Beruflich Dokumente
Kultur Dokumente
Installation-
============
1) Extract @NIArsenal to your Arma3 directory or you My Documents/Arma3 directory.
2a) add @hlcmods to your Arma3 launch -mods: switch
2b.i) start up Arma3
2b.i) Under Expansions, enable NIArms.
About-
============
HLC_Core is the central core to the weapons sets released by Toadie. It contains
mostly, shared resources like magazine icons, some material templates and textures,
sounds, etc. It's required to run any hlc prefixed mod/pbo file.
Why? Because some mods are going to share resources and that's just how it is. It
contains ALL the animation gestures for the HLC mods, so if you're using them for
another mod, you'll need this for those too.
Figure this is a better way to do it than to have them all in separate PBOs, and
thus a pain in the nutsack to huntdown.
Changelog
============
1.3
0.86-
* Added Sequences for - AUGA3, AUG PARA, AUG barrel Swap, Prone AugA1 reload added
* Added ballistic Data - 7.62x51mm NATO EPR, Mk316, Barrier Ball
0.85 -
* All Currently Used bullet types now contain functionality for the Advanced
Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for
that, mate)
* All high-prone (Sitting) reload animations now use standing/crouch reload
sequences.
0.8 -
* Updated .300 Blackout to use ballistic data provided by Spartan0536
* Added Sequence Definitions for MP5, MP5/10, MP5K-PDW, MP5K in preparation for Mp5
pack release
* New 9x19mm Ballistics courtesy of Spartan0536
* New 10mm Auto Ballistics
* Removed non-existant mp5sd sequence
* Reduced RPT spam regarding IKCurves
0.7-
* Corrected prone on GP Prone reload
* Adjusted 5.45 Ballistic data, should be more representative of real bullet ( EP
round now has more wounding capability 7N24, despite changes 7n6 largely
unaffected. Both 3-5 shot takedowns against Plate carriers.)
0.6-
* Added missing prone gensture for HLC_GestureReloadFALLONG
* Reworked .300 Ballistics- Should closer match factory loaded 147 Grain FMJ
supersonic and 220 Grain SMK Subsonic respectively. (ED Note- ALL SUBSONIC LOADINGS
BY NATURE have DRAMATIC BALLISTIC ARCS. Would not reccomend zero beyond 200m)
* Added HLC_762x51_BTSub - Subsonic .308 Boat-tail
0.5-
*Added animations for the following-
HLC_GestureReloadAR15_BAD_WS
HLC_GestureReloadAR15_BAD_DR
HLC_GestureReloadAR15_catch_WS
HLC_GestureReloadAR15_catch_dr
*Updated 5.56mm EPR,SOST and SPR to reflect adujstments made by Spartan0536
*Contracted spread angle on HLC_12G_Buck- should group tighter.
*Abandoned "public" mod fork. Public build is now same build as internal testing
version.
0.4-
*Added animations for the following-
HLC_GestureReloadG3SG1
HLC_GestureReloadFALLONG
HLC_GestureReloadM14
HLC_GestureReloadOSW
HLC_GestureReloadHK53
Transferred
0.2 hotfix -
Re-signed file with updated private key
0.2-
*Added animations for the following-
HLC_GestureReloadAK
HLC_GestureReloadRPK
HLC_GestureReloadAK12
HLC_GestureReloadGP30
Credits-
============
Additional Thanks-
============
The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad
blokes
Kerc Kasha, for answering all my awkward hour config and scripting questions and
basicly firing me up to work on Arma stuff.
Kiory , for working out the