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Toy

A toy is an item that is used in play, especially one designed for such
use. Playing with toys can be an enjoyable means of training young
children for life in society. Different materials like wood, clay, paper,
and plastic are used to make toys. Many items are designed to serve
as toys, but goods produced for other purposes can also be used. For
instance, a small child may fold an ordinary piece of paper into an
airplane shape and "fly it". Newer forms of toys include interactive
digital entertainment. Some toys are produced primarily as collectors'
items and are intended for display only.

The origin of toys is prehistoric; dolls representing infants, animals,


and soldiers, as well as representations of tools used by adults are A variety of traditional woodenChannapatna toys
readily found at archaeological sites. The origin of the word "toy" is from India
unknown, but it is believed that it was first used in the 14th century.
Toys are mainly made for children.[1] The oldest known doll toy is
thought to be 4,000 years old.[2]

Playing with toys is considered to be important when it comes to growing up and learning about the world around us. Younger
children use toys to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice
skills they will need as adults. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to
remember and reinforce lessons from their youth.

Contents
History
Enlightenment era
Mass market
Culture
Child development
Gender
Economics
Types
Construction sets
Dolls and miniatures
Vehicles
Puzzles
Collectibles
Promotional merchandise
Digital toys
Physical activity
Safety regulations
Disposal
Toy use in animals
See also
References
Further reading
External links

History
Most children have been said to play with whatever they can find, such as sticks and rocks.
Toys and games have been unearthed from the sites of ancient civilizations. They have been
written about in some of the oldest literature. Toys excavated from the Indus valley
civilization (3010–1500 BCE) include small carts, whistles shaped like birds, and toy
monkeys which could slide down a string.[3]

The earliest toys are made from materials found in nature, such as rocks, sticks, and clay.
Thousands of years ago,Egyptian children played with dolls that had wigs and movable limbs
which were made from stone, pottery, and wood.[4] In Ancient Greece and Ancient Rome,
children played with dolls made of wax or terracotta, sticks, bows and arrows, and yo-yos. Little horse on wheels,
Ancient Greek children's toy.
When Greek children, especially girls, came of age it was customary for them to sacrifice the
From a tomb dating 950–
toys of their childhood to the gods. On the eve of their wedding, young girls around fourteen
900 BCE, Kerameikos
would offer their dolls in a temple as a rite of passage into adulthood.[5][6] Archaeological Museum,
Athens
The oldest known mechanical puzzle also comes from Greece and appeared in the 3rd century
BC. The game consisted of a square divided into 14 parts, and the aim was to create different
shapes from these pieces. In Iran "puzzle-locks" were made as early as the 17th century (AD).

Enlightenment era
Toys became more widespread with the changing attitudes towards children engendered by the Enlightenment. Children began to be
seen as people in and of themselves, as opposed to extensions of their household and that they had a right to flourish and enjoy their
childhood. The variety and number of toys that were manufactured during the 18th century steadily rose; John Spilsbury invented the
first jigsaw puzzle in 1767 to help children learn geography. He created puzzles on eight themes – the World, Europe, Asia, Africa,
America, England and Wales, Ireland and Scotland. The rocking horse (on bow rockers) was developed at the same time in England,
[7]
especially with the wealthy as it was thought to develop children's balance for riding real horses.

Blowing bubbles from leftover washing up soap became a popular pastime, as shown in the painting The Soap Bubble (1739) by
Jean-Baptiste-Siméon Chardin. Other popular toys included hoops, toy wagons, kites, spinning wheels and puppets. The first board
games were produced by John Jefferys in the 1750s, including A Journey Through Europe.[8] The game was very similar to modern
board games; players moved along a track with the throw of a dice (a teetotum was actually used) and landing on different spaces
would either help or hinder the player.[9]

In the nineteenth century, the emphasis was put on toys that had an educational purpose to them, such as puzzles, books, cards and
board games. Religiously themed toys were also popular, including a model Noah's Ark with miniature animals and objects from
other Bible scenes. With growing prosperity among the middle class, children had more leisure time on their hands, which led to the
[9]
application of industrial methods to the manufacture of toys.

More complex mechanical and optics-based toys were also invented.Carpenter and Westley began to mass-produce the kaleidoscope,
invented by Sir David Brewster in 1817, and had sold over 200,000 items within three months in London and Paris. The company
was also able to mass-produce magic lanterns for use in phantasmagoria and galanty shows, by developing a method of mass
production using a copper plate printing process. Popular imagery on the lanterns included royalty, flora and fauna, and

[10]
geographical/man-made structures from around the world.[10] The modern zoetrope was
invented in 1833 by British mathematicianWilliam George Horner and was popularized in the
1860s.[11] Wood and porcelain dolls in miniature doll houses were popular with middle class
girls, while boys played with marbles and toy trains.

Mass market
The golden age of toy development was at the turn of the 20th century
. Real wages were rising
steadily in the Western world, allowing even working-class families to afford toys for their
children, and industrial techniques of precision engineering and mass production was able to
provide the supply to meet this rising demand. Intellectual emphasis was also increasingly
being placed on the importance of a wholesome and happy childhood for the future
development of children.William Harbutt, an English painter, invented plasticine in 1897, and
in 1900 commercial production of the material as a children's toy began. Frank Hornby was a
visionary in toy development and manufacture and was responsible for the invention and A boy with a hoop. Hoops
production of three of the most popular lines of toys based on engineering principles in the have long been a popular
twentieth century: Meccano, Hornby Model Railwaysand Dinky Toys. toy across a variety of
cultures.
Meccano was a model construction system that consisted of re-usable metal strips, plates,
angle girders, wheels, axles and gears, with nuts and bolts to connect the pieces and
enabled the building of working models and mechanical devices. Dinky Toys
pioneered the manufacture ofdie-cast toys with the production of toy cars, trains and
ships and model train sets became popular in the 1920s. The Britain's company
revolutionized the production of toy soldiers with the invention of the process of
hollow casting in lead in 1893[12] – the company's products remained the industry
standard for many years.

Puzzles became greatly fashionable as well. In 1893, the English lawyer Angelo
John Lewis, writing under the pseudonym of Professor Hoffman, wrote a book
called Puzzles Old and New.[13] It contained, amongst other things, more than 40
descriptions of puzzles with secret opening mechanisms. This book grew into a
reference work for puzzle games and was very popular at the time. The Tangram
puzzle, originally from China, spread to Europe and America in the 19th century
.

During the Second World War, some new types of toys were created through
accidental innovation. After trying to create a replacement for synthetic rubber, the
Frank Hornby's 1901 patent number
American Earl L. Warrick inadvertently invented "nutty putty" during World War II.
GB190100587A for what later
Later, Peter Hodgson recognized the potential as a childhood plaything and became known as Meccano
packaged it as Silly Putty. Similarly, Play-Doh was originally created as a wallpaper
cleaner.[14] In 1943 Richard James was experimenting with springs as part of his
military research when he saw one come loose and fall to the floor. He was intrigued by the way it flopped around on the floor. He
spent two years fine-tuning the design to find the best gauge of steel and coil; the result was the Slinky, which went on to sell in
stores throughout the United States.

After the Second World War as society became ever more affluent and new technology and materials (plastics) for toy manufacture
became available, toys became cheap and ubiquitous in households across the Western World. Among the more well known products
of the 1950s there was the Danish company Lego's line of colourful interlocking plastic brick construction sets, Rubik's Cube, Mr.
Potato Head, the Barbie doll and Action Man.[15] Today there are computerized dolls that can recognize and identify objects, the
voice of their owner, and choose among hundreds of pre-programmed phrases with which to respond.[16] The materials that toys are
made from have changed, what toys can do has changed, but the fact that children play with toys has not.
Culture
The act of children's play with toys embodies the values set forth by the adults of their specific community, but through the lens of
the child's perspective. Within cultural societies, toys are a medium to enhance a child's cognitive,social, and linguistic learning.[17]

In some cultures, societies utilize toys as a way to enhance a child's skillset within the traditional boundaries of their future roles in
the community. In Saharan and North African cultures, play is facilitated by children through the use of toys to enact scenes
recognizable in their community such as hunting and herding. The value is placed in a realistic version of development in preparing a
child for the future they are likely to grow up into. This allows the child to imagine and create a personal interpretation of how they
view the adult world.[18]

However, in other cultures, toys are used to expand the development of a child's cognition in an idealistic fashion. In these
communities, adults place the value of play with toys to be on the aspirations they set forth for their child. In the Western culture, the
Barbie and Action-Man represent lifelike figures but in an imaginative state out of reach from the society of these children and adults.
These toys give way to a unique world in which children's play is isolated and independent of the social constraints placed on society
[18]
leaving the children free to delve into the imaginary and idealized version of what their development in life could be.

In addition, children from differing communities may treat their toys in different ways based on their cultural practices. Children in
more affluent communities may tend to be possessive of their toys, while children from poorer communities may be more willing to
share and interact more with other children. The importance the child places on possession is dictated by the values in place within
[19]
the community that the children observe on a daily basis.

Child development
Toys, like play itself, serve multiple purposes in both humans and animals. They provide entertainment while fulfilling an educational
role. Toys enhance cognitive behavior and stimulate creativity. They aid in the development of physical and mental skills which are
necessary in later life.

One of the simplest toys, a set of simple wooden blocks is also one of the best toys for developing minds. Andrew Witkin, director of
marketing for Mega Brands told Investor's Business Daily that, "They help develop hand-eye coordination, math and science skills
and also let kids be creative."[20] Other toys like marbles, jackstones, and balls serve similar functions in child development, allowing
children to use their minds and bodies to learn aboutspatial relationships, cause and effect, and a wide range of other skills.

One example of the dramatic ways that toys can influence child development
involves clay sculpting toys such as Play-Doh and Silly Putty and their home-made
counterparts. Mary Ucci, Educational Director of the Child Study Center of
Wellesley College, has demonstrated how such toys positively impact the physical
development, cognitive development, emotional development, and social
development of children.[21]

Toys for infants often make use of distinctive sounds, bright colors, and unique
textures. Through play with toys infants begin to recognize shapes and colors.
Repetition reinforces memory. Play-Doh, Silly Putty and other hands-on materials
allow the child to make toys of their own.

Educational toys for school age children of often contain a puzzle, problem-solving Two children playing withpaddle
balls in Hitting the Ball in the Shadow
technique, or mathematical proposition. Often toys designed for older audiences,
of the Banana, a painting by the
such as teenagers or adults, demonstrate advanced concepts. Newton's cradle, a desk Chinese artist Su Hanchen (苏汉臣,
toy designed by Simon Prebble, demonstrates the conservation of momentum and active 1130s–1160s AD),Song
energy. Dynasty
Not all toys are appropriate for all ages of children.[22] Even some toys which are marketed for a specific age range can even harm
the development of children in that range.

Gender
Certain toys, such as Barbie dolls and toy soldiers, are often perceived as being more
acceptable for one gender than the other. The turning point for the addition of gender
to toys came about in the 1960s and 1970s. Before 1975, only about two percent of
toys were labeled by gender, whereas today on the Disney store's website,
considered a dominating global force for toys by researcher Claire Miller, all toys
are labeled by gender.[23] The journal Sex Roles began publishing research on this
topic in 1975, focusing on the effects of gender in youth. Too, many psychological
textbooks began to address this new issue. Along with these publications,
researchers also started to challenge the ideas of male and female as being opposites,
A toy tank with a remote control.
even going as far as to claim toys which have characteristics of both gender are
Such toys are generally thought of as
preferable.[24] boys' toys.

A milestone for research on gender is the use of meta-analysis, which provides a


way to assess patterns in a systematic way, which is especially relevant for a topic such as gender, which can be difficult to
quantify.[24] Nature and nurture have historically been analyzed when looking at gender in play, as well as reinforcement by peers
and parents of typical gender roles and consequently, gender play.[24] Toy companies have often promoted the segregation by gender
in toys because it enables them to customize the same toy for each gender, which ultimately doubles their revenue. For example,
.[25]
Legos added more colors to certain sets of toys in the 1990s, including colors commonly attributed to girls such as lavender

[26] When eye movement


It has been noted by researchers that, "Children as young as 18 months display sex-stereotyped toy choices".
is tracked in young infants, infant girls show a visual preference for a doll over a toy truck (d > 1.0). Boys showed no preference for
the truck over the doll. However, they did fixate on the truck more than the girls (d = .78).[27] This small study suggests that even
before any self-awareness of gender identity has emer
ged, children already prefer sex-typical toys. These dif
ferences in toy choice are
[28]
well established within the child by the age of three.

Another study done by Jeffrey Trawick-Smith took 60 different children ages three to four and observed them playing with nine
different toys deemed best for development. Theywere allowed to play with the toys in a typical environment, a preschool classroom,
which allowed for the results to be more authentic compared to research done in a lab. The researchers then quantified play quality of
the children with each toy based on factors such as learning, problem solving, curiosity, creativity, imagination, and peer interaction.
The results revealed that boys generally received higher scores for overall play quality than girls, and the toys with the best play
quality were those identified as the most gender neutral, such as building blocks and bricks along with pieces modeling people.
Trawick-Smith then concluded that the study encourages a focus on toys which are beneficial to both genders in order to create a
better balance.[29]

While some parents promote gender neutral play, many parents encourage their sons and daughters to participate in sex-typed
activities, including doll playing and engaging in housekeeping activities for girls and playing with trucks and engaging in sports
activities for boys.[30] Researcher Susan Witt said that parents are the primary influencer on the gender roles of their children.[31]
Parents, siblings, peers, and even teachers have been shown to react more positively to children engaging in sex-typical behavior and
playing with sex-typical toys.[32] This is often done through encouragement or discouragement, as well as suggestions[31] and
imitation.[25] Additionally, sons are more likely to be reinforced for sex-typical play and discouraged from atypical play.[32]
However, it is generally not as looked down upon for females to play with toys designed "for boys", an activity which has also
become more common in recent years.[33] Fathers are also more likely to reinforce typical play and discourage atypical play than
mothers are.[34] A study done by researcher Susan Witt suggests that stereotypes are oftentimes only strengthened by the
[31]
environment, which perpetuates them to linger in older life.
This stereotypical attribution of sex-typical toys for girls and boys is gradually changing, with toys companies creating more gender
neutral toys, as the benefits associated with allowing children to play with toys that appeal to them far outweighs controlling their
individual preferences.[35] For example, many stores are beginning to change their gender labels on children's play items. Target
removed all identification related to gender from their toy aisles and Disney did the same for their costumes.[23] The Disney store is
an especially prevalent example of gender in play because they are a global identity in the toy world. A study done regarding their
website found that though they have removed gender labels from their costumes, the toys online reflect more stereotypical gender
identities. For example, males were associated with physicality and females were associated with beauty, housing, and caring.[36]
Too, though they promote their toys as being for both genders, there is no section for boys and girls combined on their website. Those
which are generally deemed for both genders more closely resemble what many would label "boy toys," as they relate closer to the
stereotype of masculinity within play.[36]

Traditions within various cultures promote the passing down of certain toys to their children based on the child's gender. In South
American Indian communities, boys receive a toy bow and arrow from their father while young girls receive a toy basket from their
mother.[17] In North African and Saharan cultural communities, gender plays a role in the creation of self-made dolls. While female
dolls are used to represent brides, mothers, and wives, male dolls are used to represent horsemen and warriors. This contrast stems
from the various roles of men and women within the Saharan and North African communities. There are differences in the toys that
are intended for girls and boys within various cultures, which is reflective of the differing roles of men and women within a specific
cultural community.[18]

Research on the repercussions of gender in toys suggests that play should be encouraged to be more gender neutral in order to work
towards a desegregation of the genders.[29] Too, researcher Carol Auster and Claire Mansbach promote that allowing children to play
with toys which more closely fit their talents would help them to better develop their skills.[36] In terms of parental influence, a study
found that parents who demonstrated some androgynous behavior have higher scores in support, warmth, and self-worth in regards to
the treatment of their children.[31] Even as this debate is evolving and children are becoming more inclined to cross barriers in terms
.[23]
of gender with their toys, girls are typically more encouraged to do so than boys because of the societal value of masculinity

Economics
With toys comprising such a large and important part of human existence, it makes
sense that the toy industry would have a substantial economic impact. Sales of toys
often increase around holidays where gift-giving is a tradition. Some of these
holidays include Christmas, Easter, Saint Nicholas Day, and Three Kings Day.

In 2005, toy sales in the United States totaled about $22.9 billion.[20] Money spent
on children between the ages of 8 and twelve alone totals approximately
$221 million annually in the U.S.[37] It was estimated that in 2011, 88% of toy sales
was in the age group 0–11 years.[38]
Toys "R" Us operated over 1,500
stores in 30 countries and has an Toy companies change and adapt their toys to meet the changing demands of
annual revenue of US$13.6 billion children thereby gaining a larger share of the substantial market. In recent years
many toys have become more complicated with flashing lights and sounds in an
effort to appeal to children raised around television and the internet. According to
Mattel's president, Neil Friedman, "Innovation is key in the toy industry and to succeed one must create a 'wow' moment for kids by
designing toys that have fun, innovative features and include new technologies and engaging content."

In an effort to reduce costs, many mass-producers of toys locate their factories in areas where wages are lower. China manufactures
about 70 percent of the world’s toys and is home to more than 8,000 toy firms, most of which are located in the Pearl River Delta of
Guangdong Province.[39] 75% of all toys sold in the U.S., for example, are manufactured in China.[20] Issues and events such as
power outages, supply of raw materials, supply of labor
, and raising wages that impact areas wherefactories are located often have an
enormous impact on the toy industry in importing countries.
Many traditional toy makers have been losing sales to video game makers for years. Because of this, some traditional toy makers
have entered the field of electronic games and even turning audio games into toys, and are enhancing the brands that they have by
[40]
introducing interactive extensions or internet connectivity to their current toys.

In addition, the rise of distributed manufacturing enables consumers to make their own toys from open source designs with a 3-D
printer.[41] As of 2017 consumers were already offsetting 10s of millions of dollars per year by 3D printing their own toys from
MyMiniFactory, a single repository.[42][43]

Types

Construction sets
The Greek philosopherPlato wrote that the future architect should play at building houses as a
child.[44] A construction set is a collection of separate pieces that can be joined together to
create models. Popular models to make include cars, spaceships, and houses. The things that
are built are sometimes used as toys once completed, but generally speaking, the object is to
build things of one's own design, and old models often are broken up and the pieces reused in
new models.

The oldest and, perhaps most common construction toy is a set of simple wooden blocks,
which are often painted in bright colors and given to babies and toddlers. Construction sets
such as Lego bricks and Lincoln Logs are designed for slightly older children and have been Lincoln Logs have been a
quite popular in the last century. Construction sets appeal to children (and adults) who like to popular construction type
work with their hands, puzzle solvers, and imaginative sorts. toy in the U.S. since the
1920s.
Some other examples include Bayko, Konstruk-Tubes, K'Nex, Erector Sets, Tinkertoys, and
Meccano, and generic construction toys such asNeodymium magnet toys.

Dolls and miniatures


A doll is a model of a human (often a baby), a humanoid (like Bert and Ernie), or an
animal. Modern dolls are often made of cloth or plastic. Other materials that are, or
have been, used in the manufacture of dolls include cornhusks, bone, stone, wood,
porcelain (sometimes called china), bisque, celluloid, wax, and even apples. Often
people will make dolls out of whatever materials are available to them.

Sometimes intended as decorations, keepsakes, or collectibles for older children and


adults, most dolls are intended as toys for children, usually girls, to play with. Dolls
have been found in Egyptian tombs which date to as early as 2000 BC.[4]

Dolls are usually miniatures, but baby dolls may be of true size and weight. A doll or
stuffed animal of soft material is sometimes called a plush toy or plushie. A popular
A girl and her doll in the 1900s. toy of this type is the Teddy Bear.

A distinction is often made between dolls and action figures, which are generally of
plastic or semi-metallic construction and poseable to some extent, and often are merchandising from television shows or films which
feature the characters. Modern action figures, such as Action Man, are often marketed towards boys, whereas dolls are often
marketed towards girls.
Toy soldiers, perhaps a precursor to modern action figures, have been a popular toy for
centuries. They allow children to act out battles, often with toy military equipment and a
castle or fort. Miniature animal figures are also widespread, with children perhaps acting out
farm activities with animals and equipment centered on a toy farm.

Vehicles
Children have played with miniature versions
of vehicles since ancient times, with toy two-
wheeled carts being depicted on ancient
Greek vases.[44] Wind-up toys have also Teddy Bear
played a part in the advancement of toy
vehicles. Modern equivalents include toy

A toy boat. cars such as those produced by Matchbox or Hot Wheels, miniature aircraft, toy
boats, military vehicles, and trains. Examples of the latter range from wooden sets
for younger children such as BRIO to more complicated realistic train models like
those produced by Lionel, Doepke and Hornby. Larger die-cast vehicles, 1:18 scale, have become popular toys; these vehicles are
produced with a great attention to detail.

Puzzles
A puzzle is a problem or enigma that challenges ingenuity. Solutions to puzzle may require
recognizing patterns and creating a particular order. People with a high inductive reasoning
aptitude may be better at solving these puzzles than others. Puzzles based on the process of
inquiry and discovery to complete may be solved faster by those with good
deduction skills. A
popular puzzle toy is the Rubik's Cube, invented by Hungarian Ernő Rubik in 1974.
Popularized in the 1980s, solving the cube requires planning and problem-solving skills and
involves algorithms.

There are many different types of puzzles, for example a maze is a type of tour puzzle. Other
categories include; construction puzzles, stick puzzles, tiling puzzles, transport puzzles, A Rubik's Cube
disentanglement puzzles, sliding puzzles, logic puzzles, picture puzzles, lock puzzles and
mechanical puzzles.

Collectibles
Some toys, such as Beanie Babies, attract large numbers of enthusiasts, eventually becoming collectibles. Other toys, such as Boyds
Bears are marketed to adults as collectibles. Some people spend large sums of money in an effort to acquire larger and more complete
collections. The record for a singlePez dispenser at auction, for example, is US$1100.[45]

Promotional merchandise
Many successful films, television programs, books and sport teams have official merchandise, which often includes related toys.
Some notable examples areStar Wars (a space fantasy franchise) andArsenal, an English football club.

Promotional toys can fall into any of the other toy categories; for example they can be dolls or action figures based on the characters
of movies or professional athletes, or they can be balls, yo-yos, and lunch boxes with logos on them. Sometimes they are given away
for free as a form of advertising. Model aircraft are often toys that are used by airlines to promote their brand, just as toy cars and
trucks and model trains are used by trucking, railroad and other companies as well. Many food manufacturers run promotions where a
toy is included with the main product as a prize. Toys are also used as premiums, where
consumers redeem proofs of purchase from a product and pay shipping and handling fees to
get the toy. Some people go to great lengths to collect these sorts of promotional toys.

Digital toys
Digital toys are toys that incorporate some
form of interactive digital technology.[46]
Examples of digital toys include virtual pets
and handheld electronic games. Among the
earliest digital toys are Mattel Auto Race and
the Little Professor, both released in 1976.
A toy of Stuart the Minon,
The concept of using technology in a way A character from the
that bridges the digital with the physical Despicable Me movie
An Aibo.
world, providing unique interactive franchise.
experiences for the user has also been
referred to as "Phygital."[47]

Physical activity
A great many toys are part of active play. These include traditional toys such as
hoops, tops, jump ropes and balls, as well as more modern toys like Frisbees, foot
bags, astrojax, and Myachi.

Playing with these sorts of toys allows children to exercise, building strong bones
and muscles and aiding in physical fitness. Throwing and catching balls and frisbees
can improve hand–eye coordination. Jumping rope, (also known as skipping) and
playing with foot bags can improve balance.

A boy from Jakarta with his ball. Ball


Safety regulations games are good exercise, and are
popular worldwide.
Many countries have passed safety
standards limiting the types of toys
that can be sold. Most of these seek to limit potential hazards, such aschoking or fire
hazards that could cause injury. Children, especially very small ones, often put toys
into their mouths, so the materials used to make a toy are regulated to prevent
poisoning. Materials are also regulated to prevent fire hazards. Children have not yet
learned to judge what is safe and what is dangerous, and parents do not always think
of all possible situations, so such warnings and regulations are important on toys.

For toy safety, every country has its own regulations. But since the globalization and
Toys with small parts, such as these
Lego elements are required by law to opening of markets, most of them try to harmonize their regulations. The most
have warnings about choking common action for younger children is to put toys in their mouths. This is why it is
hazards in some countries. of utmost importance to regulate chemicals which are contained in the paintings and
other materials children's products are made of. Countries or trade zones such as the
European Union regularly publish lists to regulate the quantities or ban chemicals
from toys and juvenile products.

There have also been issues of toy safety regarding lead paint. Some toy factories, when projects become too large for them to
handle, outsource production to other less known factories, often in other countries. Recently, there were some in China that America
had to send back. The subcontractors may not be watched as closely and sometimes use improper manufacturing methods. The U.S.
government, along with mass market stores, is now moving towards requiring companies to submit their products to testing before
they end up on shelves.[48]

Disposal
When toys have been outgrown or are no longer wanted, reuse is sometimes
considered. They can be donated via many charities such as Goodwill Industries and
the Salvation Army, sold at garage sales, auctioned, sometimes even donated to
museums. However, when toys are broken, worn out or otherwise unfit for use, care
should be taken when disposing of them. Donated or resold toys should be gently
used, clean and have all parts.[49] Before disposal of any battery-operated toy,
batteries should be removed and recycled; some communities demand this be done.
Some manufacturers, such asLittle Tikes, will take back and recycle their products.
Some communities require recycling
In 2007, massive recalls of toys produced in China[50] led many U.S.-based charities of the batteries in toys such asqfix
to cut back on, or even discontinue, their acceptance of used toys. Goodwill stopped robot "crash-bobby".

accepting donations of any toys except stuffed animals, and other charities checked
all toys against government-issued checklists.[51]

The WEEE directive (Waste Electrical and Electronic Equipment), which aims at increasing re-use and recycling and reducing
[52]
electronic waste, applies to toys in the United Kingdom as of 2 January 2007.

Toy use in animals


It is not unusual for some animals to play with toys. An example of this is a dolphin being trained to nudge a ball through a hoop.
Young chimpanzees use sticks as dolls – the social aspect is seen by the fact that young females more often use a stick this way than
young male chimpanzees.[53][54] They carry their chosen stick and put it in their nest. Such behaviour is also seen in some adult
female chimpanzees, but never after they have become mothers.

See also
Girls' games and toys
Battery recycling
Board Games
Card games
List of toys
List of wooden toys
National Toy Hall of Fame (United States)
Toy museums
Traditional Mexican handcrafted toys

References
1. "toy - Origin and meaning of toy by Online Etymology Dictionary"(http://www.etymonline.com/index.php?term=toy).
www.etymonline.com.
2. "FYI: What Is the Oldest Toy in the World?" (http://www.popsci.com/science/article/2012-01/what-oldest-toy-world).
3. MrDonn.org – Daily Life in Ancient India, including the mysterious Indus alley
V Civilization (http://members.aol.com/
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Further reading
Kline, Stephen (1995).Out of the Garden: Toys, TV, and Children's Culture in the Age of Marketing
. Verso Books.
ISBN 1-85984-059-0.
Walsh, Tim (2005). Timeless Toys: Classic Toys and the Playmakers Who Created Them. Andrews McMeel
Publishing. ISBN 0-7407-5571-4.
Wulffson, Don L. Toys!. Henry Holt and Company. ISBN 0-8050-6196-7.

External links
The Toys of our Childhood, online exhibit on Archives of Ontario website

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