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FLIGHT LEADER CUSTOM SCENARIO

THE SEA OF PEACE

INTRODUCTION Swedes chased of the Yak-25 with no shots game board both aircraft count as penalty
During the cold war the Baltic Sea was the fired. exited and the scenario ends.
frontline, bustling with activity on the 2.0 SETUP 3.1.2 If an aircraft aquires target lock and is
surface, under the surface and certainly in the This is a unbalanced scenario, two superior in position to fire a 50mm canon warning
air. Forces from the Warsaw Pact, NATO, Swedish figthers against a one generation salvo on a bogey. This may or may not end
USA, The Soviet Union and neutral Sweden older, outnumbered Soviet opponent. Keep the scenario depending on the result of the die
constantly engaged in monitoring and this in mind when choosing sides. Please note roll described in 3.1.2.1.1.
espionage missions. World peace was in the that the Max Speed and Max Altitude have 3.1.2.1 The warning shot never hits or cause
balance and the information gathered on the been revised to reflect the actual performance damage but still has a small risk of escalating
Baltic sea, or THE SEA OF PEACE as it was of the the J-35 Draken. the engagement.
sometimes called became crucial for all 2.1 MISSION PROFILES: Royal Swedish 3.1.2.1.1 Die roll 1-2 results in the warned
players. Everyone were desperate to know Airforce Intercept vs Soviet Intercept. Both pilot evoking the right to self defence and the
what the other side was up to. Spyplanes sides have controllers. player now may choose to manouver to shoot
served as advanced listening posts and 2.2 OPPOSING FORCES: down the opponent(s). If there is no
transgressions of national territory often 2.2.1 The Royal Swedish Airforce Alpha escalation the scenario ends.
occured dayly, keeping the airforces on Flt. (Other/Gray ID 611-612 Drkn.) MS:20 3.1.2.2 An aircraft or its wingman may return
constant alert. MA:19. 0/2/0. Start hex T10 heading SE, Exit fire if fired upon.
1.0 THE SCENARIO NW. SP:40. 3.1.2.3 The warning shot described in 3.1.2
2.2.2 The Soviet Military Airforces – Bravo counts as beeing fired upon and triggers the
This scenario is based on an historical event,
Flt. – (Soviet/Red ID-831 YK25.) MS:9 rule 3.1.2.2.
the first recorded dogfight between The Royal
MA:14 2/0/0. Start hex VV26 heading NW, 3.1.3 If the Bravo flight aircraft leaves the
Swedish Airforce and The Soviet Military Air
Exit SE. SP:7. game board or is shot down.
Forces. This occured sometime in the mid
2.2.3 Any formation but line abreast (tactical) 3.1.4 If the Alpha flight aircrafts are shot
1960-s. The incident started as a routine
is allowed. down.
identification mission. A flight of J-35
2.3 TERRAIN ALTITUDE: 3.2 VICTORY POINTS:
Draken fighters out of Visby scrambled to
The Baltic Sea – All ”0” During the game the player recieves or loose
identify an unknown aircraft north east of the
2.4 BOUNDARIES: points as follows:
island of Gotland. Closing in on what later
All Swedish Airspace (over water). Swedish: 7 for eliminated, 1 for damaged
turned out to be an American spy plane
2.5 OPTIONS: and 4 for penalty exited and/or warned
performing a for the time common signal
intelligence flight, the swedish controllers Any. Countermeasures are used. Sun position: MIG 23.
noticed a fourth aircraft closing in from the Late morning RR34, SS35, TT34 Soviet: 20 per eliminated, 3 per damaged
east. Apparently the Soviet Air Force were 3.0 RULES OF ENGAGEMENT and 10 per penalty exited and/or warned
out to identify the same US flight. Normally There are many outcomes and different Drkn.
the Soviets prefered to keep their distance, victory conditions apply depending on wich 3.2.1 Any aircraft leaving the game board
but not this day. The Soviet flight stayed its side you are playing. without achieving a ”tally” or ”lock on” on a
course prompting the J-35s to switch their 3.1 RESOLUTION: bogey at least once during the game suffer a 3
focus to the new unknown. Facing the Soviet For the sake of this game this scenario has point penalty.
aircraft head on they soon ID’d it as a Yak-25 multiple possible endings. The scenario 4.0 FEEDBACK
Flashlight. To their surprise the Soviet pilot effectivly ends when one of the four If you play the cenario let me know what you
engaged, turning to get the advantage on their following victory conditions is achieved: think, suggest changes or just tell me how you
6 o’clock. The already tense situation quickly 3.1.1 If one or both Alpha flight aircraft did on your mission. Feel free to share with
turned into a dogfight and potentially a penalty exits the the game board. Flight Leader players everywhere.
serious international crisis. In the end the 3.1.1.1 If one Alpha aircraft penalty exits the Robert.Lindberg1972@gmail.com

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