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Hotfixes for version 2.

02:

- Fixed imps locking up in a missile/non-missile state by adjust max range to start


checking for room from 900 to 1200

- Updated UDV add on

- Gave the Shadow realm667 monster (used in various wads) a new death animation

- Fixed an issue with KDiZD Orange Key not working when you pick it up

- Fixed an issue with buggy death animations for quad shotgunners

- Fixed an issue with Ice Vile and Ice Imps missiles traveling through the player,
as well as revamp their visual effects and sound

- Fixed an issue of the player being damaged while transforming into a Revenant,
which caused glitches. Fixed an issue with the thruster sound still playing after
it's deactivated or you've transformed back into a human. Fixed an issue with not
transforming at all. Fixed an issue with the Revenant morph mode getting locked
into the pain state. KNOWN ISSUE: Picking up another rune while already transformed
will continue to make your vision glow red after returning to human, not sure why
this issue is occurring even though the code clearly states its supposed to.

- Fixed the problem with E4 in Doom I not showing the TIERIV enemies in Dynamic
Progression

- Fixed an issue with upgrades not counting as a collected item

Hotfixes for version 2.03:


- Fixed unintentional secondary explosion from frag grenades
- Fixed unintentional secondary damage radius from proximity mines
- Fixed an issue with monsters attacking proximity mines that damaged them
- Fixed the issue with shooting the dual auto-shotguns while reloading would make
the other one disappear
- Fixed the inconsistency with Dual SSGs and the single SSG in Project Brutality
- Fixed an issue with the BFG MKIV light tube displaying incorrectly when switching
to and from the gun
- Fixed weird footstep sounds
- Fixed revolver disable option not working
- Fixed not autswitching when picking up a single revolver/carbine
- Added chainsaw wall mark decals for when you hit the wall with a chainsaw
- Added more shrapnel to the Fragmentation Rounds of the Heavy Grenade Launcher
- Fixed minor visual glitch with the silenced pistol
- Removed the "MissileMore" flag from brown imps (less spam now)
- Reduced the max damage on all former human tracers by 1 point
- Fixed an issue with the Kamikaze being unkillable with non-hitscan weapons,
reduced his health, and reduced the damage inflicted from his suicide bomb
explosion

- KNOWN ISSUE: The last level ending sequence of KDiZD is causing crashes, not sure
why just yet, the rest of the wad is playable however.
- KNOWN ISSUE: Zandronum multiplayer weapon pickups not respawning. This is because
Project Brutality has a spawner actor that spawns weapons in the place of where
normal weapons in a level will spawn (in order to determine the correct item for
the spawn preset or game mode) hence, that is the issue. I'll look into it later.
Just be aware of it for now though.

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