Beruflich Dokumente
Kultur Dokumente
Andrew Yeung
Abstract
Effective teachers supplement instruction with digital media to redirect learning using
audiences; together with often unreliable modern learning given limited peer review. Information
access can never be substituted for knowledge understanding. Technology is neutral depending
on application with the capacity to expand teaching or invade learning, reshaping classroom
sociology continually redefining educator and student roles. Instead of generalizing media like
PowerPoint or OneNote to be good or bad, integration must balance pros and cons within social
context. Incorporating Kahoot and Plickers enable active participation, leveraging technology
inquiry shifts teachers from experts to guides, with digital media presenting identity via text
forming internet communities. Educational cautions include opportunity costs of time and
physicality, with technical literacy replacing writing, reading and mathematical ability. Instead of
silencing technology, digital media can be redirected creatively to provide equitable access
Introduction
Sociological effectiveness of digital media in education depends not merely on what but
how technology is incorporated. Social platforms like Facebook, Twitter and Snapchat have
Teachertube and Wikispaces are generally adapted from social tools, while having similar
lifestyles from being always online result in slower integration within pedagogy. Digital
technology and internet media have changed how people report and consume information:
1
Running head: SOCIOLOGICAL IMPACT OF DIGITAL MEDIA IN SCIENCE EDUCATION
Expensive landlines are replaced by mobile plans and cable television is replaced by Netflix
demand; increasingly convenient smart devices enable synchronous interaction with searchable
knowledge.
Incorporating technology however does not automatically translate into good teaching.
Although multimedia like Wikipedia, Youtube and TEDtalks connect interdisciplinary expertise,
public content often lacks peer review impacting credibility. Evaluating reliability of sources
becomes pertinent curriculum, though availability of resources does not mean tools necessarily
should be used for education. Technology constrains perception and limits representation
(Mishra & Koehler, 2006), many with specific imperatives repurposed from the business world.
Pedagogy therefore must contextualize digital media towards learning outcomes, giving personal
relevance and immersive experience. Without reflection of social context, technology intended
as supplement can ultimately become substitute, fragmenting content for format (Tufte, 2003).
learners as receivers without engagement (Lundberg, 1993). Different modalities via text, audio
and video historically favoured print media given publication scrutiny, as compared to digital
fluidity with none claiming responsibility for online discourse. Even if government corporations
desired greater accountability, tracking sheer data volume becomes overwhelming. Instead of
content driving pedagogy, technology inevitably advances driving both content and pedagogy
(Mishra & Koehler, 2006), requiring corresponding educational shifts. Possible losses for
Technology within the SAMR model ("Introduction to the SAMR Model", 2016) can be
2
Running head: SOCIOLOGICAL IMPACT OF DIGITAL MEDIA IN SCIENCE EDUCATION
Newer tools accomplish similar tasks as older media, incorporating functionalities that promote
instruction with instant feedback. Adams (2012) presents technology as teacher with digital
media re-schooling everyday life. Even chalk albeit not digital, extends capacity associating
meaning to gestures as the ‘cyborgian hand’ integrates mechanical with organic. While
technology is neutral pending application, digital media can serve as an expansion that integrates
Other researchers emphasize how differing roles impact sociological relationships with
learners. Teachers are commonly viewed as dictators, the sages on stage as knowledge experts
(Godsey, 2015). Educators package learning objectives like salespeople design infomercial
pitches, programming students as uncritical consumers (Tufte, 2003). Learning thus involves
Teacher presence undoubtedly affects student performance, establishing proximity that not only
refocuses attention but limits free expression (Wassermann, 1994). Both educators and students
alike use digital media for instruction, shifting 21st century roles towards facilitators mutually
Godsey (2015) questions, “When kids can get their lessons from the Internet, what’s left
for classroom instructors to do?” Although multimedia provides seemingly endless information,
access can never be substituted for internalization. Wisdom differs from knowledge in applying
learning to novel situations, manipulating variables for optimal solutions. Both online and print
media are fallible, though digital material evolves quickly resulting in higher likelihood of
misinformation. Even search engines carry political implications, returning articles corporations
3
Running head: SOCIOLOGICAL IMPACT OF DIGITAL MEDIA IN SCIENCE EDUCATION
prioritize given inherent biases. Foundational background and network etiquette are pertinent for
navigating digital media not as a sea of knowledge, but rather alive information (Davis, 1993).
Adams (2008) describes continual tension between pedagogy and technology, with
human aspects emphasizing spontaneity and mystery versus machine elements stressing rigidity
and mechanization. Instead of generalizing digital media as either good or bad, integration must
Microsoft Powerpoint continues to be the norm for marketplace presentations given user
friendliness and professional appeal. Slideshows designed using various templates, animations
and transitions are ideal for Science classrooms, providing audio-visual recordings for sharing.
For the IB Group 4 Project, integrative groups researched areas reporting water quality issues,
creating slideshows to discuss probable methods for purification within specific budgets. The
real world implications sustained interest, where even introverted learners actively contributed
benefiting from interactions. With timing set to advance slides every 20 seconds, groups needed
concise design along with sufficient rehearsal. Some of course interpreted timing as merely
having to speak faster, though having structural consistency allowed for continuity and equitable
assessment. Tufte (2003), in contrast with the article entitled ‘PowerPoint Is Evil’, discusses how
the rectangular design with bullet points and hierarchal lists “routinely disrupts, dominates, and
trivializes content”. While key points are preferred over text boxes, predetermined slides follow
Microsoft introduced OneNote software to its Office suite given increasing prevalence of
touchscreen media. OneNote provides freeform interaction with drawing tools, automatically
sensing transitions between inking and typing, selecting and panning. Although students are
4
Running head: SOCIOLOGICAL IMPACT OF DIGITAL MEDIA IN SCIENCE EDUCATION
organize learning into searchable pages and digital sections. Teaching notes synced onto cloud
servers can be viewed and edited in real time from anywhere in the world. Otherwise, having to
periodically upload and download can become a management nightmare. Current revisions to
provincial curriculum highlight personalized inquiry over prescribed outcome, whose guiding
principle is to develop student curiosity based on classroom sociology. One Science 10 block
might look different from another in terms of approach or even content, evaluating learning of
big ideas using the landing pad assessment model. Teaching with OneNote provides flexibility to
however when misinterpreted as a glorified overhead, suffers the same glow hiding teachers and
Effective approaches for educational technology consider how digital media can be
redirected to improve performance using already-present technology (Hlynka & Jacobsen, 2009).
Modern pedagogy creates opportunities to move students from passive consumption to active
contribution. Case study method, for example, presents complex problems with no perfect
resolutions, engaging learners through joint inquiry. Teachers guide students from the comforts
of certainty to accept some degrees of ambiguity (Johnson et al., 2013), exercising discretion
refraining from bias and judgment. In this manner, both educators and students participate with
Digital media can offer novel resources to organize learning environments. Using Kahoot
games transform already-present smartphones into clickers, enabling synchronous interaction for
multiple response. Using Plicker cards with anonymous shapes provide real time interaction,
5
Running head: SOCIOLOGICAL IMPACT OF DIGITAL MEDIA IN SCIENCE EDUCATION
easily scanning that accommodates changes in answer. Using PHET simulations allow
visualization of Science concepts through playing with variables. Students differing in home-
computer access can research on smartphones replacing mobile iPad carts. The LilyPad Arduino
(Buechley, Eisenberg, Catchen, & Crockett, 2008) is another successful example of redirecting
social infrastructure with digital media. Buechley et al. creatively incorporated electronics
engineering with fashion accessories, improving gendered representations and seeding delight as
own spaces. Desks conventionally pointed frontward reinforce perceptions of teachers as experts
limiting engagement. While risking stage presence grouping into pods, learners face one another
exploring together as educators circulate to facilitate understanding. Rather than feeling anxious
of being called, reaching group consensus allows students to alternate reporting back.
Zhao and Frank (2003) discuss incompatible structures with schools often leaving
within learning commons, computer labs are frequently occupied for regular instruction outside
information technology. Redirecting access through distributing labs can help, though short
period lengths continue to pressure maintaining existing practice, where only items requiring
little change are experimented with greater frequency. Emerging technologies often demand
integration additionally depends on human values biased toward self-interest, limiting choice
colleagues, whose evolving nature suggests possible unreliability and time investment.
6
Running head: SOCIOLOGICAL IMPACT OF DIGITAL MEDIA IN SCIENCE EDUCATION
Lapowsky (2015) further asserts how “schools aren’t good at making changes or
measuring the effects of those changes,” in support of AltSchools that approach learning through
independent projects over direct instruction. To effectively compare digital media in education,
differences between public and private sectors require due consideration, let alone well-funded
start-ups. Since technology abundance does not guarantee superior quality, teachers should
maximize already-present devices before investing with newer resources. Regular cost-benefit
analyses must evaluate technology based on usage and impact, considering satisfaction and
Social networks shape technology innovation with goals of perfect exchange and ultimate
mobility (Haraway, 1985/1990). Educators must continually reflect whether digital media are
beneficial or detrimental to learning within teaching context. Rosen et al. (2014) describe
‘technococoons’ where mobile devices invade bedrooms causing sleep deprivation and
text capable of being edited, reforming student identity as multiple and decentered through
autonomous shared profiles (Turkle, 2004). Conveniences of wearable technology impinge upon
privacy changing perception realizing modern Orwellian fears. Although the internet redefines
community through (a)synchronous connection, Turkle (2012) discusses how being alone
together can never substitute for physical distance and sustained conversation.
Digital media embodies novel social relations with students being regarded less as
knowledge objects but more as holistic systems, redefining working classes with technical
literacy (Haraway, 1985/1990). Language provides unmistakable benefits though word choice
7
Running head: SOCIOLOGICAL IMPACT OF DIGITAL MEDIA IN SCIENCE EDUCATION
limits thought and expression, which parallels Davis’ (1993) assertion of language as virus and
mistakes suggesting possible alternatives; Twitter restricts posts to 140 character tweets,
Technology as well blends professional and private lives, redefining work hours
responding emails and maintaining websites. Educators conducting flipped classrooms spend
countless time as upfront investment, where direct instruction occurs through asynchronous
videos facilitating practice during school. Students having to spend regular evenings over digital
media assume home internet access, along with independent ownership of learning. Pitman
(2008) found although technology presents broader ranges of life experience, (un)selected
emphasizing the importance of developing appropriate filters. Opportunity costs for what
students are not doing when interacting over digital media include reduced exercise, in some
Online Courses toward democratizing education facing cultural barriers that stem from Western
assumptions of generic learners (Rivard, 2013). Technology widens the socioeconomic gap,
technology need to balance affordability of technology. While teachers cannot address individual
8
Running head: SOCIOLOGICAL IMPACT OF DIGITAL MEDIA IN SCIENCE EDUCATION
Conclusion
Relationships with digital media emerge over time from hopeful enthusiasm to critical
resistance (Petrina, 2015). Being designed for specific purposes, not all technology is suitable for
education with certain knowledge deemed vanity, necessitating thoughtful examination within
social context. Effective teachers balance technology, pedagogy and content knowledge in
dynamic equilibrium, moving from what to how despite fear of change and lack of support
(Mishra & Koehler, 2006). Instead of silencing technology, media can be creatively transformed
within instruction and evaluation to redirect student passivity into collaborative learning and
which has always been taken for granted, reflecting critically how as we inhabit tools, media too
inhabits us. As Zhao and Frank (2003) describe, multimedia should no longer be perceived as
revolution, but as something that for better or worse inevitably evolves together with learning.
Digital media not only expand teaching, but simultaneously invade classroom sociology,
continually reforming educator and learner roles thereby reorienting effective pedagogy.
References
Adams, C. (2008). The poetics of PowerPoint. Explorations in Media Ecology, 7(4), 283–289.
Adams, C. (2012). Technology as teacher: Digital media and the re-schooling of everyday
Buechley, L., Eisenberg, M., Catchen, J., & Crockett, A. (2008). The LilyPad Arduino: Using
9
Running head: SOCIOLOGICAL IMPACT OF DIGITAL MEDIA IN SCIENCE EDUCATION
factors in computing systems (pp. 423-432), Florence, Italy, 5-10 April. Library Portal
C. C. Lundberg. (1993). A framework for student case preparation. Case Research Journal, 2,
132-144.
Davis, E. (1993). Techgnosis: Magic, memory, and the angels of information. South Atlantic
Godsey, M. (2015, March 25). The deconstruction of the K-12 teacher. The Atlantic.
the new AECT definition of the field. Canadian Journal of Learning and Technology,
35(2).
Johnson, J. F., Bagdasarov, Z., Connelly, S., Harkrider, L. Devenport, L. D. Mumford, M. D. &
Thiel, C. E. (2013). Case-based ethics education: The impact of cause complexity and
Lapowsky, I. (2015, May 4). Inside the school Silicon Valley thinks will save education. Wired.
108(6), 1017-1054.
10
Running head: SOCIOLOGICAL IMPACT OF DIGITAL MEDIA IN SCIENCE EDUCATION
Stables (Eds.), Critique in design and technology education (pp. 1-6). Dordrecht, The
Netherlands: Springer.
Pitman, S. (2008). The impact of media technologies on child development and wellbeing.
OZChild, http://www.ozchild.org.au/userfiles/docs/ozchild/research-
papers/ImpactOfElectronicMedia.pdf
Rosen, L.D., Lim, A.F., Felt, J., Carrier, L.M., Cheever, N.A., Lara-Ruiz, J.M., Mendoza, J.S. &
Rokkum, J. (2014). Media and technology use predicts ill-being among children, preteens
and teenagers independent of the negative health impacts of exercise and eating habits.
Rivard, R. (2013, April 25). The world is not flat. Inside Higher Ed,
http://www.insidehighered.com/news/2013/04/25/moocs-may-eye-world-market-does-
world-want-them.
21(1), 16-30.
Turkle, S. (2012, April 21). The flight from conversation. New York Times,
http://www.nytimes.com/2012/04/22/opinion/sunday/the-flight-from-
conversation.html?pagewanted=all&_r=0
Wassermann, S. (1994). Using cases to study teaching. Phi Delta Kappan, 75(8), 602-604, 606-
608, 610-611.
Zhao, Y. & Frank, K. (2003). Factors affecting technology uses in schools: An ecological
11