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Table of
Contents
Introduction 04
Localization Challenges 06
Market Trends 08
A Case Study 24
Monetizing Casual Games The Right Way ©2018 Appodeal
Introduction
C
asual games are shaking up the top app charts in 2018.
Games like Playrix’s Homescapes, Design Home by Glu Mobile,
and Pixelberry’s Choices all hold high positions in “top grossing”
charts above many midcore titles.
Casual games are typically distinguished by their simple rules and reduced
demand on time in contrast to more complex hardcore games.
5
Monetizing Casual Games The Right Way ©2018 Appodeal
Localization
Challenges
Challenge #2
Challenge #1
Challenge #3
8 Coin Master Moon Active games are the best for ad implementation. Such genre specifics as simple
9 Angry Birds 2 Rovio Entertainment Corporation mechanics with more ad placements to use, shorter game session, and a
10 LINE POP2 LINE Corporation bigger audience make the ad integration more relevant and natural.
11
Newzoo Global Games Market Report & Global Mobile Market Report
Monetizing Casual Games The Right Way ©2018 Appodeal
Ad Monetization Metrics speed up the game and get a second chance like in arcade or simulation
games. Yet among the main benefits for casual game developers is an
for Casual Games in opportunity to monetize players that don’t make in-app purchases.
US and Europe Meanwhile, static interstitials prevail in impression share in both regions. This
format performs best in games with different levels and may be implemented
into a natural break between the levels, taking advantage of gameplay pauses.
Therefore, it doesn’t interrupt the overall user experience, which is good for any
Ad Type Fillrate eCPM
game genre, including casual one.
Static Interstitial 98% $3.42
USA Video Interstitial 91% $7.54 Nevertheless, banners can still perform well due to high fill rate and huge
Banner 95% $0.48 demand.
Rewarded Video 92% $11.67
Rewarded video has the biggest eCPM both in US and Europe. By offering
users an in-app reward in exchange for watching an ad, this format is the most
18%
irresistible way to introduce ads while still prioritizing user experience. Casual 36%
games offer many instances where rewarded videos could be highly
applicable: an opportunity to extend the game after the user’s health runs out,
Static Rewarded
a free hint in exchange for watching a video in a Quiz game, the possibility to
Interstitial Video 13
Monetizing Casual Games The Right Way ©2018 Appodeal
Here are the numbers from some of our partners, who’ve been working with
casual games for years.
10%
40%
60%
90%
15% 30%
85% 70%
40%
Ads IAP
60%
15
Monetizing Casual Games The Right Way ©2018 Appodeal
Publishers Share
Their Story
17
Monetizing Casual Games The Right Way ©2018 Appodeal
19
Monetizing Casual Games The Right Way ©2018 Appodeal
important factors
Games
for a successful
game”
Turn-based strategy games, a dungeon-crawler, a horror game, a dice game,
two endless-runners, a puzzle game and the series of “Battle” games, of which
“Fleet Battle” is the most prominent one.
Why Casual?
“We learned the hard way that PC-like games don’t work well on mobile. Our
first two games were hardcore strategy/role-playing games. We had to
succeed or we would have been bankrupt”
Flippy Knife
The game involves throwing knives in several locations, encouraging players to
improve their skills and overall accuracy in order to build their collection of
Over
20M
Downloads
#1 66
Monetization Strategy example, you have to watch 49 videos to get a “fancy” knife, but for some
average knives 20 videos are enough.
The studio thought through a sophisticated monetization strategy that closely Watching ads also allows players to recover after a failure — this classic
connected in-app purchases and ads. method works great in line with the engaging gameplay. Besides these options,
a player can watch videos and get a treasure chest for it.
The developers came up with a special event within the “Home” location: when
throwing the knife from one platform to another a gamer sees a TV. As users
hit the spot, they watch a rewarded video ad and get additional coins for doing
that. However, this event doesn’t annoy users since they get the reward. In fact,
this is a cool way to avoid any negative reviews. Now, this “TV idea” generates
half of the game’s revenue. Aside from Rewarded Video, the developers utilize
banners but Rewarded Video remains the most profitable ad type.
Rewarded Video happened to be the most effective ad format for Flippy Knife.
Advertisements are shown in exchange for cool new knives — now there are
more than 102 of them. The reward varies depending on the knife type: for
27
Monetizing Casual Games The Right Way ©2018 Appodeal
Make sure to find a good balance between in-apps and ads so both
monetization methods look organic
29
About Appodeal
Publishers First
Ad Monetization
www.appodeal.com hi@appodeal.com 14
…with One SDK