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Mystic / 1 Sage Ya Boi

CLASS & LEVEL BACKGROUND PLAYER NAME


Veselovsky Stanimir Svyatoslavovich
Smirvneblin Neutral Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

+2 PROFICIENCY BONUS Specialty: Military Scientist


16 +4 25 I often get lost in my own thoughts and
contemplation, becoming
INSPIRATION ARMOR
CLASS INITIATIVE SPEED oblivious to my surroundings.
PERSONALITY TRAITS
+1 11
+1 SAVING THROWS HIT POINT MAXIMUM
+1
ATHLETICS Knowledge. The path to power and

13
STRENGTH
11 self-improvement is through knowledge.
(Neutral)
IDEALS
CURRENT HIT POINTS

+4
+4 SAVING THROWS My life’s work is a series of tomes related to
+4 a specific field of study (Psionics).
ACROBATICS
+4
SLEIGHT OF HAND Quirk: I only sleep on bare earth.
18 +4
STEALTH TEMPORARY HIT POINTS BONDS
DEXTERITY
Total SUCCESSES I like keeping secrets and won’t share them
+2 with anyone.
+2 SAVING THROWS FAILURES
Quirk: I never immerse myself in water.
HIT DICE DEATH SAVES FLAWS

14
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE

Quaterstaff +3 1d6 / 1d8 V.


Background Feature: Researcher
+5 ◆ +7
SAVING THROWS When you attempt to learn or
● +7
ARCANA recall a piece of lore, if you do not

+7
HISTORY
know that information, you often
20 ●
+7
INVESTIGATION
know where and from whom you
INTELLIGENCE NATURE

+7
RELIGION can obtain it. Usually, this
information comes from a library,
+2
0 ◆ SAVING THROWS
scriptorium, university, or a sage
ANIMAL HANDLING
+7
INSIGHT or other learned person or
10 ● MEDICINE creature. Your DM might rule that
WISDOM PERCEPTION the knowledge you seek is
SURVIVAL
secreted away in an almost
-1 SAVING THROWS inaccessible place, or that it
DECEPTION simply cannot be found.
INTIMIDATION Unearthing the deepest secrets of
9 PERFORMANCE
the multiverse can require an
CHARISMA PERSUASION
adventure or even a whole
campaign.
PASSIVE WISDOM (PERCEPTION)

ATTACKS & SPELLCASTING FEATURES & TRAITS

Langs.: Nivaran, Ebdani, Common, Nicopin, Race: Superior Darkvision - 120ft, Advantage on all Int, Wis, Cha
Old Divine - In Progress
Eq.:Light/Med Armor, Simple Weapons saves vs magic, advantage on stealth in rocky terrain.
Includes a backpack, a book of lore, a bottle Class: (Order of the Immortal), 4 Psi Points - 2 Per Casting,
of ink, an ink pen, 10 sheets of parchment,
a little bag of sand, a bottle of black ink, a Disciplines - Psionic Restoration, Adaptive Body, Mastery of
quill, a small knife, a letter from a dead Force.
colleague posing a question you have not
yet been able to answer, a set of common Talents - Mind Thrust (Int Save, 120 ft, 1d10 dmg)
clothes, and a belt pouch containing 10 gp. Save DC - 15.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT & CHARACTER NOTES
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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