Elohiir, Thistle, Edwyn, Aelfar, Ozruk, Poy, Sistranalle, Greta, Tanner’s Ford, Goldenfield, Barrowbridge, Rum River, CAMPAIGN PLAYBOOK Jehat, Syla, Damarra, Baldwin, Brindenburg, Shambles, Covaner, Lenore, Lim, Astrafel, Serah, Tanner, Sage, Helga, Gerda, Old Enfield, Crystal Falls, Castle Daunting, Nulty’s Harbor, CAM PAI G N N AM E Cud, Vincent, Gregor, Ramonde, Castonshire, Cornwood, Irongate, Pelin, Rundrig, Cadeus, Clarke, Mayhill, Pigton, Crosses, Annika, Dahlia, Deryl, Sara, Battlemoore, Torsea, Curland, Drogan, Gerty, Milo, Rurgosh, Willis, Brianne, Yev, Eldar, Nils, Snowcalm, Seawall, Varlosh, Terminum, Avonia, Bucksburg, PLAYERS Olive, Brunhilda, Freya, Daelwyn, Settledown, Goblinjaw, Randolph, Dunwick, Florian, Hammerford, Pit, The Gray Fast, Baldric, Wei, Elana, Rudiger, Ennet Bend, Harrison’s Hold, Thelian, Aubrey, Walton, Finbar, Fortress Andwynne, Blackstone, Taeros, Brinton, Janos, Becca, Ramsford, Georgeville, Dim, Jon, Durga, Wesley, Bernat, Carmine, Drast, Herran, Kithracet, Daedmyre, Hochen, Daggerdown, AG ENDA Sunderedrock, Persence Aziz, Arlon, Hawke, Aegor, • Portray a fantastic world Charlotte, Obelis, Ethanwe, • Fill the characters’ lives with adventure Feliana, Grell, Hasrith, Jarl, Regis, G EOG RAPH I C • Play to find out what happens Rose, Siggrun, Melliandre, One Eye, Medlyn, Sharaseth, Harper, N AM ES Bjorn, Slime, Surtur, Drummond, Caldera, Mire, Forest, Dunes, Finnegan, Mab, Ivy, Jocat, Xotoq, Beach, Fell, Bog, Swamp, Hill, Averron, Willem, Braxon, Hywn, Quorra, Robard, Shevaral, Plateua, Mountain, Cliff, Cove, Glenn, Heath, Dell, Wood, Rock, PRINCIPLES Dagoliir, Anne, Adam, Andanna, Mount, Plains, Dale, Meadow, • Draw maps, leave blanks Menoliir, Aversanno, Seraphine, Hollow, Ridge, Pass, Ford, Gap, • Address the characters, not the players Ewing, Sinathel, Hycorax, Puck, Chasm, Grove, Reef, Arete, • Embrace the fantastic Alhoro, Piotr, Xander, Cassandra, Arroyo, Gulch, Batholith, Butte, • Make a move that follows Sibel, Siobhan, Lawrence, Lily, Mesa, Fen, Coulle, Dome, • Never speak the name of your move Herald, Dunstan, Pendrell, Escarpment, Estuary, Geyser, • Give every monster life Hawthorn, Mithralan, Leena, Quarry, Karst, Monadnock, • Name every person Marlin, Brennan Grotto, Riverine, Shore, Mine • Ask questions and use the answers • Be a fan of the characters This text contains portions of "Dungeon World" by Sage LaTorra and Adam Koebel, • Think dangerous licensed under a Creative Commons Attribution 3.0 Unported license. • Begin and end with the fiction This text contains portions of "Dungeon World GM Screen Inserts" by Robert J. Finamore, licensed under the Creative Commons Attribution 3.0 Unported License. • Think offscreen, too The entire text of "Dungeon World Campaign Playbook" by Jeremy Friesen is licensed under a Creative Commons Attribution 3.0 Unported license. G M M OVES I N STI N CTS - TO… • Use a monster, danger, or location move 1 avenge 51 party • Reveal an unwelcome truth 2 spread the good word 52 return home • Show signs of an approaching threat 3 4 reunite with a loved one make money 53 serve 54 reclaim what was taken • Deal damage 5 make amends 55 do what must be done • Use up their resources 6 explore a mysterious place 56 be a champion • Turn their move back on them 7 8 uncover a hidden truth locate a lost thing 57 avoid notice 58 help a family member • Separate them 9 kill a hated foe 59 perfect a skill • Give an opportunity that fits a class’ abilities 10 conquer a faraway land 60 travel • Show a downside to their class, race, or equipment 11 12 cure an illness craft a masterwork 61 overcome a disadvantage 62 play the game • Offer an opportunity, with or without cost 13 survive just one more day 63 establish a dynasty • Put someone in a spot 14 earn affection 64 improve the realm • Tell them the requirements or consequences and ask 15 16 prove a point be smarter, faster and stronger 65 retire 66 recover a lost memory 17 heal an old wound 67 battle DU N G EON M OVES 18 19 20 extinguish an evil forever hide from a shameful fact evangelize 68 become a terror to criminals 69 raise dragons 70 live up to expectations • Change the environment 21 spread suffering 71 become someone else • Point to a looming threat 22 prove worth 72 do what can't be done • Introduce a new faction or type of creature 23 rise in rank 73 be remembered in song 24 be praised 74 be forgotten • Use a threat from an existing faction or type of creature 25 discover the truth 75 find true love • Make them backtrack 26 make good on a bet 76 lose their mind • Present riches at a price 27 get out of an obligation 77 indulge • Present a challenge to one of the characters 28 convince someone to do their dirty 78 make the best of it work 79 find the one 29 steal something valuable 80 destroy an artifact G M M OVES FOR DAN G ERS… 30 31 32 overcome a bad habit commit an atrocity earn renown 81 show them all 82 bring about unending summer 83 fly 33 accumulate power 84 find the six-fingered man AMBITIOUS ORGANIZATIONS 34 save someone from a monstrosity 85 wake the ancient sleepers 35 teach 86 entertain • Attack someone by stealthy means (kidnapping, etc.) 36 settle down 87 follow an order • Attack someone directly (with a gang or single assailant) 37 get just one more haul 88 die gloriously • Absorb or buy out someone important (an ally, perhaps) 38 preserve the law 89 be careful • Influence a powerful institution (change a law, manipulate doctrine) 39 discover 90 show kindness 40 devour 91 not screw it all up • Establish a new rule (within the organization) 41 restore the family name 92 uncover the past • Claim territory or resourcesn 42 live a quiet life 93 go where no man has gone before • Negotiate a deal 43 help others 94 do good • Observe a potential foe in great detail 44 atone 95 become a beast 45 prove their worth 96 spill blood ARCANE ENEMIES 46 47 gain honor expand their land 97 live forever 98 hunt the most dangerous game 48 gain a title 99 hate • Learn forbidden knowledge 49 retreat from society 100 run away • Cast a spell over time and space 50 escape KN ACKS • • Attack a foe with magic, directly or otherwise Spy on someone with a scrying spell 1 Criminal connections 52 Mind-bending sexiness • Recruit a follower or toady 2 Muscle 53 Undefinable coolness • Tempt someone with promises 3 Skill with a specific weapon 54 A way with knots • Demand a sacrifice 4 Hedge wizardry 55 Wheels of polished steel 5 Comprehensive local knowledge 56 A magic carpet CURSED PLACES 6 Noble blood 57 Endless ideas 7 A one-of-a-kind item 58 Persistence • Vomit forth a lesser monster 8 Special destiny 59 A stockpile of food • Spread to an adjacent place 9 Unique perspective 60 A hidden path • Lure someone in 10 Hidden knowledge 61 Piety • Grow in intensity or depth 11 Magical awareness 62 Resistance to disease 12 Abnormal parentage 63 A library • Leave a lingering effect on an inhabitant or visitor 13 Political leverage 64 A silver tongue • Hide something from sight 14 A tie to a monster 65 Bloodline • Offer power 15 A secret 66 An innate spell • Dampen magic or increase its effects 16 True love 67 Balance 17 An innocent heart 68 Souls • Confuse or obfuscate truth or direction 18 A plan for the perfect crime 69 Speed • Corrupt a natural law 19 A one-way ticket to paradise 70 A sense of right and wrong 20 A mysterious ore 71 Certainty H ORDES 21 Money, money, money 72 An eye for detail 22 Divine blessing 73 Heroic self-sacrifice • Assault a bastion of civilization 23 Immunity from the law 74 Sense of direction • Embrace internal chaos 24 Prophecy 75 A big idea • Change direction suddenly 25 Secret martial arts techniques 76 A hidden entrance to the city 26 A ring of power 77 The love of someone powerful • Overwhelm a weaker force 27 A much-needed bag of taters 78 Unquestioning loyalty • Perform a show of dominance 28 A heart 79 Exotic fruit • Abandon an old home, find a new one 29 A fortified position 80 Poison • Grow in size by breeding or conquest 30 Lawmaking 81 Perfect memory • Appoint a champion 31 Tongues 82 The language of birds 32 A discerning eye 83 A key to an important door • Declare war and act upon that declaration without hesitation or 33 Endurance 84 Metalworking deliberation 34 A safe place 85 Mysterious benefactors 35 36 Visions A beautiful mind 86 Steely nerves 87 Bluffing PLANAR FORCES 37 A clear voice 88 A trained wolf • Turn an organization (corrupt or infiltrate with influence) 38 Stunning looks 89 A long-lost sibling, regained • Give dreams of prophecy 39 A catchy tune 90 An arrow with your name on it • Lay a Curse on a foe 40 Invention 91 A true name 41 Baking 92 Luck • Extract a promise in exchange for a boon 42 Brewing 93 The attention of supernatural powers • Attack indirectly, through intermediaries 43 Smelting 94 Kindness • Rarely, when the stars are right, attack directly 44 Woodworking 95 Strange tattoos • Foster rivalries with other, similar powers 45 Writing 96 A majestic beard 46 Immunity to fire 97 A book in a strange language • Expose someone to a Truth, wanted or otherwisen 47 Cooking 98 Power overwhelming 48 Storytelling 99 Delusions of grandeur 49 Ratcatching 100 The wind at his back and a spring in 50 Lying his step 51 Utter unremarkableness M ON STER TAG S PEOPLE • Magical: It is by nature magical through and through. • Devious: Its main danger lies beyond the simple clash of battle. N AME: ____________________________________ • Amorphous: Its anatomy and organs are bizarre and unnatural. • Organized: It has a group structure that aids it in survival. Defeating Knack: _____________________________________________________ one may cause the wrath of others. One may sound an alarm. Instinct: ____________________________________________________ • Intelligent: It’s smart enough that some individuals pick up other skills. Quirk: ______________________________________________________ The GM can adapt the monster by adding tags to reflect specific training, like a mage or warrior. N AME: ____________________________________ • Hoarder: It almost certainly has treasure. • Stealthy: It can avoid detection and prefers to attack with the element Knack: _____________________________________________________ of surprise. Instinct: ____________________________________________________ • Terrifying: Its presence and appearance evoke fear. • Cautious: It prizes survival over aggression. Quirk: ______________________________________________________ • Construct: It was made, not born N AME: ____________________________________ • Planar: It’s from beyond this world _________________________________________________________ Knack: _____________________________________________________ _________________________________________________________ Instinct: ____________________________________________________ _________________________________________________________ Quirk: ______________________________________________________ _________________________________________________________ N AME: ____________________________________ _________________________________________________________ _________________________________________________________ Knack: _____________________________________________________ _________________________________________________________ Instinct: ____________________________________________________ _________________________________________________________ Quirk: ______________________________________________________ _________________________________________________________ N AME: ____________________________________ M ON STER ORG AN I ZATI ON TAG S Knack: _____________________________________________________ Instinct: ____________________________________________________ • Horde: Where there’s one, there’s more. A lot more. Quirk: ______________________________________________________ • Group: Usually seen in small numbers, 3–6 or so. • Solitary: It lives and fights alone. N AME: ____________________________________ Knack: _____________________________________________________ M ON STER SI ZE TAG S Instinct: ____________________________________________________ • Tiny: It’s much smaller than a halfling. Quirk: ______________________________________________________ • Small: It’s about halfling size. • Large: It’s much bigger than a human, about as big as a cart. • Huge: It’s as big as a small house or larger.Monster Tag Reference PEOPLE TREASU RE • Hoarder: roll damage die twice, take higher result N AME: ____________________________________ • Far from home: add at least one ration (usable by anyone with similar taste) Knack: _____________________________________________________ • Magical: some strange item, possibly magical Instinct: ____________________________________________________ • Divine: a sign of a deity (or deities) Quirk: ______________________________________________________ • Planar: something not of this earth • Lord over others: +1d4 to the roll N AME: ____________________________________ • Ancient and noteworthy: +1d4 to the roll _________________________________________________________ Knack: _____________________________________________________ _________________________________________________________ Instinct: ____________________________________________________ _________________________________________________________ Quirk: ______________________________________________________ _________________________________________________________ N AME: ____________________________________ _________________________________________________________ Knack: _____________________________________________________ _________________________________________________________ Instinct: ____________________________________________________ _________________________________________________________ Quirk: ______________________________________________________ _________________________________________________________ Roll the monster’s damage die plus any added dice to find the monster’s N AME: ____________________________________ treasure: Knack: _____________________________________________________ 1 A few coins, 2d8 or so Instinct: ____________________________________________________ 2 An item useful to the current situation 3 Several coins, about 4d10 Quirk: ______________________________________________________ 4 A small item (gem, art) of considerable value, worth as much as 2d10×10 coins, 0 weight N AME: ____________________________________ 5 Some minor magical trinket 6 Useful information (in the form of clues, notes, etc.) Knack: _____________________________________________________ 7 A bag of coins, 1d4×100 or thereabouts. 1 weight per 100. Instinct: ____________________________________________________ 8 A very valuable small item (gem, art) worth 2d6×100, 0 weight Quirk: ______________________________________________________ 9 A chest of coins and other small valuables. 1 weight but worth 3d6×100 coins. N AME: ____________________________________ 10 A magical item or magical effect 11 Many bags of coins for a total of 2d4×100 or so Knack: _____________________________________________________ 12 A sign of office (crown, banner) worth at least 3d4×100 coins Instinct: ____________________________________________________ 13 A large art item worth 4d4×100 coins, 1 weight 14 A unique item worth at least 5d4×100 coins Quirk: ______________________________________________________ 15 All the information needed to learn a new spell and roll again 16 A portal or secret path (or directions to one) and roll again 17 Something relating to one of the characters and roll again 18 A hoard: 1d10×1000 coins and 1d10×10 gems worth 2d6×100 each H IRELINGS CAM PAI G N N OTES Start with a number based on where the hireling was found. Hirelings _________________________________________________________ found in: _________________________________________________________ • Villages get 2–5 _________________________________________________________ • Towns get 4-6 _________________________________________________________ • Keeps get 5–8 • Cities get 6–10 _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ Give the hireling a name, a cost, and distribute the hireling’s number _________________________________________________________ between loyalty, a main skill, and zero or more secondary skills. _________________________________________________________ _________________________________________________________ COSTS _________________________________________________________ • The Thrill ofVictory _________________________________________________________ • Money _________________________________________________________ • Uncovered Knowledge • Fame and Glory _________________________________________________________ • Debauchery _________________________________________________________ • Good Accomplished _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ SKILLS _________________________________________________________ ADEPT _________________________________________________________ • Arcane Assistance: When an adept aids in the casting of a spell of _________________________________________________________ lower level than their skill, the spell’s effects have greater range, _________________________________________________________ duration, or potency. The GM will describe what effects the assist will _________________________________________________________ add before the spell is cast. Any negative effects of the casting are focused on the adept first. _________________________________________________________ B URGLAR _________________________________________________________ • Experimental Trap Disarming: When a burglar leads the way they can _________________________________________________________ detect traps almost in time. If a trap would be sprung while a burglar is _________________________________________________________ leading the way the burglar suffers the full effects but the players get +skill against the trap and add the burglar’s skill to their armor against _________________________________________________________ the trap. Most traps leave a burglar in need of immediate healing. If the _________________________________________________________ players Make Camp near the trap, the burglar can disarm it by the time _________________________________________________________ camp is broken. _________________________________________________________ CAM PAI G N N OTES M INSTREL • A Hero’s Welcome: When you enter a place of food, drink, or _________________________________________________________ entertainment with a minstrel you will be treated as a friend by _________________________________________________________ everyone present (unless your actions prove otherwise). You also subtract the minstrel’s skill from all prices in town. _________________________________________________________ PRIEST _________________________________________________________ • Ministry: When you make camp with a priest if you would normally _________________________________________________________ heal you heal +skill HP. _________________________________________________________ • First Aid: When a priest staunches your wounds heal 2×skill HP. You take -1 forward as their healing is painful and distracting. _________________________________________________________ PROTECTOR _________________________________________________________ • Sentry: When a protector stands between you and an attack you _________________________________________________________ increase your armor against that attack by the defender’s skill, then _________________________________________________________ reduce their skill by 1 until they receive healing or have time to mend. • Intervene: When a protector helps you defy danger you may opt to take _________________________________________________________ +1 from their aid. If you do you cannot get a 10+ result, a 10+ instead _________________________________________________________ counts as a 7–9. _________________________________________________________ TRACKER _________________________________________________________ • Track: When a tracker is given time to study a trail while Making _________________________________________________________ Camp, when camp is broken they can follow the trail to the next major change in terrain, travel, or weather. _________________________________________________________ • Guide: When a tracker leads the way you automatically succeed on any _________________________________________________________ Perilous Journey of a distance (in rations) lower than the tracker’s skill. _________________________________________________________ WARRIOR _________________________________________________________ • Man-at-arms: When you deal damage while a warrior aids you add their skill to the damage done. If your attack results in consequences _________________________________________________________ (like a counter attack) the man-at-arms takes the brunt of it. _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ H IRELINGS CAM PAI G N N OTES N AME: ____________________________________ _________________________________________________________ _________________________________________________________ Description: _________________________________________________ _________________________________________________________ Cost: _______________________________________________________ _________________________________________________________ Skills: ______________________________________________________ _________________________________________________________ Loyalty: ____________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ N AME: ____________________________________ _________________________________________________________ _________________________________________________________ Description: _________________________________________________ _________________________________________________________ Cost: _______________________________________________________ _________________________________________________________ Skills: ______________________________________________________ _________________________________________________________ Loyalty: ____________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ N AME: ____________________________________ _________________________________________________________ Description: _________________________________________________ _________________________________________________________ Cost: _______________________________________________________ _________________________________________________________ Skills: ______________________________________________________ _________________________________________________________ Loyalty: ____________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ N AME: ____________________________________ _________________________________________________________ Description: _________________________________________________ _________________________________________________________ Cost: _______________________________________________________ _________________________________________________________ Skills: ______________________________________________________ _________________________________________________________ Loyalty: ____________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ CAM PAI G N N OTES H IRELINGS _________________________________________________________ N AME: ____________________________________ _________________________________________________________ _________________________________________________________ Description: _________________________________________________ _________________________________________________________ Cost: _______________________________________________________ _________________________________________________________ Skills: ______________________________________________________ _________________________________________________________ Loyalty: ____________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ N AME: ____________________________________ _________________________________________________________ Description: _________________________________________________ _________________________________________________________ Cost: _______________________________________________________ _________________________________________________________ Skills: ______________________________________________________ _________________________________________________________ Loyalty: ____________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ N AME: ____________________________________ _________________________________________________________ Description: _________________________________________________ _________________________________________________________ Cost: _______________________________________________________ _________________________________________________________ Skills: ______________________________________________________ _________________________________________________________ Loyalty: ____________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ N AME: ____________________________________ _________________________________________________________ Description: _________________________________________________ _________________________________________________________ Cost: _______________________________________________________ _________________________________________________________ Skills: ______________________________________________________ _________________________________________________________ Loyalty: ____________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ RAN G E TAG S CAM PAI G N N OTES • Hand: It’s useful for attacking something within your reach, no further. _________________________________________________________ • Close: It’s useful for attacking something at arm’s reach plus a foot or two. _________________________________________________________ • Reach: It’s useful for attacking something that’s several feet _________________________________________________________ away—maybe as far as ten. _________________________________________________________ • Near: It’s useful for attacking if you can see the whites of their eyes. • Far: It’s useful for attacking something in shouting distance. _________________________________________________________ _________________________________________________________ WEAPON TAG S _________________________________________________________ _________________________________________________________ • n Ammo: It counts as ammunition for appropriate ranged weapons. The _________________________________________________________ number indicated does not represent individual arrows or sling stones, but represents what you have left on hand. _________________________________________________________ • Forceful: It can knock someone back a pace, maybe even off their feet. _________________________________________________________ • +n Damage: It is particularly harmful to your enemies. When you deal _________________________________________________________ damage, you add n to it. • Ignores Armor: Don’t subtract armor from the damage taken. _________________________________________________________ • Messy: It does damage in a particularly destructive way, ripping people _________________________________________________________ and things apart. _________________________________________________________ • n Piercing: It goes right through armor. When you deal damage with n piercing, you subtract n from the enemy’s armor for that attack. _________________________________________________________ • Precise: It rewards careful strikes. You use DEX to hack and slash with _________________________________________________________ this weapon, not STR. _________________________________________________________ • Reload: After you attack with it, it takes more than a moment to reset for another attack. _________________________________________________________ • Stun: When you attack with it, it does stun damage instead of normal _________________________________________________________ damage. • Thrown: Throw it at someone to hurt them. If you volley with this _________________________________________________________ weapon, you can’t choose to mark off ammo on a 7–9; once you throw _________________________________________________________ it, it’s gone until you can recover it. _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ CAM PAI G N N OTES G EN ERAL EQU I PM EN T TAG S _________________________________________________________ • Applied: It’s only useful when carefully applied to a person or to something they eat or drink. _________________________________________________________ • Awkward: It’s unwieldy and tough to use. _________________________________________________________ • +Bonus: It modifies your effectiveness in a specified situation. It might _________________________________________________________ be “+1 forward to spout lore” or “-1 ongoing to hack and slash.” • n coins: How much it costs to buy, normally. If the cost includes “- _________________________________________________________ Charisma” a little negotiation subtracts the haggler’s Charisma score _________________________________________________________ (not modifier) from the price. _________________________________________________________ • Dangerous: It’s easy to get in trouble with it. If you interact with it without proper precautions the GM may freely invoke the _________________________________________________________ consequences of your foolish actions. _________________________________________________________ • Ration: It’s edible, more or less. _________________________________________________________ • Requires: It’s only useful to certain people. If you don’t meet the requirements it works poorly, if at all. _________________________________________________________ • Slow: It takes minutes or more to use. _________________________________________________________ • Touch: It’s used by touching it to the target’s skin. _________________________________________________________ • Two-handed: It takes two hands to use it effectively. • n weight: Count the listed amount against your Load. Something with _________________________________________________________ no listed weight isn’t designed to be carried. 100 coins in standard _________________________________________________________ denominations is weight. The same value in gems or fine art may be _________________________________________________________ lighter or heavier. • Worn: To use it, you have to be wearing it. _________________________________________________________ • n Uses: It can only be used n times. _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ WEAPON LI ST CAM PAI G N N OTES • Ranged Bow near, 15 coins, 2 weight _________________________________________________________ • Fine Bow near, far, 60 coins, 2 weight • Hunter’s Bow near, far, 100 coins, 1 weight _________________________________________________________ • Crossbow near, +1 damage, reload, 35 coins, 3 weight _________________________________________________________ • Bundle ofArrows 3 ammo, 1 coin, 1 weight _________________________________________________________ • Elven Arrows 4 ammo, 20 coins, 1 weight • Club, Shillelagh close, 1 coin, 2 weight _________________________________________________________ • Staff close, two-handed, 1 coin, 1 weight _________________________________________________________ • Dagger, Shiv, Knife hand, 2 coins, 1 weight _________________________________________________________ • Throwing Dagger thrown, near, 1 coin, 0 weight • Short Sword, Axe, Warhammer, Mace close, 8 coins, 1 weight _________________________________________________________ • Spear reach, thrown, near, 5 coins, 1 weight _________________________________________________________ • Long Sword, Battle Axe, Flail close, +1 damage, 15 coins, 2 weight _________________________________________________________ • Halberd reach, +1 damage, two-handed, 9 coins, 2 weight • Rapier close, precise, 25 coins, 1 weight _________________________________________________________ • Dueling Rapier close, 1 piercing, precise, 50 coins, 2 weight _________________________________________________________ _________________________________________________________ ARMOR LIST _________________________________________________________ • Leather, Chainmail 1 armor, worn, 10 coins, 1 weight _________________________________________________________ • Scale Mail 2 armor, worn, clumsy, 50 coins, 3 weight _________________________________________________________ • Plate 3 armor, worn, clumsy, 350 coins, 4 weight _________________________________________________________ • Shield +1 armor, 15 coins, 2 weight _________________________________________________________ _________________________________________________________ DU N G EON G EAR _________________________________________________________ • Adventuring Gear 5 uses, 20 coins, 1 weight _________________________________________________________ • Bandages 3 uses, slow, 5 coins, 0 weight _________________________________________________________ • Poultices and Herbs 2 uses, slow, 10 coins, 1 weight • Healing Potion 50 coins _________________________________________________________ • Keg of Dwarven Stout 10 coins, 4 weight _________________________________________________________ • Bag of Books 5 uses, 10 coins, 2 weight _________________________________________________________ • Antitoxin 10 coins • Dungeon Rations Ration, 5 uses, 3 coins, 1 weight _________________________________________________________ • Personal Feast Ration, 1 use, 10 coins, 1 weight _________________________________________________________ • Dwarven Hardtack Requires Dwarf, ration, 7 uses, 3 coins, 1 weight _________________________________________________________ • Elven Bread Ration, 7 uses, 10 coins, 1 weight _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ CAM PAI G N N OTES POISONS _________________________________________________________ • Oil ofTagit Dangerous, applied, 15 coins, 0 weight • Bloodweed Dangerous, touch, 12 coins, 0 weight _________________________________________________________ • Goldenroot Dangerous, applied, 20 coins, 0 weight _________________________________________________________ • Serpent’s Tears Dangerous, touch, 10 coins, 0 weight _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ SERVI CES _________________________________________________________ • A week’s stay at a peasant inn 14-Charisma coins _________________________________________________________ • A week’s stay at a civilized inn 30-Charisma coins _________________________________________________________ • A week’s stay at the fanciest inn in town 43-Charisma coins _________________________________________________________ • A week’s unskilled mundane labor 10 coins • A month’s pay for enlistment in an army 30 coins _________________________________________________________ • A custom item from a blacksmith Base Item + 50 coins _________________________________________________________ • A night’s “companionship” 20-Charisma coins _________________________________________________________ • An evening of song and dance 18-Charisma coins • Escort for a day along a bandit-infested road 20 coins _________________________________________________________ • Escort for a day along a monster-infested road 54 coins _________________________________________________________ • A run-of-the-mill killing 5 coins _________________________________________________________ • An assassination 120 coins • Healing from a chirurgeon 5 coins _________________________________________________________ • A month’s prayers for the departed 1 coin _________________________________________________________ • Repairs to a mundane item 25% of the item’s cost _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ M EALS _________________________________________________________ • A hearty meal for one 1 coin _________________________________________________________ • A poor meal for a family 1 coin _________________________________________________________ • A feast 15 coins per person _________________________________________________________ TRAN SPORT DANGER: __________________________________ • Cart and Donkey, sworn to carry your burdens 50 coins, load 20 I MPULSE: _____________________________________________ • Horse 75 coins, load 10 G RIM PORTENTS • Warhorse 400 coins, load 12 • Wagon 150 coins, load 40 _________________________________________________________ • Barge 50 coins, load 15 _________________________________________________________ • River boat 150 coins, load 20 • Merchant ship 5,000 coins, load 200 _________________________________________________________ • War ship 20,000 coins, load 100 _________________________________________________________ • Passage on a safe route 1 coin _________________________________________________________ • Passage on a tough route 10 coins I MPENDING DOOM : ______________________________________ • Passage on a dangerous route 100 coins DANGER: __________________________________ LAN D AN D BUILDINGS I MPULSE: _____________________________________________ • A hovel 20 coins G RIM PORTENTS • A cottage 500 coins • A house 2,500 coins _________________________________________________________ • A mansion 50,000 coins _________________________________________________________ • A keep 75,000 coins _________________________________________________________ • A castle 250,000 coins • A grand castle 1,000,000 coins _________________________________________________________ • A month’s upkeep 1% of the cost _________________________________________________________ _________________________________________________________ BRIBES I MPENDING DOOM : ______________________________________ • • A peasant dowry “Protection” for a small business 20-Charisma coins 100-Charisma coins DANGER: __________________________________ • A government bribe 50-Charisma coins I MPULSE: _____________________________________________ • A compelling bribe 80-Charisma coins G RIM PORTENTS • An offer you can’t refuse 500-Charisma coins _________________________________________________________ G I FTS AN D FINERY _________________________________________________________ _________________________________________________________ • A peasant gift 1 coin • A fine gift 55 coins _________________________________________________________ • A noble gift 200 coins _________________________________________________________ • A ring or cameo 75 coins _________________________________________________________ • Finery 105 coins I MPENDING DOOM : ______________________________________ • A fine tapestry 350+ coins • A crown fit for a king 5,000 coins F R O N T : _________________________ ADDI TI ON AL EQU I PM EN T DESCRIPTION AND CAST _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ STAKES _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ CUSTOM M OVES _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ STEADI N G TAG S DANGER: __________________________________ I MPULSE: _____________________________________________ PROSPERITY G RIM PORTENTS • Dirt: Nothing for sale, nobody has more than they need (and they’re _________________________________________________________ lucky if they have that). Unskilled labor is cheap. • Poor: Only the bare necessities for sale. Weapons are scarce unless the _________________________________________________________ steading is heavily defended or militant. Unskilled labor is readily _________________________________________________________ available. _________________________________________________________ • Moderate: Most mundane items are available. Some types of skilled laborers. _________________________________________________________ • Wealthy: Any mundane item can be found for sale. Most kinds of I MPENDING DOOM : ______________________________________ skilled laborers are available, but demand is high for their time. • Rich: Mundane items and more, if you know where to find them. DANGER: __________________________________ Specialist labor available, but at high prices. I MPULSE: _____________________________________________ POPULATION G RIM PORTENTS • Exodus: The steading has lost its population and is on the verge of collapse. _________________________________________________________ • Shrinking: The population is less than it once was. Buildings stand _________________________________________________________ empty. _________________________________________________________ • Steady: The population is in line with the current size of the steading. Some slow growth. _________________________________________________________ • Growing: More people than there are buildings. _________________________________________________________ • Booming: Resources are stretched thin trying to keep up with the _________________________________________________________ number of people. I MPENDING DOOM : ______________________________________ DEFENSES • None: Clubs, torches, farming tools. DANGER: __________________________________ • Militia: There are able-bodied men and women with worn weapons I MPULSE: _____________________________________________ ready to be called, but no standing force. • Watch: There are a few watchers posted who look out for trouble and G RIM PORTENTS settle small problems, but their main role is to summon the militia. _________________________________________________________ • Guard: There are armed defenders at all times with a total pool of less than 100 (or equivalent). There is always at least one armed patrol _________________________________________________________ about the steading. _________________________________________________________ • Garrison: There are armed defenders at all times with a total pool of _________________________________________________________ 100–300 (or equivalent). There are multiple armed patrols at all times. • Battalion: As many as 1,000 armed defenders (or equivalent). The _________________________________________________________ steading has manned maintained defenses as well. _________________________________________________________ • Legion: The steading is defended by thousands of armed soldiers (or I MPENDING DOOM : ______________________________________ equivalent). The steading’s defenses are intimidating. F R O N T : _________________________ OTH ER STEADI N G TAG S • Arcane: Someone in town can cast arcane spells for a price. This tends DESCRIPTION AND CAST to draw more arcane casters, +1 to recruit when you put out word you’re looking for an adept. _________________________________________________________ • Blight: The steading has a recurring problem, usually a type of _________________________________________________________ monster. _________________________________________________________ • Craft: The steading is known for excellence in the listed craft. Items of their chosen craft are more readily available here or of higher quality _________________________________________________________ than found elsewhere. _________________________________________________________ • Divine: There is a major religious presence, maybe a cathedral or _________________________________________________________ monastery. They can heal and maybe even raise the dead for a donation or resolution of a quest. Take +1 to recruit priests here. _________________________________________________________ • Dwarven: The steading is significantly or entirely dwarves. Dwarven _________________________________________________________ goods are more common and less expensive than they typically are. _________________________________________________________ • Elven: The steading is significantly or entirely elves. Elven goods are more common and less expensive than they typically are. _________________________________________________________ • Enmity: The steading holds a grudge against the listed steadings. STAKES • Exotic: There are goods and services available here that aren’t available anywhere else nearby. List them. _________________________________________________________ • Guild: The listed type of guild has a major presence (and usually a fair amount of influence). If the guild is closely associated with a type of _________________________________________________________ hireling, +1 to recruit that type of hireling. _________________________________________________________ • History: Something important once happened here, choose one and _________________________________________________________ detail or make up your own: battle, miracle, myth, romance, tragedy. • Lawless: Crime is rampant; authority is weak. _________________________________________________________ • Market: Everyone comes here to trade. On any given day the available _________________________________________________________ items may be far beyond their prosperity. +1 to supply. • Need: The steading has an acute or ongoing need for the listed CUSTOM M OVES resource. That resource sells for considerably more. • Oath: The steading has sworn oaths to the listed Steadings. These oaths _________________________________________________________ are generally of fealty or support, but may be more specific. _________________________________________________________ • Personage: There’s a notable person who makes their home here. Give them a name and a short note on why they’re notable. _________________________________________________________ • Power: The steading holds sway of some type. Typically political, _________________________________________________________ divine, or arcane. _________________________________________________________ • Religion: The listed deity is revered here. • Resource: The steading has easy access to the listed resource (e.g., a _________________________________________________________ spice, a type of ore, fish, grapes). That resource is significantly _________________________________________________________ cheaper. _________________________________________________________ • Safe: Outside trouble doesn’t come here until the players bring it. Idyllic and often hidden, if the steading would lose or degrade another _________________________________________________________ beneficial tag get rid of safe instead. _________________________________________________________ • Trade: The steading regularly trades with the listed Steadings. STEADI N G S DANGER: __________________________________ I MPULSE: _____________________________________________ N AME: ____________________________________ G RIM PORTENTS Tags:_______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ N AME: ____________________________________ _________________________________________________________ I MPENDING DOOM : ______________________________________ Tags:_______________________________________________________ _________________________________________________________ DANGER: __________________________________ Notes: ______________________________________________________ I MPULSE: _____________________________________________ _________________________________________________________ G RIM PORTENTS N AME: ____________________________________ _________________________________________________________ Tags:_______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ N AME: ____________________________________ I MPENDING DOOM : ______________________________________ Tags:_______________________________________________________ DANGER: __________________________________ _________________________________________________________ Notes: ______________________________________________________ I MPULSE: _____________________________________________ _________________________________________________________ G RIM PORTENTS N AME: ____________________________________ _________________________________________________________ _________________________________________________________ Tags:_______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ I MPENDING DOOM : ______________________________________ F R O N T : _________________________ STEADI N G S DESCRIPTION AND CAST N AME: ____________________________________ _________________________________________________________ Tags:_______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ N AME: ____________________________________ _________________________________________________________ _________________________________________________________ Tags:_______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ STAKES N AME: ____________________________________ _________________________________________________________ Tags:_______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ N AME: ____________________________________ _________________________________________________________ Tags:_______________________________________________________ CUSTOM M OVES _________________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ N AME: ____________________________________ _________________________________________________________ _________________________________________________________ Tags:_______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ Notes: ______________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ F R O N T : _________________________ DANGER: __________________________________ I MPULSE: _____________________________________________ DESCRIPTION AND CAST G RIM PORTENTS _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ I MPENDING DOOM : ______________________________________ _________________________________________________________ _________________________________________________________ DANGER: __________________________________ _________________________________________________________ I MPULSE: _____________________________________________ _________________________________________________________ G RIM PORTENTS STAKES _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ I MPENDING DOOM : ______________________________________ _________________________________________________________ CUSTOM M OVES DANGER: __________________________________ I MPULSE: _____________________________________________ _________________________________________________________ _________________________________________________________ G RIM PORTENTS _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ I MPENDING DOOM : ______________________________________ _________________________________________________________ F R O N T : _________________________ DANGER: __________________________________ I MPULSE: _____________________________________________ DESCRIPTION AND CAST G RIM PORTENTS _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ I MPENDING DOOM : ______________________________________ _________________________________________________________ _________________________________________________________ DANGER: __________________________________ _________________________________________________________ I MPULSE: _____________________________________________ _________________________________________________________ G RIM PORTENTS STAKES _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ I MPENDING DOOM : ______________________________________ _________________________________________________________ CUSTOM M OVES DANGER: __________________________________ I MPULSE: _____________________________________________ _________________________________________________________ _________________________________________________________ G RIM PORTENTS _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ I MPENDING DOOM : ______________________________________ _________________________________________________________ F R O N T : _________________________ DANGER: __________________________________ I MPULSE: _____________________________________________ DESCRIPTION AND CAST G RIM PORTENTS _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ I MPENDING DOOM : ______________________________________ _________________________________________________________ _________________________________________________________ DANGER: __________________________________ _________________________________________________________ I MPULSE: _____________________________________________ _________________________________________________________ G RIM PORTENTS STAKES _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ I MPENDING DOOM : ______________________________________ _________________________________________________________ CUSTOM M OVES DANGER: __________________________________ I MPULSE: _____________________________________________ _________________________________________________________ _________________________________________________________ G RIM PORTENTS _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ _________________________________________________________ I MPENDING DOOM : ______________________________________ _________________________________________________________