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Rage, rage, against the dying of the light Do not go gentle into that good

Rage, rage, against the dying of the light Do not go gentle into that good night.

-Dylan Thomas

The living are as shallow as they are witless. They ask the questions but don’t
The living are as shallow
as they are witless.
They ask the questions
but don’t want
the answers.
They ask the questions but don’t want the answers. Death: What is it? What masks does
Death: What is it?
Death:
What is it?
What masks does it wear? Why does death hold such lasting fascination?
What masks
does it wear?
Why does
death hold such
lasting
fascination?

What shall we say of it? What can be said for certain?

What shall we say of it? What can be said for certain? There are so many
There are so many questions, and so few answers. For what could be more mysterious?
There are
so many
questions, and so
few answers.
For what
could be more
mysterious? What
subject more
incomprehensible?
How to
speak of that which
cannot be shared?
They are as bound by lies as they are by truth. But soon this will
They are as bound by lies as they are by truth. But soon this will
They are as bound by
lies as they are by truth.
But soon this will one will
no longer be bound by either.
Motivated by nothing they can name, these killers have done their will. But the demons
Motivated by nothing they can name, these killers have done their will. But the demons
Motivated by nothing they
can name, these killers have
done their will. But the
demons have fled, and now
the puppets stand confused.
How easy the birth into death, as compared to the birth into life. First there
How easy the birth into death,
as compared to the birth into
life. First there is pain, then
there is nothing. Agony, torture,
relief. It is over. Praise Charon
that I am here in time.
Always am I struck by how they fumble like newborn babes the look in their
Always am I struck by how they
fumble like newborn babes
the look in their faces as they
first behold the shell in which
they so long resided.
by
Well, you thirsted for the knowledge, and now you have the truth of it.
Well, you thirsted for the
knowledge, and now you have
the truth of it.
It’s really not that bewildering; you’ve just got to bring things…
It’s really not that bewildering;
you’ve just got to bring things…
knowledge, and now you have the truth of it. It’s really not that bewildering; you’ve just
… into perspective. Welcome to reality, Larva. It just takes a little getting used to,
… into perspective.
Welcome to reality, Larva. It
just takes a little getting used to,
seeing the death in things. Seeing life’s true form.

Don’t let your terror rule you. There’s naught I can dif you let your shadow rule you. If you slip through the cracks, I cannot hoist you back up.

If you slip through the cracks, I cannot hoist you back up. Death surrounds us, constantly
If you slip through the cracks, I cannot hoist you back up. Death surrounds us, constantly
If you slip through the cracks, I cannot hoist you back up. Death surrounds us, constantly
If you slip through the cracks, I cannot hoist you back up. Death surrounds us, constantly
If you slip through the cracks, I cannot hoist you back up. Death surrounds us, constantly
Death surrounds us, constantly threatening and eventually overwhelming us. It cannot be ignored or forgotten.
Death surrounds us,
constantly threatening and
eventually overwhelming us.
It cannot be ignored or
forgotten.
The stench of death taints
everything we say and do.
The suffering of the human
condition is described by
the despair of purpose
and the angst of spiritual
malaise. Life is so often
devoid of meaning or
significance.
Life does not last long; it
is but a spark in the dead,
black night. Welcoming us at
the terminus of life, Death
awaits us ever patient.
Death is a rebirth. It is
a stepping over, a passage
through the Shroud. It
is not an ending, but a
beginning. It is a rite of
passage, the end of one
journey and the beginning
of another.
The fear, the loathing,
the terror, the peace, the
salvation, the ecstasy, the
pain, and the oblivion. That
is death. Death is all, and
it is nothing.
the peace, the salvation, the ecstasy, the pain, and the oblivion. That is death. Death is

Alas, much weighs upon you, dark child, and Oblivion cannot be delayed. The nightmares pull you down

Into the Tempest. This is the whirlpool at the rim of reality, a roiling sea
Into the Tempest. This is the whirlpool
Into the Tempest.
This is the whirlpool
at the rim of reality,
at the rim of reality,
a roiling sea of curses,
a roiling sea of curses,

and hatred.whirlpool at the rim of reality, a roiling sea of curses, This is the void ,

This is the void ,
This is the void ,
a roiling sea of curses, and hatred. This is the void , and nothing is real

and nothing

is real here. Know that here
is real here.
Know that here
imagination creates
imagination creates
its own form.
its own form.
Where are you now, boy? Will you find your way?
Where are you now, boy? Will you find your way?
Where are you now, boy? Will you find your way?

Where are you now, boy? Will you find your way?

Will the path be barred? You know of transcendence, but you are not ready for
Will the path be barred? You know of transcendence, but you are not ready for

Will the path be barred? You know of transcendence, but you are not ready for it. The guardian blocks the way. Its crimson torch has warned others.

You know of transcendence, but you are not ready for it. The guardian blocks the way.
You know of transcendence, but you are not ready for it. The guardian blocks the way.
Spectres. Blighted creatures. They carry with them the stench of Oblivion. They are the bottom
Spectres. Blighted creatures. They carry with them the stench of Oblivion. They are the bottom
Spectres. Blighted creatures.
They carry with them the stench of Oblivion.
They are the bottom crawlers and feed upon the hopeless.
They’re getting to know you. They embrace your nightmares and fill them up. They awaken
They’re getting to know you. They embrace your nightmares and fill them up. They awaken

They’re getting to know you. They embrace your nightmares and fill them up. They awaken the Shadow asleep within you. They seek to conquer and consume you.

embrace your nightmares and fill them up. They awaken the Shadow asleep within you. They seek
But I will not allow it, I have need of you. And, if I must,
But I will not allow it, I have need of you. And, if I must,

But I will not allow it, I have need of you. And, if I must, I will pay the price.

The hangman’s fee. This Doomshade can be bought; it owes me that. Stand back, demon
The hangman’s fee.
This Doomshade can be bought; it owes me that.
Stand back, demon spawn, for I claim this soul as mine. Now come with me.
This Doomshade can be bought; it owes me that. Stand back, demon spawn, for I claim
And they initiate their own with these rituals
And they initiate their own with these rituals

And they initiate their own

And they initiate their own with these rituals
And they initiate their own with these rituals

with these rituals

And they initiate their own with these rituals
their own games, their own entertainments. They fight each other in death because they cannot
their
own games, their own entertainments. They fight each other in death
because they cannot leave behind the pain of life.
own games, their own entertainments. They fight each other in death because they cannot leave behind
rituals
rituals
rituals of hazing and punishment. Some buy drones to savage, to relieve themselves of misery by
rituals of hazing and punishment. Some buy drones to savage, to relieve themselves of misery by
rituals of hazing and punishment. Some buy drones to savage, to relieve themselves of misery by
rituals of hazing and punishment. Some buy drones to savage, to relieve themselves of misery by

of hazing and punishment. Some buy drones to savage, to

of hazing and punishment. Some buy drones to savage, to relieve themselves of misery by inflicting
of hazing and punishment. Some buy drones to savage, to relieve themselves of misery by inflicting
of hazing and punishment. Some buy drones to savage, to relieve themselves of misery by inflicting

relieve themselves of misery by inflicting it upon others. Be glad that

you are not one of them
you are not one of them
buy drones to savage, to relieve themselves of misery by inflicting it upon others. Be glad
RIGID EMBRA C E When it comes to death, we all possess a ramshackle of

RIGID EMBRA C E

RIGID EMBRA C E When it comes to death, we all possess a ramshackle of hope,
RIGID EMBRA C E When it comes to death, we all possess a ramshackle of hope,
RIGID EMBRA C E When it comes to death, we all possess a ramshackle of hope,
RIGID EMBRA C E When it comes to death, we all possess a ramshackle of hope,
When it comes to death, we all possess a ramshackle of hope, faith, fear, desire,
When it comes to death, we all possess a ramshackle of
hope, faith, fear, desire, and denial. Our minds conjure up
a unique vision, images drawn from dusty folklore, kinetic
pop culture, and the annals of personal experience.
The mask of Death is whatever we make it to be.
Like beauty, death rests in the eye of the beholder.
Like beauty, death rests in the eye of the beholder.
But call it what you will, the truth of it cannot be denied, just as
But call it what you will, the truth of it cannot be denied,
just as it cannot be thwarted.
For some, death is as horrible as it is undeniable – a scourge and a
For some, death is as horrible as it is undeniable
– a
scourge and a devil. For others it is less terrifying and
more palatable
benevolent god
annoying but irrelevant. To a few it is a
– an entity to be understood and respected.
For many, death has become anthropomorphized, no more
than concept or tool. Some of us pretend it doesn’t matter,
but in the end it’s the only relationship we possess that
doesn’t die.
Death is always with us.
These wretches will take what they can frm you. They’ll steall all the relics you’ve
These wretches will take what they can frm you. They’ll steall all the
relics you’ve brought with you and the last Lucan in your purse.
They have their own cruel code here
They have their own cruel code here
steall all the relics you’ve brought with you and the last Lucan in your purse. They
They war down here
They war down here
They war down here — legion and host, gang and cohort, cult and clique. Grim battles

— legion and host, gang and cohort, cult and clique.

here — legion and host, gang and cohort, cult and clique. Grim battles fought by both
here — legion and host, gang and cohort, cult and clique. Grim battles fought by both
here — legion and host, gang and cohort, cult and clique. Grim battles fought by both
here — legion and host, gang and cohort, cult and clique. Grim battles fought by both

Grim battles fought by both maneuver and bluff. Machines stolen from

fought by both maneuver and bluff. Machines stolen from junk heaps, cobbled together with twine and
fought by both maneuver and bluff. Machines stolen from junk heaps, cobbled together with twine and
fought by both maneuver and bluff. Machines stolen from junk heaps, cobbled together with twine and

junk heaps, cobbled together with twine and prayer. Fearful nevertheless.

by both maneuver and bluff. Machines stolen from junk heaps, cobbled together with twine and prayer.
They fight over haunts and relics, insults and honor. And most especially over the newly
They fight over haunts and relics, insults and honor. And most especially over the newly
They fight over haunts and relics, insults and honor. And most especially over the newly
They fight over haunts and relics, insults and honor. And most especially over the newly

They fight over haunts and relics, insults and honor. And most especially

haunts and relics, insults and honor. And most especially over the newly dead. Larvae such as
haunts and relics, insults and honor. And most especially over the newly dead. Larvae such as
haunts and relics, insults and honor. And most especially over the newly dead. Larvae such as

over the newly dead. Larvae such as you are the heart of this grim

insults and honor. And most especially over the newly dead. Larvae such as you are the
commerce.
commerce.
Masks that protect. Masks that conceal. Masks that hide. I wonder who is being duped
Masks that protect. Masks that
Masks that protect. Masks that
Masks that protect. Masks that conceal. Masks that hide. I wonder who is being duped more?

conceal. Masks that hide.

I wonder

that protect. Masks that conceal. Masks that hide. I wonder who is being duped more? Bute
that protect. Masks that conceal. Masks that hide. I wonder who is being duped more? Bute

who is being duped more?

Masks that conceal. Masks that hide. I wonder who is being duped more? Bute enough illusions.
Masks that conceal. Masks that hide. I wonder who is being duped more? Bute enough illusions.
Masks that conceal. Masks that hide. I wonder who is being duped more? Bute enough illusions.
Masks that conceal. Masks that hide. I wonder who is being duped more? Bute enough illusions.
Masks that conceal. Masks that hide. I wonder who is being duped more? Bute enough illusions.

Bute enough illusions. How about a

dose of truth?

for even their leaders are hardly what they seem. They, too, wear masks
for even their leaders are hardly what they seem. They, too, wear masks

for even their leaders are hardly what they seem.

for even their leaders are hardly what they seem. They, too, wear masks

They, too, wear masks

for even their leaders are hardly what they seem. They, too, wear masks
for even their leaders are hardly what they seem. They, too, wear masks
Unload them roughly or gently; it does not matter. Most shall be hauled off to
Unload them roughly or gently;
it does not matter. Most
shall be hauled off
to the pits of Stygia.
Unload them roughly or gently; it does not matter. Most shall be hauled off to the
Struggle they might, but these thralls cannot insist. They will be judged this day.
Struggle they might, but these
thralls cannot insist. They
will be judged this day.
Struggle they might, but these thralls cannot insist. They will be judged this day.
To the living this old courthouse is a museum, but the dead still put it

To the living this old courthouse is a museum, but the dead still put it to its original purpose.

Some of already judged — the failed refuse, the beggar thralls
Some of already
judged — the
failed refuse,
the beggar
thralls
already judged — the failed refuse, the beggar thralls See that man up there? Does he
See that man up there? Does he not look familiar? Think back to those old
See that man up
there? Does he not
look familiar? Think
back to those old
grainy photographs
in your family
album. That’s your
father’s father, four
times back. He’s your
blood; he’s behind
all this. If only he
knew who you were.
And you can see his judgment, how it is swift.
And you can see
his judgment,
how it is
swift.
The thousands of things undone, the millions of roads less traveled, the longing and regrets:
The thousands of things undone, the millions of roads less
traveled, the longing and regrets: they do not die with the
body. Instead they linger on and take on lives of their own.
They become ghosts. Sometimes the longings are so profound
that their essence remains trapped between this world and the
next, held back by misery and pain.

This is the denial of death.this world and the next, held back by misery and pain. The only thing holding us

The only thing holding us back is fear – fear that we aren’t ready, that
The only thing holding us back is fear – fear that we aren’t
ready, that we won’t survive the trip, fear of the unknown.
We all pray that the anguish of life does not exist beyond death, but at
We all pray that the anguish of life does not exist beyond
death, but at the same time we fear the unknown Oblivion. Our
fear of death can turn life into a nightmare. We fail to enjoy
life because of our fear of death.
We watch our dreams slip away from us, and our cowardice haunts us to the
We watch our dreams slip away from us, and our cowardice
haunts us to the end of our days and beyond. The icy touch of
fear sits on our shoulders, but seldom do we realize what it is
we fear. For death hides itself well.
The cycle of fear isn’t over when we die; it just begins all over again.
The cycle of fear isn’t over when we die; it just begins all over
again. The pain doesn’t stop, and no answers are given. Mortal
anguish is replaced by the immortal. The wheels turn ever on.
The meat of the body is gone, worm meal in an empty grave, but the
The meat of the body is gone, worm meal in an empty grave,
but the essence remains. The spirit clings to its past, never
quite trusting and strong enough to let go. It’s the path to
Transcendence. Once unfinished tasks are completed and fetters
to reality are loosened, it can pass on.
The irony is that death, even in death, can’t be escaped. And
neither can the fear.
So deal with it.
This is the great escape.
This is the great escape.

This is the great escape.

This is the great escape.
Where is the Wailing Wall? They wail toward an unfeeling heaven. But the sky offers
Where is the Wailing Wall? They wail toward an unfeeling heaven. But the sky offers
Where is the Wailing Wall? They wail toward an unfeeling heaven. But the sky offers
Where is the Wailing Wall? They wail toward an unfeeling heaven. But the sky offers
Where is the Wailing Wall? They wail toward an unfeeling heaven. But the sky offers
Where is the Wailing Wall? They wail toward an unfeeling heaven. But the sky offers
Where is the Wailing Wall? They wail toward an unfeeling heaven. But the sky offers

Where is the Wailing Wall? They wail toward an unfeeling heaven. But the sky offers no reward here.

They are the Born Again —
They are the Born Again
They are the Born Again — Do you recognize him? From TV?

Do you recognize him? From TV?

They are the Born Again — Do you recognize him? From TV?
They are the Born Again — Do you recognize him? From TV?
These Heretics are in ecstacy. They believe his promises.
These Heretics are in ecstacy. They believe his promises.
These Heretics are in ecstacy. They believe his promises.
These Heretics are in ecstacy. They believe his promises.
These Heretics are in ecstacy. They believe his promises.
These Heretics are in ecstacy. They believe his promises.
These Heretics are in ecstacy. They believe his promises.
These Heretics are in ecstacy. They believe his promises.
These Heretics are in ecstacy. They believe his promises.

These Heretics are in ecstacy. They believe his promises.

These Heretics are in ecstacy. They believe his promises.
These Heretics are in ecstacy. They believe his promises.
— A Necropolis of the dead, still afraid of dying Repent, ye sinners
— A Necropolis of the dead, still afraid of dying Repent, ye sinners

— A Necropolis of the dead, still afraid of dying

— A Necropolis of the dead, still afraid of dying Repent, ye sinners

Repent, ye sinners

— A Necropolis of the dead, still afraid of dying Repent, ye sinners
Can you stand to look at what you once were? To look ino the eyes
Can you stand to look at what
you once were? To look ino
the eyes of those you left
behind? Can you stand to
return hoome?
you stand to look at what you once were? To look ino the eyes of those
Our sister’s eyes reveal much she knows more than any child should know and she
Our sister’s eyes reveal much
she knows more than
any child should know
and she is beyond your help
now. Her sister keeps her awake
Wraiths are the screamers, trapped by their own pasts, by their own memories, by their
Wraiths are the screamers, trapped by their own pasts, by their
own memories, by their very consciousness. They are, therefore
they feel.
They remain because they must, because they cannot let go. They
have some grating seed of meaning left to perform, express,
excise. They still have something to say. There are as many
reasons for why they remain as there are places for them to
go. All existence is expression, and the dead are all poets,
starving for enough meaning to survive.
They are bound by a tragic sense of a life unfulfilled, by
unsaid words breaking in their hearts – by a life cut short by
Fate. Some are driven by bitterness and rage; others, by ideals
they champion beyond the grave. Some still long for meaning and
fulfillment ever denied them in life.
Many are the products of violent, cruel and sudden deaths. The
end comes by surprise, leaving no chance to resolve a lifetime
of half-told stories. They are bound to their lost lives, and are
likely to remain in the shadows for long.
They shall not rest.
She is experienced at what she does, enough to attract an audience. In her line
She is
experienced at what she
does, enough to attract an
audience. In her line of
work she is never
short ofcash.
She is experienced at what she does, enough to attract an audience. In her line of
Mother dearest. She still hasn’t kicked the habit. These are the people you left behind.
Mother dearest. She still hasn’t
kicked the habit. These are the
people you left behind. Are
you proud of them? Are you
anguished?
Don’t think that this journey is
done. We have more stops and
yet more pain to reap.
for the City of the Dead. The penitent has made the leap and received his
This shall be your cohort, and this place your haunt. We are more at home
This shall be your cohort, and this place your haunt. We are more at home
This shall be your cohort, and this place your haunt.
We are more at home in such forgotten places; here we do not bump into them.
Do you not see how death makes a mockery of our bodies? We become as
Do you not see how death makes a mockery of our bodies? We become as
Do you not see how death makes a mockery of our bodies?
We become as twisted without as we are within. And yet we cling to these shadows
wherein it is easier for us to draw our unliving breath. We deny Oblivion her
wherein it is easier for us to draw our unliving breath. We deny Oblivion her
wherein it is easier for us to draw our unliving breath.
We deny Oblivion her need, yet we fail to live with what is left to us.
You must learn to be one of them; embrace their ways. Look past their faces,
You must learn to be one of them; embrace their ways. Look past their faces,
You must learn to be one of them; embrace their ways.
Look past their faces, for their faces are only masks
Some masks are more grotesque than others. Judge not the Restless by appearances. They are
Some masks are more grotesque than others. Judge not the Restless by appearances. They are
Some masks are more grotesque than others. Judge not the Restless by appearances.
They are circumstantial. These are not privileged, but they will protect your and provide you with a home.
Now come
let me show you a lower breed
This is the Kiss of Death. You see now who I am. I am t
This is the Kiss of Death. You see
now who I am. I am t
he Incarnation of Death
— a Ferryman, but also a Reaper.
I have chosen you.
Someday you must carry my load
and sweep this scythe.
of Death — a Ferryman, but also a Reaper. I have chosen you. Someday you must
It is time to say farewell. Your friends are here to send you off, with
It is time to say farewell. Your friends are here to send you off, with
It is time to say farewell.
Your friends are here
to send you off,
with a Viking funeral no less.
Better to be buried with your
ship than without it.
Plunge. Into the blackest night. Dare I tell you who you are? Dare I indeed?
Plunge.
Into the blackest night.
Dare I tell you who you are?
Dare I
indeed? I shall say this,
do not forget it.
Your name is Kirk.
blackest night. Dare I tell you who you are? Dare I indeed? I shall say this,
Where are the Answers? Does existence hold purpose and meaning? Or is eternal Oblivion the
Where are the Answers? Does existence hold purpose and meaning? Or is eternal Oblivion the
Where are the Answers? Does existence hold purpose and meaning? Or is eternal Oblivion the
Where are the Answers? Does existence hold purpose and meaning? Or is eternal Oblivion the
Where are the Answers?
Does existence hold purpose and meaning? Or is eternal Oblivion the only truth?
At one time we thought we had all the answers. The truth was clear, the explanations
complete. The priests spoke their words, shouting down from on high, and the gathered
host listened. Not all, but most. Enough. But that was before…
But God is dead, His altars overturned. Death has no name in this gilded age. Rationality provides no
answers, just explanations, and cannot speak of such things.
What lies beyond this place, none can say. Transcendence? Who dares hope?
But to confront death we must find within ourselves the seed of Thanatos, the wish
for death. You must confront the scourge, face it nose forward. Some do not seek
Transcendence; indeed, they dread it. Out of terror they cling to the trappings of life and
remain bound to this world while existing in the next. This is the coward’s way.
Transcendence of any sort requires passage through the Void, the soul of Oblivion. The
journey is most perilous, and few survive it intact. The inner Void of the Shadow must
be challenged, defeated and embraced. Nihilism must be denied, fear spurned, passion
wrought, and life at last truly lived. Those who have not faced their Shadows, who have
not fought, overcome, and exalted, are in the end consumed. Oblivion awaits those who
refuse to live.
Those who deny Oblivion for too long are eventually eaten by it. The Shadow thrives on
angst and pain and fear.
To forget is to die…to die truly and finally.
Face Old Man Death, look him in the eyes, and say
– I do not go gently.
forget is to die…to die truly and finally. Face Old Man Death, look him in the

Credits

Writers: Charlie Bates, Bruce Baugh, Steve Burnett, Jackie Cassada, Lillian Cohen-Moore, Richard Dansky, Matthew Dawkins, Edwin Huang, Courtney King, Michael B. Lee, Steven S. Long, Clayton Oliver, Neall Raemonn Price, Nicky Rea, Elsa Sjunneson-Henry, Lucien Soulban, Christopher Wilde, Michael Williams, Peter Woodworth Developer: Richard E. Dansky Editor: Dixie Cochran Creative Director: Rich Thomas Art Direction: Mike Chaney Layout and Design: Aileen Miles Cover Art: Henry Higgenbotham Artists: Samuel Araya, Avery Butterworth, John Cobb, Mike Danza, Guy Davis, Richard Kane Ferguson, Darren Frydendall, Michael Gaydos, Michele Giorgi, Pia Guerra, Anthony Hightower, Fred Hooper, Leif Jones, Eric Lacombe, Brian LeBlanc, Vince Locke, Mark Kelly, Larry MacDougall, Heather McKinney, Ken Meyer Jr., George Pratt, Jonathan Rhea, Andrew Ritchie, E. Allen Smith, Ron Spencer, Joshua Gabriel Timbrook, Drew Tucker, Melissa Uran

Spencer, Joshua Gabriel Timbrook, Drew Tucker, Melissa Uran Based on the original work of: Mark Rein•Hagen,
Spencer, Joshua Gabriel Timbrook, Drew Tucker, Melissa Uran Based on the original work of: Mark Rein•Hagen,

Based on the original work of: Mark Rein•Hagen, Jennifer Hartshorn and Sam Chupp

Wraith: The Great War:

Writers: Bruce Baugh, E. Jonathan Bennett, Mark Cenczyk, Richard Dansky, Geoff Grabowski, Dawn Kahan, John Maurer, Tara Maurer, James A. Moore, Greg Stolze Developer: Ed Hall

Orpheus:

Writers: Bryan Armor, John Chambers, Genevieve Cogman, Richard Dansky, B.D. Flory, Harry Heckel IV, Ellen Kiley, James Kiley, Matthew McFarland, Dean Shomshak and C.A. Suleiman Developer: Lucien Soulban

SPECIAL THANKS:

Jason Ludwig Jason Schneiderman Joe McNamara

© 2017 White Wolf Entertainment. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire, World of Darkness, Vampire the Masquerade, and Mage the Ascension are registered trademarks of White Wolf EntertainmentAll rights reserved. Vampire the Requiem, Werewolf the Apocalypse, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost, Hunter the Vigil, Geist the Sin-Eaters, W20, Storyteller System, and Storytelling System are trademarks of White Wolf Entertainment All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Entertainment This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised. Keep up to date with Onyx Path Publishing at http://theonyxpath.com/

Prologue: The Face of Death

i

Book One

12

Chapter 1: Introduction

15

A Little History

15

Storytelling and Roleplaying

16

How to Use This Book:

17

Roles

17

The Storyteller The Player Character Winners and Losers Playing Aids Terms

17

18

18

18

18

18

Live-Action

18

The Basics

19

What Is a Wraith? The Underworld Wraith Characteristics The Shadow Oblivion Transcendence The Passion and the Horror

19

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Lexicon

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Source Material

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Chapter 2: Setting

Geography and Metaphysics

The Skinlands The Shroud and the Fog

The Underworld

Gaze Upon My Works

Oblivion

History of the Dark Kingdom of Iron

A Time Before Time The Sundering Oblivion

The Labyrinth

The Lady of Fate Charon

The Lady’s Tasks and Charon’s Payment The Ferrymen The First Descent Nhudri

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The Shining Ones Return

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Reaping

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The Founding of the Empire and Building of Stygia The Republic of Stygia

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Thralls

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Masks

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Deathmarks

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The Golden Age Lux Veritatis

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Psyche and Shadow

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The Decline

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Passions and Fetters

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The Fall of the Republic

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Catharsis and Harrowings

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The First Great Maelstrom

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Stygia

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Resurrection

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Approaching the City

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The Ferrymen Rebel

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By River

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Rebuilding

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By Rail

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The Fishers Return and the Treaty of Paradise

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The Lay of the Land (and Sea)

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The Hierarchy

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Major Features

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The Founding of the Guilds

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The Ever-Drowning City

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The Second Great Maelstrom

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The Districts

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The Fishers Revolt

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Lower Bay

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The Great Evacuation

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Upper Bay

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Heretics

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Riverside

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The Proclamation of Reason

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Onyx Point

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The Council of Inquisitors

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Ironville

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Stygia Besieged

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The Spine

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The First Abomination: The Looting of the Artifacts

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Hangtown

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The Second Abomination: The Breaking of the Guilds

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Sanctuary

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The Third Abomination: The Flaying of Obsidian

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Newtown

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The Third Great Maelstrom

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Whilestown

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Renewal and Industry

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South End

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The First Necropolis

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Iron Hills

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The Age of Industry

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Necropoli

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The Fading

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Notable Necropoli

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The Second Descent

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Ranks Within A Necropolis

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The Great Influx

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Factions

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The Fourth Great Maelstrom

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Renegades

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Necropoli Invaded and the Great Depression

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Heretics

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Charon Emerges

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The Hierarchy

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World War II and The War of the Dead

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Ferrymen

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The Fifth Great Maelstrom

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The Midnight Express

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Gorool and the Third Descent

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Legions

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Aftermath

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Civilian Duties

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Souls and Memories:

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Military Duties

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The Emerald Legion

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The Economics of the Underworld

Soulforging

Relics and Artifacts

Oboli

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Civilian Life

Military Life

Other Legions

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What Wraiths Want

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The Skeletal Legion

Civilian Life

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Barter

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Military Life

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The Art of the Deal Stygian Steel

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Other Legions

The Legion of Paupers

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Metaphysics

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Civilian Life

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The Caul

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Military Life

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The Corpus

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Other Legions

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The Legion of Fate

Civilian Life

Military Life

Other Legions

The Penitent Legion

Civilian Life

Military Life

Other Legions

The Iron Legion

Civilian Life

Military Life

Other Legions

The Grim Legion

Civilian Life

Military Life

Other Legions

The Silent Legion

Civilian Life Every Silver Lining Has a Dark Cloud Military Life Other Legions

The Guilds

The Collegia Origins Like Attracts Like

The First Great Maelstrom The War of the Guilds The Coup

Life on the Fringe

The Guilds in Modern Stygia

Organization Outside Looking In The Mnemoi

Chapter 3: Rules

Rules and Storytelling

Time

Rolling Dice

How many dice do you need? When do you roll dice?

How does rolling dice work?

Actions

Trait Ratings

Difficulty, Success, and Failure

Difficulty Number

Success

Failure

Automatic Successes

Optional Rules

Botch Multiple Actions and Split Dice Pools Extended Actions Resisted Actions Teamwork Trying It Again

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Lexicon

Gaming Terms

Wraith Terms

Chapter 4: Character

Getting Started

For Storytellers…

Character Creation

Step One: Concept Who Were You? How Did You Die? Why Are You Still Here? Nature and Demeanor Personality Archetypes Step Two: Choosing Attributes Step Three: Choosing Abilities Step Four: Advantages

Arcanoi

Backgrounds

Passions

Fetters

Step Five: Finishing Touches

Corpus

Pathos

Willpower

Freebie Points

Spark of Life

Appearance

Quirks

Example of Character Creation

Step One: Concept Step Two: Attributes Step Three: Abilities Step Four: Advantages Step Five: Finishing Touches

What Now?

Roleplaying the Prelude

The Before-Death Experience

The Death Concept

Awakening

Q & A

Chapter 5: Traits

Specialties

Archetypes

Activist

Architect

Avant-Garde

Bon Vivant

Bravo

Bureaucrat

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Caregiver

Child

Competitor

Conniver

Critic

Deviant

Enigma

Explorer

Fanatic

Follower

Gambler

Jester

Leader

Martyr

Mediator

Optimist

Penitent

Pragmatist

Rebel

Rogue

Scientist

Survivor

Traditionalist

Visionary

Attributes

Physical Attributes

Strength

Dexterity

Stamina

Social Attributes

Charisma

Manipulation

Appearance

Mental Attributes

Perception

Intelligence

Wits

Abilities

Talents

Alertness

Athletics

Awareness

Brawl

Dodge

Empathy

Expression

Intimidation

Streetwise

Subterfuge

Additional Talents

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Skills

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Crafts

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Drive

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Etiquette

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Firearms

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Larceny

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Leadership

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Meditation

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Melee

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Performance

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Stealth

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Other Skills

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Knowledges

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Academics

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Bureaucracy

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Computer

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Enigmas

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Investigation

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Medicine

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Occult

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Politics

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Science

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Technology

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Additional Knowledges

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Backgrounds

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Allies

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Artifact

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Contacts

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Eidolon

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Haunt

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Legacy

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Mentor

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Memoriam

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Notoriety

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Relic

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Status

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Arcanoi

Learning Arcanoi Spontaneous Manifestation Guild Instruction Initiate Arts Guilds and Arcanoi Guildmarks Wielding Arcanoi

Rattling the Chains Attunement and Consorts

Harbingers

The Guild

Argos

Argos Systems

• Weather Eye (Common)

• Enshroud (Initiate)

•• Phantom Wings (Common) •• Wayfarer’s Resolve (Initiate) ••• Flicker (Common)

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••• Turn the Anemoi’s Wrath (Initiate) •••• Stormreader (Common) •••• Tempest-Rider’s Canceleer (Initiate) ••••• Oubliette (Common) ••••• Maître après Dieu (Initiate)

Pardoners

The Guild

Castigate

Castigate Systems

• Soulsight (Common)

• Playing With Fire (Initiate)

•• Bulwark (Common) •• Catechize (Initiate) ••• Purify (Common) ••• Trimming The Black Rose (Initiate) •••• Get Thee Hence (Common) •••• Cooling The Blood (Initiate) ••••• Defiance (Common) ••••• Purge (Initiate)

Proctors

The Guild

Embody

Embody Systems

• Whispers (Common)

• Maintain the Material Form (Initiate)

•• Phantom (Common) •• Cache (Initiate) ••• Statue (Common) ••• Skingrasp (Initiate) •••• Life-in-Death (Common) •••• Shroudguide (Initiate) ••••• Materialize (Common) ••••• Harrow the Mortal Flesh (Initiate)

Oracles

The Guild

Fatalism

Fatalism Systems

• Kismet (Common)

• Friendly Card (Initiate)

•• Foreshadow (Common) •• Retrace (Initiate) ••• Reading the Bones (Common) ••• Malocchio (Initiate) •••• Sidestep (Common) •••• Entangle (Initiate) ••••• Breathing the Mists (Common) ••••• Ensnare (Initiate)

Alchemists

The Guild

Flux

Flux Systems

• Rot (Common)

• Sense Fluxion (Initiate)

•• Reinforce (Common) •• Non-Euclidean Mechanics (Initiate)

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••• Decay (Common)

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••• Relic Dowsing (Initiate)

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•••• Render Relic (Common)

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•••• Sculpt Matter’s Memory (Initiate)

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••••• A Memory of Fire (Common)

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••••• Reintegrate Relic (Initiate)

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Artificers

The Guild

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Inhabit

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Inhabit Systems

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• Assume the Shell (Common)

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• Reveal Rider (Initiate)

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•• Misfire (Common)

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•• Forge Affinity (Initiate)

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••• Claim the Shell (Common)

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••• Smith’s Tenacity (Initiate)

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•••• Wire Rider (Common)

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•••• The Tool Knows Its Master (Initiate)

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••••• Empower (Common)

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••••• Compel the Soulsteel (Initiate)

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Solicitors

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The Guild

Intimation

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Intimation Systems

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• Impulse (Common)

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• Know Thyself (Initiate)

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•• Excise (Common)

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•• Launch a Thousand Ships (Initiate)

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••• Unfold the Animal Heart (Common)

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••• Apple of Discord (Initiate)

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•••• Ignite (Common)

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•••• Two Fires (Initiate)

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••••• A Single Thread (Common)

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••••• Adrestia’s Communion (Initiate)

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Chanteurs

The Guild

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Keening

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Keening Systems

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• Hearing Voices (Common)

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• Sotto Voce (Initiate)

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•• Mood Music (Common)

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•• Cacophony (Initiate)

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••• Satire (Common)

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••• Siren Song (Initiate)

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•••• Crescendo (Common)

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•••• Banshee (Initiate)

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••••• Requiem (Common)

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••••• Out Of Tune (Initiate)

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Monitors

The Guild

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Lifeweb

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Lifeweb Systems

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Sense Strands (Common)

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Vibrations in the Web (Initiate)

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•• Strand Channel (Common)

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•• Echoes in the Web (Initiate) ••• Splice Strand (Common) ••• Web Parasite (Initiate) •••• Sever Strand (Common) •••• Walk the Web (Initiate) ••••• Souls Interwoven (Common) ••••• Master in the Web (Initiate)

Mnemoi

The Guild

Mnemosynis

Mnemosynis Systems

Memory Vault (Initiate) •• Further Reflection (Common) •• Washed in the Lethe (Initiate) ••• Open Book (Common) ••• Tabula Rasa (Initiate) •••• Phantom Pain (Common) •••• Soulkeeper (Initiate) ••••• Muse of Lies (Common) ••••• Gray Man (Initiate)

Keys to the Memory Palace (Common)

Masquers

The Guild

Moliate

Moliate Systems

• Imitate (Common)

• Shapesense (Initiate)

•• Sculpt (Common) •• Unmarked (Initiate) ••• Armory (Common) ••• Panoply of Eyes (Initiate) •••• Rend (Common) •••• Girding (Initiate) ••••• Bodyshape (Common) ••••• Savage (Initiate)

Spooks

The Guild

Outrage

Outrage Systems

• Wraithgrasp (Common)

• Taptap (Initiate)

•• Stonehand Punch (Common) •• Stonehand Parry (Initiate) ••• Wings of Rage (Common) ••• Tantrum (Initiate) •••• Death’s Touch (Common) •••• Wyldfire (Initiate) ••••• Obliviate (Common) ••••• Anger Enough for Two Worlds (Initiate)

Haunters

The Guild

Pandemonium

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Pandemonium Systems

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Weirdness (Common)

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• Taste Chaos (Initiate)

•• Befuddlement (Common) •• Postmortemscript (Initiate) ••• Strange Ether (Common) ••• Escher’s Stair (Initiate) •••• Foul Humor (Common) •••• Grotesque Apparition (Initiate) ••••• Tempus Fugit (Common) ••••• Tesseract Bomb (Initiate)

Sandmen

The Guild

Phantasm

Phantasm Systems

• Sleepsense (Common)

• Dreamreading (Initiate)

•• Dreamweaver (Common) •• Dream Sequence (Initiate) ••• Morphean Embrace (Common) ••• Deep Slumber (Initiate) •••• Phantasmagoria (Common) •••• Tableau Of Terror (Initiate) ••••• Agon (Common) ••••• Oneirataxia (Initiate)

Puppeteers

The Guild

Puppetry

Puppetry Systems

• Skinride (Common)

• Menagerie Mask (Initiate)

•• Twitch (Common) •• Admix Humors (Initiate) ••• Master’s Voice (Common) ••• Shared Blood, Shared Breath (Initiate) •••• Rein in the Mind (Common) •••• Revivify (Initiate) ••••• Obliterate the Soul (Common) ••••• Legion (Initiate)

Usurers

The Guild

Usury

Usury Systems

• Appraisal (Common)

• Gray Ledger (Initiate)

•• Pathos Conduit (Common) •• Plasm Exchange (Initiate) ••• Corpus Conduit (Common) ••• Suspend (Initiate) •••• Facilitate (Common) •••• Oblivion’s Seal (Initiate) ••••• Invest (Common) ••••• Arcanos Conduit (Initiate)

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Chapter 6: The Shadow

Drawing Lines in the Mind

Shadowplay Keeping It Separate Getting Started Finding the Shadow’s Voice What the Shadow Wants Picking the Right Shadow How Much to Say

Respecting Limits Cooperation Blaming the Shadow

Catharsis

Shadow Creation

Step One: Archetype

Sample Archetypes

Step Two: Angst Step Three: Dark Passions Step Four: Freebie Points

Thorns

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Example of Shadow Creation Angst

Example of Shadow Creation Angst

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In the Beginning

The Pitfalls of the Harried Soul

Acquiring Angst

Losing Angst Harrowing and Angst

The Catharsis Roll Alternate Rules Shadow Example of Play

Harrowings

What Actually Happens Getting Out Modifying the Odds Harrowing Systems and Targets

Targeted Harrowings

Destruction Harrowings

Rewards Group Harrowings Self-Inflicted Harrowings Running a Harrowing Roleplaying Inside a Harrowing The Contested Harrowing

Example of Play: A Harrowing

Alternate Harrowing Systems

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Book Two

Chapter 7: Storytelling

The Storyteller

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Using Rules

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Entertainment

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Wraith Storytelling Key Elements

Elements of Wraith

Theme Mood The Big Three

Storytelling Tools

Events

Purpose Scope and Scale Pacing

Storyteller Characters

Friends and Allies Antagonists

Setting

Conflict

Chronicles

Getting Started

Direction

Chronicle Concepts

Shadowlands Stygia The Tempest and Beyond

Stories Passions and Fetters

Advanced Techniques

Flashbacks

Foreshadowing

Dreams

Symbolism

Lost Memories

Unreliable Narrators

Crossover Games

Endings

Character Destruction

Chronicle Endings

Timing

Power

Aftermath

Authority & Responsibility

Chapter 8: Systems

Setting

Reaping

Reborn with A Caul

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Removing Your Own Caul Guiding Hands Soul Harvesting

The Shroud

The Fog

Maelstroms

Storm Warnings Hazards of the Storm

Haunts

Unquiet Places

Celebrity

Haunt Advantages

Injury

Permanent Corpus States of Being Types of Damage Healing Sources of Injury

Combat

Stygian Steel

Fire

Maelstroms

Falling

Perceptions

Transcendence

The Calm Through the Thunder Enlightened Society Storytelling Transcendence

Character Development Experience Points

Awarding Experience

Reasons for Experience

Spending Experience

End of Story Shadow Experience Ability Training Mastering Arcanoi Raising Attributes Increasing Willpower Strengthening Backgrounds

Passions

Gaining Passions

Waning Passions

Resolving Passions

Fetters

Losing Fetters Acquiring Fetters Resolving Fetters The Sleep of the Dead

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Chapter 9: Drama

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Time

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Action Scenes

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Organizing Action

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Roleplaying Action

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Initiative

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Action/Combat

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Resolution

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Dramatic Systems

Automatic Feats

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Physical Feats

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Relic Vehicle

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Feats of Strength

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Mental Feats

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Social Feats

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Combat

Types of Combat

Combat Turns

Combat Summary Chart

Stage One: Initiative Stage Two: Action

Armor

Stage Three: Resolution Damage Types Soak Armor Object Corpus

Combat Maneuvers

Maneuver Conditions Defensive Maneuvers Close Combat Maneuvers Defensive Maneuvers Close Combat Maneuvers Ranged Combat Maneuvers Ranged Combat Maneuvers Melee Weapons Thrown Weapons & Explosives Maneuver Complications Modern Ranged Weapons Archaic Ranged Weapons

Book Three

Chapter 10: Spectres

Spectral History

Damned Existence Birth of a Spectre Spectre Motivation Spectre Tactics

Byway Robbery

Necropolis Infiltration

Soul Harvesting

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Spectres and Their Kind

Spectre Characteristics

Angst and Pathos Brief Life Deathsight Dimmed Senses Lifesight Hive-Mind Tempest Affinity Psyche Rapacity

Dark Arcanoi and Shadecraft

Collogue

• Shared Whispers

•• Swarm Network ••• Racial Memory •••• Spectral Command ••••• Manifest Arcanoi

Contaminate

• Sense Nature

•• Shadowspeech ••• Transfer Angst •••• Awaken Thorns ••••• Call the Shadow

Corruption

• Lurid Visions

•• Idle Hands ••• Mass Hallucination •••• Urges ••••• Blissful Unity

Larceny

• Steal Corpus

•• Emotional Infection ••• Savor Agony •••• Withstand Oblivion ••••• Defy Oblivion

Maleficence

• Black Whispers

•• Investiture

••• Discipline

•••• Empower

••••• Conversion

Shroud Rending

• Virtuality

•• Lurking Presence ••• Nightmare •••• Shroud Revenant ••••• Transparent Memories

Tempestos

• Storm Seeker

•• Storm Surfing ••• Storm Squall •••• Tempest Fury ••••• Maelstrom Cauldron

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Tempest Weaving

• Wormhole •• Tempest Riding ••• Tempest Grasp •••• Favored Flotsam ••••• Chaos Carving

Shadecraft

Parasite

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Imprison 359

Miasmal Breath Numb the Heart Pathos Drain Rend the Lifeweb Sharks Teeth Siphon Emotion Spectral Scream Stampede Talons Tempest Wrack

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Chameleon

Ectoplasmic Tentacles

Hound the Harrowed

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Mortwights

Appearance

Striplings

Appearance

Doppelgangers

Appearance

Doppelganger Factions

Nephwracks

Appearance

Shades

Appearance

Malfeans

The Neverborn

Onceborn

Spectres and the Storyteller

Spectre as Foe Spectre as Protagonist

Mood

Spectre Themes

Despair

Destruction

Spectre Chronicle Concepts Spectre Story Concepts Spectre Conflicts

Spectre versus Wraith Spectre versus Spectre Spectre versus Psyche Spectre versus Mortal Spectre versus Others

Spectre Characters

Playing a Spectre Servants of Oblivion

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Becoming a Spectre

The Appeal of Evil Taking the Long View Roleplaying the Descent

Dark Metamorphosis

Keeping the Secret

My Shadow Did What?

Creating a Spectre

Step One: Concept

Nature and Demeanor Caste Mortwights Striplings Doppelgangers Nephwracks Shades Malfeans

Step Two: Attributes Step Three: Abilities Step Four: Advantages

Arcanoi and Dark Arcanoi Backgrounds Dark Passions Fetters

Step Five: Finishing Touches

Angst Willpower Corpus Freebie Points Spectre Characteristics Spark of Death

The Psyche

Psycheguide

Psyche Character Creation

Step One: Archetype Step Two: Pathos Step Three: Passions Step Four: Finishing Touches

Fronds

Allies (1 point/level) Inspiration (1 point/level, up to 5) Memories of Life (1 point) Mirror (1 point) Psyche Sigil (1–3 points) Pure Relic (1 point/level) Psyche Trait (2 points) Guilt (3 points) Indulgence (3 points) Freudian Slip (4 points) Heavenly Light (5 points) Penance (6 points) Secret Life (7 points)

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Guiding the Psyche

Psychic Healing

Acquiring Pathos

Losing Pathos

Catharsis

The Catharsis Roll Roleplaying During Catharsis

Chapter 11: The Risen

From the Grave to the Cradle

What Is a Risen? The Risen Commandments

Becoming Risen

Step One: The Intent

It Isn’t All Altruism

Step Two: The Investigation

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Tracking Down Sources Negotiating with the Sources

Training 389

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