Kiss to soften him up, then switch to the Shotgun and

pump him full of lead. Another option, if you have it, is to use rhe RPG. Just watch
for the crows to gather up, and fire a rocket at the floor to catch the Zealot in its

This Zealot has considerably more health than the first one you fought,

so dorit let down your guard. Search the corpses and lockboxes
j.
: 'r'i:,
i: :':
for Salts and ammo should you need it. Return the way you

i:,:, n, came, but keep your Shotgun or Carbine on hand for any

Founders patrolling the rotunda.

&uickly double-tap the Reload llutton t0 loot corpses during the


battle to prevent you from running Out 0f Salts.
Lament@Xbox360iso

FIND SLATE
ilRST LASY M[M$fiI,qL

The doors between the two exhibits are now unlocked. Pass through them to enrer rhe
First Lady Memorial, a lovely garden display set to commemorare Lady Comstock.

Walk with Elizabeth through the exhibit as Elizabeth reads the plaques adorning the

displays. Have Elizabeth pick the lock on the door beyond the srone bridge-
no lockpicks required-to learn about the murder. Search the adjacent rooms

for money and a Voxophone before continuing to the room displaying

Comstockt vengeance.

The memorial reveals more abo*t C{rlu.nllia'$ pa$N


than Elizabeth u,,afited lo know.

E::

Lady Comstock %m"


'k*;*"
April the i st, 1893
The Murder of Our Lady
;i .dsq'
To those who loved me, I was the most generous
of souls. There was no paln I would deny them.
No betrayal I would not gladly give. And when I had
scorched the hearts of all who loved me, the prophet
said, "There is nothing you can do for which I will
not forgive you, for God has granted me sight,
and through His eyes, even you are loved."
Lament@Xbox360iso

fi;J ar;";fi*a.'F;r*rl*di Miaatial, the Courryard, is still under construction, and a large gate blocks access. Elizabeth can

alii'.b€*ed;.,.dr-.,bars,,but Bookei'cannot. Fortunately, she manages to spor aTear above the floor-itk a freight hookl Hold the
Reiaad,'b**cn ro instruct Elizaberh to open the Tear, thus giving yoda freight hook to have Booker leap to in order to scale
'
thegg1e,,
a
..,=...::,

Frcm your freight hook, Elizabeth spots additional Tears that can be opened: you musr choose berween three freighr hooJ<s high
I
=
on the walls, or a large MG Tirrret in the center of the floor. A number of Slatet men has wandered into the room far below

: Bookert current position. Consider instructing Elizabeth to open the Tear for the MG Turret so you can gun down those enemies

who a:e already present. Booker immediately falls to the balcony below, and though the MG TLrret is destroyed in relative

{uickness, it sufficiently distracts enough attention to aliow Booker to get into cover.

lnsiiuct Elizabeth t0 0pen the MG Turret at the start of the battle

The soldiers below cannot reach your position, provided you

stay on the balcony with Elizabeth. Shoulder the Sniper Rifle,

strafe past tire scaffolding to the right, and take Possession

of the Gun Automaton on the far side of the room. Remain

crouched on the far right-hand side ofthe balcony ro presenr

a smaller target, and shoot each of Slate's men as they come

into view. There's a Sniper Rifle on this balcony if you need it.

Slatet men are all toting Machine Guns; dispatch them with a

single bullet to the head. Use Possessron 0n the Gun Auiomaton. lhen use the Carbine or
Sniper Rifle to pick off Slate's men
Lament@Xbox360iso
-,i+it:-:: i ij:

Elizabetht ability to open up Tears on Bookert command relies entirely on their presence in the area. Booker cannor request a

Tear be opened for something that isnt there. That being said, there are often multipie Tears to choose from, and itt entirely up

toyou, as Booker, to decide which Tear ro open. Once a Tear

has been opened, you must wait 10 seconds before Elizabeth


can open anorher one, at which time the first Tear disappears.

Only one Tear can be open ar a rime. Not only can y6u feopen

a previously opened Tear, but it even returns to its initial state.

\7atch to see if your MG Ti"rrret is destroyed, then quickly


open another nearbyTear. Wdt for the original MG Tirrret

Tear to reappear, and reopen it to have it working again.


The Tear for the freighl hr:oks rnakes ii possible
t0 Sky-Line $ti'ike enernies throughcut the Courtyard

TlT GITT $H$P

The Veni! Vidi! Vigor! vending machine now contains the limited release Possession For Less Vigor upgrade, but the

Minuteman's Armory machine contains no new products. The vending machines arent the only devices of note in this area;

there are aiso three Kinetoscopes

Elizabeth can open any of three Tears in the Gift Shop: Saits, Medical Kits, or a Gun Automaton. If you need Salt or health,

have he r open eithe r of the supplies Tears; otherwise, instruct her to open the Tear for the Gun Automaton on the right side of the
room to prepare for the fight ro come.

The Lamh is the Futurs nt thc ffity & *ity ftr$surms...


Behold the Miraele Ghlld! ?Fiie Kinetosc*pe is located i{! rhe center af t}le Gift 5}:*;:,
& Fropheey is Fulfilled! near the Meciical Kirs. lff/keleas the two pr..evious *u.o rcld

The smail octagonai lobbv in front olithe Gifi Shop


3 slor)r oi'hopc rhi: is onc ofsadncsr.

contains tra'o r.ending macirines and a pai:: *f Kixetoscopes.


St/atch the films and lear:r ai:omr tlre l4iracie {lirild,
the l-anrb. the furnrel
Lament@Xbox360iso
Lament@Xbox360iso

Swap out your Shotgun or Sniper fufle for the Crank Gun, leave the Gun Automaton active (if it's still operational), and have

Elizabeth pick the lock to the maintenance room in the rear right-hand corner. Youll find a safe in this room (five lockpick$,

but the crates ofShockJockey have been ransacked.

Exit the maintenance room to the sound of the Gun


Automaton acquiring a fresh target. Slate has laid several

Shock Jockey traps in the gift shop them with the


-target
Crank Gun from afar to ensure that Booker doesnt get

electrocuted. Follow the inky purple footsteps back toward

the First Lady Memorial.

Plenty of Saii Phials, bul no Shock Jcckey

SUBDUE SLATE
ffiT C&URTYAN$

Cornelius Slate has taken the Shock Jockey Vigor back to the Courtyard and is on rhe far balcony where Booker first instructed

Elizabeth in the use ofTears. Comstock's ships are circling above, but Slate isnt payrng them any mind-he's going to lead his men

inro one final barrle againsr Booker!

Slate glows pink from the effects of the Shock Jockey and periodically lobs electric traps rhroughour the area. These Shock
Jockey
traps take the form ofelectrified crystals; either avoid them, or better still, shoot them when Slatet soldiers are in range.

Open the Tear for the Medical Kits so that you can access them once necessary. Slate is going ro conduct his assauit in three

waves' the first coming from the far balcony where Booker first entered the area. Use the cover near the two Tears and resist the

temptation to lay down a lot of Devilk Kiss traps, as many


of Slatek men stick to the far side of the Courward for now.'

Strafe in and out of cover while popping offshots with the

Carbine. Keep Bucking Btonco on hand in case any get too

close; otherwise, try ro shoot the Shock Jockey traps"in,thg',.'

center ofthe roor::.


i',4or,v dolvn the early \/ave 0{ allacker$ rnriih the Crank Gi;n
l
while aisc shcotiFg ihe Shcck Jockey crysials.
&
Lament@Xbox360iso

lro: Afti; ; l;i;ftdIj+ rhe ffi;, Slar.',rris5hock Jockey to unlock the door on the
1o*.r'iif i;d.,of rh. roorri.'Place loth Devilt Kiss and Murder of Crows traps in
W
l.* fronr of the door to'carch rhem as they emerge. A Fireman also attackb during this
ttu
l*l .wave. Swap to the R-PG or Crank Gun, and open fire. Listen for the whirr of its
self'destruct charge, and try to snare it in a Shock Jockey trap or

: with Bucking Bronco :o give Booker a means to escape.


:
:
:

the Devii's Kiss traps kili off the Founders.


brrt the rmmunifu urarning leis -vlu knour a Firenan is aiso preseni

The third and final wave comes from behind the door on the upper right-

hand balcony. Place traps at the entrance to the room on the left, and head

inside to force Slate's men to funnel through the chokepoint and right into

your traps. Elizabeth alerts you to a Motorized Patriot-the one enemy most
vulnerable to electrified attacksl Target any remaining ShockJockey traps ifyou can; otherwise,

consult your current Gear assortment and equip Electric Touch if possible. Electric Touch yields a

50o/o chance that a melee target is stunned and is perfect for use against Motorized Patriots.

The RpG is great {0r use against the Motorized Patriot when you Leap onio the table after picking up the Voxophone
cion't have any way of electrocutin$ il so yoil don't miss ihis lnf usion.

Collect the Voxophone and Infusion from the storage room on the ground floor before chasing after Slate. The Infusion is inside

the partially closed toolbox atop the workbench and can be hard to spot ifBooker doesn't leap onto the table.
Lament@Xbox360iso
.:1::.::::] i I -:

Slate retreats through the door opposite the Gift Shop, using it
to head back towards the museum. Unable to access that ledge,
you'll have to pursue him through the lengthy hallway to the

right, taking down the enemies from an ambush atempr,

and continue through the door to where he sits crumpled on

the floor in a spotlight. Reach down to grab the'Vigdr, and

watch as Slate musters the strength to give Booker one final


My men and I are doomed, doomed as noble Custer
was at Little Big Horn. But we shall not yietd to order: he wants Booker to shoot him. The choice to spare
Comstock and his tin soldiers. But my scout has
seen him... Booker DeWitt is coming here, to the Halll or to kill Slate is yours, and, as with other choices that have
Dewitt... we called him the White injun of Wounded
been presented, the impact of this choice is relatively minor
Knee, for all the grisly trophies he claimed. A man
such as he... mlght just grant us the peace we seek. (largely just diaiogue differences) and is revealed later in the

walkthrough. Pick up the ShockJockey Vigor after you make

your decision.

You have t0 tskr the $u*, lllii y0Ll d{.tn'i ;jave ic il-qi: it
i* lrder ta oet ihe Vi$fr.

l- e- ,

'\.
Lament@Xbox360iso

i==
:r*;,
:fH
:+''--q-]

:J+
.....

RETURN TO THEAERODROME GONDOLA


Fight your way back through the First Lady Memorial toward the entrance where the vending machines w€re located. Use your

newly obtained Shock Jockey Vigor to immobilize any Slatet men yolr encounter along the way with a blast of electricity that

renders them unable to fire their weapons as well as more susceptible to damage. V{henever possible, look to aim Shock Jockey at

enemies standing in water, as the voltage gets ampiified to lethal quantitiesl

Fire a dose of ShockJockey at the glass power conductor across from the Salts machine to open the gate. It's time to head back

across the sprawling Soldier's Field and power-up the gondola to the Aerodrome once and for all!

Fans oi the SlcShcek series know exactly urhat to do r',ihsn they sre {oes staflding in u;aterl
Lament@Xbox360iso

*$T$:ilr Trlr e4U$s{jM

Booker exits the Hall of Heroes to find a full-scale battle taking placebeween Slatet devotees and Comstock's followers.

Comstockt Founder Police are going to view Booker as being on the same side as Slatet men, so do your best to not shoor anyone

with their back to you. Immediately open the Tear for the
Mosquito in the far off distance so rhar ii can start wliimling

down the number of Comstockt men. \fatch for the gun


,
:, balloon to be destroyed, then insrruct Elizabeth to open the
l. T."r for the Sniper Rifle on the left. This gives you plenty of
ammo to pick off the numerous Founders approaching the

steps outside the museum. Don't worry about any remaining


units from Slate's makeshift army, as they're outnumbered and
0pe n the Tear icr tlrr l\/l0squiic. lhen *pen f ii"e
ori the enemies farirg Bc"rker's directtcn. won't have the opportunity to turn against you. Reopen the

Tear for the Mosquito as soon as it's ready.

Descend the stairs on the right and use ShockJockey to

open the gated staircase on the far right side ofthe building

(as viewed with Bookert back to the Hall of Heroes entrance).


Ascend the stairs to find a weaith of crares to ioot, as well as a

piece of Gear and a Lockpicking Kit containing rwo lockpicks.

Descend the stairs from the upper level and leap to the
Don't hesitate 1o open the Tear fci a furlotcr;:eC fatricl Sky-Line heading toward the Hall of Heroes mainrenance
ll.et, r,' a ! pres6nlj
platform off to the right. Open the Tear for the Motorized

Patriot and leap to its side to fend offthe other Founder

Police (press the Crouch button ro reverse direction if Booker


happens to slide pasr rhe platform). A police barge rises

up on the other side of the platform, so be ready for it.

Stand guard with the Motorized Patriot and fire your preferred

long-distance weapon at the enemies on the barge from the

safety of the pile of wood.

Foiic',^r tis fuloiorizec Paii"il{ up the $tairs l0 deal v,rith ific Beasl Sweep around rhe strucrure in a counter-clockwise direction
to find a lockpick and ro g€r the drop on an adversary with an
RPG, krown as the Beast. This helmeted foe is positioned atop the right-hand set of stairs, opposite the police barge, and he can

fire RPGs in quick succession. Jolt him with ShockJockey, then open fire or knock him into the air with Bucking Bronco. Its algo

possible to shoot his black metal helmet off. With his head exposed, you can go for the headshot! Clear the platform, then leap to

the Skv-Line leading down and away toward Soldier's Field.

.-:3:1+
.i /,\
ts,in\
.-.{.,'. -:..*E-
. -.r l*lT- -".1t1---**l*J,
Lament@Xbox360iso

: :tr4€:1
.-:*". :."==:

ie:rlw€ff-;€

Hop off the Sky-Line and immediately take cover near the
stack ofcrates. A large contingent ofFounder Police has been

assembled on Sky Road, and a Fireman accompanies the

group. Pick off a couple of the ones nearest your position, then

focus on the Fireman. Continue sniping him until he starts

to rush Bookert position, then switch to ShockJockey and

the Shotgun or RPG to finish him off. Headshot the other

enemies in the area, then round up the ioot and continue up

the stairs to the lobby. Be sure to loot the Fireman for the fifth Shock Jockey can briefly immnbili:e the fireinan,
giving you lime t0 oilsn fire i,viih yrL:r RF6.
lockpick you'I1 need to open the safe in the office up ahead.

A Motorized Patriot has escaped its display and is set to

attack near the elevator. Though it's entirely possible to hit it


with Possession and safely board the elevator without having
defeated it, it's quite simple to kill it with Shock Jockey and a

few rounds from the Carbine. The Motorized Patriot is highly

susceptible to Shock Jockey. Stun it with the electric attack,

then circle-strafe to its blindside and open fire on the sprockets

and cogs. Snag the Crank Gun it drops, and board the elevator

for the main Boardwalk at Soldier's Field. $hlci'; Jockelt cDnsurfl€s very {ew $alts. sn casl it rspeatfdly tc keep
the fd'i0i0riz{ld fatri0: ir0m firing ils giln"

s{}LntEffi's ffrLg3

Descend the stairs toward the Soldier's Field Hotel and leap to the freight hook on the balcony. Use ShockJockey to unlock

the gated door, and locate the Voxophone and Gear near the bed. There is a wealth of money and rwo lockpicks to be found in

rhis room. Exit the hotel and make your way to the toy store, where you can use Shock Jockey to open yet another locked door.

Lift the gate to enter the toy store after hours, then use Shock Jockey to gain access to the employees only closet to find another

piece of Gear.
Lament@Xbox360iso

The shops in Soldier's Field are closed at night, but you

can still enter most of them by lifting the gates manually.

\(ith the shops empry you dont have to fear alerting the local

Preston E. Downs constabulary when you raid the cash registers or go behind the
July the 5th, 1912 counter ofthe ice cream parlor.
Soldier's Field
There are several Tears available to you and Elizabeth when

01' Preston is a sportin'man, Miss Fitzroy. I won't steal you return to Soldier's Field at night. There is a Motorized
up on ya while you slumber like these Vox boys here,
wlth their pigstickers...[P]eadingl fGunshot] That's... Patriot near the carousel, and Cover and a Gun Automaton on
one scalp to me. fScreamlng] lcunshot] That's two.
NoW when you hear this, I want you to square your the roofofthe ice cream parior, as well as above rhe toy store.
affairs, and come die in the sight of the poets.
Open the Tear for the Motorized Patriot, and lead it toward
You'll need a white man's weapon-give this a try.
the gondola lever.

lo open nearby locked dosrs

CALL THE GONDOLA


Zap the power conductor near the lever with Shock Jockey to restore the power; now all you need to do is pull the lever.

Before pulling the lever for the gondola, look out into the distance and note the two police barges flanking the tracks near the

Aerodrome. Those barges will be headed straight for Booker once he pulls that lever, so make sure you're ready for battlel

Now. pull rhe lever ro call lor rhe gondola.

Each of the two police barges contains a number of gun-wielding Founders and Beasts. The rwo barges slowly circle the Soldier's

Field Hotel a{1er affording the Founders a chanc€ to either leap to the Boardwalk or onto the Sky-Lines that run around the area.

Three Beasts are spread across the nvo barges and remain aboard and fire their RPGs conrinuousiy.

Hoid your ground until the barges get close to keep the Motorized Patriot in position to help, then leap to dre Sky-Line.

Ride it past the hotel and leap to the upper SIg.-Line ro reach the roof of the ice cream parlor. Have Elizabeth open rheTear for

the large Cover and grab the Sniper Rifle behind it. Lay traps down on the roof, near rhe Tear for the Gun Aurornaton, ro cafch

any Founders that ride the Sky-Lines to this position. Use the Sniper Rifle to carefully snipe the Beasts that remain on the barges.

Shoottheirhe1metsoff,thentargettheirexposedheads.
Lament@Xbox360iso

;.J-*:
-ff:==:€: :'

Fry

Use ihe Cover Tear for praieciion rr.;hlle ycu snipe ihe Beasts on the police harges

Open the Tear for the Gun Automaton

if any of the barges get too close, and

quickly leap to the Sky-Line to make

a run for it. You can find Tears for


Medical Kits on the roof of the shops,

as well a Sniper Rifle Tear aboard one of


the police barges. Equip any Gear you

have that aids in SL7-Line Strikes, and

consider leaping to one ofthe freight

hooks on the police barges. Act quickly,

and you can safely knock the Beast from

its police barge with a Sky-Line Strike. Sh00t the nsast'$ heilnet 0f{ t0 exp0s€ h!$ head, then line up a i]eacishot.

Leap t0 ths Sky-Lii;e \",hen tl-re Founijers di$m0uni, Watch {or lhe gondola's arrival, and soften up the
ti.:en fire an RPE rocket back at lheml Matariz*d Patriot viith an RPG before ii docks,
Lament@Xbox360iso

When the gondola arrives, have Elizabeth open the Tear to the Motorized Patriot near rhe carousel. The Motorized Patriot then

takes care of the adversaries that exit the gondola you summoned, including an enemy Motorized Patriot. Leap to the lower of the

rwo Sky-Lines, preferably with an RPG, and rain fire on the remainirr! Founders. You can use thromle controls and the abiliry to

reverse directibn to avoid return fire and position Booker in excellent position for a Sky-Line Strike.

BOARD THE FIRST LADY


Board the gondola and instruct

Elizabeth to pick the lock to the

cockpit. Grab the lockpick inside on

the left and pull the lever to set the

gondola in motion.

Ascend the stairs to enter the lobby and

use the vending machines on either end

to replenish your reserves. A half-dozen


Founder Police are set to attack. Lay

down some traps, and fall back toward

the entrance to draw them into your


Ecn't overiook this lnfilsi0n in your hLrrry t0 $et a IG*!'se,
traps. Switch to Murder of Crows to

stun multiple foes at once if several are sti1l standing. The Kinetoscope beneath the stairs is a duplicate of the one in the Gift Shop.

Board the elevator across the room and ride it up to the First Lady Airship.

Collect the Infusion on the right and the Silver Bars across from the entrance (they're worth 100 Silver Eagles each). Be sure ro

gather these items before steering a course for your flight destination. Elizabeth knows her coordinates surprisingly well and detects

your betrayal immediately. You'd have to be a tougher guy than Booker to stand hearing her cry; try talking to her.
Lament@Xbox360iso

G,'tT']\|,'s FoR THE LADY


*:---'..==,***-,,.

eFgruKTffiru glseK{s@
FIND ELIZABETH
BUS*A*'$ W${Anr

There's no telling what happened after Elizabeth knocked Booker upside the head with that wrench, but she wasnt on the

First Lady Airship, and now (thanks to Daisyt men) Booker isnt, either. Daisy says you can have the airship back if you get the

gunsmith in Finkton to supply her Vox Populi with the arms they need, but first things first: youve got to find Elizabeth!

s€-E - {:{
': ' :
:!e,s 6.: *.4
t St"
=14

- .- *" ,.i-, ! b * r*3

{.q..$F A fr
Lament@Xbox360iso

rORT TRAiIKLI$I

BIGfi&R'$ WHAAF

tf{0lJcTr0t{ cENTTR TrnaAcH


Lament@Xbox360iso

Tike 'a moment tc.sco*r the delivery ceriter on the left and

use theVeni! Vidi! Vigorl machine to purchase one of the


new Vigor upgrades. Bronco Aid and Devil s Kiss Aid are

now availabie. You should also locate the Yoxophone nearby.

Loot the desks for ammo and money, then continue aroun<l

the corner, past the men scrubbing the dock, to find a pair of

freight barges.

(*ep y*ur g*arr1 L:l at llegser$ V/hrrf. but dr:n'l iire i;n!ess iiied
rpon. Thrse balbrn-slpfj0rted tlrr*ts n*an businr:ssl

Hattie Gerst
April the 1gth, 1908
Beggar's Wharl

Samuel always thought that the pew on Sunday went


hand in hand with the desk on Monday. "Science is the
slow revelation of God's blueprlnt." After two years in
the Lamb's tower on the Monument Island, he took ill
with cancer of the stomach. I prayed to the Prophet,
and the Prophet delivered unto us a miracle through
his servant. Fink. I do not know iJ I will ever get used
to a husband bound in a skeleton of metal, but... better
a Handyman than a dead one.
Lament@Xbox360iso

The foreman watching over the barge

on your right has a short temper and is

quick to alert the authoriries ifyou go


trespassing. Theret norhing ofvalue on

his boat, so just let it be and head up

and over the barge to the'left io avoid

the fight. You'll get your chance to

initiate a fight soon enough, and from a

lar more advanrageous posirion.

Enter the small brick building on the

The Founcler Poiiceman aitack$ wilh his irat0n lhc mtment *roker in$pect$ that piece ol Gear other side ofthe second barge.
cr takes the silver-f:'am the safe
This office contains a piece of Gear and
a jackpot of Silver Eagles and Silver Bars that a cop inside is closely guarding. The guard attacks with his baton if you so much as

try to search or take anything in this room-and there's no way to keep him from putting all of Beggar's \fharf on alert (you cant
even prematurely use Possession on him, so save your Salt).

Go ahead and take the Gear, and take down the cop with

melee attacks. Plant a Devil's Kiss trap near the door and

hold your ground as four or more baton-wielding Founders

come rushing in. With them out of the way, head to the door

and use Possession on either of the rwo Mosquitoes hovering

about. Mosquitoes are similar to Gun Automatons, excepr they

are suspended by helium balloons. Tlke cover near the crares


at the base ofthe ramp. Ready ShockJockey and keep a potent

Sfuot ile IVosquric cut +; tne $k,f' weapon on hand for the Motorized Patriot that attacks last.
tie m0msilt ihE S0ssessi0n vyears 0i1

g,qt51 &=# ==€ft[-:*u. $',


. E- ".. .== -". + ryff
ga=.t fr:*8"'+,€# i.r +t-:-g.,i,'" "
Lament@Xbox360iso

Elizabctn 0pens scver?l rur,, to ,tr,,J you dov n Jir"t keep :FasrnE ne' I

Make your way to the corner of the docks opposite where Booker was first dropped onto the wharf. Follow the path to where

nearly a dozen Shock Jockey traps have been deployed as a result of some spilled cargo. Shoot a few of the crystals to safely reach

the Salts, then continue through the angled container and pry open the door to spot Elizabeth.

Elizabeth was thrown off a barge just beyond this door, but she isn't about to let you catch her that easily. Chase after her through

the loading area ofthe docks as she opens Tears to try to thwart you. \Vait out each ofthe obstacles she opens in Bookerk path and

continue the chase to the police station ahead. There aren't any collectibles to find or crares ro search in this area, so dont worry

about combing the place.

?ursue her through the doors into the Fort Franklin area just

in time to see her open a Tear ro escape. Unbeknownst to


Elizabeth, Booker wasnt the only one chasing after her.

Locate the Voxophone in the ofEce, then exit the station

through the door on the right. Proceed along the path and

up the staiis to the platform overlooking where the Founder

Police have seized Elizabeth.

Elizabeth's caplsrs have her behind bulletprcof glass


i-ltld yaur fire, and approach this strateuicallV.
Lament@Xbox360iso

Lance Corporal Vivian Monroe


July the 71h,191,2
Fort Franklin

They called Slate a monster and a traitor. I know the


men who died in the Hall of Heroes with Captain Slate.
There is no shame to be counted in their number.
The shame lies to we who assembled outside the ha]].
Though we were not the ones who fell, I feel only envy
for those who perlshed under his banner.

RESCUEELIZABETH
rfiNT TgAruKilru P€TR

Elizabeth and her rwo caprors are behind a sheet ofbulletproof

glass, so don't waste any bullets on them. Instead, use

Possession on either ofthe Founders down low and shoot the


others with the Sniper Rifle so that your ally will targer rhe

mo holding Elizabeth. The enemies leave her locked away

while they set our on patrol. Maintain this elevated position,

and use Possession on one ofthe Founders to rhe righr.

Lob a Devilt Kiss bomb (or fire an RPG) ar rhe group, then
.Jst Fossession on one of the FciLnders, thrn use erth*i the $niper back away. grab the Salrs on the right. and ready your weapon
*iiie ai"f;PG lc shoot ihe 0lhers vrh0 ;tiack {c!!"ally.
for the Founders who ride rhe Slcy-Lines up to Booker's
position. A police barge soon arrives on the right. Cast Possession on the Gun Automaron ar the bow of the barge, then finish off .rl ;

-$ I
st'
t*{

iffii
*\. ti
.

, . -.'l;i':L
Lament@Xbox360iso

: _*: _.-.,-,-:

=i Drop dowa to the lower level and enter the jail area opposite
, ir€'.,
: J'1'=' ..;
iff"-
i*,'
*here Booker arrived to find an Infusion. then ride rhe
:'s
, Sky-Line up to the platform where Elizabeth was. Open the
:
==
i 'r, ':,
, i . door to the securiry office just in time to watch Elizabeth
' open aTear for an enrire Sky-Line. Leap onto the Sky-Line

, afier her for a short ride to the cargo conrainer rhar soon
' blocks the path. Jump down onto the platform and head left

roward Elizaberh.
$ave *nough Saits $c yOu rair cn$t p0ssess!*n
After some surprise drama involving a Handyman, 0r ire Gln A$itilatOn r:n lhe i:arge that sh*r"Js i.rp

. Elizabeth has agreed to trust you once again. Now itt time to

go meet that gunsmithl But first, instruct Elizabeth to pick

the lock (five lockpicks) on the wheelhouse of the gondola

near the Telescope. You'11 find a piece of Gear and a Siiver

Bar inside. Search the workers' bags and visit the Minutemans

Armory and Dollar Bill machines atop rhe stairs before

heading inside. The Dollar Bill machine on the right is one of

the few vending machines that sells lockpicks ($48).

F,'ff Ff WT€&€A€\$'S &RFJ{ffi ffiV: F-3KW SY##K ! l-e ap aff ili;itbrllt'ste nplrary Sky^Lins i,iirefi y0!-t rcfich ihe -veli{rw
fueI la*k. and ilr:t'riinil* a{iri' hsr 0n irnt.

TELESCOPE

Y*rlve got fllizabetia bae[. by vour si<i* anci y** need t+


find *e gi:lls*rith, bur first, rake e l*ck tirrough ti:e
'lbl*sc*p* *ear the g*nel*la *n the }eh. Ti:uis gives r&*se
con:ing t* w*rXr for ]:lini* cne }asr l*trk ar what rhey're
ieaving !:e}:';nrl he{rorc r}rey heari inro t}l* lactaries.

:i
Lament@Xbox360iso
..:+:i:) 1t!;

€FSNKW#ru trffi*WMffi@
FIND THE GUNSMITH
fuvSRKgR !ff$tJ*ftnru *rruTgffi

Pay a visit to the vending machine on the left before circling around to the processing counter in the middle of the lobby.
Locate the Voxophone in the center office, and search the desks for loose supplies. Provided you have enough lockpicks, instruct

Elizabeth to pick the lock of the gate in the back corner of the lobby (five lockpicks). You'll find an Infusion inside the office,

as well as a number of searchable desks and the PigVolley Gun, an explosive launcher capable of lobbing projectiles at enemies.

The main elevator in the tWorker Induction Center is

currendy closed due to a lack ofjob openings. You'll have

to descend either ofthe stairs flanking the eievator and have


Elizabeth pick the lock at the base ofthe stairs. It doesnt

require any lockpicks, so don't fret ifyou used your last one

getring that [nFusion.

No lobs rrreans ns elevatof servite.


Head doi.rir the slalrs i0 the siale, and pick the i*ck,

Fffir
,+EIi Jeremiah Fink
March the 27th, 1895
Worker Induction Center
Thc Fath mf tke Wmx Fmpa:!!...

Eliaa!:e tlr drarvs r.cur aatetrion rc rh.- Lhc.* Lir poster: *n The truth is, I don't have a lot of time for all that
the righr as sc$n as vo* enter lhe area, but c{*n'r let this prophecy nonsense. I tell you, belief is... is just a
commodity. And old Comstock, well, he does produce.
distract ycu lir*rn the Kirercsrope i;n rhe let!" lt's locared But, like any tradesman, he's obliged to barter his
ne*r thc rcndirig rn:ithinr. product for the earthly ores. You see, one does not
raise a barn on song alone. No sir! Why, that's Fink
timber, a Fink hammer, and Fink's hand to swinq it.
He needs me-lest he soil his own
Lament@Xbox360iso

p€.&a& frr xH&L


pg"exe}
{tu?Ae$4

T0 hUtlSMlTH SH0P ..:js

'il:
:1... iii

ffie€

2nd

,,',,:,:. .,,,,:,1::{ryry

,s.g$ffiru'##€ x*
Lament@Xbox360iso

TA FACTONY

SHANTYTOWN

Basement 2
E8$D TIME SLUB
Lament@Xbox360iso

Descend the stairs to the room beloq where the Motorized


; l+ :
ParrioL and ser.eral Founders are sranding guard. They'll spoL
i=-
:-
I i'.= Iou as you reach the ground level and immediately turn
: hostile. Cast Possession on the Motorized Patriot, then set to

: sniping the other guards as they try to fend offyour new ally.

, You'lI likely have to finish off the Motorized Patriot yourself,

but you can make quick rvork of it with Shock Jockey and

a Shotgun.
', I -. i,f,' :- ....r .. :: r tic! r,,: li':, I ; ,r
.
arrd cieil f ir* 'sith the *ari:ine,

lli:'ahslh ran'i he t.;.*ttld, $* il0n'1 wcry abc!l iirirE an lll:G


inlo a rr*wtl tf FoL;nders rul;ri ier

Pilfer the desks, cabinets, and mailboxes throughout rhe

lobby, and have Elizabeth open the safe in the ofEce

(one lockpick). There may be a number of baton-

wielding guards on alert in the lobby upstairs; head

" upstairs and kill them if Elizabeth is still "in combat."


Enter the employees only area behind the sign for the

service elevator. Call the eievaror and grab the Voxophone

from inside Slate's locker on the right before boarding ir.

The elevator ulrimarely comes ro a halr. and then the phone

starts to ring. Answer the phone to hear from Mr. Fink.


Lament@Xbox360iso

Captain Cornelius Slate


lune the 171h,1912
Worker Induction Center

I hold ln my hand the private journal of Comstock's


wife. It puts the lie to this "Miracle Child" nonsense.
She loved the child not. It seems the sainted lady
would have preferred to let the "seed of the Prophet"
just... dry out on the bedsheets...

Mr. Finkt assistant, Mr. Flambeau, greets you in the room


at the base ofthe elevaror. Fink has been watching you,

and he's impressed. Collect the Hand Cannon, Iockpicks,

and coins from the Silver Purse on the table, and exir the

room. The Hand Cannon is a deadly pistol that is arguably

one of the finer close-range weapons in Columbia.


Lament@Xbox360iso
I

:=,:
r*:-
fL&A& $F gg&t
-
11.
. : -_:'
"
'1 Finkron Proper is essentially a small

: :
"' town all to itsell with the Plaza of

Zeal serving as the town square. The

. residential area lies offto the right,

entertainment can be found on the far

side ofthe plaza, and the factory extends

gffto the left. The Gunsmith Shop you

seek isnt far-just enter the large center


:

building via the door on the left-


but Elizabeth suggests you scavenge

supplies first. Just be warned that the


!,1 rC i pr i.' r,r't.t'i,r' I .. f-lAzr :, Zr:l :n,'ljd,,l: -lg, r :. :':ir16
Founder Police will attack, along with -tSl :9,P fir l. (1-.q,,;;1 ,ll3''.'. 1:cs.
the Mosquito hovering overhead, the

moment you employ a Vigor or fire a weapon. Additionaliy, be sure to mind the securiry checkpoint on the far side of the area, or

else the Gun Automatons stationed there will commence firing.

Use the freighr hooks high above the plaza to reach the awning on the left-hand side of the large building in the center.

Grab the Gear there, then leap down and head through the doors to enter the Gunsmith Shop.
Lament@Xbox360iso

THI 6{";$t$rdffiFi $Ffffip

Head up the stairs inside the Gunsmith Shop to the

Daisy Fitzroy smail Buddhist shrine, then continue to the upper level.

Iuly the 6th, 1912 The machinery is running unattended, but there is nobody to

The Great Chen Lin, Gunsmith and Machinist be found. Search the crares and barrels for roppii.r, a'nd grab

the lockpick on the workbench. Elizabeth suddenly hears the


I have a pressing need to speak to this so-called "False
Shepherd" stirring up so much trouble, We got enough sounds of someone downstairs. Descend the stairs to the shrine
problems without thls damn fool shooting up the city
and speak with the visitor.
and blamin'it all on the Vox. Though, if he's amiable...
yeah,.. yeah, he might be just the fella we need for
our... immediate concerns.

Vlrs. {-in gives vol il:d drla ls abJUl hF, l1,isoa1i s cl'tilLlciion

I came to Columbia because I believed in God and


because I believed in honor. But Slate has shown me
this: there is no God in shuttlng our brothers out from
the family of man, and there is no honor in defending
those who are strangers to lts meaning. perhaps in
Finkton, there is one more deserving of my service...
Lament@Xbox360iso

G{} Tffi YF{g Gffi#ffi Tg&,EE CX-EJffi

barricades io rhe light ine,il the Ccoci Tine Ciubj, anci leadr...r--r-tscll fbi a iightl
Lament@Xbox360iso
Lament@Xbox360iso

RESCUE CHEN LIN


T1t- *,$$S TrffiI CLSr

Srnk has been awaitilg your arrivai, and het put together quite a show on your behalf. Top off your Salts and reload the Hand

Cannon and one other weapon. This is also a good time to check your Gear to ensure you're taking advanta$e of thbse items that

do not have anything to do with Sky-Lines, at least for the time being.

Fink wants to see you perform in the art of combat, and he's prepped the Good Time Club for a three-wave battle.

Several Salts Phiais and weapons have been scattered around the club, and there are three Tears available

for your use: Medical Kits, an RPG, and a Volley Gun. Those lucky enough to have the Sheltered Life

item equipped should immediately open the Tear for the Medical Kits. Sheltered Life gives Booker

brief invulnerabiiity wheaever he consumes food or Medical Kits, making the Medical Kits Tear a

particularly useful item to have handy.

Crime e omes
m to 'Shanty"Town'...
Enter the Good 'I'ime Club's ltibbv ancl head up thc
stairs on either side ro find this Kinetoscope. It's just
to :he left af the l\4inxteman's Armory machine ;:nd do",
a good fob of painring n bad picture of the lblks in rhe
area's housing district.
Lament@Xbox360iso
-i-=i+ ial':

The first wave of enemies consists of a Fireman and a number

of Finks thugs with guns. Cast Possession on the Fireman,

and watch as he draws much of the gunment atrention.

Finish off the others with the Hand Cannon, rhen turn to

the Fireman when the Possession wears offand take him

down with Shock Jockey (or Bucking Bronco) aird tlie Hand

Cannon. Another option is to use Murder of Crows against the

gunmen and simply avoid the Fireman unril yoll are ready to
Kn0ci.i the Ftreman intl the air y,/ilh *ucking Srrnco, face him. Either way, it's best to eliminate the fodder as fast as
lhen blast a!'rav v.Jilh tile Hard Cannonl
you can to avoid being shot ar from all directions.

The second wave consists of aZealot and several Machine

Gun-wielding thugs. Buy yourself some time by heading

to the balcony before Fink introduces the second wave.

TheZeaIot can fly up to Booker's location, but the others


have to make their way to the stairs. This gives you plenry of
time to deal with rhe ZeaIot one-on-one. Hit him with Shock

Jockey or Bucking Bronco, then fire away with the Shotgun

or Hand Cannon. Sweep the area for the remaining enemies,


Lnie tire Zsalci up t0 ihe i:alrony s* you cafi ligil hiffi
then high-tail it back to the balcony and swap out one ofyour
bef rre the rthcr thugs gct !','ithin rai'rge.

weapons for the RPG via the Tear.

The third wave doesnt contain any human enemies: rather,

it consists of rwo Gun Automatons, a Motorized Patriot,


and three Mosquitoes! (Fortunately, not all at once.) Stick close

to the RPG Gar, and have Possession ready ro casr. Aim it at


the Gun Automaton nearesr Bookert position on the stage.

Switch to Shock Jockey and quickly electrocute the Motorized

Patriot that appears at the end ofthe stage. Fire a couple of

rockets at it, then ffnish off the Gun Automatons if they didnt
Int llcitri:e$ Pairiol's Ciank Gun is a fine sub$iit*ie destroy one anorher after your Possession. Switch back to
rf voLr i*l .nlt of Salts 0r Hal:d Cann0* amm0.
Shock Jockey and the Hand Cannon, and use the column atop

the stairs for cover. Three Mosquitoes fly in from behind the curtain. Shock them as they appear, then blast away with the Hand

Cannon. It should only take rwo or three shots with the Hand Cannon to destroy each Mosquito. Work quickly, and you just

might desrroy all three before rhey so much as fire a single buller ar Bookerl

Search the lower level of the club for an Infusion and a Kinetoscope, as weli as some Silver Eagles and a lockpick. Enter the
dressing rooms backstage to find a Voxophone, then continue down the stairs beyond the employees-only sign. Kill the wo
Founders in the storage room, and note the chalkboard in the adjacenr room. : ,
Lament@Xbox360iso

*i + - T.n.--n-=; :*-'" HR'E=gffibu..=


;.;i';5'".j{'.$l*'i.

Thnfira*ladu
riiE ril!t L.ruI leremiah Fink
?his Kir:eccscape is eas,v to cverXacL in 1'o*r exeiterne&s August the 12th, 1894
ro hcrd bacLrrrge anil ro:riinrrc lh".carch {:ol Chen Lin. The Good Time Club
Let tle sou*sl of the nearby!'e*i! Vidi! Vigor! rnaciline
ic,r(l loil lo,l- I had thought you a fool, dear brother. When you told
me that you heard wonderJul music trumpeting from
holes in the thin air, I began to doubt your mental
integrity. But not only have you made your fortune from
these doodads, you have lit the path for me as well.

FIND CHEN LIN'S CELL


Instruct Elizabeth to pick the lock on the adjacent door, and locate the Code Book atop the crates nearest the furnace. Bring this

back to the ciock shop in the Plaza of Zed, after you find Chen Lin. Continue to the projector room, where Elizabeth turns on a

film showing Chen Lint interrogation. Kill any guards you spot, and push on to the cells up ahead. Grab the Voxophone from the
right end of the hall, and pick the lock on cell #8 (five lockpicks) to find a piece of Gear.

Did you spare Slate? ll so. he's in a wheelchair inside the firsi cel! on the righi. Go ahead and pirt hin out of his misery if yau'd like
Lament@Xbox360iso

Ask Elizabeth to unlock cell #9, and descend the stairs to the

basement. Cross the darkened cell to the dimly lit button to


turn on the lights. Rouse Chen Lin to find rhat he is dead,
Zachary Hale Comstock butchered and bled out. The Lutece couple appears, and along
December the i8th, 1899 with them, a Tear where Chen Lin's corpse was located.
The Good Time Club The Tear leads to another Columbia, another side of the same

coin, as it were.
To tax the black more than the white, is that not
cruel? To forbid the mixing of the races, is that not
cruel? To give the vote to the white man, and deny
it to the yellow the black, the red-ts that not cruel?
Hm. But is it not cruel to banish your children from a
perJect garden? Or drown your flock under an ocean
of water? Crueity can be instructive, and what is
Columbia, if not the schoolhouse of the Lord?

There's nc gling back *nie lhat Tear is opened.


And whal llou knourto be irue may:10 l0ftger ils rlght.

Give Elizabeth the command ro open the Tear. The body

and blood are gone, and the room is suddenly back to being

a normal storage room. Grab the Repeater, a Vox-modified


version of the basic Machine Gun.

RETURN TO THE GUNSMITH SHOP


Return the way you came, past the large group of imprisoned (but alive) Vox Populi and up the stairs to the projection room, where

a very different interrogation video is playing. Chen Lin was cut free due to his wife's important friends at the Columbia Gazette.

Make your way back through the storage rooms to where the two guards you killed earlier are. Now they're flickering and suffering

from steady nosebleeds. Something significant changed when Liz opened that Tear. Thefre back from the dead, but not quite

alive. You can either let them be or shoot them dead again. The choice is yours.

Cut back through the dressing rooms to the theater, and

watch as a large number of Founders suddenly srarts to arrack.

This is no audirion-rhese men mean business! The Tears

you had. access to are gone, and Booker is left to battle rhem

with his newfound. Repeater and Vigors. The addition of the


Founders isn't the only change, however. The upper office

is no Ionger gated, and you can now Ioot the Gear and safe

(three lockpicks) from wirhin ir.


Test oLrt your first Vox v.reapo* on lhe Fot:nders
\.',/h0 ailack vyiii batons in the riitb.
Lament@Xbox360iso

w"ffi
pl*u& $r xgel ri A'
The gate leading back up the road directly to Chen Lint shop is
r.t *

sealed tight, forcing you to loop around the plaza in a clochvise $ussrnith $et Free!
direction. Equip Possession and Bucking Bronco, Devilt Kiss, or This Kineroscope sirs ro the right ,rftiee &{in*:teman's
Ar*eor,r, llrac}-tilr* in che !r:{rby of the Good .?irne.{l1.rb,
Murder of Crows, and head out the left-hand gate. Immediately
b*t only after y*u'r'e opened tlie llar in C.hen [,i*'s ec.ll
cast Possession on the en€my that is on the stairs outside of the
8e qln the lookout for Kineloscapes and ltc,x*ph*nes irr
Shantytown entrance to the right, then head left toward the areas wlrere they were*'t 1n *re *tht:y Colsmhia.
stacks oflogs. Locate theVoxophone in the far corner, and use

the Dollar Bill machine to stock up on ammo.

Booker wont be able to leap to any ofthe freight hooks above

the road, but the re is plenry of cover. The only problem is

that there is a Beast ffring a Volley Gun at Booker from the

distance . Use Bucking Bronco or Murder of Crows along with


the Hand Cannon to fight your way up the road. Stick to the

cover on the far left, near the wooden boardwalk, and try to

take Possession ofthe Beast when you get a chance.

Theret a Tear for a Volley Gun on the left and another for

Medical Kits in front of the clock store, should Booker need


them. Use Possession on the Beast atop the stairs near the

service elevator entrance, then run up those very same steps


Daisy Fitzroy
and take cover near the railing. Cast Devilt Kiss at the group
February the 12th, i912
of enemies down on the street below, then gather up some Salts
P\aza of ZeaI
and cast Possession on the Gun Automaton in the distance,

near the entrance to the Gunsmith Shop. One day, ain't nobody notice me. Then they I done for
Lady Comstock, and, well-everybody noticed me.
I head to Finkton, and I hlde. I hide deep. The more
they 1ook, deeper I go. Only thing a colored child can
count on is the fact they invisible.

Possess ihe G*n Auiomaton ng{v positi0ned oulside


lhe Gunsmith Shop, then make a dash for lhe blilding
Lament@Xbox360iso

$tJ'$sffiETffi $*{*p

Ascend the stairs inside the shop to find an empty workshop

(no machinery at all) and a flickering vision of the machinist,

Chen Lin. Speaking to him doesn't yield any information other

than that you should talk to the lady downstairs. Descend

the stairs to the shrine devoted to the Prophet and speak to

the lady. It's Mrs. Lin, but she's no longer the short Chinese

woman you met earlier. This alternate Mrs. Lin says that the Chen Lin is aljve and free, bi:t his taols are iOcked up
at tl:e *ull house lmaounri.
police took Chen's tools and impounded them in Shanrytown.

FIND THE POLICE IMPOUND


Exit the Gunsmith Shop and loop back around to the other side of the Plazaof ZeaI, then fight your way past the Founders to the

buiiding with the spray-painted Shantytown sign. Pull the lever opposite the vending machines to slide the freight out of the way.

Doing so gains you access to Shantytown (the freight now blocks Booker's path back to the Plaza of Zeal and must be moved again
whe n ir's time ro exir).

p&Tt{ Y$ $il&ruTYT*lq{ru

Open the Tear for the Gun Automaton on the upper ledge

to the right, then use Possession on the Beast that patrols the

overhead walkway with the RPG. He'll be able to rain fire

down on the numerous enemies in the courtyard, including

those making their way toward Booker. Watch your Gun

Automaton closely, and immediately open the Tear for the

Cover in the center of the road if it is destroved.

One of the more rewarding ways of dispatching the Founders


The Gur Alltoflraion disiracts the Founders
leavins 80oker iree t0 sflipa thes rr,,iih ease in this area is to use the leaking pipes to your advantage. Fire

a blast ofShockJockey at the water pouring from the pipes

in the center ofthe area to trap and electrocute any foe that

comes forward. Shock Jockey takes on lethal potency when

combined wiih warer. Ope n rhe Tear For the freighr hook high

on the left, and leap to the floating billboard platform ro snag

an RPG and some addirional ammo if you wanr ir. Note rhe

location of the Vigor behind the locked steel gates inside the

Casi Stck JDcke,v at the ieakinc tipes tc eleclrccu!$ ycur snefiliesi


Lament@Xbox360iso

€ S HA1TTYTSWN @
&ilAVTYARil Si|IFT gAA

SilNfiTYTOWH

THE BULL YANB


Lament@Xbox360iso

TrlT BUI.I. HOU$T [MP$UruO

IO BASEMENT I
Lament@Xbox360iso

FIND CHEN LIN'S TOOLS


$*&r*TYT*Wru

Make your r'vay down the road, past the poverty-stricken homeless of Shantytown, and turn left to find an Infusion behind

the counter at a food rationing point. There's no way to get this Infusion without spilling blood during this initial tr-ip through

Shantl.town (you can risk waiting until later if youd like), so go ahead and unleash your Bucking Bronco attack to knock the

crorvd into the air, grab the vial, then open fire on the two men manning this black market shop.

Descend the stairs at the end of the road and enter the Graveyard Shift Bar. The upper level has all three q,pes of vending

machines, as well as a Shotgun-wielding barkeep who wont hesitate ro open fire if you try to search any crares or grab a Salt Phial.

Head on down to the basement, where there are no watchful eyes.

Pick up the guitar leaning against the chair to enjoy a briefreprieve from the gloom and sorrow ofshantytown. Locate the

Voxophone in the basement, and pick up the keys from atop the barrel in the corner. These keys p1'ove to be useful soon enough.

Ilre l'.ric r"riex ,.'r1ih ihe silslsnneis rlrick *nce SEtkcr lrke$ ihe Pick u;r thr f uiiar ifi ile ttr[*r i]f lfir !:assserl
lnfusiLr:r, hul ihey p*se t0 reai i,htsal. i* he:ir. liiirabelh *ing * scng.
Lament@Xbox360iso

Exit the Graveyard Shift Bar and head back the other way,

toward the steps leading down to where an angry crowd has

gathered around a vending machine. Open the Tear for the

Daisy Fitzroy Food Sacks to the right as a distraction; otherwise, you'll have
February lhe 121h, 191,2 to fight (i.e., kill) the bystanders to obtain the Silver Eagles
The Graveyard Shift scattered nearby the machine .

When you forced deep underground, well-you see


thlngs from the bottom up. And down at the bottom of
the city, I saw a fire burning. A fire's got heat aplenty,
but it ain't got no mouth. Daisy... now she got herself a
mouth big enough for all the fires in Columbia.

0pen the iear for the Food $ackq t0 di$tract lhe crcwd
f ron the liilvet Eaqles hy lhe'rt.lndlng machine.

The peopie of Shanq.'town have scoured nearly every inch of their home in search of food and valuables. Dont expect to find

much as you make your way through this depressing place. Descend the road toward the encampment up ahead, and locate the
Gear at the entrance to the Bull Yard.

DESTROY THE DEFENSE TURRETS


T*{T BUIL YARil

The Bull Yard is crawling with heary-armored Founders, a Motorized Patriot, a Gun Automaton, and rwo massive defense
cannons. Needless to say, if you're going to breech the securiry of the Police Impound faciliry you had better have a planl

Kick off the battle by using Possession on rhe Founder

patrolling the area directly below the ledge where Booker first

enters the Bull Yard. Shoot any remaining Founders down

below with the Volley Gun, then leap to the balcony high on

the left, via the freight hooks. Here, you can find a Telescope

and a Sniper Rifle. Use the Sniper fufle to take out the healy

Machine Gunners in the distance, especially any rhat have

a Hand Cannon. Provided the defense turrets havent been


ijse tne SKy-i'icok le reach ihe $niper Rifie
by the Telesccpe activated yet, tty to cast Possession on the Motorized Patriot
and snipe the ennmies 0n ihe dGCk belOlv.
that appears so it can eventually destroy the Gun Automaton

or vice-versa.
Lament@Xbox360iso

Tfi€re are two Sky-Lines in the area that rise and dive as they loop around the area berween the wo buildings flanking the main
path to the poiice station. They roughly parallel one another, but one track rises high to the building on the right and through the

lower secrion of the left-hand building, whereas rhe orher track does ehe opposite.

Explore the two Sky-Lines and the buildings nearby to find

four Tears that you can utilize. The roof of the left-hand

building (when facing the police sration) leads to a Rocket

Automaton, which unfortunately is instantly destroyed if the TETESCOPE


defense turrets are stilI active. To destroy them, you're going to -l'his '.l"eleseopc
p*ers $rlr acr*ss ahe Bull Yarij tc, the

have to get a hold of an RPG or make frequent use of a Hand errtrarlee to the {loiumbia Autb*rity glolice station. Ycu car:l

access il right awayif 1-ouwant, but it's hetter tc 11;rir aL


Cannon or Sniper fufle.
treast untll a{ier tori've destrcyecl tbe defense turrets,
trlse the lreight hrioks a!:ove the tuaiconl' ro reach it.

The balccny io the lelt rt thc one r.vith the T*lesr*pe serves
as a r:ce :ici {ci iargsti.lg the de{erse rilrrets.

Open the Tear for the Mosquito flying around near the cannons and ride the Sky-Line to the roof on the right-hand building.

Open theTear for the RPG, and start shooting at the defense turrets. Consider riding the Sky-Line to the lower level of that same

building so you can have Elizabeth open the Tear for the Medicai Kits. Keep close to them, use the available cover, and continue

firing Shock Jockey and the RPG at the defense turrets. Use Bucking Bronco and the Hand Cannon or Repeater to make quick
work ofany Founders that ride the Sky-Lines up to Bookert position.

:=:ffij,

Fiie ihe RPG ai any crowds you ses, The fuigs{luito prcves eli€n m0re h*ilrf ill
especially tf ihere's a ll4cicrized Patriot iil tleir rniCst {lnce yOu've destrcyed the deiense turrets.
Lament@Xbox360iso

Pieston E. Downs
Iuly the sth, 1912
The Bull Yard

Well, Fitzroy-you... you got a low cunning in ya, if


nothing else. Dropped a couple grizzly traps 'round
the lines up here. Idea was to... to bleed one of your
couriers ti]] he gave you up. 'Cept, oJ course, you're
using kids now. Now I got this... tiny Injun boy,
eyebaliing me. Had to take his leg off. Damn thing's
just lying here between us. I sure wish hed cry or
something.

FIND THE CONFISCATED TOOLS

'm' Yr{n ffi$Jfi.t ffiffiLj$r ttu?p$u&,*

The interior is empry of enemies and completely silent at first.

Fitzroy Spotted! Thke a moment to search the offices, then advance to the main

The lobby of the Bultr Fdouse Impound is completely empty lobby where numerous Founder Police are starioned.

of foes. {,lse this r:pporternity to search the office on the


Keep low and duck into the office on the right as soon as
right lor the Kinetoscope between the eiesii:s"

Booker passes through the doors. Have Elizabeth open the

Tear for the Crank Gun, then turn and have her open the Tear

for the Cover in the center of the hall. Use rhe Crank Gun

together with Murder of Crows ro mow down the Founder

Police as they charge out of hiding. They'l1 come from the

center office, Llp the stairs on the left, and from both sets of {sl
1d{

stairs leading to the basement. Head to the opposite side of **'i


./*1l

the Cover Elizabeth opened. as a Mororized Parrior is going


t lSJl
"4i
to enrer through the doors behind Booker. Switch to Shock, '',\i--"*-l
out! g ^:\
J''.
\
Jockey. and take it .,1
-'
, ,q
Lament@Xbox360iso

Daisy Fitzroy
February Ihe 121h, 1912
The Bull House

They argued somethin'fierce at night-Lady Comstock


and the Prophet. Could never make out what it was
about from my bunk, though. After the worst, I seen
-iia tarr.riiJeis
lle nc ;ltaiii: r.:i lll:,ir"ile' r*d tle;iaitk firnl she arn't left Jor morning prayer... so I crept upstairs
'riCi*r,',g
to check in on her. And iike a fool... I lingered.
"Scullery maid" was what they called me when I
walked into Comstock House. "Murderer" was what
they shouted when I ran out.

li:rt i:ti
i:T:
'':ij' l,::;r'
irr:
:. :r|,; s'.'iritit
:
:f ,iltcak.j*tley ij!:tilrr Li,;

The confiscated tools are in the basement, br-Lt theret a lot of good stuffto find on the main floor and upstairs. Give the Bull
House Impound's upper'floors a thorough search to make sure you find the two Voxophones, Gear, and an Infusion. You'll need

Elizabeth to unlock the door to the storage room on the second floor (five loclgicks), but it's worth it for whatt inside. There ar-e

usuallv some additional Founder Police milling around in the locker room upstairs, so keep your guard up.

,. : ::::.:is+,ii

't:a,:rl;

'#'
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s:,i,'.
' ..!.,c::
r*ff:,'-
,sdffiffi.
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;lffid*StgJ *-
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Lament@Xbox360iso

Prlvate Wilbur Sykes


July the sth, 1912
The Bull House

There's the job, and there's life. They pay me to hate


the goddamn Vox, and I take thelr money, but... what's
the harm of having a drink with Fitzroy's people? Face
to face at the Graveyard Shift, why, they're... they're
just folk Hell, I guess I fe]l into the goddamn bottle,
because I stumbled back without the evidence locker
key. If Schmidt finds out... wel1, there'li be hell to pay.

Ty:r effip*#ru*

Descend the stairs in the lower level of the Police Impound until

you reach the basement, where the gunsmlth's tools have been

locked up. There's no way to physically move them back to the

shop, but Elizabeth spots another fbar, one in which the tools

arent there. Instruct her to open the Tear; the gunsmith's tools

are instantly replaced bv crates of confiscated Vox weaponry.

Swap or,rt one of your weapons for the Burstgun, the Vox's

burst-fired take on the Carbine Rifle. Head back upstairs, but

be sure to grab the Voxophone that now sits on the table.


Lament@Xbox360iso

You ever see a forest at the beginning of a fire? BeJore


the first f1ame, you see them possums and squirreis,
running through the trees. They know what's coming.
But the fat bears with their bellies full a'honey, well-
you can't hardly wake them up from their comfortable
hibernation. We're going to Emporia. And then, we gon'
see what it takes to rouse them from their slumber.

RETURN TO THE GUNSMITH


SH&FIYYT*Wru

Return the way you came to the Bull

Yard, where a full-fledged war is taking

place berween the Vox Populi and the

Founders. The Vox Populi are ciad

in red and will not fire on you-the


reasons become clear soon enough. Use

the Sky-Lines to cross the yard and use

Possession on the Gun Automaton on


the far side, below the Telescope you

saw earlier. Finish off any remaining


Founders, and lead Elizabeth back
Casl Possession 0n lhe Gun Auiomaton 0n ths lefi,
through Shantytown ro rhe elevator thefi a$sist it in de{eating the armored l-ounders.

leading back up to Finkton Proper. Be

sure to inspect the area around the Graveyard Shift Bar for rwo Voxophones that werent there during your earlier visit.
Lament@Xbox360iso
Lament@Xbox360iso

Exit the elevator and grab the Charge Vigor from the lootecl

storage cabinet inside the office. Charge allows Booker to

essentially harness the power ofa tornado and fly through

the air to melee attack an enemy from afar. It's exceptionally Booker DeWitt
powerful for both attacking faraway adversaries and enabling Iuly the 6th, 1912
Booker to move swiftly across the battlefield. Access ro rhar The Graveyard Shift

Vigor wasn't the only thing that changedl


"Bring us the girl and wipe away the debt. As plans
go, Id seen worse-except this girl was already gone.
Monument Island's a damn ghost town. Seems like
they evacuated her when they heard I was here.
An old friend told me Comstock spirited her off to
that fortress of his. As a one-man job, this just went
from bettin' on the rlver to... drawing dead.

l,n;i;e alilr':: 3tcii:r iL: irslailli;r flri iirlr:rgn ile lr,


like i:crnacar 1r,r nslee ii faaa.i;ay ile.

Round the corner and immediately open the Tear for the Gun

Automaton on the left. The same Tears available to you earlier,


here on the Path to Shanqtown, are back. This time, however,

there's a police barge on the Llpper right, near the freight hook.
Let the Gun Automaton do what it can, then open rhe Tear to

the freight hook and use it to Sky-Line Strike any remaining

Founders on the barge. From atop the barge, you should try

out Booker's nen' Charge Vigor on any remaining enemies.

Reopen the Tear for the Gun Automaton, and continue to the

Plaza of 7,eal.

lr! ti i-arig ic :'eiJ r: !,l| f,har0e ViEor tclgtf tt lse rl


eliiinli,lea\1\r Jie[]ig_1 jtki ilis st3$i.
Lament@Xbox360iso

The battle is er.cn'bit as intense in the Plaza of ZeaL Quickly

leap to rhe tl'eieht hook directly in Front of Booker, djsnrount

onto the au.ninq ficing the Good'l-irne ClLrb, and drop offthe r\
other side to quicklv reach the Gunsmith Shop. C)nce therc,
tr
investigare the bodies on the floor of the entr'1'nav and collect

the Voxophone on the shelf to the left it's a new Voxophor-re

that s-asn't present in the previous realities.

.p.
e'.di
Lament@Xbox360iso
ri . l::..:: irl
::1.:=1.::

_C_!,AI.\,{, .I$F FIRST LADY AIRS H I p


===.1
-',fffi,,ffTt{E5*$T11RY
-*--' ."--:n-"""'

,,i
PAIH TO TF|E FACTORY

:- :., fftg1/rea':pepuli have just a,lout cut through the locked entrance to the factory. Follow the mob through the gate to the flaming

interior, and wait while the rebel with the blowrorch cuts through the interior door.

Follow them onto the lengthy exrerior plarform and

immediately use Possession on the Gun Auromaron nearesr

Booker. Open fire on any Founders close by, and push across

a the bridge alongside the Vox Populi forces. Make sure the Gun
..:

Automaton is destroyed before Booker runs past it so that it


doesnt fire on his blindside. Open the Tear for the Rocket

Automatcn in the center of the area, and take cover to the left

of it. Keep a safe distance, look for an RPG to pick up, and use
Possession, ShockJockey, and your heary firepower to destroy Sast Poss*ssion on the Gun Aut0mat0n 0n the right, and use ths
allilfle ni]te t1111tt a few siemies.be{ore advanlilo,
the Gun Automaton and Motorized Patriot at the far end of !1iner 1tt

the pathway.

Open the Tear fot the Hocket Automaton, but lle ready io apen ancther Tear t0 $tafi its c00ld0wn the moment it gets de$troyed
Lament@Xbox360iso

. .:.....::.i,:aaf.,a:t:.?:jt.a

The Vox can't cur the gate leading to

the factorl'entrance with the zeppelin

circling overhead-it's up to vou to take


it out! You don't have enough firepower
to destroy it outright, so yos'r. *ottrt

to have to sabotage it. Leap to the

Sky-Line and ride it all tire lva;' up and

around the back of the buildings ro rhe

wing on the other side of the zeppelin.

It's a r.ely lengthy ride on a Sky-Line,

so be patient and wait to Sky-Lir.re


Srrikc ln enemy on tlre u ing.

Cast Possession on the Gur-i Auromaton on the side of the zeppelin, and rush pasr it ro enter rhe zeppeiin. Cast Possession on
the l4otorized Patriot far to the right, then set about picking off the heavill, ar.mored Founders standing rvarch or.er the engine.

Star- bel.rind the cover ne.1r the control terminal, and dispatch them with Vigor combinations and your RPG or Burstgun.

.{pproach the ensine at thc rear of the zeppelin interior, and use the Sky-Hook ro cur rhe cables. This sends the zeppelin inro a

tailspin. Head out onto the side of the ship opposite the one Booker entered, :rnd r,vait for a freight hook or Sky-Line ro come into

viel. then leap to ir to ger cfTthe zeppelin befbrc it crash-lands.


Lament@Xbox360iso

TELESCOPE

Ascend the stails from the gon<.lola, and take a nlonrellt


to use the Telescope near the railing. T'his set of&igJl-
powered opt;cs grants you a great view across the sky,
looking l:acl< at the spires *f Finkton's buildings.

' t0 leap 0nt0 the rail sf ihe zeppelin to get a betler vieu.

Foilow the Vox Populi up the stairs to the factory entrance,

but dont 1et the crowd's excitement carry you past the

Telescope perched atop the stairs. Give the rest ofFinkton

Proper one final look before heading inside.

€r KS$ffi e"&eK'ffiKYR"
TAKE BACK THE FIRST LADYAIRSHIP
The Vox are launching a full-scale assault on the Finkton

Factory and have every intention of taking it down.

Follow them through the doors up ahead, and quickly cast

Possession on the Rocket Automaton across the room.


Sprint past it on the right, toward the next doot then turn

and destroy it with Shock Jockey and the Bursrgun once

the Possession wears off You won't have to worry about it


turning and firing on Booker, as it is too busy targeting the Possess the Rocket Aulor,raton, then altack iis blind-side frc'n
arOund the c0rner. 0thsrwise. enter ihs flext r00m.
Vox Populi.
Lament@Xbox360iso

f
P L AT O NM IIAN A$I E ATTd;f;HEA

T}lE FACTORY 0Fncr sr JnfiEMtfiH FFItr

FROM THE fACTOflY


Lament@Xbox360iso

6t;S,,tLe Gear that }:ad fallen off the dolly and ride the elevator up to Finks office. The glass doors of the elevator provide you

with an excellent view of floor after floor of manufacturing: Vigors, Salts, turrets, vending machines, and even teddy bears.
Fink makes the stuff that Columbia wants. Answer the phone when the elevator stops-itt Daisy calling to tell you her Vox won't

5e taking it easy on you anymore.

*FT:$€ *F JT*g#IAH FI}IK M$ruqJT'ffi31XAN'S &RMffi ffi,Y: NXWf ST*CK!

Open fire on th€ Vox outside the elevator door, before they

have a chance to get the drop on Booker. Kill the lot of them,

then head behind Finkt desk to gather up nearly a thousand

dollars in Silver Eagles, Gold Bars, Silver Bars, and purses.

Use this newfound lortune to upgrade your Burstgun and

Hand Cannon (or preferred weaponry) via the Minutemans

Armory machine in the room to the left. Also, grab the piece

of Gear behind the Dollar Bill vending machine while

you're there.

Collect the Voxophone and the Undertow Vigor near the

exit before you leave. Undertow allows Booker to emit a blast

of water that can knock enemies off ledges, Sky-Lines, and

barges. It can also be used to yank enemies towards him. Itt a

perfect way to thwart lots of foes without spending any ammol

Have Elizabeth unlock the gate behind the desk and step out
leremiah Fink
onto the distribution platform.
October the 4th, 1895
Offlce of leremiah Fink

These holes have shown me yet another wonder,


though I've yet to see the application Jor it. They
illuminate a merger of machine and man that is
somehow the lesser, yet the greater, of both parties.
The process seems to be irreversible. Perhaps, though,
Comstock will have some need of this kind of thlng to
keep watch in that tower he is building.

The incredibly rare Grlti Bar rs q,rcrth 50$ $ilue r Faglesl


Lament@Xbox360iso

:"lii+; i$i4l

Step out onto the cargo distribution

platform, and follow Elizaberh up the

stairs to Daisy. Daisy may have gotten

her guns, but she's not about to give you

the First Lady Airship. In fact, her Vox

Populi army is abour to ,ita.kin gr."r


numbers. Leap to the freight hook off to

the left, and wait for the first of several

Vox Populi barges to puil within range.

Jump to the barge and use Undertow to


knock the Fireman and other Vox right
The Undertovu Vig0r emits a povuerful lllasi 0f riater that can knock nluliiple VOx t0 th*ir rjeath.
offthe edgel

Leap to the Sky-Lines and ride the oval-shaped track around the perimeter of the area until you see more Vox Populi. Vault into

a Sky-Line Strike, then turn and biast them off the platform with Undertow. This is a good time to equip any Gear you have that

boosts Bookert abilities while using Sky-Lines. Newton's Law Death from Above, and Nor'easter are particuiarly usefuil

Open the Tear for the Tesla Coil on the rear of the platform if within range, since it helps to stun any Vox Populi that approach

(and helps contribute to the "Hazard Pay' bonus). Sweep the decks clear of Vox with Undertow and your Burstgun whiie trying to

maintain a moderate supply of Salts.

llr*€:::iri,

4 =::.ri:::.
,lri' ..lltiijilr.
Lament@Xbox360iso

It q'ont be long belore Elizabeth warns of a Handyman attack. The Handyman is susceptible to Undertow attacks, though he
r'r,-on't be knocked back. Stal' on rhe move and pepper the Handyman in the heart with your Burstgun or RPG attacks.

The Handyman is capable of leaping onto the Sky-Line and electrocliting the entire track. Provided you manage to keep an eye

on his position, it's possible to use this attack against him. Ride the Skv-Line until he finally leaps onto it, and listen for him to

-vel1 for Booker ro get off. That's your cue that he's about to electlocute the rails. l)ismount the Sky-Line, and open fire on him

rvhiie he jolts the tracks u.ith electricity. The Handyman can't cut this attack short, nor can he move once he ,t"tt, ih. m'aneuver',

thus leaving him a sitting dr-Lck for your attacks.

ll;; i:ti, ,: .r: ilr'rl:,j iri|l!s ii:i: i|rtili'tr;1. ilri li;l: il:nilyrl;::r ,r..tillllil xia:keli ?h!:a iriii;iial ::i:tl
! i: =rla
iraii:'S ;eE$ jrjj:i-r! !ri;it irCi-il alili:lirlll ill:lll:- ir !:li'r l1.t ::rli frlgtlrOiili* the liyi-1-rlt.

Take out the Handyman, rhen head up the stairs to the upper level in time to assist Elizabeth. Follow her instructions to gain entry

ro the boarding platform for the First Lady Airship. But before you board the ship, make sure to find the Telescope on the front of

this platform and the Infusion andVoxophone in the rooms on either side of the hall leading to the airship.
Lament@Xbox360iso
..:+::ii :.1!

TELESCOPE Booker DeWitt


This Telesecpe is on the far end cfrhe distribntion Iuly the 1,41h,1912
platf<rrcr" X)*n'l *'crly abgur usiflg it during Lhe bartle Office of ]eremiah Fink
r.r'it.L the Vox, bur rnalie snre v{}u p*y it a visit be}are
boarC:ing rhe Firsr !-ady.
lCoughs] Fitzroy... you win this fool war, you send this
to New York. lBloody Coughsl They ain't gettin'the
gir1. Whoever they are- lWincesl Maybe I clid right
by you and the Vox, but in the end... that don't square
anything. Anna... Anna... I'm sorry...

BOARD THE FIRST LADY


Follow Elizabeth down the corridor into the First LadyAirship. Knock on the cabin door on the right, then head to the console

and set a course. Elizabeth will meet you by the controls once she's slipped inro some fresh clothes. Adjust the serring when

prompted to bring rhis leg of the journey ro an end.

l-llhere v,;ili B00ke i' sieer the First l_aciv this time?
Lament@Xbox360iso

FAMILY RET]NTOIT
; i': - '" *3 r
-,-r:
T
:'
", _t; _ " F.

Assist Elizabeth in opening the First

Ladr;s hatch. and hurry to\vard the odd

couple plairing the piano. Elizabeth rr-rns

to therr-r anci tells then'r to siop, \\4rich

thev eventr-ral11. do after realizing the

piano isn't in tune. The male nr.in hands

vou :r postcard derailing rhe Songbird

Defer.rse Svstem. Take the card and push

t1-re piano out of the wa). to escape the

crash site.
Lament@Xbox360iso

"Fg.a!l i?r

GO TO COMSTOCKHOUSE tt *--

r
PROSPTRITY PLAIA

The rree-lined neighborhood oFEmporia is evacuating


'
as fear of the Vox Populi sweeps throughout Columbii.

Citizens are lined up with their possessions, trying to clamber

aboard barges that are already straining under the load.

Some will survive to escape; ot-hers will be left behind

to suffer their fate.

Scour the area's bags and garbage cans for usable items,

and make your way along the terrace to the Minutemant


C0mst0ck House lies far off in ihe disiance,
ontl! olhlsld:olE.ryl|u, Armory vending machine in the tunnel on the right.
._.
Purchase the Sniper Rifle Damage Boost 2 upgrade if you're
MINUTEMAN'S ARMGRY: NEW S?OCK! carrying a Sniper fufle; otherwise, upgrade whatever Machine

Gun you're carrying, or (better yet) the RPG.

Climb the stairs on the right, toward the sounds of a Vox

mugging a civilian. Open fire on the Vox, then have Elizabeth

open the Tear for the Mosquito in Lhe distance. There are a

number ofGars in this area, but the rwo you should focus

on are (he Mosquito and the Medical Kirs direcrly ahead

of you. A Vox Beast in heavy armor inrensely guards the

path ahead. This enemy is not only hard to kill, but it is

also equipped with the Hail Fire weapon, which is the Vox
equivalent of the Pig Volley Gun.

Maintain an elevated pOsitiOn, and try t0 sh00t the Vox Bsast that the MOsquiiO is targeting,
Lament@Xbox360iso

P$NT PRO$PTAITY

PNS$FTRITY PLSZA
Lament@Xbox360iso

F0ultBtR's
800r{s

ffmiln
CENTRAI.
DEPUT

$ALTY ilY$TTR BAR


Lament@Xbox360iso

oTl:n- Tear {0r.:1e watir' t'ol -:.1.:e snclt u elctrocure ull n'u'ol y:,
i.lf 11t<w

The Vox destroy the Mosquito quickly, but dont worry. Open another Tear in the area and wait for the Mosquito's Tear to return,

and then open it again. Maintain the elevated position on the right-hand walkway and use Undertow, Murder of Crows,

and Devils Kiss to hold back the attackers. This is a great place to snipe from if you have the proper weaponry; otherwise, be

patient and let the Mosquito and your Vigors do the heary lifting. Dont hesitate to double-back to the runnel near the vending

machine if you need to take cover while the Shield regenerares.

PONT PROSPERITY

Head up the steps and have Elizabeth pick the lock on the

door. The main entry hall is empry, so take your time looking

around. Open the Tear for the freight hook over the door

Booker enters from to reach the piece ofGear atop the

scaffolding. Be sure to have Elizabeth pick the lock on the

gate to the le{t (three lockpicks) to access the Heater and the

Infirsion in the hall on the left.

There are two heavily armored Vox in the hallway in the rear
Go fishing with Undertour and the Heater!
of :his room. Put the Heater to work by using Underrow to

reel in the enemies one by one, rhen blast them at point-blank

range with the Heater. This one-two punch can kill all but the most dominant foes with a single squeeze of the trigger.

1{i; g=+:!
Lament@Xbox360iso

Head outside to the gondola platform, and open the Tear

for the Motorized Patriot on the right. Descend the far stairs

t<iward the Telescope and have Undertow and a Repeater or


TELESCOPE Burstgun on hand. The gondola heading toward Booker is

Tire Teieseope is *tr the rigXrt-lrand er'ige *f the loaded with enemies, including a Motorized Patriot.
Porr Pr*speritv go*doia ptratforrc. {t's <l*x'n rhe stairs
Blast them with Undertow repeatedly while shooting the
lrorn lhc,\loLorrlrd l'dlrlor. l1c ilrre ro usc !t bLlore
Motorized Patliot. Your robotic ally may stay atop the
riding the g**c.lola.
stairs, but it can fire its Crank Gun from above. Continue

blasting the enemies with Undertow, both to short-clrcuit the

Motorized Patriot and to knock the others off the platform.

Send Elizabeth to pick the lock on the gondola, and ride it


across to Grand Central Depot, one of Columbia's largest

gondola stations. Ascend the stairs and sneakily 1ob a Devil's

Kiss fireball ar rhe rwo Vox standing near the oil slick. This

action guarantees a kill and also helps you earn the "Hazard

Pay'' bonus. You can ignite the oil slick more than once; keep

that in mind for when the next rwo Vox come strolling in.

iinderi*w \,v0rks just as '.rvell as Shock Jockey at]ai*st Iil slicks arfiplii'./ ths f;ffccts 0f tre vii's KisG
ihe fu1c:onzed Patilot airJ ran impaci niultiple io*s ai onre iln.j instantly kill fi]Ort an:Jthiflg cauUht in ths area
Lament@Xbox360iso

Enter rhe ticket office on the left to find a safe (three Iockpicks

to open ir) and rhe Hail Fire weapon, Lhe Vox equivalenr of rhe

PigVolley Gun. The Venil Vidil Vigorl machine has new stock,

although much of it may be a bit out of your price range at

the moment.

Continue down the hall into the main gondola starion and

note the Gun Automaron on rhe landing above the ticket Mr. Comstock, when next we meet, it won't be to parley.
See, i went out to that Hall a' Heroes to scalp your "False
counter. Raid the safe inside the ticket office (three lockpicks Shepherd" for you. Turns out, though-DeWitt speaks
Sioux. He helped me swap words with this cripple child
riquired), as well as the nearby Salry Oyster Bar. The Sairy i've been uh... looking after. Now after hearing how the
Oyster Bar does contain a few Founders lying in wait, but it's kid has Iared in your city-I'm thinking, when we take
your pe1t, I'11 let him hold the knife.
worth dealing with them to access rhe Gear and Kinetoscope.

.
:i,,:i:::.::i:i::lii:r.;:1t_r"

.iirta:ilil::irtrll:,:'r:... ::.'r :

'rsal:l,,'. :l::.

f
,{t tr

,!' i:r

*;"" ;:i
'\r-i:l.
' \lli

;':
Lament@Xbox360iso

ffim&il{ffi nffidTnffi mrpffiT

Qpen the Tear for the Gun Automaton atop the stairs to draw

Lutece's Brother Arrivas lrt fiolurllhia! several Vox and a Fireman into combat. The Gun Automaton
ends up destroyed, but not before it takes out a few ofyour
This Kinetoscope is located ineide the Saity Oyster Bar,
berlveen rhe trvo restroorns. You'li need three trockpicks to foes. Use the ticket office for cover, and plant traps around the

access this Kinetoscope ir:side the tvar. base ofthe stairs to finish your adversaries off.

Ascend the stairs to the main lobby of the station and immediately cast Possession on the Motorized Patriot in the center of the

room. Note the numerousTears around the room (including the Medical Kits near the stairs), and open theTear for theTesla

coil nearest the most enemies. The Tesla coil works much like Shock Jockey and automatically electrocutes any enemies that get

too close. You can really take advantage ofthis by using Bucking Bronco just as an enemy starts to get zapped. This knocks your

opponents into the air and effectively holds them in place for further shock damage . Enemies killed by the Tesla coil count toward

the "Hazard Paf' bonus.

Stick close to the stairs that you came up and continue to use the Tesla coils, Bucking Bronco, and your weaponry to dispatch

the numerous Vox Populi that attack. Elizabeth calls out a Fireman, the first of two. The same tactic works against the Fireman,

but it's also worth hitting him with Undertow and your heavier firepower, such as the RPG from the Salry Oyster Bar.

A Tesla coil. a possessed Moiori;ed Patri0t. ai'rd the Haii fire: Slay cltse t0 the T"sla coil, ancJ lrap tnemies in the air
v.rhat ncre rould you ask f*r? r,vith Bucking Brorco {or adtlitioital damage!
Lament@Xbox360iso
:tt ^ - ---t
*=J,.
: .* := :-=': ',fr'-;=:':, -='
"j 1 :-; :' : --j:
t==
!-
itp,
-*'
Enrer the offices ro rhe lefr oF the Ticke rs sign and make your
::1,r J
*^y to rhe back right-hand corner to find a small srorage room
, i7"
iif
containing another Voxophone. Theret also a safe (three
: :-.
lockpicks required) to find in this office. A similar ofTice on Rosalind Lutece
the other side of the room conrains some vaiuables, as well. October the 15th, 1893
Grand Central Depot
Instruct Elizabeth to unlock the gate at the far end ofthe

hall, and immediately open rhe Tear for the Cover directly The Lutece Field entangled my quantum atom with
waves of light, allowing for saJe measurement. Sound
ahead. There are rwo Vox Snipers in the area, one on the familiar, brother? That's because you were measuring
precisely the same atom Jrom a neighboring world. We
upper walkway and another on the scaffolding. Hit them with used the universe as a telegraph. Switching the field
Undertow to knock them offtheir perch, then take them out on or off became dots and dashes. Dreadfully slow-
but now you and I could whisper through the wall...
at close range. Another oprion is to blast them with Undertow,

then open the Tear for the freight hook near the ceiling above

the turnstiles. Leap to the hook, rhen turn and Sky-Line Strike

the snipers.

Use ihe:retght ic0k Tea. io gei L:il abc:,,e ilB sniFii'$. Rosalind Lutece
ihen *qki-LifiB Strlke iher:l
Octoberthe 151h,1893
Founders Books
The turnstiles leading out of the area lock behind Booker,

so heed Elizabeth's advice and check out the bookstore on the Brother, what Comstock failed to understand is
that our contraption is a window not into prophecy,
left first (one lockpick). Founders Books contains a piece of but probability. But his money means the Lutece Fielcl
could become the Lutece Tear-a window between
Gear and rwo Voxophones, one of which makes it possible to
worlds. A window through which you and I might
access the kitchen in the Salry Oyster Bar. Descend the stairs finally be together.

in the bookstore, and lay a Bucking Bronco or Devil's Kiss trap

at the boftom of the stairs for the enemies rhat come down

after you. Listen carefully to the recording on the Voxophone

in the lower leve1 of the bookstore.


Lament@Xbox360iso

Fight your way back to the Salry Oyster Baq and press the

button beneath the cash register on rhe bar. This opens the

kitchen door (though the button is only present ifyou found

Ronald Frank the "Sally'Voxophone at Founders Books). The kitchen


July the 16th, 1912 contains another Voxophone, an Infusion, and the Return to
Founders Books Sender Vigor, which allows Booker to deflect and/of absorb

and fire back incoming bullets.


Sallyl The bastard snuck in while the Vox was shootrn
up the place and took my girll Got her iocked up
in the Salty Oyster his hidden closet he keeps all
his treasures." Just need to hit the button under the
reglster to open it, but...

Lislen ir: the 'laiiy" \llr:lphrr*, lnel: ii14ss lIe cutttr bersati :ile
!"iliitisr ai the tii t0 tc{lsri3 1r: ktlrle r.

You have been transfused, brother, into a new reality,


but your body rejects the cognitive dissonance
through confusron and hemorrhage. But we are
together, and I will mend you. For what separates us
now but a single chromosome?
Lament@Xbox360iso
-$-F*F'f.+;.+4?sl
-:e-j-
:=+::::::-=...'.:.:.:::,, ."1::.:.:::4.....::

foti;b und Vigor to use as fou exit the Sairy Oyster Bar and fight your way back up the stairs. Head through the turnstile,

and appioach, € iocked eievator dobr on the right. This one can't be picked; it's a combination lock. Elizabeth says most fools

keep the combination within 20 feet. Walk to the other end of rhe hdl ro rhe desk nearest rhe rurnstiles ro find the combinarion.

foln* nti""leth back to the elevator and talk to her as she enrers the combination. Enter the elevator, and press the button.

Use Return to Sender to absarb enemy gunfire fhe ccmbinaiion far {he d*ar is localed 0n ihe desk t0 the lefi.
iher: throw it back at therni

@n swtrYffiwrN xt$€psreE&@
s_qJo go_usTocKHousE
T}l$R*ffi*TARE

The elevator you're riding into Downtown Emporia is suddenly hit with stray artillery, where you're given a birdt-eye view of the

war raging down below. Leap onto the Sky-Line and quickly dismount to the rooflop below, where the Tear for a crate of Salt

Phials is located. Top off your Salt Meter here before riding the Sky-Lines up to the battle.

Those few Founders still trying to

defend Emporia from the Vox Populi

are fighting a gallant battle, but there

are several Vox barges inbound,


each containing at least one Beast.

Things will get chaotic, and there will

be a lot offirepower flying Bookert


way, but this is a grear battle to really

put everFhing youve learned to work.


. There are two Sky-Lines, a number of

upper balconies and rooftops Booker

can leap to, and a variery ofTears that fiide the sky-Lines, then perforr! a sky-Line strike at the vox staticned 0n the en€my barses,

a.llow Booker and Elizabeth to effectively


summon a Mosquito, Crank Gun, Medical Kjrs, and several orher weapons
Lament@Xbox360iso

Remember that one of the easiest ways to eliminate the Vox

threat is to leap from a Sky-Line into a Sky-Line Strike on

t\eir barge, then quickly knock them offwith a blast of


Rosalind Lutece Undertow. Vox cant fly, no matter how righteous Daisy thinks
August the 1Oth, 1890 they are.
Financial District
A Handyman evenrually makes his appearance, br, you .rn
I had trapped the atom in the mid-air. Colleagues use the combating forces to your advantage. Use explosive
called my Lutece Field quantum levitation, but in fact,
it was nothing of the sort. Magicians ievitate-my atom weaponry to deal splash damage to the Handyman and
simply failed to fall If an atom could be suspended
indefinitely, well-why not an apple? If an apple, other enemies while the larger brute is focused on other foes.
why not a city?
The Handyman can leap far and wide and is also capable of

grabbing the Sky-Lines, but you can stay one step ahead of

him by moving along the upper Sky-Line beween the rooftop


and the upper ledge (above the vending machines). This helps

you keep an eye on him, fire the RPG from the Sky-Line

down at him, and also bait him into grabbing hold of the

Sky-Line while Booker leaps off and fires at him.

Loot the corpses and lockboxes, then ride the Sky-Line up to

the balcony above the vending machines. Unlock the doors

to the hallway (three lockpicks required) to find a Voxophone a Handcannon, and a Heater. The vending machines in Downtown

Emporia have new stock, so pay them a visit.

':,!a:i l.tf the r-landyilan i* ieap i";p i* e ie.trcsLitr ihe Sk.;'!-ire . lf.r'f' r r{i..1' 'ri lra Ufr-7:r:,,'ilLi,.:l i||,d.,r:.g \',. 'L]l)..:...1\
t teir i:.litt rirg n- iil< l,eJ:ti iiorn 3**ker lvhil* he iighls til* ilandynan
Lament@Xbox360iso

MTl$$NKL ffi&R*Tru$

ll*ftM$l-tY tAilr
ffigffiffi&m'$ &LIHY

TO BANI( OF Tff PNOPHET

Tbtffffifi&iffffiF&ffim

M$WMT$WhI ffifWP&K&A

-..=-..-
r.,'.'.',,,
t3-m

LF{. f;*ffisT$ilK
SI*T$RY $*g}ARg
Lament@Xbox360iso
*F@ ;(ij

LABORATONY LUffiCT

MARKET OISTRICT

BAI'IK 0f THt Pn0PHtT

MAII{ }IALL
Lament@Xbox360iso

tr;gr.= -
-\ \. --

lpr't *. Columbia Savings Bank is locked up right [or now 3\{AN#YHffi -qN'S Am&Sffi RY: i\$KW $Y$€K !

lff' ft"" can go inside the lobby, but that's ir), rhereby leaving you
!F one of trno directions to go: either through Beggar's Alley to
i.13 U"r*ony Lane via the left-hand gate, or through the Market
Distict to the right. There will be plenry of time to explore
the Market District on your return (you li essentially have to

perform one and one half loops through Downtown Emporia),

so take the path nearest the three vending machines first.

il&nM$FrY t&rur

Visit the vending machines in quiet Beggar's Alley leading past

the shuttered shops, and continue up the stairs on the left.

Elizabeth suddenly alerts you to a sniper on the rooftops in

Harmony Lane, and he's not alonel There's a sniper high above
the ground in the distance. The glimmer of his optical scope

gives away his position. Open the Tear for the Sniper Rifle
near the sign, and take cover. Use the Sniper Rifle and Return

to Sender for protection, and take out the four Vox snipers

manning the rooftops in the distance. Open the Tear for the

Decoy in the center of the walhvay, and stick close to the sign

for protection. The snipers run around and take cover,

so follow them with the scope and wait for a clean shot.

Hold onto the Sniper fufle a litde longer. Take your time
poking around Harmony Laneb abandoned homes and shops,

but keep your eyes out for rhe occasional baton-wielding


civilian. You'll find a Voxophone in the wine cellar on the
right-hand side of the streer and a piece of Gear upstairs inside

the shop on the leh.


tlizabeih *fiefl id*irti::es lhe enemy si!;per !'r;ih an 0n-sciesn tc0it.

,..: :i!,i ]:tt::::-.;,:il::i!!:: .t.


Lament@Xbox360iso
.:-. .,1 '

ffiffiaryruT*wru rrup$ffi'A

The path ahead is crawling with warring groups of Founders

Lady Comstock and Vox Populi, but Elizabeth has quite a fewTears she can
December the 28th, 1894 open to aid you in the battle. Start by opening the one for the
Harmony Lane Gun Automaton on the stone arch in rhe center of tfie street.

Shoulder your Sniper fufle and strafe up the stairs on the left
Tonight, the Prophet moved against his politlcal
enemies. He preaches mercy, but 40 souls lie tonight for a clean shot at a few Vox Populi as they start approaching.
dead, in unmarked graves. If a man was ever unworthy
of grace, it would be my husband. But when I was Lay some traps down near the stairs and by the bridge to catch
beyond redemption, he offered it anyway. How can
I deny forgiveness to one who, with love, granted it any who try to charge the Gun Automaton.
to me?

llon'f he silaie t0 accept supplies f rom fiizai:eth.


Ths ballles thai foliolv are nniy 0ring t* 0el t{rugher!

Open aTear for either of the freight hooks, then leap from it to the one of the higher attachment points so Booker can gain the

balcony on either side of the street. This gives you a great vantage point for sniping and also buys time for the Gun Automatont

Tear to reactivate.

There are no enemies in this area right

now, so make your way ro rhe far end

of the downtown area and head up the

stairs on the leFr. Be sure ro explore Lhe

locked shop (three lockpicks required)

across From the thearer ro find a

Voxophone and a piece ofGear.

Once yoi: ieaci a babo*;'r t0 sfiipe from, rscpen th* T*ar for tlr* *u!t Aulo$ltloit
Lament@Xbox360iso

E.H. e**I$T*f;K Vt*T&RY $&UeRn

A mighry batde had taken place on rhe stairs in Vicrory


Square, leaving dozens ofbodies and countless bullet holes
Zachary Hale Comstock
behind. Search the corpses for cash to spend ar the v€nding December the 29th, 1908
machines offto the right, then climb the sreps past the statue Downtown Emporia
of Lady Comstock and approach the gate. The securiry scanner
In front of all the men, the sergeant looked at me and
recognizes Elizabeth for Lady Comstock by appearance, said, "Your family tree shelters a teepee or two, doesn't
it, son?" This lie, this calumny, had followed me all my
lut the hand print doesn't match, so rhe gate won't open.
liJe. From that day, no man truly called me comrade.
It was only when I burnt the teepees with the squaws
inside, did they take me as one of their own. Only
blood can redeem blood.

Lead Fli:abeth to the gate al


Comslock Hcuse

Constance Field
Iuly the 2OIh,1902
Z.H. Comstock Victory Square

This is for the Miracle Child. Hello! I'm sorry your


mother, Lady Comstock, is dead. (I think she is
altogether better than mine.) Since you live there,
can you tell me why the tower has been closed?
People say it's poor weather, then the pox, then a
haunting. If it is a secret, I promise not to tell a soul.
your pen friend, Constance. -
Lament@Xbox360iso

FIND LADY COMSTOCK'S CRYPT


Mnffi$R&&t ffiemffif;ru$

Descend the stairs and head left toward the overhead sign
TELESCOPE for Memorial Gardens. Visit the Telescope on the left before
'fhis Telescope is at the north en<! of, &4emonial Garriens, locating the Kinetoscope near the blown-out storefront
o* dre edge of rhe roacl closest to Z.Fl" Comstock Vietorv (if you missed it at the arcade in Batrlefield Bay).
Square. This is one cf the finai Telesc*pes in Columhia,
sr: enjo-v the vierv rvhile you can, Proceed along the road until you s€e the entrance to the

cemetery on the right, just before the fissure in the road.

Continue to the right, around the perimeter of the gardens,


and swap out your Sniper Rifle for the Shotgun in the Tear

(if you were still carrying it) . Continue to the end of the

wallcvay and approach the gated crypt in the corner, where

you can find the Gear. Light the torches flanking the gate with

Devilt Kiss to open the puzzling lock on rhis gate.

Lady Comstock's final resting place is in the center of the

cemerery, but don't approach ir just yet. First top off your

health at either of the Tears that have Medical Kits. Approach the gate to Lady Comstock's crypt and open rhe Tear for the lock

on the gate. Elizabeth automatically picks the lock, but she'll wait for you to push the gate open. Open the coffrn once Elizabeth

back away.

irr;;;;;;;i;;;;
cast a Devrl's Kiss fii'eiratl .t ,r.H'riir,,- 0pen the Tear fur the cryl-1i's iock, ard heaC inside.
:c o:]eF lhe Cate and get Nhe Gear lilteract ivith ihe padio*k 0n ihe co{fin when apprlpriale
Lament@Xbox360iso
Lament@Xbox360iso

.Fs 211

FIND THE THREE TEARS


Exit the cemetery the way Booker came in. The Lurece rwins

then brief you on what you musr do. Continue down the road

in Memorial Gardens to the right, toward the building you


Jeremiah Fink see bobbing up and down. Loop around to the hole in Albert
November the 14th, 1894 Finkt music store. Wait for the hole in the bobbing building
Market District
to come level with the road, and leap into the suucture to find

a Locksmith Bag and a Voxophone near rhe piano. Continue


I Dear brother, these holes in the thin air continue to
I pay dlvidends. I know not which musician you borrow up the road, and turn right into the Market District.
I
your notes from, but if he has half the genius of the
i
i biologist I now observe, well...then you are to be the
[r
g
Mozart of Columbia.
MANITT O$TRICT

Descend the stairs to the Market District, and have a look

around the block. Both routes lead down to a fountain in the

center of a small plaza. Thke out the Vox patrolling the area,

then collect the Silver Eagles and lockpicks from the small

grocer's shop near the stairs.

Rosalind Lutece Rosalind Lutece


November the 1st, 1909 Iuly the Srd, 1893
Market District Market District

Comstock has sabotaged our contraption. yet, we Comstock seems to have been made sterile by
are not dead. A theory: we are scattered amongst the simple exposure to our contraption. A theory: just as
possibility space. But my brother and I are together, sexual reproduction can de-emphasize the traits of
and so, I am content. He is not. The business with the each parent, so goes the effect of multiple realities
girl lies unresolved. But perhaps there is one who can on our own. Your traits dissipate until they become
finish it in our stead. unrecognizabie or cease to exist.
Lament@Xbox360iso
*_1:
!-.:-- .' f ".' "i "
: :5
J
I:
i- =l
: i5l Follow the ghostly footprints up the steps and into the
i.*,r
lff
I l-1 house to the leftof the fountain, andhead up the stairs to
: = t4
find an Infirsion and the first of three Voxophones in the
]. i-
:: ; g':-
, 1.,1 building housing Laboratory Lutece. It's on the floor near the Rosalind Lutece
: bed. These Voxophones go a long way toward helping you Ianuary the 4th, I 895

, understand the nature ofthe Lutece twins and their relation

. with Comstock. Open the Gar in the contraption to move one


, step closer to gaining entry to Comstock House. This also nets

you the rhird Voxophone in this house.

The first 0J the three Tears is in ihe l0wer level oi Luiere Lab0ratOrv,
in tlie i',/arket District

Collect the piece of Gear from inside the locked store near the Lutece Lab before moving on. Continue down the stairs

within the Market District, and have a look inside the bottling store on the far left corner, near the edge of the ciry to find
an Infusion. From there, follow the path around to the right as it goes past the fire. Enter Hudsons Clothier, and descend the
stairs to find the Code Book for a cipher that you soon encounter in the bank.

Tne C*de Book in lhe baseaent helps you unlmk the hicdeir alc0ve in ihe llank lairf 0n
Lament@Xbox360iso

Unlock the gate up ahead, beyond the fire, to return to the main area where Booker first arrived via the
elevator. Approach the bank in the center slowly, as two Zealots are ser to attack.
Quickly knock them
back with Undertow or Bucking Bronco, then unleash Devilt Kiss on them. Finish them off with

your explosive weapon but know that you can flee to the safety ofthe Sky-Lines ifyou need to.

The Zealots cant hurt you on the Sky-Lines. Several Vox and a Fireman attack after the Zealots;

kill them if you want, or simply head inside the bank. A Tear for a Gun Automaton that rirasnt
present earlier can come in handy.

Two lealots are ser t0 attack 0n ihe stairs leading intO the ilank!

$&NK ffiF T&{ffi pffi*p$,{f;T

Unlock the door to the bank, and head inside. The three Kinetoscopes positioned
near the wall are the same as those you've encountered previously. Enter the

slsvx161-*rs gate has since been ripped open, given all of the fighting taking place in
this area-and press the button to descend to the main hall.

The main hall is crawling with Vox, but you have some time ro ser up a proper artack before they notice

Booker. Run up the stairs on the left to reach the Sniper Rifle on the balcony. Hurry back down and place

Devil Kiss traps on the floor, near the statues, and set to sniping the Vox in the distance. You can catch the
vox by surprise and pick off a few with the Sniper fufle before they draw within reach.

lllove lo the base lf the stairs, Finish off the siragglers uriih Sky-Line $lrikes
iay ciovrn some Vigor traps, and starl snipin0l via the freight honk Tear
Lament@Xbox360iso

-a'

Loot the cash registers and desks in the ofEces flanking the main h"11, th.n head left down the hallway in the rear', opposite the
direction of the ghostly footprints. Locate the Gear in the room at the end of the hall, and continue on to the small office around

the corner.

Lady Comstock
January the 4th, 1895
Financial District

I know the Prophet is a liar, but he cannot be. I know


the Prophet is a murderer, but he cannot be. For if the
future lies only in the imagination of God, why would
he reveal it to such a... monster?

Cor-rtinue to search the area for loot, and return the way

Booker came, Lrack to the main hall. Now, itk time to head

to thc light and continue to the entrance to the vault area.

Pick up the piece of Gear in the back corner of the hallr,vay

before dropping offthe edge into the vault area.

*ffit#wffiE& $ewfiru#$ ffi&ruK w&ffirY

You can see the'lbar-it's right ahead of you-but you must


firsr defeat the Zealot that attacks. Use the Burstgun to hit

it if it flees to the rafters, but otherwise , keep a more porent

gun like the Heirter on hand. Kill the Zea\ot, then open the

Tear in the Vault and listen closely to what is said. Collect the

Voxophone that appears where the Tear was. Locate another

Voxophone tucked behind the safe (three lockpicks required)


in the office to thc left.
Lament@Xbox360iso

Zachary Haie Comstock Lady Comstock


September the 1Oth, 1893 Ianuarv the Sth, 1895
Financial District Financial District

The archangel tells me that Columbia will only survive Lutece says the bastard ts a creatton not of her womb,
so long as my line sits the throne. Yet Lady Comstock but of some unholy science. I do not know which is
produces no child. I have done what a man can cio, yet true. The chilcl is no more divine than L What says that
there rs no childl I have asked Lutece about the matter, for my husband's prophecy? He begs my srlence, but
but even she refuses to help. I can only offer him forgiveness. But with repentance
need come truth. I can suffer his lies no lonqer.
Lament@Xbox360iso

The large uaulr dooi r*ingr op.n, revealing anorher Siren in the main hall. Immediately open fire with rhe Bursrgun while casting

Devilt,.Kiss'and Murder of Crows in her direction. The Siren flies across the main hall, sometimes even moving to the upper

balcocies above the omces on the side, but she won't go very far. Use your Vigors to fend off the risen Vox while you continue

ro:pepper lrerwith Burstgun fire.Lay traps down while she's on the move to provide protection from melee assaults, then lob

a
addidonal Devil's Kiss fireballs at the Siren when she begins to sing.
a
:

Cart Devil's Kiss and Murder ol Crows


The $iren is inosi rninerable i0 attacks r,rrhii* raising the dead. Firel
at ihe Siren and her ri$en dead.

$0}xl,lT8Wru fffi$ilRl&

Exit the bank, and head right through the Thoroughfare and

Harmony Lane, just as you had done when you first arrived in
Rupert Cunningham
this section of Emporia. Continue up the steps to Downtown November the 6th, 1909
Emporia, where you find Cunningham Studios at the very top Financlal District
of the stairs, directly in front of you. Enter the photo studio,
Estelle: "That's insanity. What proof would you have
and open the third and final Tear to learn another piece of the
that Mr. Fink would hurt the Luteces?"
puzzle and find yet another Voxophone. Rupert: "The Luteces told me."
Estelle: "The Luteces? When?"
Rupert: "Yesterday. Yesterday morning."
Estelle: "Rupert... they've been dead these
seven days..."

ihe final Tear is lo*ated inside the photrgraphy studitr


Lament@Xbox360iso
:l; :l'

RETURN TO COMSTOCK HOUSE


Llt. *$$,€sT**K \{g*T$RY $QUeRn

Fight your way back up the streets of Downtown Emporia to return to Z.H. Comstock Victory Square. Elizabeth has learned

a lot by opening those Tears and takes a few moments to get some emotions off her chest near the statue of Lady Cdmstock..
Let Elizabeth have this m6msn1-5het earned it. Meanwhile, make sure your guns are reloaded and that you have Devil's Kiss and

Murder of Crows or Bucking Bronco on hand.

Lady Comstock's Ghost reappears as a Siren one {inal time, but now shet got an enrire army of corpses at her disposal.

Immediately open the Tear for the Mosquito flying overhead, and cast Murder of Crows ar the first batch of risen dead.

The Mosquito's presence helps to cut down on the number of risen dead you have to deal with. Nevertheless, it still pays to

cast Murder of Crows or Bucking Bronco at them to slow them down and make them more susceptible to gunfire. Focus your
attention on the Siren as she floats around the stairs in front of Comstock House. She can be bested with the same tactics as

earlier, although this fight does tend to go on longer because ofthe expansive space. Loot the corpses ofthe slain undead to keep

your supplies topped off.

Aithough many 0f ihe fisen dead atlack with lralons, Try *ngulf inE the Siren ir': 0evil's Kiss and
Bocker can easily dei€at thefi, Hail Fire explosions simultaneousiyl

The Siren's death triggers a powerful burst of energy that rips the gate ro the Comstock House from its hinges. Father Comstock
cant be far. Lead Elizabeth into the house; itt time for her to go home.
Lament@Xbox360iso

FLX &KKK MP-


THm $ffirqsffisffiffi

--t.
Lament@Xbox360iso
I

BRIEGE TO COMSTOCK fiOUST

ll1lllEN[ lltlE SLETP lltlAaBtil's 0FFt

tll}ltnE !,ttt
ITORK

Floor

c0M$T00K }l0u$r R00r

$UNOTRY
Lament@Xbox360iso

Si:ere,l... fui-nrt^;

*&s**s Tffi **ffi$€*$K 3**{j$tr

Comstock House is on its own floating island in the sky, built upon the three faces of the Founding Fathers. The island is

connected to Emporia by two mighty cables from a bridge. Pull the lever at the end of the bridge, amidst the lightning storm,

to reel in the house. As soon as Booker pulls the lever, Songbird arrives on the scene and throws him through the window in the

belfry of the building in Victory Square , high above the hand-scan gate. Booke r wakes to the sight of Elizabeth pleading with

Songbird not to hurt him, and Songbird accepting her bargain.

You need to get across the bridge to Comstock House in a hurry if you're to ever see Elizabeth again. Move carefully to the hole in

the wall where Songbird was, and leap to either of the freight hooks down below. From there, drop to the bridge near rhe lever and

wait for the drawbridge to lower. Cross the bridge toward theTear at the base of the stairs, and continue up the steps and through

the doors to the home.

Bcoker Cies if he le;i:s ilirecily tc ihe brirlge be i*:i,r, Theie are nilmeror$ Tears ihr*L:ghout Crm$tcck ii*use ihat help
sG te !ui'e ir Lise eiinsr sl ihe h00ks iirsi. rei;*al e lefire nts of the sicry ih;rt v0Lt i,v0n't vrant t0 rnis$.
Lament@Xbox360iso
I

SEARCH FOR ELIZABETH


The Tears in Comstock House are Elizabetht trail, a trail shet left just for you. Continue through the doors ro rhe room with the

large Elizabeth statue. Loop around the candlelit corridor on either side ofthe starue ro find anotherTear behind it, and continue

through the door to the next area.


Lament@Xbox360iso

,.'Tbe 3ey of Silence *as sranding watch by the door to a

restrice d area. Even with the Boy of Silence chased off,

the door remains locked. Booker must head to the \Tarden's

O#ice on the third floor to unlock the door. Use the intercom Eiizabeth
beside the door to call for the elevator.

Her Loving Embrace

I suppose the Siphon is a kind of leash. Yes, my father


put it on me, but when the time came, neither did I
remove it myself. What would happen if I took off the
leash, and I found I was.., as obedient as ever?

Use the inierion near the neavy rnetai gate t0 sufimon a nearbir
ele!,;ior that can laks yoir 1G the Aliiuil.

GO TO'WARDEN'S OFFICE
THg ATRIUffi

Exit the elevator and approach the

Boy of Silence . He'll once again incire

a riot among the dead and vanish into


the ether ifhe senses your presence.
Continue ro use your abilities to take
out the melee-fighters incited by the

Boy ofSilence, and search their corpses

for a chance at some loot, provided


youve equipped the proper Geaq

since the Lunatics never have loot

otherwise. A nearby Hand Cannon and


i\'{urder ol Cror,,rs !sn't the cheapost Vig0r t0 cast.
Carbine will certainly come in handy. but it dces a 0reai jOb 0f st0ppinq the ri0tins attackers

From the eievator, head to the south to find a Kinetoscope and Carbine near anotherTear, then head back and follow the

"\X{here \7e Weep" and "-W4rere \We Sleep" signs around the floor in a clockwise direction to find a Voxophone. The room is filled

with coffins, the adjacent room a furnace and crematorium with dozens of shrouded bodies waiting to be incinerated. Visit each of

the Tears to hear a memory from the past.


Lament@Xbox360iso

ili::ljii-ii .',)r{

$snrise Elizabeth
Exit dre elevator in tlre Acriur:r, srr {he seco*ei. *locr, alcl
head to the dead-end on tFre Neft tei fine{ this l(inetoscope Where We Weep
It"s locared near the eoh:rnn bv rhe Carbine"

Our minds are born festering with sin. Some are so


blighted, they will never Jind redemption. The mind
must be pulled up from the roots. My children are
without blame, without fault-and without choice.
For what is the value of will when the spirit is
found wanting?

Continue through the bathing room ro the dormitory, where

numerous dead roam in eternal horror. A Boy of Silence stands

at the r€ar of the room, atop a bed. You can try to sneak past his detection as he rotates in place, or you can simple open fire

on him and start the battle . Defeat the crazed attacke rs by sticking to either end of the room to keep them all in front of you.

Dont hesitate to retreat through the previous rooms if necessary. This is the longest of the Boy of Silence batdes, and you may
start to run low on supplies. The corpses of the attackers disappear within moments afler youve killed them. The only way to

search their bodies for loor is to do it within seconds of their death.

Use lhe Carbtne t0 Boften them tp $0fisiderfitrjy es they apprta{lh, then finish them rr'iiih a tilelse strike
Lament@Xbox360iso

Humffiinshirds
the other. Stay close ro rhe dormirory €ntrance and ready Tbis Kiaetcsc*pe is loeated on rhe third Soor oi chc

yourself for battle with aZealot. Tiy to keep the remaining Atrixm, e{own the hail fron the-stdirs aiad n*r '

*re entr*,nce to tlle w*nkshops. Fi*<i ir in rlre s}raclows,


Gun Automaton possessed to aid you, as several of the facilirys
to lhie riglrt ofthe shop erltranc*.
orderlies are set to attack alongside the Zealot.

Loop around the third floor in a counrer-clockwise direction

to the Kinetoscope at the end of the hall near the entrance to

the workshops.

0pen fire 0n the dislracted Gufl Aut*mat0n.


and tiy i0 keep the cther 0ne intact s0 il ran aid y0u"

The workshops contain numerous handicrafts like machines

for making banners, lots of paint and masks, and plaster. Where We Work

You'll also find a Shotgun, Gear, and a Voxophone in the area


"Bring us the girl and wipe away the debt." But in the
"Where \7e \fork." Defeat the foes stirred into action by the end, he is the one who'1l have to pay down all of our
accounts, won't he? Where does his guilt start... and
Boy of Silence, and complete a thorough sweep of the room to mine end?
find the collectibles. Depending on the upgrades you've made,
the Shotgun may be capable of dropping rwo or more attackers

with a single squeeze of the trigger-and it's always good to

conserve ammol

Enter the room with the projector and the skipping

phonograph, and clamber up and over rhe debris to the broken

observation room nearby. This isnt just "'where \7e Learn,"

but it's also home to the Columbias ftnal Kinetoscope.

The Warden's Office isn't much farther.


Lament@Xbox360iso

W&Rffiilru'$ $FFtr*g

The winding path you took has led back to the room near rhe
n-++l--Li- r-il^
9H ELivdir:F r urrs top of the stairs with the gun turrers, but now, you're on the
'fhis l{!netoscope reveals a nl{}n1ent fr*lnr C,riiimbia's other side of the bars. Check the desks in the area for items:
lirt*re-past, lvtrrich only adds ro EooLer's confusion you can loot the one in the centet at the very least. Head up
abo*t tiine and space. trt's on rhe right-ha*d side *fth*
the stairs toward the signs pointing to "Processing," and check
cbservatioc rooirr, nexf to t.he ro*m ",vith the pra.iect*r.
the office on the left for a Voxophone near the projector.

Continue along, proceeding around the walkway as it loops

past the stairs you just came up to the Varden's Office. You'll

also find a new piece of Gear in this area: the Rising Bloodlust

hat. This hat increases weapon damage after each successive

kill (up to five) and lasts for 10 seconds-a truly special item!

The Wardens Office has many searchable cabinets and

represents your best chance for collecting more ammo, Salts,

and money in a long time. Stock up if you can, and don't

miss the Voxophone on the chair on the left. Approach the

controls near the window and pull the lever to open access to

the Restricted Area back on the first floor of the atrium. Fight

your way back down the stairs to the second floor, collect the

Voxophone in the elevator, and ride it back to the lower level.


Elizabeth

Warden's Office

As the days pass, I believe less in God and more in


Lutece. My powers shrivel as my regrets blossom.
A11 of this because my father failed me. By the time i
realized how far I'd gone, it was too late to stop it.
But there is still one last chance at redemption-
for both of us.

Full the lever ;$ f r*rt 0{ the coixpui€!' terminal


rnsicle ihe Warden's 0!fice.
Lament@Xbox360iso

a:

Elizabeth Ellzabeth

Warden's Office The Atrium

What I've done cannot be undone. I cannot stop what Tomorrow the leash comes off, because all of this has
t have put in motron. But perhaps i can keep tt from to end. But even if I destroy the Siphon, will I be strong
ever starting. He was my first hope, and now... he is enough to see all the doors, and open whichever I
my last. choose? And if I bring him here, who rs to sav that he
would be any match for the monsters I have created?

FIND ELIZABETH
Exit the elevator, and go tl-rrough the recently unlocked securiry door. Listen ro the Lurec€ Twins in the adjoining room,

then continue up rhe snow-covered hallway to the silhouette in the distance. Take the card when it's offered.
Lament@Xbox360iso
.r=:li\ lal

SUR$EilY

Continue down the hall and through the doors to find


Elizabeth: present-day Elizabeth, that is. Comstock is watching

from his office, making sure the wvo doctors have Elizabeth

properly strapped in and connected to the Siphon.

Two more doctors supervise from elevated rooms, where they

each control one of the two inhibitors needed to power the


qquipment. It's up to Booker to shut those inhibitors down

and break Elizabeth free!

There's ns way intO th* glass-encl0sed r00m


Head left into the brightly lit, elegant hallway, and continue rvithout first iiisantllg tiie
infiifl]1rs,
up the stairs, making sure to use Possession on the Gun

Automaton in the hall as you go. Numerous Founders are stationed in the back hallway, along with two additional

Gun Automatons. Use Possession and Return to Sender to stay safe, and locate the two airlocks flanking the locked door

to Comstock's office.

Enter either of the airlocks and head up the stairs to the platform overlooking Elizabeth, and pull the lever to turn off the first

inhibitor. You'll find a much-needed Salts Phial in each of these observation rooms housing the machine controls. A Motorized

Patriot is waiting in the hallway leading back to Elizabeth after the first lever is pulled, so be ready for it.

Duck into tne nerrou/ hallway lor cover.


and bla$t alray the Founders as they funnel i*ward y*u"

=.,::r======:1..-:
.-+-:€=:=:
Lament@Xbox360iso

: := : Make your u'ay back down the hall to the room where you
i*:-" first saw Elizabeth. \7ith the machines turned off, she was able
, ,,== to open a Tear and take care of the remaining doctors herself,
t t.
breaking the glass wall in the process. Climb the pile of debris

serving as a ramp up to Elizabeth, and help release her from

the straps. Press the corresponding button when prompted to

yank the Siphon out ofher back and to help tighten her corser.

Lead Elizabeth out of the op€rating area and up rhe stairs ro

ihe elevator leading to the roof. Have her first pick the lock

to the sma1l room (three lockpicks) looking out over the

surgery area to find an Infusion and Voxophone. \7ith the

items in hand, har.e Elizabeth pick the lock on the golden gate

and ride the elevator to the library.

Dr. Harrison Powell


The librarv has seen heaw battle. Corpses line the floor,
December lhe 23rd. 191,2
and guns 1ie everl-where. Fortunatel1,, there is a wealth of desks
The Operating Theater
and cabinets to raid and corpses to loot. Load up on ammo

and Salts, and use the Minutemant Armory to purchase any The procedure should help immensely with the.,
issues we've had with the girl. Once the device is
extra upgrades )-ou can afTord. Pick rhe lock on the balcony implanted, any effort on her part to... alter the state of
things will emit a most painful electric shock. Pavlov
doors, and head outside.
made a dog salivate. We'll make thls one weep.
Lament@Xbox360iso

":--L+i ::i.:

BOARD COMSTOCK'S FLAGSHIP i+

CCIMSTOCK rlOUST ROOF

Take the Volley Gun on the crate as the Hand of the Prophet,

Comstock's zeppelin, deploys what appear to be large bombs.

But they're not bombs; they're actually large pods that are

intended to land safely and deploy Motorized Patriots.

Dozens of human enemies have made their way onto the roof,

as well, with many coming from a police barge that docks in

the far right corner.


:

1 -i.- 1. --= .i :
.:=_=111.r\
--":-= e
:
: Use Possession 0n the.lir$t Motorized Patrioi you spol, :

ihen gTb th(: VolleV Gun ald run ini0 c0ver-


*;.:..'== : ....
'i:
$:-,
s.a'
-B::, There are numerous Tears available on the roof, including Cover, a Mosquito in the distance,
*::
i:.
.:t
and a Rocket Automaton up close on the left. Open the Tear for the police barricade first to

help provide cover from the initial surge. Possess one ofthe early attackers so that you have
ti someone nearby watching your back while you use the Volley Gun to lob shots at those in the
€:i
distance. Keep Shock Jockey on hand whenever the Motorized Patriots come into view.
.t:4.
i:i': t

Take cover behincl the barricade, and lob ynur Vllley Gun shcts
l
:

Alternate opening the Tears for the Mosquito and Rocket Aut0lnaton
a$ they are deslroyed, all0wing you t0 stay in c0ver and save amir0.
Lament@Xbox360iso

Put down the initial crush of enemies, then open the Tear for the Mosquito in the d.istance to sofren things up further.

The Mosquito may be destroyed rather quickly, making it a prime time to open the Tear for the Rocket Automaron while the

Mosquito Tear reactivates. Keep the Rerurn to Sender Vigor on handwhen chasing down any remaining Founders, especially if
you have :he Ammo Absorb upgrade.

Eliminate any enemies near the police barge to finish clearing the rooftop of the Founder forces, but dont board the barge just

yet! First, have Elizabeth pick the lock on the door (three lockpicks required) near rhe flags, and go inside. The room on the right

contains a safe (one lockpick needed), and the one on the left contains both a Voxophone and a Venil Vidil Vigorl Machine.
Exit the interior and pay a visit to the Telescope on the left, the final Telescope in Coiumbial

Leap onto the police barge, and pick up the Shotgun from the gun rack on the right. Pull the lever to send the gunship on its way

back to the Hand of the Prophet. Itt time to bring Comstock downl

Rosalind Lutece TELESCOPE


october the 16th, 1909 This last Telescope is trocated right near rvhere rlee police
Comstock House Roof barge <iocks witfr the rer*f. It's ori rhe left,han,l side and
mtr$t be viewed befare you ger oa the barge, since you
My brother has presented me with an ultimatum: if we rvor:'t ire coraing back to rhe roof"
do not send the girl back from where we brought her,
he and I must part. Where he sees an empty page, I
see "King Lear." But he is my brother-so I shall play
my part, knowing it sha1l all end in tears.

REPEL THE AIRBORNE ASSAULT


The flight to the Hand of the Prophet won't be as uneventful as Booker was hoping. Another gunship soon deploys from the

zeppelin and is due inbound any moment, as are several others after it. A number of Vox barges eventually join these police barges,

as well.
Lament@Xbox360iso
.:;.:i{ _:'il

Each ship has a coupie of freight hooks that make leaping back and forth relatively safe and easy. Each gunship typically has four

enemy passengers, three of which are often hear,y soldiers with Machine Guns. The single best way to take them out (and unlock

the "Bon Voyage" bonus) is to leap to the freight hook, perform a Slg-Line Strike on a nearby adversary to safely dismount

the hook, then knock the crew off the ship with Undertow. Undertow, especially if upgraded, can knock all three or four foes

overboard with a single use. Clear the deck of enemies, then leap back to your ship and deal with the Mosquitos that attack

between the waves of enemy gunships. Check each gunship for Salts before disembarking.

Continue to do this until you have repelled all four barges, including the rwo Vox gunships. Return to your original police barge,

where Elizabeth awaits, and prepare to dock with the Hand of the Prophet.

A loaded Shotgun and ihe Undeftov'/ Vigor Always use lhe fre;ght hooks r,nrh{in leaping beiween ships,
are all you need i0 clear the llher ships. sven if the!"e ars t\rlo sids by side.

€HA}{N *F'TKXK pK$pKxffi'ff@


}IAN&AR BAY

The Sky-Lines strung around the

perimeter of the lower decks on

Comstockt ship, the Hand of the


Prophet, are choked with Patriot Pods.

The Sky-Lines are your only way up

from one level ofthe ship to the next-


and you begin the ascenr on the lowest

offive decks! Youre going to have to


clear those Sky-Lines to advance.

Step offthe barge to the right, lhere's nn reason t0 st*p using Undertow nolv!

and quickly open the Tear for the

Mosquito on the 1eft. Continue to use Undertow to knock any enemy units right off the zeppelin, and step out toward the le{i-

hand side of the ship and take aim at (or cast Possession) the Gun Automaton in the distance. Theres a Gun A1tom41onl'on each

side in identical positions and two more at the other end, near the controls.
Lament@Xbox360iso ::=::t:::'itl: l:.:.,.r::,

€ETANGAK \r
I]
:
Lament@Xbox360iso

f;OM$d&Nil NE$K

ttrGtl{ffiRElt$ $till{
Lament@Xbox360iso

==:=::==.=:==:='::=

::::, "::,:::'.:::-=*itAFlr',t:r::::: -.. <..'


.;,.-..,n$:.,
Advance along the lefl:hand side of the ship to the airloCk and

pass through it to reach two small offices and starerooms. You

i)n scavenge for ammo and Salts inside the belly of the ship
and purchase additional weapon and Vigor upgrades from the

vending machines. The interior of the lower deck is rypically

devoid of Founders, ailowing you ro explore the area without

much risk. Cut across the center of the hangar bay by leaping

across a docked police barge and exit on rhe far side. It's a good

idea to sweep across the deck in a zigzagpartern, making sure Press lhe llutt$n t0 depioy tlrc Patii0l pOd$,
then iid$ iiie $ky-i-.ine !rS t0 lhs *lain dmk.
to knock out each of the Gun Automatons as you go.

Contlnue to the front of the hangar bay where a total of four Gun Automarons are located, rwo on the outer walkway and rwo
on the inner. Use Shock Jockey and the Hand Cannon or Shotgun to take them out with a potent one-rwo combo attack!

The curving walkway leads to a safer overlook if you need it, but you should be able to have Booker walk up to the controls and
pull the lever to clear the Sky-Lines. This first Sky-Line clears quickly.

MFirN UICK

Travel on the Sky-Line long enough to spot aTear for a Gun

Automaton on rhe side of the zeppelin's second deck,


Rosalind Lutece
and have Elizabeth open it as you leap down. Ready the September the Srd, 1909
Return to Sender Vigor and proceed to the center of the What's Done is Done
ship, near the stairs leading up to the controls. Use the Hand

Cannon or Shotgun along with Return to Sender to take out Our contraptlon shows us the girl is the flame that
shall lgnite the world. My brother says we must undo
the soldiers arop the srairs. what we have done. But time is more an ocean than
a river. Why try to bring in a tide that will only agaln
go out?
The center of the main deck has a series of locked rooms,

several ofthem sealed shut with airiock doors beneath


ominous red lights. Start at the south end of the ship and have

Elizabeth pick the lock on the door beneath the "secure Area'

sign (and anorher nexr ro an "Engineering" sign). Make your

way through the interior rooms ro ftnd a Voxophone and a


piece of Gear, the final one you'll find hidden in Columbia.
Lament@Xbox360iso
ahFrl$: 7-tr5

*ulo"':'1':1":"T:o':':r':.:::lT::lT:"i:.:*'-':*:ln:lu::Tll=::'li"-
..
Climb the stairs and press the button to clear the main decks Sky-Lines. The pods drop very slowly
this time around, allowing for a pair of Vox warships to approach near each wing. Youre going to

have to hold them offwhile the Patriot Pods are deployed. Make your way toward one of the

wings where the Vox are boarding, and hit them with your Volley Gun or RPG and a blast

of Undertow.

Beat back the early attackers l'rilh your heavy weapons,


then charge the Vox gunship and hit them with Undertow

Use the lower Sky-Line to quickly reach the Vox gunship, leap into

a Slry-Line Strike, then Undertow them offthe side if you have


enough Salt. Leap back to the Sky-Line and make your way to the

other side, where you can execute a repeat performance. Open the Tear

for the Medical Supplies if needed; otherwise, try to keep the two Gun

Automatons active. One of the Vox warships ultimately deploys rwo

Motorized Patriots of its own. Listen for Elizabetht alert, and make your

way over to it to put it down.


Lament@Xbox360iso

\*-
-=,. .,-tf'it!::*re main deefi "Sky-Liq€::cletred;
re: : :

jv it5 tir*e.io head t: 15€ tiird level.


lL9 kap to r}re,:Sky-Line
!t near the controls

and nde rt onro the upper wing as ir


::.
comes inro view.

ENGINEERIFIG DECK

Dismor:nt onto the upper wing and

run up the walkway sreps ro the airlock


Lise the supports on the wing for cover while fighting the Motorizecl palriot.
door, pressing the button to go inside.

Coatinue up the stairs and open the

next door to ent€r the interior ofthe deck

The Engineering Deck is essentially comprised of two rooms. The room Booker first arrives in has a small circuiar Sky-Line

running around it near the ceiling, whereas the second room has multiple Rocket Automarons. Pick up the Volley Gun and its

ammo, and instruct Elizabeth ro open the Tear for the Gun Automaron.

rruo the
Ride o^y-lrrru past
rrre Sky-Line pd5r ihe siui]S t0
lrrH steps lu set LIle nan0yffian
Uet the ailenil0n,
Handyman'ss atteniion.
.. Keep up the attack uiith DeVil'S KiSS
'
but don't ieave this room iust yet! ,,

Leap to the Sky-Line to get the attention of the Handyman in the distance. Ride the
Sky-Line in a loop while firing the
Volley Gun at it. The Handyman cant help but give chase, so try to lead it back ro rhe Gun Auromaton,
then leap down to avoid
being electrocuted- Open fire on the Handyman's heart to kill it. Several heavily armored Founders
start attacking at this time,
as well' Tiy to stay close to the Gun Automaton and use Murder of Crows or Bucking Bronco to immobilize the enemies so the
Gun Automaron can fire away without raking damage.

Dual Rocket Automatons, one on each side of the ship,

guard the second section ofthis deck. lJse possession and

the Volley Gun to destroy them one ar a rime, then advance

past the vending machine and out onto the Sky-Line that

runs along the perimeter of the ship, just below the

Command Deck.

Ride the Sky-Line al*ng the side of the zeppelin,


ilp to Comstock's sanctuary.
Lament@Xbox360iso

. ,:,:t;,'ii5l!.".':
.. .'.i:- I !"
.:,t --:"
a.-:.;{',

!-:

CONFROI{T COMSTOCK
Dismount the Sky-Line and follow Elizabeth through the door to d1e oasis Comstock has created for himself aboard the Hand of

the Prophet. Valk with Elizabeth to the bird bath wher-e Comstock awaits and stand by, opting only to intervene when prompted

to clo so. The meeting ends soon enough, and Booker and Elizabeth are then free to proceed to the .*,.iio, of the Command

Deck. First things first: head up the stairs on either side of the garden and locate the final two Voxophones. One is on Comstock's

bed, the other in the office. Equip the Shotgun hanging on the gun rack.

Rosalind Lutece Zachary Hale Comstock


December the 4th, 1907 June the 21st, 1895
The Hand of the Prophet The Hand of the Prophet

The Prophet is dying. The metastasis has aged him When a soul rs born again, what happens to the one
so quickly. Why does this Comstock decay, whlle a Ieft behind in the baptismal water? Is he simply...
Comstock in another world remains fit? if genetics gone? Or does he exlst in some other world, alive,
are destiny, what accounts for the difference? with sin intact?
Perhaps exposure to the contraption? Hm. It merits
further study.
Lament@Xbox360iso

PROTECT THE ZEPPELIN


Head to the bridge and man the controls to steer the zeppelin, though you won't ger very far. Fortunately, Elizabeth discovers a

way io control the Songbird and entrusts Booker to use the Songbird to prorecr the zeppelin from an unrelenting attack by the

Vox Populi.

This final, epic battle takes place on the rop deck of the Hand

of the Prophet, an area ringed by a lengthy Slry-Line and rwo

elevated walkways. The Sky-Line dips at the bow and rises

several stories to a narrow observation deck in the stern, where

you can find a Tear for a Sniper Rifle. The Vox are going to

attackwith an assortmenr of gunships and zeppelins of their


own. The gunships have their own cannons, but their primary

purpose is to ferry dozens ofVox Populi foot soldiers into

Wait f0r the targ€i:rU reilcie t0 ap:-reai, battle atop the deck of the ship. These enemies ignore you for
ihefi lOlc the f;elaad bLrticn t0 har.,* the Scnnbird aitack
the most part, as their main purpose is to march across the
deck and open fire on the energy core beneath the bridge. The meter in the upper right-hand corner ofthe screen alerts you to

how much durability the zeppelin stili has.

Defending the zeppelin is too hard for one person to do alone; not even Booker can do it. Fortunately, you have the Songbird.

You'll be able to command the Songbird to attack any of the red targeting circles that appear. These targets appear on Vox

gunships, at different areas of the zeppelint deck, and eventually on rhe enemy zeppelins. Keep in mind that the Songbird has

to regaia its strength after each attack. The larger the target you assign it, the longer it takes to recover and be ready for another
strike. Both Elizabeth and the on-screen Songbird Meter keep you apprised of the Songbirdt status.

There are several Tears available on the deck, including those for Medical Kits, which you'll need. Equip Gear that boosts your

capabilities while using Slq'-Lines and that adds extra damage to your explosive weapons. It's aiso worth equipping at least one

piece of Gear that offers remporary

invincibiliry whether from leaping off


a Sky-Line or by eating a consumable.

The key to successfully defending

the Hand of the Prophet is to be in

constant motion firing the Volley Gun

or RPG at groups of enemies, using

Sky-Line Strikes and Undertow to

knock them off the ship, and making

efficient use ofthe Songbird.

lliCe the iiry-Lii* ailci use ihe i,rciiey *,ln tc biasl av,Jay the Vox as'ihe-v target ihe *iler1,' e cfe
Lament@Xbox360iso

Instruct the Songbird to attack a gunship bearing cannons or Vox Beasts whenever it's available ro srrike. Tiy to take care ofthe

foot soldiers on your own, saving the Songbird for larger targets. Itt also worth watching the sides of the zeppelin for inbound
gunships-you can save yourself a lot of trouble by having the Songltird destroy a gunship before the Vox disembark.

Criler ihe S*ngbirc i* aliaik giln$hi[s irou'li need t0 h:rve lhe $*n{]!tird desir0:r
iial $ii:i 1e'r€ r.'r*liip!e Vcx ili:pLrii rn baarrl three Vtx zeppe:i':s to sur,rive ih* iighl.

Enemy zeppelins, Vox Beasts, and Motorized Patriots pose

the largest threat to the Hand of the Prophet. Dont be afraid

to hit the Motorized Patriots with Sky-Line Strikes and attacks

from Vigors. Once you engage one of the Motorized Patriots

in battle, try to either cast Possession on the other one

(they almost always attack in pairs), or (at the least) focus your

attention on that one. Itt better to have one fuily funcrional

Motorized Patriot shooting the energy core than two half-


Dn ,.'!haiever it takes l0 plilri: the zeppel!n's €Iergy r0!'e, damaged ones attacking it.
ei.'er ii t&* har:e il tlanc d:r+ctiir iir irOnt 0f :1.

This is a lengthy, difEcult battle to survive on your first try, but stick with it. Use the Sky-Lines to move about the deck quickiy,

and try to kill as many of the Vox as you can the moment they board the zeppelin-do not allow them to make their way all the

way to the energy corel Use the brief breaks between gunships to grab a Medical Kit or Salt Phial (there are several Vigors and

Salt Phials near the controls behind the energy core), and stay on the move. Switch to the RPG on the crare near the energy core

if you run out of ammo for the Volley Gun, but save its iimited ammo for groups of enemies. Dont be afraid to scavenge ammo

and weapons from enemy corpses.

Ineilies nearcst ile Eneily c0r* ai* yil]r l*p pri*riiyl ioi:t itizabelh or the brv'; ulter $tavin1; Llfi ih* Vox t$saull
t* hring this stnry i0 e c0nciiisi*a, il**gratLt,ali0n-q.
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ACHIEVEMEI\TS
AITD TROPHIES *-.-'.-a:-,,- j :4.-. --::: :::::a::lll::r::::{

Bioshock Infinite contains a total of 50 Xbox 360 Achievements equaling a total of 1000 Gamerscore.
There are 50 Tiophies for the PS3, including one Gold Tiophy.

SPOILERWARNING
game that may be considered to
The following pages reference some events and locations in the
be mild spoilers. Read on at your own risk if you haven't completed
the game'

R S g& KY AC SgAHYH&9ffi ruYS @


The following nine challenges each unlock as yorl progress through the story. They're included here for completiont sake, but this

guide withholds comments or descriptions to avoid potential spoilers. Follow along with the walkthrough portion of this guide for

assistance in unlocking them.


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DIFFICULTYMODES
Bioshock Infnite contains four difficulry modes ranging from "Easy'' to " 1999 Mode."

Completing the game on any one difficulry unlocks the Achievement or tophy for
ali lower difficulties simultaneously. 1999 Mode is unlocked only after completing

the game on Hard difficulty. Consult the Detective Tiaining portion of the guide for

specific differences between each of the difficulty settings and for tips and suggestions

concerning 1999 Mode.

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FOUNDER\TEAPONRY
Each of the 11 Founder weapons (including the Sky-Hook) has a corresponding bonus. Use these weapons as Booker engages in

combat with the Founders and Vox Populi to rack up enough kills to meet the criteria for each. You'll likely be tempted to swap

out the Broadsider Pistol for the Founder China Broom at your

first opportuniry. This is fine. Just make sure to periodically use

the Pistol later on in your journey to unlock the Achievement/

Trophy. Note that only the Vox Hail Fire counts toward your

progress on these challenges, as each ofthe other Vox guns (the

Burstgun and Repeater) differs significantly from its

Founder counterpart. Consult the table on the nexr page for the

Achievement/Tiophy details.
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VIGORSAND TEARS
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SKY-LINES

GENERAL COMBAT
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€T]TGRA*HS ANI} CSIIHCTgMfuKS#


This final group of Achievements/Tlophies tests your commirmenr ro

exploration. Uniock these bonuses by searching ali containers, spending

money in the vending machines, and leaving no srone unrurned. Follow along

with the walkthrough portion of this guide-paying special attention ro rhe


maps-to uncover every hidden collectible in Columbia. This guide details the

whereabouts of every Glescope, Kinetoscope, and Voxophone and includes the

location of each and every safe , Infusion, and piece of Ge ar on the maps.
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.11:,,;.1:1"; Fight For Control of Columbia


$e In the board game Bioshock I'nJinite
will take on the role of a iaction battling to seize control of the floating
- Siege of' ColtmbiaT'll, each player g
city of Columbia. Players u'ill battle each other, the troubiesome Booker Dewitt, 'i=:'

and other hostile forces as they try to earn r-ictory


points by controlling territory and
completing objectives. Learn more at:
www. P lai dHatGames. c 0m
t4li l*e-rlc hreE.t'le Sor.,'de hr &d,6 rubJrdilis 4l nr'g E Reettd..BioickrtrntejSr.se otCol]dirt €nd
!l.el3rdrJ.sandbqos&ehelndftolEf&hlescr.r'ejotnare.ircandtebidienesBi.<h&k,
faaieislege oa Coldr:.::! nahJatrd a.C dtuhuted & ptaid Eat Celes rc D.de, n eae
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STRATgGY GUII}E
W FEATT]RES K
:-...-.::-.-:
FOREttllORD BY THE CREATIIJE DIRECTOR AtlD ,
00-F0UNDER 0F |RRAT|0||IAL qAMES, KEl\,l LEVtr{E

i,''
TIIE MISSION OF BOOKER DE\TITT
LIMITED E$ ION ;
Researched on site at hrational 0ames, our indepth rralkthrough guides you tirolgh
every step ol the game and highlights eyery collectible item.

('
. ILLTISTRATED MAPS
@NDY UN THrc :

,
:
{]ur illustrated maps call out every lertinent item in the city of Columbia.

learn the location of every Vigor, vending machine, and static piece of Gear

&MWMTTrcD rcDTTT@N . lor I00% completion.

THE BIRT}/CAGg KEY


This exclusive 4" enameled metal replica keychain

#
of the iconic Freedom Key is a must have lor any

WARNING: ilot suilohle for rhildren


under 36 moilhs due lo smoll ports.
thoking horord.

EXCLT]SIYE THE ENBMIBS OF THE PEOPLE


BOART} GAME CARI)
lncludes an exclusive action card lrom the upcoming Expert strategies and tactics for dealing with the denizens of Columbia. Learn tle
RiaShock lnfinite board game!
strenghs and weaknesses of every heavy hitter so yon can dispatch them rtea
the need arises.

TTIE GUNS OF LIBERTY


lletailed data and information for all of the arms and armament of

BioShock lnfinite. learn the best uses lor every gu and Vigor in this

dangerous world.

Al\t} MIICH, MUCH MORE:


Special supplenentary information hy the lrrational Games' staff, inlormatlon lor

unlocking every Achievement and Trophy, transcriptions of every Voxophone, and a

vast collection of images you w0n't find anywhere else!

re Printed in the USA

ffi W
www.brodygomes.rom www.irrolionclgomes.rom
n;fl
EAMES
www.2kgomes.rom
;::.HHl ;'[..,, cAN / Ete.eeu* ffffi
iuiluluilrull[ru rnfrfrrrlll, lllll|ilJil]lllll|[[illlll.
@ 2002-201 3 Ioke-Two lnleroclive Softwore, lnr. Developed by lrrolionol Gomes. BioShork, BioShock lnfinite,
lnolionol Gomes, 2K Gomes ond their respeclive logos ore trademorks of loke-Iwo lnteroclive 5oftuore, lnr.

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