Beruflich Dokumente
Kultur Dokumente
The
BOARDGAMER
Dedicated To
The Competitive Play Of
Avalon Hill / Victory Games
Board, Sports and Card Games
Featuring: Third Reich, War At Sea, Russian Front, Assassin, 1776,
Panzerblitz, March Madness, Victory In The Pacific and AREA Ratings
2 The Boardgamer Volume 3, Issue 3 July 1998
1776 Revisited 21
A 1776 Scenario At Avaloncon by Steve Packwood
After having done my research of Barents Sea - All eight cruisers (1-1- 3. The Allied player has his strongest
available War At Sea series replays and 7s), fast battleship Hood (4-4-7), Ark relative position to the Axis on the first
strategy articles at the time, I reached Royal (0-2-7 3 ), “almost as fast” turn, since the Axis has only seven of
the following conclusions: battleships Renown and Repulse (3-3- his eventual total of eleven ships.
6s using speed rolls).
12 The Boardgamer Volume 3, Issue 3 July 1998
AHIKS
this card in response to being arrested B. When the fourth GUN Card is placed
and void the arrest. (This means that in the GUN CARD boxes.
the Jackal has managed to slip away C. When the last card is drawn from the
before Interpol could close in on him.) draw pile. As soon as one of these International Wargamer’s
In both cases the LEGITIMATE conditions occur all play is stopped and Society
TARGET Card is placed at the bottom of each player then tabulates his score. The AHIKS International Wargamer’s
the discard pile after being played. Society is a great resource for those
6. Scoring who do not have a good supply of FTF
INTERPOL OFFICER Card: This card opponents and desire quality PBM
represents INTERPOL Hit Teams Score the game in this way: competition.
whose mission is to take out the Jackal. A. Positive Points
When a player plays this card to make +50 points for every DESTINATION a AHIKS is an organization in transition.
an arrest attempt he scores 100 points if player has visited. It is still the best way to find reliable
he successfully arrests the Jackal. (In +50 points if the player has opponents for Play-By-Mail. However,
this case the Jackal has been shot.) successfully arrested the Jackal. it also is becoming an increasingly
+100 points if the player has better way to find quality, reliable
GUN Card: GUN Cards now have two successfully shot the Jackal. opponents for Play-By-Email.
purposes: +200 points if the player has the
A. You can hold on to them and play ASSASSIN Card and the game For more information on AHIKS,
them as an INTERPOL OFFICER Card ended under condition B or C listed contact the BOARDGAMER. Or,
in an arrest attempt. in the Ending the Game section contact the AHIKS PBEM Coordinator
B. You can place them in the GUN above. (This means that the Jackal for the United States, Hank Burkhalter,
CARD boxes as soon as you draw them has made it and has carried out his at the following email address:
to represent how much time is left in the mission.) ROLL_TIDE@mindspring.com
The Boardgamer Volume 3, Issue 3 July 1998 17
Advanced Squad Leader 2-Player Game
AREA Victory Claim Chit AREA Victory Claim Chit
_________________________________________________________________ _________________________________________________________________
(winner’s name) (winner’s name)
_________________________________________________________________ _________________________________________________________________
(AREA ID number) (AREA ID number)
_____________________________________________________________________ _____________________________________________________________________
(signature) (signature)
HAS DEFEATED HAS DEFEATED
_________________________________________________________________ _________________________________________________________________
(defeated player’s name) (defeated player’s name)
_________________________________________________________________ _________________________________________________________________
(AREA ID number) (AREA ID number)
_____________________________________________________________________ _____________________________________________________________________
(signature) (signature)
in a rated live pbm game of Advanced Squad Leader: in a rated live pbm game of:
_____________________________________________________________________ _____________________________________________________________________
(Scenario Name and/or Number) (Name of Game)
_____________________________________________________________________ _____________________________________________________________________
(Side of Winner) (Date) (Game Publishing Company)
_____________________________________________________________________ _____________________________________________________________________
(Play Balance Used - If Any) (Date)
1/RM **
AMERICA 1/RM ** 1/RM ** South 1/RM **
N 1 Supply ** Hillsboro Carolina Georgia
with Greene
1776 Revisited
A 1776 Scenario At Avaloncon
by Steve Packwood
I could have entitled this “A New or to Philadelphia, or to controlling an hours for Saratoga, and I’m guessing
Scenario for 1776”, but I was afraid that area. that not everyone would want to spend
would scare off people like me who are more time on this tournament. I could
not interested in scenarios that did not As long as it is agreed upon before be wrong.
come with the game. This scenario was bidding, these variations would just
played the last two years at Avaloncon affect how high people are willing to bid For the next Avaloncon (1998), 1776 will
in the final round. to be the British. Optional rules work start at 5 PM Wednesday. It will be the
similarly. For instance, I would be same as the last two, the Saratoga
The Saratoga Scenario has been played willing to bid higher without the Variable Scenario rounds until the championship
for a few years now at Avaloncon in the Garrison Rule (Optional Rule V) than game. Saratoga will have Bateau and
rounds up to the Championship game. with it. I would bid higher with 12 MO, Force March Optional Rules and the
For the past two years that final round than with 9. Variable Transport Capacity Rule for
was played using a suggestion from Bateau (Optional IV).
Rob Beyma, one of the original play I like the Saratoga Scenario. It is
testers of 1776. Right now there is not a reasonably balanced and nice and Dust off those 1776 sets. I know there
name for it; I’m open for suggestions. short, but the Campaign Game adds so are a lot out there. Every time I play,
much more. Up until Rob’s suggestion someone comes by and says “I haven’t
This scenario uses all the rules of the (which I received through Mark Miklos, a played that in years”. Also, 1776 was
Campaign Game, but is shorter. At previous winner of 1776), I thought that #16 on the AH All-time Best Sellers List
Avaloncon we used only the first year of the only good way to play 1776 was (in 1979). Try out this scenario at home
the game, but we could have used 9 short and slightly unbalanced, or long. and tell me what you think.
months or 15 months. The scenario is This new scenario lets you play with all
very flexible. The rules are as follows. the Campaign Game rules you want Steve Packwood
(including Optionals) but with maybe 2170 James St.
Each player bids to be the British. This half the time invested. Eagan, MN 55122
could be a sealed bid, but at Avaloncon
we used an auction. The bids The final round in the last two
correspond to the number of Strategic Avaloncon 1776 tournaments used this 1776
Towns the British player contracts to scenario with the British bidding 12. 16 Active Players Nov. 20, 1997
hold at the end of the scenario. These They made their bids both times, playing
1. Stephen Packwood 2050 EG-D7
bids may be modified. For instance, at one year with all Optional rules except
2. Michael Sincavage 1863 DE-C6
Avaloncon we say Montreal and Quebec inverted counters and Decoys. The
3. Mark Miklos 1821 EF-D6
count, even though neither is a listed participants enjoyed both games 4. Rod Coffey 1685 BC-B7
Strategic Town. Some players may immensely. I wouldn’t mind if the whole 5. James McAden 1598 ABC-7
want to assign more value to New York tournament was played this way, but the 6. Scott Bowling 1521 AB-A7
rounds would last longer than the 2-3 7. John Barrett 1508 AB-B7
22 The Boardgamer Volume 3, Issue 3 July 1998
JAX Plays (O) Working It Inside - LF JAX Rolls For Card = 3 = No Score: UC 76, JAX 66