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ighnessy and Chris Elliott in no way condone any of the illegal acts described or implied in this 0

er anyone or cause violence or injury to anyone or anything in any form. Do not sell any illegal <
lase any illegal drug, do not take any illegal drug, do not synthesize any illegal drug. Do not stea
kidnap, stalk, or sexually harass anyone, or in any way or form violate any person’s Constitutions
I rights. Dirt Merchant Games does not condone any illegal act whatsoever, whether parodied in
)r not. Oh, and don’t bother the operator, he/she’s got better things to do.Freebase Live Action R
Vorid of Reality is an adult work of fiction and parody created for the sole purpose of entertainment
icance is the invention of the reader and is not the author’s responsibility. Dirt Merchant Games d
the use of illegal drugs, violence, or any illegal act. Daniel Thron, Todd Shaughnessy and Chris
;ondone any of the illegal acts described or implied in this book. Do not murder anyone or causi

ribed or implied in this book. Do not murder anyone or cause violence or injury to anyone or an;
. Do not sell any illegal drug, do not purchase any illegal drug, do not take any illegal drug, do nc
llegal drug. Do not steal, rob, thieve from, kidnap, stalk, or sexually harass anyone, or in any way
any person's Constitutional and or personal rights. Dirt Merchant Games does not condone any ille
er, whether parodied in the following text or not. Oh, and don’t bother the operator, he/she's got be
reebase Live Action Roleplaying in the World of Reality is an adult work of fiction and parody createi
ose of entertainment. Any further significance is the invention of the reader and is not the author's r
Merchant Games does not condone the use of illegal drugs, violence, or any illegal act. Daniel
ighnessy and Chris Elliott in no way condone any of the illegal acts described or implied in this b
ler anyone or cause violence or injury to anyone or anything in any form. Do not sell any illegal c
hase any illegal drug, do not take any illegal drug, do not synthesize any illegal drug. Do not stea
, kidnap, stalk, or sexually harass anyone, or in any way or form violate any person’s Constitutions
il rights. Dirt Merchant Games does not condone any illegal act whatsoever, whether parodied in
or not. Oh, and don’t bother the operator, he/she’s got better things to do.Freebase Live Action R
Vorid of Reality is an adult work of fiction and parody created for the sole purpose of entertainment,
flcance is the invention of the reader and is not the author’s responsibility. Dirt Merchant Games d
i the use of illegal drugs, violence, or any illegal act. Daniel Thron, Todd Shaughnessy and Chris
condone any of the illegal acts described or implied in this book. Do not murder anyone or cause
/ to anyone or anything in any form. Do not sell any illegal drug, do not purchase any illegal drug
illegal drug, do not synthesize any illegal drug. Do not steal, rob, thieve from, kidnap, stalk, or se>
me, or in any way or form violate any person's Constitutional and or personal rights. Dirt Merchant •
undone any illegal act whatsoever, whether parodied in the following text or not. Oh, and don’t bothi
le/she's got better things to do.Freebase Live Action Roleplaying in the World of Reality is an adul
and parody created for the sole purpose of entertainment. Any further significance is the invention
is not the author’s responsibility. Dirt Merchant Games does not condone the use of illegal drugs,
illegal act. Daniel Thron, Todd Shaughnessy and Chris Elliott in no way condone any of the
ribed or implied in this book. Do not murder anyone or cause violence or injury to anyone or an;
Do not sell any illegal drug, do not purchase any illegal drug, do not take any illegal drug, do nc
llegal drug. Do not steal, rob, thieve from, kidnap, stalk, or sexually harass anyone, or in any way
any person’s Constitutional and or personal rights. Dirt Merchant Games does not condone any ille;
er, whether parodied in the following text or not. Oh, and don't bother the operator, he/she's got be
reebase Live Action Roleplaying in the World of Reality is an adult work of fiction and parody createc
ose of entertainment. Any further significance is the invention of the reader and is not the author’s n
Merchant Games does not condone the use of illegal drugs, violence, or any illegal act. Daniel
ighnessy and Chris Elliott in no way condone any of the illegal acts described or implied in this b
ler anyone Dirt Merchant Games: We’re What’s Wrong with America™ ■
3 or injury to anyone or anything in any form. Do not sell any illegal drug, do not purchase any ille
ake any illegal drug, do not synthesize any illegal drug. Do not steal, rob, thieve from, kidnap, stalk
ss anyone, or in any way or form violate any person's Constitutional and or personal rights. C
les does not condone any illegal act whatsoever, whether parodied in the following text or not. C
— n. ■ ■■«■«>«» fas/n h ft!n -iiA t,hA H ftr th in n r tn H n C r n n h a c o I iuQ Ar t i n n R n l o o l p y j n n in t h p W nrIH nf
LIVE ACTION ROLE PLAYING IN

THE WORLD OF REALITY


A COMPILED VOLUME OF INFORMATION PRIMARILY USED BY
FREEBASE™ PLAYERS INCLUDING: COMBAT; MONSTER LISTS
TREASURE; EQUIPMENT; MAGIC; WORLD DESCRIPTION; HELPFU
PLAYING TIPS; AND MORE.
C oncept By D aniel Thron and Todd Shaughnessy
W ritten by Daniel Thron
© 1 995 — D irt M erchant Games
All rights reserved
Illustrations by Laurie Brunelle
and Chris Elliott

Scanner: ItWasGG
INTRODUCTION GAME IDEAS (EXPERIENCE POINTS)

INTRODUCTION to begin. Now, To signify to other players that you


have joined the game, touch a match to this
Most of you reading these rules are familiar with booklet and set fire to the drapes, couch, and rug
role playing; your older brother was “into" it in (creative players wake extra early to venture into
high school, some of your friends said they "did" it their basement for proper accelerants). Head out
in their basement when their parents were away the door, and you're on you're way (don't worry
on vacation in Chippawa Falls, your Uncle Jerry about waking your family-remember, they're in
got “sentenced to twenty with no parole' for it a on this, too, and will have prepared in advance ).
couple of years back, or perhaps you've been Now, when you see other incidents of “arson",
tempted by the magazines and odd paraphanalia you can rejoice in knowing that it is just another
on the dust-blanketed shelves of a comic book player entering the adventurous and fun filled
store. You’ve even seen “gamers" in school, world of FREEBASE!! Also, make sure this
standing in strange cabalistic knots in the comer booklet bums completely, especially this compa- ,
of the lunchroom, chirping giddily about the mys­ n /s return address.
teries of ‘ petrification saves." Watching them, you
were frightened, disgusted, yet secretly longing to
understand, if only to find out what “Thieves
BASIC GAME IDEAS
Cant" was. The following is a short list of concepts that are
Well, no longer need you live in fear of becoming intregal to basic game play.
a universally loathed, shambling social pariah.
Now you may at last feel free to join PLAYERS AND NON-PLAYERS
them ,because not only has gaming recently
achieved astonishing new heights of popularity, As you know, there are a great many others
there is one game almost everybody plays: involved in FB, and in your travels you will meet
FREEBASE. and possibly join them in adventure! These are
your fellow gamers, or Players (it is generally
Who do we mean by “everybody"? We mean considered poor form to refer to them as such as
everybody. Your friends. Your family. The post- it breaks the realism, but the terms “Freebie" or
| man. Look in the next room. See your mom "Baser" are usually acceptable). But not every­
there? She's playing. Do you think she’d let you body is a Player by adding others to the fray, we
live here for three years past when you quit col­ have increased the potential thrill of FREEBASE
lege if she wasn't waiting for you to figure it out? a hundredfold! Called Non-Players, these mem­
Think about it. We've all been waiting for you. bers of the milieu have been included to specifi­
Join us. We can't play without you. cally challenge the Players. Non-Players come in
many forms, sometimes even disguising them­
HOW TO BEGIN selves as Players. So, beware: only through
much experience can a Freebaser learn the dif­
We will start play tomorrow morning, so put on a ference!
pot of coffee, stay up and read these rules again
and again. It is very important that you memorize
EXPERIENCE POINTS
every word because any rules infraction will result
in your being asked to leave the game. You will Through the battle-scars you receive during play,
not be given another copy. When you have ade­ you will also accumulate experience; that is, you
quately dedicated the following to memory, set will get better at what you do. To rate this, FB
your alarm fo r 7:45 EST, sw allow the pills uses Experience Points, or “XPs." These may be
enclosed with this pamphlet, and get some sleep. spent on new equipment, magical components,
When you wake up you will be in the world of or to achieve the next “level” (q.v.). Some Players
FREEBASE - you may notice the remarkable who keep “Cover Jobs" receive XPs from their
similarly to your own world, but don't be alarmed, GM (General Manager) on a weekly basis in the
just enjoy. Don't pack anything but what you can form of a “Paycheck”, but the more common form
stuff in your pockets (suggestions for first level of acquisition is through combat. If you defeat a
equipment will be given later) and you'll be ready Player or Non-Player in combat, his XPs are now
GAME IDEAS (HAND SIGNALS) GAME IDEAS (THE CITY)

rightfully yours. This is not the only option, how­ THE WORLD OF REALITY
ever. Often, XPs can be found relatively unguard­
ed in soda machines and registers. Other popular Uptill now, if we were to ask what your life is like,
methods: “Rolling Drunks", “Jacking Tires",and you may have answered “at best, it is rather
“Shooting the Wad on the Trifecta" (see the Tips unstimulating.” It wasn’t bad, but there was no
section for more ideas). real sense of control. THE WORLD OF REAL­
IT Y , however, offers a greater amount of “free
HAND SIG NALS will", and you will find it much less confining than
what you are used to. Oftimes, there is a small
Players will often find it convenient to use these period of adjustment when you begin play, and
hand signals as a form of quick and silent com­ you may feel tentative, perhaps even questioning
munication of their play status. the “morality" of your actions. This is normal, and
will pass within a few game days. Be careful,
though. T H E WORLD OF R E A L IT Y Is one
fraught with hidden evils, dark magics, and dan­
ger. Though the similarities to your own world are
sometimes shocking, never let it lull you into a
false sense of security-there are important differ­
ences, and adventure lies in wait around every
comer! You must keep the following in mind at all
times:

MAGIC

While the multifaceted aspects of the Magic


Using subculture are an integral part of the FB
DO YOU HAVE ANY XPS YOU ARE NOT USING, campaign, it is important to remember that exces­
I AM A LITTLE SHORT.
sive or flagrant spellcasting will always draw out
the unwanted attention of Conspirators.

THE GREAT CONSPIRACY

Confrontation may come to Players in all manner


and forms: tension generated by the need for
IF YOU COULD GET ME THE ADRENALINE HYPO experience points, conflict of game goals with
IN THE FRIDGE, I WOULD BE MOST APPRECIATIVE other Players, etc. But the most common is the
ever-present threat of The Great Conspiracy, and
because of this, much of the setting in TWOR
describes a conquered land. A place not tom by
open warfare, but one slowly consumed by the
forces of darkness. The Conspirators seek not
only to control the wortd, but to stamp magic out
forever (see the Creatures section for more
E details). Be aware of them constantly; if a Player
SAVIN G T H E GAME plans to stay in any one area for long, he is best
advised to learn the movement patterns, or
If you have been playing well, go to the nearest “shifts", of the surrounding Conspirators.
payphone and dial “0" Tell the Operator that you
would like to Save the game. This will allow you THE C IT Y
.return to that point of the game if you are prema­
turely ejected. While FB offers the widest possible range in
adventure locales, the wise beginner will stay in
C R E A TIN G A PERSONA CREATING A PERSONA (METHOD VI)

his base city until higher levels of experience are that may endear you to your fellow Players (i.e. a
achieved. Once appropriately seasoned, the Magicuser named “Willy Wonka’ is sure to pro­
Player may choose between a wide variety of voke many a chuckle, reminding other Players of
expansion sets, including such classics as fine childhood times). Suggestions: Captain
O a k la n d , N e w a r k , and E x p e d it io n to Willard, Harry Caul, Clarke-Nova, or anyone from
P a la c e V erdes, available at most bus stations. Marvel's New Universe line. No Major Toms.

Method II:
Similar to method I, only based in history. Again,
use discression in your choice, too many others
are apt to be familiar with the exploits of John
Glenn, and they might be suspicious if he were
prowling for XPs down on the docks.
CREATING A PERSONA
Method III:
The most important part of the game is generat­
ing a Persona that you are com fortable Roll four dice, take the highest three.
playing-that is, in FB, you are not necessarily
burdened by being “yourself" per se; rather, you Method IV:
have the ability to portray an entirely different, A somewhat more competitive version of charac­
perhaps even fictional personality. It is as if you te r generation is the “doppelganger" or
were writing a character in a play, and then per­ “changeling" method, but it does require some
forming the part on stage. As you will soon see, work and/or research on the part of the Player.
the options are myriad, and after you have been Within your first game week, find an appropriately
playing for some time, the part will become sec­ hidden place and attempt to take another Player
ond nature. For your convenience, there are six out of the game. If you succeed, remove the
methods of character inception presented in this items, equipment, and, most importantly, the wal­
section, but no one way holds dominance over let from his character. In this, you will not only
another. Once you have decided upon a method, start the game with a jump on XPs, but (on higher
continue on with the following steps to put the level foes) you may find 1-4 Credit Cards inside.
final polish on your new Persona. Unlike other If you wish more information about your foe’s
role-playing games, though, the cumbersome background, you will find his street address on
“character sheet" has been reduced to a small his Persona Card. More XPs can usually be
laminated card that resem bles the common found there if you look hard enough. If there are
“driver’s license." When you have completed your other family Players there, they can assist you in
Persona, you will find other Players who can help the search. Suggestion: keep the excitement
you attain a new Persona Card for minimal XP fresh by changing Personas often. Some have
cost. even kept track of multiple-Personas!

M ethod I: Method V:
A favorite style in FB is to take on the personality For the innovative Freebaser. the only way to go
of fictional hero. Whether it be from literature, is to create the Persona from scratch. Find a safe
film, or even comic books, this often provides a place, envision (full history, family lineage, ficti­
sturdy base for the neophyte Freebaser. As the tious name, etc.) the new character, and go wild!
character's background is already known to you,
there is no pressure to make up histories “on the Method VI:
fly", helping to avoid embarrassing contradictions.
Be careful in what you choose, however; certain And finally, only for the most daring, the path to
well-known characters (James Bond, Captain excitement lies in playing themselves . This is the
Kirk, or Igoo from the Herculoids) don't make the penultimate FREEBASE experience, but it is not
best choices, and may lead to greater chagrin. taken lightly. In choosing yourself as a Persona,
On the other hand, some make good “nicknames" you give the Conspirators an edge, as your
CREATING A PERSONA(POUSHING) CLASS AND LEVEL OF ABILITY

Persona Card is already in their files. They will Liberal Noncom m ittal: buys bumper-stickers
stop at nothing to find you. T rust no one! against The Man on occasion, and would like to
Everyone is the enemy! rise up against his oppressors and end this cruel
reign of tyranny, but prefers Dead shows.
PO LISH IN G TH E PERSONA Liberal Establishm ent: sells bumper-stickers
against The Man and T-shirts for Dead shows;
Now that you have an idea of your Persona in
pretending to be part of the movement for social
FB, you will be able to refine some of the person­
change, yet profiteering off his fellow brothers
al details including Alignment, Class, Levels, and
and sisters, finally becoming part of the System
Equipment.
that has forced our children to go to die in 'Nam .
A lignm ent N oncom m ittal Granola: bought a couple of
shirts, thinking this helps, but only practices Iron
Luckily, In the real world, definitions about what is
Butterfly rifs in the garage while the gears of gov­
good and what is evil are simple to discern;
ernment run by fascist weapon industries crush
Abandonment of Individuality for the Greater
his remaining freedom.
Glory of the Higher Being: good, Premarital
Coitus: evil. Alas, in TWOR, things are not so True Noncom m ittal: Is happy to live in what­
clear cut. To assist with this, an Alignment sys­ ever Orwellian hell is presented to him, unknow­
tem has been provided. “Alignment” is a quick ingly disposing of his own, and hence others,
and simple way to annote the general demeanor right of choice.
and intent of a Persona and to give the Player a
N o n c o m m itta l E s ta b lis h m e n t: Buys into
guide to deciding the appropriate action in a
the propaganda machine of his mom's Rosie the
given situation.
Riveter days, and does not question the Draft,
These aspects are combined to make up the though it will mean his end.
Alignments in this manner: LG, LN, LE, NG, N,
C on servative Granola: Blindly puts faith in
NE, CG, CN, CE. Choose your alignment from
other's power to change the world he is increas­
the list below. Though the labels are relatively
ingly shackled by.
self-explanatory, a short description has been
included with each.” C o n s e rv a tiv e N o n c o m m itta l: Voted for
Tricky Dick because he liked his speaking voice.
Conservative Establishm ent: The Man.
You will find the most common of Alignments are
TN and CE.

Penalties for Alignm ent Deviation


Slow change of Alignment is possible throughout
the campaign, but radical deviation from your
Persona's professed Alignment constitutes a
rules breach and possible expulsion from the
game.

CLASS AND LEVELS OF A BILITY

Your Persona’s Class represents, in general


L ib e r a l G ra n o la : knows that mass social terms, his adventuring occupation. Rated in
protest is the only way to defeat The Man. Levels of experience, it helps define the charac-

*W e have recalved some letters to the contrary, but we believe that the Alignment system presented here (re-printed
from the original rulesbook. C H A IN LE T T E R (copyright 1974, all rights reserved}), though slightly dated. Is equally adequate for
use in FR E E B A S E
CLASS AMD LEVEL (FIGHTER) EQUIPINQ (MAGICUSER KIT)

ter’s purpose in FR E E B A S E .The higher the enting, you may not wish to bother with equip­
Level, the greater the abilities available to you. ment right from the get-go, but here is a list of
items that you may find useful as a beginning
Fighter Freebaser. For your convenience, these have
been divided up into “kits” of what would be most
Members of this Class use their knowledge of
useful to your chosen Class. In fact, collecting all
tactics, physical abilities, and skills of intimidation
of the respective components to your starting kit
with wide-bore weapons to achieve their ends.
can be an adventure in itself! Keep in mind that
the Conspirators will already be searching for
M ag icu ser
you, so normal means of acquisition (i.e. “pur­
Understanding and highly sensitive to the myster­ chasing") are not necessarily advisable, but cre­
ies of Magic, these knowlegable Personas are ative Players will find this obstacle nigh inconse­
able to tap into alternate planes of reality, from quential (hint-by prying out the little orange plug
which they draw their power. But with power in the barrel, and dusting them with a little flat
comes a price... black primer, those kids squirt toys can seem
mighty menacing!).
C leric
F ig h te r K it: Aluminum bat, duct tape, nails,
Able to manipulate, and control the flow of Magic, glue, leather gloves, ground glass, copper wire,
Clerics often have a flock of followers, praying to 1974 Dodge Dart, wine bottles, tom bedsheet, 5
the Supplier for mercy on the price per key. gallon gas can,5 gallons gasoline, 1 gallon petro­
leum jelly, steak knives, 10ft chain, pillow case,
T h ief Id z oranges, 1 cassette tape cued up to “The
Ballroom Blitz."
Professionals in the arts of skullduggery, and
skilled in the liberation of vast quantities of XP's, C le ric K it: Talcum powder, duct tape, razor-
Thieves are some of the fiercest weapons against blades, mini postal scale, belt pouch, 25 lbs of
the Great Conspiracy. Earl Grey Tea, briefcase, "Li'l Oppunheimer" lab
playset, subscriptions to Scientific American,
Ambitious Players may note that there are indeed
High Times, and Investor’s Daily, 1 cassette tape
higher levels than these, but because of space
cued up to “I Did it My Way” (Sinatra).
constraints, we cannot list them all. When your
Persona has surpassed this list, ask a higher M a g ic u s e r K it: Spoon, duct tape, bunsen
level Player about further advancement, and they burner, 3ft surgical tubing, 10 packs Zig-Zags, 1
will be happy to tell you. Who knows-given time, box bendy straws, compact, cedar cigar box, 1
your Persona may reach such lofty levels as pack razor blades, 10 plastic 24 exposure nega­
Inmate, Recording Artist, Miami Customs Official, tive holders, tinfoil, bottle of bleach, used alu­
or Assistant District Attorney. minum can, swiss army knife, insulin kit (insulin
not necessarily), eye-dropper, electric blanket, 1
EQUIPPING YOUR PERSONA cassette tape cued up to “I Did it My Way" (Sex
Pistols).
As the first few game days will be slightly disori-

LEVELS OF EXPERIENCE

LEVEL
&
XPS_______________FIGHTER__________ MAGICUSER_______ CLERIC___________ THIEF
1) 1-200 Punk Bunny Streetrat Crook
2) 201-1000 Hooligan Addict Pusher Hustler
3) 1001-5000 Hood Junkie Dealer Bagman
4) 5001-25000 Mac Daddy Fiend Candyman Footpad
EQUIPING (THIEF KIT) MAGIC (SPELLS)

T h ie f K i t : Crowbar, duct tape, brick, nylons, ski MAGIC


mask, slim jim (not the kind you eat), flashlight,
spray paint, canvas sack, ball peen hammer, 50ft You will, of course, become more familiar with the
rope, 5 lbs ground chuck, long multi-pocketed setting of FREEBASE as you play, as only the
coat, sanitary gloves, handkerchief, glass knife, briefest introduction to the vast and disturbing
wire cutters, pruning shears, blowtorch, 1 cas­ realm of Magic can be given here. But, as you will
sette tape cued up to’ T he Girl from Ipenema.” see, it is one of the most intriguing aspects of the
game.
G eneral: 2 wks Iron Rations. 6 torches, tinder-
box, 1 vinyl of “Diver Down", heavy Warhorse.
MAGIC AND THE CONSPIRACY

COMBAT It looms over the head of every creature in


TWOR; it’s icy fingers controlling every echelon
The main problem with most live RPGs, is that of society. Conspirators are sworn to destroy
standard play does not allow for a “game master” Magic and those who use it - yet many are also
to be present for every ruling, leaving the actions fascinated by its great power, to the point of suc­
to be settled between the competing players. This cumbing to it. In this way, it is one of the finest
can sometimes lead to disagreements between tools against their legions, because it fights on
them, slowing the game down. But with the th e ir level: subtle, seductive, and
advanced technique of FREEBASE, confronta­ invasive.Though it will not be a great concern for
tions are handled in a faster, more physical way. you in the first few Levels, you will later find that
Magic, if applied correctly, may be a key to the
A TTA CK IN G downfall of the Great Conspiracy.

You may perform combat as you would anything


SOURCES OF MAGIC
else in FB, but always remember to give your
opponent his fair strike. In case he has forgotten, As the beginning Magicuser, without means to
simply call out "your turn” after your action. generate your own, must locate a high level cleric
C ontinue com bat until eith e r com petitor is called a “Magical Source." Other Players may be
knocked out, or leaves the game. able to lead you to one, but they are rare and
jealously guarded things. Usually responding to
DAMAGE names such as Freddy, BJ, Jo-Jo, or The Guy
Jimmy’s Brother Gets His Shit From, Sources are
As realistic atmosphere is paramount, you will be only active at night, and can typically be found
noticeably impeded by connecting hits, and unlike haunting theatre parking lots, bathrooms at the
other RPGs, wounds do not heal without treatment. Mall, or most preschool playgrounds. If you are
This may be disconcerting, but if quick action is lucky enough to locate one, it becomes your
taken, you may avoid leaving the game. High level responsibility: you must feed it XPs regularly,
Magicusers and Clerics can also cast healing stroke it's ego on a daily basis, and never give
spells, or ones that at least take the edge off. out it’s position to others, or it, being a timid and
untrusting creature, will run away. Care for your
LEAVING TH E GAME Source and it will care for you.

If your Persona becomes damaged enough, and


magical treatment is not possible, you will be SPELLS
ejected from play. There will be a short pause,
and a period of disorientation. At that point you The following is an abbreviated list of common
will be given the option to leave, or continue from spells, the material components of which can be
a previous Saved point in the game. If an easily obtained from hardware and convenience
Operator is not immediately available, wait a few stores.
moments, and one will be with you shortly.
MAGIC (CLERIC SPELLS LEVEL 1) MAGIC (CLERIC SPELLS LEVEL 4)

C le ric a l S pells Level 1 C lerical Spells Level 3

D e te c t M agic: T ransm ute Rock to Cash (Reversible)


Duration: instant Duration: As fast as can be spent.
Area of Effect: One key per level Area of Effect: 1 ounce per level
Casting Time: Variable Casting Time: 2-3 minutes.
Components: Senses Components: 1-2 Magicusers of Junkie Level or
Description: This allows the caster to detect the higher
presence (and sometimes rough percentage) of Description: As you will see during game play,
true magic in a supposed "good deal.” one of the most lucrative Clerical venues is this
particular form of alchemy. Sly Clerics will soon
Dispel Magic: notice that inexperienced Magicusers can be eas­
ily taken in by the spell “Transmute Crushed
Duration: 1 minute/bag
Soap to Cash”.
Area of Effect: Everything you can find
Casting Time: 1-2 flushes
Glyph of Warding
Components: Functioning commode
Description: Often a handy (if painful) spell in dire Duration: Until Removed by “Public Works’
circumstances, Dispel Magic rids you of most Area of Effect: 1 brick wall
incriminating evidence. Note that this is not effec­ Casting Time: 1 minute
tiv e if the C onspirators have brought th e ir Components: Spray paint
Mastiffs. Description: Used to advise Player and Non-play­
ers alike as to the dangers of entering the “turf” of
C le ric a l Spells Level 2 the spellcaster and his adventuring party, or a
place of Conspiratorial infestation.
D e te c t Narc:
Duration: Instant
Area of Effect: 1 adult
Casting Time: 1min-10 wks
Components: 3 suspicious acts
Description: If a contact, source, or friend says or
does something out of character (i.e. knows all Turf Ward (fuh)
the words to "From A Distance”, unconsciously
substitutes the word "stash” with “exhibit A”, or
begins sentences with “you have the right to...”),
you may have been taken in by the devious pow­
ers of the Narc. To cast, casually ask the subject
what type of undergarment he prefers. If the reply
is “briefs', waste no time in removing him from
Conspirator Infestation (pih)
the game.
C lerical Spells Level 4
B lade B a rrie r
Duration: till 2 a.m. (unless there's a floor show) Invisibility
Area of Effect: 1-5 Conspirators
Duration: Till the Components run out.
Casting Time: instant
Area of Effect: 1 subject.
Components: Leather pants, XPS (cover charge)
Casting Time: Instant.
Description: If pursued by Conspirators, you may
Components:100 XPS per level of subject.
use this spell to throw them off the scent. To cast,
Description: When covert action is necessary, the
enter any nearby nightclub going by a names like
Cleric may wish to cast this spell on numerous
“Snake in the Grass”, or “The South Pole."
subjects. To perform, merely hand the subject the
required Components and whisper ‘ you didn't
MAGIC (CLERIC SPELLS LEVEL 4) MAGIC (MAGICUSER SPELLS LEVEL 3)

see anything, you can’t see me." tuned to 10 hour “Rockford Files" marathon.
Description: Personas who need to recuperate
S phere o f P ro tectio n vs. Establishm ent after a rough adventure, but who don't want to
put up with the tedium of “down time’ can use this
Duration: 1 Trial
spell to enhance the interest level of even the
Area of Effect: courtroom
most bland subjects.
Casting Time: Instant
Components: 5th Amendment
Fireball
Description: When invoked, this spell has the
a b ility to p ro te ct you from C onspiratorial Duration: 2-3 hours, or until fire department
Inquisitor’s questions. To cast, chant the ancient arrives.
words: “under the advice of council, I decline to Area of Effect: The cheap motel.
answer, under the advice of council..." Casting Time: Instant.
Components: Same as Mainline Missile.
M ag icu ser Spells L evel 1 Description: Inexperienced Magicusers may,
while attempting to use Mainline Missile, inadver­
Feign S obriety tently cast this highly destructive spell. However,
those characters created under Method IV might
Duration: Until subjects leave, or something they
wish to consider using it as a transition between
say strikes you as hilarious, like “your uncle Artie
Personas, making the Conspirators believe that
died" or “spread ’em."
they have left the game. In such case, add
Area of Effect: 1-4 unwanted guests or 1-2 con­
“Unconscious Gigolo" to the components list.
spirators.
Casting Time: 2-10 minutes.
M agicuser Spells Level 3
Components: Jar of peanut butter, pack of gum,
Scope, Binaca, fan, Visine, 10 sticks sandalwood
Stoned Tell
incense.
Description: Use of this spell will hold off over- Duration: 3 minutes per sentence.
inquisitive Non Players for short periods of time. Area of Effect: 20-45 tangents
Similar to the high level spell, Hide Tracks, mater­ Casting Time: Continuous
ial component: long sleeve sweater. Components: unending patience
Description: Stoned Tell allows the caster to
Leom ond’s S e c re t Stash understand the lyrical yet complex and often con­
fusing tongue used by very high level
Duration: Until contents are cast.
Magicusers. This is one of the most useful spells
Area of Effect: One wall.
on an everyday basis, as, depending what type of
Casting Time: 2 hours (1/2 hr if sheetrock).
magic they are employing, their phraseology may
Components: Hammer, nail, steel box, 1 large
vary widely. For example, if you were explaining
can coffee grounds, heavy gage plastic bag, duct
to a wizard why you didn’t bring the XPs with you,
tape, framed hanging picture of Mother Theresa
you could be confronted with
and/or the Carpenters.
“ H e e e e e e e y .................N o g r e e n , M a n ?
D e scription: An e ffe ctive too l in case of
F u u u u u u h ............H e h h e h ......... n o g r e e n ,
Conspiratorial search, the Stash protects the
nogreen....yaknow? Shiiiiiiiii..... Heyman. Yagotta
user’s magic against discovery.
lite?" just as easily as you can understand
“IdragallthisfuckingshitDOWNHEREfromtheraque
M ag icu sar Spalls Laval 2
tballcourtand(snort)youdonthavethegoddamnCAS
HyoufuckingassholeimaveryimportantmanmlsterV
M ainline M issile
ERYIMPORTANTandyoudontscrewwithmeyoulittl
Duration: 3-12 hours. epunkimgonnatear(sniff)youanewcornpityou-
Area of Effect: Perceptual reality. fuck...ohshityoumotafuckingCOPareyouohjesuspl
Casting Time: 10 minutes. ease (sob) jesuspleasenollldoanythingplease-
Components: Cheap motel room, bunsen burner heretakemycreditcardilltellyouthepinnumber (sob)
(see kit), cotton balls, rubbing alcohol, TV station justdontarrestmeimreallyacleancutguy."
MAGIC ICLERIC SPELLS LEVEL A) TIPS (QUICK XPS)

Fly
Duration: T= VD/A
Area of Effect: Most of Ihe sidewalk.
Casting Time: Instant.
Components: Open air balcony, running start, Potion of Sleep
fairy dust.
Description: Bestowing upon the user the power
of flight, this is most often used as a means of
rapid egress.

M ag icu ser S palls Level 4 Can of Many Things

T elep o rt
Duration: Instant (subjective).
Area of Effect: 200 mi. radius, cumulative, per
case of Pabst.
Potion of Speed
Casting Time: 1-5 days.
Components: liberally applied mixture of random
magics, bile-stained suede shoes, inflatable plas­
tic companion and assorted ointments, Chevy
Nova with broken tape deck and a middle aged
stripper in the back seat, 74 packs of cigarettes,
Baggie of Spell Storage
neon green tank top with “ Do Ya Wanna in
Tijjuanna?" stenciled on front.
TIPS ON YOUR FIRST ADVENTURE
Description: If the Magicuser finds himself pur­
sued dauntlessly by Conspirators, he might wish Once equipped, you will be ready to begin your
to chance this dangerous but powerful spell. own personal FREEBASE campaign. Like any
Applied correctly, it will transport him to a random other game, the finer points are something you
point within the stated range. have to acquire through play, but we feel that you
will find the following knowledge useful.
S p lritw re c k
Duration: Until victim succumbs to shock. QU IC K XPS
Area of Effect: 1 Magicuser of Junkie Level or
higher. Even the most successful Freebasers fall on hard
Casting Time: 1-2 weeks. times now and again. If you find yourself in need
Components: chair, rope, water, tape of “French of XPs, don’t give up hope. There are numerous
Connection II." ways in which you can recoup your losses with a
Description: This particularly cruel invocation is nominal amount of effort, and resume the journey
highly effective for interrogation purposes. Unlike to the next class level. For instance, the industri­
most spells, though, Spiritwreck is cast without ous Thief may make a late night visit to a cos­
magic. Simply cut short the victim's supply of tume shop to gather the equipment for the sure­
magic, and leave him in a guarded room with no fire XP generator, Salvation Santa. And, for the
sharp objects. daring Fighter or Magicuser, there is always
potential for adventure and experience in Hustling
“Ass.“ Finally, the entrepreneurial Cleric can con­
MAGIC ITEMS vince desperate Magicusers to sacrifice anything
in return for spell components, and as a healthy
Magic is not strictly confined to Magicusers,
Non-Player “Infant” can command upwards of
though. Any Freebaser may take advantage of the
50,000 XPs in certain markets, he knows what to
abundance of Magic Items in TW OR, most of
ask for.
which are available “over-the-counter.”
TIPS (SHELTER) CREATURES (CABBIE)

SHELTER CABBIE

Regularly a problem for Freebasers, the question FREQUENCY:


of safe hiding is difficult to answer; as an early- Common
level adventurer, you will find relocation to be the (to actually stop: very rare)
most common mode of play. In choosing a NO. APPEARING:/
dwelling, think in terms of non-permanency. (10-15 at any diner after 11)
Avoid anywhere that requires a “security deposit,” SPECIAL ATTACKS:
your Persona Card, or a signature of any kind. Pepper spray, radio that plays
Instead, ask others to show you the fruits of the nothing but “Captain Jack' or
“hospice” or “YMCA.” Also, though not quite as “Fire and Rain’
comfortable, most houses of worship are open SPECIAL DEFENSES:
twenty-four hours as well as having a handy 1 inch Plexiglas, choppy
selection of free, hockable items up around the English, stories about how
pulpit. he “knows people’
MAGIC RESISTANCE: Low
INTELLIGENCE: Average
TRANSPORTATIO N
ALIGNMENT: N
FB provides great selection in available trans­ DESCRIPTION: At a price, the Cabbie can trans­
port. If you have the necessary experience, you port you to any City location. But the wary adven­
can take advantage of the commuter transit sys­ turer will monitor the route the Cabbie takes;
tem, or the wild Cabbie (q.v.). But if this is not an these XP hungry creatures often employ magics
option, you will find that most Non-Players will be of their own, such as Lose the Path and the insid­
happy to lend you their vehicle and/or give you a ious Meter of Unholy Rates , leaving the careless
ride with the proper encouragement. If the own­ Persona a level lower for the trip. Clerics in need
ers are not home, they are obviously not going to of a quick getaway may note that the Cabbie is
be needing their vehicle, and you may borrow it. highly susceptible to Invisibility.

CONSPIRATOR, TYPE II (FlaH oot)


FOOD
FREQUENCY: Common
In homage to our roots, in which the hungry fight­ NO. APPEARING: 1-10
er would wander through a dungeon that had not SPECIAL ATTACKS: handgun
seen daylight for centuries and find an edible SPECIAL DEFENSES: Radio for backup
wheel of cheese or a perfectly cooked plate of MAGIC RESISTANCE: Low (potions only, esp.
mutton, not only may you eat anything you find in Baity's)
nooks and crannies of TWOR, but we have also INTELLIGENCE: Low
seen to it that many choice rations will be left for ALIGNMENT: CE
you at the “curbside" on Thursday nights, barring DESCRIPTION: A close relative of the Type I
National Holidays. (Mallcop), the Flatfoot can be found wandering
random neighborhood streets, or sleeping in his
CREATURES battle wagon. Either way, these lethargic beings
are a useful source of equipment, as they are rel­
As you traverse the realm of FB, you will come to atively easy to overwhelm if caught alone. The
be familiar with the various creatures that inhabit best way to hunt, of course, is through a stealthful
the setting of TWOR. Some can assist you, some rear approach; thus preventing the creature from
will cause conflict, and it is up to you leam to rec­ calling for assistance. On any one Flatfoot, the
ognize them . A ll too often a Player w ill be Freebaser may find a handgun,1-3 speed load­
knocked out of the game because he or she ers, 10-100 XPs, and 1-3 issues of 44DD. Again,
could not readily tell the difference between a Method IV Players (Thieves in particular) will find
Krishna and a Skinhead. Here is a small sam­ this Conspirator Type offers many exciting possi­
pling of those you might encounter: bilities, even if they are only short term.
CREATURES (CONSPIRATOR TYPE IV) CREATURES (MEDIA R

CONSPIRATOR, TYPE IV (DEA A gent) DELIRIUM TREMENS


FREQUENCY: Very rare FREQUENCY: Common
NO. APPEARING: 4-20, depending upon the size NO. APPEARING: Variable
of the shipment SPECIAL ATTACKS:Cause tear
SPECIAL ATTACKS:Access to unreasonably SPECIAL DEFENSES:/nsfanf regeneration
large weapons and armed support MAGIC RESISTANCE: NA
SPECIAL DEFENSES: Extreme legal protection, INTELLIGENCE: none
Kevlar, Ray-Bans ALIGNMENT: NA
MAGIC RESISTANCE: Low (see below) DESCRIPTION: Deriving sustenance from the
INTELLIGENCE: High endorphins produced by a Magicuser deprived of
ALIGNMENT: CE his craft, these freakish little indestructible imps
DESCRIPTION: Of the most feared incarnations erupt from the shadows en masse to attack. The
of Conspirator, the DEA Agent has nearly unlimit­ "DTs" often promote panic in their victims, as they
ed resources with which to com bat the may appear as anything from tiny plaid spiders to
Freebaser. If, however, it can be gotten alone to miniature clones of Carol Channing scaling their
talk business, the low MR of the creature makes prey's back with shrimp forks.
it highly susceptible to magical influence; specifi­
cally the sticky residue left by the flow of magic,
refereed to as kickback.
FREQUENCY: Common
NO. APPEARING: 1-10 per comer
C O N S P IR A T O R , T Y P E V (S u b s ta n c e
SPECIAL ATTACKS: tight vinyl, Philter of
Abuse Counselor)
Burning Urination
FREQUENCY: Very Rare SPECIAL DEFENSES: 1-25 flavored prophylac­
NO. APPEARING: 1 tics
SPECIAL ATTACKS: Straightjacket, methadone MAGIC RESISTANCE: None
SPECIAL DEFENSES: 1-5 guards, psychology INTELLIGENCE: Low
MAGIC RESISTANCE: Total ALIGNMENT: LN
INTELLIGENCE: Genius DESCRIPTION: These Sirens of the City are fre­
ALIGNMENT: CE quently the downfall of many a new Player, draw­
DESCRIPTION: The crafty and cruel SAC is ing them into their web of seduction, leaving them
arguably the most dangerous foe a Player could without experience, and with a painful itch. Most
come across. Though they speak through a vail recently, though, Players have been able partake
of kindness, their lair, referred to as a “Halfway in a Freebase contest for who takes the most Hos
House,” is a fearful place, filled with the screams out of the game! After you have removed a Ho.
of the tortured. With the powerful, and seemingly call the Operator, give the street address, and
logical dark magic called psychology, they can say the code words with an English accent: “Or
lure even the experienced Freebaser into the Jacky’s Got Anotha One." The next winner will be
hellish plane of The Real World. Usually only the judged in just a few weeks, so hurry!.
highest level Freebasers have the strength to do
battle with such a demon. It is said that the only MEDIA REPORTER
way to banish their spellwork is to loudly chant
FREQUENCY: Common
the Holy refrains of “Crosstown Traffic” repeated­
NO. APPEARING: 1 for every local station
ly over their speech.

1GB
CREATURES (HOKINO) A FINAL NOTE

SPECIAL ATTACKS: Utter lack of shame/respect MAGIC RESISTANCE: None; these creatures
for human dignity, autofocus are famed dimensional travelers
SPECIAL DEFENSES:/./'^? rack, big van INTELLIGENCE: Animal
MAGIC RESISTANCE: Low (on record: high) ALIGNMENT: N
INTELLIGENCE: High DESCRIPTION: Though easily the most prosaic
ALIGNMENT: LE of foes, the Register Jockey still offers much
DESCRIPTION: A relative of the Ho, this decep­ enjoyment to Fighters everywhere; as a beginner,
tive being can act as an effective tool against the be sure not to pass up their hilarious antics by
Conspiracy if approached in the proper manner. If removing them too soon. Comedy classics like
you are beset by Conspirators, and the odds are “Vomit on the Counter in Sheer Terror," “Caught
heavily in their favor, do not fight back, but rather in the John," and “Stave in the Skull on the
let them damage you as much as possible . This Twinkie Rack" will have you in stitches. If there is
will almost certainly be recorded by a Media time, you will find a Manager in the back. He can
Reporter. Then, while incarcerated, “grant an help you find the security tapes of the show, so
interview" to the same creature, making sure you you can enjoy them later in home viewing.
seem docile and kind, almost pitiable. Stories
involving statements like “stormy home life," and WINO
“My Father the Pusher" will help. If the ratings are
FREQUENCY: Common
high enough, you will be set free, and if you make
NO. APPEARING: 1-10
“Nightline", you may get some XPs from it as SPECIAL ATTACKS: Broken Night Train bottle
well. Daring Players will also scout around for
DEFENSES: Wall of Odor
that wily beast, the Publisher. MAGIC RESISTANCE: None.
INTELLIGENCE: Unknown. Often treated as
HOKING Low, but some speak fluent French.
FREQUENCY: Uncommon ALIGNMENT: N
NO. APPEARING: 1 DESCRIPTION: The mysterious Wino, mostly
SPECIAL ATTACKS: overlooked by the general populace of FB, is a
Bad taste in hats benign nomadic creature who traditionally inhab­
SPECIAL DEFENSES: its bus stations and parks. What the exact genus
1-6 Fighters (see below), they are is difficult to discern, though it is com­
1-1000 Sequins of Blinding monly accepted that they are a branch of the
MAGIC RESISTANCE: None Cashus Gimmesum family of XP parasites, which
IN TELLIG E N C E :/^ also includes others such as the Scalper,
ALIGNMENT: LE Sidewalk Messiah, and Amway Cultist. Some
DESCRIPTION: Wherever there are Hos, these think, however, that they are actually ambas­
violent and despicable things are sure to be close sadors of a sort; otherworldly guests from the
by, as they live in symbiosis with the former, giv­ Para-Dimension of Ripple. Note: More than 10
ing protection in exchange for XPs. Players on (referred to as a “pride") appearing at any given
Hohunt '95t“ must be cautious; as long as there time is possible: see the “drunken mob" rules of
are XPs to be gained, the Hoking will use every­ the upcoming supplement, Loo te r: A TWOR
thing in his power to keep his Hos from harm. Guide to Civil Upheaval.
This oftimes includes employment of a small,
heavily armed Fighter retinue (a position some A FINAL NOTE
unscrupulous Players accept).
All of us look forward to your participation; we
REGISTER JOCKEY have been too long without you! For now, get
FREQUENCY: Common some sleep. When you wake tomorrow, you be
NO. APPEARING: 1 taking your fist step into a whole new realm of
SPECIAL ATTACKS: Comic frenzy magic and adventure: The World of Reality!
SPECIAL DEFENSES:A/arm, 1-20 Video cam­
eras
See you soon!
D ISC L A IM E R
Freebase Live Action Roleplaying in the World of Reality is an
adult work of fiction and parody created for the sole purpose of enter­
tainment. Any further significance is the invention of the reader and is
not the author’s responsibility. Dirt Merchant Games does not con­
done the use of illegal drugs, violence, or any illegal act. Daniel
Thron, Todd Shaughnessy and Chris Elliott in no way condone any of
the illegal acts described or implied in this book. Do not murder any­
one or cause violence or injury to anyone or anything in any form. Do
not sell any illegal drug, do not purchase any illegal drug, do not take
any illegal drug, do not synthesize any illegal drug. Do not steal, rob,
thieve from, kidnap, stalk, or sexually harass anyone, or in any way
or form violate any person’s Constitutional and or personal rights. Dirt
Merchant Games does not condone any illegal act whatsoever,
whether parodied in the previous text or not. Oh, and don’t bother the
operator, he/she’s got better things to do.

All malarial copyright 0 1995 by Dirt Merchant Games (Daniel Thron, Todd Shaughnessy, and Chris Elliott), All Rights Reserved.

No part of this book may be reproduced In part or in whole. In any form or by any means,
without express written permission from the authors.

Published 1995 by White Wolf, Inc., under its Black Dog label.

Freebase™, Uve Action Roleplaying in the World of Reality™, Dirt Merchant Games™, We're W hafs Wrong With America™,
and High on the Hog™ are trademarks owned by Daniel Thron, Todd Shaughnessy, and Chris Elliott.

All persons, incidents, and settings in Freebase Uve Action Role Playing In the World of Reality, are fictitious. Any similarity to
persons living or dead, without satiric intent, Is strictly coincidental. The mention ol or reference to any company or product in
these pages is not a challenge to the trademark or copyright concerned.

Because of the mature themes involved, reader discretion is advised.