Beruflich Dokumente
Kultur Dokumente
(Breakage)
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OBJECTIVES
The two main purposes of this workshop are to a) learn how to define
the mantle and shaft movements required for a Cone Crusher
simulation, and b) how to set up breakage parameters.
You will learn how to: And you will use these features:
Define mantle and shaft movements Cone Crusher Frame
for a cone crusher simulation
Breakage
Set up breakage parameters
Histograms
Tag specific particles and fragments User Processes, including:
for locations tracking
Cylinder
Cube
Divisions Tagging Particle Calculations
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PREREQUISITES
This workshop assumes that you are already familiar with the Rocky
user interface (UI) and with the project workflow.
If this is not the case, please refer to Workshop 01 – Transfer Chute
for a basic introduction about Rocky usage before beginning this
workshop.
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AGENDA
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PART 1: PROJECT SETUP
AND PROCESSING
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GEOMETRY
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PROJECT CREATION
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PROJECT DETAILS
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PHYSICS DEFINITION
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GEOMETRY IMPORT The Geometries step enables you to either
create or import geometries.
For this case we will import geometry files
in *.stl format. Right-click Geometries,
point to Import, and then click Custom
Geometry.
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INLET DEFINITION
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INLET DEFINITION
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MOTION FRAME
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MOTION FRAME
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MOTION FRAME – CONE CRUSHER
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MOTION FRAME
Vertical
Axis Mantle
Axis
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MOTION FRAME
Once the frame has been configured, the motions can then be assigned
to their respective geometries.
At this point, the movement can be previewed using the Motion Preview
window. (Tip: Make the geometries transparent to see the motion.)
Note: The motion will change when the particles are introduced.
The Timestep toolbar (in yellow) is used for the results display.
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MATERIAL DEFINITION
In this workshop two materials will be used: one for all geometry parts
(Default Boundary) and other for the particles (Default Particle).
Default values will be used for the Default Boundary material (as
shown).
For Default Particles, clear the Use Bulk Density checkbox and edit
the Density value (as shown).
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INTERACTION BETWEEN MATERIALS
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INTERACTION BETWEEN MATERIALS
Default
Particles
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PARTICLE GROUP DEFINITION
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PARTICLE GROUP DEFINITION
From the Data Editors panel, in the Geometry sub-tab, define Shape
Type, Vertical/Horizontal Aspect Ratio and Number of Corners (as
shown).
To visualize the newly created particle, click Preview. A new Particles
Preview window will appear showing the particle geometry.
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PARTICLE GROUP DEFINITION
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MASS FLOW DEFINITION
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MASS FLOW DEFINITION
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SOLVER DEFINITION
From the Data panel, select Solver, and then from the Data Editors
panel, select the Solver tab.
From the Time Configuration sub-tab, define the calculation Start and
Delay times (as shown).
In the General Settings sub-tab, select CPU (or GPU/Multi GPU) as
Simulation Target, and then set the Number of Processors (or Target
GPU(s)). For this workshop, CPU will be fastest due to the low particle
count.
Click Start Simulation.
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SOLVER DEFINITION
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SIMULATION
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PART 2: POST-PROCESSING
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POST PROCESS – PSD HISTOGRAM
Once processing is complete, you can verify that all particles were broken
under 0.075 m by using a Particle Size Distribution (PSD) Histogram.
From the Data panel right-click Particles, point to Show in new, point to
Histogram, and then select Particle Size.
From the upper-left corner, click the Configure histogram button and then
change the Number of Bins, enable both the Cumulative Bins and
Percent Values features, and modify the Limits values (as shown).
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POST PROCESS - DIVISIONS TAGGING
Concerning accumulation
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POST PROCESS - DIVISIONS TAGGING
For this case, a Cylinder will be created at a Timestep far enough into the
simulation that the Hopper is full of particles.
From the Time toolbar, select the Timestep at 2.0 s.
From the Data panel, right-click Particles, point to Processes, and the click
Cylinder.
From the Data Editors panel, select the Cylinder tab, and then edit the Center
and Size coordinates, and adjust the Final Arc Angle value (as shown).
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POST PROCESS - DIVISIONS TAGGING
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POST PROCESS - DIVISIONS TAGGING
From the Data panel, under Particles Calculations, select the new
Divisions Tagging (Cylinder <01>)… entry.
From the Data Editors panel, select the Tagging tab and then define
Domain Range, Initial and Tangential Divisions (as shown).
From the Coloring tab, enable Transparency (as shown).
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POST PROCESS - DIVISIONS TAGGING
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POST PROCESS - DIVISIONS TAGGING
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POST PROCESS - DIVISIONS TAGGING
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POST PROCESS - DIVISIONS TAGGING
(5)
(5) (1)
(4) (2)
(3)
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HELP – USER MANUAL
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HELP – USER MANUAL
In the User Manual, use the Search tab to quickly find the topic you are
interested in:
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CONCLUSION
What’s Next?
If you completed this workshop successfully, then you are ready to move on to
Workshop 09 – Tablet Coating.
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