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[OSD]

EnableOSD = 1
EnableBgnd = 1
EnableFill = 0
EnableStat = 0
BaseColor = 00FF8000
BgndColor = 00000000
FillColor = 80000000
FillMargin = 2
PositionX = 1
PositionY = 1
ZoomRatio = 2
CoordinateSpace = 0
FrameColorBarsNum = 1
FrameColorsNum = 16
FrameColor0 = 00FFFFFF
FrameColor1 = 0000FF00
FrameColor2 = 000000FF
FrameColor3 = 00FF0000
FrameColor4 = 00009999
FrameColor5 = 00000080
FrameColor6 = 00009900
FrameColor7 = 0000FFFF
FrameColor8 = 00800000
FrameColor9 = 00DCDCDC
FrameColor10 = 00800080
FrameColor11 = 00808000
FrameColor12 = 00A0A0A0
FrameColor13 = 00FF00FF
FrameColor14 = 00FFFF00
FrameColor15 = 00FFD000
EnableFrameColorBar = 0
RefreshPeriod = 500
IntegerFramerate = 1
MaximumFrametime = 0
EnableFrametimeHistory = 0
FrametimeHistoryWidth = -32
FrametimeHistoryHeight = -4
FrametimeHistoryMargin = 1
FrametimeHistoryMin = 0
FrametimeHistoryMax = 50
FrametimeHistoryStyle = 0

[Statistics]
FramerateAveragingInterval = 1000
PeakFramerateCalc = 0

[Framerate]
Limit = 0
LimitDenominator = 1

[Hooking]
EnableHooking = 1
EnableSynchronization = 1
EnableFloatingInjectionAddress = 0
EnableDynamicOffsetDetection = 0
EnableProxyProtection = 1
CBTFlags = 1
HookLoadLibrary = 0
HookDirectDraw = 0
HookDirect3D8 = 1
HookDirect3D8Release = 0
HookDirect3D8ReleaseVT = 0
HookDirect3D9 = 1
HookDirect3D9Release = 0
HookDirect3D9ReleaseVT = 0
HookDirect3DSwapChain9Present = 1
HookDXGI = 1
HookDXGISwapChainPresentVT = 0
HookDXGISwapChainRelease = 1
HookDXGISwapChainReleaseDirect3D12 = 0
HookDirect3D12 = 1
UnhookD3D12CommandQueue = 1
HookOpenGL = 1
HookVulkan = 1
HookUWP = 1
UWPInjectionEventMask = 3
UWPInjectionPeriod = 100
UWPInjectionTimeout = 30000
InjectionDelay = 15000
InjectionDelayTriggers = IGO64.dll,GameOverlayRenderer64.dll
InjectionDelayBeep = 0
InjectionDelayDirect3D12 = 0
TrampolineType = 1

[Font]
TextureSize = 2048
Height = -6
Weight = 350
Italic = 0
Face = Unispace
Load =
OutlineCompensation = 1
OutlinePassCount = 1
OutlineFactor = 240
OutlineMask = 0000000F
TabUnit = 65
CharsetSize0 = 100
CharsetSize1 = 80
CharsetSize2 = 50
CharsetSize3 = 40

[RendererDirectDraw]
FlickerFree = 1

[RendererDirect3D8]
Implementation = 2

[RendererDirect3D9]
Implementation = 2
OverrideRenderTarget = 1

[RendererDirect3D10]
Enable = 1
Implementation = 2

[RendererDirect3D11]
Enable = 1
Implementation = 2

[RendererDirect3D12]
D3D11on12 = 1
Enable = 1
Implementation = 2
QueueDetection = 0
RestrictMultithreading = 0
RestrictAFR = 0

[RendererOpenGL]
Implementation = 2
Context = 0
ContextFallback = 1
ContextValidation = 1

[RendererVulkan]
Implementation = 2

[ScreenCaptureDirectDraw7]
Queue = 1

[ScreenCaptureDirect3D8]
Queue = 1
HwResize = 1
FlushPipeline = 3C370001

[ScreenCaptureDirect3D9]
NVIFR = 1
GRTD = 1
GRTDDelay = 2
Queue = 1
HwResize = 1
FlushPipeline = 3C370001

[ScreenCaptureDirect3D10]
NVIFR = 0
Queue = 1
HwResize = 1
FlushPipeline = 3C370001

[ScreenCaptureDirect3D11]
NVIFR = 0
Queue = 1
HwResize = 1
FlushPipeline = 3C370001

[ScreenCaptureDirect3D12]
D3D11on12 = 0
Queue = 1
HwResize = 1
FlushPipeline = 3C370001

[ScreenCaptureOpenGL]
PBO = 1
PBOATI = 0
PBONVIDIA = 1
Queue = 1
HwResize = 1
FlushPipeline = 00000000

[ScreenCaptureVulkan]
Queue = 1

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