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F. Essence: An Awakened Avatar tends toward one of Q. Quintessence/ Paradox: A spectrum of opposing Traits,
four different Essences. These primal forces guide each the Quintessence/ Paradox wheel shows how in or
mage, shaping magick, behavior, and destiny in subtle out of tune your mage’s energy is with regards to the
yet pervasive ways. The Essence entries begin on p. 266. rest of reality. When your mage absorbs Quintessence,
mark these boxes clockwise from the dot onward;
G. Affiliation: Mages tend to be social creatures. The when the character accumulates Paradox, mark them
Affiliation Trait reflects your character’s overall allegiance counterclockwise from the dot. This way, the wheel
(Traditions, Technocracy, Disparate), and the next entry reflects the conflicting forces within your mage. Further
defines her particular group within that affiliation. information begins on p. 331.
H. Sect: This entry deals with a specific group, like the R. Health: When the slings and arrows of outrageous
Order of Hermes, Progenitors, Wu Lung, and so forth. fortune (and enemy characters) make their mark upon
You can find the various sects and specific details about your mage, you make your own marks upon the Health
them in the previous chapter. chart. Ranging from Bruised to Incapacitated, this Trait
reflects the effects of injury. For details, see Chapter
I. Concept: A shorthand description of the overall idea Nine, p. 406.
behind your character. Is he a Cranky Recluse? Is she
an Ass-Kicking Gutter Punk? Catch the tone of your S. Experience: Throughout the course of the chronicle, your
character in a handful of words and then use that as mage accumulates experience points that you get to spend
a foundation for the other Traits. For some potential on new or increased Traits. Information about Experience
concepts, see p. 250. begins on p. 335.
J. Attributes: A character’s innate physical, social, and Mage features space for Merits, Flaws, equipment, and
mental Traits go by the collective name of Attributes. other details. The primary Traits, however, all fit onto the
Those Trait descriptions begin on p. 273. main character sheet page, and the following steps and entries
explore them all in detail.
K. Abilities: The common range of Talents, Skills, and
Knowledges that reflect a character’s personal and
professional capabilities are collectively referred to as
Abilities. Ability listings begin on p. 275.
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Alertness _________OOOOO Crafts____________ OOOOO Academics________OOOOO
Art______________ OOOOO Drive____________OOOOO Computer_________ OOOOO
Athletics__________OOOOO Etiquette_________OOOOO Cosmologyy________OOOOO
Awareness________OOOOO Firearms__________OOOOO Enigmas__________OOOOO
Brawl____________ OOOOO Martial Arts_______OOOOO Esoterica_________OOOOO
Empathyy_________OOOOO Meditation________OOOOO Investigation_______OOOOO
Expression________OOOOO Melee ___________OOOOO Law_____________OOOOO
Intimidation_______OOOOO Research_________OOOOO Medicine_________OOOOO
Leadership________OOOOO Stealth ___________OOOOO Occult___________OOOOO
Streetwise _________
OOOOO Survival __________OOOOO Politics___________ OOOOO
Subterfuge________OOOOO Technology _______OOOOO Science __________OOOOO
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Correspondence____OOOOO Life_____________OOOOO Prime____________OOOOO
Entropyy__________OOOOO Matter___________OOOOO Spirit____________OOOOO
Forces___________OOOOO Mind____________OOOOO Time____________OOOOO
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________________OOOOO Hurt -1
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________________OOOOO Wounded -2
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Incapacitated
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Character Creation Process
Step One: Concept and Identity • Night-Owl – Bartender, bouncer, club-goer, celebrity.
Decide identity and motivation; choose concept, • Rebel – Vagabond, outlaw, urban tribalist, subculture
Affiliation, Essence, and archetypes. devotee.
• Technician – Mechanic, lab tech, craftsman, computer
Step Two: Select Attributes geek.
Place initial dot into each Attribute.
• Warrior – Solider, mercenary, vigilante, prophet.
Prioritize primary, secondary, and tertiary Attribute
categories (Physical, Social, Mental) (7/ 5/ 3). Essences
Rate Physical Traits: Strength, Dexterity, Stamina. • Dynamic – Passionate force for progress and change.
Rate Social Traits: Charisma, Manipulation, Appearance. • Static – Grounded agent of secure stability.
Rate Mental Traits: Perception, Intelligence, Wits. • Primordial – Elusive figure of primal mystery.
• Questing – Wandering dreamer of new horizons.
Step Three: Select Abilities
Prioritize Abilities as above (13/ 9/ 5). Archetypes (Nature & Demeanor)
Choose Talents, Skills, Knowledges. See pp. 267-273.
Check Secondary Abilities for specialized Traits. • Activist – You fix a broken world.
No Ability may be higher than 3 at this stage. • Benefactor – You’ve got the power to help, and so you do.
• Contrary – You invert order to reveal greater truths.
Step Four: Select Advantages
Choose Backgrounds (7). • Crusader – You’re a front-line fighter for a better
tomorrow.
Define focus (paradigm, practice, instruments).
• Hacker – You upgrade things by taking them apart.
Step Five: Finishing Touches • Idealist – A greater Truth awaits us, and you know what it is.
Record Spheres (6, with the Affinity Sphere receiving • Innovator – Your imagination drives progress forward.
the first dot). • Kid – Innocent and playful, you inspire others to take
Record beginning Arete (1), Willpower (5), Quintessence care of you.
(Avatar rating) and Paradox (0). • Loner – You need no one else.
Spend freebie points (15). • Machine – Weakness is for lesser beings.
Describe appearance/ impression, quirks, culture, beliefs, • Mad Scientist – True science knows no bounds!
Avatar, motivations, identity.
• Martyr – It’s your pleasure to serve.
Sample Concepts • Monster – You’re the unapologetic shadow in the mirror
• Activist – Journalist, blogger, lobbyist, malcontent. of your world.
• Artist – Writer, dancer, painter, musician. • Prophet – Speaking truth to power is your life’s work.
• Athlete – Team player, personal trainer, physical artisan, • Rogue – Rebellion is your gospel and your fame.
thrill-seeker. • Sensualist – Sensation is your drug of choice.
• Caretaker – Parent, teacher, social worker, medical • Survivor – No matter what happens, you endure.
professional. • Traditionalist – As far as you’re concerned, the old ways are
• Criminal – Gang member, con artist, drug dealer, thief. best.
• Executive – Tycoon, manager, facilitator, power-player. • Trickster – You make the world your toy.
• Guardian – Cop, security guard, conspiracy theorist, • Visionary – You see beyond the obvious and chase a
social watchdog. greater vision for us all.
• Intellectual – Scholar, professor, philosopher, social critic.
Factions
• Kid – Child, student, innocent, gutter-punk.
The Affinity Sphere entry under each group gives the
• Laborer – Factory worker, sales clerk, roadie, construction default Sphere for this sect. Some groups have more than
worker. one Sphere listed, but only one Affinity Sphere may be chosen
• Mystic – Priest/ ess, hermit, shaman, enlightened weirdo. per character.