Beruflich Dokumente
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Ashley Calloway
The Clark-Kozma debate examines the influence that media has on learning. Richard
Clark argues that media has no effect on learning, and will never have any effect on learning.
Robert Kozma seeks to reframe Clark’s argument and instead discusses the possibility that media
Clark’s (1994) argument rests on the premise that method, rather than media, is what
influences learning. The key to his argument is what he refers to as a replaceability test. He
challenges his colleagues to find evidence of a medium that produces learning that is not
replaceable by different medium. He defines the difference between instructional design and
delivery technology. “Delivery technologies influence the cost and access of instruction and
information. Design technologies make it possible to influence student achievement” (p. 23).
He asserts that many people confuse the two technologies, which has caused difficulties in
against his notion that media does not influence learning. He refutes these arguments by noting
that they downplay the role of teaching method or they do not pass his replaceability test. In
other words, Clark argues that the achievement boosts mentioned in the counter-argument’s
studies can be explained by instructional method, and that the learning outcomes of media in the
counter-arguments are replaceable by other media. Clark insists that method and media should
Kozma (1994) claims that the real question is whether media will influence learning. He
discusses the importance of considering the potential relationship between media and learning.
Kozma claims that not doing so will have negative consequences for learning with media that
will be available in the future. Kozma goes on to describe two successful interactions between
Clark-Kozma Debate 3
media and learning. The first one is the ThinkerTools experiment, which was based on teaching
several phases via computer that were designed to build their understanding of the material. The
computer program modeled the content for the student in a way that mimicked how experts think
about it in their heads. The program was successful and showed significant learning among the
group of students. The second study involved the Jasper Woodbury Series, which allowed
students to gain understanding of real-world situations in which they would need to solve
complex mathematical problems. Kozma discussed how the series provided context and
integrated problem solving skills, which allowed the group of students to successfully apply their
knowledge. Kozma suggests that the media involved in both of these studies were crucial to the
students’ learning outcomes. Kozma goes on to discuss media theory and how technology such
as computers influence the users. He also states the importance of identifying causal elements
that produce learning outcomes and to think about the complex underlying processes that make
events happen. Kozma also addresses Clark’s assertion that method and media should be
considered as separate entities. Kozma argues that method and media should be integrated in
order to influence learning, and that traditional models of instructional design do not account for
relationships among media, method and situation. He states that designers must change their
approach and account for these relationships in order for future media to engage students and
influence learning.
The Clark-Kozma debate is still relevant in today’s educational world. The use of
the country and around the world. Clark’s assertion that instructional method, and not media,
Clark-Kozma Debate 4
creates learning still seems a reasonable argument in certain contexts. However, I hesitate to
agree with his claim that media never influences learning. I believe that there are situations
today where media does influence learning. For this reason, I believe that Kozma’s question
about looking at the context of a situation to determine if media will influence learning is more
Technology has no doubt come a long way since 1994 when the Clark and Kozma
articles were written. As Kozma predicted, we are in a situation where telephone, cable
television, and digital computer technologies have merged (p. 7). This fact has many
implications on how learning occurs in schools. Teachers are now tasked with creating lessons
that successfully integrate technology and develop digital literacy, which is an important skill for
21st-century learners. Greene, Yu and Copeland (2014) define digital literacy as the need for
students to not only be able to search and manage, but also to scrutinize and integrate digital
information. I believe that it is impossible for students to learn digital literacy without using
technology, and in fact, the media used to teach it is itself part of the teaching method. Kozma
suggests that media and method would need to be integrated in order to cause learning, and
Another area where media directly influences learning is the increased use of educational
computer games. There are certainly some computer games that are used today that can be seen
as a tool for rote memorization and thus could easily be replaced by other instructional methods.
However, there are also games that are specifically designed to facilitate learning and engage
learners in ways that would not be possible using other methods. Becker (2010) discusses the
complex design of many games and simulators and how certain lessons simply could not be
Clark-Kozma Debate 5
taught without using technology. She cites the space program and the simulators that they use as
John Sweller’s 1988 study on problem solving led him to create cognitive load theory,
which suggests that instructional design can be used to decrease cognitive load in learners.
Richard Mayer worked off of Sweller’s premise and created the cognitive theory of multimedia,
which suggests that the human brain learns best when information is presented with words and
images together. Both of these theories are relevant to the Clark-Kozma debate, and I believe
that they support Kozma’s argument that media capabilities have changed and will continue to
change, and that it is up to designers to create media that is capable of influencing and
maximizing learning.
Leahy, Marcus, Sweller, and Wong (2012) discuss two types of cognitive load. The first
is intrinsic cognitive load, which is the cognitive load of the information to be learned. The other
type is extraneous cognitive load, which is the cognitive load caused by the instructional design
practice. Intrinsic cognitive load is simply a necessary part of the learning process, but Mayer
(2014) suggests that extraneous cognitive load interferes with learning and should thus be
eliminated (p. 42). Mayer’s sentiments about reducing extraneous cognitive load are echoed by
cognitive load: processing that takes up mental resources, but doesn't actually help users
understand the content” (Whitenton, 2013, para. 7). If we accept this as truth, then it supports the
idea that media can and does influence learning. Furthermore, it supports the idea that media and
method should be considered together by media designers, which refutes Clark’s claim that the
One could argue that the two scenarios described by Kozma (ThinkerTools and the
Jasper Woodbury Series) are examples of multimedia that are designed to reduce cognitive load,
or at least to minimize extraneous cognitive load. Additionally, both products use a variety of
words and images, which means that they are examples of Mayer’s multimedia theory in action.
Mayer and Moreno (2003) state that the best way to improve instruction is to begin with
research-based knowledge of how people learn (p. 51). ThinkerTools allowed students to go
through phases of understanding that are designed to replicate how experts themselves think
about the subject matter. This would not be possible without designers that consider the process
of how learning occurs. Also, the Jasper Woodbury Series provides important context for
problem solving scenarios. Again, this medium was designed with the learning process in mind.
Although I agree with Clark that instructional method has an important influence on
learning, I do not agree that media has no impact on learning. I agree with Kozma’s idea that
media must be designed to give us new methods, and that methods must in turn take advantage
References
Clark, R. E. (1994). Media will never influence learning. Educational Technology, Research and
Development, 42(2), 21 - 29.
Greene, J.A., Yu, S.B. and Copeland, D.Z. (2014) “Measuring Critical Components of Digital
Literacy and their Relationships with Learning”, Computers & Education, Vol. 76, pp.
55‐69.
Kozma, R. B. (1994). Will media influence learning? Reframing the debate. Educational
Technology, Research and Development, 42(2), 7 - 19.
Mayer, R. E., & Moreno, R. (2003). Nine Ways to Reduce Cognitive Load in Multimedia
Learning. Educational Psychologist,38(1), 43-52. doi:10.1207/s15326985ep3801_6
Mayer, R. E. (2014, May 5). Research-Based Principles for Multimedia Learning. Lecture
presented at Harvard Initiative for Learning and Teaching, Boston.
Whitenton, K. (n.d.). Nielsen Norman Group. Retrieved March 18, 2017, from
https://www.nngroup.com/articles/minimize-cognitive-load/
Wong, A., Leahy, W., Marcus, N., & Sweller, J. (2012). Cognitive load theory, the transient
information effect and e-learning. Learning and Instruction,22(6), 449-457.
doi:10.1016/j.learninstruc.2012.05.004