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Digital technologies simplify our lives and open doors to devices? How do digital giants like Google, Amazon or
unprecedented business opportunities. Innovative Tencent actually make money? What role does social
companies disrupt traditional industries and challenge media play? How can vertical platforms form new markets?
their incumbents. This transformative power involves both – to mention only a few of our key issues.
opportunities and risks – for all of us. Regardless of
The second part covers all relevant digital markets, their
whether we are eager or reluctant: We have to keep pace,
sizes, and business models.
otherwise we will be left behind.
The result of our research is more than 200 slides on the
For the second time now, Statista has compiled the most
global digital economy. In addition, we also provide a
relevant and recent data on the entire digital economy – a
printer-friendly version of our slide deck.
comprehensive overview of one of the hottest topics of our
time. Since accurate data is a critical factor to decision- We are convinced that you will enjoy reading our
making processes in business, we have gathered a set of Digital Economy Compass.
stunning facts, which are meant to inform and also to
entertain.
For the first time, our 2018 version features data from the Download your printer-friendly version here:
biggest market research project Statista has ever www.statista.io/decprinter
conducted: The Global Consumer Survey. These insights
clarify to what extent people love, adopt, or avoid the
digital world.
The Digital Economy Compass presents facts about what
we consider the industries’ most relevant topics and
trends at the moment. Dr. Friedrich Schwandt (CEO)
In the first part, we cover global trends: Is voice control
going to replace smartphones and touch-controlled
2
So much happened in our digitalized world in 2017 –
and we have the numbers behind it
Things that happened online in 2017 within 60 seconds
>29 million
messages >350,000 tweets sent
processed
>243,000 photos >65,000
uploaded
photos
>210,000
snaps uploaded
uploaded
>120 new
accounts
>3.8 million search requests
>800,000
files uploaded 60 >25,000 posts
on tumblr
seconds
>18,000 matches
>87,000 hours of videos
watched
>16,550 >2 million
>1.5 million songs video >156 million
streamed minutes emails sent
views
of calls
>400 hours of video uploaded
› Hardware: Smartphones are the present but the future is beyond touch…………………………….. 6
› Social Media: Users, influencers and advertisers are keen on one rising star………………..…….. 23
› Vertical Platforms: Everything that can become a platform, will become a platform…………… 83
› Digital China: Two players do it all – explaining Chinese “Everything Companies”…………………. 111
4
Table of Contents: Statista‘s Digital Market Outlook
Part 2 – exclusive Statista content
5
Global Trend
Hardware
Smartphones are the present but the future is beyond touch
In 2017, more than 3.5 billion people were connected to the smartphone market in Q4, 2017.
internet – thanks to mobile devices. However, the stunning
Next to smartphones, more and more other mobile devices
rise of smartphones is coming to an end. The number of
are equipped with a permanent internet connection, like
shipments remained practically unchanged between 2016
smartwatches or fitness trackers. When integrated with a
and 2017: 1,472 million vs. 1,473 million.
smartphone, a complete ecosystem emerges, which makes
Most devices were sold in China, which accounted for about it possible to be online at all times.
one in three smartphone purchases. As the Chinese market
Manufacturers have already found the next big hit in the
has constantly been growing over the past years, incumbent
hardware market, which goes one step beyond touch
manufacturers like Samsung and Apple face a huge threat:
Chinese producers, who are rapidly expanding their share control: smart speakers. Although the market is still small,
customers are eager for these new devices, and mass
in the home market. The top 4 vendors (Xiaomi, Oppo, Vivo
market adoption is only a matter of time.
and Huawei) together accounted for 67% of the domestic
Hardware
2.4%
1,302
1,020
725
495
305
151 174
2008 2009 2010 2011 2012 2013 2014 2015 2016 2017
7 Source: IDC
Hardware
18%
24%
19%
18%
8%
4%
5% 10%
6%
8%
49%
33% other
Q1 ’15 Q2 ’15 Q3 ’15 Q4 ’15 Q1 ’16 Q2 ’16 Q3 ’16 Q4 ’16 Q1 ’17 Q2 ’17 Q3 ’17 Q4 ’17
1
9% 3%
15%
18% Vendors:
17% 35% market share
Vendors:
64% market share 14%
37%
19% Top 4
14% Vendors:
Top 4 15% 65% market share
11% Vendors:
7% 36% market share 17%
5%
Q1 ’15 Q4 ’17
504.7
+13%1 Other fitness monitors
58.7
5.6 Body-worn camera
67.2 Head-mounted display
347.5 22.3 Sports watch
31.0
1.6 63.9 Wristband
28.3
21.7
48.8 81.0 Smartwatch
48.2
2018 2021
1: CAGR: Compound Annual Growth Rate / average growth rate per year
10 Source: Gartner
Hardware
Email 25%
Remote control
18%
for music
Based on a June 2017 survey among 5,000+ U.S. consumers aged 18+, of which 9% owned a smartwatch
11 Source: NPD Connected Intelligence/WEAR
Hardware
64% 64%
55%
40% 41%
26% 27%
1: Sensors that measure body data, e.g. fingerprint scan, facial recognition
12 Source: Acuity Market Intelligence
[…] We believe voice is the most
natural user interface and can really
improve the way people interact with
technology.
Dawn Brun
Public relations Senior Manager at Amazon
Hardware
Non-Users Users
50% 54%
73%
88%
79.5% 20.5% 97%
50% 46%
27%
12% 3%
Usership, total population Innovators Early Early Late Laggards
adopters majority majority
“Do you own Smart Home devices – i.e. devices that you can control via a smartphone / an internet connection?“; Multiple response; n= 2,027
1: Respondents were categorized by the five innovator adoption types based on self-assessment in the Global Consumer Survey
14 Source: Statista Global Consumer Survey 2018
Hardware
Q3’16 Q3’17
5.0
1.9
0.9
0.3
0.0 0.0 0.1 0.0 0.1 0.0 0.1 0.1
15 Source: Gartner
Hardware
U.S. Smart Speaker market share in Jun ‘17 U.S. Smart Speaker market share in Dec ‘17
18%
25%
6%
Other
69%
82%
Amazon Echo Amazon Echo
16 Source: NPR & Edison Research Smart Audio Report, Spring / Summer 2017 and Fall / Winter 2017
Hardware
Google
Smart speaker Built-in assistant Apple
Amazon
Google Home Mini Google Assistant US$39.00 Others
Weather 57%
Reminders / To do 39%
Calender 27%
Other1
19%
25% Games, Trivia & Accessories
Smart Home
3%
Sport 3%
>30.000 skills
4%
Travel & Transportation
13%
5%
Productivity Education & References
6%
News 7%
7% Lifestyle
7%
1: Other includes: Health & Fitness, Local, Food & Drink, Business & Finance, Utilities, Movies & TV, Weather, Social, Shopping, Communication,
Connected Car, Home Services
Based on data from February 2018
19 Source: Amazon, Statista Estimates
Hardware
Based on data from December 2017, total number of apps at the time: 1,766
20 Source: Voicebot.ai
Hardware
98%
92%
83% 81%
76%
72% 72% 72%
65% 66% 66% 66%
62% 64%
57%
52%
47%
42%
15%
12%
“How interested would you be in having the smart speaker technology…?”, Answers “very interested” & “interested” considered; n= 1816
respondents who own a smart speaker
22 Source: NPR & Edison Research
Global Trends
Social Media
Users, influencers and advertisers are keen on one rising star
In 2004, Mark Zuckerberg started Facebook as a social In the past year, it was especially Snapchat and Instagram
network for Harvard students – a very exclusive club of that dominated the media: Snapchat caused a stir when
people could communicate through the new service. Snap Inc. announced their IPO in March 2017, which raised
Fourteen years later, a whole new industry has emerged, expectations of shareholders as well as investors. Instagram
which changed the way we consume media, talk, chat and for its part developed into the number one platform for
stay in touch with friends. influencers, with user numbers surging: It has become the
rising social media star.
Without doubt, Facebook is the most important player in
this field, but by far not the only one. Similar platforms have We analyzed overall social media consumption and how
developed, which address different kinds of purposes: people really use the services. Who are the users? How
business networks, instant messaging or photo sharing. many of them actually like and share at all and how many
just get their daily news?
23
Social Media
79%
75%
73%
18%
14% 15%
5% 5%
3% 2% 2% 3%
“How often do you use social networks like Facebook or Instagram?”; U.S. n=1,789, United Kingdom n=1,688, Germany n=1,427; respondents
who use business networks, foto sharing, microblogging services and social networks regularly
24 Source: Statista Global Consumer Survey 2018
Social Media
64% 65%
56% 56% 56% 58%
53%
50%
44% 42% 43%
38% 39%
34%
26%
11%
9%
5% 3% 5% 5%
Commented Liked posts Shared posts Posted pictures Posted texts / I have used I don’t use
on posts / videos status updates social networks social networks
only passively
“Which of these things have you done on social networks in the past 4 weeks?”; Multiple response; U.S.: n=10,150, United Kingdom n=10,129,
Germany n=10,379
25 Source: Statista Global Consumer Survey 2018
Social Media
Facebook other
Facebook 2,061
YouTube 1,500
WhatsApp 1,300
Facebook
1,300
Messenger
Instagram 800
Tumblr 368
Twitter 328
Snapchat1 255
1: Snap does not publish monthly active user numbers; figures are calculated based on the number of daily active users
Based on data from August 2017
26 Source: Company Information, Techcrunch, Statista Research
There is a real value
in sharing moments that
don’t live forever.
Evan Spiegel
Founder and CEO Snap Inc.
Social Media
54%
Snapchat
28%
Instagram
10%
Facebook
8% Twitter
Q1 ’14 Q2 ’14 Q3 ’14 Q4 ’14 Q1 ’15 Q2 ’15 Q3 ’15 Q4 ’15 Q1 ’16 Q2 ’16 Q3 ’16 Q4 ’16 Q1 ’17 Q2 ’17 Q3 ’17 Q4 ’17
1: Europe includes Russia and Turkey 2: North America includes Mexico and the Caribbean
29 Source: Company Information
Social Media
Is most likely
American Is 18-24 years old Has an iOS
smartphone
Uses Snapchat
18 times a day The average Snapchat user Snaps from
events (70%)
Uses Snapchat
Uses Snapchat at home (81%)
Uses Snapchat over at school (64%)
30 minutes a day
30 Source: Snap
Social Media
1 2
North America Europe Rest of the World
1: North America includes Mexico and the Caribbean 2: Europe includes Russia and Turkey
31 Source: Snap
Social Media
285
166 150 182 208
128
17 33 39 72
4 5
-2,209
Q1 ’15 Q2 ’15 Q3 ’15 Q4 ’15 Q1 ’16 Q2 ’16 Q3 ’16 Q4 ’16 Q1 ’17 Q2 ’17 Q3 ’17 Q4 ’17
28 IPO
26 03/02/2017
1. Quarterly Report
24 05/10/2017
22
20
3. Quarterly Report
18 2. Quarterly Report
11/07/2017
08/10/2017
16
14
12 4. Quarterly Report
10 02/06/2017
8
6
4
2
03/02/2017 02/21/.2018
Snapchat Instagram
+150%
500
+13%
187 200
173 178
166
150
100
Q1 ’17 Q2 ’17 Q3 ’17 Q4 ’17 Oct ’16 Jan ’17 Apr ’17 Sep ’17
Snap: Facebook:
1
Snapchat Instagram Stories WhatsApp Status 300
300 Oct ‘17
300
250 Oct ‘17
200
150 187
Q4 ‘17
100
August 2, 2016
50 Launch of February 20, 2017
Instagram Stories Launch of
WhatsApp Status
0
2015 2016 2017
Snapchat Instagram
39%
46% 43% 42%
53%
58% 63% 63% 63% 58% 55% 54%
66% 67% 67% 66% 66% 65% 65% 63%
62%
54% 57% 58%
47%
42% 42% 45% 46%
37% 34% 33% 33% 34% 34% 37% 35% 35% 37% 37%
Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug
’16 ’16 ’16 ’16 ’16 ’16 ’16 ’16 ’16 ’16 ’16 ’16 ’17 ’17 ’17 ’17 ’17 ’17 ’17 ’17
37 Source: Jumpshot
Social Media
12.2%
2.7% 1.7% 3.2% 0.5% 1.7%
0.2% 1.2% 0.5% 1.0%
n = 414 influencer
38 Source; Hashoff Influencer Marketing Report Fall 2017
Social Media
15.0 2,000,000
1,000,000
500,000
200,000
8.0
1.5
Sep ’16 Mar ’17 Jul ’17 Nov ’17 Mar ‘16 Sep ‘16 Mar ‘17 Sep ‘17
9.5
9.1
8.4
7.0
5.4
3.2
1.1
They are the providers of the most innovative technologies revenues than the Chinese economy spent on digital ads in
with mass market adoption, they have billions of daily active total. Apple is sitting on such a huge pile of overseas cash
users, combined revenues of over US$500bn and a US$3 that they could buy every franchise of the Top 5 U.S. sports
trillion market capitalization: Apple, Google (Alphabet), leagues – with a lot of money left to give to employees to
Microsoft, Amazon, and Facebook shape the digital world watch some games. In August 2017, Amazon announced
like no other. that about one in three U.S. internet users had become an
Amazon Prime subscriber.
They create new services and business models and
successively expand into completely new industries. Due to We analyzed what these great companies earn their money
their fast scalability, the “big five” have achieved a size and with. Who are their cash cows and their rising stars? After
global reach that is impressive and frightening alike. Some this analysis one might ask: What would our everyday life
examples? In 2016, Google generated more digital ad look like if these companies did not exist?
The 3-Trillion-Dollar Quintet
1
US$372bn US$447bn US$406bn US$609bn US$861bn
2
US$327bn US$383bn US$377bn US$539bn US$730bn
3
US$300bn US$294bn US$275bn US$483bn US$660bn
4
US$273bn US$274bn US$234bn US$402bn US$564bn
5
US$255bn US$272bn US$227bn US$374bn US$513bn
648.7
554.0
526.8
436.8
386.6
346.6
267.8
193.2
139.2 150.3
107.3
84.9
55.2 68.3
38.4 45.2
2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017
+3,922%
229.2
+4,423%
177.9
+27,625% 136.0
110.9 +217%
89.5 90.0
+5,138%
40.7
28.4 27.6
5.7 0.4 3.9 0.2
Google 211.9
facebook 204.8
Amazon.com 191.6
Microsoft 185.1
Yahoo 145.6
Messenger
Smart Assistance
Browse & Search
Siri Cortana Google
Maps
Search
Commerce & Payment Apple
Safari Maps Chrome
iCloud
Note: List is not comprehensive; the main purpose is to illustrate the reach of the most popular mobile products and services of Microsoft,
Google, Amazon, Facebook, and Apple
47 Source: Company Information, Statista Research
An iPod, a phone, and an internet
communicator... These are not three separate
devices, this is one device, and we are calling
it iPhone! Today, Apple is going to reinvent
the phone. And here it is.
Steve Jobs
Former CEO of Apple Inc.
The 3-Trillion-Dollar Quintet
853.86
61.60
141.32
136.70
155.04
101.99
91.28
47.06 78.69
25.18
0.12 1.84 13.03
2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 Q1 2018 Total
49 Source: Apple
The 3-Trillion-Dollar Quintet
iPhone 6 iPhone 8
8.1%
14.9% iPhone 8 Plus
4.3% 32%
14.7% iPhone X
iPhone 6s 12.6%
5.3% 6.0%
Services
and other
13% services
11% Mac
9%
11% 11%
11%
66%
63%
62% 10%
10%
2015 8%
4%
5%
6% Other products
PayPal 37%
Masterpass
18%
by Mastercard
Produce 1,680
Harry Potter Movies
US$252 billion offshore cash
Buy the 3.4 square- Buy every franchise of the top five
kilometers of U.S. sports leagues, with US$50bn left
New York‘s
Central Park1
Note: The amount of offshore cash refers to the 2017 released Paradise Papers
1: Based on the average US$5,417 per square foot for a Central Park West apartment
53 Source: Company Information, Forbes, NeighborhoodX, Morningstar, Dow Jones, IMF
The 3-Trillion-Dollar Quintet
58.7
-12.7% p.a.
48.5
44.8
+106.0% p.a.
30.6
25.9
iPhone release 22.8
in China
12.5
2.8
0.8
Jimmy Wales
Co-founder of Wikipedia
The 3-Trillion-Dollar Quintet
64.4%
28.8%
Google Facebook comScore Twitter Amazon.com Yandex Criteo New Relic Quantserve LiveInternet AppNexus
Note: Based on the analysis of more than 144 million page loads by 850,000 users in more than 20 countries
56 Source: Ghostery, Cliqz
The 3-Trillion-Dollar Quintet
United
190.8
States
Google 79.4
China 75.0
Japan 41.9
United
24.2
Kingdom
Germany 22.0
Brazil 13.1
France 11.4
South
11.3
Korea
Australia 10.9
Google Other
Pixel
Pixel Buds
Home
Google Advertising Chromecast
13%
11%
10%
88% 90%
“Other Bets”
86% 1%
Google 1%
Maps 2015 1%
2017
69%
19%
4% 3% 3%
2%
Daily Several times a week Once a week 2-3 times a month Once a month Less often
“How often do you use Google services and products?”; n=916; respondents who use Google products or services
Base: Google product or service users
59 Source: Statista Survey “Google, Amazon, Facebook and Apple in the U.S. 2017”
The 3-Trillion-Dollar Quintet
Comcast 12.9 3%
iHeartMedia 6.3 0%
1: CAGR: Compound Annual Growth Rate / average growth rate per year
60 Source: Zenith
When Paul Allen and I started
Microsoft over 30 years ago, we had big
dreams about software. We had
dreams about the impact it could have.
Bill Gates
Founder of Microsoft
The 3-Trillion-Dollar Quintet
660.0
216.0
195.7 189.3
142.0
86.1
16.2
Other
Devices
6%
3%
5% 7%
Consulting / support services 9% 28%
7%
6% 5% 28%
25% MS Office system
7%
12%
Advertisement 8%
7% 5%
2015 20%
Windows PC operating system 16%
10% 9%
10% Server products and tools
22%
11%
24%
Xbox console 10%
2017
33% 80%
of global internet users of Fortune 500 companies
use MS Office products use Microsoft cloud offerings
>4 Trillion
emails sent with >500 million
Office 365 so far members on LinkedIn
>50k
new Office 365 small >53 million
businesses per month members active on Xbox Live
8% 7% 7% 8% 8% 9% 8% 9% 10% 9%
83%
89%
98% 97% 94%
99%
17%
1% 2% 3% 6% 11%
Note: Commercial Cloud comprises Office 365 Commercial, Dynamics CRM Online, Microsoft Azure and other Microsoft Office online offerings
66 Source: Microsoft
The 3-Trillion-Dollar Quintet
100%
Gaining market share
Leading the market
Annual growth rate
Holding position
Niche players
1: IaaS (Infrastructure as a Service), PaaS (Platform as a Service), and hosted private cloud
67 Source: Synergy Research Group
The 3-Trillion-Dollar Quintet
Netflix
16.5%
„TV“ App
6.7%
Xbox One
YouTube Games
6.6% 54.7%
Other Non-
Game Apps 14.1%
1.5%
Xbox 360
Games
1: Based on 930,000 Xbox One users on Xbox Live sampled from 26-09-2016 to 12-02-2017
68 Source: ars Technica
I think Amazon is the greatest start-up
and the greatest company in the world.
The way they are using new technologies is
not just disrupting retail, it's getting
ready to disrupt everything.
Mark Cuban
Founder, investor and owner of the Dallas Mavericks
The 3-Trillion-Dollar Quintet
Wal-Mart 87
eBay 86
Apple Sites 57
Target 44
Kohl’s 34
Etsy 31
Best Buy 25
Lowe’s 23
Other
and co-branded
3% credit card agreements
2017
1
ROW 4% 5% 5% 6% 6% 6% 8% 10%
11% 11% 11% 10% 10% 9% 8% 6%
10% 9% 8% 9% 7%
15% 14% 13%
10%
12% 11%
14% 14%
15% 15% 14%
90
85
80
75
65
63
58
54
48
44
Jun ’15 Sep ’15 Dec ’15 Mar ’16 Jun ’16 Sep ’16 Dec ’16 Mar ’17 Jun ’17 Sep ’17
100,000
80,000
70,000 60.5
50,000 43.7
35.8
29.3
25.6
21.3
74 Source: Amazon
The 3-Trillion-Dollar Quintet
123.656
108.060
91.431
61%
76.863
69.842 60%
61%
55% 61%
10%
11%
11% 6%
14% 12% 7% 3% 3%
8% 3% 3%
10% 9% 4% 2% 2%
3% 2% 3% 1% 2%
1% 1% 1% 15% 16%
15% 12% 13%
More information on
75 Source: ecommerceDB.com
Advertising works most effectively when it's in line with
what people are already trying to do. And people are trying
to communicate in a certain way on Facebook - they share
information with their friends, they learn about what their
friends are doing - so there's really a whole new opportunity
for a new type of advertising model within that.
Mark Zuckerberg
Founder and CEO of Facebook
The 3-Trillion-Dollar Quintet
2.07 2.11
2.01
1.94
1.86
1.79
1.71
1.65
1.55 1.59
1.44 1.49
1.35 1.39
1.28 1.32
1.19 1.23
1.11 1.16
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
’13 ’13 ’13 ’13 ’14 ’14 ’14 ’14 ’15 ’15 ’15 ’15 ’16 ’16 ’16 ’16 ’17 ’17 ’17 ’17
77 Source: Facebook
The 3-Trillion-Dollar Quintet
Q1 2015 Q4 2017
15% 11%
33% 39%
78 Source: Facebook
The 3-Trillion-Dollar Quintet
2015
2017
79 Source: Facebook
The 3-Trillion-Dollar Quintet
Global
ad spend
US$511 billion
Global Facebook
digital ad spend Ad revenue
US$242 billion US$40 billion
Global
social media ad spend
US$44 billion
Note: Bubble sizes only illustrate ratios and do not correspond to actual market sizes
80 Source: Statista Digital Market Outlook 2017, Facebook, Magnaglobal
The 3-Trillion-Dollar Quintet
12.8
10%
10.1 16%
9.2 10%
8.6
10%
10% 7.9 17%
25%
6.8 10% 17%
15%
6.2 10%
5.6 17% 24%
10%
10% 5.2 16%
17% 23% 24%
4.3 15% 9% 24%
3.8 10% 16% 23%
3.3 11% 16% 25% 25%
10% 24% 49%
16%
16% 26% 24% 48%
26% 51% 49% 49%
51% 49% 50%
49% 50%
48% 48%
Q1 ’15 Q2 ’15 Q3 ’15 Q4 ’15 Q1 ’16 Q2 ’16 Q3 ’16 Q4 ’16 Q1 ’17 Q2 ’17 Q3 ’17 Q4 ’17
81 Source: Facebook
The 3-Trillion-Dollar Quintet
14
12.8
12
10
8
89%
6
2
11%
0
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
’12 ’12 ’12 ’12 ’13 ’13 ’13 ’13 ’14 ’14 ’14 ’14 ’15 ’15 ’15 ’15 ’16 ’16 ’16 ’16 ’17 ’17 ’17 ’17
Vertical Platforms
Everything that can become a platform, will become a platform
In his famous article “Why software is eating the world”, VC Spotify, Netflix, Airbnb, Uber and many other platforms have
Marc Andreessen stated: “Six decades into the computer reached critical mass in terms of connecting creators and
revolution, four decades since the invention of the consumers of content. In the last five years, Spotify has
microprocessor, and two decades into the rise of the modern increased its number of paying subscribers from three to 70
Internet, all of the technology required to transform industries million users, Netflix has surpassed major pay-TV providers
through software finally works and can be widely delivered at a in paying subscribers and Airbnb increased annual guest
global scale”, a statement which has never been more true arrivals from three million to over 100 million.
than today.
This development has not yet come to an end. These
No matter if in terms of accommodation, digital content or players are going to increase pressure on traditional offline
transportation: Software, and in particular digital platforms businesses even more – as the shift from offline to online
join creators and consumers in a very efficient and will continue. And those platforms sit at the digital end,
convenient way. More importantly, they are scaling fast! waiting for more customers to come.
Vertical Platforms
47%
43%
36%
27%
22%
20%
18% 17%
“Which of these products / services have you spent money on respectively booked online in the past 12 months?”; Multiple response; n=2,000
84 Source: Statista Global Consumer Survey 2018
Vertical Platforms
Consumers
Touch Point
Digital Platforms
… … … … …
Consumers
1
Centralized Touch Point
user touch point
(one digital “storefront”) 3
Simplicity
2 Digital Platforms in connection
(plug-and-play ecosystem)
Decentralized
value creation
(multiple producers)
… … … … …
8.8
7.8 7.7
7.0 7.1 7.0 7.0 6.9 6.9
91% 75% 22%
98% 88%
66% 40% 35% 33% 29%
59% 47%
52% 24%
34%
42% 38%
43%
41% 54%
34% 38%
22% 31%
30% 37%
8% 10% 17% 23%
9% 12%
1% 1% 2% 3% 4% 7%
1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016
88 Source: RIAA
Vertical Platforms
Others Spotify
59%
67%
77%
82%
89%
98% 94%
100%
41%
33%
23%
18%
11%
2% 6%
2009 2010 2011 2012 2013 2014 2015 2016
3,239
2,129
1,197
825
475
82 207
-1,364
2010 2011 2012 2013 2014 2015 2016 2017
Note: All figures converted into US$ with 2016 avg. annual exchange rate of 0.90554 US$ per EUR
90 Source: Spotify
Vertical Platforms
Q1 ’15 Q2 ’15 Q3 ’15 Q4 ’15 Q1 ’16 Q2 ’16 Q3 ’16 Q4 ’16 Q1 ’17 Q2 ’17 Q3 ’17 Q4 ’17
91 Source: Spotify
Vertical Platforms
71
36
Mike Colter
Actor
Vertical Platforms
Sell-thru (physical) Sell-thru (digital) Rental (physical) Rental (digital) Streaming (digital)
20,493
19,470
18,430 18,041 18,088 18,219 18,074
17,906
23%
28%
34% 11%
43% 39%
50% 47%
56% 10% 10%
10% 13%
9% 10%
7%
3% 4%
17% 11%
3% 19%
22%
24%
31% 11%
32% 11% 47%
12%
11% 37%
28%
10% 17% 23%
10% 6% 13%
54.8
52.8
51.9
50.9
49.2 49.1 49.1 49.4
49.0 48.8 48.9 48.8
44.7
43.2
42.3
41.4
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
’15 ’15 ’15 ’15 ’16 ’16 ’16 ’16 ’17 ’17 ’17 ’17
118
109
104
99
94
87
7% p.q. 82 83
75
69
66
62
57
50 53
48
44
38 40
36
33
28 29
26
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
’12 ’12 ’12 ’12 ’13 ’13 ’13 ’13 ’14 ’14 ’14 ’14 ’15 ’15 ’15 ’15 ’16 ’16 ’16 ’16 ’17 ’17 ’17 ’17
96 Source: Netflix
Vertical Platforms
8,831
6,780
5,505
4,375
3,609
3,205
2,163
559
161 226 17 112 267 123 187
97 Source: Netflix
Vertical Platforms
Japan has by far the most movies, while the U.S. has
the most series
Amount of content available on Netflix in 2018 in selected countries
Movies Series
5,064
Japan
1,315
United 4,043
States 1,594
3,944
Canada
1,414
United 3,612
Kingdom 1,406
3,168
Brazil
994
2,347
France
848
2,204
Germany
809
2,224
Spain
741
98 Source: uNoGS
Vertical Platforms
10.2
8.0
8.0
7.8
6.3
5.4
4.5
4.2
2.5
2.2
1.0
1.0
John Zimmer
Co-founder and president of ridesharing company Lyft
Vertical Platforms
2015 2016
49%
41%
37%
35% 35%
33%
29%
26%
22% 22% 22%
19% 20% 20%
5% 4%
Traditional Bed & Friends Extended Vacation Other vacation Corporate Other
hotel breakfast & family stay hotel rental site rentals apartment
100
80
+188% p.a.
40
16
6
0.02 0.14 0.8 3
1,700
900
490
250
75 100 93
20
-150
2011 2012 2013 2014 2015 2016 2017
3,000 mansions
700 igloos
9,000 boats
3 million homes
65,000 cities
191 countries
1,000 islands
1: Cumulated
104 Source: Airbnb
Vertical Platforms
8,070
90292 Marina Del Rey 89
2,000
7,680
90048 West Beverly 76
1,624
7,140
90291 Venice 83
1,637
4,980
90017 Downtown Los Angeles 57
793
4,530
900028 Hollywood 86
1,081
4,500
900026 Echo Park/Silverlake 79
983
Steve Mollenkopf
CEO of Qualcomm
Vertical Platforms
71%
69%
66%
62%
58%
54% 54%
52% 53%
45%
24%
22%
19% 17% 19%
16% 16%
12% 12%
9% 10% 9% 10%
7% 8%
Owning a car is Cars represent I can live well Driving cars is bad I would like to switch to more
important to me independence and freedom without a private car for the environment environmentally-friendly
means of transportation
1.5 million
76 drivers
countries
5 billion
+450 rides in total
cities
US$50 40 million
per customer per month monthly active customers
2.9
2.2
2.0
1.7 1.8
1.5
1.1
0.8
0.5
0.3 0.4 0.3
Note: As of 2016, China is excluded and net revenue/loss is adjusted; Q1 / Q2 2017: adjusted net revenue;
Q1-2017: net loss estimated by Statista
109 Source: Statista, Business Insider, Bloomberg, Reuters, Axios
Vertical Platforms
+85%
37.0
+125%
20.0
+207%
8.9
+314%
2.9
0.7
Digital China
Two players do it all – explaining Chinese “Everything Companies”
The digital economy in China is shaped by two major customers. You want to sell to Chinese online customers
players: the Alibaba Group and Tencent Holding. without having Alibaba on board? Good luck!
These two companies own the digital user touchpoint for Tencent’s well-known instant messaging app WeChat is used
retail, digital media, messaging, and many other services. by almost one billion people. This is important, as many
They have built a comprehensive digital ecosystem in order digital services can be incorporated into WeChat: Media,
to provide as many services as possible to their customers retail, location services, and payment. Thus, Tencent has
from one single source. multiple sources to generate revenues in usually very small
portions.
The Alibaba Group is the country’s #1 retailer. As a platform,
they provide the infrastructure for domestic as well as We dive into the financials and business models and show
foreign merchants. They own China’s biggest brands, which how Alibaba and Tencent earn their money – as this is quite
serve as a digital touchpoint to connect businesses with different compared to companies in Europe and the U.S.
111
Digital China
WeChat Pay
Jack Ma
Founder of the Alibaba Group
comparing offline retail and Alibaba’s business model
Digital China
14.7
3%
3% 2%
8%
11.1
2% 4%
9% 3%
7.6 76%
3%
9% 1%
5.0 83%
12% 2% 83%
86%
85%
1: Digital Media & Entertainment as per Alibaba’s SEC Filings 2: All figures are converted from RMB into US$ using the exchange rate of
RMB6.8832 per 1US$ 3: Only shown in annual reports until FY2014
114 Source: Alibaba
Digital China
17% 13%
21%
35%
59%
81%
83% 87%
79%
65%
41%
19%
2 2
2014 2015 2016 2017 2018 2019
1: Core Commerce as per Alibaba’s SEC Filings includes all commerce-related revenues from both its domestic as well as cross-border businesses
2: Statista estimates based on previous developments 3: GMV = Gross merchandise value
115 Source: Alibaba, Statista estimates
Digital China
Retail Wholesale
Buyer
Chinese Global
Chinese China Commerce Retail China Commerce International Commerce International Commerce
Wholesale Wholesale Retail
Seller
Global
1: Core Commerce as per Alibaba’s SEC Filings includes all commerce-related revenues from both itsdomestic and cross-border businesses
116 Source: Statista Research
Digital China
Retail Wholesale
Buyer
Chinese Global
Chinese China Commerce Retail China Commerce International Commerce International Commerce
Wholesale Wholesale Retail
US$0.8bn US$0.9bn
Seller
US$16.6bn US$1.2bn
Global
1: Core Commerce as per Alibaba’s SEC Filings includes all commerce-related revenues from both its domestic as well as cross-border
businesses
117 Source: Alibaba, Statista Research
Digital China
Online marketing Commission Membership fees & VAS1 Cloud computing Others
23.0
9%
4%
7%
14.7 24%
5%
8% 3%
11.1
7%
27%
8% 2%
7.6
7% 30%
10% 56%
5.0 24%
7%
15% 57%
19% 53%
59%
60%
874
765
651
577
513
383
313
263
Jun ’15 Sep ’15 Dec ’15 Mar ’16 Jun ’16 Sep ’16 Dec ’16 Mar ’17
Jeff Walters
Partner and Managing Director of BCG Beijing Office
Digital China
980
889 869
853 843
798 808 815
721
697
654 640 638
603 625
552 568
500
355
161
50
YingYong Mobile
Pitu Bao Manager QZone QQ Int. Tribe WeChat WeChat Pay Tenpay
Value-added Fee-based
Social networks & online games: monthly subscriptions + item purchases
services (VAS) revenues
Traffic-based
Online advertising Media ads (news, video, music properties), app store, browser + ad network
revenues
Transaction-
Payment & cloud Online payment charge rate + cloud services based
revenues
22.8
57%
15.4 53%
11.8
45%
9.1
43%
6.6 47%
4.3 48% 47% 43%
2.9 55%
44% 57%
52% 53%
56% 52%
48%
2010 2011 2012 2013 2014 2015 2016 Q3 2017
7.4
4.3
3.4
3.2
3.0
3.0
2.9
2.1
1.1
1.0
1: Estimated figures, as gaming revenues are not separately reporting in SEC filings
Note: Hardware sales are not included
125 Source: Newzoo – Global Games Market Report
Digital China
1
VAS (Value-Added Services) Online Advertising Others
25.7
22.8 17%
11%
16%
18%
15.4
5%
11.8 17%
9%
9.1 11%
17% 71% 67%
6.6 8%
8% 11% 78%
4.3 80%
2.9 7% 1%
7% 0% 74%
81%
93% 92%
1: VAS Revenue calculated from internet value-added Services and mobile and telecommunications value-added Services
126 Source: Tencent
Digital China
1,488
1,187
+36%2
941
696
+20%2 589
493
389 427
385
325 323
194 204 235
130 134
2012 2014 2015 2016 2017 2018 2019 2020 2012 2014 2015 2016 2017 2018 2019 2020
1: Occasional viewers and enthusiasts combined 2: CAGR: Compound Annual Growth Rate / average growth rate per year
127 Source: Newzoo
Digital China
125
1
109 1 110
105
1 95
90 89
84
1: VAS subscriptions calculated from internet value-added services and mobile and telecommunications value-added services
128 Source: Tencent
Table of Contents: Statista‘s Digital Market Outlook
Part 2 – exclusive Statista content
129
Statista‘s Digital Market Outlook
www.statista.io/ecommerce
eCommerce
eCommerce is one of the hot topics when it comes to trillion. China was the biggest eCommerce market
digitalization and disruptive changes to traditional indus- worldwide, generating revenues of US$497 billion. Based on
tries. The rising number of internet as well as smartphone the high annual growth rate of 14%, the market is expected
users, and the increasing time people spend online, shaped to exceed revenues of US$959 billion by 2022. The second
the term “always on”. This development resulted in an ever- biggest eCommerce market is the U.S. with revenues of
increasing online market with new types of purchasing US$421 billion in 2017, followed by Europe with US$330
processes appearing all over the world. At the same time, billion. In both markets, growth rates are expected to be
more and more different product categories and product significantly lower than in China, with 8-9% annually.
ranges find their way into online trade.
The steady fusion of online and offline shopping is a major
Statista’s Digital Market Outlook divides the eCommerce eCommerce development: Amazon’s acquisition of Whole
market into five product segments: Fashion, Electronics & Foods shows their ambition to shake up the grocery
Media, Food & Personal Care, Furniture & Appliances, and industry, while merging offline and online retail at the same
Toys, Hobby & DIY. time. Many other players from both the online and offline
world move to multi-channel strategies, underlining this
In 2017, the global1 eCommerce market was worth US$1.5 trend.
Furthermore, the world’s largest retailer in terms of Next to those most recent developments, we expect some
revenues, Wal-Mart Inc., has embedded the digital mindset major trends to take off in the near future: mobile and
into their corporate DNA: They changed their official name marketplaces.
from “Wal-Mart Stores” to “Wal-Mart”, in order to show their
Merchants increasingly understand the benefits of agile and
effort to address all customers and abandon the apparent
short-acting platforms. Hence, they develop applications
focus on offline-clients.
specifically designed for the mobile experience, rather than
We observe a similar development in China: eCommerce optimizing web shops for mobile devices.
giant Alibaba is gradually expanding towards the offline
We expect marketplaces to become the best choice for
world and opening brick-and-mortar stores. According to
almost all product categories (with the exception of only a
Daniel Zhang, CEO of Alibaba, “[…] the future of new retail
few) with proven winners in terms of price or product
will be a harmonious integration of online and offline, and
quality. In categories relating to personal style or taste, such
Hema is a prime example of this evolution that's taking
as clothing or interior design, independent players will
place”.
always have their share of the market.
However, the Chinese eCommerce market is not at all a
“one company show”. In order to rival Alibaba, China’s
second biggest online marketplace JD.com partnered with
internet giant Tencent Holding. They invested more than
US$800 million in Vipshop, one of the leading online
discount retailers for luxury brand products.
f.wegener@statista.com
131
Digital Market Outlook: eCommerce
Fashion Electronics & Media Food & Personal Care Furniture & Appliances Toys, Hobby & DIY
2,508.2
2,343.1
2,154.5
712.9
1,947.0 662.3
1,728.7 605.9
544.9
1,510.6
481.2 520.3
1,305.3 495.7
417.3 466.3
432.4
356.4 305.8
395.4 283.4
357.1 257.4
228.7
320.2 198.9 394.6
329.2 363.2
170.0 293.9
144.0 258.7
225.1
194.5
495.7 538.4 574.6
341.1 394.6 447.1
290.2
44%
Sports &
66% Outdoor 16%
70%
74%
DIY, Pets
Personal
& Garden
Care
45%
Shoes 56% Home
21%
Books, Appliances
Movies, 30%
Bags & Music & 26%
Hobby &
Accessories 14% Games Stationery 13%
Fashion Electronics & Food & Furniture & Toys, Hobby &
Media Personal Care Appliances DIY
2017 2016
496.8
China 24%
402.2
United 421.1
13%
States 371.2
96.7
Japan 10%
88.3
United 95.1
10%
Kingdom 86.7
63.4
Germany 11%
57.1
Offline Online
26%
46%
76% 73%
82% 84%
74%
54%
24% 27%
18% 16%
Note: The distribution channel Online refers to the purchase of physical goods in online retail. In other words, the purchase is concluded via the
internet – on a desktop PC, tablet or smartphone. The distribution channel Offline covers all purchases in stationary stores, via telesale or
mailorder (e.g. print catalogs)
135 Source: Statista Consumer Market Outlook 2018
Digital Market Outlook: eCommerce
.de
.de .de
Rank 20-21 Rank 31-40
.de 2,077 mUS$ 1,556 mUS$
4.3% 3.2%
.de Rank 4-10
4,091 mUS$
.de 8.5%
Rank 41-50 61-70 71-80
1,359 mUS$ 1,074 895
2.8% mUS$ mUS$
.de 2.2% 1.8%
91-100
Rank 1-3 Rank 11-20 Rank 51-60 81-90 632
13,265 mUS$ 3,432 mUS$ 1,236 mUS$ 757 mUS$ mUS$
27.4% 7.1% 2.6% 1.6% 1.3%
17,958 mUS$
Long tail (Rank 101+)
37.2%
More information on
136 Source: ecommerceDB.com
Digital Market Outlook: eCommerce
China 37%
South Korea 29%
Netherlands 24%
Sweden 23%
Belgium 22%
United Kingdom 22%
Singapore 22%
France 22%
Denmark 20%
Finland 20%
Norway 20%
Ireland 18%
Germany 18%
Czech Republic 18%
United States 18%
Spain 17%
Canada 17%
Poland 16%
Switzerland 15%
Austria 14%
Note: The distribution channel Online refers to the purchase of physical goods in online retail. In other words, the purchase is concluded via the
internet - on a desktop PC, tablet or smartphone. The distribution channel Offline covers all purchases in stationary stores, via telesale or
mailorder (e.g. print catalogs)
137 Source: Statista Consumer Market Outlook 2018
Digital Market Outlook: eCommerce
100 88 99 95 99
Debit / credit card
48 18 54 34 41
82 93 79 92 87
Paypal or similar
42 34 36 48 42
12 65 36 66 57
Direct payment
4 27 4 8 3
4 89 1 4 9
Invoice
2 16 3 1 1
46 63 42
Cash on delivery 1 5
3 2 2 10 11
1: eCommerce net sales generated via the respective country domain only
139 Source: eCommerceDB.com
Digital Market Outlook: eCommerce
China
Europe
Share of U.S. consumers who ordered these items online in the past 12 months
70
Offline search & online purchase Online search & purchase
65
60
Books, Movies,
55 Music & Games Consumer
Purchased primarily online
50 Clothing Electronics
45
40
Shoes
35
Bags &
30 Accessories Cosmetics &
25 Toys & Body Care
Baby Products Household
20 Stationery & Appliances
Sports &
15 Hobby Supplies
Outdoor
Furniture &
10 DIY, Garden Household Goods
& Pets
5 Food & Drinks
Offline search & purchase Online search & offline purchase
0
0 5 10 15 20 25 30 35 40 45 50 55 60 65 70
Searched for primarily online
“For which of these products do you mostly look for information online?”; Multiple response; "Which of these products do you mostly buy / order
online?“; Multiple response; "Which of these items have you bought online in the past 12 months?“; Multiple response; n=2,010
141 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: eCommerce
42%
25.3
16%
17.8
16.9
14.6 2.9
Thanksgiving 2.4
5.0
Black Friday 4.3
2.4
Saturday 2.2
Cyber 6.6
5.6
Monday
12,950
8,950
8,000
6,950
4,950
4,550
4,150 4,000
3,500 3,750 3,750
3,450
1,900
2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019
58%
49% 48%
45%
41% 40%
37% 38%
27%
10%
5%
2%
“Which of the following devices have you used for online shopping in the past 12 months?”; Multiple response; U.S.: n=2,010, UK: n= 2,011,
DE: n=2,062
144 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: eCommerce
Smartphone 63%
"In which of these categories do you pay particular attention to brands?”; Multiple response; n=10,150
146 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: eCommerce
Female Male
"In which fields do you personally make purchasing decisions?”; Multiple response; "What is your gender?”, n=10,150
147 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: eCommerce
“
payment methods, traffic metrics
> Store profile
Statista’s ecommerceDB contains detailed data on online stores
that is most useful for our analyses of the eCommerce market."
Company information Michael Üreyil, Research Analyst at
Including information on company EY Parthenon GmbH
148
Statista‘s Digital Market Outlook
www.statista.io/eservices
eServices
eServices are reaching out towards new horizons: Food Delivery segment. It is also the fastest-growing market with
Delivery players have started to cooperate with Ride Sharing a CAGR2 of 19% through to 2022. With a revenue of US$36
companies to further improve customer experience and billion in 2017, the eServices market in Europe is smaller
reduce costs. The most obvious example is the cooperation compared to China, but larger than the US$31 billion U.S.
between Uber and UberEats. Yet Uber rival Ola has just market. The low numbers in the overall U.S. eServices
bought Foodpanda India to get into the food delivery market stem from a relatively weak Food Delivery segment,
market as well. And Taco Bell is working with Lyft in order to which is less than half the size of its Chinese equivalent.
deliver their meals to their customers.
Next to the cooperation between Food Delivery and Ride
The eServices market is divided into four segments in Sharing players, we expect an increasing integration of
Statista‘s Digital Market Outlook: Event Tickets, Fitness, social networks (e.g. Facebook) and eServices platforms and
Dating Services, and Food Delivery. The eServices market1 apps. An example are ticketing platforms, where certain
reached a revenue of US$134 billion in 2017 with Food online ticket providers already cooperate with social media
Delivery being the biggest segment. China has taken a organizations. Fandango, for example, cooperates with
leading role with a market size of US$43 billion. This is due Facebook and allows users to purchase movie tickets
to the outstanding revenue generated in the Chinese Food through the social network.
149 1: Only includes countries listed in Statista‘s Digital Market Outlook 2: CAGR: Compound Annual Growth Rate / average growth rate per year
Statista‘s Digital Market Outlook
Event Tickets is the second largest eServices segment. The introduced higher subscription fees for users above 30. But
biggest specter for event ticketing companies is probably in February, courts decided that Tinder was no longer
Amazon. There are constant rumors that Amazon is allowed to charge different fees based on age for
planning to sell event tickets online. In August 2017, discrimination reasons.
Amazon was said to be seeking cooperation with U.S. venue
Furthermore, smartwatches will heavily impact Fitness and
owners to sell event tickets. Amazon even tested the
potential of selling tickets online in the UK. However, the Dating Services. We anticipate an increasing convergence of
smartwatches and fitness bands. Fitness trackers will
latest news is that Amazon is not going to take over
include features like measuring heart rates, making
Ticketmaster and Co., so event ticketing companies can
payments, and controlling lighting. Secondly, dating apps
breathe a sigh of relief – for now.
will be used on smartwatches to access messaging
In Fitness, we observe another exciting development: Fitbit, functionalities. The new Apple Watch app “Hands-Free
for example, is advancing into employee health care and Tinder”, for example, already provides a new way of swiping
coaching with its Twine Health acquisition. We believe that through Tinder profiles: The app automatically swipes on a
fitness trackers will in the future be able to make profile based on the user’s heart rate.
recommendations regarding the user’s health and predict
health conditions (e.g. heart attacks, diabetes, etc.). This
might open up possibilities for new business models in
several areas, such as the health and insurance sectors.
But not all is well in the eServices market: There are some
bad news for Tinder. The top dating app on iOs had kschreiber@statista.com
150
Digital Market Outlook: eServices
303.6
274.9
51.3
242.4 47.3 12.0
11.5 6.1
206.9 43.0
5.9
10.9
170.0 38.5 5.6
10.1
33.7 5.4
133.9
9.3
101.3 29.1 5.1 234.2
8.3 210.2
24.7 4.8 182.9
7.3 152.9
4.5 121.8
91.7
64.9
Matchmaking
Music Events 55%
73%
40%
91%
Online Dating
17%
Cinema Tickets
2017 2016
42.9
China 35%
31.7
United 31.1
26%
States 24.6
United 8.8
25%
Kingdom 7.0
5.5
Germany 26%
4.4
4.8
Japan 37%
3.5
Established
players
25%
15%
11%
9%
9%
8%
6%
6%
5%
4%
Other 5%
“Which of these online providers have you bought event tickets from (website or app) in the past 12 months?”; Multiple response; n=871,
respondents who bought event tickets online
155 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: eServices
China 77%
India 66%
Turkey 64%
Brazil 49%
South Africa 49%
Russia 46%
Netherlands 42%
Mexico 39%
United Kingdom 38%
United States 38%
Germany 36%
Australia 35%
Austria 34%
Canada 28%
Sweden 26%
Nigeria 22%
France 19%
Japan 14%
“Which of these online services (website or app) have you used in the past 12 months?”; Multiple response; U.S., UK, DE, FR: n~2,000, all other
countries n~1,000
156 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: eServices
28% 9% 5% 6%
“Which of these online providers of food delivery have you used in the past 12 months?”; Multiple response; U.S.: n=774, UK: n=1,532, DE:
n=750, FR: n=376; respondents who used meal orders online in the past 12 months
157 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: eServices
12% 6% 9% 9%
“Which of these providers do you own a fitness or health tracker or a smartwatch from?”; Multiple response; U.S.: n=834, UK: n=565, DE: n=449,,
FR: n=363; respondents who use fitness trackers, smartwatches with fitness function, motion trackers or sleep tracking systems
158 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: eServices
22,3
21,4
15,3
10,9
4,5
1,3
0,1 0,2
2010 2011 2012 2013 2014 2015 2016 2017
Apple 17.7
Xiaomi 15.7
Fitbit 15.4
Garmin 6.3
Fossil 4.9
45-54 years 7%
“Which of these online services (website or app) have you used in the past 12 months?”; "What is your gender?“; "How old are you?“; n=464;
respondents who used online dating services in the past 12 months; "About how high is the monthly gross income that your total household
disposes of, before tax and contributions?“; n= 254 respondents who used online dating services in the past 12 months and gave information
about their income
161 Source: Statista Global Consumer Survey 2018
Statista‘s Digital Market Outlook
www.statista.io/etravel
eTravel
The mobility and travel markets have been heavily disrupted Ride Sharing is probably the most exciting part of the
by digital business models. And this trend is far from over: eTravel market: It is likely the most lucrative field of
Self-driving cars and similar innovations interfere with application for self-driving cars and therefore a driver of
processes both in commercial and personal transportation. innovation. In the future, the cost of travel per mile will
probably be lower in a driverless Uber than in a private car,
In Statista‘s Digital Market Outlook, the eTravel market even for long trips in rural areas. We also expect self-driving
consists of two segments: Mobility Services and Online cars to increase road safety, reduce traffic accidents, free up
Travel Booking. With revenues of US$213 billion in 2017, the space in cities (car parks, etc.), and reduce congestion.
United States takes the leading role within the eTravel
market. User penetration and growth in Europe are lower, Not surprisingly, many Ride Sharing companies cooperate
due to concerns about private data abuse and many with automakers like General Motors, Ford, Volvo, and Tesla
growth-hampering regulations and laws. This leads to a to develop driverless cars. Uber, for example, is partnering
revenue of US$180 billion. Although the Chinese market is with Volvo and has acquired Otto, a start-up developing
even smaller, with revenues of US$113.5 billion, it is the driverless trucks. Thus far, Uber is making great progress
fastest-growing region and we expect it to overtake Europe and already testing a self-driving fleet in Pittsburgh. Yet it is
by 2022 in some segments. currently still supervised by humans in the driver's seat.
162
Statista‘s Digital Market Outlook
Profitability is another hot topic in digital markets. While investing heavily in mobile technologies to expand their
Airbnb reached full-year profitability in 2017, many other services and products within this area.
eTravel players are still struggling. Airbnb achieved this feat
The showpiece for this trend is Hotel Tonight, a
mainly thanks to its expansion towards China and the
smartphone-only same-day hotel booking app. When it
development of new products like additional travel
comes to mobile devices, design and usability are the most
experience offerings.
critical factors influencing users in their decision whether or
An example of a company that is not (yet) making profit is not to book a hotel. The usability and simplicity of the Hotel
Uber. 2017 was a year full of scandals for Uber, which Tonight app is a model for all mobile hotel booking systems.
eventually drove CEO Travis Kalanick out of the company. In
Another good example is the Booking Now app created by
addition to that, competition in the Ride Sharing space is
Booking.com: After only one tap, the app retrieves all
fierce: Indian ride-hail player Ola is taking up the fight
available hotels in the immediate area. Hotels can then be
against Uber, starting with the Australian market. Didi –
booked via a quick two-step booking process.
Ubers Chinese competitor – is going to buy Brazil’s 99 in a
US$1bn deal to take on Uber in Latin America.
One major trend within online travel bookings is the shift
towards mobile: The overall amount of mobile searches and
bookings is increasing at a fast pace. In particular last-
minute and same-day bookings are often made on mobile
devices. Hence, hotels and online travel agencies are
g.noeldeke@statista.com
163
Digital Market Outlook: eTravel
660.1 701.5
612.2
558.4
501.1
443.1
388.3
212.7 443.1
Package Holiday Flights
55%
74%
Hotels
30%
Car Rentals 5%
Trains & Busses 11%
Vacation
Rentals 15%
Ride Sharing 10%
2017 2016
United 213.2
8%
States 197.2
113.5
China 24%
91.6
United 44.2
9%
Kingdom 40.5
34.9
Germany 8%
32.4
26.3
France 12%
23.5
Established
Players
119 49 127 38 79 57 53 22
306
240
220 217
187 191 193
179
167
Expedia 40%
Hotels.com 38%
trivago 34%
Booking.com 32%
Airbnb 24%
Travelocity 22%
Priceline 15%
ORBITZ 14%
Hotwire 11%
HomeAway 11%
OneTravel 9%
Agoda 7%
Flipkey 5%
Homestay 4%
wimdu 2%
other 11%
“From which of these online providers have you booked an accommodation – hotel or private accommodation – in the past 12 months (website
or app)”?; Multiple response; n=1,160 respondents who booked hotels, vacation apartments or houses online in the past 12 months
169 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: eTravel
Turkey 66%
Brazil 63%
South Africa 60%
Italy 58%
Spain 57%
India 57%
Finland 56%
Russia 54%
Indonesia 54%
Sweden 51%
Mexico 51%
United Kingdom 50%
Poland 50%
Australia 49%
Canada 46%
China 44%
United States 43%
France 41%
Germany 39%
Netherlands 37%
South Korea 34%
Japan 19%
“Which of these statements do you agree with?”; Multiple response; U.S., UK, DE, FR: n~2,000, all other countries n~1,000
170 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: eTravel
“Which of these services have you booked online (website or app) in the past 12 months? / Ride Sharing“ n=221; "What is your gender?“; "How
old are you?“ "About how high is the monthly gross income that your total household disposes of, before tax and contributions?“; respondents
who gave information about their income
171 Source: Statista Global Consumer Survey 2018
Statista‘s Digital Market Outlook
www.statista.io/digitalmedia
Digital Media
Digital Media is one of the oldest digital markets next to Video-on-Demand is the fastest-growing Digital Media
eCommerce and thus the big disruption of the media market with a CAGR2 of 7% up to 2022. Subscription-based
industry is already a battle of the distant past. Now the big services are the main reason for this over-proportional
question is how business models adapt to a time when growth, whereas Pay-per-View and the Video Download
customers demand all kinds of content everywhere and at services stagnate in almost every region.
all times for little money.
The next smaller segment is ePublishing, which is expected
The Digital Media market in Statista’s Digital Market Outlook to grow to US$22 billion by 2022. A growth that is mainly
is segmented into Video-on-Demand, Digital Music, Video driven by emerging markets.
Games, and ePublishing.
Digital Music is the smallest segment with a size of US$14
The by far biggest market in 2017 was Video Games with billion in 2017. The market totally depends on Music
US$63 billion in global1 revenue, a share of 57% of the Streaming. This is due to the fact that Music Downloads is
whole Digital Media market. The Video Games market one of the very few shrinking markets in the digital
benefits highly from a desktop to mobile shift: Every 3rd US- economy, which underlines how mature the entire Digital
Dollar in Digital Media is generated by Mobile Games. Media market is.
172 1: Only includes countries listed in Statista‘s Digital Market Outlook 2: CAGR: Compound Annual Growth Rate / average growth rate per year
Statista‘s Digital Market Outlook
The media business had to endure difficult times when Competition remains fierce in the Digital Media market and
illegal distribution and downloads of digital content became companies have to constantly reassess their business
common among users. This development especially strategy to be ahead of their competitors. Netflix and
threatened the music and video business and caused sales Amazon for example are increasingly investing in the
to decline. With changing customer behavior and their production of own and exclusive series and movies to
evolving demands, companies thus had to find new ways of decrease their dependency on production companies and
monetizing their content. to increase their competitive advantage. This strategy
seems to pay off: Although Netflix has increased prices
Customer requirements have become clear over time: Easy recently, it announced another big boost in streaming
access to a wide range of media content at any time, in any subscribers at the beginning of 2018.
place and at a good price. This need triggered the birth of
online streaming and lending, a trend which can especially In the gaming business, big companies such as Nintendo
be observed in the rising popularity of music and video participate in the huge and fast-growing field of Mobile
streaming as well as mobile gaming. Games by releasing their content on third-party platforms,
be it in the form of own games or in cooperation with
Companies such as Amazon, Apple, Netflix or Spotify have
developers as franchise partners.
successfully responded to these needs and provide huge
content libraries and convenient purchasing models to their
customers. Some players even go a step further: For
instance, Spotify as well as Netflix consider different living
situations of customers and now offer single, family or
student licenses. t.berthelmann@statista.com
173
Digital Market Outlook: Digital Media
145.7
140.2
134.0
127.0 27.6
119.2 26.4
25.1
110.7 23.5
21.7 14.5
101.4 14.0
19.8 13.4
12.8
17.8 12.1
11.2
10.0
78.6 81.6
71.5 75.2
63.0 67.4
58.3
61%
63%
74%
eMagazines 11%
2017 2016
United 39.8
7%
States 37.1
21.3
China 13%
18.8
13.3
Japan 4%
12.8
United 6.1
7%
Kingdom 5.8
3.7
Germany 10%
3.3
Diversified
Players
“Where have you spent money on online video games in the past 12 months (downloads, in-app purchases, subscriptions)?”;
Multiple response; U.S.: n=931, DE: n=453, UK: n=600 respondents who play video games regularly and spent money on downloads, in-app
purchases and subscriptions in the past 12 months
178 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: Digital Media
25%
17% 15%
15%
11% 11%
“Which of these video-on-demand providers have you used in the past 12 months as a paying customer?”; Multiple response; U.S.: n=1,183,
Germany: n=708 respondents who spent money on digital video content in the past 12 months
179 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: Digital Media
52%
48%
44%
38%
32%
25%
14%
13%
9%
4%
“Which of these providers have you bought music downloads or streaming services from in the past 12 months?”; Multiple response; n=1,249
respondents who spent money on digital music content in the past 12 months
180 Source: Statista Global Consumer Survey 2018
Statista‘s Digital Market Outlook
www.statista.io/fintech
FinTech
The FinTech sector shows no signs of slowing down, as following the projected annual growth rate of 18%. While
numerous start-ups continue to challenge the established China and the U.S. lead the FinTech market with transaction
value chains in banking and financial services. Common values of over US$1 trillion, Europe is lagging behind. There
features of FinTech solutions are a fast transaction speed is an evolving FinTech start-up landscape in Europe, but
and high levels of automation and usability for customers market dynamics and pervasion of innovative FinTech
and stakeholders. solutions are not comparable to China or the U.S.
The FinTech market in Statista’s Digital Market Outlook Thanks to the global rise of smart devices and online (and
includes the segments Digital Payments, financing platforms mobile) shopping, the FinTech revolution is already in full
for small businesses or innovative projects (Alternative swing in some areas, especially in the field of Digital
Financing), Alternative Lending for business purposes as Payments. Digital Payments contributed 80% to the
well as Personal Finance services, such as automated worldwide FinTech transaction value in 2017. They are by far
private asset allocation and peer-to-peer money transfer. the largest FinTech segment and can be considered an
evolutionary step towards further financial services that
The global1 FinTech transaction value was US$3.4 trillion in might even replace currently ubiquitous payment methods.
2017 and is expected to reach US$8 trillion by 2022,
The most important driving force for the adoption of any loans are less easy to get. The peer-to-peer lending sector
FinTech innovation are minimal entrance barriers for both in China has exploded in recent years and reached
consumers and providers, as well as convenient handling, US$325billion in transaction value. It is forecast to grow
especially for people that are not tech savvy. even further, at an astonishing rate of 24% per year up to
2022.
Different cultural mindsets and the overall state of an
economy also play a significant role in the speed of Personal Finance, including Robo-Advisors, wrote US$273
innovation in international comparison: While cash is still billion in transactions in 2017. As common banks often fail
king in cautious Germany, mobile payments in China (e.g. to keep up with consumers’ expectations in terms of digital
Alipay and WeChatPay) have already reached offline stores technology adoption, the broad spectrum of personal
and practically replaced cash as the most frequently used finance services that are emerging hold high disruption
way of payment in everyday life. This is happening due to potential.
the country’s tech-savvy population, as well as the under-
Last but not the least, Alternative Financing is currently the
developed banking industry and a favorable regulatory
smallest segment with a global transaction value of US$15
environment.
billion in 2017, but it shows a promising average annual
Alternative Lending is currently the second biggest FinTech growth rate of 33% up to 2022, as many entrepreneurs and
segment, accounting for US$381 billion in global transaction small business owners are starting to recognize its benefits.
value. Borrowing money from an online community instead
of going to a bank (or family members) is gaining popularity
especially in growing economies, where traditional bank
k.striapunina@statista.com
182
Digital Market Outlook: FinTech
5,411.4
4,920.5
4,381.4
3,818.9
3,265.2
2,753.7
2,311.4
1,482.2
1,195.3
913.4 867.5 978.4
626.5 653.8 749.0
380.6 273.9 502.6 437.2
263.9
161.4 27.9 36.6 46.4 57.2
10.1 14.6 20.6
2016 2017 2018 2019 2020 2021 2022
77%
82%
92%
Crowdinvesting
55%
P2P Money
Transfers
23% 25%
18%
Marketplace
Mobile POS Payments 8% Lending
Digital Payments Alternative Financing Personal Finance
Alternative Lending
2017 2016
1,182.3
China 36%
870.8
United 1,039.0
23%
States 843.6
United 185.5
16%
Kingdom 159.7
151.1
Japan 12%
135.5
117.2
Germany 12%
104.5
Mobile POS Payments CrowdInvesting P2P Marketplace Lending P2P Money Transfers
In restaurants 17%
Don’t know 6%
Other 2%
Don’t want to pay with
31%
smartphone at all
"In what situations would you like to be able to pay with your smartphone (without debit / credit card or cash)?“; Multiple response; n=2,045
187 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: FinTech
11%
10%
9%
7%
6%
5%
4%
3%
"Which of these services have you used in the past 12 months to pay in stores, restaurants or other points of sale with your smartphone?”;
Multiple response; n=2,045 respondents
188 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: FinTech
45-54 years 8%
“How have you paid in stores, restaurants and other points of sale in the past 12 months?”; Multiple response; "What is your gender?“; "How old
are you?“; "About how high is the monthly gross income that your total household disposes of, before tax and contributions?“; n=435,
respondents who use mobile payment (via smartphone) at POS (past 12 months)
189 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: FinTech
Colombia 23%
Brazil 21%
China 20%
India 19%
Mexico 18%
South Africa 18%
Spain 17%
United States 17%
Turkey 15%
Argentina 15%
Indonesia 13%
Germany 12%
Canada 12%
United Kingdom 11%
Australia 11%
South Korea 11%
Poland 10%
Russian Federation 10%
Nigeria 10%
Sweden 9%
Morocco 9%
Austria 7%
France 7%
Finland 6%
Netherlands 6%
Italy 5%
Japan 2%
“Which of these statements apply to you? / I could imagine consulting a digital program (RoboAdvisor) for advice on finance issues”; Multiple
response; U.S., UK, DE, FR: n~2,000, all other countries n~1,000
190 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: FinTech
191 24
168 23 28
146 21 24
126 20 20
108 19 16
17 13
137
10 121
106
91
78
67
19 21
12 14 16 17
2 2 3 3 4 4
2017 2018 2019 2020 2021 2022
Digital Advertising
Worldwide spending on Digital Advertising outreached TV- market share of 45%. With keywords as an underlying basis,
ad spending for the first time in 2017. Considering how Search Advertising enables marketers to reach a relevant
great a role television used to play for generations of media target group in a very simple and precise way. These
consumers, this is quite a revolutionary development, which keywords can be complemented with a range of options like
shows how important Digital Advertising has become. location-based factors, website and audience types, or
remarketing based on user behavior.
Statista’s Digital Market Outlook segments the Digital
Advertising market according to the environment where the Social networks usually work with newsfeeds, where user-
ads are played. In-page ads are categorized as Banner Ads, specific content and shared information are shown. This
while in-stream ads – be it videos or text overlays – are presents an ideal advertising environment that bears
considered Video Advertising. Together with Social Media numerous opportunities for customized and personalized
Advertising, Search Advertising, and Online Classifieds, user targeting. But it also makes advertisers vulnerable to
these five segments make up the Digital Advertising market. changes in algorithms, as can be seen now in shrinking
Facebook traffic after their latest update. The global Social
The dominating segment is Search Advertising with a global1 Media Advertising market size was about US$44 billion in
market volume of US$112 billion in 2017, making up a 2017.
Although we can observe an advancement in the field of function. In other words, these native ads appear as
targeting solutions, Banner and Video Advertising still face paragraphs within articles in a form and style which is
the challenge of reaching the right audiences, as the similar to the content provided by the actual platform's
advertising environment in their field is much more random editorial staff.
than in social networks or search engines.
This format works very well on smaller displays and is ideal
This difficulty is reflected in the market sizes of both Banner for advertisements on mobile devices. The proximity to
and Video Advertising: With a volume of US$47 billion, editorial contributions increases consumer engagement
Banner Advertising has a share of only 19% of the total and the acceptance of the ads.
Digital Advertising market. As advertising spaces within
Online Classifieds make the smallest contribution to overall
video players are much more limited than Banner spaces,
market revenues with US$18 billion globally in 2017.
Video Advertising has an even smaller share of 11%,
Revenues are more or less equally distributed across
corresponding to a market volume of US$26 billion.
categories like automotive, recruiting or real estate.
Nevertheless, we believe that the development of targeting
solutions is still in an early stage and once it is in full swing,
it will have noticeable effects on the advertising market in
general and the Digital Advertising market in particular.
193
Digital Market Outlook: Digital Advertising
Banner Advertising Video Advertising Search Advertising Social Media Advertising Classifieds
399.6
376.3
348.7 70.1
67.0
315.6
63.1
281.4 51.2
56.6 47.2
247.9 51.0 42.3
36.9
211.8 47.3 31.5
42.0 26.3 174.3
165.2
21.2 154.3
141.6
127.5
112.4
95.6
Real
Banner Advertising Search Advertising Estate
Mobile Video Mobile 28%
Advertising 81%
Desktop
53% 53%
48%
General
Advertising 31%
Banner Advertising Video Advertising Search Advertising Social Media Advertising Classifieds
2017 2016
United 96.0
17%
States 82.2
62.4
China 27%
49.1
United 17.3
10%
Kingdom 15.7
10.3
Japan 11%
9.3
7.2
Germany 8%
6.7
Social Networks:
Video Platforms:
Etc.
2% 1%
33% 35%
2015 2016
65% 64%
91%
40%
33%
17%
14%
12%
7%
Other 6%
5%
“Which search engines have you used in the past 4 weeks?” ; Multiple response; n=2,023
199 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: Digital Advertising
74%
28%
8%
0% 0%
-8%
-12%
Native Email Mobile Direct Video Digital Programmatic
TV Digital
347.7
183.4
94.5
4.8
1998 2000 2002 2004 2006 2008 2010 2012 2014 2016 2018 2020 2022
Smart Home
Smart Home and the Internet of Things (IoT) are irrevocably rates of an expected 16% annually are significantly lower
entwined and the IoT is one of the most disruptive trends at than the Chinese CAGR1 of 45%. But currently, the Chinese
the moment, affecting a large number of traditional market is still small with revenues of US$4 billion.
industries. The rising number of connected devices and
Devices in a Smart Home are seldom used separately.
sensors can be controlled via smart algorithms such as
Customers don’t want to switch devices and technologies
machine learning tools and together form the IoT. The use
when controlling their home entertainment or security
of the IoT in the context of private households defines a
systems, for example. At the same time, they like to have
Smart Home. The possibilities to automate processes in the
access to certain services like music streaming in all life
domestic context are almost unlimited.
situations, be it in their home, in the car, or on their phone.
In Statista’s Digital Market Outlook we divide the Smart Thus, it is necessary for companies in the Smart Home field
Home market into the segments Control and Connectivity, to work on compatibility between services across industries.
Comfort and Lighting, Security, Home Entertainment, Energy
Accordingly, the Smart Home field offers revenue
Management, and Smart Appliances. The biggest Smart
opportunities for countless industries, such as insurance or
Home market in 2017 was the U.S. with revenues of US$15
eCommerce.
billion. Although the prospects are positive, U.S. growth
202 1: CAGR: Compound Annual Growth Rate / average growth rate per year
Statista‘s Digital Market Outlook
The predominant use case for insurers in the context of can be for customers to re-order everyday household
Smart Home are usage-based insurances. The idea is goods like toilet paper or laundry care with a single click on
simple: People who live responsibly should pay less to their a button or a command to their smart speaker. Yet, this is
provider than people who are more likely to be in the need not the end of the line. As eCommerce players gather more
for an insurance service. A few years ago, such usage-based and more data on consumer purchasing behavior, it is only
approaches were not possible, but with the introduction of a matter of time until they are able to automatically deliver
a variety of sensors, they are today. The IoT allows insurers products to people’s doorsteps without them actually
to identify risky and dangerous behavior and measure how having to order.
often people behave that way.
These are only a few examples of possible ways in which
Thereby, insurance coverage becomes more accurate. Smart Home technology will possibly be integrated into a
Obviously both sides benefit: Customers may benefit from broader context in the future.
lower fees and insurance providers receive fewer claims.
The only problematic aspect that remains is data security.
This leads to slower adoption rates in countries where
privacy concerns are taken seriously, for example in
Germany.
203
Digital Market Outlook: Smart Home
95.7 20.2
17.5
78.2 23.7
14.7 19.9
61.4
14.9
11.8 16.4
46.3 12.7
9.1 13.0 10.6
33.4 32.6
6.8 10.0 8.6 27.6
23.5 22.1
5.1 7.3 6.8
4.9 16.7
5.5 5.2 11.9
12.0 9.8
3.8 2.8 8.2 3.1 7.8
4.4 6.0
2.2 2.0 3.9 5.2 6.6 8.1 9.5
97% 93%
90% 90% 91%
76%
1: Only includes countries listed in Statista‘s Digital Market Outlook Note: Percentages refer to the individual segment columns
Integrated Smart Home: A households that is equipped with a central gateway and devices from at least two Smart Home segments
Stand-alone Smart Home: An isolated application, where a central control unit is not necessary. Only devices from one Smart Home segment.
205 Source: Statista Digital Market Outlook 2017
Digital Market Outlook: Smart Home
2017 2016
United 15.4
29%
States 11.9
3.8
China 72%
2.2
2.0
Japan 46%
1.4
2.0
Germany 50%
1.3
United 1.9
49%
Kingdom 1.3
Players
entering the
market from
other
industries
“Which connected speaker with an integrated virtual assistant do you own?”; Multiple response; US: n=1,611, UK: n=1,818, DE: n=1,916,
FR: n=1,963
208 Source: Statista Global Consumer Survey 2018
Digital Market Outlook: Smart Home
Denmark 18%
Netherlands 16%
Germany 12%
Austria 12%
Switzerland 11%
France 7%
Spain 5%
Italy 4%
Poland 1%
112.8
2022
33.4
2017
CAGR1:
+28%
1: CAGR: Compound annual growth rate / average growth rate per year
210 Source: Statista Smart Home Report 2017
Statista‘s Digital Market Outlook
www.statista.io/connectedcar
Connected Car
Increasing internet penetration inevitably leads to a rise in the roads worldwide. Together they generated an overall
digital services. This development has also reached the revenue of US$25 billion.
automotive industry. OEMs equip their cars with digital
Comparing the three major car markets in the world, the
components that are meant to increase safety and
U.S., Europe and China, the U.S. showed highest revenues
convenience. By applying fees and collecting data, OEMs
and the largest stock of connected cars on national roads.
aim at getting their slice of the revenue cake, too.
Europe was the second biggest region, but driven by recent
We define connected cars as vehicles that have a changes to EU legislation requiring every newly registered
permanent internet connection via an embedded SIM card1. car to be connected, the number of connected cars is going
We divide the Connected Car market into a single-fee to rise dramatically in the future. China lags behind Europe
hardware segment (Connected Hardware) and subscription- and the U.S., but growth rates are the highest. This growth is
based service segments (Safety & Security, Maintenance & partly initiated by strong alliances between OEMs and
Diagnostics, and Infotainment). Chinese internet giants. BMW and Alibaba, for
example, have announced to integrate smart home
In 2017, more than 16 million connected cars were newly technology with every BMW sold in China from 2018 on.
registered, which added to a total of 43 million vehicles on
211 1: eSIM 2: CAGR: Compound Annual Growth Rate / average growth rate per year
Statista‘s Digital Market Outlook
Virtual assistants are a valuable tool to connect cars and In the future, technologically advanced cars are expected to
homes, but also to provide information and intelligently carry close to 200 connected sensors. Inter-connection of
assist while driving. Therefore, OEMs are currently eager to components will not only take place inside cars but also
include artificial intelligence in their cars. Ford, for example, between cars and their environment – as part of the so-
has already started to integrate Amazon's Alexa into their called vehicle-to-everything communication. Connected cars
vehicles. will share data with each other, making it possible to
The development of self-driving car technology is another optimize urban traffic management and making it a lot safer
promising way of using vehicle connectivity. Some OEMs, to drive a car.
like Tesla or Audi, have already achieved substantial
For now however, technology can only advise and assist in
progress in this field. Self-driving cars will be the next level
the form of alerts or initiated actions. The final action still
of driver-assistance technology. Thanks to intelligent hard-
has to be carried out by the driver, who reacts to the
and software and extensive vehicle interconnection, there
received information.
will be no more need for drivers to have the steering
control. Technology is less prone to errors, which is
expected to increase road safety. Nonetheless: As long as it
remains unclear who will be responsible in the event of an
autonomous car causing a crash due to errors or
malfunctioning, driverless vehicles will not enter the
automotive mass market. This is one issue that
governments worldwide will have to deal with in the
upcoming years. d.becker@statista.com
212
Digital Market Outlook: Connected Car
81.6
67.7
54.3
40.8 71.8
60.3
24.9 49.0
37.4
16.1
10.3 22.8
14.8 1.9
9.6 1.1 1.5
7.9
0.6 0.1 1.1 0.2 1.7 0.4 2.8 0.7 4.2 5.9
Advanced
Navigation
75%
Entertainment 34%
Comfort Services 6%
Connected Hardware Vehicle Services
Infotainment
Infotainment Services
Services
2017 2016
United 8.2
41%
States 5.8
3.0
China 65%
1.8
2.6
Germany 37%
1.9
United 1.9
42%
Kingdom 1.3
1.7
Japan 69%
1.0
Available
Announced
Not available
Bosch 958
Audi 516
Continental 439
Ford 402
BMW 370
Toyota 362
VW 343
Daimler 339
Google 338
66%
45%
42%
39%
36%
19% 19%
17% 17%
12%
9%
1: Wi-Fi, vehicle-maintenance alert system, vehicle-theft tracking, built-in entertainment system, automated emergency roadside assistance,
driver coaching tools such as speed alerts, Apple / Android compatibility, assisted-driving features or self-driving capabilities.
218 Source: Willis Towers Watson
Digital Market Outlook: Connected Car
Entertainment services
32%
(e.g. music streaming inside the car)
Advanced navigation /
27%
Real-time traffic information
Comfort services
22%
(e.g. remote or online assistance)
“Which of these online-based services by your car manufacturer do you use?” ; Multiple response; n=1,909 respondents who have a car available
in their household
219 Source: Statista Global Consumer Survey 2018
Imprint
Smart Home
eTravel
Control and Connectivity, Comfort and
Online Travel Booking,
Mobility Services
Lighting, Security, Home Entertainment, › User count & penetration
Energy Management, Smart Appliances
› Comparable data
Exclusive part of the Statista Corporate Account
220
Statista Global Consumer Survey
Expert tool: DIY analysis, cross-tabulation, customized target groups, export to CSV
50+ Topics & Industries ▪ Retail & eCommerce ▪ Cars & mobility
▪ Digital media & marketing ▪ Personal finance & FinTech
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Statista Research & Analysis
Market research – Market Analyses – Data Modeling
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Disclaimer
This study is based on survey and research data of the previously mentioned sources. The forecasts and market analyses presented were researched and prepared by Statista with great
care.
For the presented survey data, estimations and forecasts, Statista cannot assume warranty of any kind. Surveys and forecasts contain information not naturally representing a reliable basis
for decisions in individual cases and may be in need of further interpretation. Therefore, Statista is not liable for any damage arising from the use of statistics and data provided in this report.
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