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Captain Jeremiah Kraye 10

Cygnar Warcaster
Damage: !!!"!!!!"!!!!"!!!!
KRAYE 1
SPD STR MAT RAT DEF ARM CMD FOC
8 6 6 7 15 16 8 6
FA: C
Warjack Points: +28
Base Size: Large Base
Damage: 18

Feat: Light ‘Em Up


While in Kraye’s control range, the ranged and melee weapons of friendly Faction models gain Beacon and Flare. Light ‘Em Up
lasts for one turn. (Friendly Faction models can charge or make a slam power attack against an enemy model hit by a weapon
with Beacon without being forced or spending focus. A friendly Faction model charging an enemy model hit by a weapon with
Beacon gains +2˝ movement. Beacon lasts for one turn.) (Models hit by a weapon with Flare lose Stealth XICONX and suffer –2
DEF for one turn.)

KRAYE 1
Cavalry
Parry
Pathfinder
Iron Horse - Light and heavy warjacks in this model’s battlegroup gain Cavalry XICONX, Pathfinder XICONX, and Reposition
[5˝]. When an affected warjack makes an impact attack, that attack has a base POW equal to its STR. The melee range of
impact attacks is 0.5˝. Affected warjacks do not gain Mount attacks from Iron Horse.
Reposition [5˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 5˝, then its
activation ends.
Steady - This model cannot become knocked down.

WEAPONS [KRAYE 1]
Radcliffe Carbine [1x] (None) gun icon RNG: 13 ROF: 2 AOE: - POW: 11

Bitter End [1x] (None) sword icon RNG: 1 POW: 7 P+S: 13


Damage Type: Magical
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Mount [1x] (None) mount icon RNG: 0.5 POW: 10

SPELLS Cost RNG AOE POW DUR OFF


Admonition 2 6 – – UP No
When an enemy model advances and ends its movement within 6˝ of target model in the spellcaster’s battlegroup, the affected
model can immediately advance up to 3˝, then Admonition expires. The affected model cannot be targeted by free strikes during
this movement.
Countermeasure 2 6 – – UP No
While within 5˝ of target friendly Faction model/unit, enemy models cannot make ranged attacks.
Full Tilt 2 Self Ctrl – Turn No
Warjacks in the spellcaster’s battlegroup currently in its control range gain +3˝ movement when they charge or make a power
attack slam. Full Tilt lasts for one turn.
Jumpstart 1 Self Ctrl – – No
Models in the spellcaster’s battlegroup that are currently in its control range stand up and are no longer stationary. Affected
models can turn to face any direction. Models that were knocked down this turn are not affected by Jumpstart.
Lock the Target 2 10 – 10 * Yes
A model damaged by Lock the Target cannot run, charge, make slam or trample power attacks, or be placed for one round.

Tactical Tip
Steady — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn it was thrown.
Jumpstart — Remember, a model cannot stand up during a turn in which it was knocked down.

Notes
Captain Jeremiah Kraye -

6/9: RAT 7, ARM 16, gain Steady, melee weapon gains Brutal Charge, Iron Horse grants Pathfinder. Cut Arcane Blast, Bullet
Dodger, Easy Rider, and Pursuit. Gain Stranglehold, Admonition, Full Tilt, Countermeasure, Jumpstart. Feat changed to Light
Grenadier 10
Cygnar Light Warjack
GRENADIER 1 2 3 4 5 6
SPD STR MAT RAT DEF ARM CMD ######
X X X X X X
6 8 6 6 14 15 — ##!!##
X X _ _ X X
FA: U
!!!!!!
_ _ _ _ _ _
Point Cost: 9 !!!!!!
_ L _ _ R _
Base Size: Medium Base !!!!!!
L L M C R R
GRENADIER #!!!!#
X M M C C X
Advance Deployment
Construct
Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in
until it moves, is placed, or is engaged. It can begin the game dug in.

WEAPONS [GRENADIER]
Grenade Launcher [1x] (Left) gun icon RNG: 10 ROF: 1 AOE: 3 POW: 13
Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1˝ of the target.
Manual Reload - This model can make one additional Grenade Launcher ranged attack during its Combat Action for each
Trencher model B2B with it, up to a maximum of two additional attacks.

Mattock [1x] (Right) sword icon RNG: 1 POW: 5 P+S: 13


Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Notes
Grenadier -
Mattock gains Brutal Charge.
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Hunter 10
Cygnar Light Warjack
HUNTER 1 2 3 4 5 6
SPD STR MAT RAT DEF ARM CMD ######
X X X X X X
6 8 6 7 14 15 — ##!!##
X X _ _ X X
FA: U
!!!!!!
_ _ _ _ _ _
Point Cost: 10 !!!!!!
_ L _ _ R _
Base Size: Medium Base !!!!!!
L L M C R R
HUNTER #!!!!#
X M M C C X
Construct
Pathfinder
Extended Control Range - When checking to see if this model is in its controller’s control range, double the range.

WEAPONS [HUNTER]
Long Arm [1x] (Left) gun icon RNG: 14 ROF: 1 AOE: - POW: 6
Armor-Piercing - When calculating damage from this weapon, halve the base ARM stats of models hit.

Battle Axe [1x] (Right) sword icon RNG: 1 POW: 4 P+S: 12

Notes
Hunter -
2/15: Remove Advance Deployment
6/12: Cost 10
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Long Gunner Infantry 10
Cygnar Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 4 4 5 12 12 7
FA: 2
Point Cost: Leader & 5 Grunts: 10
Leader & 9 Grunts: 16
Base Size: Small Base

LEADER & GRUNTS


Combined Ranged Attack
Dual Shot - If this model uses its Normal Movement to aim, it can make one additional ranged attack this activation.

WEAPONS [LEADER & GRUNTS]


Repeating Long Gun [1x] (None) gun icon RNG: 14 ROF: 1 AOE: - POW: 10

Sword [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 7

Notes
Long Gunner Infantry -

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Long Gunner Infantry Officer & Standard 10
Cygnar Command Attachment
Officer’s Damage: "!!!!
OFFICER
SPD STR MAT RAT DEF ARM CMD
6 4 5 6 12 12 7
STANDARD BEARER
SPD STR MAT RAT DEF ARM CMD
6 4 4 5 12 12 7

FA: 2
Point Cost: Officer & Standard: 4
Base Size: Small Base
Damage: 5

Attachment [Long Gunner Infantry] - This attachment can be added to a Long Gunner Infantry unit.

OFFICER
Combined Ranged Attack
Officer
Dual Shot - If this model uses its Normal Movement to aim, it can make one additional ranged attack this activation.
Flawless Maneuvers - This model can use Flawless Maneuvers once per game at any time during its unit’s activation. This
activation, models in this unit gain Reposition [5˝]. (At the end of an activation in which it did not run or fail a charge, a model with
Reposition [5˝] can advance up to 5˝, then its activation ends.)
Granted: Trained Fire - While this model is in formation, models in its unit gain Trained Fire. (A model with Trained Fire gains an
additional die on ranged attack rolls against models within 8˝ of it.)
Tactics: Practiced Maneuvers - Models in this unit gain Practiced Maneuvers. (Each model in this unit can ignore other models
in this unit when determining LOS and can advance through them if it has enough movement to move completely past them.)

WEAPONS [OFFICER]
Repeating Long Gun [1x] (None) gun icon RNG: 14 ROF: 1 AOE: - POW: 10

Sword [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 7

STANDARD BEARER
Standard Bearer - While this model is within 5˝ of its unit commander, the unit commander gains +2 CMD.
Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1˝ of it to be destroyed instead. Effects on this
model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model
has the same number of unmarked damage boxes as the chosen Grunt.

WEAPONS [STANDARD BEARER]


Sword [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 7

Tactical Tip
Officer — Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader
becomes the unit commander.
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Trencher Infantry 10
Cygnar Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 6 6 13 13 8
FA: U
Point Cost: Leader & 5 Grunts: 10
Leader & 9 Grunts: 16
Base Size: Small Base

LEADER & GRUNTS


Advance Deployment
Assault
Combined Ranged Attack
Tough
Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in
until it moves, is placed, or is engaged. It can begin the game dug in.
Smoke Bombs (★Action) - Center a 3˝ AOE cloud effect on this model. This AOE remains in play for one round.

WEAPONS [LEADER & GRUNTS]


Military Rifle [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 11

Bayonet [1x] (None) sword icon RNG: 1 POW: 3 P+S: 9


Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.
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Trencher Infantry Officer & Sniper 10
Cygnar Command Attachment
Officer’s Damage: "!!!!
OFFICER
SPD STR MAT RAT DEF ARM CMD
6 6 7 6 13 13 8
SNIPER
SPD STR MAT RAT DEF ARM CMD
6 6 6 7 13 13 8

FA: U
Point Cost: Officer & Sniper: 5
Base Size: Small Base
Damage: 5

Attachment [Trencher Infantry] - This attachment can be added to a Trencher Infantry unit.

OFFICER
Advance Deployment
Assault
Combined Ranged Attack
Officer
Tough
Cautious Advance (Order) - Each affected model must make a full advance as its Normal Movement and perform the Dig In
special action, then can make a normal ranged attack as its Combat Action.
Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in
until it moves, is placed, or is engaged. It can begin the game dug in.
Into the Breach - This model can use Into the Breach once per game during its unit’s activation, immediately after issuing the
Press Forward order. This activation, models in this unit can perform the Smoke Bombs special action before charging.
Smoke Bombs (★Action) - Center a 3˝ AOE cloud effect on this model. This AOE remains in play for one round.

WEAPONS [OFFICER]
Military Rifle [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 11

Bayonet [1x] (None) sword icon RNG: 1 POW: 3 P+S: 9


Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

SNIPER
Advance Deployment
Assault
Tough
Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in
until it moves, is placed, or is engaged. It can begin the game dug in.
Smoke Bombs (★Action) - Center a 3˝ AOE cloud effect on this model. This AOE remains in play for one round.
Sniper - Instead of making a damage roll to resolve a ranged attack, this model can inflict 1 damage point. A model disabled by
a ranged attack made by this model cannot make a Tough roll.

WEAPONS [SNIPER]
Bayonet [1x] (None) sword icon RNG: 1 POW: 3 P+S: 9
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Scoped Rifle [1x] (None) gun icon RNG: 14 ROF: 1 AOE: - POW: 11

Tactical Tip
Officer — Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader
becomes the unit commander and ’Jack Marshal. Remember, this model can issue the Assault Order. Only this model can issue
the Cautious Advance order.
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Trencher Infantry Rifle Grenadier 10
Cygnar Weapon Attachment
GRENADIER
SPD STR MAT RAT DEF ARM CMD
6 6 6 6 13 13 8
FA: U
Point Cost: 2
Base Size: Small Base

Attachment [Trencher Infantry] - This attachment can be added to a Trencher Infantry unit.

GRENADIER
Advance Deployment
Assault
Tough
Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in
until it moves, is placed, or is engaged. It can begin the game dug in.
Smoke Bombs (★Action) - Center a 3˝ AOE cloud effect on this model. This AOE remains in play for one round.

WEAPONS [GRENADIER]
Military Rifle [1x] (None) gun icon RNG: 10 ROF: 1 AOE: – POW: *
Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
•Rifle Shot - This attack is POW 11.
•Rifle Grenade - This attack becomes AOE 3 and POW 10. Blast damage caused by this weapon is POW 10.

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
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Trencher Chain Gun Crew 10
Cygnar Weapon Crew Unit
GUNNER
SPD STR MAT RAT DEF ARM CMD
3 6 6 6 13 13 5
GRUNT
SPD STR MAT RAT DEF ARM CMD
4 6 6 6 13 13 5

FA: 2
Point Cost: Gunner & Grunt: 4
Base Size: Gunner: Large Base
Grunt: Small Base

GUNNER
Advance Deployment
Officer
Tough
Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in
until it moves, is placed, or is engaged. It can begin the game dug in.
Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of
1.75˝.
Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1˝ movement for each Grunt in this unit
within 2˝ of it at the start of its advance.
Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1˝ of it to be destroyed instead. Effects on this
model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model
has the same number of unmarked damage boxes as the chosen Grunt.

WEAPONS [GUNNER]
Chain Gun [1x] (None) gun icon RNG: 10 ROF: d3+1 AOE: - POW: 10
Covering Fire (★Action) - Place a wall template anywhere completely within this weapon’s RNG and this model’s LOS, ignoring
intervening models. A model entering or ending its activation in the template suffers a damage roll with POW equal to the POW
of this weapon. The template remains in play for one round. If this model is destroyed or removed from play, immediately remove
the template from play.

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

GRUNT
Advance Deployment
Tough
Ammo Feeder (★Action) - While this model is B2B with the Gunner, the Gunner’s ranged attack damage rolls against warrior
models are boosted. Ammo Feeder lasts for one round.
Dig In (★Action) - see above

WEAPONS [GRUNT]
Military Rifle [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 11

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

Tactical Tip
Ammo Feeder — Because Covering Fire is not an attack damage rolls resulting from it are not boosted by Ammo Feeder.

Notes
Trencher Chain Gun Crew -

6/13: Cost 4
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Trencher Commandos 10
Cygnar Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 7 6 13 13 8
FA: 2
Point Cost: Leader & 5 Grunts: 10
Leader & 9 Grunts: 15
Base Size: Small Base

LEADER & GRUNTS


Advance Deployment
Pathfinder
Stealth
Tough
Anatomical Precision - When this model’s melee damage roll fails to exceed the ARM of the living model hit, that model suffers
1 damage point. A model disabled by a melee attack made by this model cannot make a Tough roll.

WEAPONS [LEADER & GRUNTS]


Grenade [1x] (None) gun icon RNG: 6 ROF: 1 AOE: 3 POW: 12
Cumbersome - This model cannot attack with this weapon and with another weapon on the same activation.

Carbine [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 10

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

Notes
Trencher Commandos -

6/2: Cost 10/15


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Trencher Commando Scattergunner 10
Cygnar Weapon Attachment
SCATTERGUNNER
SPD STR MAT RAT DEF ARM CMD
6 6 7 6 13 13 8
FA: U
Point Cost: 2
Base Size: Small Base

Attachment [Trencher Commando] - This attachment can be added to a Trencher Commando unit.

SCATTERGUNNER
Advance Deployment
Pathfinder
Stealth
Tough
Anatomical Precision - When this model’s melee damage roll fails to exceed the ARM of the living model hit, that model suffers
1 damage point. A model disabled by a melee attack made by this model cannot make a Tough roll.

WEAPONS [SCATTERGUNNER]
Scatter Gun [1x] (None) gun icon RNG: SP 8 ROF: 1 AOE: - POW: 12

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
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Trencher Cannon Crew 10
Cygnar Weapon Crew Unit
GUNNER
SPD STR MAT RAT DEF ARM CMD
2 6 6 6 13 13 5
GRUNTS
SPD STR MAT RAT DEF ARM CMD
4 6 6 6 13 13 5

FA: 2
Point Cost: Gunner & 2 Grunts: 6
Base Size: Gunner: Large Base
Grunt: Small Base

GUNNER
Advance Deployment
Officer
Tough
Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in
until it moves, is placed, or is engaged. It can begin the game dug in.
Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of
1.75˝.
Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1˝ movement for each Grunt in this unit
within 2˝ of it at the start of its advance.
Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1˝ of it to be destroyed instead. Effects on this
model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model
has the same number of unmarked damage boxes as the chosen Grunt.

WEAPONS [GUNNER]
Cannon [1x] (None) gun icon RNG: 13 ROF: 1 AOE: 3 POW: 13
Brutal Damage - On a direct hit, gain an additional die on this weapon’s damage rolls against the target directly hit.

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

GRUNTS
Advance Deployment
Tough
Dig In (★Action) - see above

WEAPONS [GRUNTS]
Military Rifle [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 11

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

Notes
Trencher Cannon Crew -
6/9: Gain AD
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Rangers 10
Cygnar Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
7 5 5 6 14 11 8
FA: 2
Point Cost: Leader & 5 Grunts: 9
Base Size: Small Base

LEADER & GRUNTS


Advance Deployment
Pathfinder
Mark Target - While this model is in formation, other friendly Faction models gain +2 to ranged attack rolls against enemy
models within 5˝ of this model and in its LOS.
Prowl - While this model has concealment, it gains Stealth XICONX.

WEAPONS [LEADER & GRUNTS]


Military Rifle [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 11

Knife [1x] (None) sword icon RNG: 0.5 POW: 2 P+S: 7

Tactical Tip
Mark Target — (Unit TIP only) This includes other models in its unit.
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Storm Lances 10
Cygnar Storm Knight Unit
Lancer A’s Damage: "!!!!
LEADER & GRUNTS Lancer B’s Damage: "!!!!
SPD STR MAT RAT DEF ARM CMD Lancer C’s Damage: "!!!!
Lancer D’s Damage: "!!!!
8 6 7 5 13 17 9 Lancer E’s Damage: "!!!!
FA: 2
Point Cost: Leader & 2 Grunts: 12
Leader & 4 Grunts: 20
Base Size: Large Base
Damage: 5 each

LEADER & GRUNTS


Assault
Cavalry
Immunity: Electricity
Reposition [3˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its
activation ends.

WEAPONS [LEADER & GRUNTS]


Electrical Bolt [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 12
Damage Type: Electricity

Electro Lance [1x] (None) sword icon RNG: 2 POW: 8 P+S: 14


Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.
Electro Leap - When a model is directly hit with a basic attack made with this weapon, you can have lightning arc to the nearest
model within 4˝ of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10
electrical damage roll XICONX. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve
lightning arc damage rolls simultaneously with the damage resulting from the attack that caused the leap.

Mount [1x] (None) mount icon RNG: 0.5 POW: 12

Tactical Tip
Electro Leap — Remember, lightning will not arc to a model with IImmunity: Electricity.
Reposition — If a model is part of a unit, its activation does not end until all models in its unit have completed their activations.

Notes
Storm Lances -

6/13: Removed Electro Leap from Electro Bolt


6/13: Lance POW 8
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Trencher Master Gunner 10
Cygnar Solo
Damage: "!!!!
MASTER GUNNER
SPD STR MAT RAT DEF ARM CMD
6 6 6 6 13 13 9
FA: 2
Point Cost: 4
Base Size: Small Base
Damage: 5

MASTER GUNNER
’Jack Marshal
Tough
Artillerist (★Action) - RNG CMD. Target friendly Faction model gains +2 RAT when making its next AOE ranged attack this
turn. If the attack does not directly hit, you can reroll the direction and/or distance of its deviation. Each roll can be rerolled only
once as a result of Artillerist.
Battery Fire (★Action) - RNG CMD. Target friendly Faction weapon crew model. If the model is in range, it can make one
additional ranged attack during its activation this turn.
Foxhole Buddy - While B2B with a friendly model that is dug in, this model gains cover, does not suffer blast damage, and does
not block LOS.
High-Angle Fire (★Action) - Choose a friendly Faction model. While in this model’s command range, the chosen model’s AOE
ranged weapons gain Arcing Fire. High-Angle Fire lasts for one turn. (When attacking with a weapon with Arcing Fire, a model
can ignore intervening models except those within 1˝ of the target.)

WEAPONS [MASTER GUNNER]


Scatter Gun [1x] (None) gun icon RNG: SP 8 ROF: 1 AOE: - POW: 12

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

Notes
Trencher Master Gunner -
6/2: Gains Foxhole Buddy
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Captain Maxwell Finn 10
Cygnar Trencher Solo
Damage: !!!"!!!!
FINN 1
SPD STR MAT RAT DEF ARM CMD
6 7 8 7 14 14 9
FA: C
Point Cost: 6
Base Size: Small Base
Damage: 8

FINN 1
Advance Deployment
Assault
Pathfinder
Stealth
Tough
Killing Spree - When this model destroys one or more enemy models with a melee attack during its Combat Action, after that
attack is resolved this model can advance up to 1˝ and make one additional melee attack.
Rapid Strike - This model can make one additional melee attack each Combat Action.
Reposition [3˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its
activation ends.
Veteran Leader [Trencher] - While in this model’s command range, other friendly Trencher models gain +1 to attack rolls.

WEAPONS [FINN 1]
Mini-Slugger [1x] (None) gun icon RNG: 10 ROF: d3 AOE: - POW: 11

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 10
Weapon Master
Grievous Wounds - A model hit by this weapon loses Tough XICONX and cannot have damage removed from it for one round.
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Triumph 10
Cygnar Heavy Warjack
TRIUMPH 1 1 2 3 4 5 6
SPD STR MAT RAT DEF ARM CMD ##!!##
X X _ _ X X
5 11 7 7 12 18 — !!!!!!
_ _ _ _ _ _
FA: C
!!!!!!
_ _ _ _ _ _
Point Cost: 18 !!!!!!
_ L _ _ R _
Base Size: Large Base !!!!!!
L L M C R R
TRIUMPH 1 #!!!!#
X M M C C X
Construct
Bond [Siege] - If this model begins the game in Siege’s battlegroup, it is bonded to him. This model is not considered to be
bonded while under your opponent's control. While this model is bonded to Siege and in his control range, it gains boosted
ranged attack damage rolls.
Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee
attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
Rapid Fire - This model can make one basic ranged attack during your Maintenance Phase.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn
while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all
damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
True Sight - This model ignores cloud effects when determining LOS. This model also ignores Stealth XICONX.

WEAPONS [TRIUMPH 1]
Heavy Barrel [1x] (Left) gun icon RNG: 16 ROF: 1 AOE: - POW: 15
Damage Type: Magical

Assault Shield [1x] (Right) sword icon RNG: 1 POW: 3 P+S: 14


Shield

Notes
Triumph -

6/2: Replace Arcane Precision with True Sight. Add Dual Attack. Change feat to boosted damage. Gun gains Damage Type:
Magical. Cost 18.
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Captain Jonas Murdoch 10
Cygnar Command Attachment
Damage: "!!!!
MURDOCH 1
SPD STR MAT RAT DEF ARM CMD
6 6 7 6 13 14 9
FA: C
Point Cost: 4
Base Size: Small Base
Damage: 5

Attachment [Small- or Medium-Based Mercenary] - This attachment can be added to a small- or medium-based Mercenary
unit.

MURDOCH 1
Officer
Tough
Go to Ground - This model can use Go to Ground once per game at any time while in formation during its unit’s activation. For
one round or until they move, are placed, or are engaged, models in this unit that are currently in formation gain cover, do not
suffer blast damage, and do not block LOS.
Granted: Assault - While this model is in formation, models in its unit gain Assault XICONX.
Ranking Officer - This model is a Ranking Officer. While this model is in play, models in its unit are Cygnar models instead of
Mercenary models.
Trencher - This model is a Trencher model.

WEAPONS [MURDOCH 1]
Carbine [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 10

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

Tactical Tip
Officer — Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead either another
Officer in the unit or the unit leader becomes the unit commander.
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Trench Buster 10
Cygnar Ogrun Trencher Solo
Model A’s Damage: !!!"!!!!
TRENCH BUSTER Model B’s Damage: !!!"!!!!
SPD STR MAT RAT DEF ARM CMD
5 9 7 5 13 16 7
FA: 2
Point Cost: 5
Base Size: Medium Base
Damage: 8

TRENCH BUSTER
Assault
Tough
Flank [Trencher] - When this model makes a melee attack against an enemy model in the melee range of another friendly
Trencher model, this model gains +2 to attack rolls and gains an additional damage die.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn
while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all
damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.

WEAPONS [TRENCH BUSTER]


Cinder Bomber [1x] (None) gun icon RNG: 10 ROF: 1 AOE: 3 POW: 14
Damage Type: Fire
Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1˝ of the target.
Smoke - This weapon’s AOE is a cloud effect that remains in play for one round.

Bayonet [1x] (None) sword icon RNG: 1 POW: 3 P+S: 12


Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Assault Shield (None) sword icon RNG: 0.5 POW: 3 P+S: 12


Shield
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Major Harrison Gibbs 10
Mercenary Llaelese Trencher Solo
Damage: "!!!!
GIBBS 1
SPD STR MAT RAT DEF ARM CMD
6 6 6 6 13 13 7
FA: C
Point Cost: 4
Base Size: Small
Damage: 5

Mercenary - This model will work for Cygnar.


Partisan [Cygnar] - When included in a Cygnar army, this model is a Cygnar model instead of a Mercenary model.

GIBBS 1
Assault
Tough
Dodge - This model can advance up to 2˝ immediately after an enemy attack that missed it is resolved unless it was missed
while advancing. It cannot be targeted by free strikes during this movement.
Feign Death - This model cannot be targeted by ranged or magic attacks while knocked down.
Hot Meal - This model can use Hot Meal once per game at any time during its activation. Remove all damage from friendly living
warrior Faction models in this model’s command range.
Leadership [Llaelese] - While in this model’s command range, friendly Llaelese models gain Feign Death and Reposition [3˝].
Reposition [3˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its
activation ends.

WEAPONS [GIBBS 1]
Military Rifle [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: *
Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
•Rifle Grenade - This attack becomes AOE 3 and POW 10. Blast damage caused by this weapon is POW 10.
•Rifle Shot - This attack is POW 11.

Club [1x] (None) sword icon RNG: 0.5 POW: 4 P+S: 10


Critical Brutal Damage - On a critical hit, gain an additional die on this weapon’s damage rolls against the target directly hit.
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Colonel Markus ‘Siege’ Brisbane 10
Cygnar Warcaster
Damage: !!!"!!!!"!!!!"!!!!
BRISBANE 2
SPD STR MAT RAT DEF ARM CMD FOC
5 8 7 6 14 18 9 6
FA: C
Warjack Points: +28
Base Size: Medium
Damage: 18

Feat: Perfect Position


Small and medium-based based friendly Faction warrior models currently in Brisbane’s control range immediately advance up to
3˝ and then gain Dig In. (A model with Dig In gains cover, does not suffer blast damage, and does not block LOS. The model
remains dug in until it moves, is placed, or is engaged.)

BRISBANE 2
Tough
Activate Rocket Turret - Once per activation, after Brisbane’s Normal Movement, you can place a Rocket Turret anywhere
completely within 3˝ of Brisbane unless Brisbane already has a Rocket Turret in play. The Rocket Turret cannot activate the turn
it was put into play.
Bounding Leap - Once per activation, after making a full advance as its Normal Movement but before performing its Combat
Action, this model can spend 1 focus point to be placed completely within 5˝ of its current location.
Desperate Pace [Trencher] (★Action) - RNG CMD. Target friendly Trencher unit. If the unit is in range, Trencher models in the
unit gain +2˝ movement during their Normal Movement this turn.

WEAPONS [BRISBANE 2]
Maul [1x] (None) sword icon RNG: 2 POW: 7 P+S: 15
Damage Type: Magical
Ram - When an enemy model is hit by this weapon during this model's Combat Action, it becomes knocked down and can be
pushed 1˝ directly away from this model. If the model hit is pushed, this model can immediately advance 1˝ directly toward it.

SPELLS Cost RNG AOE POW DUR OFF


Fury 2 6 – – UP No
Target friendly Faction model/unit gains +3 to melee damage rolls but suffers –1 DEF.
Hallowed Avenger 2 6 – – UP No
Target friendly Faction warjack gains Righteous Vengeance. (If one or more friendly Faction warrior models were destroyed or
removed from play by enemy attacks while within 5˝ of a model with Righteous Vengeance during the last round, during your
Maintenance Phase the model with Righteous Vengeance can advance up to 3˝ and make one basic melee attack.)
Razor Wall 2 Ctrl Wall – UP No
Place the wall template anywhere completely within the spellcaster’s control range where it does not touch a model’s base, an
obstruction, or an obstacle. When a model enters or ends its activation in the wall template, it suffers 1 damage point.
Rift 3 8 4 13 RND Yes
The AOE is rough terrain and remains in play for one round.
Unstoppable Force 2 Self Ctrl – Turn No
While in the spellcaster’s control range, models in its battlegroup gain Bulldoze. Unstoppable Force lasts for one turn. (When a
model with Bulldoze is B2B with an enemy model during its Normal Movement, it can push that model up to 2˝ directly away from
it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when a model makes a trample power
attack.)

Tactical Tip
Hallowed Avenger — An affected model moves after continuous effects have been resolved during your Maintenance Phase.

Notes
Colonel Markus ‘Siege’ Brisbane -

6/9:Feat reworded. Rift changed to Ground Zero.


6/12: Rift replaces Ground Zero.
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Rocket Turret 10
Cygnar Solo
Damage: "!!!!
ROCKET TURRET
SPD STR MAT RAT DEF ARM CMD
0 6 0 6 5 18 0
Base Size: Medium Base
Damage: 5

ROCKET TURRET
Construct
Circular Vision - Models never gain a back strike bonus against this model.
Companion [Colonel Brisbane] - This model is included in any army that includes Colonel Brisbane. If Brisbane is destroyed or
removed from play, remove this model from play. This model is part of Brisbane’s battlegroup.
Created - This model does not begin the game in play.
Gun Platform - This model can make ranged attacks even while in melee.
Pack It Up - If this model is in play during your Maintenance Phase you can remove it from play.
Sentry Fire - Once per turn, when an enemy model advances into and ends its movement within 8˝, this model can immediately
make one basic ranged attack targeting that model.
Turret - This model can only advance to change its facing. This model cannot become knocked down or be pushed and is
automatically hit by melee attacks. This model does not suffer blast damage.

WEAPONS [ROCKET TURRET]


Rocket [1x] (None) gun icon RNG: 12 ROF: 1 AOE: 4 POW: 14
High-Explosive - Blast damage caused by this weapon is POW 10.

Notes
Rocket Turret -

6/13: Gains Gun Platform, Immune to Blast added to Turret


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Patrol Dog 10
Cygnar Trencher Solo
DOG
SPD STR MAT RAT DEF ARM CMD
7 4 5 0 14 13 5
FA: 1
Point Cost: 2
Base Size: Small

DOG
Advance Deployment
Pathfinder
Tough
Annoyance - Living enemy models within 1˝ of this model suffer –1 to attack rolls.
Dodge - This model can advance up to 2˝ immediately after an enemy attack that missed it is resolved unless it was missed
while advancing. It cannot be targeted by free strikes during this movement.
Foxhole Buddy - While B2B with a friendly model that is dug in, this model gains cover, does not suffer blast damage, and does
not block LOS.
Leadership [Trencher] - While in this model’s command range, friendly Trencher models gain Dodge.
Noisy (★Action) - Enemy models lose Stealth XICONX while within 8" of this model. When an enemy model makes an attack
targeting a friendly model within 5" of this model, the enemy model never gains a back strike bonus. Noisy lasts for one round.

WEAPONS [DOG]
Bite [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 7
Critical Knockdown - On a critical hit, the model hit becomes knocked down.

Notes
Patrol Dog -
6/7: SPD 7, Noisy a special action, RNG drops to 5”
6/13: Noisy RNG 8
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Trencher Express Team 10
Cygnar Weapon Crew Unit
Gunner’s Damage: "!!!!
SPOTTER
SPD STR MAT RAT DEF ARM CMD
6 6 6 6 13 13 5
GUNNER
SPD STR MAT RAT DEF ARM CMD
6 7 6 5 13 15 5

FA: 2
Point Cost: Spotter & Gunner: 5
Base Size: Spotter: Small
Gunner: Medium
Damage: Gunner: 5

SPOTTER
Officer
Pathfinder
Tough
Cautious Advance (Order) - Each affected model must make a full advance as its Normal Movement and perform the Dig In
special action, then can make a normal ranged attack as its Combat Action.
Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in
until it moves, is placed, or is engaged. It can begin the game dug in.

WEAPONS [SPOTTER]
Carbine [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 10

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

GUNNER
Pathfinder
Tough
Dig In (★Action) - see above
Trollkin - This model is a Trollkin model.

WEAPONS [GUNNER]
Raevhan Express Gun [1x] (None) gun icon RNG: 14 ROF: 1 AOE: - POW: 14
Range Finder - While B2B with the Spotter in this unit, this model gains boosted attack rolls with this weapon.
Grievous Wounds - A model hit by this weapon loses Tough XICONX and cannot have damage removed from it for one round.
Thunderbolt - Enemy models hit are pushed d3˝ directly away from the attacking model. On a critical hit, the enemy model
becomes knocked down after being pushed.

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 10

Tactical Tip
Officer — Because the Spotter is an Officer, when he is destroyed he does not replace the Gunner. Instead the Gunner becomes
the new unit commander.

Notes
Trencher Express Team -
6/9: Express Gun gains Grievous
6/13: Gains Pathfinder.
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Trencher Commando Officer 10
Cygnar Command Attachment
Damage: "!!!!
OFFICER
SPD STR MAT RAT DEF ARM CMD
6 6 8 7 13 13 9
FA: 2
Point Cost: 4
Base Size: Small Base
Damage: 5

Attachment [Trencher Commandos] - This attachment can be added to a Trencher Commando unit.

OFFICER
Advance Deployment
Officer
Pathfinder
Stealth
Tough
Anatomical Precision - When this model’s melee damage roll fails to exceed the ARM of the living model hit, that model suffers
1 damage point. A model disabled by a melee attack made by this model cannot make a Tough roll.
Granted: Reposition [3˝] - While this model is in formation, models in its unit gain Reposition [3˝]. (At the end of an activation in
which it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)
Mission Objective - Once per game at any time during its unit’s activation, this model can use Mission Objective. When this
model does so, choose an enemy model/unit in this model’s LOS. This activation, models in this unit gains +2 to attack and
damage rolls against the chosen model/unit.
Tactics: Quick Work - Models in this unit gain Quick Work. (When a model with Quick Work destroys one or more enemy
models with a melee attack during its Combat Action, immediately after the attack is resolved the model with Quick Work can
make one basic ranged attack.)

WEAPONS [OFFICER]
Grenade [1x] (None) gun icon RNG: 6 ROF: 1 AOE: 3 POW: 12
Cumbersome - This model cannot attack with this weapon and with another weapon on the same activation.

Carbine [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 10

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

Tactical Tip
Granted: Reposition [XXX˝] — If a model is part of a unit, its activation does not end until all models in its unit have completed
their activations.
Officer — Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader
becomes the new unit commander.

Tactics: Quick Work — A model cannot make this additional attack if it is still in melee.

Notes
Trencher Commando Officer -
6/13: Cost 4
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Trencher Mechaniks 10
Cygnar Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 6 6 13 13 6
FA: 3
Point Cost: Leader & 2 Grunts: 5
Base Size: Small Base

LEADER & GRUNTS


Tough
Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in
until it moves, is placed, or is engaged. It can begin the game dug in.
Repair [d3] (★Action) - RNG B2B. Target friendly Faction construct model. If the model is in range, remove d3 damage points
from it.

WEAPONS [LEADER & GRUNTS]


Carbine [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 10

Monkey Wrench [1x] (None) sword icon RNG: 0.5 POW: 2 P+S: 8
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Trencher Long Gunners 10
Cygnar Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 6 6 13 13 8
FA: 2
Point Cost: Leader & 5 Grunts: 11
Leader & 9 Grunts: 18
Base Size: Small Base

LEADER & GRUNTS


Combined Ranged Attack
Tough
Dual Shot - If this model uses its Normal Movement to aim, it can make one additional ranged attack this activation.

WEAPONS [LEADER & GRUNTS]


Repeating Long Gun [1x] (None) gun icon RNG: 14 ROF: 1 AOE: - POW: 10

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

Notes
Trencher Long Gunners -
6/9: Cut Practiced Maneuvers
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Trencher Warcaster Lieutenant 10
Cygnar Solo
Damage: "!!!!
LIEUTENANT
SPD STR MAT RAT DEF ARM CMD FOC
6 6 6 6 14 14 7 4
FA: 1
Point Cost: 4
Base Size: Small Base
Damage: 5

LIEUTENANT
Tough
Battlegroup Controller - This model is not a warcaster but has the following warcaster special rules: Battlegroup Commander,
Focus Manipulation, Power Field, and Spellcaster. This model must have at least one warjack in its battlegroup at the start of the
game.
Dig In (★Action) - This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in
until it moves, is placed, or is engaged. It can begin the game dug in.

WEAPONS [LIEUTENANT]
Carbine [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: 10

Mechanikal Trench Blade [1x] (None) sword icon RNG: 0.5 POW: 5 P+S: 11
Damage Type: Magical
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

SPELLS Cost RNG AOE POW DUR OFF


Fire Group 2 Self Ctrl – Turn No
While models in the spellcaster's battlegroup are in its control range, their ranged weapons gain +2 RNG. Fire Group lasts for
one turn.
Rift 3 8 4 13 RND Yes
The AOE is rough terrain and remains in play for one round.

Tactical Tip
Battlegroup Controller — This model is a non-warcaster model and is not affected by special rules that specifically affect
warcasters. Models with the Attached rule cannot be attached to this model.
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Commander Anson Hitch 10
Cygnar Trencher Solo
Damage: "!!!!
HITCH 1
SPD STR MAT RAT DEF ARM CMD
6 6 7 6 13 13 10
FA: C
Point Cost: 4
Base Size: Small
Damage: 5

HITCH 1
’Jack Marshal
Tough
Battle Plan - This model can use one of the following plans at any time during its activation. A friendly Faction model/unit can be
affected by only one plan each turn.
•Press the Advantage - RNG CMD. Target friendly Faction Trencher model/unit. If the model/unit is in range, it gains
Swift Hunter. Press the Advantage lasts for one turn. (When a model with Swift Hunter destroys one or more enemy models with
a basic ranged attack, immediately after the attack is resolved it can advance up to 2˝.)
•Target Priority - RNG CMD. Target friendly Faction Trencher unit. If the unit is in range, it gains Combined Arms.
Target Priority lasts for one turn. (When a model with Combined Arms misses an attack roll for a combined ranged attack, it can
reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.)
•Tenacity - RNG 5. Target friendly Trencher model/unit. If the model/unit is in range, it gains Feign Death. (A model with
Feign Death cannot be targeted by ranged or magic attacks while knocked down.)
Foxhole Buddy - While B2B with a friendly model that is dug in, this model gains cover, does not suffer blast damage, and does
not block LOS.
Tactician [Trencher] - While in this model’s command range, friendly Trencher models can ignore other friendly Trencher
models when determining LOS. Friendly Trencher models can advance through other friendly Trencher models in this model’s
command range if they have enough movement to move completely past them.

WEAPONS [HITCH 1]
Heavy Pistol [1x] (None) gun icon RNG: 8 ROF: AOE: POW: 12

Sabre [1x] (None) sword icon RNG: 1 POW: 4 P+S: 10


Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Tactical Tip
Tactician — Remember, a model is within its own command range.

Notes
Commander Anson Hitch -

6/12: Changed reposition to swift hunter for Press the Advantage


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Trencher Blockhouse 10
Cygnar Structure
Damage: "!!!!"!!!!"!!!!"!!!!"!!!!"!!!!
BLOCKHOUSE
SPD STR MAT RAT DEF ARM CMD
— — 0 6 5 20 10
FA: 2
Point Cost: 14
Base Size: Huge
Damage: 30

BLOCKHOUSE
Construct
Forward Deployment - This model can be deployed up to 6˝ beyond your deployment zone.
Girded - This model and friendly models B2B with it do not suffer blast damage.
Reinforcements [Trencher] - During your Maintenance Phase, return d3 small-based friendly destroyed Trencher Grunts to
play. Models return with 1 unmarked damage box. Place the returned Grunts completely within this model’s command range, in
formation, and completely within 3˝ of another model in their unit. Returned Grunts must forfeit their Combat Actions the turn they
are returned to play.
Trench Network - Immediately after placing this model on the table during deployment you can put up to two trench terrain
features in play. These trench terrain features must either be placed in base contact with this model or in contact with a trench
terrain feature in base contact with this model. These trench terrain features cannot be placed so that they are in contact with a
non-trench terrain feature.

WEAPONS [BLOCKHOUSE]
Heavy Cannon [1x] (None) gun icon RNG: 15 ROF: 1 AOE: 4 POW: 15
High-Explosive - Blast damage caused by this weapon is POW 10.
Quake - On a direct hit against an enemy model, all models hit become knocked down.

Military Rifle [2x] (Left and Right) gun icon RNG: 10 ROF: 1 AOE: - POW: 11

Notes
Trencher Blockhouse -

6/9: Gains rifle ports.


6/13: No longer a weapon crew, only gets 2 trenches
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Trencher Long Gunner Officer 10
Cygnar Command Attachment
Officer’s Damage:: "!!!!
OFFICER
SPD STR MAT RAT DEF ARM CMD
6 6 7 7 13 13 9
FA: 2
Point Cost: 4
Base Size: Small Base
Damage: 5

Attachment [Trencher Long Gunner] - This attachment can be added to a Trencher Long Gunner unit.

OFFICER
Combined Ranged Attack
Officer
Tough
Dual Shot - If this model uses its Normal Movement to aim, it can make one additional ranged attack this activation.
Go to Ground - This model can use Go to Ground once per game at any time while in formation during its unit’s activation. For
one round or until they move, are placed, or are engaged, models in this unit that are currently in formation gain cover, do not
suffer blast damage, and do not block LOS.
Granted: Precision Fire - While this model is in formation, models in its unit can reroll ranged attack damage rolls. Each roll can
be rerolled only once as a result of Precision Fire.
Tactics: Marksman - When a model in this unit damages a warjack or warbeast with a ranged attack, choose which column or
branch suffers damage.

WEAPONS [OFFICER]
Repeating Long Gun [1x] (None) gun icon RNG: 14 ROF: 1 AOE: - POW: 10

Trench Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9

Notes
Trencher Long Gunner Officer -

6/12: Precision Fire only affects ranged damage rolls.


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Major Katherine Laddermore 10
Cygnar Storm Knight Dragoon Solo
Mounted Damage: "!!!!"!!!!
LADDERMORE 1 (MOUNTED) Dismounted Damage: "!!!!
SPD STR MAT RAT DEF ARM CMD
8 6 8 6 13 17 9
FA: C
Point Cost: 8
Base Size: Large
Damage: Mounted Damage: 10
Dismounted Damage: 5

LADDERMORE 1 (MOUNTED)
Assault
Cavalry
Immunity: Electricity
Reposition [3˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its
activation ends.
Veteran Leader [Storm Knight] - While in this model’s command range, other friendly Storm Knight models gain +1 to attack
rolls.

WEAPONS [LADDERMORE 1 (MOUNTED)]


Voltaic Accelerator [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 14
Damage Type: Electricity
Lightning Generator - When a model is directly hit with a basic attack made with this weapon, lightning arcs from the model hit
to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 4˝ of the last model
it arced to, ignoring this model. Each model the lightning arcs to suffers an unboostable POW 10 electrical damage roll XICONX.
Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls
simultaneously with the damage resulting from the attack that caused the lightning arc.

Voltaic Lance [1x] (None) sword icon RNG: 2 POW: 7 P+S: 13


Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.
Lightning Generator - see above -

Mount [1x] (None) mount icon RNG: 0.5 POW: 12

Tactical Tip
Lightning Generator — Remember, lightning will not arc to a model with Immunity: Electricity.

Notes
Major Katherine Laddermore -

6/13: Replace Electrocharger with Veteran Leader


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Major Katherine Laddermore (Continued) 10
Cygnar Storm Knight Dragoon Solo
LADDERMORE 1 (DISMOUNTED)
SPD STR MAT RAT DEF ARM CMD
6 6 8 6 13 15 9
Base Size: Small

LADDERMORE 1 (DISMOUNTED)
Assault
Immunity: Electricity
Veteran Leader [Storm Knight] - While in this model’s command range, other friendly Storm Knight models gain +1 to attack
rolls.

WEAPONS [LADDERMORE 1 (DISMOUNTED)]


Voltaic Accelerator [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 14
Damage Type: Electricity
Lightning Generator - When a model is directly hit with a basic attack made with this weapon, lightning arcs from the model hit
to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 4˝ of the last model
it arced to, ignoring this model. Each model the lightning arcs to suffers an unboostable POW 10 electrical damage roll XICONX.
Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls
simultaneously with the damage resulting from the attack that caused the lightning arc.

Voltaic Lance [1x] (None) sword icon RNG: 2 POW: 7 P+S: 13


Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.
Lightning Generator - see above -

Tactical Tip
Lightning Generator — Remember, lightning will not arc to a model with Immunity: Electricity.

Notes
Major Katherine Laddermore (Continued) -

6/13: Replace Electrocharger with Veteran Leader


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