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Hirgoth Giantkicker the Forceful

Male Mountain Dwarf Outlander Barbarian 8

Lawful Good

Representing Joshua Bixler

Strength 19 (+4)

Dexterity 13 (+1)

Constitution 19 (+4)

Intelligence 8 (-1)

Wisdom 12 (+1)

Charisma 8 (-1)

Size: Medium

Height: 4' 8"

Weight: 220 lb

Skin: Tan

Eyes: Blue

Hair: Blond Wavy; Thick Beard / Hirsute

Maximum Hit Points: 93

Speed: 35 feet [barbarian]

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Inspiration:

Armor Class: 17 = 10 + 2 [steel shield] + 1 [dexterity] + 4 [barbarian constitution]

Proficiency bonus: +3

Initiative modifier: +1 = + 1 [dexterity]

Attack (handheld / thrown): +7 = + 4 [strength] + 3 [proficiency]

Attack (missile / finesse): +4 = + 1 [dexterity] + 3 [proficiency]

Strength save: + 7 = + 4 [strength] + 3 [proficiency]

Dexterity save: + 1 = + 1 [dexterity]

Constitution save: +7 = + 4 [constitution] + 3 [proficiency]

Intelligence save: -1 = -1 [intelligence]

Wisdom save: + 1 = + 1 [wisdom]

Charisma save: -1 = -1 [charisma]

Insight (passive): 11 (16 with advantage)

Investigation (passive): 9 (14 with advantage)

Perception (passive): 14 (19 with advantage)

Carry: 285 lb maximum

For groups using the optional encumberance rules:

If carrying more than 95 lb, encumbered -- -10 on speed

If carrying more than 190 lb, heavily encumbered -- -20 on speed, disadvantage on ability
2
checks, attack rolls, and saves involving strength, constitution, and/or dexterity

Dwarf armor does not count for calculating encumberance.

Languages: Common Dwarvish Giant

Unarmed strike [+7 to hit; 1+4 bludgeoning]

Club [+7 to hit; 1d4+4 bludgeoning, 3 lb, light]

2 Hand axes [+7 to hit; 1d6+4 slashing, 3 lb, light, thrown (range 20/60)]

4 Javelins [+4 to hit; 1d6+1 piercing, 4 lb, thrown (range 30/120)]

Battleaxe [+7 to hit; 1d8+4 slashing, 5 lb, versatile (1d10 slashing)]

Steel Shield [+2 AC; 6 lb.]

Misc.

Modifier

Acrobatics Dex 1=

+1

Animal Handling Wis 4=

3
+1

+3

Arcana Int -1 =

-1

Athletics Str 7=

+4

+3

Deception Cha -1 =

-1

History Int -1 =

-1

Insight Wis 1=

+1

Intimidation Cha -1 =

-1

Investigation Int -1 =

-1

Medicine Wis 1=

4
+1

Nature Int -1 =

-1

Perception Wis 4=

+1

+3

Performance Cha -1 =

-1

Persuasion Cha -1 =

-1

Religion Int -1 =

-1

Sleight of Hand Dex 1=

+1

Stealth Dex 1=

+1

Survival Wis 4=

5
+1

+3

Barbarian rages: 4 per day:

Regain after any long rest

Hirgoth Giantkicker is proficient with at least 1 artisan tool set(s). Check any artisan tools with
which Hirgoth Giantkicker is proficient:

Brewer's supplies

Hirgoth Giantkicker is proficient with at least 1 musical instrument(s). Check any instruments
with which Hirgoth Giantkicker is proficient:

Lyre

Dwarf

Dwarves receive +2 constitution (already included).

Can move 25 feet even if in heavy armor

Darkvision (see 60 feet black-and-white in pitch-dark)

Dwarven resilience: Advantage on saving throws against poison, and resistance against
poison damage

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Tool proficiency: This dwarf chose proficiency as a brewer.

Stonecunning (always proficient with double the proficiency bonus on history checks related
to stonework; cannot become lost underground)

Mountain Dwarf (subrace)

Mountain Dwarves receive +2 strength (already included).

Armor Mastery: Proficiency with light and medium armor.

Outlander

You are from a wilderness community.

You always have your bearings in unfamiliar territory, and can enable at least five
companions to live off the land.

One extra language of your choice (already included).

You probably play an instrument.

Barbarian

7
Proficient in riding a mount.

Rages last for one minute. The number of rages per day depends on level.

Rage gives advantage on strength checks and strength saving throws.

Rage gives a bonus on melee damage (+2 to +4) according to level.

Rage gives resistance to bludgeoning, piercing and slashing damage.

Raging barbarians cannot take reactions except opportunity attacks.

If you are a spellcaster, no spellcasting during rages.

Thick hide: If not using armor, add dexterity and constitution modifiers to your armor class.

Level 1: Two rages per day

Level 1: Rage damage is +2

Level 2: Reckless attacks. Grant yourself advantage on melee attack rolls, attack rolls have
advantage against you.

Level 3: Three rages per day

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Level 5: One extra attack per round.

Level 5: Speed increases by 10 feet if not wearing heavy armor.

Level 6: Four rages per day

Level 7: Advantage when you roll initiative

Level 7: Take a turn during a surprise round by entering rage

Level 9: Rage damage is +3

Level 9: On critical hits, roll an extra damage die

Level 11: If raging and drop to 0 hp and do not die, a DC 10 constitution check lets you drop
to 1 hp instead. Each time this happens afterwards before a short rest, difficulty increases by 5.

Level 12: Five rages per day

Level 15: Rage ends early only if you lose consciousness or choose to end it

Level 16: Rage damage is +4

Level 17: Six rages per day

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Level 19: Total for strength checks / strength saves cannot be less than your strength score.

Level 20: Unlimited rages per day

Level 20: Strength and constitution increase by 4 each to a maximum of 24

Totem Barbarian (path)

Level 3: Cast Beast Sense and Speak with Animals as rituals.

Level 3: Totem spirit. See handbook for options.

Level 6: Aspect of the beast. See handbook for options.

Level 10: Totemic attunement. See handbook for options.

First Ability Score Improvement: +1 constitution; +1 strength;

Second Ability Score Improvement: +1 constitution; +1 strength;

Class HP rolled

Level 1: Barbarian 12

Level 2: Barbarian 7

Level 3: Barbarian 7

Level 4: Barbarian 7

10
Level 5: Barbarian 7

Level 6: Barbarian 7

Level 7: Barbarian 7

Level 8: Barbarian 7

Hit Dice For Healing

Regain half with each long rest. Use as needed during long or short rests.

Death Saving Throws:

Successes

Failures

Hirgoth Giantkicker's Equipment:

36 lb

5 lb

7 lb

1 lb

20 lb

11
10 lb

1 lb

10 lb

5 lb

9 lb

8 lb

2 lb

Weapons / Armor / Shield (from above)

Backpack

Bedroll

Mess kit

Rations (1 day) x 10

Rope (50', hempen) x 1

Tinderbox

Torches x 10

Waterskins x 1

Brewer supplies

Mason tools

12
Lyre (proficient)

_____

114 lb

114 lb

Total

Total not including armor

Hirgoth Giantkicker's Personality Traits: I’m driven by a wanderlust that led me away
from home. I once ran twenty-five miles without stopping to warn
to my clan of an approaching orc horde. I’d do it again
if I had to.

Hirgoth Giantkicker's Ideal(s):

Life is like the seasons, in constant change,


and we must change with it. (Chaotic)

Hirgoth Giantkicker's Bond(s):

An injury to the unspoiled wilderness of my home is an


injury to me.

Hirgoth Giantkicker's Flaw(s):

There’s no room for caution in a life lived to the fullest.

More about Hirgoth Giantkicker:

Unarmored Defense - While raging, Bear Totem gives resistance (-50%) to all DMG except
psychic. Advantage on checks to lift, push, pull, or break.

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