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The sheet’s recommendations is for PVP and PVE players.

First Month outlines what you should be training first followed by the necessary skills
to be successful. Items in Red are IMPERATIVE to train as they have great impact on your game. Items in YELLOW show that the skill is a specialty and you should
train the skill that is under your race only. In your ships progression you need to train to cruisers and then just concentrate on supporting skills for a bit. And also focus on your
races weapon and tank of choice, which are not suggested here.

Category Skill First Necessary Notes


Month Training
Corporation Anchoring 3 You don’t really need to worry about corp skills with the
CFO Training acceptation of anchoring as it will enable you to place a
Corp Management warp bubble when on a gate camp in 0.0.
Empire Control
Ethnic Relations
Megacorp Management
Soverenty
Star base Defense Management

Drones Advanced Drone Interfacing Only gallente should conceder spending time training into
Amarr Drone Specialization 4 drone skills at first. Often Gallente will train their drone
Caldari drone Specialization 4 skills to max before starting into their gunnery as its a
much shorter training time.
Combat Drone Operation
Drone Durability
Drone Interfacing
Drone Navigation
Drone Sharpshooting
Drones 3 5
Electronic Warfare Drone Interfacing
Fighters
Gallente Drone Specialization 4
Heavy Drone Operation
Mining Drone Operation
Minmatar Drone Specialization 4
Repair Drone Operation
Scout Drone Operation 3 5
Sentry Drone Interfacing

Electronics Cloaking 4 Electronics are very important to fitting mods to your ship.
Cynosural Field Theory 1
Electronic Warfare 4
Electronics 4 5
Electronics Upgrade 4 5
Frequency Modulation 5
Long Distance Jamming 5
Long Range Targeting 5
Multitasking 5
Projected Electromagnetic Counter Measures
Propulsion Jamming 5
Sensor Linking
Signal Dispersion
Signal Suppression
Signature Analysis 5
Signature Focusing
Survey 3 3
Target Paining
Targeting 2 5
Turret Destabilization
Weapon Disruption

Engineering Capital Energy Emission Systems Energy is the key to staying alive in the game as well as
Capital Shield Emission Systems being able to equip what you want to on your ship.
Capital Shield Operation Shields should be trained if your are a race that uses
Shield Tanks. Tho in the long run everyone will benefit
EM Shield Compensation
from shield training.
Energy Emission Systems
Energy Grid Upgrades 4 5
Energy Management 4 5
Energy Pulse Weapons
Energy Systems Operation 4 5
Engineering 4 5
Explosive Shield Compensation
Kinetic Shield Compensation
Shield Compensation
Shield Emission Systems
Shield Management 4 5
Shield Operation 4 5
Shield Upgrades
Tactical Shield Manipulation
Thermic Shield Compensation

Gunnery Advanced Weapon Upgrade 5 If you are specializing in guns for your ships, you should
Capital Energy Turret follow the suggestions to the left. if you are training
Capital Hybrid Turret missiles then only train gunnery and weapons upgrades.
Capital Projectile Turret
Controlled Bursts 3 3
Gunnery 2 2
Large Artillery Specialization
Large Auto cannon Specialization
Large Beam Laser Specialization
Category Skill First Necessary Notes
Month Training
Large Blaster Specialization
Large Energy Turret
Large Hybrid Turret
Large Projectile Turret
Large Pulse Laser Specialization
Large Rail gun Specialization
Medium Artillery Specialization
Medium Auto cannon
Medium Beam Laser Specialization
Medium Blaster Specialization
Medium Energy Turret
Medium Hybrid Turret
Medium Projectile Turret
Medium Pulse Laser Specialization
Medium Rail gun Specialization
Motion Prediction 3 3
Rapid Firing 3 3
Sharpshooter 3 3
Small Artillery Specialization
Small Auto cannon Specialization
Small Beam Laser Specialization
Small Blaster Specialization
Small Energy Turret
Small Hybrid Turret 3 3
Small Projectile Turret
Small Pulse Laser Specialization 3 3
Small Rail gun Specialization
Surgical Strike 2 2
Tactical Weapon Reconfiguration
Trajectory Analysis
Weapons Upgrade 3 5

Industry Advanced Mass Production None of these skills are necessary unless you intend to do
Arkonor Processing research or manufacturing down the line
Bistot Processing
Crokitie Processing
Dark Ochre Processing
Deep Core Mining
Drug Manufacturing
Gas Cloud Harvesting
Gneiss Processing
Hedbergite Processing
Hemorphite Processing
Ice Harvesting
Ice Processing
Industrial Reconfiguration
Industry
Jaspet Processing
Kernite Processing
Mass Production
Mercoxit Processing
Mining
Mining Upgrades
Omber Processing
Plagioclase Processing
Production Efficiency
Pryozers Processing
Refinery Efficiency
Refining
Scordite Processing
Scrapmetal Processing
Spodumain Processing
Supply Chain Management
Veldspar Processing

Leadership Armored Warfare 5 Leadership skills will benefit you in pvp if you plan on
Armored Warfare Specialist rising through the ranks to eventually lead your own
Fleet Command squads or fleets however you shouldn't bother with these
skills until you are a more venerated pvp pilot
Information Warfare 5
Information Warfare Specialist
Leadership 5
Mining Director
Mining Forman
Siege Warfare 5
Siege Warfare Specialist
Skirmish Warfare 5
Skirmish Warfare Specialist
Warfare Link Specialist
Wing Command 4

Learning Analytical Mind 4 4 Learning skills are the FIRST THINGS YOUR TRAIN!!!
Clarity 4 these make your other skill training much shorter. To not
Eidetic Memory 4 train these first is a huge mistake. I would have
recommended that you train all learning to 4 starting off
Empathy 4 4
however half of them you have to buy the skill books for
Focus 4 which are 5 million a piece so i realize a newer player
Instant Recall 4 4 wont have that kind of dough
however half of them you have to buy the skill books for
Category Skill First Necessary Notes
which are 5 million a piece so i realize a newer player
Month Training wont have that kind of dough
Iron Will 4 4
Learning 4 4
Logic 4
Presence 4
Spatial Awareness 4 4

Mechanic Armor Rigging As a new player the ability to salvage is paramount to


Astronautics Rigging making more isk. After you look a wreck, if you are able to
Battleship Construction salvage it, you will normally double the amount of isk you
make on a mission. Also if your race specializes in armor
Capital Remote Armor Repair Systems
tanking, you should concentrate your skill training here
Capital Remote Hull Repair Systems and not on your shields.
Capital Repair Systems
Capital Ship Construction
Cruiser Construction
Drones Rigging
EM Armor Compensation
Electronic Superority Rigging
Energy Weapon Rigging
Explosive Armor Compensation
Frigate Construction
Hull Upgrades 4 5
Hybrid Weapon Rigging
Industrial Construction
Jury Rigging
Kinetic Armor Compensation
Launcher Rigging
Mechanic 4 5
Nanite Interfacing
Nanite Operation
Outpost Construction
Projectile Weapon Rigging
Remote Armor Repair Systems 5
Remote Hull Repair Systems
Repair Systems 2 2
Salvaging 1 1
Shield Rigging
Tactical Logistics Reconfiguration
Thermic Armor Compensation

Missile Bomb Deployment 2 4 Missile skills should only be trained by races that are
Citadel Torpedos going to use missiles as their primary weapon. If this is
Cruise Missile Specialization not you don’t train them.
Cruise Missiles
Defender Missiles
FoF Missiles
Guided Missile Precision 2 4
Heavy Assault Missile Specialization
Heavy Assault Missiles
Heavy Missile Specialization
Heavy Missiles
Missile Bombardment
Missile Launcher Operation 2 4
Missile Projection 2 4
Rapid Launch 2 4
Rocket Specialization
Rockets
Standard Missile Specialization
Standard Missiles
Target Navigation Prediction 2 4
Torpedo Specialization
Torpedos
Warhead Specialization 2 4

Navigation Acceleration Control 2 5 Speed is paramount especially in small ships. Where you
Afterburner 2 4 lack in firepower you make up for in speed making you
Evasive Maneuvering 2 5 harder to hit and great jammer ships to disrupt warp and
targeting on your opponent.
Fuel Conservation 4
High Speed Maneuvering 5
Jump Drive Calibration
Jump Drive Operation
Jump Fuel Consumption
Navigation 4 5
Warp Drive Operation 5

Science Advanced Laboratory Operation Cybernetics goes along with your learning skills. You
Amarr Encryption Methods should train it to lvl 1 asap so that you can use implants
Amarrian Starship Engineering that speed up your training.
Archeology
Astrogeology
Astrometric Pinpointing
Astrometric Triangulation
Astrometrics
Astronautic Engineering
Biology
Caldari Encryption Methods
Caldari Starship Engineering
Category Skill First Necessary Notes
Month Training
Cloning Facility Operation
Cybernetics 1 5
Diagnostics Interfaces
Doomsday Operation
Duplicating
Electromagnetic Physics
Electronic Engineering
Gallente Encryption Methods
Gallentean Starship Engineering
Genetic Engineering
Graviton Physics
Gunnery Interfaces
Hacking
High Energy Physics
Hydromagnetic Physics
Hypernet Science
Infomorph Psychology 5
Jump Portal Generation
Laboratory Operation
Laser Physics
Mechanical Engineering
Metallurgy
Minmatar Engineering
Minmatar Starship Engineering
Molecular Engineering
Nanite Control 5
Nanite Engineering 5
Neurotoxin Recovery
Nuclear Physics
Plasma Physics
Quantum Physics
Remote Interfaces
Research
Research Project Management
Reverse Engineering
Rocket Science
Science 3 4
Scientific Networking
Signal Acquisition
Sleeper Technology
Takmahl Technology
Talocan Technology
Thermodynamics 5
Yan Jung Technology

Social Bureaucratic Connections Connections makes it easier for you to rise in standings
Connections 2 2 with the mission agents. THis will help you get to higher
Criminal Connections lvl’s quicker.
DED Connections
Diplomacy
Fast Talk
Financial Connections
High Tech Connections
Labor Connections
Military Connections
Negotiation
Political Connections
Social
Trade Connections

Spaceship Command Advanced Spaceship Command In your race, you should train frigate to cruiser in your first
Amarr Battleship month. Cruisers are the most used ship in eve and are
Amarr Carrier very versatile, used in missioning as well as heavily in pvp,
by the end of your first month, if following these
Amarr Cruiser 1 5
guidelines, you will be flying fairly well in your cruiser.
Amarr Dreadnought
Amarr Freighter
Amarr Frigate 4 5
Amarr Industrial
Amarr Titan
Assult Ships
Battlecruisers
Black Ops
Caldari Battleship
Caldari Carrier
Caldari Cruiser 1 5
Caldari Dreadnought
Caldari Freighter
Caldari Frigate 4 5
Caldari Industrial
Caldari Titan
Capital Industrial
Capital Ships
Command Ships
Covert Ops
Destroyer
Electronic Attack Ships
Category Skill First Necessary Notes
Month Training
Exhumers
Gallente Battleship
Gallente Carrier
Gallente Cruiser 1 5
Gallente Dreadnought
Gallente Freighter
Gallente Frigate 4 5
Gallente Industrial
Gallente Titan
Heavy Assault Ships
Heavy Interdictors
Interceptors
Interdictors
Jump Freighters
Logistics
Marauders
Mining Barge
Minmatar Battleship
Minmatar Carrier
Minmatar Cruiser 1 5
Minmatar Dreadnought
Minmatar Freighter
Minmatar Frigate 4 5
Minmatar Industrial
Minmatar Titan
Recon Ships
Spaceship Command 3 5
Transport Ships

Trade Accounting Trade skills aren’t needed unless you plan on performing
Broker Relations some arbitrage down the line
Contracting
Corporation Contracting
Day Trading
Margin Trading
Marketing
Procurement
Retail
Trade
Tycoon
Visibility
Wholesale

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