Beruflich Dokumente
Kultur Dokumente
Ashley Wickman
Wayne State University
Dec. 11, 2017
Fun in the Workplace 1
Table of Contents:
Summary…………………… pg. 2
Theory on Fun……………… pg. 3
GM, A Workplace of Fun.…. pg. 3
Implications………………… pg. 5
References…………………... pg. 6
Fun in the Workplace 2
Summary
” If companies don’t genuinely act to become an employer of choice then good employees will
simply vote with their feet and move to a forward-thinking employer who offers them what they
want,” Dr. Tim Baker of the international institute of directors and managers (IIDM). To be an
employer or workplace of choice is to entice the employees with the benefits and perks that they
want which competitors are not offering. Many companies chose to show that they are a
workplace of choice by being diverse or offering a higher salary. Other companies are becoming
this by bringing fun to the workplace. This is most clearly demonstrated in a company such as
google which has themed office rooms, unconventional office furniture, and many places and
things to do that do not involve actual work. Such differences are expected in a company like
google, but what about other more traditional companies, such as General Motors (GM)? A
theory by Aldag and Sherony (the Fun theory) on employees differing views on fun in the
workplace will be analyzed, explained and applied to GM, after which the implications will be
considered.
Fun in the Workplace 3
Theory on Fun
Most would agree that not everyone enjoys the same things, that not everyone has fun doing the
same things. However, the average joe would believe that we all view and think about fun in the
same way. Researchers, Aldag and Sherony, found that there were three key elements of
employee’s thoughts towards fun at work;
1.) Appropriateness - Different locations and environments are more or less conductive for
having fun in different ways. For instance, companies that are more attractive to family oriented
workers might hold a work sponsored family picnic while companies with a higher rate of young
graduate employees are more likely to sponsor or encourage an outing with coworkers at a bar.
2.) Salience or the importance an individual places on having fun at work - Some need to have
their work be enjoyable while others view the two concepts as completely separate from one
another.
3.) Perceived consequences of fun - Some activities are more conductive to bringing coworkers
together such as team building creative games such as Pictionary. At the same time this can
foster a negative outlook as a result of competitiveness. Furthermore, work oriented employees
can view such activities as disruptive and the very opposite of fun if forced to participate.
Implications
Workplace fun is a concept not often thought of or applied to companies that are seen to be
traditional, have been around for a long time and are not highly involved in and on the internet.
However, those newer, more internet and social media focused companies are more likely to
have a fun working environment because they are focused around the younger Generation Y that
prefers the fun environment. Some companies, like GM, are attempting to foster a fun
workplace, but have difficulty with the execution. They know that they need to be more enticing
to possible employees by offering such things as a gaming room because if they don’t it’s likely
those potential workers will choose to work somewhere else and current employees may follow.
What this means for the future is that more companies will follow in GM’s footsteps by creating
opportunities for fun in the workplace. If companies stay the traditional route, they are likely to
lose out on their opportunity for a good employee and create the potential to lose current
employees who see a better offer at another company. Generations that want to enjoy their work
and have fun at work will start looking and getting the qualifications for jobs that already have a
fun workplace such as Google. Google can afford to be selective with applicants because they
have more qualified people willing to work their than they know what to do with, while other
companies have a hard time finding an applicant that has the right qualifications.
As a generation, we want more fun and we should expect more. Instead of giving up playing the
game because it’s been moved to the cafeteria and given a time limit, fight to find a better
solution to the problem that meets the majority’s idea of fun.
Further Suggestions
If there isn’t currently an event or fun activity offered by the company you work
for, suggest one.
Take into consideration the work environment and type of employees when
developing an idea for creating a fun workplace.
Use fun ideas already implemented by other companies.
Have a trial period when introducing fun things and ask employees what they
would find fun, but unlikely to cause disruption.
and lastly…
References
Aldag, R. and Sherony, K. (2001), "A spoonful of sugar: some thoughts on "fun at work",
Current Issues in Management, Vol. 1 No. 1, pp. 62-76. ProQuest. Web. Retrieved
December 4, 2017.
Baker, T., Dr. (n.d.). The Eight Values Of An Employer Of Choice. Retrieved December 3,
2017, from http://www.iidmglobal.com/expert_talk/expert-talk-categories/managing-
people/engage_retain/id84452-the-eight-values-of-an-employer-of-choice.html
hustle-harder-hackathon-at-artisans-asylum/212518065
Karl, K., Peluchette, J., Hall, L. and Harland, L. (2005), "Attitudes toward workplace fun: a three
sector comparison", Journal of Leadership & Organizational Studies, Vol. 12 No. 2, pp.
Young, Gin Choi, Junehee Kwon, and Wansoo Kim. "Effects of Attitudes Vs Experience of