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N AM ES STEADI N G S DUNGEON WORLD

Gryxx, Bartleby, Demanor, Graybark, Nook’s Crossing,


Elohiir, Thistle, Edwyn, Aelfar,
Ozruk, Poy, Sistranalle, Greta,
Tanner’s Ford, Goldenfield,
Barrowbridge, Rum River,
CAMPAIGN PLAYBOOK
Jehat, Syla, Damarra, Baldwin, Brindenburg, Shambles, Covaner,
Lenore, Lim, Astrafel, Serah,
Tanner, Sage, Helga, Gerda, Old
Enfield, Crystal Falls, Castle
Daunting, Nulty’s Harbor, CAM PAI G N N AM E
Cud, Vincent, Gregor, Ramonde, Castonshire, Cornwood, Irongate,
Pelin, Rundrig, Cadeus, Clarke, Mayhill, Pigton, Crosses,
Annika, Dahlia, Deryl, Sara, Battlemoore, Torsea, Curland,
Drogan, Gerty, Milo, Rurgosh,
Willis, Brianne, Yev, Eldar, Nils,
Snowcalm, Seawall, Varlosh,
Terminum, Avonia, Bucksburg, PLAYERS
Olive, Brunhilda, Freya, Daelwyn, Settledown, Goblinjaw,
Randolph, Dunwick, Florian, Hammerford, Pit, The Gray Fast,
Baldric, Wei, Elana, Rudiger, Ennet Bend, Harrison’s Hold,
Thelian, Aubrey, Walton, Finbar, Fortress Andwynne, Blackstone,
Taeros, Brinton, Janos, Becca, Ramsford, Georgeville,
Dim, Jon, Durga, Wesley, Bernat,
Carmine, Drast, Herran, Kithracet,
Daedmyre, Hochen, Daggerdown, AG ENDA
Sunderedrock, Persence
Aziz, Arlon, Hawke, Aegor, • Portray a fantastic world
Charlotte, Obelis, Ethanwe, • Fill the characters’ lives with adventure
Feliana, Grell, Hasrith, Jarl, Regis, G EOG RAPH I C • Play to find out what happens
Rose, Siggrun, Melliandre, One
Eye, Medlyn, Sharaseth, Harper,
N AM ES
Bjorn, Slime, Surtur, Drummond, Caldera, Mire, Forest, Dunes,
Finnegan, Mab, Ivy, Jocat, Xotoq, Beach, Fell, Bog, Swamp, Hill,
Averron, Willem, Braxon, Hywn,
Quorra, Robard, Shevaral,
Plateua, Mountain, Cliff, Cove,
Glenn, Heath, Dell, Wood, Rock,
PRINCIPLES
Dagoliir, Anne, Adam, Andanna, Mount, Plains, Dale, Meadow, • Draw maps, leave blanks
Menoliir, Aversanno, Seraphine, Hollow, Ridge, Pass, Ford, Gap, • Address the characters, not the players
Ewing, Sinathel, Hycorax, Puck, Chasm, Grove, Reef, Arete, • Embrace the fantastic
Alhoro, Piotr, Xander, Cassandra, Arroyo, Gulch, Batholith, Butte, • Make a move that follows
Sibel, Siobhan, Lawrence, Lily, Mesa, Fen, Coulle, Dome, • Never speak the name of your move
Herald, Dunstan, Pendrell, Escarpment, Estuary, Geyser, • Give every monster life
Hawthorn, Mithralan, Leena, Quarry, Karst, Monadnock, • Name every person
Marlin, Brennan Grotto, Riverine, Shore, Mine • Ask questions and use the answers
• Be a fan of the characters
This text contains portions of "Dungeon World" by Sage LaTorra and Adam Koebel, • Think dangerous
licensed under a Creative Commons Attribution 3.0 Unported license. • Begin and end with the fiction
This text contains portions of "Dungeon World GM Screen Inserts" by Robert J. Finamore,
licensed under the Creative Commons Attribution 3.0 Unported License. • Think offscreen, too
The entire text of "Dungeon World Campaign Playbook" by Jeremy Friesen is licensed
under a Creative Commons Attribution 3.0 Unported license.
G M M OVES I N STI N CTS - TO…
• Use a monster, danger, or location move 1 avenge 51 party
• Reveal an unwelcome truth 2 spread the good word 52 return home
• Show signs of an approaching threat 3
4
reunite with a loved one
make money
53 serve
54 reclaim what was taken
• Deal damage 5 make amends 55 do what must be done
• Use up their resources 6 explore a mysterious place 56 be a champion
• Turn their move back on them 7
8
uncover a hidden truth
locate a lost thing
57 avoid notice
58 help a family member
• Separate them 9 kill a hated foe 59 perfect a skill
• Give an opportunity that fits a class’ abilities 10 conquer a faraway land 60 travel
• Show a downside to their class, race, or equipment 11
12
cure an illness
craft a masterwork
61 overcome a disadvantage
62 play the game
• Offer an opportunity, with or without cost 13 survive just one more day 63 establish a dynasty
• Put someone in a spot 14 earn affection 64 improve the realm
• Tell them the requirements or consequences and ask 15
16
prove a point
be smarter, faster and stronger
65 retire
66 recover a lost memory
17 heal an old wound 67 battle
DU N G EON M OVES 18
19
20
extinguish an evil forever
hide from a shameful fact
evangelize
68 become a terror to criminals
69 raise dragons
70 live up to expectations
• Change the environment 21 spread suffering 71 become someone else
• Point to a looming threat 22 prove worth 72 do what can't be done
• Introduce a new faction or type of creature 23 rise in rank 73 be remembered in song
24 be praised 74 be forgotten
• Use a threat from an existing faction or type of creature 25 discover the truth 75 find true love
• Make them backtrack 26 make good on a bet 76 lose their mind
• Present riches at a price 27 get out of an obligation 77 indulge
• Present a challenge to one of the characters 28 convince someone to do their dirty 78 make the best of it
work 79 find the one
29 steal something valuable 80 destroy an artifact
G M M OVES FOR DAN G ERS… 30
31
32
overcome a bad habit
commit an atrocity
earn renown
81 show them all
82 bring about unending summer
83 fly
33 accumulate power 84 find the six-fingered man
AMBITIOUS ORGANIZATIONS 34 save someone from a monstrosity 85 wake the ancient sleepers
35 teach 86 entertain
• Attack someone by stealthy means (kidnapping, etc.) 36 settle down 87 follow an order
• Attack someone directly (with a gang or single assailant) 37 get just one more haul 88 die gloriously
• Absorb or buy out someone important (an ally, perhaps) 38 preserve the law 89 be careful
• Influence a powerful institution (change a law, manipulate doctrine) 39 discover 90 show kindness
40 devour 91 not screw it all up
• Establish a new rule (within the organization) 41 restore the family name 92 uncover the past
• Claim territory or resourcesn 42 live a quiet life 93 go where no man has gone before
• Negotiate a deal 43 help others 94 do good
• Observe a potential foe in great detail 44 atone 95 become a beast
45 prove their worth 96 spill blood
ARCANE ENEMIES 46
47
gain honor
expand their land
97 live forever
98 hunt the most dangerous game
48 gain a title 99 hate
• Learn forbidden knowledge 49 retreat from society 100 run away
• Cast a spell over time and space 50 escape
KN ACKS •

Attack a foe with magic, directly or otherwise
Spy on someone with a scrying spell
1 Criminal connections 52 Mind-bending sexiness
• Recruit a follower or toady
2 Muscle 53 Undefinable coolness • Tempt someone with promises
3 Skill with a specific weapon 54 A way with knots • Demand a sacrifice
4 Hedge wizardry 55 Wheels of polished steel
5 Comprehensive local knowledge 56 A magic carpet CURSED PLACES
6 Noble blood 57 Endless ideas
7 A one-of-a-kind item 58 Persistence • Vomit forth a lesser monster
8 Special destiny 59 A stockpile of food • Spread to an adjacent place
9 Unique perspective 60 A hidden path • Lure someone in
10 Hidden knowledge 61 Piety • Grow in intensity or depth
11 Magical awareness 62 Resistance to disease
12 Abnormal parentage 63 A library • Leave a lingering effect on an inhabitant or visitor
13 Political leverage 64 A silver tongue • Hide something from sight
14 A tie to a monster 65 Bloodline • Offer power
15 A secret 66 An innate spell • Dampen magic or increase its effects
16 True love 67 Balance
17 An innocent heart 68 Souls • Confuse or obfuscate truth or direction
18 A plan for the perfect crime 69 Speed • Corrupt a natural law
19 A one-way ticket to paradise 70 A sense of right and wrong
20 A mysterious ore 71 Certainty H ORDES
21 Money, money, money 72 An eye for detail
22 Divine blessing 73 Heroic self-sacrifice • Assault a bastion of civilization
23 Immunity from the law 74 Sense of direction • Embrace internal chaos
24 Prophecy 75 A big idea • Change direction suddenly
25 Secret martial arts techniques 76 A hidden entrance to the city
26 A ring of power 77 The love of someone powerful • Overwhelm a weaker force
27 A much-needed bag of taters 78 Unquestioning loyalty • Perform a show of dominance
28 A heart 79 Exotic fruit • Abandon an old home, find a new one
29 A fortified position 80 Poison • Grow in size by breeding or conquest
30 Lawmaking 81 Perfect memory • Appoint a champion
31 Tongues 82 The language of birds
32 A discerning eye 83 A key to an important door • Declare war and act upon that declaration without hesitation or
33 Endurance 84 Metalworking deliberation
34 A safe place 85 Mysterious benefactors
35
36
Visions
A beautiful mind
86 Steely nerves
87 Bluffing
PLANAR FORCES
37 A clear voice 88 A trained wolf • Turn an organization (corrupt or infiltrate with influence)
38 Stunning looks 89 A long-lost sibling, regained • Give dreams of prophecy
39 A catchy tune 90 An arrow with your name on it • Lay a Curse on a foe
40 Invention 91 A true name
41 Baking 92 Luck • Extract a promise in exchange for a boon
42 Brewing 93 The attention of supernatural powers • Attack indirectly, through intermediaries
43 Smelting 94 Kindness • Rarely, when the stars are right, attack directly
44 Woodworking 95 Strange tattoos • Foster rivalries with other, similar powers
45 Writing 96 A majestic beard
46 Immunity to fire 97 A book in a strange language • Expose someone to a Truth, wanted or otherwisen
47 Cooking 98 Power overwhelming
48 Storytelling 99 Delusions of grandeur
49 Ratcatching 100 The wind at his back and a spring in
50 Lying his step
51 Utter unremarkableness
M ON STER TAG S PEOPLE
• Magical: It is by nature magical through and through.
• Devious: Its main danger lies beyond the simple clash of battle. N AME: ____________________________________
• Amorphous: Its anatomy and organs are bizarre and unnatural.
• Organized: It has a group structure that aids it in survival. Defeating Knack: _____________________________________________________
one may cause the wrath of others. One may sound an alarm. Instinct: ____________________________________________________
• Intelligent: It’s smart enough that some individuals pick up other skills. Quirk: ______________________________________________________
The GM can adapt the monster by adding tags to reflect specific
training, like a mage or warrior. N AME: ____________________________________
• Hoarder: It almost certainly has treasure.
• Stealthy: It can avoid detection and prefers to attack with the element Knack: _____________________________________________________
of surprise. Instinct: ____________________________________________________
• Terrifying: Its presence and appearance evoke fear.
• Cautious: It prizes survival over aggression. Quirk: ______________________________________________________
• Construct: It was made, not born N AME: ____________________________________
• Planar: It’s from beyond this world
_________________________________________________________ Knack: _____________________________________________________
_________________________________________________________ Instinct: ____________________________________________________
_________________________________________________________ Quirk: ______________________________________________________
_________________________________________________________ N AME: ____________________________________
_________________________________________________________
_________________________________________________________ Knack: _____________________________________________________
_________________________________________________________ Instinct: ____________________________________________________
_________________________________________________________ Quirk: ______________________________________________________
_________________________________________________________ N AME: ____________________________________
M ON STER ORG AN I ZATI ON TAG S Knack: _____________________________________________________
Instinct: ____________________________________________________
• Horde: Where there’s one, there’s more. A lot more. Quirk: ______________________________________________________
• Group: Usually seen in small numbers, 3–6 or so.
• Solitary: It lives and fights alone. N AME: ____________________________________
Knack: _____________________________________________________
M ON STER SI ZE TAG S Instinct: ____________________________________________________
• Tiny: It’s much smaller than a halfling. Quirk: ______________________________________________________
• Small: It’s about halfling size.
• Large: It’s much bigger than a human, about as big as a cart.
• Huge: It’s as big as a small house or larger.Monster Tag Reference
PEOPLE TREASU RE
• Hoarder: roll damage die twice, take higher result
N AME: ____________________________________ • Far from home: add at least one ration (usable by anyone with similar
taste)
Knack: _____________________________________________________ • Magical: some strange item, possibly magical
Instinct: ____________________________________________________ • Divine: a sign of a deity (or deities)
Quirk: ______________________________________________________ • Planar: something not of this earth
• Lord over others: +1d4 to the roll
N AME: ____________________________________ • Ancient and noteworthy: +1d4 to the roll
_________________________________________________________
Knack: _____________________________________________________ _________________________________________________________
Instinct: ____________________________________________________ _________________________________________________________
Quirk: ______________________________________________________ _________________________________________________________
N AME: ____________________________________ _________________________________________________________
Knack: _____________________________________________________ _________________________________________________________
Instinct: ____________________________________________________ _________________________________________________________
Quirk: ______________________________________________________ _________________________________________________________
Roll the monster’s damage die plus any added dice to find the monster’s
N AME: ____________________________________ treasure:
Knack: _____________________________________________________ 1 A few coins, 2d8 or so
Instinct: ____________________________________________________ 2 An item useful to the current situation
3 Several coins, about 4d10
Quirk: ______________________________________________________ 4 A small item (gem, art) of considerable value, worth as much as
2d10×10 coins, 0 weight
N AME: ____________________________________ 5 Some minor magical trinket
6 Useful information (in the form of clues, notes, etc.)
Knack: _____________________________________________________ 7 A bag of coins, 1d4×100 or thereabouts. 1 weight per 100.
Instinct: ____________________________________________________ 8 A very valuable small item (gem, art) worth 2d6×100, 0 weight
Quirk: ______________________________________________________ 9 A chest of coins and other small valuables. 1 weight but worth
3d6×100 coins.
N AME: ____________________________________ 10 A magical item or magical effect
11 Many bags of coins for a total of 2d4×100 or so
Knack: _____________________________________________________ 12 A sign of office (crown, banner) worth at least 3d4×100 coins
Instinct: ____________________________________________________ 13 A large art item worth 4d4×100 coins, 1 weight
14 A unique item worth at least 5d4×100 coins
Quirk: ______________________________________________________ 15 All the information needed to learn a new spell and roll again
16 A portal or secret path (or directions to one) and roll again
17 Something relating to one of the characters and roll again
18 A hoard: 1d10×1000 coins and 1d10×10 gems worth 2d6×100 each
H IRELINGS CAM PAI G N N OTES
Start with a number based on where the hireling was found. Hirelings _________________________________________________________
found in: _________________________________________________________
• Villages get 2–5 _________________________________________________________
• Towns get 4-6 _________________________________________________________
• Keeps get 5–8
• Cities get 6–10 _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
Give the hireling a name, a cost, and distribute the hireling’s number _________________________________________________________
between loyalty, a main skill, and zero or more secondary skills. _________________________________________________________
_________________________________________________________
COSTS _________________________________________________________
• The Thrill ofVictory _________________________________________________________
• Money _________________________________________________________
• Uncovered Knowledge
• Fame and Glory _________________________________________________________
• Debauchery _________________________________________________________
• Good Accomplished _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
SKILLS _________________________________________________________
ADEPT _________________________________________________________
• Arcane Assistance: When an adept aids in the casting of a spell of _________________________________________________________
lower level than their skill, the spell’s effects have greater range, _________________________________________________________
duration, or potency. The GM will describe what effects the assist will _________________________________________________________
add before the spell is cast. Any negative effects of the casting are
focused on the adept first. _________________________________________________________
B URGLAR _________________________________________________________
• Experimental Trap Disarming: When a burglar leads the way they can _________________________________________________________
detect traps almost in time. If a trap would be sprung while a burglar is _________________________________________________________
leading the way the burglar suffers the full effects but the players get
+skill against the trap and add the burglar’s skill to their armor against _________________________________________________________
the trap. Most traps leave a burglar in need of immediate healing. If the _________________________________________________________
players Make Camp near the trap, the burglar can disarm it by the time _________________________________________________________
camp is broken.
_________________________________________________________
CAM PAI G N N OTES M INSTREL
• A Hero’s Welcome: When you enter a place of food, drink, or
_________________________________________________________ entertainment with a minstrel you will be treated as a friend by
_________________________________________________________ everyone present (unless your actions prove otherwise). You also
subtract the minstrel’s skill from all prices in town.
_________________________________________________________ PRIEST
_________________________________________________________ • Ministry: When you make camp with a priest if you would normally
_________________________________________________________ heal you heal +skill HP.
_________________________________________________________ • First Aid: When a priest staunches your wounds heal 2×skill HP. You
take -1 forward as their healing is painful and distracting.
_________________________________________________________ PROTECTOR
_________________________________________________________ • Sentry: When a protector stands between you and an attack you
_________________________________________________________ increase your armor against that attack by the defender’s skill, then
_________________________________________________________ reduce their skill by 1 until they receive healing or have time to mend.
• Intervene: When a protector helps you defy danger you may opt to take
_________________________________________________________ +1 from their aid. If you do you cannot get a 10+ result, a 10+ instead
_________________________________________________________ counts as a 7–9.
_________________________________________________________ TRACKER
_________________________________________________________ • Track: When a tracker is given time to study a trail while Making
_________________________________________________________ Camp, when camp is broken they can follow the trail to the next major
change in terrain, travel, or weather.
_________________________________________________________ • Guide: When a tracker leads the way you automatically succeed on any
_________________________________________________________ Perilous Journey of a distance (in rations) lower than the tracker’s skill.
_________________________________________________________ WARRIOR
_________________________________________________________ • Man-at-arms: When you deal damage while a warrior aids you add
their skill to the damage done. If your attack results in consequences
_________________________________________________________ (like a counter attack) the man-at-arms takes the brunt of it.
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
H IRELINGS CAM PAI G N N OTES
N AME: ____________________________________ _________________________________________________________
_________________________________________________________
Description: _________________________________________________ _________________________________________________________
Cost: _______________________________________________________ _________________________________________________________
Skills: ______________________________________________________ _________________________________________________________
Loyalty: ____________________________________________________ _________________________________________________________
Notes: ______________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
N AME: ____________________________________ _________________________________________________________
_________________________________________________________
Description: _________________________________________________
_________________________________________________________
Cost: _______________________________________________________
_________________________________________________________
Skills: ______________________________________________________
_________________________________________________________
Loyalty: ____________________________________________________
_________________________________________________________
Notes: ______________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
N AME: ____________________________________ _________________________________________________________
Description: _________________________________________________ _________________________________________________________
Cost: _______________________________________________________ _________________________________________________________
Skills: ______________________________________________________ _________________________________________________________
Loyalty: ____________________________________________________ _________________________________________________________
Notes: ______________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________
N AME: ____________________________________ _________________________________________________________
Description: _________________________________________________ _________________________________________________________
Cost: _______________________________________________________ _________________________________________________________
Skills: ______________________________________________________ _________________________________________________________
Loyalty: ____________________________________________________ _________________________________________________________
Notes: ______________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
CAM PAI G N N OTES H IRELINGS
_________________________________________________________ N AME: ____________________________________
_________________________________________________________
_________________________________________________________ Description: _________________________________________________
_________________________________________________________ Cost: _______________________________________________________
_________________________________________________________ Skills: ______________________________________________________
_________________________________________________________ Loyalty: ____________________________________________________
_________________________________________________________ Notes: ______________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ N AME: ____________________________________
_________________________________________________________
Description: _________________________________________________
_________________________________________________________
Cost: _______________________________________________________
_________________________________________________________
Skills: ______________________________________________________
_________________________________________________________
Loyalty: ____________________________________________________
_________________________________________________________
Notes: ______________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________ N AME: ____________________________________
_________________________________________________________ Description: _________________________________________________
_________________________________________________________ Cost: _______________________________________________________
_________________________________________________________ Skills: ______________________________________________________
_________________________________________________________ Loyalty: ____________________________________________________
_________________________________________________________ Notes: ______________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________
_________________________________________________________ N AME: ____________________________________
_________________________________________________________ Description: _________________________________________________
_________________________________________________________ Cost: _______________________________________________________
_________________________________________________________ Skills: ______________________________________________________
_________________________________________________________ Loyalty: ____________________________________________________
_________________________________________________________ Notes: ______________________________________________________
_________________________________________________________ _________________________________________________________
RAN G E TAG S CAM PAI G N N OTES
• Hand: It’s useful for attacking something within your reach, no further. _________________________________________________________
• Close: It’s useful for attacking something at arm’s reach plus a foot or
two. _________________________________________________________
• Reach: It’s useful for attacking something that’s several feet _________________________________________________________
away—maybe as far as ten. _________________________________________________________
• Near: It’s useful for attacking if you can see the whites of their eyes.
• Far: It’s useful for attacking something in shouting distance. _________________________________________________________
_________________________________________________________
WEAPON TAG S _________________________________________________________
_________________________________________________________
• n Ammo: It counts as ammunition for appropriate ranged weapons. The _________________________________________________________
number indicated does not represent individual arrows or sling stones,
but represents what you have left on hand. _________________________________________________________
• Forceful: It can knock someone back a pace, maybe even off their feet. _________________________________________________________
• +n Damage: It is particularly harmful to your enemies. When you deal _________________________________________________________
damage, you add n to it.
• Ignores Armor: Don’t subtract armor from the damage taken. _________________________________________________________
• Messy: It does damage in a particularly destructive way, ripping people _________________________________________________________
and things apart. _________________________________________________________
• n Piercing: It goes right through armor. When you deal damage with n
piercing, you subtract n from the enemy’s armor for that attack. _________________________________________________________
• Precise: It rewards careful strikes. You use DEX to hack and slash with _________________________________________________________
this weapon, not STR. _________________________________________________________
• Reload: After you attack with it, it takes more than a moment to reset
for another attack. _________________________________________________________
• Stun: When you attack with it, it does stun damage instead of normal _________________________________________________________
damage.
• Thrown: Throw it at someone to hurt them. If you volley with this _________________________________________________________
weapon, you can’t choose to mark off ammo on a 7–9; once you throw _________________________________________________________
it, it’s gone until you can recover it. _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
CAM PAI G N N OTES G EN ERAL EQU I PM EN T TAG S
_________________________________________________________ • Applied: It’s only useful when carefully applied to a person or to
something they eat or drink.
_________________________________________________________ • Awkward: It’s unwieldy and tough to use.
_________________________________________________________ • +Bonus: It modifies your effectiveness in a specified situation. It might
_________________________________________________________ be “+1 forward to spout lore” or “-1 ongoing to hack and slash.”
• n coins: How much it costs to buy, normally. If the cost includes “-
_________________________________________________________ Charisma” a little negotiation subtracts the haggler’s Charisma score
_________________________________________________________ (not modifier) from the price.
_________________________________________________________ • Dangerous: It’s easy to get in trouble with it. If you interact with it
without proper precautions the GM may freely invoke the
_________________________________________________________ consequences of your foolish actions.
_________________________________________________________ • Ration: It’s edible, more or less.
_________________________________________________________ • Requires: It’s only useful to certain people. If you don’t meet the
requirements it works poorly, if at all.
_________________________________________________________ • Slow: It takes minutes or more to use.
_________________________________________________________ • Touch: It’s used by touching it to the target’s skin.
_________________________________________________________ • Two-handed: It takes two hands to use it effectively.
• n weight: Count the listed amount against your Load. Something with
_________________________________________________________ no listed weight isn’t designed to be carried. 100 coins in standard
_________________________________________________________ denominations is weight. The same value in gems or fine art may be
_________________________________________________________ lighter or heavier.
• Worn: To use it, you have to be wearing it.
_________________________________________________________ • n Uses: It can only be used n times.
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
WEAPON LI ST CAM PAI G N N OTES
• Ranged Bow near, 15 coins, 2 weight _________________________________________________________
• Fine Bow near, far, 60 coins, 2 weight
• Hunter’s Bow near, far, 100 coins, 1 weight _________________________________________________________
• Crossbow near, +1 damage, reload, 35 coins, 3 weight _________________________________________________________
• Bundle ofArrows 3 ammo, 1 coin, 1 weight _________________________________________________________
• Elven Arrows 4 ammo, 20 coins, 1 weight
• Club, Shillelagh close, 1 coin, 2 weight _________________________________________________________
• Staff close, two-handed, 1 coin, 1 weight _________________________________________________________
• Dagger, Shiv, Knife hand, 2 coins, 1 weight _________________________________________________________
• Throwing Dagger thrown, near, 1 coin, 0 weight
• Short Sword, Axe, Warhammer, Mace close, 8 coins, 1 weight _________________________________________________________
• Spear reach, thrown, near, 5 coins, 1 weight _________________________________________________________
• Long Sword, Battle Axe, Flail close, +1 damage, 15 coins, 2 weight _________________________________________________________
• Halberd reach, +1 damage, two-handed, 9 coins, 2 weight
• Rapier close, precise, 25 coins, 1 weight _________________________________________________________
• Dueling Rapier close, 1 piercing, precise, 50 coins, 2 weight _________________________________________________________
_________________________________________________________
ARMOR LIST _________________________________________________________
• Leather, Chainmail 1 armor, worn, 10 coins, 1 weight _________________________________________________________
• Scale Mail 2 armor, worn, clumsy, 50 coins, 3 weight _________________________________________________________
• Plate 3 armor, worn, clumsy, 350 coins, 4 weight _________________________________________________________
• Shield +1 armor, 15 coins, 2 weight _________________________________________________________
_________________________________________________________
DU N G EON G EAR _________________________________________________________
• Adventuring Gear 5 uses, 20 coins, 1 weight _________________________________________________________
• Bandages 3 uses, slow, 5 coins, 0 weight _________________________________________________________
• Poultices and Herbs 2 uses, slow, 10 coins, 1 weight
• Healing Potion 50 coins _________________________________________________________
• Keg of Dwarven Stout 10 coins, 4 weight _________________________________________________________
• Bag of Books 5 uses, 10 coins, 2 weight _________________________________________________________
• Antitoxin 10 coins
• Dungeon Rations Ration, 5 uses, 3 coins, 1 weight _________________________________________________________
• Personal Feast Ration, 1 use, 10 coins, 1 weight _________________________________________________________
• Dwarven Hardtack Requires Dwarf, ration, 7 uses, 3 coins, 1 weight _________________________________________________________
• Elven Bread Ration, 7 uses, 10 coins, 1 weight
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________
CAM PAI G N N OTES POISONS
_________________________________________________________ • Oil ofTagit Dangerous, applied, 15 coins, 0 weight
• Bloodweed Dangerous, touch, 12 coins, 0 weight
_________________________________________________________ • Goldenroot Dangerous, applied, 20 coins, 0 weight
_________________________________________________________ • Serpent’s Tears Dangerous, touch, 10 coins, 0 weight
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________
_________________________________________________________ SERVI CES
_________________________________________________________ • A week’s stay at a peasant inn 14-Charisma coins
_________________________________________________________ • A week’s stay at a civilized inn 30-Charisma coins
_________________________________________________________ • A week’s stay at the fanciest inn in town 43-Charisma coins
_________________________________________________________ • A week’s unskilled mundane labor 10 coins
• A month’s pay for enlistment in an army 30 coins
_________________________________________________________ • A custom item from a blacksmith Base Item + 50 coins
_________________________________________________________ • A night’s “companionship” 20-Charisma coins
_________________________________________________________ • An evening of song and dance 18-Charisma coins
• Escort for a day along a bandit-infested road 20 coins
_________________________________________________________ • Escort for a day along a monster-infested road 54 coins
_________________________________________________________ • A run-of-the-mill killing 5 coins
_________________________________________________________ • An assassination 120 coins
• Healing from a chirurgeon 5 coins
_________________________________________________________ • A month’s prayers for the departed 1 coin
_________________________________________________________ • Repairs to a mundane item 25% of the item’s cost
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________
_________________________________________________________ M EALS
_________________________________________________________ • A hearty meal for one 1 coin
_________________________________________________________ • A poor meal for a family 1 coin
_________________________________________________________ • A feast 15 coins per person
_________________________________________________________
TRAN SPORT DANGER: __________________________________
• Cart and Donkey, sworn to carry your burdens 50 coins, load 20 I MPULSE: _____________________________________________
• Horse 75 coins, load 10 G RIM PORTENTS
• Warhorse 400 coins, load 12
• Wagon 150 coins, load 40 _________________________________________________________
• Barge 50 coins, load 15 _________________________________________________________
• River boat 150 coins, load 20
• Merchant ship 5,000 coins, load 200 _________________________________________________________
• War ship 20,000 coins, load 100 _________________________________________________________
• Passage on a safe route 1 coin _________________________________________________________
• Passage on a tough route 10 coins I MPENDING DOOM : ______________________________________
• Passage on a dangerous route 100 coins
DANGER: __________________________________
LAN D AN D BUILDINGS I MPULSE: _____________________________________________
• A hovel 20 coins G RIM PORTENTS
• A cottage 500 coins
• A house 2,500 coins _________________________________________________________
• A mansion 50,000 coins _________________________________________________________
• A keep 75,000 coins _________________________________________________________
• A castle 250,000 coins
• A grand castle 1,000,000 coins _________________________________________________________
• A month’s upkeep 1% of the cost _________________________________________________________
_________________________________________________________
BRIBES I MPENDING DOOM : ______________________________________


A peasant dowry
“Protection” for a small business
20-Charisma coins
100-Charisma coins
DANGER: __________________________________
• A government bribe 50-Charisma coins I MPULSE: _____________________________________________
• A compelling bribe 80-Charisma coins G RIM PORTENTS
• An offer you can’t refuse 500-Charisma coins
_________________________________________________________
G I FTS AN D FINERY _________________________________________________________
_________________________________________________________
• A peasant gift 1 coin
• A fine gift 55 coins _________________________________________________________
• A noble gift 200 coins _________________________________________________________
• A ring or cameo 75 coins _________________________________________________________
• Finery 105 coins I MPENDING DOOM : ______________________________________
• A fine tapestry 350+ coins
• A crown fit for a king 5,000 coins
F R O N T : _________________________ ADDI TI ON AL EQU I PM EN T
DESCRIPTION AND CAST _________________________________________________________
_________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
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_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
STAKES _________________________________________________________
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_________________________________________________________
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_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
CUSTOM M OVES _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
STEADI N G TAG S DANGER: __________________________________
I MPULSE: _____________________________________________
PROSPERITY G RIM PORTENTS
• Dirt: Nothing for sale, nobody has more than they need (and they’re _________________________________________________________
lucky if they have that). Unskilled labor is cheap.
• Poor: Only the bare necessities for sale. Weapons are scarce unless the _________________________________________________________
steading is heavily defended or militant. Unskilled labor is readily _________________________________________________________
available. _________________________________________________________
• Moderate: Most mundane items are available. Some types of skilled
laborers. _________________________________________________________
• Wealthy: Any mundane item can be found for sale. Most kinds of I MPENDING DOOM : ______________________________________
skilled laborers are available, but demand is high for their time.
• Rich: Mundane items and more, if you know where to find them. DANGER: __________________________________
Specialist labor available, but at high prices.
I MPULSE: _____________________________________________
POPULATION G RIM PORTENTS
• Exodus: The steading has lost its population and is on the verge of
collapse. _________________________________________________________
• Shrinking: The population is less than it once was. Buildings stand _________________________________________________________
empty. _________________________________________________________
• Steady: The population is in line with the current size of the steading.
Some slow growth. _________________________________________________________
• Growing: More people than there are buildings. _________________________________________________________
• Booming: Resources are stretched thin trying to keep up with the _________________________________________________________
number of people.
I MPENDING DOOM : ______________________________________
DEFENSES
• None: Clubs, torches, farming tools.
DANGER: __________________________________
• Militia: There are able-bodied men and women with worn weapons I MPULSE: _____________________________________________
ready to be called, but no standing force.
• Watch: There are a few watchers posted who look out for trouble and G RIM PORTENTS
settle small problems, but their main role is to summon the militia. _________________________________________________________
• Guard: There are armed defenders at all times with a total pool of less
than 100 (or equivalent). There is always at least one armed patrol _________________________________________________________
about the steading. _________________________________________________________
• Garrison: There are armed defenders at all times with a total pool of _________________________________________________________
100–300 (or equivalent). There are multiple armed patrols at all times.
• Battalion: As many as 1,000 armed defenders (or equivalent). The _________________________________________________________
steading has manned maintained defenses as well. _________________________________________________________
• Legion: The steading is defended by thousands of armed soldiers (or I MPENDING DOOM : ______________________________________
equivalent). The steading’s defenses are intimidating.
F R O N T : _________________________ OTH ER STEADI N G TAG S
• Arcane: Someone in town can cast arcane spells for a price. This tends
DESCRIPTION AND CAST to draw more arcane casters, +1 to recruit when you put out word
you’re looking for an adept.
_________________________________________________________ • Blight: The steading has a recurring problem, usually a type of
_________________________________________________________ monster.
_________________________________________________________ • Craft: The steading is known for excellence in the listed craft. Items of
their chosen craft are more readily available here or of higher quality
_________________________________________________________ than found elsewhere.
_________________________________________________________ • Divine: There is a major religious presence, maybe a cathedral or
_________________________________________________________ monastery. They can heal and maybe even raise the dead for a donation
or resolution of a quest. Take +1 to recruit priests here.
_________________________________________________________ • Dwarven: The steading is significantly or entirely dwarves. Dwarven
_________________________________________________________ goods are more common and less expensive than they typically are.
_________________________________________________________ • Elven: The steading is significantly or entirely elves. Elven goods are
more common and less expensive than they typically are.
_________________________________________________________ • Enmity: The steading holds a grudge against the listed steadings.
STAKES • Exotic: There are goods and services available here that aren’t
available anywhere else nearby. List them.
_________________________________________________________ • Guild: The listed type of guild has a major presence (and usually a fair
amount of influence). If the guild is closely associated with a type of
_________________________________________________________ hireling, +1 to recruit that type of hireling.
_________________________________________________________ • History: Something important once happened here, choose one and
_________________________________________________________ detail or make up your own: battle, miracle, myth, romance, tragedy.
• Lawless: Crime is rampant; authority is weak.
_________________________________________________________ • Market: Everyone comes here to trade. On any given day the available
_________________________________________________________ items may be far beyond their prosperity. +1 to supply.
• Need: The steading has an acute or ongoing need for the listed
CUSTOM M OVES resource. That resource sells for considerably more.
• Oath: The steading has sworn oaths to the listed Steadings. These oaths
_________________________________________________________ are generally of fealty or support, but may be more specific.
_________________________________________________________ • Personage: There’s a notable person who makes their home here. Give
them a name and a short note on why they’re notable.
_________________________________________________________ • Power: The steading holds sway of some type. Typically political,
_________________________________________________________ divine, or arcane.
_________________________________________________________ • Religion: The listed deity is revered here.
• Resource: The steading has easy access to the listed resource (e.g., a
_________________________________________________________ spice, a type of ore, fish, grapes). That resource is significantly
_________________________________________________________ cheaper.
_________________________________________________________ • Safe: Outside trouble doesn’t come here until the players bring it.
Idyllic and often hidden, if the steading would lose or degrade another
_________________________________________________________ beneficial tag get rid of safe instead.
_________________________________________________________ • Trade: The steading regularly trades with the listed Steadings.
STEADI N G S DANGER: __________________________________
I MPULSE: _____________________________________________
N AME: ____________________________________ G RIM PORTENTS
Tags:_______________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
Notes: ______________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
N AME: ____________________________________ _________________________________________________________
I MPENDING DOOM : ______________________________________
Tags:_______________________________________________________
_________________________________________________________ DANGER: __________________________________
Notes: ______________________________________________________ I MPULSE: _____________________________________________
_________________________________________________________ G RIM PORTENTS
N AME: ____________________________________ _________________________________________________________
Tags:_______________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
Notes: ______________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________
N AME: ____________________________________ I MPENDING DOOM : ______________________________________
Tags:_______________________________________________________ DANGER: __________________________________
_________________________________________________________
Notes: ______________________________________________________ I MPULSE: _____________________________________________
_________________________________________________________ G RIM PORTENTS
N AME: ____________________________________ _________________________________________________________
_________________________________________________________
Tags:_______________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
Notes: ______________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
I MPENDING DOOM : ______________________________________
F R O N T : _________________________ STEADI N G S
DESCRIPTION AND CAST N AME: ____________________________________
_________________________________________________________ Tags:_______________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ Notes: ______________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ N AME: ____________________________________
_________________________________________________________
_________________________________________________________ Tags:_______________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ Notes: ______________________________________________________
_________________________________________________________ _________________________________________________________
STAKES N AME: ____________________________________
_________________________________________________________ Tags:_______________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ Notes: ______________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ N AME: ____________________________________
_________________________________________________________
Tags:_______________________________________________________
CUSTOM M OVES _________________________________________________________
_________________________________________________________ Notes: ______________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ N AME: ____________________________________
_________________________________________________________
_________________________________________________________ Tags:_______________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ Notes: ______________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________
_________________________________________________________
F R O N T : _________________________ DANGER: __________________________________
I MPULSE: _____________________________________________
DESCRIPTION AND CAST G RIM PORTENTS
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ I MPENDING DOOM : ______________________________________
_________________________________________________________
_________________________________________________________ DANGER: __________________________________
_________________________________________________________ I MPULSE: _____________________________________________
_________________________________________________________ G RIM PORTENTS
STAKES _________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________ I MPENDING DOOM : ______________________________________
_________________________________________________________
CUSTOM M OVES DANGER: __________________________________
I MPULSE: _____________________________________________
_________________________________________________________
_________________________________________________________ G RIM PORTENTS
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ I MPENDING DOOM : ______________________________________
_________________________________________________________
F R O N T : _________________________ DANGER: __________________________________
I MPULSE: _____________________________________________
DESCRIPTION AND CAST G RIM PORTENTS
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ I MPENDING DOOM : ______________________________________
_________________________________________________________
_________________________________________________________ DANGER: __________________________________
_________________________________________________________ I MPULSE: _____________________________________________
_________________________________________________________ G RIM PORTENTS
STAKES _________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________ I MPENDING DOOM : ______________________________________
_________________________________________________________
CUSTOM M OVES DANGER: __________________________________
I MPULSE: _____________________________________________
_________________________________________________________
_________________________________________________________ G RIM PORTENTS
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ I MPENDING DOOM : ______________________________________
_________________________________________________________
F R O N T : _________________________ DANGER: __________________________________
I MPULSE: _____________________________________________
DESCRIPTION AND CAST G RIM PORTENTS
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ I MPENDING DOOM : ______________________________________
_________________________________________________________
_________________________________________________________ DANGER: __________________________________
_________________________________________________________ I MPULSE: _____________________________________________
_________________________________________________________ G RIM PORTENTS
STAKES _________________________________________________________
_________________________________________________________
_________________________________________________________
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_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________
_________________________________________________________ I MPENDING DOOM : ______________________________________
_________________________________________________________
CUSTOM M OVES DANGER: __________________________________
I MPULSE: _____________________________________________
_________________________________________________________
_________________________________________________________ G RIM PORTENTS
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ _________________________________________________________
_________________________________________________________ I MPENDING DOOM : ______________________________________
_________________________________________________________

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