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GUNZ 1,0,0,290 launched.

build (Apr 17 2018 21:53:44)


Log time (07/30/18 19:49:44)
CPU ID = GenuineIntel ( family = 774 , model = 13 , stepping = 4 ) @ 1995 MHz
Display Device = Intel(R) HD Graphics 5500 ( vendor=8086 device=1616
subsys=80bb103c revision=9 )
Display Driver Version = 10.18.0015.4274
Windows = 6.2 Build 9200 , (2097151KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (KOR), Language : (KOR)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0012) - SUCCESS
Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
Load XML from memory : system/messages.xml(0x0012) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 1061.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Release Date : Apr 17 2018
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Controlador primario de sonido): Hardware Mixing Not Supported
1(Altavoz/Auricular (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Altavoz/Auricular (EPSON Projector UD Audio Device)): Hardware Mixing Not
Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 2.177000

sound engine create.


Load XML from memory : system/tips.xml(0x0012)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 3.849000
warning : bitmap gametype_infected.tga not found.
warning : bitmap gametype_gungame.tga not found.
warning : bitmap gametype_spy.tga not found.
warning : bitmap logo.png not found.
warning : bitmap logo2.png not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap framepaneltab1.png not found.
warning : bitmap market2 not found.
warning : bitmap market2_hover not found.
warning : bitmap market2_hover not found.
warning : bitmap framepaneltab1.png not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
IDLResource Loading Success!!
IDL resources : 0.383000
start InitInterface option
Number of Display mode : 26
Number of Display mode : 26
end of InitInterface option ok
Init maps : no Current ChannelRule
----------> in zip ( Interface/default/combat/ctf_splash.elu ) file not found!!
Screen Effect Manager Create : 0.429000
Screen effect manager create success.
sfx/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 �� ���
sfx/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 �� ���
sfx/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 �� ���
sfx/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 �� ���
sfx/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 �� ���
sfx/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 �� ���
sfx/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 �� ���
sfx/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 �� ���
sfx/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 �� ���
sfx/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 �� ���
sfx/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 �� ���
sfx/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 �� ���
sfx/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 �� ���
sfx/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 �� ���
sfx/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 �� ���
sfx/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 �� ���
sfx/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 �� ���
sfx/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 �� ���
sfx/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 �� ���
sfx/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 �� ���
sfx/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 �� ���
Effect manager create success.
Client create success.
game interface create success.

-------------------> GameInterface Create : 5.658000

model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point ->


physique 3 �� ���
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique
3 �� ���
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point ->
physique 3 �� ���
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique
3 �� ���
model/man/failure.elu mesh eq_legs_failure node 2 face 0 point -> physique 3 �� ���
model/man/failure.elu mesh eq_chest_failure node 1 face 1 point -> physique 3 �� ���
model/man/ConejoM/rabbit.elu mesh eq_chest_MrRabbit node 30 face 1 point ->
physique 3 �� ���
Point Number is larger than defined max vertex ..
Point Number is larger than defined max vertex ..
Point Number is larger than defined max vertex ..
model/man/momicelest/man-parts_mumicelest.elu mesh eq_chest_mumic node 18 face 0
point -> physique 3 �� ���
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1
point -> physique 3 �� ���
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point ->
physique 3 �� ���
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point
-> physique 3 �� ���
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point ->
physique 3 �� ���
model/woman/BMJDarkWomen.elu mesh eq_chest_BMJDarkWomen node 0 face 1 point ->
physique 3 �� ���
model/woman/BMJLightWomen.elu mesh eq_chest_BMJLightWomen node 0 face 1 point ->
physique 3 �� ���
model/woman/ConejoF/women_rabbit.elu mesh eq_chest_MrRabbitW node 30 face 1 point
-> physique 3 �� ���
Point Number is larger than defined max vertex ..
Point Number is larger than defined max vertex ..
Point Number is larger than defined max vertex ..
model/woman/divineAngel.elu mesh eq_head_divine node 1205 face 0 point -> physique
3 �� ���
model/woman/Gm_Women.elu mesh eq_chest_gmWomen node 96 face 1 point -> physique 3
�� ���
model/woman/Gm_Women.elu mesh eq_legs_gmWomen node 233 face 0 point -> physique 3
�� ���
model/woman/women_sadness.elu mesh eq_head_sadness node 8 face 1 point -> physique
3 �� ���
Load character.xml success,

-------------------> Character Loading : 19.091000

-------------------> WeaponMesh Loading : 7.647000

Load weapon.xml success.

-------------------> Worlditem Loading : 0.135000

Load zitem info success.


Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success

-------------------> ETC .. : 1.430000

BspObject open : begin Interface/login/login.rs


RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 5
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
Reset Device
Video memory 1061.500000
shader initialize successful : 1
main : OnCreate() done
Reset Device
Video memory 1061.500000
shader initialize successful : 1
devices Restored.
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Verse (56 65 72 73 65 ) (len = 5)
Reset Device
Video memory 1061.500000
shader initialize successful : 1
devices Restored.
StageCreated
StageCreated
Fail to create Bitmap for Initial loading
Fail to create Bitmap for Initial loading
CastStageBridgePeer ȣ�� in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/SkillMapV3/SkillMapV3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
ZAddons::Francesco::AdjustableFOV : applying current FOV of 75.000000
---------------------------------setBuffer
game created ( 19:52:12 )
Reset Device
------------------------ReleaseBuffer
Video memory 1061.500000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Create character : Name=Verse Level=4
Connect to Agent by UDP (207.180.192.58:5100)
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (207.180.192.58:5100)
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
Reset Device
------------------------ReleaseBuffer
Video memory 1061.500000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Jump bug Activity
Jump bug Activity
Connect to Agent by UDP (207.180.192.58:5100)
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
Reset Device
------------------------ReleaseBuffer
Video memory 1061.500000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Reset Device
------------------------ReleaseBuffer
Video memory 1061.500000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP (207.180.192.58:5100)
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 19:59:34 )
game interface destroy finished
StageCreated
StageCreated
StageCreated
StageCreated
Fail to create Bitmap for Initial loading
Fail to create Bitmap for Initial loading
CastStageBridgePeer ȣ�� in Zgame::Create
game create begin , type = 5
BspObject open : begin maps/SkillMapV2/SkillMapV2.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
ZAddons::Francesco::AdjustableFOV : applying current FOV of 75.000000
---------------------------------setBuffer
game created ( 20:10:09 )
Create character : Name=Verse Level=4
Reset Device
------------------------ReleaseBuffer
Video memory 1061.500000
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
Connect to Agent by UDP (207.180.192.58:5100)
Connect to Agent by UDP (207.180.192.58:5100)
Connect to Agent by UDP (207.180.192.58:5100)
Connect to Agent by UDP (207.180.192.58:5100)
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (207.180.192.58:5100)
Connect to Agent by UDP (207.180.192.58:5100)
Connect to Agent by UDP (207.180.192.58:5100)
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
TUNNELING_UDP_ALLOWED
Crash ( 20:10:48 )
Build Apr 11 2018 17:15:55

dwTotalMemKB = 4107276 KB
dwAvailMemKB = 975304 KB
dwVirtualMemKB = 2097024 KB

[Exception]
Address : 0146cd74
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000

[Context]
GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
EDI: 00000000 ESI: 0ad95f70 EBX: 5bf970f8 EDX: 58888550
ECX: 0000055c EAX: 00006c32 EBP: 00ef79e0 EIP: 0146cd74
CS : 00000023 Flg: 00210212 ESP: 00ef79d4 SS : 0000002b

[Stack]
51b53520 00ef820c 0000055c 00ef820c 0158c33b f896c7f6 017b0b53 00ef7a0c
01808e28 00000000 0000000f 0b01fd00 00ef7cfe 2062a450 00ef7bf2 00000000
0000000f f8963fd2 00ef7df0 017efa30 ffffffff 00000000 00000398 00ef7cec
ffcdcdcd 00ef7dfc 014bd8b3 00000000 00000353 00000000 014bd8ca 00000000
00000353 00000000 00000390 00000000 00000398 00000000 00000005 00f349f0
018f7f78 018f7f78 018f7f78 00000007 ffffffff 00ef7bec 00f349f0 00001537
05c3bfc4 018f7f78 00000064 2e0b714e 05c3b934 0a918fd2 00f349f0 00000000
c4aaa000 00000002 00ef7bec 00000000 00ef7bec 00000001 c6acd600 0000c35f
00000004 43f7eaf8 018f7f78 43f7eaf0 00000004 0000000a 00000007 0000000a
0acb0838 00000000 00ef7bec ffffffff c4520000 00ef7bec 017bf951 00ef7bec
00aa48c8 0181063c 0000008c 05bbac10 00f24310 00000006 00000000 00000000
000000f4 46746000 00000000 45a7c000 0180bba4 00000061 d90000ff 00000000
00000000 00ef7cf7 00ef7cf3 00000000 01682800 ffffffff bf800000 00ef7bf1
00ef7de8 43f80000 00000000 00000390 00000000 00004570 1dda00f0 00000061
00000000 00000353 0181063c 00000000 00000353 1907e2c8 00000000 00000353
6f666e49 696d0033 356e6f63 c4890000 00000000 00000399 c51a1000 00000000

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