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Terrain Features – *Determine heavy, light cover, or open

†Determine light cover or open


□ Low Hill 12” x 6”
□ Steep Hill 12” x 6” – Half move up
□ *Woods 12” x 6”
□ *Orchard 12” x 6”
□ *Woods 6” x 6”
□ *Scrub 6” x 6”
□ *Marsh 6” x 6”
□ *Rough, 6” x 6”
□ *Building, one-story
□ *Building, two-story (Counts as two features)
□ *Building, three-story (Counts as three features)
□ Road, dirt, one vehicle wide, edge to center of table, normal move
□ Road, dirt, two vehicles wide, edge to center of table, normal move
□ Road, macadam, one vehicle wide, edge to center of table, 2x move
□ Road, macadam, two vehicles wide, edge to center of table, 2x move
□ Stream, 1-inch, edge to center of table
□ Stream, 2-inch, edge to center of table (Counts as two features)
□ Stream, 3-inch, edge to center of table (Counts as three features)
□ *Bridge
□ Ford, one vehicle wide, normal move
□ Ford, two vehicles wide, normal move
□ †Field, 6” x 6”
□ †Field, 12” x 6” (Counts as two features)
□ †Field, 12” x 12” (Counts as four features)
□ †Field, rough, 6” x 6”
□ †Field, rough, 12” x 6” (Counts as two features)
□ †Field, rough, 12” x 12” (Counts as four features)
□ Stone wall, heavy cover, 12”, (Maximum of 4)
□ Hedge row, heavy cover, impassable, 12”, (Maximum of 6)
□ Fence, light cover, 12”, (Maximum of 8)
□ †Obstacle, passable, 6”, (Maximum of 4) Anti-personnel hazards
□ *Obstacle, impassable, 6”, (Maximum of 2) Anti-tank traps
□ *Trench/Earthworks/Sandbags, 6” (Maximum of 6)
□ Bunker, (Maximum of 2)

Assumes a 48" x 72" playing surface with 16 features. If smaller, reduce size of area terrain
feature to 6" x 6" max. Reduce number to 12 max. Terrain feature measurements are
“Maximum Area.” This may be broken down into smaller portions and scattered.

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