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[0] mess=REactiveapp=0

[0] wininit ok
[0] progpath: C:/Program Files (x86)/Masters of the World/
[0] userpath: C:/Users/pablo/Documents/Masters of the World/
[0] Game name: MOW 2013 ENGLISH DL /M=8000
[0] REG Version: 5.14.0.0
[0] EXE Version: 0.0.0.0
[0] Date: 2018/8/3 6:16:52
[0] GEOL Interface (Wed Mar 6 16:59:42 2013), build (Apr 30 2013 14:38:47)
[0] OS version: 6.2 -64b (USER)
[0] VRAM rate=317276074 size=13210710
[0] Myalloc: block=300 Mb
[0] Myalloc: block=300 Mb
[0] Myalloc: block=300 Mb
[0] Myalloc: block=300 Mb
[0] Myalloc: Total (Mb) = 1200 / Nb blocks = 4
[0] Physic ram (Mb) = 6036
[0] init screen...
[0] init display settings...
[0] Screenres: 1366x768 c=
[0] init display settings done
[0] init white bitmap...
[0] init white bitmap done
[0] init video3d card...
[0] --- OpenGL Info
[0] Renderer: GeForce GT 820M/PCIe/SSE2 / OV:4.6.0 NVIDIA 390.77 / SV:4.60 NVIDIA
[0] Max combined textures supported = 192
[0] Max textures supported = 32
[0] Max textures size = 16384
[0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0] Fragment Shader : max uniform components = 4096
[0] Texture compression formats: 51
[0] Texture compression 1: 83f2
[0] Texture compression 2: 83f3
[0] Texture compression 3: 8b90
[0] Texture compression 4: 8b91
[0] Texture compression 5: 8b92
[0] Texture compression 6: 8b93
[0] Texture compression 7: 8b94
[0] Texture compression 8: 8b95
[0] Texture compression 9: 8b96
[0] Texture compression 10: 8b97
[0] Texture compression 11: 8b98
[0] Texture compression 12: 8b99
[0] Texture compression 13: 9274
[0] Texture compression 14: 9275
[0] Texture compression 15: 9276
[0] Texture compression 16: 9277
[0] Texture compression 17: 9278
[0] Texture compression 18: 9279
[0] Texture compression 19: 9270
[0] Texture compression 20: 9271
[0] Texture compression 21: 9272
[0] Texture compression 22: 9273
[0] Texture compression 23: 93b0
[0] Texture compression 24: 93b1
[0] Texture compression 25: 93b2
[0] Texture compression 26: 93b3
[0] Texture compression 27: 93b4
[0] Texture compression 28: 93b5
[0] Texture compression 29: 93b6
[0] Texture compression 30: 93b7
[0] Texture compression 31: 93b8
[0] Texture compression 32: 93b9
[0] Texture compression 33: 93ba
[0] Texture compression 34: 93bb
[0] Texture compression 35: 93bc
[0] Texture compression 36: 93bd
[0] Texture compression 37: 93d0
[0] Texture compression 38: 93d1
[0] Texture compression 39: 93d2
[0] Texture compression 40: 93d3
[0] Texture compression 41: 93d4
[0] Texture compression 42: 93d5
[0] Texture compression 43: 93d6
[0] Texture compression 44: 93d7
[0] Texture compression 45: 93d8
[0] Texture compression 46: 93d9
[0] Texture compression 47: 93da
[0] Texture compression 48: 93db
[0] Texture compression 49: 93dc
[0] Texture compression 50: 93dd
[0] Texture compression 51: 12345678
[0] 3dcard: NVIDIA
[0] Vram size (Mb)= 2048 / avail= 1988
[0] ---
[0] init shaders...
[0] >>>default shader
[0] >>>fast shader
[0] >>>water shader
[0] >>>normal map shader
[0] >>>shadow volume shader
[0] Shaders initialisation done
[0] ########## setvideo=0 (L=1366 H=768 B=32 FULLSCREEN)
[0] init video3d card done
[0] ====> vrambig=1
[0] init buffers...
[0] init buffers done
[0] Directsound init ok. Buffer size=16384
[0] mxd=0
[1] inivideo done
[2] ======================== inisys completed ========================
[2] >>>>initobj: Nb=65536 Sizeof=968 Total=60 Mb
[3] >>>fin initobj=65536
[69] g_playfilm: vid/eversim.avi
[401] ds_closefilm out
[401] g_playfilm stop=1
[401] g_playfilm: vid/intro.AVI
[490] g_playfilm stop=2
[490] ds_closefilm out
[1001] bootgame
[1081] Accueil
[1085] bootgameend
[3090] _wintobmp: _winbmp11 newmodule. l=256 h=256
[3707] newgame scenar=4000
[3710] <<<<clrall>>>>
[3710] clrtex=-5
[3710] ->clrtex vram avail (mb)=1946
[3710] t_clrwintex=-5
[3710] ->clrwintex vram avail (mb)=1946
[3711] free all vtx=8
[3711] ->freevtx vram avail (mb)=1946
[4221] 3Dto2D
[4847] ds_closefilm out
[9533] ds_closefilm out
[14357] endgame1
[14378] endgame2
[14378] endgame3-a
[14378] endgame3-b
[14378] endgame4
[14379] endgame5
[14379] endgame6
[14379] endgame7
[14380] endgame8
[14380] bootgame
[14474] Accueil
[14474] bootgameend
[14476] <<<<clrall>>>>
[14476] clrtex=-5
[14477] ->clrtex vram avail (mb)=1930
[14477] t_clrwintex=-5
[14477] ->clrwintex vram avail (mb)=1930
[14477] free all vtx=1594
[14478] ->freevtx vram avail (mb)=1932
[17748] newgame scenar=4000
[17750] <<<<clrall>>>>
[17750] clrtex=-5
[17750] ->clrtex vram avail (mb)=1934
[17750] t_clrwintex=-5
[17750] ->clrwintex vram avail (mb)=1934
[17750] free all vtx=23
[17750] ->freevtx vram avail (mb)=1934
[17788] 3Dto2D
[18275] ds_closefilm out
[21163] ds_closefilm out
[25089] clrtex=-4
[25090] ->vram avail (mb)=1909
[25819] Curseur construction : On a un curseur de construction sans le builder
:Tentative de r�cup�ration effectuer
[26391] ds_closefilm out
[36062] clrtex=-4
[36063] ->vram avail (mb)=1903
[50300] ds_closefilm out
[50924] clrtex=-4
[50925] ->vram avail (mb)=1896
[66699] Curseur construction : On a un curseur de construction sans le builder
:Tentative de r�cup�ration effectuer
[78455] clrtex=-4
[78456] ->vram avail (mb)=1876
[85346] ds_closefilm out
[87337] ds_closefilm out
[93715] ds_closefilm out
[105496] clrtex=-4
[105497] ->vram avail (mb)=1882
[141946] clrtex=-4
[141947] ->vram avail (mb)=1876
[148705] Curseur construction : On a un curseur de construction sans le builder
:Tentative de r�cup�ration effectuer
[155639] clrtex=-4
[155639] ->vram avail (mb)=1884
[174083] ds_closefilm out
[183478] ds_closefilm out
[187883] ds_closefilm out
[188245] ds_closefilm out
[190243] ds_closefilm out
[195579] clrtex=-4
[195580] ->vram avail (mb)=1874
[197636] ds_closefilm out
[198520] ds_closefilm out
[200625] ds_closefilm out
[202406] clrtex=-4
[202407] ->vram avail (mb)=1874
[204396] mess=UNactiveapp
[204396] mess=UNactiveapp free ok
[204398] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[204408] mess=REactiveapp=1
[204408] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[204419] mess=UNactiveapp
[204427] mess=UNactiveapp free ok
[204427] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[204440] mess=REactiveapp=2
[204440] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[204640] mess=UNactiveapp
[204640] mess=UNactiveapp free ok
[204640] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[204689] mess=REactiveapp=3
[204689] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[206012] mess=UNactiveapp
[206012] mess=UNactiveapp free ok
[206013] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[206076] mess=REactiveapp=4
[206076] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[206141] mess=UNactiveapp
[206141] mess=UNactiveapp free ok
[206141] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[206468] mess=REactiveapp=5
[206468] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[206887] mess=UNactiveapp
[206887] mess=UNactiveapp free ok
[206888] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive

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