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Like Minghella's earlier films, Cold Mountain emphasized Director of photography John Seale covered the explosion
characters and drama over spectacle; yet, to set the stage of a with four cameras, with a second unit in the trench. Lowe
country divided by war, Minghella chose to open the film with supplied five additional spring-wound Eyemo newsreel 'crash
a ferocious battle alluded to peripherally in Frazier's book: the cameras,' positioned closer to the blast. The explosion was
Union army's attempt to capture a Confederate stronghold in captured in one take, then enhanced with digital effects.
Petersburg, Virginia, by tunneling under enemy lines and Double Negative blended practical elements of exploding
detonating bombs from below, to devastating effect. mud and 3D animation. "We wanted to emphasize the scale of
the practical explosion," Lowe explained. "We added CG flying
The sequence was shot on a tract of farmland outside bodies, horses, carts and barrels blowing out; but it was never
Bucharest, Romania, bulldozed and landscaped to match overemphasized. Anthony wanted the effects to be almost
19th-century reference photographs. "The siege had to look
subliminal. Early on, we added as many people as would have
been located in that part of the trench and had them fly up
300 feet; but that looked a little over the top, so we layered
them into the explosion, covered by foreground mud."
PURPETUAL MOTION
Article by Jody Duncan
The Academy of Motion Picture Arts and Sciences will present movie burst upon the scene, the film industry took note of
an Oscar statuette to Bill Tondreau at the Scientific and the new technology -- and those who pioneered it. "Motion
Technical Achievement Awards ceremony on February 14, in control was really hot then," said Tondreau, "and, having built
recognition of his Kuper motion control software and its a motion control system, I got sucked up into the effects
significant contribution to the film industry. world. I was immediately skyrocketed into a position that was
out of proportion to my experience!"
At the end of the film, Duggal and her crew had to transform "It was all great fun," Duggal concluded. "I love what I do, and
Hawaii into Alaska for a scene in which Lucy Whitmore (Drew I love doing invisible effects. When I get a show like this, I'm
Barrymore) gazes out a boat window as the camera pulls back fortunate, because a lot of the types of shots I'm doing can be
through the glass to reveal the vessel floating in waters done in a 2D way. And since I was involved in building this
surrounded by icebergs and snowcapped mountains. "The department, I know all the skills of the artists. That's a great
production said: 'We'll build a dry dock in Hawaii, and we'll advantage to me as a visual effects supervisor."
cover it with bluescreen, and we'll get a boat on this dry dock
and shoot it that way. Then you guys can put it in Alaska,'"
recalled Duggal. "But in the interest of realism, we decided
that was probably not the best approach -- especially since it
might get us into CG water. Instead, we found a bay in Hawaii,
took the actors out there and filmed them in a boat, then
added whatever we needed to give it the feeling of being in
Alaska."
That surreal world was the stuff of visual effects, more than
100 realized by Custom Film Effects. Buzz Image Group took
on only 16 shots, but each was a critical depiction of Joel's
altered mind as, one by one, his memories of Clementine
(Kate Winslet) are deconstructed, abstracted and, finally,
erased.
Buzz's biggest shot is near the end of the film, when a house
on the beach in Long Island -- the setting of a pivotal moment
in the couple's relationship -- crumbles, a visual metaphor for
Joel's losing grasp of Clementine. Buzz began work on the
shot based on Gondry's first directive to create a stop-motion
look; then revised the approach to include more real-time
elements such as animated bricks falling from the chimney,
tracked into a CGI house. "Michel thought that was going in
the right direction -- but he wanted more," said Morin. "So we
SCOOBY DEUX
Article by Jody Duncan
The Brady family did it. The Beverly Hillbillies did it. The
bewitching Samantha Stevens is about to do it. All are
characters from television series dating back 30 years or
more who have made their big-screen debuts in nostalgia-
driven films.
Rhythm & Hues completed more than 400 shots for the film,
among them 70 shots for a scene in which Scooby-Doo --
disguised in seventies-vintage afro, suit and platform shoes --
goes undercover in a nightclub and breaks into a disco dance
to rival John Travolta's moves in Saturday Night Fever.
To approximate the dimensions and body shape of Scooby, could see Scooby's chest and neck, those had to be tracked
production incorporated prosthetics into the dancer's disco to the body and the suit, as well. We cyberscanned the disco
suit. Leg prosthetics gave her a canine bulked-out thigh and suit, hand-tracked that to the suit in the picture, then attached
backward-facing 'ankle' joint situated mid-leg. "We also built to it a deformed model of Scooby's neck and chest area."
up the chest area of the suit to create the barrel-chested look
of a dog," said Paterson, "and she wore prosthetic paws on her
hands. We wound up having to scale back the prosthetics a
bit, because when she wore everything to build her up to
Scooby's real proportions, she wasn't able to dance." To
facilitate the postproduction attachment of the Scooby head,
the dancer wore a white hood that was velcroed inside the
suit's collar. "That gave us a smooth piece to roto against
when we had to 'cut out' her head and replace it with
Scooby's." Because Scooby is taller than the dancer,
production attached a crude antenna piece to the top of the
hood to approximate the appropriate eyelines.
Throughout the scene, Rhythm & Hues used its custom hair
program to create Scooby's fur and afro wig. "Scooby has
longer hair in this movie," Paterson noted. "In the first movie,
he was smoother and looked more like a real Great Dane. But
the studio wanted his fur shaggier and longer this time. It
made him look a little less smooth, less clean, less CG.
Longer hair meant messier hair, which went better with
Scooby's character."
While Kill Bill Vol. 1 was all gore and gruesome battle scenes,
Kill Bill Vol. 2 -- different in tone and style -- offered a variety
of makeup design challenges for KNB. "There's a sequence in
the second film," Berger explained, "where the Bride gets
buried alive and takes on a look we called 'dirt girl.' She had
to look beautiful, yet filthy. Quentin kept going back to the For Vol. 2's action centerpiece -- an all-out catfight between
the Bride and Elle Driver (Daryl Hannah) -- KNB had to do
some quick thinking when Tarantino decided to alter the
sequence just before it was due to be shot. "Originally," said
Berger, "there was going to be this whole big swordfight
outside a trailer, sort of Samurai Lone Wolf fashion. One of
the two characters gets sliced in the neck, and you see the
blood spraying out, almost like you were holding down a can
of red spray paint. Then the camera pulls back, and we see
that it's Daryl.
In creating Ping and Jing and all of its effects for Big Fish,
The first view of the conjoined twins starts with a closeup of Imageworks chose techniques that would afford Tim Burton
the performers, then pulls back wide and moves around to maximum flexibility and produce invisible effects. "We wanted
their backs in a 280-degree reveal. For that shot, Imageworks to be as discreet as possible," said Mack. "That was the style
filmed the twins on a turntable against greenscreen, that seemed the most appropriate for this movie. These
replicated the rotating move on a dolly on location, then unbelievable stories are bigger than life, but they are told as if
married the two together. As the shot goes wide, it transitions they are really happening -- so we wanted the effects to look
from the live-action performers to the all-but-the-head CG natural, almost off-hand. We didn't want any 'Hey, look at this!'
character. "At the beginning of the shot," explained Mack, "we shots."
actually used their shoulders and chests; but then, there was
a lot of transitional warping and morphing going on from the
chest down as we did a handoff to the CG character, with CG
arms and shoulders and everything."
Though his career path had moved him away from As part of his ongoing education, Raats attended
feature film animation, Raats maintained a keen interest SIGGRAPH as often as possible, where he not only saw
in the field of film visual effects. "It had always the latest technology, but also bumped into prominent
fascinated me," Raats said, "from the time of 2001, and visual effects artists such as John Knoll, Phil Tippett,
then Star Wars. When I saw those movies, I had an Craig Barron and Dennis Muren. "I'd have five or ten
words with them, and they'd answer my questions," Raats machine. I thought it might be fun to draw these people,
recalled. "There was nothing profound about these to make them the stars."
meetings, but it was great to put a human face to these
people who had worked so diligently behind the scenes."
The tricky part of the illusion was putting the boat in water. In
Thailand, the crew shot background plates of a Thai tug
chugging through the ocean to simulate the paddle boat's
journey across the Atlantic. The tug's movement was later
applied to the CG boat. "The plate gave us a wake and a good
position for where the boat was supposed to be in the water,"
The first Around the World in 80 Days film was made in 1914 Spears said. The waterline was assembled from CG water
and since then, the book has been revisited through at least created in Side Effects Software's Houdini using Martian Tools'
four more features, a mini-series, an animated film and Hydrous. "Integrating the boat into the water and adding the
numerous knock-offs including The Three Stooges Go Around waterline took endless hours of slaving on an Inferno. It was a
the World in a Daze (1963). lot of tedious hand work."
For the new Buena Vista version, visual effects supervisor The boat not only sailed through the water, it paddled, so the
Derek Spears masterminded 400 shots, 80 of which were effects crew needed to move CG water through the
created at Rhythm & Hues. Among the company's effects paddlewheel. "We used a particle system, but particles look
were the sail-powered paddle steamer boat and a pedal- like dots," said Spears. "The tricky part of water is getting
powered flying machine that transport Fogg and crew on the sheeting action. Particles try to stay local to one another, so it
final leg of their journey. was hard to get them to not look like rain. We used
smoothing techniques to stick the particles together so they'd
look like streams of water coming off the wheel." Rendering
techniques in vMantra helped turn some of the particles into a tried to render the whole thing together, but it was too
foamy spray as the wheel churned through the water. expensive," said Spears. "Instead, we had rings of lights follow
the CG actors around. If they walked over a white part of the
deck, white light would reflect on them. We also used
ambient diffusion to get soft shadows, and ray tracing for the
wet areas."
The ice shader used ray tracing to create light refraction and
scattering effects. Compositors layered elements using
environment maps, occlusion, shadowing and particle
TWO BROTHERS cameras to capture closeups.
Article by Alain Bielik
Since winning the 1977 Best Foreign Language Film for Noirs
et blancs en couleur (Black and White in Color), his directing
debut, French filmmaker Jean-Jacques Annaud has
challenged his crews with some of the most complex
productions ever undertaken in France -- Quest for Fire,
Seven Years in Tibet and Enemy at the Gates. For Universal
Pictures' Two Brothers, the story of two orphaned tiger cubs
reared by human captors, Annaud shot in one of the most
hostile environments possible -- the jungles of Cambodia --
with two very dangerous animals in the lead roles.
The Tippett crew also employed its proprietary fur tool, first
pressed into action for the 2001 film Cats & Dogs. "The
Russian cat in Cats & Dogs had thick, gray, wooly fur,"
recalled Friesch, "whereas this was straight fur. So, we had to
figure out a whole different texture. But we've learned a lot of
tricks from using our fur tool on other shows. We keep
refining it, and it just keeps getting better." Interestingly, the
rare Mau breed's unusual coloring -- silver with black spots --
made the task easier. "We could hide a lot in the pattern.
When you have something flat and single-colored, you tend to
focus more on the surface and the quality of the hair. But
when you have a pattern, there's so much more to look at."
something, which a real cat wouldn't necessarily do."
It took two years for the epic martial arts film Hero -- the
latest work by gifted Chinese filmmaker Zhang Yimou --
to find its way to American theaters through a
distribution deal with Miramax following its 2002 debut
in China and throughout Europe. But an enthusiastic The Orphanage had a hand in one of the film's most
reception by U.S. film critics, who have pronounced the talked-about scenes -- an attack on a calligraphy school
film a dazzling artistic achievement of the highest order, by Qin's warriors. In the scene, a massive army of
has peaked the curiosity of more than just fans of the archers gathers outside the school in which two of Qin's
genre. adversaries are in hiding, then launches an arrow attack
Co-written by Yimou, and starring Asian film superstar that literally blots out the sky with millions of arrows.
Jet Li, Hero is set in ancient China's Qin dynasty, where "The production did not have a large number of soldiers
on hand during the live-action shoot," recalled The
its first emperor has embarked on a bold and brutal plan
Orphanage visual effects supervisor Jonathan Rothbart,
to unify his empire by invading and conquering
whose team was charged with the task of digital crowd
neighboring lands. Enter an unknown warrior who wins
replication to transform several hundred warriors into
an audience with the king, and through a series of
hundreds of thousands. Compositing in Adobe After
flashbacks, relates how he reportedly has vanquished
Effects, Rothbart and his crew worked from the plate
the ruler's three greatest adversaries, delivering their
photography, stealing from different areas of the plate to
confiscated weapons as proof of his exploits. Though the
create the illusion of a vast army fanning out as far as
film's astonishing visuals are a testament to the vision of
Yimou and the skills of cinematographer Christopher the eye can see. "Our primary concern was to make sure
Doyle, other talented behind-the-scenes collaborators that the movements of the soldiers didn't look too
included a trio of visual effects companies -- Animal repetitive. That involved some retiming and reshaping of
the elements, and using different warp tools to give the
replicated soldiers independent movements. There was
dust all around the soldiers, so we also had to add a lot
of 2D and 3D dust particles to further sell the shots."
"The trick to the effect was the way we shot the background
plate," said Villegas. The crash was filmed in reverse in a
series of plates, starting with the two cars in the end position
at the intersection, with the Surburban then backing up. It
worked, but only with clever manipulation of the tiled series
in post. "We did extensive work in Flame to make it feel
realistic. We had to do a lot of speed changes."
The next person sucked off the earth is Detective Ann Pope
(Alfre Woodard) who is investigating Telly's claims that
someone took her son. Just as Ann starts to tell Telly she
believes her, Ann is sucked out over the ocean. "The shot
With just 98 visual effects shots, The Forgotten hardly
qualifies as an effects-driven film; however, seamless effects
were critical for story points throughout the thriller, and made
impossible events possible.
For the end sequence, inside the hangar, the 'mysterious man'
screams at Telly, and in his rage, shows his true face -- a face
created at Imageworks using Flame to warp and morph the
image. His scream is so powerful it shatters windows. "We
couldn't break glass with actors in the building, so it was all
done with composites," said Villegas.
Like the cabin, the hangar explodes outward. The shot was
accomplished with another New Deal miniature. "The hangar
was huge -- 400 feet long, with a ceiling 30 to 40 feet tall,"
said Villegas, "so we used a 1/6-scale version -- but it was still
too large to hang. Fortunately, we had to blow up only a
corner." To pull off the roof, the crew took the miniature
outside and rigged it with cables and air rams. "These shots,
like the cabin shots, start on a character and follow the
character up. So we shot it with a Vistavision camera on its
side. That gave us more height to create a virtual tilt and pan
move later."
UNDERWATER ANTICS accommodate the film's very art-directed, stylized look -- all
while moving forward with the production. On every level, the
Article by Estelle Shay
challenges were considerable.
sitting there for three hours, when much of it could have been
done after wrap. It is the 'visual effects voodoo dance,' and
since most producers don't really know how this stuff works,
they are reluctant to question it. But it winds up affecting us
all, because producers and directors finally get fed up and
say, 'We don't want visual effects people on set anymore.'
WHAT THE … The most daunting effects challenge was just developing the
stylized look of the animated sequences, in particular, all of
Article by Jody Duncan
which had to entertain while also illustrating complex
Who would have predicted that a documentary about scientific concepts. "If you were to just read the script,"
quantum physics, featuring a series of talking-head Phds, Jacobs said, "you would think, 'Okay, this is like Discovery
made for $5 million, and initially released in only one theater, Channel or the Science Channel.' But Will Arntz was very clear
would become the word-of-mouth cult hit of the early fall that he wanted it to be bold and stylized. He didn't want
movie season? That is the backstory of What the #$*! Do We boring science documentary stuff. He wanted it to be part of
Know -- the new 'Rocky Balboa' of independent films. the story."
Fioritto and his crew achieved the authentic fire and smoke
effects that had been demanded by the filmmakers; but
keeping the production team safe had always been their
primary concern. "The biggest part of my job was to figure out
how to provide real fire while making sure nobody was
injured," concluded Fioritto. "We spent a lot of time building
TEAM SPIRIT show; so I understood the limitations of the puppets." He was
equally well-equipped to handle the directing duo's 'on-the-fly'
Article by Estelle Shay
approach to filmmaking. "I originally came out of the Roger
Corman school of filmmaking, where you learn how to do
things very cheaply and in-camera. I loved the old Republic
Picture serials, and researched how the Lydecker Brothers did
all that stuff. They had no budgets back then, and, as it
turned out, neither did we."
Zutavern and his crew also created interiors for scenes shot
inside the various Team America transports, all designed to
reflect the personas of the protagonists. "Their whole thing is
once they blow up a country, it's time for a libation," observed
Zutavern. "So everything was done as if it's basically a lounge."
Though modelmakers often used chopped-up model molds,
discarded parts and prop bin rejects to detail the interiors,
The vehicles were built in sizes ranging from 1/3 scale to one exception was the tricked-out limo interior. "It was very
accommodate the 22-inch puppets, to 1/35th scale, making it slick, completely upholstered, with carpeting, neon lights, two
easier to use off-the-shelf model kit parts. From the start, videoscreen feeds and a bar built into the door. There was a
Zutavern found himself relying heavily on his Roger Corman back seat and a front seat that fit together, and the front seat
roots. "Roger used to walk in and go: 'Here's $2,000. Make it and the dash came off so you could stick a camera in and get
last," recalled Zutavern. "And that would be my budget. I a view of two puppets sitting back there having a
remember having to do a tabletop model one time, and we conversation."
At Zutavern's urging the production hired special effects and
pyro expert Joe Viskocil to handle the mechanics of
motivating the vehicles and rigging explosions for the various
action sequences. "With few exceptions, everything was
pulled on cables," noted Zutavern. "We couldn't use radio
control all that much because there was a lot of wireless
communication from the marionettes and static from our
lighting rigs, which would have interfered."
"Since the explosion was shot on black from the same angle
as the background plate," said Carsoux, "we were able to use
it as a fire element that we composited over our CG blimp.
Les Versaillais shot different types of pyro events in order to
give us a variety of textures and shapes to work from. The
various layers were assembled in our in-house compositing
software, Dutruc. We also simulated a shockwave by replacing
real props with CG replicas tht were animated in Maya. The
sequence concludes with an exterior shot of the hangar as a
huge fireball engulfs the windows, an effect realized with a
1/10-scale miniature."
The battle scenes kept Duboi busy with even more pyro
effects. In a dramatic shot, a character is thrown in the air by
a direct shell hit. "The actor was on a wire rig developed by
stunt coordinator Patrick Cauderlier," Carsoux explained. "The
explosives were detonated when he was five feet up; but
since the camera was looking straight down at him, it seemed
as if he was right in the blast. Les Versaillais designed a pyro
effect that generated a mainly horizontal shockwave. After the
wires had been painted out, we perfected the dynamics of the
actor's movement by removing specific frames and adding
morphs. We also animated CG dirt and dust to enhance the
scale of the blast." For bullet impacts that couldn't be realized
live, Duboi shot a series of pyro elements -- impacts on
clothes, on blood bags, even on raw meat -- that were
integrated into the live-action plates. The studio also
animated hundreds of CG tracers to augment the realism of
the battle scenes.