Sie sind auf Seite 1von 62

PACIFIC SIMULATORS 2010

010 LIMITED

MCP & FMC


HANDBOOK
Replica Boeing 737-800
800

Copyright © 2010
Pacific Simulators 2010 Limited
All Rights Reserved

Revision 1.2
MCP & FMC HANDBOOK

This page left intentionally blank

2 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

TABLE OF CONTENTS

1.0 MODE CONTROL PANEL AND AUTOMATION..............................


..............................5

2.0 FLIGHT MANAGEMENT COMPUTER................................


..........................................25

3 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

This page left intentionally blank

4 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

1.0 MODE CONTROL PANEL (MCP) AND AUTOMATION

AUTOPILOT / FLIGHT DIRECTOR...............................................................


............................... 7
VERTICAL NAVIGATION ................................................................
............................................ 8
LATERAL NAVIGATION................................................................
............................................ 13
SPEED CONTROLS................................................................
................................................... 17
AUTOPILOT / AUTOTHROTTLE CONTROLS................................
............................................. 21
AUTOPILOT / AUTOTHROTTLE INDICATORS ..........................................
................................ 23

5 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

This page left intentionally blank

6 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

AUTOPILOT / FLIGHT DIRECTOR

2 4

5
3

1. Command Engage (CMD ENGAGE) Switch (A or B):


Push —
• engages A/P and illuminates light
• enables all command modes
• displays CMD in A/P status display
• pushing an engage switch for second A/P, while not in approach
mode, engages second A/P and disengages first A/P

2. Control Wheel Steering switch


Non Functioning

3. Auto Pilot Disengage Bar


Pull down to disengage A/P, must be reset to allow auto engagement
again

4. Flight Director Master Control Indicator


Not Fitted

5. Flight Director Switch


Turns Flight Directors on and off

7 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

VERTICAL NAVIGATION

1 2 3 4

5 6 7 8 9

1. VNAV Switch

Push –
 VNAV switch light illuminates
 Pitch mode annunciates VNAV SPD, VNAV PTH
 A/T mode annunciates FMC SPD, N1, RETARD, or ARM
 IAS/MACH display blanks and airspeed cursors positioned to FMC
commanded airspeed.

VNAV Mode
The FMC commands AFDS pitch and autothrottle to fly vertical profile
selected on FMC CDU’s. Profile includes climb, cruise, descent, speeds, and
can also include waypoint altitude constraints.

Note: If the airplane is between the FMC target altitude (depicted on the
RTE LEGS page for the active waypoint) and the manually entered
MCP target altitude, VNAV will not engage. To enable VNAV, adjust
the FMC or MCP target altitude as appropriate.

Climb -
• autothrottle holds FMC thrust limit
• AFDS holds FMC target speed
• automatic level-off
off occurs at MCP altitude or VNAV altitude, whichever
is reached first VNAV constrained level-off
off annunciates VNAV PTH.

8 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

Cruise -
• autothrottle holds FMC target speed
• AFDS holds FMC altitude
• selecting a lower MCP altitude arms FMC to automatically begin
descent upon arrival at FMC top of descent point.

Descent -
• VNAV SPD descent
• autothrottle holds idle
• AFDS holds FMC target speed.
• VNAV PTH descent
• autothrottle holds idle but can command FMC SPD mode if ground
speed becomes too low to maintain FMC vertical path
• AFDS tracks FMC descent path.
• Automatic level-off
off occurs at MCP altitude or VNAV altitude, whichever
whiche
is reached first
• VNAV constrained altitude annunciates VNAV PITH.

VNAV mode is terminated by any one of the following:


• selecting another pitch mode
• glideslope capture
• reaching end of LNAV route
• transition of glideslope intercept waypoint if G/S is armed

2. ALTITUDE Display
Displays selected altitude
 Displayed altitude is reference for altitude alerting and automatic
level offs
 Altitude range is 0 to 50,000 feet in 100ft increments

3. Vertical Speed (VERT SPEED) Display


Displays
 Blank when V/S mode is not active
 Present V/S when V/S mode is engaged with V/S switch
 Selected V/S when V/S set with thumbwheel
 Range is -7900 to + 6600fpm

Display increments are:


 50fpm if V/S is less than 1000fpm
 100fpm if V/S is 1000fpm or greater

9 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

4. Vertical Speed Thumbwheel


Rotate –
 DN –
o Sets vertical speed in VERT SPEED display
o Increases rate of descent or reduces rate of ascent
 UP –
o Sets vertical speed in VERT SPEED display
o Increases rate of ascent or reduces rate of descent

5. Level Change (LVL CHG) Switch


Push
 LVL CHG switch light illuminates
 Pitch mode annunciates MCP SPD for climb or descent
 Autothrottle mode annunciates N1 for climb and RETARD followed
by ARM for descent
 IAS/MACH display and airspeed cursors display target speed

LVL CHG Mode


The LVL CHG Mode coordinates pitch and thrust commands to make
automatic climbs and descents to preselected altitudes at selected
airspeeds

A LVL CHG climb or descent is initiated by:


 Selecting a new altitude
 Pushing LVL CHG switch
 Setting desired airspeed
Climb –
 Autothrottle holds limit thrust
 AFDS holds selected airspeed

Descent -
 Autothrottle holds idle thrust
 AFDS holds selected airspeed

Airspeed
 If a speed mode is active when LVL CHG is engaged, this speed is
retained as target speed
 If a speed mode is not active when LVL CHG is selected, existing
speed becomes target speed
 Speed can be changed with the MCP IAS/MACH indicator

The LVL CHG mode is inhibited after glideslope capture


10 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

6. Approach (APP) Switch


See Lateral Navigation section

7. Altitude Selector
Rotate –
 Sets altitude in ALTITUDE display in 100 foot increments
 Arms V/S mode if rotated while in ALT HOLD at selected altitude

8. Altitude Hold (ALT HOLD) Switch


Push
 Engages ALT HOLD command mode
 Commands pitch to hold uncorrected barometric altitude at which
switch was pressed
 Annunciates ALT HOLD pitch mode and illuminates ALT HLD switch
light

Altitude Hold Command Mode


ALT HOLD mode commands pitch to hold either:

MCP selected altitude


 Pitch mode annunciates ALT HOLD
 ALT HOLD switch extinguishes

Uncorrected barometric altitude at which switch was pushed if not at MCP


selected altitude
 Pitch mode annunciates ALT HOLD
 ALT HOLD switch light illuminates

When in ALT HOLD at selected MCP altitude


 Selecting a new MCP altitude illuminates the ALT HOLD switch
light and arms V/S mode
 LVL CHG, V/S and VNAV mode climb or descent functions are
inhibited until a new altitude is selected

ALT HOLD mode is inhibited after G/S capture

11 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

9. Vertical Speed (V/S) Switch

Push
 Arms or engages V/S command mode
 Commands pitch to hold vertical speed
 Engages A/T in speed mode to hold selected airspeed
 Annunciates V/S pitch mode and illuminates V/S switch light

Vertical Speed Command Mode


The V/S mode commands pitch
tch to hold selected vertical speed and
engages A/T in SPEED mode to hold selected airspeed. V/S mode has both
and armed and an engaged state

Engaged –
Annunciates V/S pitch mode
Vertical speed display changes from blank to present vertical speed

V/S becomes armed if –


 Pitch mode is ALT HLD at selected MCP altitude and
 New MCP altitude is selected (more than 100ft from current
altitude)

With V/S armed, V/S mode is engaged by moving vertical speed


thumbwheel

V/S mode automatically engages if ALT ACQ modeode is engaged and a new
MCP altitude is selected which is more that 100 feet different from
previously selected altitude
 Vertical speeds can be selected which command flight toward or
away from selected altitude

Inhibited if
 ALT HOLD mode is active at selected MCP altitude
 glideslope is captured in APP mode

12 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

LATERAL NAVIGATION

1 2 3 4 5

6 7 8 9

1. COURSE Display
Displays course set by course selector.

2. Bank Angle Selector


Not Fitted

3. HEADING Display
Displays selected heading.

4. LNAV Switch (Push)


commands
commands AFDS roll to intercept and track the active FMC route
annunciates
annunciates LNAV as roll mode and illuminates LNAV switch light.

LNAV Mode
LNAV engagement criteria on the ground:
origin runway in flight plan
active route entered in FMC
track
track of first leg within 5 degrees of runway heading
LNAV selected prior to TO/GA.

13 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

LNAV engagement criteria in flight:


active route entered in FMC
within
within 3NM of active route, LNAV engagement occurs with any
aeroplane heading
outside of 3NM aeroplane must:
1. be on intercept course of 90 degrees or less
2. intercept route segment before active waypoint

LNAV automatically disconnects for following reasons:


reaching end of active route
reaching a route discontinuity
intercepting
intercepting a selected approach course in VOR LOC or APP modes
(VOR/LOC armed)
selecting HDG SEL

5. VOR Localizer (LOC) Switch Push


commands AFDS roll to capture and track selected VOR or LOC
course
course annunciates VOR/LOC armed or engaged as roll mode and
illuminates VOR LOC switch light

6. Course Selector Rotate


Sets course in COURSE display for related VHF NAV receiver, AFDS and DU.

7. HEADING Selector (Rotate)


sets heading in HEADING display
positions selected heading bugs on the DUs.

14 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

8. Heading Select (HDG SEL) Switch Push


engages HDG SEL command mode
commands roll to follow selected heading
annunciates
annunciates HDG SEL as FMA roll mode and illuminates HDG SEL
switch light.

Heading Select Command Mode


The HDG SEL mode commands roll to turn to and maintain heading shown
in MCP HEADING display:
Initial
Initial selection commands turn in shortest direction toward selected
heading bug
After
After mode engagement, roll commands are given to turn in the
same direction as rotation of heading selector
HDG
HDG SEL mode automatically disengages upon capture of selected
radio course in VOR/LOC and APP modes (VOR/LOC armed)

9. Approach (APP) Switch Push


illuminates APP switch light
arms the AFDS for localizer and glideslope capture
roll mode annunciates VOR/LOC armed
pitch mode annunciates G/S armed
enables engagement of both autopilots.

APP Mode
NOTE: YOU MUST CAPTURE THE GLIDESLOPE FROM BELOW

The approach mode arms AFDS to capture and track localizer and
glideslope and can be engaged for dual or single autopilot operation. One
VHF NAV receiver must be tuned to an ILS frequency before approach
mode can be engaged. For dual autopilot operation, both
oth VHF NAV
receivers must be tuned to the ILS frequency and both autopilots must be
selected in CMD prior to 800 feet RA.

15 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

APP Mode operation:


Localiser must be captured prior to glideslope
Localiser can be intercepted in HDG SEL or LNAV
‘Single CH’ annunciates in A/P Status Display after localiser capture
1. For single autopilot approach ‘Single CH’ stays
annunciated for the entire approach

2. For dual autopilot approach ‘CMD’ annunciates on the


engagement of the second autopilot and FLARE armed is
annunciated

Glideslope capture occurs 2/5 dots below the glideslope

16 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

SPEED CONTROLS

1 2 3 4

5 6 7

1. Autothrottle (A/T) ARM Switch

ARM — Arms A/T for engagement. A/T engages automatically when


following AFDS modes are engaged:
 LVL CHG
 ALT ACQ
 V/S
 VNAV
 ALT HOLD
 G/S capture
 TO/GA.

The indicator light illuminates green when A/T ARM switch is in the ARM
position.

OFF — disengages A/T and prevents A/T engagement.

2. Changeover (C/O) Switch

Push-changes
changes IAS/MACH display between lAS and MACH

17 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

3. MCP Speed Condition Symbols


Non Functional

4. IAS/MACH Display
Displays speed selected by IAS/MACH selector
• display is blank when:
• VNAV mode engaged
• A/T engaged in FMC SPD mode

• displays 100 knots when power is first applied


• display range is:
• 100 KIAS — Vmo in 1 knot increments
• .60M Mmo in .01M increments.

5. N1 Switch
Push — (light not illuminated)
 engages A/T in N1 mode if compatible with AFDS modes already
engaged
 illuminates N1 switch light
 annunciates N1 autothrottle mode.
Push— (light illuminated)
deselects N1 mode and extinguishes switch light
 engages auto throttles in ARM mode.

N1 Mode
A/T maintains thrust at N1 limit selected from FMC CDU. N1 mode
engaged manually by pushing N1 switch if N1 mode is compatible with
existing AFDS modes.

N1 mode engages automatically when:


 engaging LVL CHG in climb
 engaging VNAV in climb.

18 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

6. SPEED Switch
Push - (light not illuminated)
 engages A/T in SPEED mode if compatible with engaged AFDS
modes
 illuminates SPEED switch light
 annunciates MCP SPD autothrottle mode
 maintains speed in MCP lAS/MACH display.

Push — (light illuminated)


deselects speed mode and extinguishes switch light
 engages A/T in ARM mode.

Speed Mode
Autothrottle holds speed in IAS/MACH display or a performance or limit
speed.

Speed mode is engaged manually by pushing SPEED switch if speed mode


is compatible with existing AFDS modes. Speed mode engages
automatically when:
 ALT ACQ engages
 ALT HOLD engages
 V/S engages
 G/S capture occurs.
A/T does not set thrust above displayed N1 limit

7. IAS/MACH Selector
Rotate -
 sets speed in lAS/MACH display and positions airspeed cursor
 selected speed is reference speed for AFDS and A/T
not operative when lAS/MACH display is blank.

19 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

This page left intentionally blank

20 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

AUTOPILOT / AUTOTHROTTLE CONTROLS

1 3

Control Wheel Thrust Console

1. Autopilot Disengage Switch


Push —
 disengages both autopilots
 A/P disengage lights flash
 A/P disengage warning tone sounds for a minimum of two
seconds
 second push extinguishes disengage lights and silences disengage
warning tone

2. Autothrottle Disengage Switches


Push—
 disengages autothrottle
 A/T disengage lights flash
 A/T ARM switch trips OFF
 second press extinguishes A/T disengage lights

3. Takeoff/Go—Around (TO/GA) Switches

Push — engages AFDS and A/T in takeoff or go-around


around mode if previously
armed.

21 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

This page left intentionally blank

22 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

AUTOPILOT / AUTOTHROTTLE INDICATORS

3
1

Left and Right Forward Panel

STAB
OUT OF
4
TRIM

Left Forward Panel

1. Autopilot (A/P) Disengage Light

Illuminated (red) —
• Flashes
lashes and tone sounds when autopilot has disengaged
• Reset
eset by pushing either disengage light or either A/P disengage switch
• Steady for any of following conditions:
• stabilizer out of trim below 800 feet RA on dual channel approach
• ALT ACQ mode inhibited during A/P go—around around if stabilizer not
trimmed for single A/P operation
• disengage light test switch held in position 2
• automatic ground system tests fail.

23 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

2. Autothrottle (A/T) Disengage Light

Illuminated (red) —
• flashing — autothrottle has disengaged
• steady — disengage light test switch held in position 2.

3. Disengage Light Test (TEST) Switch

Test 1: Illuminates autopilot/autothrottle disengage and FMC alert lights


steady amber

Test 2: Illuminates autopilot/autothrottle disengage alert lights steady red


and FMC alert light steady amber

4. Stabilizer Out Of Trim (STAB OUT OF TRIM) Light

Not functional

24 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

8.0 FLIGHT MANAGEMENT COMPUTER (FMC)

FLIGHT MANAGEMENT COMPUTER (FMC)................................


............................................ 27

FMC PROGRAMMING SEQUENCE ..........................................................


................................ 31

POS INIT................................................................................................
.................................. 32

ROUTE ................................................................................................
.................................... 33

DEP ARR (DEP)................................................................


........................................................ 35

LEGS................................................................................................
........................................ 37

PERF INIT ................................................................................................


................................ 39

N1 LIMIT ................................................................................................
................................. 41

TAKEOFF REF ................................................................


.......................................................... 42

DEP ARR (ARR)................................................................


........................................................ 43

APPROACH REF................................................................
....................................................... 45

CLIMB ................................................................................................
..................................... 46

CRUISE ................................................................................................
.................................... 48

DESCENT................................................................................................
................................. 49

PROGRESS...............................................................................................
............................... 51

FIX................................................................................................
........................................... 53

MENU ................................................................................................
..................................... 56

HOLD ................................................................................................
...................................... 59

25 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

This page left intentionally blank

26 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

OVERVIEW

The following is a description of the FMC.

4 5

27 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

1. LINE SELECT KEYS-If


If you look at each side of the FMC DISPLAY
SCREEN you will see there are 6 Buttons on the LEFT (LSL1-6)and
(LSL1 6
Buttons on the RIGHT (LSR1-6).

2. DISPLAY SCREEN-Displays FMC information

3. FUNCTION KEYS

INIT REF-This
This button is used to navigate through the FMC. It
will bring up Reference pages and will also enable you to
input all aspect’s of your flight. You can access the Index
page from here as well.

RTE-This
This will allow you to access or enter your ROUTE. Using
this page you can enter your Destination or Departure
Airport, runways, select company, enter airways
ways and also
modify your Route of flight.

CLB-This
This is the Climb page, from here you can alter
alte the Speed
and rate of the Climb.

CRZ-This
This brings up the CRUISE page. You can change the
Cruise Altitude, Cruise Speed. Shows distance to go to FMC
calculated TOD point

DES-This
This is the DECENT page. From here you can view or
change Decent Speed’s, Descentt Type, Top of Decent

MENU-This
This page will bring up SUB System’s of the FMC

LEGS-From
From here you can enter or delete waypoint
information and view the Route of Flight. In plan mode you
can step through each leg of the flight plan

DEP/ARR-This
This page will give you access to Airport Runway
Selection as well as SID’s and STAR’s for entry into flight plan.
28 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

HOLD-This
This button will allow you to create a HOLD over a
given point.

PROG-This
This is the Progress page. From here you can see how
the flight is going. You will see Last Waypoint Crossed and at
what time as well as Fuel at that point. Distance to Next
Waypoint with an ETA as well as Fuel at that point as well as
the following waypoint with an ETA. You will also see an
Estimate for your Arrival
rival Airport as well as Fuel at
Destination.

EXEC-The
The EXECUTE key. Initial inputs and changes made in
the FMC may require you to EXECUTE to confirm the inputs
so that the changes you make takes effect. A light will appear
above this button to highlight the fact you need to EXECUTE
something you have done.

N1 LIMIT-This
This will give you access to control Engine Thrust
Limit’s allowing for derated thrust settings

FIX-This
This page can be used for creating Reference Point’s in
the Navigation Display (ND).

PREV PAGE-Will
Will show previous page if more than 1 page of
information is available on that page.

NEXT PAGE-Same
Same as above but allows you to move forward
through the pages.

4. NUMERICAL KEY PAD-Pressing


Pressing types numbers in the Scratch Pad.

5. ALPHABETICAL KEY PAD-Pressing


ing types letters into scratchpad

6. MSG LIGHT- Illuminates to indicate an FMC Message requires


checking
29 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

This page left intentionally blank

30 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

FMC PROGRAMMING SEQUENCE

The object of this description is to give the operator a basic introduction to


the FMC and demonstrate how to programme it for a flight. For more
detailed instruction refer to the FMC USER GUIDE
IDENT
The FMC will initialize on the IDENT page as below. On the IDENT page you
are identifying the FMC is using the correct
orrect information. The next page in
the programming sequence will be at LSR6

1
2

1. Confirm the correct model is active

2. Confirm you have a current Nav Data set

3. Line select POS INIT to move to the next page in the sequence

31 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

POS INIT

In the POS INIT screen you are initializing the IRS system where the aircraft
is.

1. Line select the REF AIRPORT and the Airport ICAO of the airport you are
at will be inserted into this line

2. Line select SET IRS POS and your PFD and ND displays will initialise

3. Once initialised Line Select to the ROUTE page

32 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

ROUTE
On the ROUTE page you can create a route using airways and waypoints.
When you first select the ROUTE page the ICAO code of the airport that
the FMC was initialised at will display in the scratchpad. To clear this
airport use the CLR key on the keypad.

1. Use the Route Page to create a route/Flight Plan or load a


Company Route. Select your departure and arrival runway.

33 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

2. Execute the ROUTE

3. Select DEP ARR button to move to the DEP ARR page (IF REQUIRED)

34 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

DEP ARR (DEP) – IF REQUIRED


On this page you enter a departure procedure into the flight plan

1. Line select DEP to open the departures page

2. Line select the runway and departure

35 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

3. Line select the transition waypoint and EXECUTE the departure

4. Note now that these entries now have <ACT> or active beside them

5. You can erase the departure at any time by line selecting ERASE

6. Press the LEGS function key to enter the LEGS page

36 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

LEGS
In the LEGS page you can add, delete and move waypoints in your flight
plan. You can also enter ALT/SPD restrictions for waypoints

1 6

3 7

1. LEGS of the active Flight Plan

2. Route discontinuity indicator

3. Indicates the magnetic track to the waypoint from the previous


waypoint

4. Shows the frequency of the Navaid if appropriate

5. Indicates page number and number of pages

6. You can enter an altitude or speed restriction for a waypoint by


 Typing speed/alt ie; 250/3000 and line selecting the appropriate line
 Typing -/250 to only enter a speed restriction
 Typing 180/- to only enter a height restriction

7. Shows
hows the distance to that waypoint from the previous waypoint

37 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

To remove a Route Discontinuity:


8. Press the DELETE key to bring DELETE to the scratchpad

9. Line Select at the key that has the discontinuity boxes to delete them

10

12
11

10. Make sure the discontinuity is removed

11. EXECUTE the change

12. Press the INIT REF key to go to the PERF INIT page

38 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

PERF INIT
On this page you enter the following information by typing the value into
the scratchpad and line selecting the appropriate position

1 6

2 7

3 8

1. Enter the zero fuel weight. Once this is done the GW KG (Gross Weight
ZFW + FUEL KG) will automatically be entered

2. Enter the RESERVE KG of 2.0. This is the Fuel reserve

3. Enter the COST INDEX. The Cost INDEX is an economy scale between 0
and 200. 0 is the most economic (min fuel) and 200 results in minimum
flight time

4. Enter the flight planned cruise altitude as a Flight Level or in 000’s of


feet

5. Enter the forecast or reported cruise winds if known. This will effect the
ECON climb speed, slower with a tail wind and faster with a headwind

6. Enter any ISA temperature deviation

7. Enter the T/C OAT (Top Of Climb outside air temperature)

39 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

8. Enter the TRANS ALT (Transition


tion Altitude). This is where you change
from Altitude to Flight Level. You reset you QNH subscale to 1013 when
climbing through the Transition Altitude and when descending through
the Transition Level (1000 ft above the TRANS ALT) you reset your
Altimeter to the local area QNH as advised by the ATIS or ATC

1. Once all the information is entered in the PERF INIT page then EXECUTE

2. After executing the PERF INIT information line select to the N1 LIMIT
page

40 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

N1 LIMIT
On this page you enter the following information by typing the value into
the scratchpad and line selecting the appropriate position

1. Enter a selected OAT (outside air temperature) that is higher than the
actual OAT if you want to derate the take off thrust

2. Enter an altitude in feet that you require the thrust to change from Take
Off to Climb

3. Select the CLB thrust preference

4. Line select to move to the TAKEOFF page


41 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

TAKEOFF REF
On this page you enter information by typing the value into the scratchpad
and line selecting the appropriate position.

1. Enter the take off flap setting

2. Enter the CG (centre of gravity) if not there by default

3. Line select V1 to bring to the scratchpad then line select again at V1 and
the speed will now be bigger and bolder er as you can see below. Repeat for
VR and V2. This is confirming and entering the V Speeds

4. Once the V Speeds are bolded your pre flight is complete


42 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

DEP ARR (ARR)

Press the DEP ARR key

On this page you can enter an arrival procedure into the flight plan

1. Select ARR to bring up the Arrivals page

3 2

2. Select or confirm the arrival runway

3. Select the STAR you require

43 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

4. Once you have selected your STAR you will be given a choice of
transition waypoints if appropriate. Line Select your transition waypoint

6 5

5. EXECUTE the STAR

6. Press the LEGS key to enter the LEGS page and remove any
discontinuities

44 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

APPROACH REF
On this page you enter information by typing the value into the scratchpad
and line selecting the appropriate position. It also displays information
about your destination airport and your approach

2 5

3 6

1. Displays the current aircraft gross weight which is considered when


calculating the approach speed

2. Displays the calculated Go Around power setting

3. Displays information about the selected arrival runway

4. Displays the ILS information if appropriate for the arrival runway

5. Displays the calculated VREF speeds for 15°, 30° and 40° of Flaps
selected for landing

6. The VREF Speed from (5) should be line selected into (6) to confirm
VREF Speed for selected Flap for landing. This speed will then be displayed
on Speed Tape on PFD. A minimum of 5 knots should be added to the
VREF Speed for the actual approach speed.

45 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

CLIMB
In the CLIMB page you can control the CLIMB settings.

1. Brings up the CLIMB page as above

3 7

8
4
9
5

2. You can reset your Cruise Altitude here by typing in the new altitude
and Line Selecting it here

3. You can set your Target Climb Speed by typing in an IAS or Mach speed
and Line Selecting it here

46 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

4. You can enter a speed restriction here by typing in the restriction


res and
Line Selecting it here

5. By Line Selecting here you can set the CLIMB mode to MAX RATE

6. By Line Selecting here you can set the CLIMB mode to MAX ANGLE

7. Indicates the distance to Top Of Climb

8. Shows entered Transition Altitude. You change the Transition Altitude


here by typing in the new Altitude and Line Selecting it here

9. Shows the FMC calculated Climb Thrust

47 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

CRUISE
In the CRUISE page you can control the CRUISE settings

1. To bring up the CRUISE page press the CRZ key

4
3

2. You can reset your Cruise Altitude here by typing in the new altitude
and Line Selecting it here

3. You can set your Target Cruise Speed by typing in an IAS or Mach speed
and Line Selecting it here

4. Shows distance to Top of Descent

48 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

DESCENT
In the Descent Page you can control the DESCENT settings

1. To bring up the DESCENT page press the DES key

3 5

2. You can reset your Cruise Altitude here by typing in the new altitude
and Line Selecting it here

49 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

3. You can set your Target Descent Speed by typing in an IAS or Mach
speed and Line Selecting it here

4. You can enter a speed restriction here by typing in the restriction and
Line Selecting it here

5. Shows distance to Top of Descent

50 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

PROGRESS

Press the PROG key

In this page you can see the progress of the flight and it contains all the
information required to make position reports

5 6

1. The last waypoint you crossed on your flight plan, in this example,
GRETA. From left to right, the altitude you crossed GRETA at (22894ft), the
time you crossed it (0003Z) and the fuel onboard at the crossing (5.7t)

2. The next waypoint in your flight plan, in this example, WARDS. From left
to right, the distance to go to WARDS (62.4nm), the estimated time of
arrival there (0021Z) and the estimated fuel on board crossing it (4.5t)

3. The subsequent waypoint in your flight plan, in this example, CC (Cape


Campbell.) From left to right, the distance to go to CC (70.4nm), the
estimated time of arrival there (0022Z) and the estimated fuel on board
crossing it (4.4t)

51 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

4. The arrival airport in your flight plan, in this example, NZWN. From left
to right, the distance to go to NZWN (105.1nm), the estimated time of
arrival there (0031Z) and the estimated fuel on board reaching your
destination (3.7t)

5. The current wind outside

6. The current fuel quantity in tonnes

Press the NEXT PAGE key


This is the second page in the Progress Display

1
2

4 5

1. The current headwind component, a negative value indicates a tailwind

2. The current crosswind component, a negative value indicates a


crosswind from the left

3. The current wind outside

4. Your current magnetic track

5. Your current True Air Speed

52 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

FIX

Press the FIX key

This page can be used for creating Reference Point’s in the Navigation
Display (ND)

1. Enter the fix you wish to reference from in these boxes via the
scratchpad

53 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

1. Here you can see we have entered the Nelson VOR as our reference fix
(NS)

2. This is the current radial and distance from the fix to our aircraft

3. You may
ay enter a second fix to reference from by pressing the NEXT
PAGE key

4. Abeam point on flight plan from fix (Non functional)

1. Once a fix is entered, up to three bearing/distance points from the fix


can be calculated. The first here is 270 radial from NS and 25nm. It also
lists the Estimated Time of Arrival, Distance to Go and estimated Altitude
of the plane at these points.

2. Second fix off Nelson VOR, this time 090 radial and 50nm

54 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

This is how all the reference points show on thee ND. There is a green circle
around the fix (NS), dotted green circles indicating the two ranges we
chose (25 and 50nm) and the two radials we selected as well (090 and
270)

55 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

This page left intentionally blank

56 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

MENU

On this page we can configure the simulator. (Note, only use the functions
described here in the manual. Playing with the others can seriously
damage the simulator’s configuration).

Press the MENU key

Press the MENU key again

57 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

1. Line select EXTRAS to bring up the extras page

1. Here you can alter the Simulation Rate

2. Here you can PAUSE the Simulator

58 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

HOLD

Press the HOLD key

This page will allow you to create a hold over a given point

1 2

The first HOLD page brings up the active route legs and gives you two
extra prompts

1. Hold At. Enter here the waypoint


int you wish to hold at or line select it
from above

2. Hold at present position (Non Functional)

59 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

1 7

6 8

In this example we have entered WARDS to hold at. The HOLD page now
displays the MOD RTE HOLD and gives us options to setup the hold

1. Fix we plan to hold at

2. Turn direction of the hold

3. Inbound Course to the hold

4. Leg time

5. Leg distance (if needed)

6. Erase, if you want to remove the hold

7. Target speed for the hold

8. Hold Armed, line select here after you have entered all the details of the
hold to arm it

60 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

The MOD RTE LEGS page is now indicating a hold at WARDS. Press EXECute
to
o save this into the flight plan and make the hold page show ACT RTE
LEGS as below

61 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited
MCP & FMC HANDBOOK

We have now entered the hold at WARDS. When ready to exit the hold
line select EXIT HOLD at 1

After pressing exit hold select where you want to track to next, if it is just
WARDS then press EXECute and it will carry on with the flight plan route.

62 DO NOT USE FOR REAL WORLD OPERATIONS © Pacific Simulators 2010 Limited

Das könnte Ihnen auch gefallen