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The Instructional Design Portfolio

An Example Implementation of
Schank’s Goal-Based Scenarios
By Chung-Yuan Hsu and David Richard Moore

Abstract cally while the number of thorough examples


of those theories often does not appear to in-
The Goal-based Scenario method is a design
crease at all. One of the challenges to under-
model for applying simulations to instruction.
standing and implementing instructional de-
This portfolio item describes an implementa-
sign theory is the lack of instances and exam-
tion of Goal-based Scenarios for the teaching
ples available to a designer. It often becomes
of statistics. The application demonstrates how
evident that some theories become unwork-
simulations can be contextualized and how they
able in practice.
can allow learners to engage in legitimate inqui-
This portfolio item is an attempt to ad-
ry in the pursuit of their instructional goals.
dress that issue. This article demonstrates an
attempt to apply the theory of Goal-based Sce-
“In theory there is no difference between theory
nario Instruction, promoted by Roger Schank
and practice. But, in practice, there is.”
and Associates (Schank, R. C., Berman, T. R.,
—Jan L.A. van de Snepscheut
& Macpherson, K. A. (1999). Goal-based Sce-
narios (GBS) is a learn-by-doing simulation
It is not uncommon for a novice instruc-
approach that encourages learners to pursue
tional designer to have a “rude awakening”
goals using assistance and guidance provided
when they begin their employment. Too often
by the interactive system. A GBS may be im-
the theories and models they have learned are,
plemented as a teacher led activity or, as in this
in practice, modified and contorted beyond
case, as a computer simulation. It is a response
recognition. Many instructional projects suf-
to perceived limitations in traditional instruc-
fer from either having no relation to theory or
tion, particularly, instruction that is fact cen-
holding a misconception of how a particular
tric, de-contextualized and unconcerned with
theory should be implemented. What is need-
intrinsic motivation. A GBS rests on the foun-
ed, and what is rarely available, is a concrete
dation that learning is a process that entails
example demonstrating the implementation of
identifying goals, producing questions and
instructional theory.
addressing those questions. All of these ele-
There are many reasons for these failures
ments are pursued as part of simulation that is
including limited resources and the less for-
made to resemble an actual situation.
givable, lack of knowledge or ignorance of
the process. Ignorance may be attributable to
the designer, but much of it is attributable to
Essential Features
the field. The number of instructional theo- According to Schank, Berman, and Macpherson
ries available seems to expand logarithmi- (1999), GBS should consist of the following features:

58 TechTrends • January/February 2010 Volume 54, Number 1


The Learning Goals Feedback
Learning goals are specific descriptions of Finally, the learner must receive adequate
what it is that learners should learn. Schank, feedback to determine if they have accom-
Berman and Macpherson (1999), split learning plished the mission and if they have achieved
goals into two categories, content knowledge and the learning goals. Feedback is most often de-
how to practice, sharpen and maintain content livered as a consequence of a learner’s deci-
knowledge. The other segments of GBS are uni- sions. Feedback can be elaborated through a
fied by the learning goals of the application. coach or through an expert’s story.
The Mission
The mission is the problem that learners are
Example Instance
expected to solve. The mission should be mo- To implement the GBS system we designed
tivating. It should be an engaging task that en- a simulation for teaching the Central Limit
courages the learner to fully participate in the ap- Theorem called Statistics Specialist. It is a CD-
plication. Further, the mission must require the based program developed using Virtools Dev
use and application of the knowledge and skills 4.1 for Windows. Statistics
described in the learning goals. Specialist was designed
specifically to meet the re- “Many instructional
The Cover Story
The cover story is the rationale behind why
quirements of a GBS and
has been modified as the
projects suffer from
the learners are asked to solve the problem in
the mission statement. The cover story elabo-
result of a series of user either having no
tests and as such is ideal
rates and provides a context for the mission.
for testing out an instruc- relation to theory
The Role tional theory like GBS
The role is the character or position that that seeks to overcome or holding a
the learner will take on. The role matches
the cover story and gives the learner a spe-
challenges presented by
traditional instructional
misconception of how
cific set of expectations of how, when and why strategies. The GBS is de- a particular theory
they are to demonstrate their knowledge and signed as follows.
skills. The role provides further motivation for
The Statistics Specialist
should be implemented.”
the learner to be engaged in the application.
Learning Goals
The Scenario Operations The Statistics Specialist application pro-
The scenario operations describe what the vides a forum for learners to encounter the
learner actually does in pursuit of the GBS mis- Central Limit Theorem (CLT). The CLT sta-
sion. An example scenario operation would tistical theorem explains why many distribu-
be when the learner reads a text description of tions tend to be close to normal. The CLT is an
a skill required to meet the mission. Likewise, abstract concept that many students have dif-
when a learner asks for the support of an online ficulty mastering (Aguinis & Branstetter, 2008;
expert they are engaging in a scenario operation. delMas, Garfield, & Chance, 1999).
These operations are often accompanied by a
The Statistics Specialist Mission
learner decision. These decisions allow the learn-
The Statistics Specialist is based upon the
er to demonstrate what they have been learning.
details of managing a shrimp farm. The shrimp
These decisions are then evaluated and feedback
farm was chosen because it presents many sta-
is provided. Feedback moves the learner closer
tistical challenges appropriate for the learning
to accomplishing the mission or moves them to-
goals. The example farm is using a nutrient
ward further exploration and remediation.
supplement to speed up shrimp growth. To
Resources evaluate the efficacy of the supplement a meth-
Resources are sets of information that could be od of weighing the shrimp must be devised.
of assistance to the learner. Each learner has his or
The Statistics Specialist Cover Story
her own unique, idiosyncratic set of prior knowl-
The application explains that weighing each
edge and experiences and, consequently, will re-
shrimp in the pond is impractical (the pond
quire different types of resources at different times.
holds over 100,000 shrimp). Instead, the appli-
A GBS will provide a set of resources from which
cation suggests that samples be drawn from the
the learner can select. Perhaps the most impor-
pond and consequently a mean for the sample
tant resources are stories that contextualize past
be calculated. This cover story leads the partici-
experience. Stories are easily understandable and
pant to focus on issues related to the CLT.
are retained in memory better than isolated facts.

Volume 54, Number 1 TechTrends • January/February 2010 59


ries that relate to the problem at hand
and reading descriptions of statistical
practice.
The Statistics Specialist was de-
signed with a consistent interface de-
signed to display a series of cases. As
can be seen in Figure 1, each case is
identified by a marker (Q) and each
component of a case is identified with
a sub-identification of that marker
(Q1, Q2, etc.). Using this system a
variety of cases can be pulled from a
database allowing the interface to be
reused with each new case. Essential-
ly any case with the components of a
GBS could use this interface.
Statistics Specialist Resources
The application is full of help
screens and background information.
Figure 1: Introduction to mission: a critical step in a Goal-based Scenario Participants can read text descrip-
tions of phenomena related to the
The Statistics Specialist Role farm operation and to related statistical meth-
The user is encouraged to play the role of a ods. Students are also connected to the internet
statistics specialist when starting the program. through the computer that is running Statistics
In the application there are a number of “char- Specialist allowing them to explore any informa-
acters” who work at the shrimp farm. The learn- tion source and to ask others external to the ap-
er’s job is to advise these characters throughout plication for support and advice.
the application.
GBS Feedback
The Statistics Specialist Scenario Operations Statistics Specialist gives the learner feedback
Since the learner is asked to advise the appli- based upon the advice they provide the appli-
cation’s characters they will have to explore the cation’s characters. The feedback is in the form
application to understand the problem space. of the characters reporting the consequences of
The learner can ask questions, run a simulation, following the learner’s advice. In addition the
and document the results. Each of these activi- application provides feedback through the sim-
ties is considered a scenario operation. Other ulation. Learners can manipulate the variables
operations include asking experts to share sto- in the simulation to test out different theories
related to those variables and adjust
their mental models accordingly.
Process of Interaction
The following screens demon-
strate a typical user’s path through
the Statistics Specialist application. In
Figure 1 one of the application’s char-
acters is introducing the learner to the
mission.
The learner can ask an expert
for assistance at any time in the ap-
plication. The expert will “pop up”
and give the learner choices of ques-
tions to ask. Figure 2 demonstrates
the choices that a learner can make.
The learner may choose to use the
simulation. Before doing so they may
need the assistance of instructions. The
application includes an example of how
the simulation can be manipulated to
Figure 2: An expert: provides hints and cues to support the learner

60 TechTrends • January/February 2010 Volume 54, Number 1


test the learner’s ideas. Once the learner
is comfortable with the instructions
they can manipulate the simulation.
Figure 3 demonstrates the simulation.
After exploring the application
the learner is asked to provide advice
to the application’s characters. The
application will evaluate the learner’s
advice. If the advice is inappropriate
the learner will be given feedback re-
lating the client’s confusion and the
implications of the advice. Once the
learner has viewed the video they can
reassess their position and try to re-
spond adequately to the application’s
mission. Figure 4 demonstrates this
process.

Conclusion
Statistics Specialist demonstrates
that a GBS can be implemented Figure 3: The simulation: allows testing of hypothesis’
through a computer simulation sys-
tem. The system leverages the motivational delMas, R. C., Garfield, J., & Chance, B.L. (1999). A
power of cases and provides the learner with model of classroom research in action: Developing
a realistic mission to enhance the learning ex- simulation activities to improve students’ statistical
reasoning. Journal of Statistics Education, 7(3), 1-18.
perience. The application is used to teach sta-
Retrieved from http://www.amstat.org/publications/
tistics and is used to implement an instance jse/secure/v7n3/delmas.cfm
of GBS theory for testing through Design Re- Reigeluth, C.M. (1999). Instructional-design theories and
search (Reigeluth, 1999). Preliminary tests in- models: A new paradigm of instructional theory, Vol-
dicate that the GBS theory is heavily dependent ume II. Mahwah, NJ: Lawrence Erlbaum Associates.
upon the learner’s and designer’s motivation Schank, R. C., Berman, T. R., & Macpherson, K. A. (1999).
be aligned for a successful simulation imple- Learning by doing. In C. M. Reigeluth (Ed.), Instruc-
mentation. Please contact the authors for more tional-design theories and models: Vol. 2, a new para-
information on the results of this testing. digm of instructional theory (pp. 161-181). Mahwah,
NJ: Lawrence Erlbaum Associates.
David Moore is the author of “Designing On-
line Learning with Flash” published by Jossey-
Bass. His work on interactive learning and me-
dia is widely published. He is the program coor-
dinator of the Instructional Technology Program
at Ohio University, serves as the President of the
Research and Theory Division of the Association
for Educational Communications and Technol-
ogy, and edits the Journal of Visual Literacy.

Chung-Yuan Hsu is a doctoral instructor at


National Taiwan Sport University, an award-
winning web game designer, and lectures on
Digital Learning and Multimedia Design. His
research focuses on how technologies can facili-
tate cognitive and motor learning. Chung-Yuan
has Bachelors and Masters Degrees from Sport
University and a Ph.D. from Ohio University.

References
Aguinis, H., & Branstetter, S. A. (2008). Teach-
ing the concept of the sampling distribu-
tion of the mean. Journal of Management
Education. 31(4), 467-483. Figure 4: Providing advice: support and instruction to guide the learner

Volume 54, Number 1 TechTrends • January/February 2010 61

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