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Wizard/School of Necromancy 4Far Traveler David M

class & level BackgrouNd Player Name


Eldo Kellemorr
Elf/High Elf Lawful Neutral
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth Survivor guilt
12 +1 30
13 armOr
class
+2 prOficiEncy bOnus initiativE spEEd

+1 PersoNality traits

hit Point maximum 31


+1 strength Jergal is coming! servant of Kelemvor.
dExtErity He brings the end. The end of
+1 dexterity
everything.
12 +3 constitution
ideals
currEnt hit pOints
+5 intelligence
+1 * +3 Wisdom
* 0 charisma
Rickets the undead rat.

cOnstitutiOn saving thrOws


tEmpOrary hit pOints BoNds
16
+1 acrobatics (dex) total successes Socially awkward
+3 +1 animal handling (Wis) Failures
+5 arcana (int)
intElligEncE * +1 athletics (str)
hit dice death saves FlaWs

0 deception (cha)
17 Name atk BoNus damage/tyPe . See the Players Handbook for details.
+3 history (int)
Shortsword +3 1d6 +1 piercing Fey Ancestry. You have advantage on saving throws against
+3 +3 insight (Wis)
* 0 intimidation (cha) Shortbow +3 1d6 +1 piercing
being charmed and magic can't put you to sleep

Trance. Elves don't need to sleep. Instead, they meditate


+3 investigation (int) deeply, remaining semiconscious, for 4 hours a day. (The
wisdOm
Shortsword +3 1d6 +1 piercing Common word for such meditation is 'trance.') While
+1 medicine (Wis) meditating, you can dream after a fashion; such dreams are
13 +3 Nature (int)
actually mental exercises that have become re exive through
years of practice. After resting in this way, you gain the
same bene t that a human does from 8 hours of sleep.
+3 Perception (Wis)
+1 * 0 Performance (cha)
Darkvision. Accustomed to twilit forests and the night sky,
you have superior vision in dark and dim conditions. You
can see in dim light within 60 feet of you as if it were
0 Persuasion (cha) bright light, and in darkness as if it were dim light. You
charisma
can't discern color in darkness, only shades of gray.
+5 religion (int)
11 * +1 sleight of hand (dex) Necromancy Savant. See the Players Handbook for details.

+1 stealth (dex) Grim Harvest. See the Players Handbook for details.

0 +1 survival (Wis)

skills attacks & spEllcasting

13 Passive Wisdom (PercePtioN)


cP

Languages.Elvish, Common sP

Weapon.Longsword, Dagger, Shortbow,


Quarterstaff, Crossbow light, Sling, Longbow,
Shortsword, Dart eP

Armor. See the Players Handbook for details.


gP
Tools. Poisoners kit, Alchemists supplies

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
23 years 5'0" 138 lbs.
AGE HEIGHT WEIGHT
Eldo Kellemorr
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

Raised up in a remote Elven Village in the


forests of Iaimesk by herbologist parents. A
plague swept through the village, starting with
Eldo's parents. Soon, everyone in the village had
succumbed to the sickness, everyone except Eldo.
He stayed in the village, lost in thought,
feeling nothing but guilt for surviving the
sickness. Eldo began to travel the lands avoiding
others, whilst living in the ruins of a war torn
town Eldo came across a library of necromantic
texts. He began to learn the ways of undeath,
practising on dead animals. His first success was
the corpse of a rat, its bones began to move,
bound together with magic. Eldo named the rat
Rickets, this rotten little rat now lives in
Endo's pocket. After years living in seclusion
Endo finally left the ruins to find living
creatures. Wary that he may be a carrier of the
plague, he now wears a mask and covers every part
of his body to stop the spread of disease.

additional features & traits

character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard Int 13 +5
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6
Chill Touch
Poison Spray
Acid Splash
Spare the Dying

Spell
Level
slots total slots expended

1 4 7
epar
False Life spell name
ed
pr

Ray of Sickness
Inflict Wounds
4
spells known

2 3

Blindness/Deafness
Ray of Enfeeblement
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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