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H
ow To Mix Music is our essential guide to becoming a
music mixing professional. In this series I explain and
teach you – musicians, producers, and aspiring mixing
engineers – how to mix music. I share our years of experience and
insight on mixing and mastering, our best mixing tips, mastering
tricks and music production strategies. Covering the necessary
preparations, tools, underlying physics and insider tips and tricks to
achieve the perfect mix and master.
The first episode covers setting yourself up to become a great
engineer. We discussed monitoring, DAWs and plugins, composition,
and stem preparing.
In this third part we will cover how to improve your stereo image and
make your mix sound wider. Also, we cover how to use the essential
plugins to mix kicks and snares, the backbone of a song.
Cheatsheet: Quickly improve your Kick and Snare
Stereo image
If you are unfamiliar with this principle concept, please click the big
orange button above and download the complete PDF for free. In
these seven slides you will learn how this mixing space works, and
how it helped me and many other engineers, musicians and producers
to achieve better mixing results.
Stereo image is the difference between left and right, and mid and
side. The center of the mixing space is also known as “mid”. Left and
right are also known as “sides”.
It was only after the realization of a very simple concept that I finally
understood how a stereo image actually works.
This simple concept is that people listen to music in stereo. Two
ears: one left and one right. Two speakers: one left and one right.
Two earbuds: one left and one right.
If the left speaker emits a sound louder than the right speaker, this
sound appears to come from the left, and vice versa. If both speakers
emit a sound at the same volume, this sound appears to come from
the center.
Panning
With the panning knob you can move a sound horizontally in the
mixing space. Turn the knob to the left and the sound will appear
from the left. Turn the knob to the right and the sound will appear
from the right. Easy.
Pro Tip: Make sure that elements with low frequencies – say, all
frequencies below 100Hz – are placed in the center of the mixing
space. By keeping the sides of your mixing space clear from low
frequencies, you prevent your mix from sounding muddy.
Please note that every song is unique and each mix should be treated
accordingly. However, below we describe the universal techniques we
have found to be contributing each time to achieve a great sounding
mix.
We start by mixing the kick and the snare – the backbone of almost
any song. Let’s go!
Mixing Kicks
Placement: Kicks (or kick drums) are most often rich in low
frequencies, therefore it is natural to place the kick in the center of
the mixing space.
EQ (cut): While it heavily depends on the sound of the kick that you
want to achieve, kicks are often an important element of a song
(especially in most electronic music) and require their full frequency
range. To define its frequency range we add a high-pass filter (HPF)
at around 20Hz to 40Hz, and a low-pass filter at around 15kHz to
20kHz.
Compression: As kicks are most often rich in low frequencies, we
often compress kicks heavier than other drums. This often makes it
easier to achieve a loud master later on.
As the sub-tails of kicks often differ, you should play around with the
release time of the compressor and find what sounds best. However,
do make sure that the compressor is back to 0dB before the next kick
sound occurs.
All kicks sound different and can be in different keys, however often
the following applies: boost around 50Hz to enhance the bass of a
kick, and boost around 100Hz to enhance the punch of a kick.
Only do this if that specific kick really needs it, and if you decide to
boost, try to do this in the note frequency of the kick.
Also, I will mention reverb of the overall space. With this I mean the
reverb that we have setup as main reverb to create one (large) space
in the mix. We have covered this in part 2 of this series, and I will
elaborate further on this in the coming episodes.
Having that made clear, we rarely add reverb on a kick, we often find
this unnecessary and therefore resulting in a less clear mix.
Mixing Snares
Depending on what sound you are going for, snares generally need
their high frequencies to sound bright in the track. Therefore, we
apply a low-pass filter (LPF) at the very peak of its frequency range,
around 20kHz.
The more you compress a snare, the tighter it will sound. The less you
compress a snare, the more it will breathe. Aim for the sweet spot in
the middle.
To enhance the punch of the snare, same as with the kick, you set the
attack time of the compressor right after the attack time of the snare.
This is often somewhere in between 5 milliseconds and 20
milliseconds.
Reverb: Snares often come really to life with a bit of reverb. This
can be the earlier mentioned drum reverb, or it might sound great in
the general space reverb.
You could also choose to create a new reverb especially for the snare
to create a specific sound. Some large plate reverbs can sound great,
as do large reverbs without low frequencies.
Side Note: If you’re using samples for your kick and snare, there’s a
good chance they’re already pretty compressed. Be sure to take this
into account when compressing these drums. Trust your ears! If
something is sounding over-compressed, turn that compression down.
Still having trouble with your kick and snare? Check out my free Kick
& Snare cheat sheet. Here I outline easy solutions to over 15 problems
that occur when mixing kicks and snares. Make your kick’s and
snares sound rounder, brighter and more powerful. Grab my cheat
sheet here:
Note Frequencies
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