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1. Introduction
Games play a significant role in the learning process. In a a safe environment
students can colaborate to solve problems, learn new and create things having
fun at the same time. They also introduce a competitiveness aspect what
makes the process of learning more interesting.
Games can be used to help students to acquire skills on different subjects,
reinforce knowledge, and realize important educational goals. All kinds of
games (outdoor, computer, video, language, board, etc.) can be used as an
efficient learning/teaching tool.
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Erasmus+ KA2 project 2017-1-PL01-KA219-038593 Take chances. Keep your balance. Move on.
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Erasmus+ KA2 project 2017-1-PL01-KA219-038593 Take chances. Keep your balance. Move on.
5. Subjects
6. Instructions
6.1.The programme can be used for students of different age as it gives a wide
range of possibilities, it is easy to addjust.
6.2. The program assumes the use of games at least twice a month throughout
the school year.
6.3. The games will be used as an educational method during obligatory
classes.
6.4. The games should be matched to the students' and teachers' needs and
interests.