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We consume
media accounts of the violence (Leonard & Cabusas, 2009)”. Indeed, the youth of today fervidly
enjoy the vivid and simulated violence in video games and absorb the understanding of violence
as entertainment. Mass media has great credentials to the introduction of criminality and the
production of the criminal justice system in our societies due to building fear among most
Media is the source of attraction for most individuals being youths, young adults, or
children. Thus, with the increasing number of crimes publicized on social media, some
individuals begin to grasp ideas about crime and act towards achieving them. As mass media
increases the amount of violence perceived on televisions and in video games, the public’s
perception of criminals, victims, and other deviants develops a fearful attitude and behaviour
among most individuals. As a result, the criminal justice system is placed under public pressure
to resolve these crime solutions by increasing effective policing or decreasing the number of
Kenneth Dowler (2003), wrote an article about media consumption and public attitudes
toward crime and justice that illustrates the relationship between the fear of crime and punitive
attitudes among individuals. Dowler mentions,” research indicates that there are mixed results
regarding the influence of the news media on creating an attitude of fear among the general
public (Dowler, 2003)”. Indeed, individuals who view countless crime stories on media are prone
to feel threatened or develop a fear of crime and victimization. Individuals begin to internalize
crime stories and emphasize that the real world is a frightening environment. Other factors that
increase the fear of crime include the setting of the message and the viewers (Dowler, 2003).
Increase of local crime derives a fear among local viewers, while non-local crimes provide a
sense of safety for local viewers. In a video on Fox Business in 2012 featuring Dave Grossman
live with Lou Dobbs, Grossman observes the impact of video games on children. Grossman
illustrates violence on media and in video games as a horror feeding onto children’s’ minds and
growing a fear in parents, “Death and horror fed to the children (Rullo, 2012)”. Indeed, parents
worry that their children might be victims at a school shooting and will argue for more protection
in schools. Crime paints a fearful illustration in the minds of individuals regarding the reality of
Not only does media influence fear among individuals, but it also increases violent
behaviours depicted in most individuals. Turhan Şengönül (2017) developed a study on the
aggressive behaviours with regards to media violence, “research studies have revealed that
development of aggressive behavior (Şengönül, 2017)”. Indeed, violence consumed from social
media triggers aggressive behaviour in individuals. Violent video games play a larger role in
aggression as individuals grasp a higher sense of involvement, presence, and control, “The
mediation analysis also suggested that when participants were actively playing the online game,
they experienced a high level of control, leading to a stronger sense of presence (Yoon & Ham,
2016)”. Indeed, frequent gamers for example, become isolated and view the simulated world as
Decreasing social interaction among individuals, develops a sense of loneliness where the
only place for interaction is through the simulated world of games. In the video featuring Colonel
Dave Grossman, Dave compares video games to military training videos, “video games provide
the same thing to the children without safeguards (Rullo, 2012)”. Indeed, violence on social
media and video games provide the same images to military viewers, but each for a different
purpose. While the purpose of military videos is to train soldiers, the purpose of video games is
for entertainment.
As a result of the increase of fear and aggressive behaviour among individuals along with
the increase of crime stories published on mass media, the public pressures the criminal justice
system to aid in the protection of its citizens. These protective acts include increasing police
effectiveness and punitive actions towards criminal behaviours and victimization (Dowler,
2003). It is speculated that criminal knowledge and justice are derived from the public’s
consumption of media. Criminal stories publicized on media, feed horror and fear among most
individuals, and increases aggression in behaviour. Overall, the criminal justice system is
pressured to protect its society from the consumption of criminal knowledge and fear among
individuals.
References:
Dave Rullo (2012, December 18). Lt. Col. Dave Grossman on violent video games and media.
Dowler, K. (2003). Media Consumption and Public Attitudes toward Crime and Justice: The
Effectiveness. Journal of Criminal Justice and Popular Culture, 10(2) (2003) 109-126.
Leonard, H. A., & Cabusas, J. (2009). The Lived Experience of Consuming Violence. Advances
Şengönül, T. (2017). Negative effects of media on children and youth' socialization process: A
doi:http://dx.doi.org.library.sheridanc.on.ca/10.14812/cuefd.346149
Yoon, G., & Ham, C. (2016). Consuming entertainment media: How media effects can vary by
doi:http://dx.doi.org.library.sheridanc.on.ca/10.1007/s12144-015-9306-1