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The Traditional Board Game Series Leaflet #54: Thaayam

THAAYAM
20. After capturing, a player is 26. Twins entering the keep are by Damian Walker
granted another turn. So after com- there regarded as two individual
pleting her moves she again pro- pieces.
ceeds as per rule 4 onwards. 27. When a player has all her
21. Pieces on marked squares pieces in the keep, she may start
(palaces or the keep) are not prone bearing off.
to capture. Pieces of different col- 28. On a throw of one, a piece
ours may therefore share these completes its journey and is re-
squares. moved from the board (borne off).
22. Twins can be captured only 29. When a player has borne
by other twins. Single pieces land- off all of her pieces, the game is
ing on twins will simply share the over and she is declared the winner.
same square as if it were a palace or
Variation
the keep.
23. Twins being captured are Before a game begins, the players
separated and re-entered as single may agree a variation.
pieces. 23. When captured, twins stick
24. Twins may capture together and must be re-entered
singletons. only when a pair of ones are
thrown. They are moved around the
Ending the Game
board as twins. Once paired up,
25. The keep is at the end of therefore, twins remain twins for
each player's course, and may only the rest of the game.
be entered by an exact throw.
FURTHER INFORMATION
Readers wanting further information on the game of thaayam can start their
search with the following books:
Bell, R. C. Board and Table Games from Many Civilizations, vol. 1 pp.
17-20. New York: Dover Publications, Inc., 1979.
Parlett, D. The Oxford History of Board Games, pp. 54-56. Oxford:
Oxford University Press, 1999.
Copyright © Damian Walker 2011 - http://boardgames.cyningstan.org.uk/

Board Games at CYNINGSTAN


Traditional Board Game Series
(Second Edition)
4 Leaflet #54
The Traditional Board Game Series Leaflet #54: Thaayam The Traditional Board Game Series Leaflet #54: Thaayam

throwing the dice repeatedly, noting ever, enter the board and advance in
INTRODUCTION & HISTORY the throws made, until a two or the same turn.
In southern India, as the season ap- husk on three sides to reveal the three is thrown. 12. Each player's pieces follow
proached for the rice to ripen and be white kernel inside. As each die 5. Once the series of throws a path starting on her own palace.
harvested, girls were once em- showed only two values, sometimes ending in two or three is complete, The route is shown in Illustration 1.
ployed to watch over the paddy cowrie shells were used instead. the pieces can be entered and 13. Every throw in a series
fields and scare away any birds that The age of thaayam itself is un- moved, using in any order the must be used, if possible.
tried to disturb the crop. They known, but these square-shaped throws noted. 14. Any number of pieces may
would player games to while away race games, in which the pieces 6. A piece not already on the occupy the same square.
the time. One of the most popular move around a labyrinthine path, board can only be entered using a 15. If two pieces land on the
of these games which has survived have been played for centuries. The throw of 1, in which case it is palace opposite a player's own, she
to recent times is thaayam, a race board for one of them, the placed on the player's own palace. can declare them twins.
game which is played on a square ashtapada of eight squares by eight, 7. If a player has no pieces on 16. Twins move together as one
board. was used as the board for chess in the board, any throws made before a piece, but for half the number of
The board for thaayam would the first millennium. 1 are discarded. squares scored. If an odd score is
be marked in the dirt on the ground, The game is notable in that a 8. A piece already on the board used to move the twins, the result is
and sticks were used as pieces. small element of memory is needed may be advanced along it using any rounded down (e.g. throws of
Dice for the game were made by to play. Dice are thrown several of the throws individually or com- 8+3=11 could be used to move
taking tamarind seeds, which are times, and the individual scores bined. twins 5 spaces, wasting one point).
cubical, and rubbing off the brown must be remembered for later use. 9. The order in which the num- 17. There are no special rules
bers were thrown is not significant for triplets or quadruplets.
HOW TO PLAY except as noted in
Capturing
rule 7.
Thaayam is played by two, three or Beginning the Game Enemies
10. A piece
four people, on a board of five
1. The game begins with all the does not move 18. If a piece
squares by five. The central square
pieces off the board. twice; when com- lands on a square
is marked with a cross and called
2. Each player throws the dice. bining two or occupied by en-
the keep. The middle square on
The score is the number of white more throws to emy pieces, those
each edge of the board is also
sides up, with none scoring 8. If move one piece, enemy pieces are
marked in the same way, and is
cowries are used, the mouths are the piece moves removed from the
called a palace, one belonging to
counted instead. the total number of board and handed
each player. As each player has
3. The player who throws squares without back to their own-
four pieces, and pieces may sit to-
highest starts the game, play stopping on any er (or owners).
gether in the same square, the board
passing to her left when she has intervening 19. Such cap-
for this game needs to be big
completed her turn. squares. Illustration 1: the thaayam board, showing tured pieces must
enough to accommodate many
11. If one of the palaces and keep, and the direction of re-enter the board
pieces in each square. Moving the Pieces movement for the south player. Other
the throws is 1, a as if they had nev-
players' paths are rotations of this, starting
4. A player starts her turn by piece may, how- in their own palace. er been on it.

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