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| NIArms Core (Core Dependancy Files for NIArms)


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Prerequisites-
============
ASDG_JointRails

Installation-
============
1) Extract @NIArsenal to your Arma3 directory or you My Documents/Arma3 directory.
2a) add @hlcmods to your Arma3 launch -mods: switch
2b.i) start up Arma3
2b.i) Under Expansions, enable NIArms.

About-
============
HLC_Core is the central core to the weapons sets released by Toadie. It contains
mostly, shared resources like magazine icons, some material templates and textures,
sounds, etc. It's required to run any hlc prefixed mod/pbo file.
Why? Because some mods are going to share resources and that's just how it is. It
contains ALL the animation gestures for the HLC mods, so if you're using them for
another mod, you'll need this for those too.
Figure this is a better way to do it than to have them all in separate PBOs, and
thus a pain in the nutsack to huntdown.

Changelog
============
1.3

- Moved FAL Magazine classes into HLC_Core from HLC_WP_FAL


-- Added assets related to classes (rvmats, textures, p3ds)

- Added FN3011/FAL 10rnd Magazines


-- Added assets related to classes (rvmats, textures, p3ds)

- Added Animation Sequences related to FN3011


- Solved #81 (ACE_mod removed from hlc_acc_DBALPL,hlc_acc_DBALPL_FL)
- Added MAG58 Muzzle Brake Attachment (hlc_muzzle_MAG58_Brake)
- Added Leupold M3A Optic (hlc_optic_LeupoldM3A)
- Added UTG Leapers Lightweight Shooter's Bipod (HLC_bipod_UTGShooters)

- Centralising common attachment assets:


-- AARAU assets moved to HLC_Core
-- PVS4 Assets Moved to HLC_Core
-- Added Harris1a2 assets to HLC_Core
-- Added FN 4x assets to HLC_Core

- added textures for tracers (Correcting from missed previous commit)


- Added shared materials/textures: acc/optic/KahlesZF95 , acc/optic/HensoldtZFmod1,
acc/optic/Scopemounts
- Added hlc_optic_VOMZ and respective Assets (migrated from SG550, not on repo)
- Added Missing tracer materials
- Added 2D reticles - accupoint_reticle.p3d, NATORangefinder_ZF95_6x.p3d, NV_pvs4-
daysight.p3d, VOMZ_PU_3,5x.p3d,
- Added Custom Muzzle Flashes - A2 STANAG, AK74,AK12, low-visibility flash, MAG58
4-prong, bare mizzle midl-length,BCM Gunfighter, 3-prong muzzleflashes,NATO
Starburst Brakes
- Added base classes for weapon-specific common scopes to inherit (Notably
PVS4,ZF95)
- Reticle Meshes for Diavari DA Scope (currently G3-exclusive, but working options
for foreestanding)
- AARAU Scope config added
- fixed #94 : magswitch script ignores all but first muzzle. Might be a problem if
ever there needed to be a multi-muzzle solution, but I'm fairly confident that's a
while off.
- VOMZ P3 (hlc_optic_vomz,hlc_optic_vomz3d)'
- ZF95 Config
- #82 Rolling out new CfgMagazines displayname style, taking comment -
//displayname = "<Caliber> <Round> <Capacity> <Container/Gun> (<Tracers> every
<rate>)" (additional note: for consistency's sake SPR rounds are SBLR, as that's a
better explanation of the round's purpose);
1.2
- Add 75rnd drum of 7.62x39mm to magazines[] arrays, fixes #61
- Add a couple new AK mags from RHS 0.4.2 to magazines[] arrays
- Update G36 RHS compat (SAF)
- Fix muzzle class inheritance
- Added new AK animations plus respective cfg entries
- Lowpass filters for soundshaders added.
- Adjustments to IK values in new prone AK sequences
- Added Macros for FN30-11 Magazines (10-round FAL magazines)
- Added __MAGSWITCH handler
- asdg_PistolOpticMount: Added compatible Docter and Romeo-1 sight options
(hlc_optic_DocterV,hlc_optic_RomeoV)(V is for vanilla)
- Moved Configs from hlc_wp_p226:
hlc_muzzle_Octane9,hlc_muzzle_Evo9,hlc_muzzle_TiRant9,hlc_muzzle_TiRant9S,hlc_muzzl
e_Octane45,hlc_muzzle_Evo40
- added animation data- HLC_GestureReloadp226
- Added CBA/ACE Accfunc switching to hlc_acc_DBALPL, added hlc_acc_DBALPL_FL, Now
can switch between IR laser and vis-spec tac-light
- Ballistics Data Updated(see Comments in file for more details): HLC_556NATO_EPR,
HLC_556NATO_SOST,HLC_556NATO_SPR,HLC_300Blackout_Ball,HLC_300Blackout_SMK,HLC_762x3
9_Ball,
HLC_762x39_SUB,HLC_762x39_Tracer,HLC_762x51_ball,HLC_762x51_MK316_20in,HLC_762x51_B
TSub,HLC_300WM_FMJ,HLC_300WM_BTSP,HLC_300WM_AP,HLC_300WM_BTHP,FH_545x39_Ball,FH_545
x39_Tracer,FH_545x39_7u1,FH_545x39_EP,HLC_9x19_Ball,HLC_9x19_JHP,HLC_9x19_M882_SMG,
HLC_9x19_JHP_SMG,HLC_9x19_Subsonic,HLC_10mm_FMJ,HLC_10mm_JHP,HLC_45ACP_Ball,HLC_45A
CP_JHP
- Migrated classes from separate packs:
HLC_68x43_FMJ,hlc_68x43_IRDIM,hlc_68x43_OTM,hlc_68x43_Sub
- New Ballistics added:
HLC_357SIG_FMJ,HLC_357SIG_JHP,HLC_40SW_FMJ,HLC_40SW_JHP,HLC_40SW_SD
- M60E4 displaynames reformatted.
- respective magazines updated to match new ballistics
1.1
- Clean up useless/bad refs in core (Credit: Robalo)
- Add some macros for easier mag compat maintenance (Credit: Robalo)
- Migrated per-pack ballistic data to Core: 300WM, 7.5mm GP11, .3006
- Updated ballistic data - 7.92x57mm Mauser
- Migrated magazine configs to core-
hlc_100Rnd_762x51_B_M60E4,hlc_100Rnd_762x51_M_M60E4,hlc_100Rnd_762x51_Mdim_M60E4,hl
c_100Rnd_762x51_Barrier_M60E4,hlc_100Rnd_762x51_T_M60E4
- Added magazine macros : __556AUG_MAGS,__792MG42_MAGS,__762MG3_MAGS
- #48: Moved AR15 .300 and 5.56 Suppressors to Core
- moved hlc_muzzle_Tundra to Core
1.05
- Implemented IRDIM Tracer Ammunition (5.56NATO and 762 NATO)
- 7.62x51mm terminal effect increased across the board
- Some currently unused ballistic inheritence changed.
- 7.92x57mm Tracers now Visible (Credit: Mallow)
- Whitespacing formatting conformed (Credit: YoursTruly)
1.0-
* Subsonic ammo no longer cracks
* Buckshot rewritten
*
0.9-
* ACE Ballistics Added to all rounds
0.87-
* Short AK reload changed
* Ballistic tweaks to all 5.45x39 bullets.

0.86-
* Added Sequences for - AUGA3, AUG PARA, AUG barrel Swap, Prone AugA1 reload added
* Added ballistic Data - 7.62x51mm NATO EPR, Mk316, Barrier Ball

0.85 -
* All Currently Used bullet types now contain functionality for the Advanced
Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for
that, mate)
* All high-prone (Sitting) reload animations now use standing/crouch reload
sequences.

0.8 -
* Updated .300 Blackout to use ballistic data provided by Spartan0536
* Added Sequence Definitions for MP5, MP5/10, MP5K-PDW, MP5K in preparation for Mp5
pack release
* New 9x19mm Ballistics courtesy of Spartan0536
* New 10mm Auto Ballistics
* Removed non-existant mp5sd sequence
* Reduced RPT spam regarding IKCurves
0.7-
* Corrected prone on GP Prone reload
* Adjusted 5.45 Ballistic data, should be more representative of real bullet ( EP
round now has more wounding capability 7N24, despite changes 7n6 largely
unaffected. Both 3-5 shot takedowns against Plate carriers.)

0.6-
* Added missing prone gensture for HLC_GestureReloadFALLONG
* Reworked .300 Ballistics- Should closer match factory loaded 147 Grain FMJ
supersonic and 220 Grain SMK Subsonic respectively. (ED Note- ALL SUBSONIC LOADINGS
BY NATURE have DRAMATIC BALLISTIC ARCS. Would not reccomend zero beyond 200m)
* Added HLC_762x51_BTSub - Subsonic .308 Boat-tail

0.5-
*Added animations for the following-
HLC_GestureReloadAR15_BAD_WS
HLC_GestureReloadAR15_BAD_DR
HLC_GestureReloadAR15_catch_WS
HLC_GestureReloadAR15_catch_dr
*Updated 5.56mm EPR,SOST and SPR to reflect adujstments made by Spartan0536
*Contracted spread angle on HLC_12G_Buck- should group tighter.
*Abandoned "public" mod fork. Public build is now same build as internal testing
version.
0.4-
*Added animations for the following-
HLC_GestureReloadG3SG1
HLC_GestureReloadFALLONG
HLC_GestureReloadM14
HLC_GestureReloadOSW
HLC_GestureReloadHK53
Transferred
0.2 hotfix -
Re-signed file with updated private key

0.2-
*Added animations for the following-
HLC_GestureReloadAK
HLC_GestureReloadRPK
HLC_GestureReloadAK12
HLC_GestureReloadGP30

*Implemented Spartan0536's 5.56mm NATO ballistics in preparation for the AR15


release
*Added .300 AAC/Blackout Rounds for AR15 release (use eliteness to check out my
maths, might inaccurate still)

Credits-
============

Additional Thanks-
============

The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad
blokes
Kerc Kasha, for answering all my awkward hour config and scripting questions and
basicly firing me up to work on Arma stuff.
Kiory , for working out the

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