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Note: Bonuses with a solid border around their name cannot be inheritable.

Bonuses with [VARIANTS] will list them in their respective Notes, but are considered the same bonus and can't occur twice.
For percentage values with "x", it can be 0 through 10, such as 19.0% through 20.0%, though 10 is very rare, and not always available via Tempering.
Group Bonus @ 000 @ 999 Notes Group Bonus @ 000 @ 999 Notes
Close Combat Damage 15% 20% Very rare roll, but no variation Close Combat Attack Ki Reduction (Critical) 21.x% 26.x% No conflicts within this group or with other groups, though
multiple instances of the same bonus as listed here are not
Close Combat Damage 10.x% 15.x% Parry (Critical) 21.x% 26.x%
allowed, even with a different [VARIABLE], e.g. Change to
Close Combat Attack (Critical) 16.x% 19.x% Parry 14 19 Attack
Close Combat Attack (Enemy Attacking) 14.x% 19.x% Break 14 19
[ENEMY TYPE] Close Combat Damage 14.x% 19.x% [Human, Yokai] Ki Recovery ([SPECIFIC SKILL]) 24 29 Seems to be only parry skills
Primary
Quick Attack Damage 14.x% 19.x% Skill Effect Extended ([SPECIFIC SKILL]) 24.x% 29.x% Conflicts with ✦Skill Damage ([SPECIFIC SKILL])
Damage
Strong Attack Damage 15.x% 20.x% Proficiency Bonus 19.x% 24.x% Affects the rate you gain Proficiency, not damage
[STANCE] Attack Damage 15.x% 20.x% [High, Mid, Low] [ACTION] Damage 19.x% 24.x% [Grapple, Final Blow]
Skill Damage 16.x% 21.x% Damage Towards ([SPECIFIC ENEMY]) 12.x% 17.x% Seems that any non-boss enemy is possible
No
Damage to Revenants 16.x% 21.x% Close Combat Attack (Enemy Out of Ki) 14.x% 19.x%
Conflicts
Attack from Behind 17.x% 22.x% Close Combat Attack (Zero Ki Enemy) 14.x% 19.x%
Familiarity Damage Bonus A- A ~15% Damage at 999 Familiarity Close Combat Attack (Enemy [STATUS]) 12.x% 15.x% [Scorched, Saturated, Electrified, Blustered, Muddied]
Equipment Weight Damage Bonus A- A ~15% Damage at 30.1 weight and up, ~5% or less under 30.1 Ki Damage (Enemy [STATUS]) 12.x% 15.x% [Scorched, Saturated, Electrified, Blustered, Muddied]
Agility Damage Bonus A- A ~15% Damage at A Agility, ~10% at B Agility Status Ailment Augmentation ([STATUS]) 12.x% 15.x% [Scorch, Saturate, Electrify, Bluster, Muddy]
Bonus Enemies Defeated Damage Bonus A- A ~1% Damage per kill, up to ~15% [ELEMENT] Damage (Weapon) 45.x% 50.x% [Fire, Water, Lightning, Wind, Earth]
Damage Increased Damage (Consecutive Hits) A- A ~2.5% per hit, up to 15%, resets after a short time Parry Disabled vs Guarding Enemy ([WEAPON TYPE]) ✓ ✓ [Sword, Spear, Dual Swords, Axe, Kusarigama, Odachi]
Damage Bonus (Less Armor) A- A Only applies if you unequip armor Weaken [EQUIPMENT] 17.x% 22.x% [Melee Weapons, Armor (Head, Torso, Arms, Legs, Feet)]
Ninjutsu Damage Bonus A- A ~1% Damage per 100 Ninjutsu Power Pierce Guard (Close Combat) 10.x% 13.x%
Onmyo Magic Damage Bonus A- A ~1% Damage per 100 Onmyo Magic Power Change to Attack ([CORE STAT]) A- A+ [Body, Heart, Stamina, Strength, Skill, Dexterity, Magic, Spirit]
Close Combat Attack Ki Reduction 20% 25% Very rare roll, but no variation Element / Fire / Water / Lightning / Wind / Earth x x + 5 x = ItemLevel / 15 + 5, e.g. 150 = 15, 200 = 18
Close Combat Attack Ki Reduction 11.x% 16.x% Status Poison / Paralysis x x + 5 Deals no damage, only status
Attack Ki Quick Attack Ki Reduction 13.x% 18.x% Close Combat Life Recovery 223 293 Activates on-kill, the rest activate on-hit
Usage Strong Attack Ki Reduction 18.x% 23.x% Life Recovery by [ACTION] 223 293 [Grapple, Final Blow]
[STANCE] Attack Ki Reduction 18.x% 23.x% [High, Mid, Low] Close Combat Attack Life Drain 23 25 These values may scale by item level, testing needed.
Skill Ki Reduction 18.x% 23.x% Quick Attack Life Drain 25 27
Life
Guard Ki Reduction 25% 30% Sword and Odachi only, no conflicts other than blue version Strong Attack Life Drain 28 30
Drain
Guard Ki Guard Ki Reduction 16.x% 21.x% High Attack Life Drain 22 24
Usage Guard Ki Usage (Critical) 22.x% 27.x% Mid Attack Life Drain 24 26
[STANCE] Guard Ki Reduction 20.x% 25.x% [High, Mid, Low] Low Attack Life Drain 23 25
Quick Attack Break 12.x% 17.x% Skill Life Drain 28 30
Percent Strong Attack Break 17.x% 22.x%
Break [STANCE] Attack Break 17.x% 22.x% [High, Mid, Low]
Skill Break 17.x% 22.x%
Close Combat Ki Damage 8.x% 11.x%
Ki Strong Attack Ki Damage 9.x% 12.x% Existence of Quick version needs verification
Damage [STANCE] Attack Ki Damage 9.x% 12.x% [High, Mid, Low]
Skill Ki Damage 9.x% 12.x%
NOTE: Since the 1.08 patch and the Dragon of the North DLC, many conflicts have been removed and a plethora more bonuses have been added. For now, this sheet is to be
considered inaccurate and incomplete. Thanks for your patience while I gather more information.
Note: Bonuses with a solid border around their name cannot be inheritable. Bonuses with [VARIANTS] will list them in their respective Notes, but are considered the same bonus and can't occur twice.
Head Chest Arms Waist Feet
Group Bonus @ 000 @ 999 @ 000 @ 999 @ 000 @ 999 @ 000 @ 999 @ 000 @ 999 Notes
Toughness 2 7 2 7 2 7 2 7 2 7 Skills in this group do not conflict with other groups, or other skills within this group
Defense 7 12 12 28 7 12 10 18 7 12
vs. Yokai Realm 54 64 54 64 54 64 54 64 54 64
vs. [ELEMENT/STATUS] 5 10 5 10 5 10 5 10 5 10 [Fire, Water, Wind, Lightning, Earth, Poison, Paralysis]
Gold Earned 4.9% 5.9% 4.9% 5.9% 4.9% 5.9% 4.9% 5.9% 4.9% 5.9%
Shorten Recovery Time (Out of Ki) ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓
Tenacity (Recurrent Damage) ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓
Ki - - 5 9 - - - - 2 4
Defense from Behind 9.9% 14.9% 9.9% 14.9% - - - - - -
Received Firearms Damage 10.9% 15.9% 10.9% 15.9% - - - - - -
No Conflicts

Damage from Fall - - 9.9% 14.9% - - 9.9% 14.9% - -


Bare-Handed Attack Damage - - - - 24.9% 34.9% - - - -
Recurrent Damage from Fire - - - - - - - - 10.9% 15.9%
Luck 19 24 - - - - - - - -
Life 46 51 96 111 - - 49 59 - -
Bonus For Bonus When Bonus For Status Bonus After [Increase Attack, Increase Defense, Increase Movement Speed, Increase Ki Recovery Speed, Boost
Triggered Effect ([BONUS]) -
Absorbing Amrita Surrounded Ailment Suffered Purification Amrita Gauge, Auto-Recovery]
[BONUS] (Timely Guard) - - ✓ - - [Increase Attack, Increase Defense, Life Recovery, Ki Recovery, Status Ailments Relieved]
Received Damage from Attack (Critical) - - 12.9% 15.9% - - - - - -
Damage Reduction ([STATE]) - - 14.x% 17.x% - - - - - - [Zero Ki, Status Ailment Suffered]
Damage Bonus (Less Armor) - - - - A- A - - - - Only applies if you unequip other armor
Unlimited Ammo - - - - 4.9% 5.4% - - - -
Weight Reduction 14.9% 14.9% 14.9% 14.9% 14.9% 14.9% 14.9% 14.9% 14.9% 14.9%
Elixir Effect on Life Recovery 5.9% 5.9% - - 5.9% 5.9% - - - -
Life Recovery from Amrita Absorption - - 16 36 - - - - - -
Running Speed - - - - - - 9.9% 14.9% 9.9% 14.9%
Life Recovery (Finished Using a Living Weapon) 209 229 - - - - - - - -
Elemental Damage Reduction (Guarding) 29.9% 34.9% - - - - - - - -
Received Elemental Attack Damage - - 16.9% 22.9% - - - - - -
Unlimited Ninjutsu - - 4.9% 5.4% 4.9% 5.4% - - - -
Unlimited Spell
Unlimited Onmyo - - 4.9% 5.4% 4.9% 5.4% - - - -
Attack & Defense ([WEAPON TYPE]) - - - - 14 17 - - - - Sword, Dual Swords, Spear, Axe, Kusarigama, Odachi
Attack
Attack - - - - x x+y - - - - x = ItemLevel / 15 + 10; y = ItemLevel / 30 + 10 ???
Kodama Sense ✓ ✓ - - - - - - - -
Amrita Sense ✓ ✓ - - - - - - - -
Sense
Treasure Sense ✓ ✓ - - - - - - - -
Sense Enemies ✓ ✓ - - - - - - - -
Evasion / Dodge Ki Usage (Critical) - - - - - - 19.9% 22.9% 19.9% 22.9%
Dodge Evasion Ki Usage - - - - - - 15.9% 18.9% 15.9% 18.9%
Dash Ki Usage (Critical) - - - - - - 19.9% 22.9% 19.9% 22.9%
Dash
Dash Endurance - - - - - - 15.9% 18.9% 15.9% 18.9%
General Item Item Drop Rate - - 20% 25% - - - - - -
Drop Rate
NOTE: Since the 1.08 patch and the Dragon of the North DLC, many conflicts have been removed and a plethora more bonuses have been added. For now, this sheet is to be
considered inaccurate and incomplete. Thanks for your patience while I gather more information.
Note: Bonuses with a solid border around their name cannot be inheritable. Bonuses with [VARIANTS] will list them in their respective Notes, but are considered the same bonus and can't occur twice.
Head Chest Arms Waist Feet
Group
General Item Bonus @ 000 @ 999 @ 000 @ 999 @ 000 @ 999 @ 000 @ 999 @ 000 @ 999 Notes
Drop Rate Item Drop Rate 4.9% 5.9% 4.9% 5.9% 4.9% 5.9% 4.9% 5.9% 4.9% 5.9%
Specific Item Human Item Drop Rate 5.9% 7.9% - - 5.9% 7.9% 5.9% 7.9% 5.9% 7.9% Possible to have one Specific and one General
Drop Rate Yokai Item Drop Rate 5.9% 7.9% - - 5.9% 7.9% 5.9% 7.9% 5.9% 7.9%
General Equip Equipment Drop Rate - - 20% 25% - - - - - - Chest only
Drop Rate Equipment Drop Rate 4.9% 5.9% 4.9% 5.9% 4.9% 5.9% 4.9% 5.9% 4.9% 5.9%
Specific Equip Human Equipment Drop Rate 5.9% 7.9% - - 5.9% 7.9% 5.9% 7.9% 5.9% 7.9% Possible to have one Specific and one General
Drop Rate Yokai Equipment Drop Rate 5.9% 7.9% - - 5.9% 7.9% 5.9% 7.9% 5.9% 7.9%
Amrita Earned 4.9% 5.9% 4.9% 5.9% 4.9% 5.9% 4.9% 5.9% 4.9% 5.9%
Amrita Earned Amrita Earned from People 5.9% 7.9% - - 5.9% 7.9% 5.9% 7.9% 5.9% 7.9%
Amrita Earned from Yokai 5.9% 7.9% - - 5.9% 7.9% 5.9% 7.9% 5.9% 7.9%
NOTE: Since the 1.08 patch and the Dragon of the North DLC, many conflicts have been removed and
a plethora more bonuses have been added. For now, this sheet is to be considered inaccurate and
incomplete. Thanks for your patience while I gather more information.
NOTE: The values listed are for level 150 items. Many of these bonuses may have slightly higher maximums if you're able to match your gear above 150.
Group Bonus @ 000 @ 999 Notes
Bow Damage 19.9% 24.9%
Ranged Matchlock Damage 19.9% 24.9%

Damage Hand Cannon Damage 19.9% 24.9%


Long Range Attack Damage 25% 30% Very rare to get more than 19.9% (24.9%)
Damage to Revenants 19.9% 24.9%
Familiarity Damage Bonus A- A+ Does NOT affect melee damage, ~16% Long Range Attack Damage @999
Damage Agility Damage Bonus A- A+ Affects melee damage! ~12% CCD at B Agility, ~16% at A
Enemies Defeated Damage Bonus A- A+ Affects melee damage! ~1% CCD per kill, up to ~16% CCD
Damage Bonus (Less Armor) A- A+ Only applies if you unequip armor
Amrita Earned 4.9% 5.9%
Amrita
Amrita Earned from People 5.9% 7.9%
Earned
Amrita Earned from Yokai 5.9% 7.9%
Specific Item Human Item Drop Rate 5.9% 7.9%
Drop Rate Yokai Item Drop Rate 5.9% 7.9%
Specific Equip Human Equipment Drop Rate 5.9% 7.9%
Drop Rate Yokai Equipment Drop Rate 5.9% 7.9%
Break 14 19
Ranged Bulls-Eye Bonus 17.9% 23.9%
No Conflicts

Familiarity Bonus 19.9% 24.9% Affects the rate you gain Familiarity, not damage
Fire Damage 13.9% 23.9% Cannon only, cannot be inheritable, affects melee damage
Recurrent Damage from Fire 10.9% 15.9% Reduces damage taken
Gold Earned 4.9% 5.9%
Item Drop Rate 4.9% 5.9%
Equipment Drop Rate 4.9% 5.9%
Unlimited Ammo 4.9% 5.4%
No Conflicts
NOTE: Since the 1.08 patch and the Dragon of the North DLC, many conflicts have been removed and
a plethora more bonuses have been added. For now, this sheet is to be considered inaccurate and
incomplete. Thanks for your patience while I gather more information.
NOTE: The values listed are for level 150 items. Many of these bonuses may have slightly higher maximums if you're able to match your gear above 150.
Group Bonus @ 000 @ 999 Notes
Life Recovery from Bulls-Eye 100 170
Author Sljm8D
Special Thanks r/shinju
Additional input, Fextra port Reuben_Braxton
Additional input Whitehawkx
Yamishimaru
Boogiskhan
Ass-crab
Sidereal529
mukle
Notsslyvi
poopitymcpants
Whiteman7654321
bloobbloobbloob
sciicers
ivory7777
_ExtraCrispy_
thrownawayzs
3510_
NeoZeth
PontiffSully
callahan09
brown_jenkin89
Kasarodatruh

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