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TECHNOLOGICAL UNIVERSITY OF THE PHILIPPINES

TAGUIG CAMPUS
Km. 14 East Service Road, Western Bicutan, Taguig City

WISE GAME: WIRELESS INTERACTIVE SOFTWARE EDUCATIONAL GAME

Proponents: Anzel Anne I. Aguirre Jannica H. Balderama Ma. Nancy A. Cutin


Rica I. Esclada Muel Fred L. Ruiz Engr. Raymund M. Lozada

Introduction WISE Game Summary


Educational games have changed The proponents were able to construct
through the advancement of an educational electronic-tabletop
technology. With the rapid pace of game which is aims to help students to
technology, educational tools and review with a use of a system that
methodologies are needed to be incorporates the use of technology by
developed to reach the new giving questions that is related to their
generations of students. Student grade level curriculum and at the same
spends much time stimulated by digital time provide excitement by using power
media as does it in school. To engage cards that gives different twist on the
and educate this generation, game. The proponents were able to
adaptation of technology through create a user’s manual to help the
games prepares them to a technology students understand the game
driven, interconnected and competitive mechanics more effectively…
world of 21st century…

Background of the Study Conceptual Framework Conclusion


Concerns over the need to reform the Therefore, the Wireless Interactive
educational system to effectively Software Educational Game can be
prepare students for a much more used as an educational tool that serves
technology driven, interconnected and a review material as well as an
competitive “flat world” are being interactive game that utilizes critical
voiced by politicians, educators, thinking, strategies and team work. The
parents, and others across the globe project helps innovating ways to enjoy
(Reimers, 2008; Burke, 2010). The education with the use of new
challenges imposed rapid development technologies…
of technology in students are
significant, since classical teachings
are outdated to the present Recommendation
technologies… This study had successfully developed
and designed a Wireless Interactive
Software Educational Game as an
Objectives of the Study educational tool and an interactive
The primary purpose of the study is to game for grade school students. After
create an electronic-tabletop game that series of testing and evaluation, the
composes tangible power cards to twist following recommendations are:
the game and electronic question cards
to be answered by the users. Its access 1. Create users account for teachers
is through their own smartphone’s web to access databases of question so
browsers, connected through a it can update questions of the
Wireless Local Area Network (WLAN) game.
of the game. This will be used as purely 2. Additional questions for subjects
educational and interactive game for not included to the said scope, e.g.
grade school students… TLE, GMRC etc…

Anzel Anne I. Aguirre Jannica H. Balderama Rica I. Esclada Muel Fred L. Ruiz
Ma. Nancy A. Cutin

Cutin is a graduate of ICT


Aguirre is a graduate of Balderama is a graduate of in TUP-T batch 2014 Esclada is a graduate of Ruiz is a graduate of
BSECE batch 2018. She BSECE batch 2018. She continuing her studies in BSECE batch 2018. She BSECE batch 2018. As the
was responsible for the was responsible for the BSECE Ladderized. She was responsible for the leader, he was responsible
assembling the hardware documentation and tutorial was responsible for documentation and for the circuit & program
of the project study. of the project study. conceptualizing the project aesthetic designing of the designing of the project
design of the project study. project study study.

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