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Titolo presentazione

Projectsottotitolo
and programme management B
Anticipation and flexibility
 Milano, XX mese 20XX
Prof Mauro Mancini

© Mauro Mancini

Agenda

• Project Principles
• Problem solving
• Anticipation
• Flexibility

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Problem solving

© Elena Pellizzoni

Problem solving cycles

Iterations

Design input
from other
phases Objectives Alternative Physical or logical Results analysis Solution
identification Experiments
generations modeling and evaluation
(E) E=f(D,A)
(D) (f) (E)

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Problem solving cycles
 Project phases

Internal cycle

Solutions

Internal cycle

Constraints and
opportunities

 Product components
Components
design
System
design Integration

 Current and future projects


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Consequences of errors in the problem solving


interaction management

• Change previous solutions decisions (recycle)


• Development cost and time increase

• Face the problems in the last phases


• Development cost and time increase

• No optimal solutions for the final output


• Quality reduction of the final output

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Boeing Example
« … You have 5’000 engineers designing an airplane. It’s very difficult
for these engineers to coordinate themselves with two-dimensional
pieces of paper, or for a designer who is designing an air-conditioning
duct to walk over to somebody who is in Structures and say:
“Hi, here’s my duct - how does it fit in your structure?”
It is very difficult with two-dimensional pictures.

So we ended up using [physical] mock-ups and, quite honestly, also


using the final assembly line to complete the integration. And it
was very expensive. You end up with an airplane that’s very difficult
to build. The first time that components come together is on the
assembly line. And they don’t fit- So we had a tremendous cost on
the first few airplanes to make sure that all the parts fit together … ».

Chief Engineer, Boeing 777, Boeing


Source: Sabbagh, 1996

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Costs of change

Cost and time of


design changes
TOO LATE

Phase where an
unexpected event
Project Life cycle emerges

Source: Verganti, 2000

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Critical resource: knowledge

Iterations

Design input
from other
phases Objectives Alternative Physical or logical Results analysis Solution
identification Experiments
generations modeling and evaluation
(E) E=f(D,A)
(D) (f) (E)

Modeling
Relations methods Production
among and
Stakeholders variables consumption Final design
needs environment effects

Knowledge

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Uncertainty
• Not all the alternatives/opportunities are known from the
beginning
• New ideas and technology opportunities may raise up during the
development process
• Some problem solving cycles (e.g. production process) are
concentrated in the late stages of the development process

• The real effects, both local and systemic, will appear in the
late stages of the development process
• Compatibility of the components only when they are integrated
• Producibility only when the production is started
• Functionalities, performances, security, customer satisfaction, only
after the product is sold
• Eco-efficiency only during the product recycling
• Components reusability only after product use

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Uncertainty trend

Uncertainty Cost and time of


design changes
trend
TOO EARLY

Phase where an
unexpected event
Project Life cycle emerges

Source: Verganti, 2000

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Opportunity window

Uncertainty Cost and time of


design changes
trend
TOO EARLY

TOO LATE

Phase where an
unexpected event
Project Life cycle emerges

Source: Verganti, 2000

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Agenda

• Project Principles
• Problem solving
• Anticipation
• Flexibility

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A possible solution: anticipation


Uncertainty Cost and time of
design changes
trend

Phase where an
unexpected event
emerges
Project Life cycle

Gupta and Wilemon 1990, Rosenthal 1992


Clark and Wheelwright 1993, Hart 1993
Bacon et al. 1994, Brown and Eisenhardt 1995.

ANTICIPATION Khurana and Rosenthal 1998, Thomke and Fujimoto 1998


Cooper, 1990, Cooper and Kleinschmidt 1994 and 1995
de Brentani 1991, Montoya-Wiess and Calantone 1994

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Anticipation objective

Uncertainty Cost and time of


design changes
trend
TOO EARLY

TOO LATE Phase where an


unexpected event
Project Life cycle emerges

ANTICIPATION Source: Verganti, 2000

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How can we apply the anticipation


principle?

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Anticipation knowledge generation

1. Early involvement of project stakeholders

2. Experience

3. Prototyping

4. Methods

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© Mauro Mancini

Project Stakeholders

• During the product life-cycle


• During the NPD process
 Purchases function
 Top Management
 Production
 Marketing
 Suppliers
 R&D
 Resellers
 Designer
 Distributors
 Process engineering
 Shopping centers
 Critical components suppliers
 Customers
 Designers of related products
 Maintenance men
 People working in the recycling
chain

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Project Team in Killer Loop

Purchasing
Production (planner)
Management of outsourced production
Production
Raw Material Warehouse

Model Maker CORE TEAM

Sales forces manager

PRODUCTION PLANER
AND CONTROLLER

SALES AND MARKETING


DESIGNER MANAGER

R&D AND
PRODUCTION
MANAGER
GRAPHIC
DESIGN
PRODUCT
MANAGER

PRODUCTION MANAGER
ASSISTANT EXTENDED
Start of production TEAM
Quality
Lab
“Partner” suppliers

Source: Seassaro et al., 1998


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© Mauro Mancini

POLITECNICO DI MILANO

Milestone

Green, Yellow
or Red
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ESEMPIO

Eg: Design Review Program di Seattle


Il Department of Planning and Development di Seattle è responsabile di rivedere
e approvare progetti di costruzione ad uso commerciale ed abitativo nella città di
Seattle. All’interno del Dipartimento è presente un programma di Design Review
per diverse categorie di costruzioni. Il programma prevede la definizione di un
gruppo di revisori responsabili della definizione di particolari requisiti che
specifiche tipologie di costruzioni devono rispettare. Il gruppo è costituito da
persone differenti appartenenti ad unità governative, studi di architettura,
imprese di costruzioni, rappresentanti della popolazione residente,
rappresentanti dei commercianti. Il gruppo ha definito delle linee guida che
devono essere verificate prima di poter approvare la realizzazione di una
infrastruttura. Gli elementi da verificare riguardano la rispondenza alle
caratteristiche del sito (rispetto di altre strutture, accessi direttamente dalla
strada, vicinanza di parcheggi), caratteristiche architetturali (materiali per gli
esterni, struttura architettonica, ecc.), attenzione ai pedoni (spazi e accessi
pedonali, impatto visivo delle strutture di parcheggio collegate, sicurezza dei
passanti, illuminazione, ecc.), ecc.

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2. Experience

1. Early involvement of project stakeholders

2. Experience

3. Prototyping

4. Methods

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Experience
• Ask who knows

• Knowledge Management System (KMS)


• What problems can be connected to the introduction of lessons
learned at the end of each project?
• What problems can be connected to the use of lessons learned
previously introduced in the KMS?

• Design Rules: transform the tacit knowledge into simple


rules that can be used by anyone (e.g. Design for
Manufacturing and Design for Assembly)

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3. Prototyping

1. Early involvement of project stakeholders

2. Experience

3. Prototyping

4. Methods

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Validative test

Cost and time of


Uncertainty
design changes
trend

Phase where an
unexpected event
emerges
Project Life cycle

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Explorative test

Cost and time of


Uncertainty
design changes
trend

Phase where an
unexpected event
emerges
Project Life cycle

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Explorative test
 To anticipate the experimentation in the concept generation
 Early prototyping
 Rapid tooling
 Virtual prototyping
- Low costs and time of prototype realization
- Stimuli for creativity

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4. Methods

1. Early involvement of project stakeholders

2. Experience

3. Prototyping

4. Methods
 Cash Flow Assessment (NPV)
 Business Plan
 Project Plan
 …

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Stage-gate design process
• Basic Principle - Cost and time of late design changes are high  avoid late changes and anticipate
problem solving

• Sequential Process: avoid modification of early decisions (late changes are considered as errors)

• Gate: may be passed only if implications of design choices have been fully anticipated

• Problem solving based on experience: transfer of knowledge from previous projects

• Requirements: High Front Loading capabilities - low uncertainty


MARKET EVOLUTION

Concept
freezing
Response time
CONCEPT DESIGN

PRODUCT DESIGN

PROCESS DESIGN

TECHNOLOGY EVOLUTION

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POLITECNICO DI MILANO

Why the anticipation principle is


not always applied?

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Critics of anticipation

• It is seldom used because


• Loss of time
% Project
completion Project with Project without
anticipation anticipation
100%

Time

• Cost and time for late changes are underestimated


• Early phases are considered less important because
they do not consume money
• It is difficult, it is uncertain
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Agenda

• Project Principles
• Problem solving
• Anticipation
• Flexibility

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When anticipation is not suitable

Uncertainty Cost and time of


design changes
trend

Phase where an
unexpected event
Project Life cycle emerges

Source: Verganti, 2000

© Elena Pellizzoni 35

When anticipation is not suitable

Uncertainty Cost and time of


design changes
trend

Phase where an
unexpected event
Project Life cycle emerges

Iansiti 1993 and 1995, Iansiti and MacCormack 1997,


von Hippel 1994, von Hippel and Tyre 1995,
Ward et al. 1995, Eisenhardt and Tabrizi 1996, Lester 1997,
FLEXIBILITY Thomke 1997 and 1998, Thomke and Reinersten 1998

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Flexibility objective

Uncertainty Cost and time of


design changes
trend
TOO EARLY

TOO LATE Phase where an


unexpected event
Project Life cycle emerges

FLEXIBILITY
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Flexibility
1. A test based approach

2. High speed in project iterations

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A test based approach
• Experience is necessary but not sufficient because the uncertainty is
high

• Design is an iterative process

• Testing starts in the first phases

• Experimentation to validate vs Experimentation to explore

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A test based approach: Microsoft


Internet Explorer 3.0

Technical Search Input From User Feedback

Specs Architecture Design Architecture Evolution

Feature Design and Coding

Development Integration (“Daily Builds”)


Starts
First System Feature
Integration Freeze
Alpha Public Public
Release Beta 1 Beta 2 Release

Nov 95 Dec Jan 96 Feb Mar Apr May Jun Jul Aug 96

50% of the new features and code for this product were developed after the first Alpha was released

Source: Adattato da Iansiti e MacCormack (1997)

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Flexible design process
MARKET EVOLUTION

Concept
freezing

CONCEPT DESIGN
Response time

PRODUCT DESIGN

PROCESS DESIGN

TECHNOLOGY EVOLUTION

 Basic Principle - High Uncertainty  Capability of developing new knowledge during the project

 Overlapping between concept design and implementation (creativity and diffuse innovation)

 Iterations as “engine” of the process (fast, frequent, intense, systemic, involving customers)

 Learning during process: problem solving based on testing

 Requirements: High levels of flexibility


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Flexibility
1. A test based approach

2. High speed in project iterations


 Teamwork
 Redundancies
 Advanced prototyping and integration technologies
 Use of flexible product technologies and architectures

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Sony Walkman

 5 generational projects in 10
years (platforms)

 250 derivative projects in 10


years
 Incremental projects (20-30):
functional innovations and
miniaturization
 Topological (220-230):
aesthetical innovations Sony: 20 new models per year
250 models in the ’80s

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© Mauro Mancini

When to use a flexible approach?


Cost and time
of project
Approach based on
anticipation

Approach based on
flexibility

Uncertainty
level
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Planned and structural flexibility
Cost and time of
Uncertainty
design changes
trend
Planned
Anticipation Flexibility
flexibility

Structural
flexibility

Phase where an
unexpected event
Project Life cycle emerges

ANTICIPATION FLEXIBILITY

 Planned flexibility is the capability to (1) early and clearly identify the
specific critical areas of a given project, and (2) early and explicitly
plan reaction measures to manage those critical areas
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Q&A on anticipation and Flexibility

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