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REAL NAME: STREET NAME: METATYPE:

STREET CRED: NOTORIETY: PUBLIC AWARENESS:

EARNED KARMA: CURRENT KARMA:

ATTRIBUTES

BODY: WILLPOWER: PHYSICAL INITIATIVE: +

AGILITY: LOGIC: ESSENCE:

REACTION: INTUITION: MAGIC / RESONANCE:

STRENGTH: CHARISMA: EDGE: CURRENT:

PHYSICAL LIMIT: MENTAL LIMIT: SOCIAL LIMIT: RECOIL COMPENSATION:

ACTIVE SKILLS KNOWLEDGE SKILLS


SKILL RTG ATT SKILL RTG ATT SKILL RTG ATT

NUYEN CONDITION
STUN PHYSICAL OVERFLOW

MAX

-1 -1

-2 -2

-3 -3
CURRENT

-4 -4

FIFTH EDITION -5 -5

CHARACTER SHEET
VITAL STATS
NAME

AGE METATYPE

HEIGHT WEIGHT

HAIR EYES

PHYSICAL LIMITS
WALKING RATE

RUNNING RATE

SWIMMING RATE

LIFT WITHOUT TEST

OVERHEAD LIFT W/O TEST

BACKGROUND

QUALITIES

LANGUAGES GEAR
LANGUAGE RATING
VITAL STATS INITIATION
NAME GRADE

AGE METATYPE METAMAGIC PG METAMAGIC PG

HEIGHT WEIGHT

HAIR EYES

PHYSICAL LIMITS
WALKING RATE ADEPT POWERS
RUNNING RATE MAGIC ATTRIBUTE POINTS REMAINING

SWIMMING RATE

LIFT WITHOUT TEST


POWER RATING PG
OVERHEAD LIFT W/O TEST

BACKGROUND

QUALITIES

LANGUAGES GEAR
LANGUAGE RATING
WEAPONS
WEAPON POOL ACC DV AP RC MODES RANGE AMMO CONCEAL

CARRIED AMMO AMMO STOCKPILE


TYPE DMG AP QTY TYPE DMG AP QTY

ARMOR CONTACTS
E TYPE RATING CONCEAL NAME TYPE LOYALTY CONNECTIONS

COMMLINK VEHICLES

RATING DATA PROCESSING FIREWALL VEHICLE HANDLING ACCEL SPEED

SLAVED DEVICES
PILOT BODY ARMOR SENSOR SEATS

VEHICLE HANDLING ACCEL SPEED

PILOT BODY ARMOR SENSOR SEATS

IDENTITIES
NAME SIN? LIFESTYLE LICENSES/CONTRACTS MONEY
TRADITION INITIATION
NAME: GRADE

COMBAT: METAMAGIC PG METAMAGIC PG

DETECTION:

HEALTH:

ILLUSION:

MANIPULATION:
ASTRAL COMBAT
DRAIN: WILLPOWER + = DRAIN POOL
MENTAL ATT. ASTRAL ATT. DAMAGE
(CHARISMA)
CHARISMA STRENGTH

INTUITION REACTION

MENTOR SPIRIT: LOGIC AGILITY


ASTRAL INIT.
MODIFIERS: WILLPOWER BODY (INTUITION * 2)

ASTRAL LIMIT: +3D6


ASTRAL COMBAT SKILL

FOCI BOUND SPIRITS


TYPE FORCE MAX BONDED TYPE FORCE SERVICES
(MAGIC)

MAX FORCE
(MAGIC x 5)

SPELLS
NAME TYPE RANGE DMG DURATION DRAIN PAGE
CYBERDECK MATRIX ACTIONS (PG 238)
BRUTE FORCE (COMPLEX)
MODEL RATING CYBERCOMBAT + LOGIC (ATTACK) vs. WILLPOWER + FIREWALL

ARRAY PROGRAMS CHANGE ICON (OWNER; SIMPLE)

CHECK OVERWATCH SCORE (SIMPLE)


DATA PROCESSING FIREWALL ELECTRONIC WARFARE + LOGIC (SLEAZE) vs. 6 DICE

ATTACK SLEAZE CONTROL DEVICE (VARIED MARKS; VARIABLE)


[AS ACTION] (DATA PROCESSING) vs. [AS ACTION] OR
ELEC. WARFARE + INTUITION (SLEAZE) vs. INTUITION + FIREWALL
MATRIX CONDITION MONITOR CRACK FILE (1 MARK; COMPLEX)
HACKING + LOGIC (ATTACK) vs. PROTECTION RATING x 2

CRASH PROGRAM (1 MARK; COMPLEX)


CYBERCOMBAT + LOGIC (ATTACK) vs. INTUITION + FIREWALL

INITIATIVE DATA SPIKE (COMPLEX)


CYBERCOMBAT + LOGIC (ATTACK) vs. INTUITION + FIREWALL
AUGMENTED REALITY DISARM DATA BOMB (COMPLEX)
SOFTWARE + INTUITION FIREWALL) vs. DATA BOMB RATING x 2
COLD-SIM VIRTUAL REALITY
EDIT FILE (1 MARK; COMPLEX)
HOT-SIM VIRTUAL REALITY COMPUTER + LOGIC (DATA PROCESSING) vs. INTUITION + FIREWALL

ENTER/EXIT HOST (1 MARK; COMPLEX)

PROGRAMS ERASE MARK (SPECIAL; COMPLEX)


COMPUTER + LOGIC (ATTACK) vs. WILLPOWER + FIREWALL
PROGRAM DESCRIPTION
FORMAT DEVICE (3 MARKS; COMPLEX)
COMPUTER + LOGIC (SLEAZE) vs. WILLPOWER + FIREWALL

FULL MATRIX DEFENSE (INTERRUPT; -10 INITIATIVE, +WILLPOWER TO DEF)

GRID HOP (COMPLEX)

HACK ON THE FLY (COMPLEX)


HACKING + LOGIC (SLEAZE) vs. INTUITION + FIREWALL

HIDE (COMPLEX)
ELEC. WARFARE + INTUITION (SLEAZE) vs. INTUITION + DATA PROC

INVITE MARK (OWNER; SIMPLE)

JACK OUT (OWNER; SIMPLE)


HARDWARE + WILLPOWER (FIREWALL) vs. LOGIC + ATTACK

JAM SIGNALS (OWNER; COMPLEX)


ELECTRONIC WARFARE + LOGIC (ATTACK)

JUMP INTO RIGGED DEVICE (3 MARKS; COMPLEX)


ELEC WARFARE + LOGIC (DATA PROC) vs. WILLPOWER + FIREWALL

MATRIX PERCEPTION (COMPLEX)


COMPUTER + INTUITION (DATA PROC) vs. LOGIC + SLEAZE

MATRIX SEARCH (SPECIAL)


COMPUTER + INTUITION (DATA PROCESSING)

REBOOT DEVICE (3 MARKS; COMPLEX)


COMPUTER + LOGIC (DATA PROC) vs. WILLPOWER + FIREWALL

SEND MESSAGE (0 OR 1 MARK; SIMPLE)

SET DATA BOMB (1 MARK; COMPLEX)


SOFTWARE + LOGIC (SLEAZE) vs. DEVICE RATING x 2

SNOOP (1 MARK; COMPLEX)


ELEC WARFARE + INTUITION (SLEAZE) vs. LOGIC + FIREWALL

SPOOF COMMAND (1 MARK ON DEVICE OWNER; COMPLEX)


HACKING + INTUITION (SLEAZE) vs. LOGIC + FIREWALL

SWITCH INTERFACE MODE (OWNER; SIMPLE)

TRACE ICON (2 MARKS; COMPLEX)


COMPUTER + INTUITION (DATA PROC) vs. WILLPOWER + SLEAZE
AGENTS
NAME RATING NOTES
LIVING PERSONA MATRIX ACTIONS (PG 238)
BRUTE FORCE (COMPLEX)
RATING CYBERCOMBAT + LOGIC (ATTACK) vs. WILLPOWER + FIREWALL

DATA PROCESSING FIREWALL CHANGE ICON (OWNER; SIMPLE)

CHECK OVERWATCH SCORE (SIMPLE)


ATTACK SLEAZE ELECTRONIC WARFARE + LOGIC (SLEAZE) vs. 6 DICE

CONTROL DEVICE (VARIED MARKS; VARIABLE)


INITIATIVE [AS ACTION] (DATA PROCESSING) vs. [AS ACTION] OR
ELEC. WARFARE + INTUITION (SLEAZE) vs. INTUITION + FIREWALL
AUGMENTED REALITY
CRACK FILE (1 MARK; COMPLEX)
HACKING + LOGIC (ATTACK) vs. PROTECTION RATING x 2
VIRTUAL REALITY
CRASH PROGRAM (1 MARK; COMPLEX)
CYBERCOMBAT + LOGIC (ATTACK) vs. INTUITION + FIREWALL
STREAM / PARAGON
DATA SPIKE (COMPLEX)
CYBERCOMBAT + LOGIC (ATTACK) vs. INTUITION + FIREWALL
NAME:
DISARM DATA BOMB (COMPLEX)
ALLOWED SPRITES: SOFTWARE + INTUITION FIREWALL) vs. DATA BOMB RATING x 2

EDIT FILE (1 MARK; COMPLEX)


COMPUTER + LOGIC (DATA PROCESSING) vs. INTUITION + FIREWALL

FADING: RESONANCE + = FADING POOL ENTER/EXIT HOST (1 MARK; COMPLEX)

ERASE MARK (SPECIAL; COMPLEX)


COMPUTER + LOGIC (ATTACK) vs. WILLPOWER + FIREWALL

ERASE MATRIX SIGNATURE (COMPLEX)


COMPUTER + RESONANCE (ATTACK) vs. SIGNATURE RATING X 2

FORMAT DEVICE (3 MARKS; COMPLEX)


PARAGON: COMPUTER + LOGIC (SLEAZE) vs. WILLPOWER + FIREWALL

ADVANTAGES: FULL MATRIX DEFENSE (INTERRUPT; -10 INITIATIVE, +WILLPOWER TO DEF)

GRID HOP (COMPLEX)

HACK ON THE FLY (COMPLEX)


DISADVANTAGES: HACKING + LOGIC (SLEAZE) vs. INTUITION + FIREWALL

HIDE (COMPLEX)
ELEC. WARFARE + INTUITION (SLEAZE) vs. INTUITION + DATA PROC

INVITE MARK (OWNER; SIMPLE)


COMPLEX FORMS
JACK OUT (OWNER; SIMPLE)
NAME TARGET DURATION DRAIN PAGE HARDWARE + WILLPOWER (FIREWALL) vs. LOGIC + ATTACK

JAM SIGNALS (OWNER; COMPLEX)


ELECTRONIC WARFARE + LOGIC (ATTACK)

JUMP INTO RIGGED DEVICE (3 MARKS; COMPLEX)


ELEC WARFARE + LOGIC (DATA PROC) vs. WILLPOWER + FIREWALL

MATRIX PERCEPTION (COMPLEX)


COMPUTER + INTUITION + 2 (DATA PROC) vs. LOGIC + SLEAZE

MATRIX SEARCH (SPECIAL)


COMPUTER + INTUITION (DATA PROCESSING)

REBOOT DEVICE (3 MARKS; COMPLEX)


COMPUTER + LOGIC (DATA PROC) vs. WILLPOWER + FIREWALL

SEND MESSAGE (0 OR 1 MARK; SIMPLE)

SET DATA BOMB (1 MARK; COMPLEX)


SPRITES SOFTWARE + LOGIC (SLEAZE) vs. DEVICE RATING x 2

SNOOP (1 MARK; COMPLEX)


NAME TYPE LEVEL TASKS
ELEC WARFARE + INTUITION (SLEAZE) vs. LOGIC + FIREWALL

SPOOF COMMAND (1 MARK ON DEVICE OWNER; COMPLEX)


HACKING + INTUITION (SLEAZE) vs. LOGIC + FIREWALL

SWITCH INTERFACE MODE (OWNER; SIMPLE)

TRACE ICON (2 MARKS; COMPLEX)


COMPUTER + INTUITION (DATA PROC) vs. WILLPOWER + SLEAZE

SUBMERSION
SUBMERSION ECHO PG ECHO PG ECHO PG
GRADE
RIGGING CONTROL CONSOLE / CONTROL RIG RIGGING SKILLS
MODEL RATING
ELECRONIC WARFARE
DATA PROCESSING FIREWALL GUNNERY
NOISE REDUCTION SHARING PILOT AEROSPACE
AUTOSOFT RTG AUTOSOFT RTG PILOT AIRCRAFT

PILOT GROUND CRAFT

PILOT WALKER

PILOT WATERCRAFT

PILOT

CYBERPROGRAMS MAX RUNNING PILOT


PROGRAM DESCRIPTION
RIGGING ACTIONS (PG 238)
CHANGE ICON (OWNER; SIMPLE)

CHANGE LINKED DEVICE MODE (OWNER; FREE) p. 163

CONTROL DEVICE (VARIED MARKS; VARIABLE)


[AS ACTION] (DATA PROCESSING) vs. [AS ACTION] OR

FULL MATRIX DEFENSE (INTERRUPT; -10 INITIATIVE, +WILLPOWER TO DEF)

INVITE MARK (OWNER; SIMPLE)

JACK OUT (OWNER; SIMPLE)


HARDWARE + WILLPOWER (FIREWALL) vs. LOGIC + ATTACK

JUMP INTO RIGGED DEVICE (3 MARKS; COMPLEX)


ELEC WARFARE + LOGIC (DATA PROC) vs. WILLPOWER + FIREWALL

REBOOT DEVICE (3 MARKS; COMPLEX)


COMPUTER + LOGIC (DATA PROC) vs. WILLPOWER + FIREWALL

SEND MESSAGE (0 OR 1 MARK; SIMPLE)

SWITCH INTERFACE MODE (OWNER; SIMPLE)

CONTROL RIG RATING


CONTROL OVERRIDE

MATRIX CONDITION MONITOR HIGH RIGGER CONTROL

P
R
I REMOTE CONTROL
O
INITIATIVE R
I MANUAL CONTROL
AUGMENTED REALITY T
Y
COLD-SIM VIRTUAL REALITY
LOW AUTOPILOT
HOT-SIM VIRTUAL REALITY

SUBSCRIBED DRONES
NAME TYPE NAME TYPE
VEHICLE
TYPE HANDLING SPEED ACCEL BODY ARMOR PILOT SENSOR SEATS

WEAPON DMG ACC AP MODE LOCATION AMMUNITION

AUTOSOFT RATING PHYSICAL


CONDITION
MONITOR

-1 -2 -3 -4 -5 -6 -7 -8

MATRIX CONDITION MONITOR

VEHICLE
TYPE HANDLING SPEED ACCEL BODY ARMOR PILOT SENSOR SEATS

WEAPON DMG ACC AP MODE LOCATION AMMUNITION

AUTOSOFT RATING PHYSICAL


CONDITION
MONITOR

-1 -2 -3 -4 -5 -6 -7 -8

MATRIX CONDITION MONITOR


DRONE
TYPE HANDLING SPEED ACCEL BODY ARMOR PILOT SENSOR

WEAPON DMG ACC AP MODE LOCATION AMMUNITION

AUTOSOFT RATING PHYSICAL CONDITION MONITOR MATRIX CONDITION MONITOR

-1 -2 -3

DRONE
TYPE HANDLING SPEED ACCEL BODY ARMOR PILOT SENSOR

WEAPON DMG ACC AP MODE LOCATION AMMUNITION

AUTOSOFT RATING PHYSICAL CONDITION MONITOR MATRIX CONDITION MONITOR

-1 -2 -3

DRONE
TYPE HANDLING SPEED ACCEL BODY ARMOR PILOT SENSOR

WEAPON DMG ACC AP MODE LOCATION AMMUNITION

AUTOSOFT RATING PHYSICAL CONDITION MONITOR MATRIX CONDITION MONITOR

-1 -2 -3

DRONE
TYPE HANDLING SPEED ACCEL BODY ARMOR PILOT SENSOR SEATS

WEAPON DMG ACC AP MODE LOCATION AMMUNITION

PHYSICAL CONDITION MONITOR MATRIX CONDITION MONITOR


AUTOSOFT RATING

-1 -2 -3
HEADWARE CYBEREYES
W DEVICE RATING W DEVICE RATING

TORSO / BODYWARE SKILLSOFTS


W DEVICE RATING ACTIVESOFT RTG KNOWSOFT RTG

LEFT ARM RIGHT ARM


W DEVICE RATING W DEVICE RATING

LEFT LEG RIGHT LEG


W DEVICE RATING W DEVICE RATING
CONTACTS
NAME TYPE

CONNECTIONS LOYALTY MEMBERSHIP AREA OF INFLUENCE

DESCRIPTION MAGICAL RESOURCES MATRIX RESOURCES

NAME TYPE

CONNECTIONS LOYALTY MEMBERSHIP AREA OF INFLUENCE

DESCRIPTION MAGICAL RESOURCES MATRIX RESOURCES

NAME TYPE

CONNECTIONS LOYALTY MEMBERSHIP AREA OF INFLUENCE

DESCRIPTION MAGICAL RESOURCES MATRIX RESOURCES

NAME TYPE

CONNECTIONS LOYALTY MEMBERSHIP AREA OF INFLUENCE

DESCRIPTION MAGICAL RESOURCES MATRIX RESOURCES

NAME TYPE

CONNECTIONS LOYALTY MEMBERSHIP AREA OF INFLUENCE

DESCRIPTION MAGICAL RESOURCES MATRIX RESOURCES

NAME TYPE

CONNECTIONS LOYALTY MEMBERSHIP AREA OF INFLUENCE

DESCRIPTION MAGICAL RESOURCES MATRIX RESOURCES

NAME TYPE

CONNECTIONS LOYALTY MEMBERSHIP AREA OF INFLUENCE

DESCRIPTION MAGICAL RESOURCES MATRIX RESOURCES

NAME TYPE

CONNECTIONS LOYALTY MEMBERSHIP AREA OF INFLUENCE

DESCRIPTION MAGICAL RESOURCES MATRIX RESOURCES

NAME TYPE

CONNECTIONS LOYALTY MEMBERSHIP AREA OF INFLUENCE

DESCRIPTION MAGICAL RESOURCES MATRIX RESOURCES

NAME TYPE

CONNECTIONS LOYALTY MEMBERSHIP AREA OF INFLUENCE

DESCRIPTION MAGICAL RESOURCES MATRIX RESOURCES

NAME TYPE

CONNECTIONS LOYALTY MEMBERSHIP AREA OF INFLUENCE

DESCRIPTION MAGICAL RESOURCES MATRIX RESOURCES


IDENTITIES
NAME LIFESTYLE ¥ PER MONTH

RATING MONEY COMFORTS SECURITY NECESSITIES

NATIONALITY ENTERTAINMENT NEIGHBORHOOD

OCCUPATION QUALITIES

PHYSICAL ATTRIBUTES LICENSES/CONTRACTS

NAME LIFESTYLE ¥ PER MONTH

RATING MONEY COMFORTS SECURITY NECESSITIES

NATIONALITY ENTERTAINMENT NEIGHBORHOOD

OCCUPATION QUALITIES

PHYSICAL ATTRIBUTES LICENSES/CONTRACTS

NAME LIFESTYLE ¥ PER MONTH

RATING MONEY COMFORTS SECURITY NECESSITIES

NATIONALITY ENTERTAINMENT NEIGHBORHOOD

OCCUPATION QUALITIES

PHYSICAL ATTRIBUTES LICENSES/CONTRACTS

NAME LIFESTYLE ¥ PER MONTH

RATING MONEY COMFORTS SECURITY NECESSITIES

NATIONALITY ENTERTAINMENT NEIGHBORHOOD

OCCUPATION QUALITIES

PHYSICAL ATTRIBUTES LICENSES/CONTRACTS

NAME LIFESTYLE ¥ PER MONTH

RATING MONEY COMFORTS SECURITY NECESSITIES

NATIONALITY ENTERTAINMENT NEIGHBORHOOD

OCCUPATION QUALITIES

PHYSICAL ATTRIBUTES LICENSES/CONTRACTS

NAME LIFESTYLE ¥ PER MONTH

RATING MONEY COMFORTS SECURITY NECESSITIES

NATIONALITY ENTERTAINMENT NEIGHBORHOOD

OCCUPATION QUALITIES

PHYSICAL ATTRIBUTES LICENSES/CONTRACTS


CHARACTER CREATION WORKSHEET
PRIORITY ALLOCATION KNOWLEDGE SKILLS
AREA VALUE ( INT + LOG ) x 2 = FREE KNOWLEDGE RANKS

A SKILL RANKS TOTAL RANKS (KARMA) FINAL


B + = + =
C + = + =
D + = + =
E + = + =

ATTRIBUTES + = + =

MIN RANKS TOTAL RANKS (KARMA) FINAL + = + =

BOD + = + = + = + =

AGI + = + = + = + =

REA + = + = TOTAL KARMA SPENT:


STR + = + =
ACTIVE SKILLS
WIL + = + =
RANKS FROM GROUP RANKS
LOG + = + = PRIORITY FROM PRIORITY

INT + = + = GROUP RANKS RANKS (KARMA) FINAL


+
CHA + = + = =

RANKS FROM TOTAL KARMA + =


PRIORITY SPENT
+ =
SPECIAL ATTRIBUTES + =
MIN RANKS TOTAL RANKS (KARMA) FINAL
SKILL TOTAL RANKS (KARMA) FINAL
EDG + = + =
+ =
MAG/ + = + =
RES + =

TOTAL RANKS TOTAL KARMA + =


FROM METATYPE SPENT
PRIORITY + =

QUALITIES + =

POSITIVE COST NEGATIVE BONUS + =

+ =

+ =

+ =

+ =

+ =
TOTAL POSITIVE TOTAL NEGATIVE
+ =
NET KARMA = BASE + NEGATIVE - POSITIVE
+ =
= + -
+ =

KARMA (PAGE 1) SPECIALTIES: +


NET - ATTRIBUTES - SPECIAL ATT - ACTIVE - KNOWLEDGE =

TOTAL KARMA SPENT:


CONTACTS GEAR
CHARISMA MONEY FROM PRIORITY ¥
FREE KARMA
X 3 = FOR CONTACTS EXTRA CASH = ¥2,000 PER KARMA

KARMA SPENT ON RESOURCES


TYPE CONNEC LOYAL TOTAL

EXTRA KARMA SPENT

SPELLS/COMPLEX FORMS
FREE FROM PRIORITY TOTAL KARMA
SPENT
MAX (MAGIC x 2 OR LOGIC)

NAME PG NAME PG

SPIRITS/SPRITES
TYPE F/L TYPE F/L

MAX AT CREATION TOTAL KARMA


(CHARISMA) SPENT

ADEPT POWERS
POWER POINTS KARMA SPENT

POWER RTG COST POWER RTG COST

KARMA (PAGE 2) LEFTOVER KARMA


CONTACTS + SPELLS/CF + SPIRITS/SPRITES + ADEPT + GEAR = KARMA (PAGE 1) - KARMA (PAGE 2) =

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