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[0461.22] Warning: Warning, WorldData: Restarting work queue (was 0, now 37 tiles)
[0462.65] Warning: XComTacticalController_0 called PopState() w/o a valid state
stack!
[0462.67] Warning: XComTacticalController_0 called PopState() w/o a valid state
stack!
[0463.97] XCom_Content: Loading package
..\..\XComGame\CookedPCConsole\SN1178427057_SF_LOC_INT.upk (1 remaining for
..\..\XComGame\CookedPCConsole\SN1178427057_SF.upk)
[0464.07] XCom_Content: Loading package
..\..\XComGame\CookedPCConsole\SN1178427057_SF.upk (0 remaining for
..\..\XComGame\CookedPCConsole\SN1178427057_SF.upk)
[0467.98] XComNarrative: NotifyWaveInstanceFinished: 0 / 1, XComConversationNode_9
[0468.07] XComNarrative: SkipToNextDialogueLine: Now Playing 1 / 1,
XComConversationNode_9
[0468.07] ScriptLog: Script call stack:
Function XComGame.UINarrativeMgr:NextDialogueLine
Function XComGame.UINarrativeMgr:EndCurrentConversation