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Wolf Zoanthrope

Hit Dice: 2d8+4


Initiative: +2
Speed: 50 ft.
Armor Class: +2 natural
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Special Trip
Attacks:
Special Low-light vision, scent
Qualities:
Abilities: Str +3, Dex +5, Con +5, Int -2, Wis +2, Cha -6
Skills: Hide +2, Listen +3, Move
Silently +3, Spot +3, Survival +1
Feats: Track, Weapon Focus (bite)

Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free
action without making a touch attack or provoking anattack of opportunity. If the attempt fails, the
opponent cannot react to trip the wolf.
Skills
*Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Fox Zoanthrope
Hit Dice: 1d8+2
Initiative: +3
Speed: 40 ft.
Armor Class: +1 natural
Base +0/-3
Attack/Grapple:
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Abilities: Str +3, Dex +7, Con +5, Int -2, Wis +2, Cha
-6
Skills: Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Track

Skills
Dogs have a +4 racial bonus on Jump checks. Dogs have a +4 racial bonus on Survival checks when
tracking by scent.
Manticore Zoanthrope
Hit Dice: 6d10
Initiative: +2
Speed: 30 ft.
Armor Class: +6 natural
Base Attack/Grapple: +6/+15
Attack: Claw +10 melee (2d4+5)
Full Attack: 2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +9, Ref +7, Will +3
Abilities: Str +10, Dex +5, Con +9, Int -7, Wis +2, Cha -9
Skills: Listen +5, Spot +9, Survival +1
Feats: Multiattack, Track, Weapon Focus (spikes)

Skills
*Manticores have a +4 racial bonus on Spot checks.

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