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Contents

Controls pg.2

Actions pg.3

Combos pg.4

Focus and Focus Mode pg.5

Items / Equipment pg.6

Soul Affinity pg.7

Lost Crew pg.8

Weapon Upgrades pg.9

Game Manual Glossary pg.15


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Controls
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Actions
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Combos
Combo Styles
Novice: x1.25
Fighter: x1.5
Brawler: x1.75
Soldier: x2
Warrior: x2.25
A combo is made by stringing multiple Knight: x2.5
attacks together. A combo is dropped if you are hit or if too Duelist: x3
much time passes between successful attacks. Destroyer: x3.5
Warlord: x4
Your combo is given a ‘Style’ rating that increases as it Reaper: x5
gets as the combo goes on. Using different attacks types, Legend: x6
magics, and various skills can increase your combo rating. Stigandr: x7
The style rating increases the XP gained for killing Sword Saint: x8
enemies during the combo. God Hand: x9
God Slayer: x10
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Focus

Focus is gathered as you raise your combo style, kill


enemies, and get hit. You focus meter can be seen in the
upper left corner of the screen near you Hp and Mp
Gauges. When your focus meter is full it changes from blue
to gold. At this point you can activate Focus Mode.

To activate Focus Mode, press the [Attack 1] and [Magic]


buttons at the same time. Initiating Focus Mode will recover
25% of your Max Hp and Mp as well as perform a Heavy
Attack that resets you attack animations. The focus meter
will slowly drain over time during Focus Mode. When it
reaches zero your Focus Mode will end.

During Focus Mode your Attack, Magic, Armor, Resist, and


Mp Regen are all slightly increased based on your current
level. At any point during you Focus Mode you can perform
a Focus Finisher by pressing the [Attack 2] and [Magic]
buttons at the same time. Focus Finishers are powerful
special abilities, but they will end your Focus Mode so it is
best to save them until you are near the end of your focus
meter.
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Items/Equipment

Items
Various Items can be found throughout the game by dropping
from defeated enemies, locating treasure chests, or trading with
vendors. While most items are for crafting equipment, some have
unique properties or special uses in the game. Items you have
collected can be viewed in the Items tab of the pause menu.

Potions
Potions are unique items that are used automatically when specific
requirements are met. There are two types of potions, Hp and Mp,
and you can see how many potions you have in the top left corner of
the game screen near your Hp and Mp Gauges. Hp Potions are used
when your Hp reaches zero. Mp potions are used when attempting to
cast a spell with insufficient Mp. You can refill your potions at any
save point.
Equipment
There are 3 types of equipment, weapons, armor, and
accessories. Weapons and armor can be upgraded at specific
vendors found throughout the game. You can change your
equipment, as well as your Assist and Focus Finisher, in the
status tab of the pause menu.
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Soul Affinity
Your equipment can have various Soul Affinity Values. Depending
on the total value of your Soul Affinity you are granted Affinity
Boosts based on how much Str, Int, Agi, and Luck you have.

Neutral Affinity Boosts


Str: +5 A.Ruin for every 5 Str (max 20)
Int: +5 S.Ruin for every 5 Int (max 20)
Agi: +5 Critical Damage for every 5 Agi (max 20)
Luck: +10 Hp for every 5 Luck (max 40)

Demonic Affinity Boosts


Str: +2% Life Leech for every 5 Str (max 8%)
Int: +2% Spell Leech for every 5 Int (max 8%)
Agi: +5% Run Speed for every 5 Agi (max 20%)
Luck: +5% Affliction Chance for every 5 Luck (max 20%)
Angelic Affinity Boosts
Str: +5 Armor for every 5 Str (max 20)
Int: +25% Mp Regen for every 5 Int (max 100%)
Agi: +5% Attack Speed for every 5 Agi (max 20%)
Luck: +12.5% Assist/Minion Power for every 5 Luck (max 50%)
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Lost Crew

The original Lost Crew were


designed by the highest level
Backers from our Kick Starter
campaign for the development
of Valdis Story: Abyssal City.
Assist
Each crew member has some Can be called out in battle to perform an action by
unique ability that falls under pressing the [Assist] button. Assist characters can
one of 3 main categories. level up (Max Lv.5) as they are used in combat.

Vendor / Service
These crew members offer unique goods or
services, that can't be found anywhere else, in
exchange for trade items.

Sensei
These crew members can teach the player a
permanent skill. (Usually a Focus Finisher)
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Weapon Upgrades

(Click a weapon icon to see it’s upgrade tree)

Wyatt

Reina
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Great Sword (Wyatt)

Great Blade Purgatory


Sword forged from the remains of Saints Masonic and the Sable Claidhmore.

Executioner (+9 Attack / +10% Crit Chance / +50% Bleed Damage)

Wanderer (+5 Attack / +5% Crit Chance)


Assassin (+9 Attack / +10% Crit Chance / +25% Critical Damage)
Commander (+9 Attack / +15 Armor Ruin / +50% Assist/Minion Power)
Warrior (+5 Attack / +10 Armor Ruin)

Razor (+2 Attack) King (+9 Attack / +15 Armor Ruin / Heavy Attack Damage increased)

Great

Rune (+2 Magic)


Mage (+9 Magic / +15 Spell Ruin / Sword Attack Damage is converted to magic)

Sacred (+5 Magic / +10 Spell Ruin)


Judgement (+9 Magic / +15 Spell Ruin / 10% chance to increase Focus)

Warlock (+9 Magic / +20% Affliction Chance / Spell Ambush)

Sacrificial (+5 Magic / +10% Affliction Chance


)
Heretic (+9 Magic / +20% Affliction Chance / Blade Affliction)
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Bow and Dagger
(Wyatt)

Raven's Quill
Bow and Dagger used by assassins.
-25% Attack Dmg / +10% Crit Chance / +Backstab Dmg

Talon (+15% Critical Damage / +2 Agi / +Skill Cancel)

Claw (+10% Critical Damage / +1


Agi)
Nail (+5% Critical Damage)

Quill

Call (Lv.1 Poison)

Shriek (+Lv.2 Poison / +5% Affliction


Chance)
Howl (+Lv.3 Poison / +10% Affliction Chance / +Arrow
Dmg)
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Twin Blades (Wyatt)

Seraphic Blades
Twin swords used by Alagathian Judicators.
-50% Atk Dmg / 2X Hit / +Aerial Dmg / Float

Scyths (+8% Crit Chance / +10 A.Ruin / +Combo Damage)

Sickles (+4% Crit Chance / +5 A.Ruin)

Hooks (+2% Crit Chance)

Blades

Feathers (+2% Light Magic Power)

Wings (+5% Light Magic Power / +7 S.Ruin)

Ascent (+10% Light Magic Power / +14 S.Ruin / Magic Weapon [Light])
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Staff (Reina)

Monk's Staff
Fighting staff used by Goibniu Monks.
Wind Slash / Force Guard

Hurricane (+15 Armor Ruin / +10% Crit Chance / +Attack Speed)

Gale (+10 Armor Ruin / +5% Crit Chance)

War Staff (+5 Armor Ruin)

Staff

Cane (+5 Spell Ruin)

Scepter (+10 Spell Ruin / +1 Mana Steal)

Prayer (+15 Spell Ruin / +2 Mana Steal / Magic Weapon)


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Totem (Reina)

Soul Collector
A dark totem that absorbs the suffering around it.
Gains a Soul Level every x5 combo or nearby kill. (Max 5)
+5% Attack speed and all weapon attributes are multiplied by Soul Lv.
Devourer (+5 Def. / +3 Hp Rec. / 4% Life Leech / +1 Focus)

Eater (+4 Def. / +2 Hp Rec. / 2% Life


Leech)
Drinker (+3 Def. / +1 Hp Rec.)

Collector (+2 Def.)

Taker (+3 Def. / +1 Mp Rec.)

Thief (+4 Def. / +2 Mp Rec. / 2% Spell Leech)

Ripper (+5 Def. / +3 Mp Rec. / 4% Spell Leech / +4 S.Ruin)


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Hammer (Reina)

Great Hammer
Grand mace commonly used by Alagathian Centurions.
+35% Atk Dmg / Crushing Hit

Destroyer (+20 A.ruin / +10 Attack / +1 Shred)

Crusher (+10 A.Ruin / +5 Attack)

Smasher (+5 A.Ruin)

Hammer

Gavel (Lv.1 Smite)

Judgment (Lv.2 Smite / +3% Light Magic


Power)
Justice (Lv.3 Smite / +6% Light Magic Power / Silence)
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Glossary pt.1

Attributes
(Strength) Str: Affects base Attack Damage and max Hp.
(Intelligence) Int: Affects base Magic Power, max Mp, and Resist.
(Agility) Agi: Affects base Critical Chance, Focus Mode duration, and A.Ruin.
Luck: Affects various properties.
(Health Points) Hp: Determines how much damage can be taken. Death will result if Hp reaches '0'.
(Mana Points) Mp: Determines how many spells can be cast. Mana regenerates slowly over time.
(Experience Points) Xp: When Xp reaches max you gain 1 Level.
Attack Damage: Determines base physical damage.
Magic Power: Determines base Magic Power.
Armor: Reduces physical damage received.
Resist: Reduces magical damage received and the effects of status afflictions.
(Armor Ruin) A.Ruin: Determines how much armor your physical attacks will ignore.
(Spell Ruin) S.Ruin: Determines how much resist your magical attacks will ignore.
Critical Chance: Determines how often your attacks will land a critical hit.
Critical Damage: Multiplier that increases the bonus damage dealt by critical hits.
Affliction Chance: Determines how often your spells will cause status afflictions.
Soul Affinity: Measures how Light/Dark/Neutral your soul is and alters you Affinity Boosts.
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Glossary pt.2

Afflictions and Special traits


Corruption: Prevents Hp and Mp recovery and reduces Armor and Resist by 30.
Silence: Prevents spell casting.
Freeze: Freezes target in place. Physical attacks on a frozen target will shatter, dealing bonus damage.
Burn: Does damage over time and Increases Fire damage taken by 50%.
Static: Reduces Attack Damage and Magic Power by 50%
Stun: Prevents all actions for a duration.
Reckoning: Increases Divine damage taken by 40% and reduces Armor by 15
Poison: Drains Hp and Mp over time.
Bleed: Deals physical damage over time that ignores armor.
Mana Steal: Steals Mp from target.
Life Leech: Recovers a % of physical damage dealt as Hp.
Spell Leech: Recovers a % of Dark Class magic damage dealt as Hp.
Attack Speed: Increases the speed of your attacks.
Run Speed: Increases your running speed.
Assist/Minion Power: Increases the power of Assist characters and summoned Minions.
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Glossary pt.3

Misc.
Dark Class Magic: Demonic type magics. Dark / Fire / Void
Light Class Magic: Demonic type magics. Light / Ice / Lightning
Arcane Class Magic: Neutral type magics. Divine / Poison
Heavy Attack: A physical attack type that can break through normal guard.
Magic Attack: A magical attack of any type. Is only reduced by Resist and can break normal guard.
Force Guard: A powered up guarding technique that can defend against Magic Attacks and Heavy Attacks.
Weapon Effects: Refers to any ability that is specifically assigned to weapons.
Punch / Kick: Refers to any unarmed attacks.
(Defense) Def: Term used when something affects both Armor and Resist.

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