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Faction And Unit Stat Tables

CAMPAIGNS
Britannia
Crusades
Teutonic
Americas

by brandybarrel
England Scotland Wales Ireland Norway Barons Alliance

1258
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

England
Objectives: Campaign: Strengths:

Long: 46 Short: 35 Culture: England

Destroy: Wales Faction and mercenary

Hold (Short): London, Dublin, recruitment also depend on

Caernarvon, Edinburgh. culture % (see below unit card).

Town Militia Spear Militia Levy Spearmen Armored Sergeants

75 75 75 75
280 290 290 640
125 125 125 155
3 3 3 9
1 6 2 AC4 7 3 AC8 7 3 AC8 11 5 AC8
2 0 0 0 0 0 0 0 0
9 0+1+8 11 0+3+8 11 0+3+8 17 3+6+8
5 15 10 40

Peasant Archers Archer Militia Arquebusiers Longbowmen Yeoman Archers Retinue Longbow

60 60 60 60 60 60
200 200 470 550 640 660
100 100 125 150 150 150
3 3 3 3 5 5
1 5 120 5 120 14 120 gun 6 160 AP 8 160 AP 8 160 AP
2 3 1 3 1 3 1 5 2 AP 7 3 AP 9 2
3 0+3+0 2 0+2+0 1 0+1+0 6 0+1+5 7 0+2+5 10 3+2+5
5 10 70 65 80 90

Peasants Bill Militia Billmen Heavy Bill Militia Heavy Billmen Dis. Feudal Knight Armored Swords Dis. English Knight

75 60 60 60 60 60 60 60
110 160 240 320 320 540 570 590
90 100 125 150 150 225 150 225
1 3 5 5 5 9 9 11
1 3 0 12 5 AP 14 6 AP 14 6 AP 14 6 AP 11 3 11 3 19 7 AP
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0+3+0 6 0+6+0 8 0+8+0 13 5+8+0 13 5+8+0 17 5+4+8 18 6+4+8 16 6+10+0
5 35 30 55 50 70 70 85

Hobilars Merchant Cav. Mil. Mailed Knights Feudal Knights English Knights Demi Lancers Knights Templar Bodyguard

30 30 30 30 30 30 30 20
280 360 670 720 840 770 870 960
110 155 185 185 185 185 185 250
3 3 9 9 9 11 11 11
1 3 3 3 1 8 5 8 5 8 7 11 7 11 7 11 7
2 5 1 0 0 9 3 9 3 9 3 AP 12 3 12 3 12 3
4 2+2+0 13 5+2+6 13 3+4+6 15 5+4+6 16 6+4+6 10 5+5+0 16 5+5+6 16 5+5+6
40 merchant guild 65 70 85 70 templar house

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Scotland
Objectives: Campaign: Strengths:

Long: 35 Short: 25 Culture: Scotland

Destroy: Wales Faction and mercenary

Hold: Skye, Glasgow, recruitment also depend on

Castle Town, Kirkwall, culture % (see below unit card).

Edinburgh, Isle of Islay.

Scots Pike Militia* Town Militia Spear Militia Highland Pikemen* Heavy Pike Militia* Noble Pikemen*

75 75 75 75 75 75
260 280 290 360 500 680
125 125 125 125 185 215
3 3 3 5 5 9
1 6 4 AC8 6 2 AC4 7 3 AC8 8 5 AC8 8 5 AC8 10 6 AC8
2 3 1 0 0 0 0 5 2 5 2 7 3
4 0+4+0 9 0+1+8 11 0+3+8 6 0+6+0 12 6+6+0 13 6+7+0
10 5 10 30 35 70

Peasant Archers Highland Archers* Noble High. Archer*

60 60 60
200 320 550
100 100 175
3 3 9
1 5 120 5 120 7 120
2 3 1 5 1 AP 7 3 AP
2 0+2+0 6 0+1+5 12 3+4+5
5 35 60

Highland Rabble* Highlanders* Highland Nobles* Dis. Feudal Knight Noble Swordsmen*

75 75 60 60 60
120 340 490 540 570
90 125 175 225 175
3 5 9 9 9
1 3 1 9 3 AP 15 9 AP 11 3 11 3
2 0 0 0 0 0 0 0 0 0 0
2 0+2+0 6 0+1+5 11 3+8+0 17 5+4+8 18 6+4+8
5 15 50 70 60

Merchant Cav. Mil. Border Horse* Mailed Knights Feudal Knights Bodyguard

30 30 30 30 20
360 380 670 720 960
155 110 185 185 250
3 5 9 9 11
1 3 1 5 4 8 5 8 5 11 7
2 0 0 7 2 9 3 9 3 12 3
13 5+2+6 6 2+4+0 13 3+4+6 15 5+4+6 16 5+5+6
merchant guild 40 65 70

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Wales
Objectives: Campaign: Strengths:

Long: 35 Short: 25 Culture: Wales

Destroy: England Faction and mercenary

Hold: Caernarvon, recruitment also depend on

London, Dublin. culture % (see below unit card).

Spear Militia Meirionnydd Spear* Morgannwg Spear*

75 75f 75
290 470 730
125 125 155
3 5 9
1 7 3 AC8 9 4 AC8 11 5 AC8
2 0 0 0 0 0 0
11 0+3+8 16 3+5+8 20 6+6+8
15 35 65

Helwyr* Welsh Skirmisher* Saethwyr* Magnelwyr*

60f 60 75 60
310 360 600 610
100 125 185 150
5 5 3 3
1 7 120 9 55 AP J 6 160 AP 11 95 gun
2 5 2 8 3 AC4 5 2 AP 5 1 AP
7 0+2+5 8 0+3+5 8 2+1+5 11 5+1+5
10 10 80 60

Peasants Welsh Militiamen* Gwent Raiders* Rhyfelwyr*

75 75f 75 60
110 270 310 320
90 125 155 150
1 3 5 5
1 3 0 5 1 AP 7 2 14 8 AP
2 0 0 0 0 0 0 0 0
3 0+3+0 6 0+1+5 5 2+3+0 13 5+8+0
5 5 30 55

Merchant Cav. Mil. Teulu Skirmisher* Mathrafal Horses* Mailed Knights Teulu* Bodyguard

30 30 30 30 30 20
360 510 520 670 680 960
155 130 185 185 185 250
3 3 5 9 9 11
1 3 1 7 55 AP J 6 4 8 5 8 7 11 7
2 0 0 3 3 7 2 AP 9 3 7 5 12 3
13 5+2+6 10 2+2+6 11 3+3+5 13 3+4+6 15 5+4+6 16 5+5+6
merchant guild 70 40 65 75

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
f: free city garrison
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Ireland
Objectives: Campaign: Strengths:

Long: 35 Short: 25 Culture: Ireland

Destroy: Scotland Faction and mercenary

Hold: Dublin, Trim. recruitment also depend on

culture % (see below unit card).

Cliathairi*

75f
400
125
5
1 9 4 AC8
2 0 0
13 0+5+8
35

Gaelic Archers* Deisi Javelinmen* Calivermen*

75 75f 60
510 530 580
155 185 125
5 9 5
1 7 120 9 55 AP J 14 130 gun
2 7 2 AP 11 6 7 2
7 0+2+5 8 0+8+0 5 3+2+0
10 (aka Saighdeoir) 15 75

Peasants Ceitherne* Ostmen* Ulster Swordsmen* Galloglaich* Muire*

75 60f 60 60 60 30
110 230 340 360 410 780
90 100 150 125 150 60
1 3 5 5 9 11
1 3 0 5 1 AP 9 2 13 8 AP 16 9 AP 14 3
2 0 0 0 0 0 0 0 0 0 0 0 0
3 0+3+0 8 2+1+5 13 2+3+8 10 3+7+0 12 3+9+0 19 6+5+8
5 5 15 50 55 70

Merchant Cav. Mil. Horseboys* Ridire* Hobiguir* Mounted Calivers* Lords Retinue* Bodyguard

30 30 30 30 30 30 20
360 470 580 660 960 920 960
155 130 185 130 130 185 250
3 5 5 9 9 11 11
1 3 1 9 55 AP J 6 4 7 5 16 100 gun 11 7 11 7
2 0 0 5 2 7 2 AP 9 3 AP 9 3 12 3 12 3
13 5+2+6 3 0+3+0 14 5+3+6 12 2+5+5 9 4+5+0 17 6+5+6 16 5+5+6
merchant guild 40 60 50 85 80

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
f: free city garrison
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Norway
Objectives: Campaign: Strengths:

Long: 35 Short: 25 Culture: Norway

Destroy: Wales Faction and mercenary

Hold: London, Castle Town, recruitment also depend on

Caernarvon, Perth, Dublin. culture % (see below unit card).

Town Militia Spear Militia

75 75
280 290
125 125
3 3
1 6 2 AC4 7 3 AC8
2 0 0 0 0
9 0+1+8 11 0+3+8
5 15

Peasant Archers Crossbow Militia* Crossbowmen* Norse Archers* Hand Gunners*

60 60 60 60 60
200 290 360 440 630
100 100 125 125 150
3 3 3 5 5
1 5 120 9 120 AP 9 120 AP 7 120 13 95 gun
2 3 1 3 1 3 1 9 2 9 2
2 0+2+0 2 0+2+0 4 3+1+0 12 2+2+8 7 5+2+0
5 10 40 25 60

Peasants Norse Swords* Viking Raiders* Sami Axemen* Swordstaff Militia* Dis.Huscarls* Dis. Chivalric Knt.* Gotland Footmen*

75 60 75 75 60 60 60 60
110 370 450 420 610 540 570 640
90 150 155 155 150 150 225 150
1 5 5 5 5 9 9 11
1 3 0 9 2 7 2 AP 16 9 AP 8 5 APa 9 3 AP 11 3 18 9 AP
2 0 0 0 0 0 0 0 0 9 4 APa 0 0 0 0 0 0
3 0+3+0 14 3+3+8 11 0+3+8 11 5+6+0 12 5+7+0 15 3+4+8 18 6+4+8 14 5+9+0
5 30 15 50 35 40 85 70

Merchant Cav. Mil. Mounted Cbows* Svenner* Feudal Knights Huscarls* Norse War Cleric* Chivalric Knights* Bodyguard

30 30 30 30 30 30 30 20
360 480 350 720 750 820 920 960
155 130 110 185 155 185 185 250
3 3 5 9 9 9 11 11
1 3 1 5 120 AP 5 4 8 5 9 3 AP 9 3 AP 11 7 11 7
2 0 0 5 1 5 4 9 3 0 0 0 0 12 3 12 3
13 5+2+6 5 3+2+0 6 2+4+0 15 5+4+6 14 3+5+6 17 6+5+6 17 6+5+6 16 5+5+6
merchant guild 55 40 70 70 85 80

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Barons Alliance
Objectives: Campaign: Strengths:

NON-PLAYABLE Culture: England

Emerges in times Faction and mercenary

of unrest to challenge recruitment also depend on

English monarchy. culture % (see below unit card).

Town Militia Spear Militia Levy Spearmen Armored Sergeants

75 75 75 75
280 290 290 640
125 125 125 155
3 3 3 9
1 6 2 AC4 7 3 AC8 7 3 AC8 11 5 AC8
2 0 0 0 0 0 0 0 0
9 0+1+8 11 0+3+8 11 0+3+8 17 3+6+8
5 15 10 40

Peasant Archers Archer Militia Arquebusiers Longbowmen Yeoman Archers Retinue Longbow

60 60 60 60 60 60
200 200 470 550 640 660
100 100 125 150 150 150
3 3 3 3 5 5
1 5 120 5 120 14 120 gun 6 160 AP 8 160 AP 8 160 AP
2 3 1 3 1 3 1 5 2 AP 7 3 AP 9 2
3 0+3+0 2 0+2+0 1 0+1+0 6 0+1+5 7 0+2+5 10 3+2+5
5 10 70 65 80 90

Peasants Bill Militia Billmen Heavy Bill Militia Heavy Billmen Dis. Feudal Knight Armored Swords Dis. English Knight

75 60 60 60 60 60 60 60
110 160 240 320 320 540 570 590
90 100 125 150 150 225 150 225
1 3 5 5 5 9 9 11
1 3 0 12 5 AP 14 6 AP 14 6 AP 14 6 AP 11 3 11 3 19 7 AP
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0+3+0 6 0+6+0 8 0+8+0 13 5+8+0 13 5+8+0 17 5+4+8 18 6+4+8 16 6+10+0
5 35 30 55 50 70 70 85

Hobilars Merchant Cav. Mil. Mailed Knights Feudal Knights English Knights Demi Lancers Bodyguard

30 30 30 30 30 30 20
280 360 670 720 840 770 960
110 155 185 185 185 185 250
3 3 9 9 9 11 11
1 3 3 3 1 8 5 8 5 8 7 11 7 11 7
2 5 1 0 0 9 3 9 3 9 3 AP 12 3 12 3
4 2+2+0 13 5+2+6 13 3+4+6 15 5+4+6 16 6+4+6 10 5+5+0 16 5+5+6
40 merchant guild 65 70 85 70

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Mercenaries

Mercenaries below can be recruited from a captured settlement's population, Mercenaries below can be found in regions.

dependent upon settlement size and level of foreign culture % present.

Billmen Mercs Heavy Bill Mercs Mailed Knt Mercs Armored Sgt Mercs Welsh Spearmen Welsh Skirmisher

60 60 30 75 75 60
260 360 740 700 320 400
150 180 225 185 150 150
5 5 9 9 5 5
1 14 6 AP 14 6 AP 8 5 11 5 AC8 1 9 4 AC8 9 55 AP J
2 0 0 0 0 9 3 0 0 2 0 0 8 3 AC4
8 0+8+0 13 5+8+0 13 3+4+6 17 3+6+8 10 0+5+5 8 0+3+5
Eng 20 Eng 40 Eng 50 Eng 70 region region

Welsh Skirmisher Welsh Hunters M Welsh Axemen M Welsh Longbow M M. Crossbowmen M. Arquebusiers Welsh Longbow M Sherwood Archer M

60 60 60 75 60 60 75 30
400 340 360 660 360 520 660 570
150 120 180 185 180 180 185 250
5 5 5 3 3 3 3 11
1 9 55 AP J 7 120 14 8 AP 6 160 AP 1 12 160 AP 14 120 gun 6 160 AP 13 160 AP
2 8 3 AC4 5 2 0 0 5 2 AP 2 3 1 3 1 5 2 AP 14 3
8 0+3+5 7 0+2+5 13 5+8+0 8 2+1+5 3 2+1+0 4 3+1+0 8 2+1+5 5 0+5+0
Wal 20 Wal 40 Wal 50 Wal 70 region region region region

Irish Kerns Mercs Horseboys Mercs Galloglaich Mercs Calivermen Mercs Irish Kerns Mercs Highlanders Mercs Galloglaich Mercs

60 30 60 60 60 75 60
260 520 410 640 260 380 410
150 155 150 180 150 150 150
3 5 9 5 3 5 9
1 5 1 AP 9 55 AP J 16 9 AP 14 130 gun 1 5 1 AP 9 3 AP 16 9 AP
2 0 0 5 2 0 0 7 2 2 0 0 0 0 0 0
8 2+1+5 3 0+3+0 12 3+9+0 5 3+2+0 8 2+1+5 6 0+1+5 12 3+9+0
Ire 20 Ire 40 Ire 50 Ire 70 region region region

Highland Pikemen Border Horse Merc Highland Archer M Highland Swords M Mercenary Knights Hobiguir Mercs

75 30 60 60 30 30
390 420 350 540 570 660
150 155 120 180 225 155
5 5 3 9 5 9
1 8 5 AC8 5 4 5 120 15 9 AP 1 6 6 7 5
2 5 2 7 2 5 1 AP 0 0 2 7 2 9 3 AP
6 0+6+0 6 2+4+0 6 0+1+5 11 3+8+0 15 6+3+6 12 2+5+5
Sco 20 Sco 40 Sco 50 Sco 70 region region

Scouts Mercs Norse Archers M Viking Raiders M Norse Axemen M

30 60 75 60
440 490 500 490
155 150 185 180
3 5 5 9
1 3 3 7 120 7 2 AP 16 9 AP
2 5 1 AP 9 2 0 0 0 0
10 2+2+6 12 2+2+8 11 0+3+8 14 5+9+0
Nor 20 Nor 40 Nor 50 Nor 70
Antioch Jerusalem Egypt Turks Byzantium Venice Mongols

1174
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Antioch
Objectives: Campaign: Strengths:

Long: 25 Short: 15 Power Center (PC): Krak.

Destroy: Turks PCs are required to recruit

Hold (turns): Krak 30 powerful units in settlements.

Baghdad 10, Edessa 10, Knightly Order (KO) units

Antioch 10, Constant. 10. can exist only one at a time.

Syrian Militia Hospitaller Sergeant*

60 75
210 510
100 155
3 5
1 6 2 AC4 9 4 AC8
2 0 0 0 0
8 2+1+5 16 3+5+8
PC

Sodeer Archers Armenian of Celicia*Hosp. Crossbows* Hospitaller Gunner*

60 60 60 60
200 490 380 580
100 150 125 150
3 3 3 5
1 5 120 7 160 12 160 AP 13 95 gun
2 3 1 5 1 AP 3 1 5 2
2 0+2+0 9 3+1+5 4 3+1+0 7 5+2+0
PC PC

Antioch Militia* Frankish Swords* Edessan Squires* Edessan Guard* Dis Antioch Knight* Canons of Sepulcher*

60 60 60 60 60 60
320 370 430 560 610 810
100 125 125 150 125 225
5 5 5 9 9 11
1 7 3 AP 9 2 7 3 AP 15 9 AP 11 3 18 9 AP
2 0 0 0 0 0 0 0 0 0 0 0 0
8 0+3+5 13 2+3+8 14 3+3+8 13 5+8+0 17 5+4+8 14 5+9+0
KO

Seljuk Auxiliary* Turkopoles Mounted Sergeant Knights of Antioch* Knights of Edessa* Knights Hospitaller* Hospitaller Marshall*Bodyguard

30 30 30 30 30 30 30 20
420 510 490 810 890 920 1450 1010

110 155 130 185 185 185 185 250


3 3 5 9 9 11 11 11
1 6 120 6 120 5 4 8 5 8 7 11 7 11 7 11 7
2 3 1 3 1 7 2 9 3 9 3 AP 12 3 12 3 12 3
1 0+1+0 8 2+1+5 11 2+3+6 15 5+4+6 15 5+4+6 16 5+5+6 17 6+5+6 16 5+5+6
KO

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Jerusalem
Objectives: Campaign: Strengths:

Long: 25 Short: 15 Power Center (PC): Jerusalem.

Destroy: Egypt PCs are required to recruit

Hold (turns): Jerusalem 30, powerful units in settlements.

Baghdad 10. Limassol 10. Knightly Order (KO) units

Cairo 10. Tripoli 10. can exist only one at a time.

Syrian Militia Templar Sergeant*

60 60
210 390
100 125
3 5
1 6 2 AC4 9 4 AC8
2 0 0 0 0
8 2+1+5 16 3+5+8

Sodeer Archers Maronite - Lebanon*Templar Crossbow* Templar Gunners*

60 60 60 60
200 400 590 700
100 100 125 125
3 3 11 11
1 5 120 7 160 15 160 AP 14 95 gun
2 3 1 3 1 6 3 6 3
2 0+2+0 8 2+1+5 8 3+5+0 8 3+5+0

Tripolitan Squires* Frankish Axemen* Pisan Sailors* Dis Jerusalem Knt*

60 60 75 60
400 400 300 610
125 125 125 150
5 5 9 9
1 9 2 7 2 AP 12 6 11 3
2 0 0 0 0 0 0 0 0
14 3+3+8 13 2+3+8 5 0+5+0 17 5+4+8
PC

Turkopoles Mounted Sergeant Templar Confrere* Knight of Jerusalem*Knights Templar* Knights of Tripoli* Const. of Jerusalem*Templar Marshall* Bodyguard

30 30 30 30 30 30 60 30 20
510 490 860 890 920 970 1380 1450 1010

155 130 185 185 185 185 375 375 250


3 5 9 9 11 11 11 11 11
1 6 120 5 4 8 5 8 5 11 7 11 7 11 7 11 7 11 7
2 3 1 7 2 9 3 AP 9 3 AP 12 3 12 3 12 3 AP 12 3 12 3
8 2+1+5 11 2+3+6 15 5+4+6 15 5+4+6 16 5+5+6 16 5+5+6 17 6+5+6 17 6+5+6 16 5+5+6
PC KO KO

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes

mercs
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Egypt
Objectives: Campaign: Strengths:

Long: 25 Short: 15 Power Center (PC): Egypt.

Destroy: Jerusalem PCs are required to recruit

Hold (turns): Cairo 30, powerful units in settlements.

Jerusalem 10, Krak 10,

Constantinople 10, Acre 10.

ME Spear Militia Nubian Spearmen* Dis. Arab Cavalry* Saracen Militia

75 75 60 75
320 420 360 510
125 155 150 155
3 5 5 5
1 7 3 AC8 8 3 AC4 9 4 AC8 9 4 AC8
2 0 0 0 0 0 0 0 0
11 0+3+8 11 0+3+8 15 2+5+8 16 3+5+8

ME Archer Militia* ME Peasant Archer Desert Archers* Abid al Shira* Kurdish Javelins* Sudanese Gunner* Mamluk Handgun* Naffatun

60 60 60 60 60 60 60 20
200 200 370 370 390 630 700 290
100 100 100 100 125 150 150 50
3 3 3 3 3 9 9 11
1 5 120 5 120 7 160 7 160 6 55 AP J 16 120 gun 13 95 gun 23 40 nap
2 3 1 3 1 3 1 3 1 7 1 7 3 9 3 10 3
2 0+2+0 2 0+2+0 6 0+1+5 9 2+2+5 9 0+1+8 4 0+4+0 7 3+4+0 8 3+5+0

ME Peasants al Ashair* Khasseki* Dis Ghulams* ME Halberd Militia Al Haqa Infantry* Tabardariyya* Hashishim Bodyguard

75 60f 60 60 60 60 60 30 20
90 200 400 370 420 540 510 890 1010

90 125 125 125 150 125 175 250 250


1 3 5 5 5 9 11 11 11
1 2 0 7 3 AC8 7 2 AP 9 2 9 4 APa 11 3 19 9 AP 14 3 10 5
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 12 3
2 0+2+0 8 0+3+5 13 2+3+8 12 4+3+5 8 3+5+0 15 3+4+8 14 4+10+0 17 4+5+8 16 5+5+6

Arab Cavalry* Desert Cavalry* Ghulams* Bedouin Camels Mamluks* Mamluk Archers* Royal Mamluks* Sibyan al Khass* Khassaki*

30 30 30 30 30 30 30 30 30
490 560 580 640 730 930 930 930 970
130 110 155 225 155 155 185 155 155
5 5 5 5 9 9 11 11 11
1 5 4 8 55 AP J 5 4 8 120 7 5 8 120 10 5 9 120 11 5
2 7 2 5 2 7 2 AP 7 2 9 3 AP 7 3 AP 12 3 AP 8 3 12 3
11 2+3+6 8 0+3+5 12 4+3+5 8 0+3+5 13 4+4+5 12 3+4+5 15 4+5+6 10 5+5+0 17 6+5+6
PC PC

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Turks
Objectives: Campaign: Strengths:

Long: 25 Short: 15 Power Center (PC): Baghdad.

Destroy: Antioch PCs are required to recruit

Hold (turns): Baghdad 30, powerful units in settlements.

Antioch 10, Jerusalem 10,

Constantinople 10, Krak 10.

ME Town Militia Ahdath* ME Spear Militia Saracen Militia Dis. Sipahi Lancer*

60 75 75 75 60
240 260 320 510 520
100 125 125 155 175
3 3 3 5 9
1 6 2 AC4 7 3 AC8 7 3 AC8 9 4 AC8 11 5 AC8
2 0 0 0 0 0 0 0 0 0 0
9 0+1+8 8 0+3+5 11 0+3+8 16 3+5+8 17 3+6+8

ME Peasant Archer Turkish Javelins* Turkish Crossbows* Turkish Archers* Ottoman Infantry* ME Hand Gunners Janissary Archer* Janissary Muskets* Naffatun

60 60 60f 60 60 60 60 60 20
200 290 360 400 600 700 680 750 290
100 100 100 100 150 150 175 175 50
3 3 3 3 5 9 11 11 11
1 5 120 6 55 AP J 9 120 AP 7 160 9 160 13 95 gun 10 160 17 180 gun 23 40 nap
2 3 1 3 1 3 1 3 1 9 2 9 3 8 3 10 3 10 3
2 0+2+0 6 0+1+5 4 3+1+0 8 2+1+5 13 3+2+8 7 3+4+0 8 3+5+0 8 3+5+0 8 3+5+0

ME Peasants Kurdish Auxiliary* ME Halberd Militia Janissary Heavy Inf* Dis Hasham* Hashishim

75 60 60 60 60 30
90 350 420 680 570 890
90 125 150 175 125 250
1 5 5 11 9 11
1 2 0 7 2 AP 9 4 APa 14 5 APa 11 3 14 3
2 0 0 0 0 0 0 0 0 0 0 0 0
2 0+2+0 10 2+3+5 8 3+5+0 10 3+7+0 17 5+4+8 17 4+5+8
PC

Turkish Hrs Archer* Turkomans* Sipahis* Sipahi Lancers* Hasham* iqta'dar* Quapukulu* Bodyguard

30 30 30 30 30 30 30 20
420 530 720 720 760 760 1030 1010

110 110 130 155 155 155 185 250


3 3 5 9 9 9 11 11
1 6 120 6 120 8 120 7 5 8 5 8 120 11 5 10 5
2 3 1 5 1 7 2 9 3 9 3 5 3 12 3 AP 12 3
1 0+1+0 6 0+1+5 11 3+3+5 13 3+4+6 14 4+4+6 8 4+4+0 17 6+5+6 16 5+5+6
f = free city garrison PC

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Byzantium
Objectives: Campaign: Strengths:

Long: 25 Short: 15 Power Center (PC): Constant.

Destroy: Turks PCs are required to recruit

Hold (turns): Constant. 30, powerful units in settlements.

Ankara 10, Alexandria 10,

Baghdad 10, Antioch 10.

SE Town Militia* SE Spear Militia* Byzantine Spears*

60 75 75
240 320 320
100 125 155
3 3 3
1 6 2 AC4 7 3 AC8 7 3 AC8
2 0 0 0 0 0 0
9 0+1+8 11 0+3+8 11 0+3+8

S Peasant Archer* S Archer Militia* Trebizond Archers* Byzantine Gunner* Byz. Guard Archer* Greek Firethrower*

60 60 60 60 60 20
200 220 430 600 650 800
100 100 150 150 175 150
3 3 5 5 9 9
1 5 120 5 120 9 160 13 95 gun 9 160 18 30 APBP
2 3 1 3 1 5 2 5 2 9 3 9 3
2 0+2+0 1 0+1+0 7 0+2+5 8 5+3+0 12 3+4+5 12 3+4+5
PC

S Peasants* Byzantine Infantry* Dis. Byz Lancers* Pronoia Infantry* Alamanoi* Dis. Latinkon* Varangian Guard*

75 60 60 60 60 60 60
110 400 400 430 490 570 690
90 125 150 125 150 225 175
1 5 5 5 9 9 11
1 3 0 9 2 9 2 7 3 AP 15 9 AP 11 3 19 9 AP
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0+3+0 14 3+3+8 14 3+3+8 14 3+3+8 11 3+8+0 17 5+4+8 20 5+10+5

Greek Militia Cav.* Skythikon* Byzantine Cavalry* Byzantine Lancer* Latinkon* Kataphractoi* Archontopoulai* Vardariotai* Greek Bodyguard*

30 30 30 30 30 30 30 30 20
340 420 560 530 760 820 870 970 1010

110 130 130 155 185 185 185 185 250


3 3 3 5 9 9 11 11 11
1 3 3 6 120 6 120 6 4 8 7 8 5 11 5 9 120 11 5
2 5 1 3 1 5 1 7 2 9 3 9 3 AP 12 3 8 3 12 3
8 2+1+5 1 0+1+0 8 2+1+5 12 3+3+6 15 5+4+6 15 6+4+5 15 5+5+5 13 3+5+5 16 5+5+6
PC

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Venice
Objectives: Campaign: Strengths:

Short: 40 Long: 40 NONPLAYABLE

Hold (Long): Cairo,

Constantinople,

Jerusalem.

Pike Militia Italian Militia* Sergeant Spearmen Italian Spear Militia* Armored Sergeants Carroccio Standard*

75 75 75 75 75 30
260 420 430 470 510 750
125 125 155 125 155 85
3 5 5 5 5 11
1 6 4 AC8 8 3 AC4 9 4 AC8 9 4 AC8 9 4 AC8 14 5 AC8
2 3 1 0 0 0 0 0 0 0 0 0 0
4 0+4+0 11 0+3+8 13 0+5+8 15 2+5+8 16 3+5+8 18 3+7+8

Peasant Archers Peasant Crossbow Arquebusiers Pavise Cbow Militia*Musketeers* Venetian Archers* Hand Gunners*

60 60 60 60 60 60 60
200 290 470 480 550 510 630
100 100 125 100 150 150 150
3 3 3 3 3 5 5
1 5 120 9 120 AP 14 120 gun 12 160 AP 14 180 gun 9 160 13 95 gun
2 3 1 3 1 3 1 3 1 3 1 9 2 9 2
2 0+2+0 2 0+2+0 1 0+1+0 12 3+1+8 1 0+1+0 7 5+2+0 7 5+2+0

Peasants Dis. Italian MAA* Dis. Broken Lance* Venetian Heavy Inf* Dis. Feudal Knight

75 60 60 60 60
110 460 460 460 570
90 225 225 150 225
1 5 5 5 9
1 3 0 9 2 9 2 7 3 AP 11 3
2 0 0 0 0 0 0 0 0 0 0
3 0+3+0 17 6+3+8 18 7+3+8 16 5+3+8 17 5+4+8

Mounted Crossbow*Mounted Sergeant Italian Cavalry Mil.* Italian Men at Arms*Stradiots* Mailed Knights Feudal Knights Broken Lances* Bodyguard*

30 30 30 30 30 30 30 30 20
480 490 570 610 590 720 760 670 1010

130 130 110 185 155 185 185 240 250


3 5 5 5 9 9 9 9 11
1 5 120 AP 5 4 6 4 6 6 7 5 8 5 8 5 8 7 11 7
2 5 1 7 2 7 2 7 2 9 3 AP 9 3 9 3 9 3 12 3
4 3+1+0 11 2+3+6 14 5+3+6 15 6+3+6 6 2+4+0 13 3+4+6 15 5+4+6 11 7+4+0 16 5+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

The Mongols
Objectives: Campaign: Strengths:

Short: 40 Long: 40 NONPLAYABLE

Hold (Long): Cairo,

Constantinople,

Jerusalem.

ME Peasants ME Town Militia ME Spear Militia ME Levy Spearmen*

75 60 75 75
90 240 320 320
90 100 125 125
1 3 3 3
1 2 0 6 2 AC4 7 3 AC8 7 3 AC8
2 0 0 0 0 0 0 0 0
2 0+2+0 9 0+1+8 11 0+3+8 11 0+3+8

ME Peasant Archer Mong Foot Archer* Mongol Infantry* Dis. Heavy Archer* Naffatun

60 60 60 60 20
200 300 570 680 290
100 0 0 150 50
3 3 5 9 11
1 5 120 7 160 9 160 9 160 23 40 nap
2 3 1 3 1 9 2 7 4 AP 10 3
2 0+2+0 2 0+2+0 12 2+2+8 12 3+4+5 8 3+5+0

Mong Horse Archer*Mong Light Lancer* Mong Hvy Archer* Mong Hvy Lancer* Khan's Guard* Mongol Bodyguard*

30 30 30 30 30 20
620 630 930 880 980 1000

0 0 0 0 185 0
9 9 9 11 11 11
1 8 120 8 5 8 120 11 5 11 5 11 5
2 5 3 9 3 7 3 AP 12 3 AP 12 3 AP 12 4 AP
4 0+4+0 11 2+4+5 12 3+4+5 13 3+5+5 16 6+5+5 16 6+5+5

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Mercenaries

Catholic and/or crusading:

Pilgrims Religious Fanatics Flagellants Crusader Sergeant Dis Crusader Knt Crusader Knights Great Cross

75 75 60 75 60 30 30
120 300 380 510 690 920 750
90 90 70 185 270 225 85
3 9 9 5 11 11 11
1 3 1 12 6 8 4 AP 9 4 AC8 14 3 11 5 14 5 AC8
2 0 0 0 0 0 0 0 0 0 0 12 3 0 0
2 0+2+0 5 0+5+0 6 0+1+5 16 3+5+8 18 5+5+8 16 5+5+6 18 3+7+8
Cat, cru Cat, cru Cat, cru Cat, cru Cat Cat, cru Cat

Catholic or Orthodox: Greek regions:

Alamanoi Greek Firethrower Turkopoles Albanian Cavalry Frankish Knights Balkan Archers Slav Mercenaries Catalans

60 20 30 30 30 60 60 60
490 800 510 590 760 200 240 640
150 150 155 155 225 120 150 180
9 9 3 9 9 3 3 11
1 15 9 AP 18 30 APBP 6 120 7 5 8 5 5 120 6 2 AC4 13 55 AP J
2 0 0 9 3 3 1 9 3 AP 9 3 3 1 0 0 13 4 AC4
11 3+8+0 12 3+4+5 8 2+1+5 6 2+4+0 15 5+4+6 2 0+2+0 9 0+1+8 12 2+5+5
Cat, Ort Cat, Ort Cat, Ort Cat, Ort Cat, Ort

Islamic and/or Jihad:

Dis Ghulams Mutatawwi'a Ghazis Afghan Javelinmen Akinjis Bedouin Cavalry Ghulams Bedouin Camels Turkomans Merc

60 60 60 60 30 30 30 30 30
370 230 440 600 420 460 580 640 530
125 70 70 150 110 135 155 225 135
5 9 9 9 3 5 5 5 3
1 9 2 12 6 8 3 AP 10 55 AP J 6 120 5 4 5 4 8 120 6 120
2 0 0 0 0 0 0 11 3 3 1 7 2 7 2 AP 7 2 5 1
12 4+3+5 5 0+5+0 9 0+1+8 12 0+4+8 1 0+1+0 9 0+3+6 12 4+3+5 8 0+3+5 6 0+1+5
Isl Isl, Jih Isl, Jih Isl Isl Isl Isl Isl Isl, Ort

Armenia and Anatolia regions: ME regions:

Armenian Archers Armenian of Celicia Armenian Cavalry Alan Light Cavalry Frankish Swords Frankish Axemen Sudan Tribesmen Kwarizmian Cav.

60 60 30 30 60 60 75 30
370 490 460 590 370 400 380 670
150 150 225 185 125 125 155 225
3 3 9 9 5 5 5 9
1 7 160 7 160 8 5 7 5 9 2 7 2 AP 11 3 8 5
2 3 1 5 1 AP 9 3 7 3 0 0 0 0 0 0 9 3
6 0+1+5 9 3+1+5 15 5+4+6 11 2+4+5 13 2+3+8 13 2+3+8 6 0+1+5 10 6+4+0
Mongol warning

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
Teutonic Order Lithuania Novgorod Poland HRE Denmark Norway Mongols

1250
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Teutonic Order
Objectives: Campaign: Strengths*:

Long: 45 Short: 35 Religion: Catholic

Destroy: Lithuania Catholic level (%) must be kept

Hold: Vilnius, Novgorod. high to recruit some units below.

Visby, Kiev, Poznan. Also, see Mercenary page

for Crusading Nobles. * if Ritterbruder

Burgher Pikemen* Order Spearmen*

75f 75
550 730
125 155
9 9
1 10 6 AC8 11 5 AC8
2 7 3 0 0
9 2+7+0 20 6+6+8
f = free city garrison

Peasant Archers Crossbow Militia Prussian Archers* Livonian Auxiliaries* Hand Gunners

60 60 60 60 60
200 290 310 500 630
100 100 125 150 150
3 3 5 5 5
1 5 120 9 120 AP 7 120 14 160 AP 13 95 gun
2 3 1 3 1 5 2 5 2 9 2
2 0+2+0 2 0+2+0 7 0+2+5 12 2+2+8 7 5+2+0

Peasants Order Militia* Sword Brethren* Clergymen* Dis Halbbruder* Dis Ritterbruder*

75 75 60 20 60 60
110 310 510 120 630 690
90 125 125 20 225 225
1 5 9 9 9 11
1 3 0 7 2 11 3 12 6 11 5 APa 14 3
2 0 0 0 0 0 0 0 0 0 0 0 0
3 0+3+0 8 0+3+5 15 3+4+8 5 0+5+0 12 6+6+0 20 7+5+8
Cat 80 Cat 80 Cat 90

Merchant Cav. Mil. Mounted Cbows Knechten* Christ Knights* Halbbruder* Ritterbruder* TO Bodyguard*

30 30 30 30 30 30 20
370 480 590 820 810 970 960
155 130 155 185 185 240 250
3 3 9 9 9 11 11
1 3 1 5 120 AP 7 5 8 5 8 7 11 7 11 7
2 0 0 5 1 7 3 9 3 AP 9 3 12 3 12 3
13 5+2+6 5 3+2+0 13 3+5+5 17 5+4+8 18 6+4+8 20 7+5+8 16 5+5+6
Cat 70 Cat 80 Cat 90

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes Holy inspiration
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Lithuania
Objectives: Campaign: Strengths:

Long: 45 Short: 35 Religion: Pagan → Christianity.

Destroy: Teutonic Order Pagan temples unlock units.

Hold: Marienburg, Kiev. Converting to Christianty

disbands these units but unlocks

gunpowder and Catholic units.

EE Town Militia EE Spear Militia Estonian Rebels Dis Tartar Lancers*

60 75 60 60
160 280 350 390
100 125 125 125
3 3 5 9
1 6 2 AC4 6 2 AC4 8 3 AC4 11 5 AC8
2 0 0 0 0 0 0 0 0
6 0+1+5 9 0+1+8 14 3+3+8 13 2+6+5

EE Peasant Archer Baltic Archers* Latvian Crossbow* Lith. Arquebusier*

60 60 60 60
200 320 580 530
100 125 125 125
3 3 9 5
1 5 120 7 160 11 120 AP 16 120 gun
2 3 1 3 1 5 3 5 2
2 0+2+0 7 0+2+5 14 2+4+8 2 0+2+0
Catholic

EE Peasants Sudovian Tribes* Follower Perkunas* Samogitian Axes* L Dis Chivalric Knt* Dis Bajorija* Giltines Chosen*

75 75 75f 60 60 60 40
110 310 350 440 510 580 620
90 125 90 125 225 225 115
1 3 5 9 9 9 11
1 3 0 5 1 AP 13 7 AP 16 9 AP 11 3 9 3 AP 19 7 AP
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0+3+0 8 2+1+5 7 0+7+0 14 5+9+0 15 6+4+5 17 5+4+8 24 6+10+8
Temple of Perkunas Catholic Temple of Giltine

L Cavalry Militia* Tartar Lancers* Dzukijan Horses* Bajorija* Dievas Guard* L Chivalric Knight* Bodyguard

30 30 30 30 30 30 20
470 420 660 800 830 870 960
110 130 175 185 155 185 250
3 5 5 9 11 11 11
1 7 55 AP J 6 4 6 100 8 7 10 5 11 7 10 5
2 5 1 7 2 7 2 9 3 AP 12 3 AP 12 3 12 3
4 2+2+0 10 2+5+8 9 0+4+5 15 5+4+6 15 4+6+5 16 6+5+5 17 5+6+6
Temple of Dievas Catholic

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
f = free city garrison
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Novgorod
Objectives: Campaign: Strengths:

Long: 45 Short: 35 Religion: Orthodox

Destroy: Teutonic Order

Hold: Marienburg, Visby.

EE Spear Militia EE Spearmen

75 75
280 430
125 125
3 5
1 6 2 AC4 9 4 AC8
2 0 0 0 0
9 0+1+8 15 2+5+8

EE Peasant Archer EE Archer Militia* EE Crossbow Mil. Arquebusiers Dismounted Dvor* Cossack Musketeer*

60 60 60 60 60 60
200 200 340 470 750 800
100 100 100 125 225 150
3 3 3 3 9 11
1 5 120 5 120 9 120 AP 14 120 gun 11 160 17 180 gun
2 3 1 3 1 3 1 3 1 9 3 AP 10 3
2 0+2+0 2 0+2+0 3 2+1+0 1 0+1+0 15 3+4+8 5 0+5+0

EE Peasants Woodsmen Berdiche Axemen* Dis. Druchima* Dis. Boyar Sons*

75 75 60 60 60
110 210 410 540 540
90 90 150 150 150
1 3 9 9 9
1 3 0 12 7 AP 16 9 AP 9 3 AP 9 3 AP
2 0 0 0 0 0 0 0 0 0 0
3 0+3+0 6 0+6+0 12 3+9+0 15 3+4+8 15 3+4+8

EE Cavalry Militia* Kazaks* Boyar Sons* Cossack Cavalry* Druzhina* Dvor Cavalry* Tsars Guard* Bodyguard

30 30 30 30 30 30 30 20
340 420 740 730 750 990 920 960
110 110 155 110 155 185 240 250
3 3 5 9 9 9 11 11
1 3 3 6 120 9 55 AP J 8 120 7 5 10 120 10 5 10 5
2 5 1 3 1 7 2 AP 7 3 9 3 AP 9 3 AP 12 3 12 3
10 2+2+6 2 0+2+0 12 3+3+6 10 0+5+5 14 3+5+6 14 3+5+6 18 6+6+6 17 5+6+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Poland
Objectives: Campaign: Strengths:

Long: 45 Destroy: HRE, TO. Religion: Catholic

Hold: Hannover, Marienburg. UNLOCKABLE

Short: 35 Destroy: TO.

Hold: Marienburg.

EE Town Militia EE Spear Militia EE Spearmen Dis. Polish Nobles*

60 75 75 60
160 280 430 480
100 125 125 150
3 3 5 9
1 6 2 AC4 6 2 AC4 9 4 AC8 10 4 AC8
2 0 0 0 0 0 0 0 0
6 0+1+5 9 0+1+8 15 2+5+8 15 3+4+8

EE Peasant Archer EE Crossbow Mil. Polish Archers* Arquebusiers Hand Gunners

60 60 60 60 60
200 340 420 470 630
100 100 125 125 150
3 3 3 3 5
1 5 120 9 120 AP 5 120 14 120 gun 13 95 gun
2 3 1 3 1 3 1 3 1 9 2
2 0+2+0 3 2+1+0 9 0+1+8 1 0+1+0 7 5+2+0

EE Peasants Woodsmen Halberd Militia Dis. Polish Knights*

75 75 60 60
110 210 420 570
90 90 150 225
1 3 3 9
1 3 0 12 7 AP 6 4 APa 11 3
2 0 0 0 0 7 3 APa 0 0
3 0+3+0 6 0+6+0 5 0+5+0 18 6+4+8

Merchant Cav. Mil. Strzelcy* Polish Nobles* Hussars* Polish Retainers* Polish Knights* Polish Guard* Bodyguard

30 30 30 30 30 30 30 20
370 850 880 820 820 920 920 960
155 130 155 155 130 185 240 250
3 9 9 11 11 11 11 11
1 3 1 7 120 AP 11 55 AP J 11 5 11 7 11 7 11 7 11 7
2 0 0 7 3 AP 9 3 12 3 12 3 12 3 12 3 12 3
13 5+2+6 13 2+5+6 14 3+5+6 14 3+5+6 15 4+5+6 17 6+5+6 17 6+5+6 16 5+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

HRE
Objectives: Campaign: Strengths:

Long: 45 Short: 35 Religion: Catholic

Destroy: Denmark UNLOCKABLE

Pike Militia* Town Militia Spear Militia Sergeant Spearmen*Armored Sergeants*

75 75 75 75 75
260 280 290 400 640
125 125 125 155 155
3 3 3 5 9
1 6 4 AC8 6 2 AC4 7 3 AC8 9 4 AC8 11 5 AC8
2 3 1 0 0 0 0 0 0 0 0
4 0+4+0 9 0+1+8 11 0+3+8 13 0+5+8 17 3+6+8

Peasant Archers Crossbow Militia Peasant Crossbow* Pavise Crossbow* Arquebusiers Hand Gunners

60 60 60 60 60 60
200 290 290 460 470 630
100 100 100 125 125 150
3 3 3 3 3 5
1 5 120 9 120 AP 9 120 AP 12 160 AP 14 120 gun 13 95 gun
2 3 1 3 1 3 1 3 1 3 1 9 2
2 0+2+0 2 0+2+0 2 0+2+0 12 3+1+8 1 0+1+0 7 5+2+0

Peasants Halberd Militia Dis. Imperial Knt* Dis. Feudal Knight Zweihander* Forlorn Hope*

75 60 60 60 60 30
110 420 460 540 520 720
90 150 225 225 150 250
1 3 5 9 9 11
1 3 0 6 4 APa 7 3 AP 11 3 15 9 AP 18 9 AP
2 0 0 7 3 APa 0 0 0 0 0 0 0 0
3 0+3+0 5 0+5+0 17 6+3+8 17 5+4+8 13 5+8+0 14 5+9+0

Merchant Cav. Mil. Mounted Cbows Mounted Sergeant* Mailed Knights* Feudal Knights Imperial Knights* Reiters* Gothic Knights* Bodyguard

30 30 30 30 30 30 30 30 20
370 480 460 670 720 820 900 930 960
155 130 130 185 185 185 185 240 250
3 3 5 9 9 9 9 11 11
1 3 1 5 120 AP 5 4 8 5 8 5 8 7 16 45 gun 11 7 11 7
2 0 0 5 1 7 2 9 3 9 3 9 3 AP 7 5 12 3 AP 12 3
13 5+2+6 5 3+2+0 12 2+4+6 13 3+4+6 15 5+4+6 16 6+4+6 10 5+5+0 13 8+5+0 16 5+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Denmark
Objectives: Campaign: Strengths:

Long: 45 Short: 35 Religion: Catholic

Hold: Akershus Uppsala Union of Kalmar, a special

Roskilde Visby Narva alliance with Norway, grants

Goteborg Kalmar access to 3 new units.

Peasants Town Militia Spear Militia Sami Axemen Gotland Footmen Svenner

75 75 75 60 60 60
110 280 290 320 520 670
90 125 125 125 150 225
1 3 3 5 9 9
1 3 0 6 2 AC4 7 3 AC8 1 14 8 AP 15 9 AP 7 5
2 0 0 0 0 0 0 2 0 0 0 0 7 5
3 0+3+0 9 0+1+8 11 0+3+8 13 5+8+0 13 5+8+0 7 2+5+0
Kalmar Union units

Peasant Archers Crossbow Militia Crossbowmen Arquebusiers Norse Archers Hand Gunners

60 60 60 60 60 60
200 290 360 470 440 630
100 100 125 125 125 150
3 3 3 3 5 5
1 5 120 9 120 AP 9 120 AP 14 120 gun 7 120 13 95 gun
2 3 1 3 1 3 1 3 1 9 2 9 2
2 0+2+0 2 0+2+0 4 3+1+0 1 0+1+0 12 2+2+8 7 5+2+0

Viking Raiders Norse Swordsmen Swordstaff Militia Norse Axemen* Dis.Huscarls Dis. Feudal Knight Obudshaer*

75 75 60 60 60 60 60
450 490 610 440 540 540 830
155 185 150 150 150 225 150
5 5 5 9 9 9 9
1 7 2 AP 11 3 8 5 APa 16 9 AP 9 3 AP 11 3 10 6 APa
2 0 0 0 0 9 4 APa 0 0 0 0 0 0 11 5 APa
11 0+3+8 12 3+1+8 12 5+7+0 14 5+9+0 15 3+4+8 17 5+4+8 14 6+8+0

Merchant Cav. Mil. Scouts* Mounted Cbows Feudal Knights Huscarls Norse War Cleric Chivalric Knights Bodyguard

30 30 30 30 30 30 30 20
370 400 480 720 750 820 920 960
155 110 130 185 155 185 185 250
3 3 3 9 9 9 11 11
1 3 1 3 3 5 120 AP 8 5 9 3 AP 9 3 AP 11 7 11 7
2 0 0 5 1 AP 5 1 9 3 0 0 0 0 12 3 12 3
13 5+2+6 10 2+2+6 5 3+2+0 15 5+4+6 14 3+5+6 17 6+5+6 17 6+5+6 16 5+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Norway
Objectives: Campaign: Strengths:

NON-PLAYABLE Religion: Catholic

Peasants Town Militia Spear Militia

75 75 75
110 280 290
90 125 125
1 3 3
1 3 0 6 2 AC4 7 3 AC8
2 0 0 0 0 0 0
3 0+3+0 9 0+1+8 11 0+3+8
non-spearmen

Peasant Archers Crossbow Militia Crossbowmen Arquebusiers Norse Archers Hand Gunners

60 60 60 60 60 60
200 290 360 470 440 630
100 100 125 125 125 150
3 3 3 3 5 5
1 5 120 9 120 AP 9 120 AP 14 120 gun 7 120 13 95 gun
2 3 1 3 1 3 1 3 1 9 2 9 2
2 0+2+0 2 0+2+0 4 3+1+0 1 0+1+0 12 2+2+8 7 5+2+0

Sami Axemen Viking Raiders Norse Swordsmen Swordstaff Militia Gotland Footmen Dis.Huscarls Dis. Feudal Knight

60 75 75 60 60 60 60
320 450 490 610 520 540 540
125 155 185 150 150 150 225
5 5 5 5 9 9 9
1 14 8 AP 7 2 AP 11 3 8 5 APa 15 9 AP 9 3 AP 11 3
2 0 0 0 0 0 0 9 4 APa 0 0 0 0 0 0
13 5+8+0 11 0+3+8 12 3+1+8 12 5+7+0 13 5+8+0 15 3+4+8 17 5+4+8

Merchant Cav. Mil. Mounted Cbows Svenner Feudal Knights Huscarls Norse War Cleric Chivalric Knights Bodyguard

30 30 60 30 30 30 30 20
370 480 670 720 750 820 920 960
155 130 225 185 155 185 185 250
3 3 9 9 9 9 11 11
1 3 1 5 120 AP 7 5 8 5 9 3 AP 9 3 AP 11 7 11 7
2 0 0 5 1 7 5 9 3 0 0 0 0 12 3 12 3
13 5+2+6 5 3+2+0 7 2+5+0 15 5+4+6 14 3+5+6 17 6+5+6 17 6+5+6 16 5+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

The Mongols
Objectives: Campaign: Strengths:

NON-PLAYABLE Religion: Islamic

ME Peasants ME Town Militia ME Spear Militia ME Levy Spearmen*

75 60 75 75
90 210 290 290
90 100 125 125
1 3 3 3
1 2 0 6 2 AC4 7 3 AC8 7 3 AC8
2 0 0 0 0 0 0 0 0
2 0+2+0 9 0+1+8 11 0+3+8 11 0+3+8

ME Peasant Archer Mong Foot Archer* Mongol Infantry* Dis. Heavy Archer* Naffatun

60 60 60 60 20
200 300 540 650 290
100 100 100 150 50
3 3 5 9 11
1 5 120 7 160 9 160 9 160 23 40 nap
2 3 1 3 1 9 2 7 4 AP 10 3
2 0+2+0 2 0+2+0 12 2+2+8 12 3+4+5 8 3+5+0

Mong Horse Archer*Mong Light Lancer* Mong Hvy Archer* Mong Hvy Lancer* Khan's Guard* Mongol Bodyguard*

30 30 30 30 30 20
630 580 710 830 980 950
110 110 150 150 185 250
9 9 5 11 11 11
1 8 120 8 5 8 120 11 5 11 5 11 5
2 5 3 9 3 7 2 AP 12 3 AP 12 3 AP 12 4 AP
5 0+5+0 11 2+4+5 11 3+3+5 13 3+5+5 16 6+5+5 16 6+5+5

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep 2 Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Mercenaries

Catholic or Orthodox:

Landschneckt Pike Mercenary Knights M. German Knights M. Frankish Knights

75 30 30 30
500 570 620 720
225 225 225 225
9 5 5 9
1 10 6 AC8 6 6 6 6 8 5
2 7 3 7 2 7 2 AP 9 3
7 0+7+0 15 6+3+6 16 7+3+6 15 5+4+6

Northern Regions:

Merc Spearmen Burgher Pikemen Prussian Archer M. Crossbowmen M. Pavise CBow M. Arquebusiers

75 75 60 60 60 60
470 390 310 360 460 520
185 150 150 180 180 180
5 5 5 3 3 3
1 9 4 AC8 8 5 AC8 7 120 12 160 AP 12 160 AP 14 120 gun
2 0 0 5 2 5 2 3 1 3 1 3 1
16 3+5+8 8 2+6+0 7 0+2+5 3 2+1+0 13 4+1+8 4 3+1+0

Southern - Baltic, Lithuania, Livonia regions:

Sudovian Tribes Samogitian Axemen Baltic Archers Livonian Auxiliaries Cuman Horse Arc. Alan Light Cavalry

75 60 60 60 30 30
310 440 320 500 420 540
155 150 150 180 135 185
3 9 3 5 3 9
1 5 1 AP 16 9 AP 7 160 14 160 AP 6 120 7 5
2 0 0 0 0 3 1 5 2 3 1 7 3
8 2+1+5 14 5+9+0 7 0+2+5 12 2+2+8 2 0+2+0 12 2+5+5

Adventure Crusaders (Teutonic Order)

Levy Spearmen* Longbowmen* Dis Feudal Knight* Dis. Eng Knight* Feudal Knight* English Knight* Eng Bodyguard*

75 60 60 60 30 30 20
450 550 710 780 940 1070 1230

125 150 225 225 185 185 250


3 3 9 11 9 9 11
1 7 3 AC8 6 160 AP 11 3 19 7 AP 8 5 8 7 11 7
2 0 0 5 2 AP 0 0 0 0 9 3 9 3 AP 12 3
11 0+3+8 6 0+1+5 17 5+4+8 16 6+10+0 15 5+4+6 16 6+4+6 16 5+5+6

Dis Fre Archer* Dis Chiv Knight* Fre Mtd Archer* Chivalric Knight* Fre Bodyguard* Adv Religious Fan*

60 60 30 30 20 75
760 750 1180 1160 1230 520
150 225 155 185 250 90
9 9 9 11 11 9
1 8 160 AP 11 3 7 120 AP 11 7 11 7 12 6
2 9 3 0 0 7 3 12 3 12 3 0 0
8 4+4+0 18 6+4+8 9 4+5+0 17 6+5+6 16 5+5+6 5 0+5+0
Aztecs Mayans Apacheans Chichimeca Tarascans Tlaxcalans

New Spain France England

1521
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

PLAYABLE

Aztec Peasants* Aztec Spearmen* Aztec Spear Throw* Aztec Archers* Arrow Warriors

The Aztecs n 75 75 75 75 60
200 310 250 380 360
68 94 94 94 112
3 5 3 3 9
1 5 1 9 4 AC8 5 55 J 5 120 7 55 J
2 0 0 0 0 5 1 5 1 11 6
6 0+1+5 10 0+5+5 6 0+1+5 8 2+1+5 13 2+6+5

Aztec Warriors* Eagle Warriors Cuahchiqueh Coyote Priests* Jaguar Warriors Aztec Bodyguard*

Objectives: n 75 60 60 40 75 30
Short: 20 330 370 440 470 520 500
Long: 30, 116 112 112 245 139 85
Hold: 5 25 25 25 25 25
Tenochtitlan 1 7 2 17 8 12 3 12 3 12 3 12 3
Destroy: 2 0 0 0 0 0 0 0 0 0 0 0 0
Tlaxcalans, Tarascans 10 2+3+5 12 2+10+0 12 2+5+5 12 2+5+5 12 2+5+5 12 2+5+5

Mayan Peasants* Al holpop militia* Hornet Throwers* Mayan Javelinmen* Mayan Archers* Holkans*

Mayans n 75 75 20 75 75 75
200 240 180 280 330 380
67 93 22 93 93 93
3 3 3 3 3 3
1 5 1 7 3 AC8 4 40 AP 5 55 J 5 120 5 120
2 0 0 0 0 5 1 5 1 5 1 5 1
6 0+1+5 10 2+3+5 8 2+1+5 8 2+1+5 6 0+1+5 8 2+1+5

Nacom Warriors* Batab Militia* Temple Guard* Kukulcan Priests* Jaguar Warriors Super War Captain*

Objectives: n 75 75 75 40 75 30
Short: 20. 330 330 520 360 520 500
Long: 30, 116 116 138 247 139 63
Hold: 5 5 25 25 25 25
Chichen Itza 1 7 2 7 2 12 3 12 3 12 3 12 3
2 0 0 0 0 0 0 0 0 0 0 0 0
10 2+3+5 10 2+3+5 12 2+5+5 12 2+5+5 12 2+5+5 12 2+5+5

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes Chant
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

PLAYABLE

Onde's Men* Apachean Brave* Rabbit Boys* Thunder Brave* Dog Soldiers* Koitsenko*

Apacheans n 60 75 75 60 75 75
400 490 230 560 380 630
30 30 10 35 15 30
25 5 1 3 5 25
1 14 5 AC8 9 55 AP J 4 120 14 180 gun 7 120 12 120
2 0 0 9 4 AC8 2 0 5 1 7 2 12 3
9 2+7+0 7 2+5+0 2 0+2+0 1 0+1+0 2 0+2+0 7 2+5+0

Mounted Apache* Mtd Thunder Brave* Apachean Scouts* Medicine Men* War Chief*

Objectives: n 40 40 60 30 30
Short: 20 380 900 280 270 450
Long: 30, 40 50 20 15 100
Hold: 3 3 9 25 25
Apache Camp, Aguapalam, 1 4 100 14 180 gun 9 3 12 3 12 3
Caddo, Choctaw, Comanche, 2 5 1 5 1 0 0 0 0 0 0
Coahulia. 1 0+1+0 1 0+1+0 4 0+4+0 10 0+5+5 7 2+5+0

UNLOCKABLE

Chichimec Scout* Chichimec Lancer* Chichimec Gunner* Zacatecos Archer*

Chichimeca n 60 75 60 60
140 270 560 360
75 93 112 75
3 5 3 9
1 7 3 AC8 9 4 AC8 14 180 gun 7 120
2 0 0 0 0 5 1 7 3
3 0+3+0 5 0+5+0 1 0+1+0 4 0+4+0

Chichimec Riders Zacatecos Raider* Guachichil Warrior* Chichimec Shamen*Chichi War Leader*

Objectives: n 40 60 75 30 30
Short: 15 330 310 470 270 450
Long: 25 112 112 93 75 281
5 9 25 25 25
1 9 4 AC8 9 3 12 3 12 3 12 3
2 0 0 0 0 0 0 0 0 0 0
5 0+5+0 6 2+4+0 7 2+5+0 10 0+5+5 7 2+5+0

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes Chant
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

UNLOCKABLE

Tarascan Spearmen*T. Spear Thrower* Tarascan Archers* Arrow Warriors Tarascan Peasant* Tarascan Warrior*

Tarascans n 75 75 75 60 75 75
310 250 380 360 200 330
93 93 93 112 67 116
5 3 3 9 3 5
1 9 4 AC8 5 55 J 5 120 7 55 J 5 1 7 2
2 0 0 5 1 5 1 11 6 0 0 0 0
10 0+5+5 6 0+1+5 8 2+1+5 13 2+6+5 6 0+1+5 10 2+3+5

Eagle Warriors Quetzalcoatl Priest Cuahchiqueh Jaguar Warriors War Captain

Objectives n 60 40 60 75 30
Short: 15 370 360 440 520 500
Long: 25, 112 330 112 139 63
Destroy: 25 25 25 25 25
Aztecs 1 17 8 12 3 12 3 12 3 12 3
2 0 0 0 0 0 0 0 0 0 0
12 2+10+0 12 2+5+5 12 2+5+5 12 2+5+5 12 2+5+5

Tlaxcalan Spearmen*T. Spear Thrower* Tlaxcalan Archers* Arrow Warriors Tlaxcalan Peasant* Tlaxcalan Warrior*

Tlaxcalans n 75 75 60 60 75 75
310 250 280 360 200 330
93 93 75 112 67 116
5 3 3 9 3 5
1 9 4 AC8 5 55 J 5 120 7 55 J 5 1 7 2
2 0 0 5 1 5 1 11 6 0 0 0 0
10 0+5+5 6 0+1+5 8 2+1+5 13 2+6+5 6 0+1+5 10 2+3+5

Eagle Warriors Quetzalcoatl Priest Cuahchiqueh Jaguar Warriors War Captain

Objectives n 60 40 60 75 30
Short: 15 370 360 440 520 500
Long: 25, 112 330 112 139 63
Destroy: 25 25 25 25 25
Aztecs 1 17 8 12 3 12 3 12 3 12 3
2 0 0 0 0 0 0 0 0 0 0
12 2+10+0 12 2+5+5 12 2+5+5 12 2+5+5 12 2+5+5

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes Chant
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

PLAYABLE

Pike Militia Tercio Pikemen* Crossbow Militia Crossbowmen Arquebusiers Musketeers

New Spain n 60 60 40 40 40 40
200 530 250 370 410 530
100 125 65 80 80 100
3 11 3 5 3 5
1 6 4 AC8 10 6 AC8 9 120 AP 11 120 AP 14 120 gun 16 180 gun
2 3 1 7 3 3 1 5 2 3 1 5 2
4 0+4+0 7 0+7+0 2 0+2+0 5 3+2+0 1 0+1+0 2 0+2+0

Swordsmen Militia* Sword Bucklermen* Dis. Conquistadore* Mounted Crossbow*Conquistadores* Spanish Dragoon* NW Bodyguard

Objectives: n 30 30 30 30 30 30 20
Short: 20. 390 520 670 480 1180 1400 1090

Long: 30, 50 75 75 130 185 138 125


Destroy: 7 11 13 3 13 11 13
Aztecs, Mayans. 1 9 2 11 3 14 3 5 120 AP 11 5 17 180 gun 11 5
See merc page 2 0 0 0 0 0 0 5 1 12 3 8 3 12 3
for alliances. 14 3+3+8 15 3+4+8 18 5+5+8 5 3+2+0 16 5+5+6 12 6+6+0 17 6+5+6

NONPLAYABLE
(Obj. Short: 50, Long: 50)

Pikemen Crossbowmen Musketeers Aventurier* NW Cuirassers Mounted Cuirasser NW Bodyguard

France n 60 40 40 40 30 30 20
270 370 530 540 670 870 1090

125 80 100 115 56 185 125


5 5 5 9 13 11 13
1 8 5 AC8 11 120 AP 16 180 gun 14 160 AP 14 3 11 7 11 5
2 5 2 5 2 5 2 9 3 0 0 12 3 12 3
6 0+6+0 5 3+2+0 2 0+2+0 9 5+4+0 18 5+5+8 16 5+5+6 17 6+5+6

Pikemen Crossbowmen Musketeers NW Cuirassers Mounted Cuirasser NW Bodyguard

England n 60 40 40 30 30 20
270 370 530 670 870 1090

125 80 100 56 185 125


5 5 5 13 11 13
1 8 5 AC8 11 120 AP 16 180 gun 14 3 11 7 11 5
2 5 2 5 2 5 2 0 0 12 3 12 3
6 0+6+0 5 3+2+0 2 0+2+0 18 5+5+8 16 5+5+6 17 6+5+6

recruitment combat weapon abilities special abilities

Cost * faction unique 1 Attack 1 Charge or Range AP: Armor Piercing J: Javelin Schiltrom Spear wall

Upkeep Hit Points 2 Attack 2 Charge or Range AC: Anti Cav bonus a: AC4 Wedge Cantabrian

Morale Mount speed Defence: Armor+Skill+Shield gun: gun powder (AP) Stakes Chant
the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Mercenaries

Native all availability

Native Archers Native Mercenary Native Warriors

60 75 75
230 200 280
75 117 94
3 3 5
1 5 120 5 1 7 2
2 5 1 0 0 0 0
1 0+1+0 6 0+1+5 8 0+3+5

Spanish Alliance

Mayans Aztecs Apachean

Hornet Throwers Jaguar Warriors Arrow Warriors Eagle Warriors Dog Soldiers Apachean Brave

20 75 60 60 75 75
180 520 360 370 380 490
22 139 112 112 15 30
3 25 9 25 5 5
1 4 40 AP 12 3 1 7 55 J 17 8 1 7 55 J 9 55 AP J
2 5 1 0 0 2 11 6 0 0 2 7 2 9 4 AC8
8 2+1+5 12 2+5+5 13 2+6+5 12 2+10+0 2 0+2+0 7 2+5+0
Chichimeca Tarascans Tlaxcalans

Zacatecos Raider Guachichil Warrior Arrow Warriors Eagle Warriors Tlaxcalan Archers Tlaxcalan Mercs

60 75 60 60 60 60
310 470 360 370 280 250
112 93 112 112 75 94
9 25 9 25 3 5
1 9 3 12 3 1 7 55 J 17 8 1 5 120 7 2
2 0 0 0 0 2 11 6 0 0 2 5 1 0 0
6 2+4+0 7 2+5+0 13 2+6+5 12 2+10+0 8 2+1+5 10 2+3+5

The New World


the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Navy

Dhow Cog Longboat Mercenary Cog Galley Merc. Galley Ladya


20 20 20 20 20 20 30
470 500 500 500 520 520 570
150 150 150 180 150 180 150
8 8 8 8 8 8 5
5 5 8 5 8 8 10
6 8 5 8 7 7 4

Pirate Ship Dromon Holk Dragon Boat War Galley Fire ship Gun Holk
20 30 30 30 30 30 30
570 600 670 670 700 700 800
150 150 200 200 200 200 275
8 8 8 8 8 8 5
10 7 10 12 12 16 16
10 9 12 10 12 10 16

Caravel Lanternas Galleass Baghlah Carrack Grande Carrack


30 40 40 50 50 60
850 970 1150 1150 1500 1900

275 275 275 350 350 350


5 5 5 8 5 5
15 18 26 18 30 35
15 18 20 22 30 35

Artillery

Ballista Catapult Trebuchet Mangonel Ribault Monst. Ribault Rocket Launcher


2 2 2 2 2 2 2
370 400 430 590 400 910 1100

150 150 250 250 250 400 250


50 30 30 10 108 108 108
u 55 AP BP 55 AP BP A3 55 AP BP A3 65 AP 65 AP BP 68 AP BP 65 AP

b 10 30 90 5 5 5 5
180 200 285 250 150 150 250

Mortar Bombard Grand Bombard Monst. Bombard Serpentine Culverin Cannon Basilisk
2 2 2 1 2 2 2 2
520 610 730 1900 700 800 870 1080

250 250 250 400 150 250 250 400


30 30 30 20 36 30 30 30
u 65 AP A2 55 AP BP A2 55 AP BP A2 68 AP BP A2 65 AP BP 65 AP BP A15 65 AP BP A15 65 AP BP A18

b 150 A2 120 180 1000 10 230 250 330


300 325 375 450 450 425 380 450

deployment weapon abilities special abilities 16-man crews

Cost u Attack: units AP: Armor Piercing Exploding shot Exploding barrel 7

Upkeep b Attack: bldgs BP: Body Piercing Flaming shot Barrage 7

Ammo Range A: Area effect Grape shot 9


the FAUST by brandybarrel
Faction And Unit Stat Tables
M2:TWK v1.3

Unit Defence

Armor 360º
Armor Piercing (AP)

weapons ignore REAR


1/2 target's Armor. Total: Armor Skill Shield
7 7 X X
Missiles ignore Skill. min 100% 0% 0%
AP type ignores RIGHT
1/2 target's Armor. Total: Armor Skill Shield
13 7 3 3
Gunpowder (AP) 100% 100% 50% LEFT
ignores Skill, Shield, Total: Armor Skill Shield
1/2 target's Armor. 13 7 3 3
Venetian Heavy Infantry 100% 100% 50%
FRONT
Total: Armor Skill Shield
16 7 3 6
max 100% 100% 100%

Cavalry speed* mass Infantry speed* mass Missiles range accuracy*

fast pony 2.75 missile units, skirmishers 5 0.8 cavalry bow 120 0.06

pony 2.75 shields, knights, 2H axes 4 1.2 arrow 120/160 0.05

heavy horse 3.25 spearmen 4 1.5 composite arrow 160 0.04

mailed horse 3.5 late knights, 2H swords 3 1.2 crossbow bolt 120/160 0.04

barded horse 3.5 pikemen (phalanx) 4 (2) 4 handgun 95 0.04

armoured horse 4.5 halberds (phalanx) 4 (1) 4 arquebus/musket 120/180 0.03

east armoured 4.5 * based on long flat field run observations javelin 55 0.03

camel 2 (some faction unique unit exceptions apply) * lower values indicate higher accuracy

* based on long flat field run observations 5 = fast, 4 = normal, 3 = slower…

More Info? Special thanks to: FAUST source:


For info on unit recruitment check game data files:
the Building and Unit Planner export_descr_unit.txt

PDF files located on your export_descr_buildings.txt


Kingdoms game disk. Or, descr_win_conditions.txt

visit the community websites. Community Websites descr_mercenaries.txt

descr_projectile.txt

descr_mount.txt

totalwar.org totalwar.com twcenter.net


(official)

This is an unofficial document