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GROUP ASSIGNMENT 14 JULY 2018 (15%)

GOAL: CREATE/DESIGN A GAME THAT


EMBARK CREATIVITY AMONG
YOUTH

The design of the game must contain: NAME OF THE GAME


EXECUTIVE SUMMARY
BACKROUND – overview about youth
& issues in Malaysia (2 pages)
OBJECTIVE/LEARNING OUTCOME
INSTRUCTION/HOW TO PLAY
DURATION (min: 10min; max: 15min)
MATERIALS USED
REFERENCE
– Note the source of reference. Explain
how you adapt/innovate/improve the
existing ideas/design

ASSESSMENT IS BASED ON: • ORIGINALITY


• APPROPRIATENESS
• USEFULNESS
• PROBLEM-BASED

DELIVERABLES: A report (5 pages including references,


appendix. 1.5 spacing, 12 font, TNR) –
15% SHALL BE SUBMITTED DURING
PRESENTATION – 15%

Every group member must participate


in handling the game.

Note:
 Book proper venue

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