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Animals 

Writer:​ Alec Humphrey


Developer:​ Rose Bailey

Bat
Badger
Bear
Cat (Domestic)
Cat (Great)
Chimpanzee
Coyote
Crocodile
Deer (Buck)
Dog (Large)
Dog (Small)
Elephant
Fox
Horse
Owl
Rat
Raven or Crow
Snake
Toad
Weasel or Ferret
Wolf

Note​: Any damage modifier to an attack, even +0, means the attack deals lethal damage.

Bat 
Attributes: Intelligence 0, Wits 1, Resolve 0, Strength 1, Dexterity 4, Stamina 1, Presence 1,
Manipulation 0, Composure 1
Skills: Athletics (Flight) 4, Brawl 1, Survival 3
Willpower: 1
Initiative: 9
Defense: 8
Speed: 15 (flight only; species factor 10)
Size: 1
Weapons/Attacks:
Type Damage Dice Pool
Bite -- 2
Health: 2
Special: Bats can see in maneuver and total darkness without penalty.

Badger 
Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 2, Dexterity 3, Stamina 5, Presence 2,
Manipulation 1, Composure 2
Skills: Athletics 4 (Burrowing), Brawl 3, Intimidation 1, Stealth 2, Survival 4
Willpower: 5
Initiative: 5
Defense: 7
Speed: 9 (species factor 4)
Size: 3
Weapons/Attacks:
Type Damage Dice Pool
Bite +0 5
Health: 9
Special: Badgers add two extra dice to all rolls to resist toxins and disease.

Bear 
Attributes: Intelligence 1, Wits 2, Resolve 4, Strength 6, Dexterity 2, Stamina 4, Presence 3,
Manipulation 1, Composure 4
Skills: Athletics (Climbing) 3, Brawl 4, Intimidation 3, Survival 3
Willpower: 5
Initiative: 6
Defense: 5
Speed: 13 (species factor 6)
Size: 7
Weapons/Attacks:
Type Damage Dice Pool
Bite +2 10
Claw +1 10
Health: 11

Cat (Domestic) 
Attributes: Intelligence 1, Wits 4, Resolve 3, Strength 1, Dexterity 5, Stamina 3, Presence 3,
Manipulation 1, Composure 3
Skills: Athletics 4, Brawl 2, Stealth 3
Willpower: 6
Initiative: 8
Defense: 9
Speed: 13 (species factor 7)
Size: 2
Weapons/Attacks:
Type Damage Dice Pool
Bite +0 3
Claw +0 3
Health: 5

Cat (Great) 
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 5, Dexterity 4, Stamina 3, Presence 3,
Manipulation 1, Composure 3
Skills: Athletics (Climbing) 4, Brawl 4 (Claws), Intimidation 3, Stealth 3, Survival (Tracking) 3
Willpower: 7
Initiative: 8
Defense: 8
Speed: 16 (species factor 8)
Size: 5
Weapons/Attacks:
Type Damage Dice Poo​l
Bite +2 9
Claw +1 10
Health: 8

Chimpanzee 
Attributes: Intelligence 2, Wits 3, Resolve 2, Strength 5, Dexterity 4, Stamina 3, Presence 2,
Manipulation 2, Composure 4
Skills: Athletics (Climbing) 3, Brawl (Bite) 3, Intimidation 3, Survival 3
Willpower: 6
Initiative: 8
Defense: 7
Speed: 13 (species factor 6)
Size: 4
Weapons/Attacks:
Type Damage Dice Pool
Bite +0 9
Health: 7

Coyote 
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 3, Dexterity 3, Stamina 3, Presence 4,
Manipulation 1, Composure 3
Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 2, Survival (Tracking) 4
Willpower: 7
Initiative: 6
Defense: 8
Speed: 13 (species factor 7)
Size: 3
Weapons/Attacks:
Type Damage Dice Pool
Bite +0 6
Health: 6

Crocodile 
Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 4, Dexterity 1, Stamina 4, Presence 2,
Manipulation 1, Composure 4
Skills: Athletics 3 (Swimming), Brawl 3 (Grappling), Intimidation 3, Stealth 2 (Swamps), Survival
3
Willpower: 7
Initiative: 6
Defense: 5
Speed: 10 (species factor 5)
Size: 4
Weapons/Attacks:
Type Damage Dice Pool
Bite +2* 7
*When a crocodile succeeds a bite attack it immediately grapples it’s victim. Grappled
victims take a two die penalty to counter grapple a crocodile once bitten.
Health: 9

Deer (Buck) 
Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 3, Dexterity 3, Stamina 3, Presence 3,
Manipulation 1, Composure 3
Skills: Athletics (Running) 3, Brawl 3 (Horns), Intimidation 2, Survival 2
Willpower: 6
Initiative: 6
Defense: 6
Speed: 14 (species factor 8)
Size: 6
Weapons/Attacks:
Type Damage Dice Pool
Horn +1 7
Health: 9

Dog (Large) 
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 4, Dexterity 3, Stamina 3, Presence 4,
Manipulation 1, Composure 3
Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 1, Survival (Tracking) 3
Willpower: 7
Initiative: 6
Defense: 8
Speed: 14 (species factor 7)
Size: 4
Weapons/Attacks:
Type Damage Dice Pool
Bite +0 6
Health: 7

Dog (Small) 
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 2, Dexterity 3, Stamina 3, Presence 3,
Manipulation 1, Composure 3
Skills: Athletics (Running) 3, Brawl 2, Intimidation 1, Stealth 1, Survival (Tracking) 3
Willpower: 7
Initiative: 6
Defense: 7
Speed: 11 (species factor 6)
Size: 2
Weapons/Attacks:
Type Damage Dice Pool
Bite +0 4
Health: 5

Elephant 
Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 9, Dexterity 2, Stamina 7, Presence 2,
Manipulation 1, Composure 3
Skills : Athletics (Running) 2, Brawl 3 (Tusks), Intimidation 3, Survival 3
Willpower: 6
Initiative: 5
Defense: 4
Speed: 15 (species factor 6)
Size: 15
Weapons/Attacks:
Type Damage Dice Pool
Tusk +1 13
Trample +3 12
Health: 22

Fox 
Attributes: Intelligence 1, Wits 4, Resolve 3, Strength 1, Dexterity 4, Stamina 3, Presence 2,
Manipulation 1, Composure 3
Skills: Athletics (Running) 4, Brawl 3, Intimidation 1, Stealth 3, Survival (Tracking) 3
Willpower: 5
Initiative: 7
Defense: 8
Speed: 13 (species factor 7)
Size: 2
Weapons/Attacks:
Type Damage Dice Pool
Bite +0 4
Health: 5

Horse 
Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 5, Dexterity 3, Stamina 5, Presence 3,
Manipulation 1, Composure 2
Skills: Athletics 4, Brawl 1 (kicking), Survival 2
Willpower: 5
Initiative: 5
Defense: 7
Speed: 19 (species factor 12)
Size: 7
Weapons/Attacks:
Type Damage Dice Pool
Bite +0 5
Hoof +2* 6
*A successful strike from a horse’s hoof inflicts the Knocked Down Tilt (GMC pg. 211)
Health: 12
Special: Horses can lift four times as much as a human with comparable Strength and Athletics.

Owl 
Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 1, Dexterity 3, Stamina 2, Presence 3,
Manipulation 1, Composure 3
Skills: Athletics 3, Brawl 2 (Ambush), Intimidation 2, Stealth 2, Survival 3
Willpower: 6
Initiative: 6
Defense: 6
Speed: 14 (flight; species factor 10)
Size: 2
Weapons/Attacks:
Type Damage Dice Pool
Beak +0 3
Talons +1 3
Health: 4
Special: +2 on sight and sound perception rolls

Rat 
Attributes: Intelligence 1, Wits 3, Resolve 2, Strength 1, Dexterity 4, Stamina 2, Presence 1,
Manipulation 2, Composure 2
Skills: Athletics 3, Stealth 4, Survival 1
Willpower: 4
Initiative: 5
Defense: 7
Speed: 6 (species factor 2)
Size: 1
Weapons/Attacks:
Type Damage Dice Pool
Bite --- 1
Health: 3

Raven or Crow 
Attributes: Intelligence 2, Wits 4, Resolve 4, Strength 1, Dexterity 3, Stamina 2, Presence 3,
Manipulation 1, Composure 3
Skills: Athletics 3, Brawl 1, Intimidation 2, Survival 3
Willpower: 7
Initiative: 6
Defense: 7
Speed: 14 (flight only; species factor 10)
Size: 2
Weapons/Attacks:
Type Damage Dice Pool
Beak +0 2
Health: 4

Snake 
Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 1, Dexterity 3, Stamina 1, Presence 3,
Manipulation 1, Composure 4
Skills: Athletics 1, Brawl 1, Intimidation 2, Stealth 4, Survival 3
Willpower: 7
Initiative: 7
Defense: 4
Speed: 6 (species factor 2)
Size: 2
Weapons/Attacks:
Type Damage Dice Pool
Bite +0* 2
*Many snakes possess a venomous bite, with Toxicity varying from 3, for weaker
poisons, all the way to 10 for the most lethal vipers. This inflicts the Poisoned tilt with
Moderate or Grave severity as deemed appropriate.
Health: 3

Toad 
Attributes: Intelligence 0, Wits 2, Resolve 1, Strength 1, Dexterity 3, Stamina 1, Presence 1,
Manipulation 1, Composure 3
Skills: Athletics (Hopping) 2, Survival (Finding Food) 3
Willpower: 4
Initiative: 5
Defense: 5
Speed: 6 (species factor 2)
Size: 1
Weapons/Attacks:
None
Health: 2

Weasel or Ferret 
Attributes: Intelligence 1, Wits 2, Resolve 2, Strength 1, Dexterity 3, Stamina 2, Presence 2,
Manipulation 1, Composure 2
Skills: Athletics 2, Brawl 1, Intimidation 1, Stealth 4, Survival 3
Willpower: 4
Initiative: 5
Defense: 5
Speed: 11 (species factor 7)
Size: 2
Weapons/Attacks:
Type Damage Dice Pool
Bite +0 2
Health: 4

Wolf 
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 4, Dexterity 3, Stamina 3, Presence 4,
Manipulation 1, Composure 3
Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 2, Survival (Tracking) 4
Willpower: 7
Initiative: 6
Defense: 8
Speed: 14 (species factor 7)
Size: 4
Weapons/Attacks:
Type Damage Dice Pool
Bite +1 7
Health: 7

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