Beruflich Dokumente
Kultur Dokumente
Research Question:
Why are certain game mechanics objectively superior to others, and what caused these
Hypothesis
There are select video game designs and traits which are apparent through a variety of games,
their consistency should show that there is an objective excellence in their designs.
Background/History of Issue
Video Games have quickly become a facet of modern culture, making themselves known as
extremely popular pastimes for current youth, up to 70.7% of all households in 2003 (Manusos).
There is a high quantity of children, at least at one point of their lives, that wish to one day make
video games. However, video games, like other creative mediums, are extremely subjective and
what will be well-received often lies entirely in the eyes of the consumer. With the plethora of
successful games, though, there should be an objectivity to select game mechanics. Multiple
authors- both creators of games or just players of the medium- have attempted at allocating these
Rationale
I believe that this topic is important because of the quickly growing video game industry and the
multitude of individuals who play and enjoy games. Several people who play games become
inspired and wish to create their own, but many of those are lost when it comes to actual game
design. Thus, by cataloging and defining what design elements are objectively superior, one can
learn from what has worked in the past. While a lot of what makes certain game mechanics
‘good’ is opinionated, there still has to be an underlying baseline which creators can stem from.
Like writing a book or making a movie, in theory, there should be several game designs which
Basis of Hypothesis
Despite the thousands of video games released which identify themselves with a variety of
mechanics, there always seems to be similarities in their design. There seems to be a baseline on
how one should develop a game and its mechanics, but what that is is not always clearly defined.
Therefore, since so many games share similar, basic design elements which have been proved
time and time again to succeed, there must be objectively correct design choices for games.
Operational Definitions
● (Video) Game Design (and ‘Design’ synonyms): The different pieces of video game
development, such as artwork, music, structure, etc. which combine to create an effective
and full games (does not necessarily have to apply just to electronic games)
● Traditional: Designs which have been used since, and are characteristic of, classic video