Beruflich Dokumente
Kultur Dokumente
Communication 1 Lecture
ECEM411Lec
Submitted by:
Robeto R. Belza
Submitted to:
The first generation 1G mobile phones were based on the analogue system. The
introduction of cellularsystems in the late 1970s was a quantum
leap in mobile communication, especially in terms of capacity and mobility.
Semiconductor technology and microprocessors made smaller, lighter, and more
sophisticated mobile systems a reality. However, these 1G cellular systems still
transmitted only analoguevoice information.
The prominent ones among 1G systems were advanced mobile phone system
(AMPS), Nordic mobile telephone (NMT), and total access communication system
(TACS). With the introduction of 1G phones, the mobile market showed annual growth
rate of 30 to 50 per cent, rising to nearly 20 million subscribers by 1990.
First Generation mobile phone networks were the earliest cellular systems to develop,
and they relied on a network of distributed transceivers to communicate with the mobile
phones. First Generation phones were also analogue, used for voice calls only, and their
signals were transmitted by the method of frequency modulation. These systems typically
allocated one 25 MHz frequency band for the signals to be sent from the cell base station
to the handset, and a second different 25 MHz band for signals being returned from the
handset to the base station. These bands were then split into a number of communications
channels, each of which would be used by a particular caller.
In the case of AMPS, the first 1G system to start operating in the USA (in July 1978),
each channel was separated from the adjacent channels by a spacing of 30 kHz, which
was not particularly efficient in terms of the available radio spectrum, and this placed a
limitation on the number of calls that could be made at any one time. However, the
system was a multiple access one, because a second caller could use the same channel,
once the first caller had hung up. Such a system is called "frequency division multiple
access" (FDMA).
In addition, because the cell transmitter's power output is restricted and designed to cover
a specific area, it is possible to use the same frequencies in other cells that are far enough
away for there to be no interference - this system is called frequency re-use, and enables
the network capacity to be increased. The cellular structure of the network is also
responsible for another feature of cell phone communications, i.e. that it is necessary for
some sort of handover to take place when the mobile phone passes from one cell area to
another, and this requires that the pair of frequencies used by the phone are changed at
the time of handover.
NMT 450, the Nordic Mobile Telephone System using the 450 MHz band, was the first
cell phone network to start operating in Europe (i.e. Scandinavia) in 1981. Later, in 1985,
the United Kingdom began operations with its TACS (Total Access Communications
System). With the introduction of 2G networks, the 1G phones were destined to become
obsolete, as they were not adaptable to the new 2G standards and also had other
drawbacks, such as their poor security due to the lack of encryption, and the fact that
anyone with a receiver tuned to the right frequency could overhear the conversation.
2nd Generation
2G phones using global system for mobilecommunications (GSM) were first used
in the early 1990s in Europe. GSM provides voice and limited data services, and uses
digital modulation for improved audio quality. Multiple digital systems. The development
of 2G cellular systems was driven by the need to improve transmission quality, system
capacity, and coverage. Further advances in semiconductor technology and microwave
devices brought digital transmission to mobile communications.Speech transmission still
dominates the airways, but the demand for fax, short message, and data transmission is
growing rapidly. Supplementary services such as fraud prevention and encryption
of user data have become standard features, comparable to those in fixed networks.
2G cellular systems include GSM, digital AMPS (D-AMPS), code-division multiple
access (CDMA), and personal digital communication (PDC).
This network links together all the cells into a single network, coordinates
resources to hand over your call from one cell to another as you move, discovers where
you are so that you can receive incoming calls, links to the fixed network so that you can
reach fixed-line phones, and communicates with roaming partners. You can use your
phone on other network links to the Internet, so you can reach Web servers and corporate
systems worldwide to control and deliver services depending on your subscription
profile.
The 2G architecture
The existing mobile network consists of the radio access network (comprising cells and
backhaul communications) and the core network
(comprising trunks, switches, and servers). Mobile switching centres (MSCs) are
intelligent servers and the whole network is data-driven, using subscription and authen
tication information held in the home location register (HLR) and authentication centre
(AuC).
The standard services include circuit-switched voice, fax, and data, as well as voicemail
and voicemail notification. Additional services include wireless application protocol
(WAP), high-speed circuit-switched data (HSCSD), mobile location services (MLS), and
cell broadcast. You can change to a new operator keeping your old phone number.
3RD Generation
What is 3G? It's an International Telecommunication Union (ITU) standard for
third generation mobile telephone systems under the International Mobile
Telecommunications programme, IMT-2000. Analog cellular was the first generation,
digital PCS was the second. Along with W-CDMA, 3G was the big rage in the late 90's,
with proponents announcing that it was the Killer Wireless Application because of its
ability to simultaneously transfer voice data (the phone call) and other non-voice data
such as music, photographs, video, email, instant messaging, and information downloads.
3G networks use a variety of wireless network technologies, including GSM, CDMA,
TDMA, WCDMA, CDMA2000, UMTS and EDGE, and this leads to some confusion as
well as a great deal of flexibility.
Three generations of mobile phones have emerged so far, each successive generation
more reliable and flexible than the last:
i. Analog: You could only easily use analogue cellular to make voice calls, and
typically only in any one country.
ii. Digital mobile phone systems added fax, data and messaging capabilities as well
as voice telephone service in many countries.
iii. Multimedia services add high speed data transfer to mobile devices, allowing new
video, audio and other applications through mobile phones- allowing music and
television and the Internet to be accessed through a mobile terminal.
With each new generation of technology, the services which can de deployed on them
becomes more and more wide ranging and truly limited only by imagination. We are
reaching that stage with 3G.
During the first and second generations different regions of the world pursued
different mobile phone standards, but are converging to a common standard for mobile
multimedia called Third Generation (3G) that is based on CDMA technology. Europe
pursued NMT and TACS for analog and GSM for digital, North America pursued AMPS
for analog and a mix of TDMA, CDMA and GSM for digital. 3G will bring these
incompatible standards together, and the aim of this paper is to discuss the optimal
migration path for mobile network operators to get from their existing 2G digital systems
to the 3G world.
Packet everywhere
With Third Generation (3G), the information is split into separate but related
“packets” before being transmitted and reassembled at the receiving end. Packet
switching is similar to a jigsaw puzzle- the image that the puzzle represents is divided
into pieces at the manufacturing factory and put into a plastic bag. During transportation
of the now boxed jigsaw from the factory to the end user, the pieces get jumbled up.
When the recipient empties the bag with all the pieces, they are reassembled to form the
original image. All the pieces are all related and fit together, but the way they are
transported and assembled varies.
Packet switched data formats are much more common than their circuit switched
counterparts. Other examples of packet-based data standards include TCP/IP, X.25,
Frame Relay and Asynchronous Transfer Mode (ATM). As such, whilst packet switching
is new to the GSM world, it is well established elsewhere. In the mobile world, CDPD
(Cellular Digital Packet Data), PDCP (Personal Digital Cellular Packet), General Packet
Radio Service (GPRS) and wireless X.25 technologies have been in operation for several
years. X.25 is the international public access packet radio data network standard.
Internet everywhere
The World Wide Web is becoming the primary communications interface- people
access the Internet for entertainment and information collection, the intranet for accessing
company information and connecting with colleagues and the extranet for accessing
customers and suppliers. These are all derivatives of the World Wide Web aimed at
connecting different communities of interest. There is a trend away from storing
information locally in specific software packages on PCs to remotely on the Internet.
When you want to check your schedule or contacts, instead of using a software package
such as “Act!”, you go onto the Internet site such as a portal. Hence, web browsing is a
very important application for packet data.
High speed
Third Generation (3G) facilitates several new applications that have not
previously been readily available over mobile networks due to the limitations in data
transmission speeds. These applications range from Web Browsing to file transfer to
Home Automation- the ability to remotely access and control in-house appliances and
machines. Because of the bandwidth increase, these applications will be even more easily
available with 3G than they were previously with interim technologies such as GPRS.
Service access
These user requirements are not expected to change much for the meaningful use of 3G.
4th Generation
4G takes on a number of equally true definitions, depending on who you are
talking to. In simplest terms, 4G is the next generation of wireless networks that will
replace 3G networks sometimes in future. In another context, 4G is simply an initiative
by academic R&D labs to move beyond the limitations and problems of 3G which is
having trouble getting deployed and meeting its promised performance and throughput.
In reality, as of first half of 2002, 4G is a conceptual framework for or a discussion point
to address future needs of a universal high speed wireless network that will interface with
wire line backbone network seamlessly. 4G is also represents the hope and ideas of a
group of researchers in Motorola, Qualcomm, Nokia, Ericsson, Sun, HP, NTT DoCoMo
and other infrastructure vendors who must respond to the needs of MMS, multimedia and
video applications if 3G never materializes in its full glory.
The 4G plans are still years away, but transitioning from 3G to 4G should be
seamless for customers because 4G will have evolved from 3G. Users won't even have to
get new phones. Digital applications are getting more common lately and are creating an
increasing demand for broadband communication systems. The technical requirements
for related products are very high but solutions must be cheap to implement since we are
essentially talking about consumer products. For Satellite and for Cable; such cost-
efficient solutions are already about for the terrestrial link (i.e. original TV broadcasting)
the requirements are so high that the 'standard' solutions are no longer an option.
Orthogonal Frequency Division Multiplexing (OFDM) is a technology that allows
transmitting very high data rates over channels at a comparable low complexity.
Orthogonal Frequency Division Multiplexing is the choice of the transmission method for
the European digital radio (DAB) and Digital TV (DVB-T) standard. Owing to its great
benefit’s OFDM is being considered for future broadband application such as wireless
ATM as well.
1. Lower Price Points Only Slightly Higher than Alternatives - The business
visionaries should do some economic modeling before they start 4G hype on the
same lines as 3G hype. They should understand that 4G data applications like
streaming video must compete with very low cost wireline applications. The users
would pay only a delta premium (not a multiple) for most wireless applications.
2. More Coordination Among Spectrum Regulators Around the World -
Spectrum regulation bodies must get involved in guiding the researchers by
indicating which frequency band might be used for 4G. FCC in USA must
cooperate more actively with International bodies like ITU and perhaps modify its
hands-off policy in guiding the industry. When public interest, national security
interest and economic interest (inter-industry a la TV versus
Telecommunications) are at stake, leadership must come from regulators. At
appropriate time, industry builds its own self-regulation mechanisms.
3. More Academic Research: Universities must spend more effort in solving
fundamental problems in radio communications (especially multiband and
wideband radios, intelligent antennas and signal processing.
4. Standardization of wireless networks in terms of modulation techniques,
switching schemes and roaming is an absolute necessity for 4G.
5. A Voice-independent Business Justification Thinking: Business development
and technology executives should not bias their business models by using voice
channels as economic determinant for data applications. Voice has a built-in
demand limit - data applications do not.
6. Integration Across Different Network Topologies: Network architects must
base their architecture on hybrid network concepts that integrates wireless wide
area networks, wireless LANS (IEEE 802.11a, IEEE 802.11b, IEEE 802.11g,
IEEE 802.15 and IEEE 802.16, Bluetooth with fiber-based Internet backbone.
Broadband wireless networks must be a part of this integrated network
architecture.
7. Non-disruptive Implementation: 4G must allow us to move from 3G to 4G.
3G (including 2.5G,
4G
sub3G)
The unveiling of the Android platform on 5 November 2007 was announced with
the founding of the Open Handset Alliance, a consortium of 48 hardware, software, and
telecom companies devoted to advancing open standards for mobile devices. Google
released most of the Android code under the Apache License, a free software and open
source license.
Android has seen a number of updates since its original release. These updates to the base
Operating System typically fix bugs and add new features.
On 30 April 2009, the official 1.5 (Cupcake) update for Android was released. There are
several new features and UI updates included in the 1.5 update:
On 15 September 2009, the 1.6 (Donut) SDK was released. Included in the update are:
Subsequent versions of the software stack are to be named Eclair (2.0), and Flan.
Future of Android
Analysts suggest that by 2012, Android could be the second largest mobile phone OS
with 14% of the market, behind Symbian (with 36%) and in front of iPhone OS (with
13%). Gartner suggests "Android is simply licensed to more manufacturers with strong
companies like HTC, LG, and Dell behind it".
Features
Handset layouts The platform is adaptable to larger, VGA, 2D graphics library, 3D
graphics library based on OpenGL ES 1.0 specifications, and
traditional smartphone layouts.
Storage The Database Software SQLite is used for data storage purposes
Connectivity Android supports connectivity technologies including
GSM/EDGE, CDMA, EV-DO, UMTS, Bluetooth, and Wi-Fi.
Messaging SMS and MMS are available forms of messaging
including threaded text messaging.
Web browser The web browser available in Android is based on the open-source
WebKit application framework.
Java support Software written in Java can be compiled to be executed in the
Dalvik virtual machine, which is a specialized VM implementation
designed for mobile device use, although not technically a standard
Java Virtual Machine.
Media support Android supports the following audio/video/still media formats:
H.263, H.264 (in 3GP or MP4 container), MPEG-4 SP, AMR,
AMR-WB (in 3GP container), AAC, HE-AAC (in MP4 or 3GP
container), MP3, MIDI, OGG Vorbis, WAV, JPEG, PNG, GIF,
BMP.
Additional hardware Android can utilize video/still cameras, touchscreens, GPS,
support accelerometers, magnetometers, accelerated 2D bitblits (with
hardware orientation,scaling,pixel format conversion) and
accelerated 3D graphics.
Development environment Includes a device emulator, tools for debugging, memory and
performance profiling, a plugin for the Eclipse IDE.
Market Similar to the App Store on the iPhone OS, the Android Market is
a catalog of applications that can be downloaded and installed to
target hardware over-the-air, without the use of a PC. Originally
only freeware applications were supported. Paid-for apps have
been available on the Android Market in the United States since 19
February 2009.
Multi-touch Android has native support for multi-touch but the feature is
disabled at the kernel level (possibly to avoid infringing Apple
patents on touch-screen technology). An unofficial mod has been
developed that enables multi-touch, but requires superuser access
to the device to flash an unsigned kernel.